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  • Problem on "Finding cursor position" function

    - by sanceray3
    Hi all, Few days ago, I have found a solution to obtain the cursor position on a div with contentedit="true". I use the solution defined on this web site : Finding cursor position in a contenteditable div function getCursorPos() { var cursorPos; if (window.getSelection) { var selObj = window.getSelection(); var selRange = selObj.getRangeAt(0); cursorPos = findNode(selObj.anchorNode.parentNode.childNodes, selObj.anchorNode) + selObj.anchorOffset; /* FIXME the following works wrong in Opera when the document is longer than 32767 chars */ } else if (document.selection) { var range = document.selection.createRange(); var bookmark = range.getBookmark(); /* FIXME the following works wrong when the document is longer than 65535 chars */ cursorPos = bookmark.charCodeAt(2) - 11; /* Undocumented function [3] */ } return cursorPos; } function findNode(list, node) { for (var i = 0; i < list.length; i++) { if (list[i] == node) { return i; } } return -1; } It functions well, but when I use html tags inside the div the pointer doesnt show the correct position. For example if I try to find cursor position on the <strong>cat</strong> is black, the function doesn't return me the good position. But if I try on the cat is black, it functions. Any ideas how to get the position with html tags ? Thanks for your help.

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  • How to pass a value from a method to property procedure in c#?

    - by sameer
    Here is my code: The jewellery class is my main class in which i am inheriting a connection string class. class Jewellery : Connectionstr { string lmcode; public string LM_code/**/Here i want to access the value of the method ReadData i.e displaystring and i want to store this value in the insert query below.** { get { return lmcode; } set { lmcode = value; } } string mname; public string M_Name { get { return mname; } set { mname = value; } } string desc; public string Desc { get { return desc; } set { desc = value; } } public string ReadData() { OleDbDataReader dr; string jid = string.Empty; string displayString = string.Empty; String query = "select max(LM_code)from Master_Accounts"; Datamanager.RunExecuteReader(Constr, query); if (dr.Read()) { jid = dr[0].ToString(); if (string.IsNullOrEmpty(jid)) { jid = "AM0000"; } int len = jid.Length; string split = jid.Substring(2, len - 2); int num = Convert.ToInt32(split); num++; displayString = jid.Substring(0, 2) + num.ToString("0000"); dr.Close(); } **return displayString;** I want to pass this value to the above property procedure above i.e LM_code. } public void add() { String query ="insert into Master_Accounts values ('" + LM_code + "','" + M_Name + "'," + "'" + Desc + "')"; Datamanager.RunExecuteNonQuery(Constr , query);// } If possible can u edit this code! Anticipated thanks by sameer

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  • C# - Which is more efficient and thread safe? static or instant classes?

    - by Soni Ali
    Consider the following two scenarios: //Data Contract public class MyValue { } Scenario 1: Using a static helper class. public class Broker { private string[] _userRoles; public Broker(string[] userRoles) { this._userRoles = userRoles; } public MyValue[] GetValues() { return BrokerHelper.GetValues(this._userRoles); } } static class BrokerHelper { static Dictionary<string, MyValue> _values = new Dictionary<string, MyValue>(); public static MyValue[] GetValues(string[] rolesAllowed) { return FilterForRoles(_values, rolesAllowed); } } Scenario 2: Using an instance class. public class Broker { private BrokerService _service; public Broker(params string[] userRoles) { this._service = new BrokerService(userRoles); } public MyValue[] GetValues() { return _service.GetValues(); } } class BrokerService { private Dictionary<string, MyValue> _values; private string[] _userRoles; public BrokerService(string[] userRoles) { this._userRoles = userRoles; this._values = new Dictionary<string, MyValue>(); } public MyValue[] GetValues() { return FilterForRoles(_values, _userRoles); } } Which of the [Broker] scenarios will scale best if used in a web environment with about 100 different roles and over a thousand users. NOTE: Feel free to sugest any alternative approach.

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  • Why do the overloads of String.Format exist?

    - by GiddyUpHorsey
    I was using Reflector to look at the implementation of String.Format and had always been under the impression that the overloads of String.Format that took 1, 2 & 3 arguments were optimized versions of the method that takes an object array. However, what I found was that internally they create an object array and then call a method that takes an object array. 1 arg public static string Format(string format, object arg0) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0 }); } 2 args public static string Format(string format, object arg0, object arg1) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1 }); } 3 args public static string Format(string format, object arg0, object arg1, object arg2) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1, arg2 }); } Object array public static string Format(string format, params object[] args) { if ((format == null) || (args == null)) { throw new ArgumentNullException((format == null) ? "format" : "args"); } return Format(null, format, args); } Internally they all end up using the same code and so using the 1, 2 & 3 argument versions are no faster than the object array version. So my question is - why do they exist? When you use the object array version with a comma separated list of values, the compiler automatically converts the arguments into an object array because of the params/ParamArray keyword which is essentially what the 1, 2 & 3 versions do, so they seem redundant. Why did the BCL designers add these overloads?

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  • How do i refactor this code by using Action<t> or Func<t> delegates

    - by user330612
    I have a sample program, which needs to execute 3 methods in a particular order. And after executing each method, should do error handling. Now i did this in a normal fashion, w/o using delegates like this. class Program { public static void Main() { MyTest(); } private static bool MyTest() { bool result = true; int m = 2; int temp = 0; try { temp = Function1(m); } catch (Exception e) { Console.WriteLine("Caught exception for function1" + e.Message); result = false; } try { Function2(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function2" + e.Message); result = false; } try { Function3(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function3" + e.Message); result = false; } return result; } public static int Function1(int x) { Console.WriteLine("Sum is calculated"); return x + x; } public static int Function2(int x) { Console.WriteLine("Difference is calculated "); return (x - x); } public static int Function3(int x) { return x * x; } } As you can see, this code looks ugly w/ so many try catch loops, which are all doing the same thing...so i decided that i can use delegates to refactor this code so that Try Catch can be all shoved into one method so that it looks neat. I was looking at some examples online and couldnt figure our if i shud use Action or Func delegates for this. Both look similar but im unable to get a clear idea how to implement this. Any help is gr8ly appreciated. I'm using .NET 4.0, so im allowed to use anonymous methods n lambda expressions also for this Thanks

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  • Generics and collections ... struggling with an implementation

    - by mattruma
    I am trying to figure out a way to leverage generics so I can make the property Value be an actual type that initialized (not sure if this is the correct way of saying it) when my collection class is created. I would like to have the syntax be something like: var list = new ListItemCollection<Guid>(parameters would go here); I have the following class: [Serializable] public class ListItem { public object Value { get; set; } public string Text { get; set; } public object DataContext { get; set; } public Nullable<bool> Checked { get; set; } public ListItem() { this.Checked = false; } } I have the following collection: [Serializable] public class ListItemCollection : List<ListItem> { public ListItem this[object value] { get { foreach (var child in this) { if (child.Value.Equals(value)) return child; } return null; } } public bool Contains(object value) { foreach (var child in this) { if (child.Value.Equals(value)) return true; } return false; } public void Add(object value, string text) { this.Add(value, text, null); } public void Add(object value, string text, object dataContext) { var child = new ListItem(); child.Value = value; child.Text = text; child.DataContext = dataContext; this.Add(child); } public ListItemCollection() { } public ListItemCollection(IEnumerable items, string displayMember, string valueMember, bool showEmptyItem, string emptyItemText, object emptyItemValue) { if (showEmptyItem) { this.Add(emptyItemValue, emptyItemText); } foreach (object item in items) { object text = null; object value = null; text = item.GetType().GetProperty(displayMember).GetValue(item, null); value = item.GetType().GetProperty(valueMember).GetValue(item, null); // Add the item this.Add(value, text.ToString(), item); } } }

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  • String.Format Phone Numbers with Extension

    - by ChiliYago
    I am trying to create a an function that formats US phone numbers -- hopefully without looping through each digit. When 10 digits are passed in all is fine. How ever when more than 10 digits are passed in I want the String.Format method to append the extension digits on the right. For example: When 14 digits passed in the result should be:(444)555-2222 x8888 When 12 digits passed in the result should be:(444)555-2222 x88 etc. However what I get with my current attempt is: Passing in 12 digits returns this string '() -949 x555444433' here is what I have so far. public static string _FormatPhone(object phonevalue) { Int64 phoneDigits; if (Int64.TryParse(phonevalue.ToString(), out phoneDigits)) { string cleanPhoneDigits = phoneDigits.ToString(); int digitCount = cleanPhoneDigits.Length; if (digitCount == 10) return String.Format("{0:(###) ###-####}", phoneDigits); else if (digitCount > 10) return String.Format("{0:(###) ###-#### x#########}", phoneDigits); else return cleanPhoneDigits; } return "Format Err#"; } Thanks in advance.

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  • Django server side AJAX validation

    - by MMRUser
    Hi, Recently I'm trying to implement a simple Django application that include one server side AJAX validation, it's a simple form input field (username). I have used a pre-built in line AJAX validation library which uses jQuery. So the code goes like this HTML snippet <form id="simpleform" method="post" action="/done/"> Username:<input value="" class="validate[required,custom[noSpecialCaracters],length[0,20],ajax[ajaxUser]]" type="text" name="user" id="user" /> <input class="submit" type="submit" value="Validate"/> </form> The server side code snippet (embedded in to a php script) /* RECEIVE VALUE */ $validateValue=$_POST['validateValue']; $validateId=$_POST['validateId']; $validateError=$_POST['validateError']; /* RETURN VALUE */ $arrayToJs = array(); $arrayToJs[0] = $validateId; $arrayToJs[1] = $validateError; if($validateValue =="testname"){ // validate?? $arrayToJs[2] = "true"; // RETURN TRUE echo '{"jsonValidateReturn":'.json_encode($arrayToJs).'}'; // RETURN ARRAY WITH success }else{ for($x=0;$x<1000000;$x++){ if($x == 990000){ $arrayToJs[2] = "false"; echo '{"jsonValidateReturn":'.json_encode($arrayToJs).'}'; // RETURN ARRAY WITH ERROR } } } So my question is that how do I get this in to Python code (in order to use in Django environment) how do I get the user name from the input field in to the back end,I think the server side script snippet already does it but I want to know how to use this in my Pyhon code,and this is my first time using jQuery and I do need to use this same exact validation library. Your valuable corporation is needed. Thanks.

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  • Javascript: prototypeal inheritance and the prototype proprity

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal={ color: "brown", getColor: function(){ return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal(){ this.color="brown"; this.getColor = function(){return this.color;} } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function?

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  • Javascript: prototypal inheritance and the prototype property

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal = { color: "brown", getColor: function() { return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal() { this.color = "brown"; this.getColor = function() { return this.color; } } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function? Edit by the Creator of the Question: These two links helped a lot too: Prototypes_in_JavaScript on the spheredev wiki explains the way the prototype property works relativily simple. What it lacks is some try-out code examples. Some good examples are provided by Morris John's Article. I personally find the explanations are not that easy as in the first link, but still very good. The most difficult part even after I actually got it is really not to confuse the .prototype propery with the internal [[Prototype]] of an object.

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  • Django: how to cleanup form fields and avoid code duplication

    - by Alexander Konstantinov
    Quite often I need to filter some form data before using it (saving to database etc.) Let's say I want to strip whitespaces and replace repeating whitespaces with a single one in most of the text fields, in many forms. It's not difficult to do this using clean_<fieldname> methods: # Simplified model with two text fields class MyModel(models.Model): title = models.CharField() description = models.CharField() # Model-based form class MyForm(forms.ModelForm): class Meta: model = MyModel def clean_title(self): title = self.cleaned_data['title'] return re.sub(r'\s{2,}', ' ', title.strip()) def clean_description(self): description = self.cleaned_data['description'] return re.sub(r'\s{2,}', ' ', description.strip()) It does exactly what I need, and has a nice side effect which I like: if user enters only whitespaces, the field will be considered empty and therefore invalid (if it is required) and I don't even have to throw a ValidationError. The obvious problem here is code duplication. Even if I'll create some function for that, say my_text_filter, I'll have to call it for every text field in all my forms: from myproject.filters import my_text_filter class MyForm(forms.ModelForm): class Meta: model = MyModel def clean_title(self): return my_text_filter(self.cleaned_data['title']) def clean_description(self): return my_text_filter(self.cleaned_data['description']) The question: is there any standard and simple way in Django (I use version 1.2 if that matters) to do this (like, for example, by adding property validators = {'title': my_text_filter, 'description': my_text_filter} to MyModel), or at least some more or less standard workaround? I've read about form validation and validators in the documentation, but couldn't find what I need there.

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  • UTF-8 to Unicode conversion

    - by sandeep
    Hi, I am having problems with converting UTF-8 to Unicode. Below is the code: int charset_convert( char * string, char * to_string,char* charset_from, char* charset_to) { char *from_buf, *to_buf, *pointer; size_t inbytesleft, outbytesleft, ret; size_t TotalLen; iconv_t cd; if (!charset_from || !charset_to || !string) /* sanity check */ return -1; if (strlen(string) < 1) return 0; /* we are done, nothing to convert */ cd = iconv_open(charset_to, charset_from); /* Did I succeed in getting a conversion descriptor ? */ if (cd == (iconv_t)(-1)) { /* I guess not */ printf("Failed to convert string from %s to %s ", charset_from, charset_to); return -1; } from_buf = string; inbytesleft = strlen(string); /* allocate max sized buffer, assuming target encoding may be 4 byte unicode */ outbytesleft = inbytesleft *4 ; pointer = to_buf = (char *)malloc(outbytesleft); memset(to_buf,0,outbytesleft); memset(pointer,0,outbytesleft); ret = iconv(cd, &from_buf, &inbytesleft, &pointer, &outbytesleft);ing memcpy(to_string,to_buf,(pointer-to_buf); } main(): int main() { char UTF []= {'A', 'B'}; char Unicode[1024]= {0}; char* ptr; int x=0; iconv_t cd; charset_convert(UTF,Unicode,"UTF-8","UNICODE"); ptr = Unicode; while(*ptr != '\0') { printf("Unicode %x \n",*ptr); ptr++; } return 0; } It should give A and B but i am getting: ffffffff fffffffe 41 Thanks, Sandeep

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  • Problem with persisting a collection, that references an internal property, at design time in winfor

    - by Jules
    ETA: Jesus, I'm sick of this. This problem was specifically about persisting an interface collection but now on further testing it doesn't work for a normal collection. Here's some even simpler code: Public Class Anger End Class Public Class MyButton Inherits Button Private _Annoyance As List(Of Anger) <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)> _ Public ReadOnly Property Annoyance() As List(Of Anger) Get Return _Annoyance End Get End Property Private _InternalAnger As Anger <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)> _ Public ReadOnly Property InternalAnger() As Anger Get Return Me._InternalAnger End Get End Property Public Sub New() Me._Annoyance = New List(Of Anger) Me._InternalAnger = New Anger Me._Annoyance.Add(Me._InternalAnger) End Sub End Class The designer screws up the persistence code in the same way as the original problem. ---- Original Problem The easiest way to explain this problem is to show you some code: Public Interface IAmAnnoyed End Interface Public Class IAmAnnoyedCollection Inherits ObjectModel.Collection(Of IAmAnnoyed) End Class Public Class Anger Implements IAmAnnoyed End Class Public Class MyButton Inherits Button Private _Annoyance As IAmAnnoyedCollection <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)> _ Public ReadOnly Property Annoyance() As IAmAnnoyedCollection Get Return _Annoyance End Get End Property Private _InternalAnger As Anger <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)> _ Public ReadOnly Property InternalAnger() As Anger Get Return Me._InternalAnger End Get End Property Public Sub New() Me._Annoyance = New IAmAnnoyedCollection Me._InternalAnger = New Anger Me._Annoyance.Add(Me._InternalAnger) End Sub End Class And this is the code that the designer generates: Private Sub InitializeComponent() Dim Anger1 As Anger = New Anger Me.MyButton1 = New MyButton ' 'MyButton1 ' Me.MyButton1.Annoyance.Add(Anger1) // Should be: Me.MyButton1.Annoyance.Add(Me.MyButton1.InternalAnger) ' 'Form1 ' Me.Controls.Add(Me.MyButton1) End Sub I've added a comment to the above to show how the code should have been generated. Now, if I dispense with the interface and just have a collection of Anger, then it persists correctly. Any ideas?

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Virtual properties duplicated during serialization when XmlElement attribute used

    - by Laramie
    The Goal: XML serialize an object that contains a list of objects of that and its derived types. The resulting XML should not use the xsi:type attribute to describe the type, to wit the names of the serialized XML elements would be an assigned name specific to the derived type, not always that of the base class, which is the default behavior. The Attempt: After exploring IXmlSerializable and IXmlSerializable with eerie XmlSchemaProvider methods and voodoo reflection to return specialized schemas and an XmlQualifiedName over the course of days, I found I was able to use the simple [XmlElement] attribute to accomplish the goal... almost. The Problem: Overridden properties appear twice when serializing. The exception reads "The XML element 'overriddenProperty' from namespace '' is already present in the current scope. Use XML attributes to specify another XML name or namespace for the element." I attempted using a *Specified property (see code), but it didn't work. Sample Code: Class Declaration using System; using System.Collections.Generic; using System.Xml.Serialization; [XmlInclude(typeof(DerivedClass))] public class BaseClass { public BaseClass() { } [XmlAttribute("virt")] public virtual string Virtual { get; set; } [XmlIgnore] public bool VirtualSpecified { get { return (this is BaseClass); } set { } } [XmlElement(ElementName = "B", Type = typeof(BaseClass), IsNullable = false)] [XmlElement(ElementName = "D", Type = typeof(DerivedClass), IsNullable = false)] public List<BaseClass> Children { get; set; } } public class DerivedClass : BaseClass { public DerivedClass() { } [XmlAttribute("virt")] public override string Virtual { get { return "always return spackle"; } set { } } } Driver: BaseClass baseClass = new BaseClass() { Children = new List<BaseClass>() }; BaseClass baseClass2 = new BaseClass(){}; DerivedClass derivedClass1 = new DerivedClass() { Children = new List<BaseClass>() }; DerivedClass derivedClass2 = new DerivedClass() { Children = new List<BaseClass>() }; baseClass.Children.Add(derivedClass1); baseClass.Children.Add(derivedClass2); derivedClass1.Children.Add(baseClass2); I've been wrestling with this on and off for weeks and can't find the answer anywhere.

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  • 'SImple' 2 class Java calculator doesn't accept inputs or do calculations

    - by Tony O'Keeffe
    Hi, I'm trying to get a two class java calculator working (new to java) to work but so far i'm having no success. the two classes are outlined below, calcFrame is for the interface and calEngine should do the actual calculations but i can't get them to talk to one another. i'd really appreciate any assistance on same. Thanks. CalcFrame Code - import java.awt.; import javax.swing.; import javax.swing.border.; import java.awt.event.; /** *A Class that operates as the framework for a calculator. *No calculations are performed in this section */ public class CalcFrame implements ActionListener { private CalcEngine calc; private JFrame frame; private JTextField display; private JLabel status; /** * Constructor for objects of class GridLayoutExample */ public CalcFrame() { makeFrame(); //calc = engine; } /** * This allows you to quit the calculator. */ // Alows the class to quit. private void quit() { System.exit(0); } // Calls the dialog frame with the information about the project. private void showAbout() { JOptionPane.showMessageDialog(frame, "Group Project", "About Calculator Group Project", JOptionPane.INFORMATION_MESSAGE); } private void makeFrame() { frame = new JFrame("Group Project Calculator"); makeMenuBar(frame); JPanel contentPane = (JPanel)frame.getContentPane(); contentPane.setLayout(new BorderLayout(8, 8)); contentPane.setBorder(new EmptyBorder( 10, 10, 10, 10)); /** * Insert a text field */ display = new JTextField(); contentPane.add(display, BorderLayout.NORTH); //Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(4, 4)); JPanel buttonPanel = new JPanel(new GridLayout(4, 4)); contentPane.add(new JButton("1")); contentPane.add(new JButton("2")); contentPane.add(new JButton("3")); contentPane.add(new JButton("4")); contentPane.add(new JButton("5")); contentPane.add(new JButton("6")); contentPane.add(new JButton("7")); contentPane.add(new JButton("8")); contentPane.add(new JButton("9")); contentPane.add(new JButton("0")); contentPane.add(new JButton("+")); contentPane.add(new JButton("-")); contentPane.add(new JButton("/")); contentPane.add(new JButton("*")); contentPane.add(new JButton("=")); contentPane.add(new JButton("C")); contentPane.add(buttonPanel, BorderLayout.CENTER); //status = new JLabel(calc.getAuthor()); //contentPane.add(status, BorderLayout.SOUTH); frame.pack(); frame.setVisible(true); } /** * Create the main frame's menu bar. * The frame that the menu bar should be added to. */ private void makeMenuBar(JFrame frame) { final int SHORTCUT_MASK = Toolkit.getDefaultToolkit().getMenuShortcutKeyMask(); JMenuBar menubar = new JMenuBar(); frame.setJMenuBar(menubar); JMenu menu; JMenuItem item; // create the File menu menu = new JMenu("File"); menubar.add(menu); // create the Quit menu with a shortcut "Q" key. item = new JMenuItem("Quit"); item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK)); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { quit(); } }); menu.add(item); // Adds an about menu. menu = new JMenu("About"); menubar.add(menu); // Displays item = new JMenuItem("Calculator Project"); item.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { showAbout(); } }); menu.add(item); } /** * An interface action has been performed. * Find out what it was and handle it. * @param event The event that has occured. */ public void actionPerformed(ActionEvent event) { String command = event.getActionCommand(); if(command.equals("0") || command.equals("1") || command.equals("2") || command.equals("3") || command.equals("4") || command.equals("5") || command.equals("6") || command.equals("7") || command.equals("8") || command.equals("9")) { int number = Integer.parseInt(command); calc.numberPressed(number); } else if(command.equals("+")) { calc.plus(); } else if(command.equals("-")) { calc.minus(); } else if(command.equals("=")) { calc.equals(); } else if(command.equals("C")) { calc.clear(); } else if(command.equals("?")) { } // else unknown command. redisplay(); } /** * Update the interface display to show the current value of the * calculator. */ private void redisplay() { display.setText("" + calc.getDisplayValue()); } /** * Toggle the info display in the calculator's status area between the * author and version information. */ } CalcEngine - public class CalcEngine { // The calculator's state is maintained in three fields: // buildingDisplayValue, haveLeftOperand, and lastOperator. // The current value (to be) shown in the display. private int displayValue; // The value of an existing left operand. private int leftOperand; /** * Create a CalcEngine. */ public CalcEngine() { clear(); } public int getDisplayValue() { return displayValue; } /** * A number button was pressed. * Either start a new operand, or incorporate this number as * the least significant digit of an existing one. * @param number The number pressed on the calculator. */ public void numberPressed(int number) { if(buildingDisplayValue) { // Incorporate this digit. displayValue = displayValue*10 + number; } else { // Start building a new number. displayValue = number; buildingDisplayValue = true; } } /** * The 'plus' button was pressed. */ public void plus() { applyOperator('+'); } /** * The 'minus' button was pressed. */ public void minus() { applyOperator('-'); } /** * The '=' button was pressed. */ public void equals() { // This should completes the building of a second operand, // so ensure that we really have a left operand, an operator // and a right operand. if(haveLeftOperand && lastOperator != '?' && buildingDisplayValue) { calculateResult(); lastOperator = '?'; buildingDisplayValue = false; } else { keySequenceError(); } } /** * The 'C' (clear) button was pressed. * Reset everything to a starting state. */ public void clear() { lastOperator = '?'; haveLeftOperand = false; buildingDisplayValue = false; displayValue = 0; } /** * @return The title of this calculation engine. */ public String getTitle() { return "Java Calculator"; } /** * @return The author of this engine. */ public String getAuthor() { return "David J. Barnes and Michael Kolling"; } /** * @return The version number of this engine. */ public String getVersion() { return "Version 1.0"; } /** * Combine leftOperand, lastOperator, and the * current display value. * The result becomes both the leftOperand and * the new display value. */ private void calculateResult() { switch(lastOperator) { case '+': displayValue = leftOperand + displayValue; haveLeftOperand = true; leftOperand = displayValue; break; case '-': displayValue = leftOperand - displayValue; haveLeftOperand = true; leftOperand = displayValue; break; default: keySequenceError(); break; } } /** * Apply an operator. * @param operator The operator to apply. */ private void applyOperator(char operator) { // If we are not in the process of building a new operand // then it is an error, unless we have just calculated a // result using '='. if(!buildingDisplayValue && !(haveLeftOperand && lastOperator == '?')) { keySequenceError(); return; } if(lastOperator != '?') { // First apply the previous operator. calculateResult(); } else { // The displayValue now becomes the left operand of this // new operator. haveLeftOperand = true; leftOperand = displayValue; } lastOperator = operator; buildingDisplayValue = false; } /** * Report an error in the sequence of keys that was pressed. */ private void keySequenceError() { System.out.println("A key sequence error has occurred."); // Reset everything. clear(); } }

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  • How to render a DateTime in a specific format in ASP.NET MVC 3?

    - by Slauma
    If I have in my model class a property of type DateTime how can I render it in a specific format - for example in the format which ToLongDateString() returns? I have tried this... @Html.DisplayFor(modelItem => item.MyDateTime.ToLongDateString()) ...which throws an exception because the expression must point to a property or field. And this... @{var val = item.MyDateTime.ToLongDateString(); Html.DisplayFor(modelItem => val); } ...which doesn't throw an exception, but the rendered output is empty (although val contains the expected value, as I could see in the debugger). Thanks for tips in advance! Edit ToLongDateString is only an example. What I actually want to use instead of ToLongDateString is a custom extension method of DateTime and DateTime?: public static string FormatDateTimeHideMidNight(this DateTime dateTime) { if (dateTime.TimeOfDay == TimeSpan.Zero) return dateTime.ToString("d"); else return dateTime.ToString("g"); } public static string FormatDateTimeHideMidNight(this DateTime? dateTime) { if (dateTime.HasValue) return dateTime.Value.FormatDateTimeHideMidNight(); else return ""; } So, I think I cannot use the DisplayFormat attribute and DataFormatString parameter on the ViewModel properties.

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  • Tinyurl API Example - Am i doing it right :D

    - by Paul Weber
    Hi ... we use super-long Hashes for the Registration of new Users in our Application. The Problem is that these Hashes break in some Email Clients - making the Links unusable. I tried implementing the Tinyurl - API, with a simple Call, but i think it times out sometimes ... sometimes the mail does not reach the user. I updated the Code, but now the URL is never converted. Is Tinyurl really so slow or am i doing something wrong? (I mean hey, 5 Seconds is much in this Times) Can anybody recommend me a more reliable service? All my Fault, forgot a false in the fopen. But i will leave this sample of code here, because i often see this sample, wich i think does not work very reliable: return file_get_contents('http://tinyurl.com/api-create.php?url='.$u); This is the - i think fully working sample. I would like to hear about Improvements. static function gettinyurl( $url ) { $context = stream_context_create( array( 'http' => array( 'timeout' => 5 // 5 Seconds should be enough ) ) ); // get tiny url via api-create.php $fp = fopen( 'http://tinyurl.com/api-create.php?url='.$url, 'r', $context); // open (read) api-create.php with long url as get parameter if( $fp ) { // check if open was ok $tinyurl = fgets( $fp ); // read response if( $tinyurl && !empty($tinyurl) ) // check if response is ok $url = $tinyurl; // set response as url fclose( $fp ); // close connection } // return return $url; // return (tiny) url }

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  • Why am I getting a segmentation fault?

    - by Phenom
    If I pass a value greater than 100 as the second argument to BinaryInsertionSort, I get a segmentation fault. int BinarySearch (int a[], int low, int high, int key) { int mid; if (low == high) return low; mid = low + ((high - low) / 2); if (key > a[mid]) return BinarySearch (a, mid + 1, high, key); else if (key < a[mid]) return BinarySearch (a, low, mid, key); return mid; } void BinaryInsertionSort (int a[], int n) { int ins, i, j; int tmp; for (i = 1; i < n; i++) { ins = BinarySearch (a, 0, i, a[i]); if (ins < i) { tmp = a[i]; memmove (a + ins + 1, a + ins, sizeof (int) * (i - ins)); a[ins] = tmp; } } }

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • How can I use "Dependency Injection" in simple php functions, and should I bother?

    - by Tchalvak
    I hear people talking about dependency injection and the benefit of it all the time, but I don't really understand it. I'm wondering if it's a solution to the "I pass database connections as arguments all the time" problem. I tried reading wikipedia's entry on it, but the example is written in Java so I don't solidly understand the difference it is trying to make clear. ( http://en.wikipedia.org/wiki/Dependency_injection ). I read this dependency-injection-in-php article ( http://www.potstuck.com/2009/01/08/php-dependency-injection/ ), and it seems like the objective is to not pass dependencies to an object directly, but to cordon off the creation of an object along with the creation of it's dependencies. I'm not sure how to apply that in a using php functions context, though. Additionally, is the following Dependency Injection, and should I bother trying to do dependency injection in a functional context? Version 1: (the kind of code that I create, but don't like, every day) function get_data_from_database($database_connection){ $data = $database_connection->query('blah'); return $data; } Version 2: (don't have to pass a database connection, but perhaps not dependency injection?) function get_database_connection(){ static $db_connection; if($db_connection){ return $db_connection; } else { // create db_connection ... } } function get_data_from_database(){ $conn = get_database_connection(); $data = $conn->query('blah'); return $data; } $data = get_data_from_database(); Version 3: (the creation of the "object"/data is separate, and the database code is still, so perhaps this would count as dependency injection?) function factory_of_data_set(){ static $db_connection; $data_set = null; $db_connection = get_database_connection(); $data_set = $db_connection->query('blah'); return $data_set; } $data = factory_of_data_set(); Anyone have a good resource or just insight that makes the method and benefit -crystal- clear?

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  • How to define index by several columns in hibernate entity?

    - by foobar
    Morning. I need to add indexing in hibernate entity. As I know it is possible to do using @Index annotation to specify index for separate column but I need an index for several fields of entity. I've googled and found jboss annotation @Table, that allows to do this (by specification). But (I don't know why) this functionality doesn't work. May be jboss version is lower than necessary, or maybe I don't understant how to use this annotation, but... complex index is not created. Why index may not be created? jboss version 4.2.3.GA Entity example: package somepackage; import org.hibernate.annotations.Index; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.Id; @Entity @org.hibernate.annotations.Table(appliesTo = House.TABLE_NAME, indexes = { @Index(name = "IDX_XDN_DFN", columnNames = {House.XDN, House.DFN} ) } ) public class House { public final static String TABLE_NAME = "house"; public final static String XDN = "xdn"; public final static String DFN = "dfn"; @Id @GeneratedValue private long Id; @Column(name = XDN) private long xdn; @Column(name = DFN) private long dfn; @Column private String address; public long getId() { return Id; } public void setId(long id) { this.Id = id; } public long getXdn() { return xdn; } public void setXdn(long xdn) { this.xdn = xdn; } public long getDfn() { return dfn; } public void setDfn(long dfn) { this.dfn = dfn; } public String getAddress() { return address; } public void setAddress(String address) { this.address = address; } } When jboss/hibernate tries to create table "house" it throws following exception: Reason: org.hibernate.AnnotationException: @org.hibernate.annotations.Table references an unknown table: house

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  • tinymce and jquery

    - by tirso
    hi to all I am using tinymce and simple modal (jquery plugin). Initially, it was not worked (meaning I cannot type in the textarea) for the second or more opening modal dialog unless I refreshed the page. Now I changed my code and now I could type but the problem persist is the submit button doesn't work anymore. I tried to trace in firebug and I found some errors like this Thanks in advance Permission denied to get property XULElement.accessibleType [Break on this error] var tinymce={majorVersion:"3",minorVersi...hanged();return true}return false})})(); here is the revised code $(document).ready(function() { $('.basic').click(function (e) { e.preventDefault(); $('#basic-modal-content').modal({onShow: function (dialog) { tinyMCE.init({ // General options mode : "textareas", theme : "advanced", setup : function (ed) { ed.onKeyPress.add( function (ed, evt) { var y = tinyMCE.get('test').getContent(); $('#rem_char').html(100 - y.length); if (y.length == 100){ //ed.getWin().document.body.innerHTML = y.substring(0,100); alert("Your element has exceeded the 100 character limit. If you add anymore text it may be truncated when saved.") return; } } ); }, plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template,wordcount", // Theme options theme_advanced_buttons1 : "bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull", theme_advanced_buttons2 : "fontselect,fontsizeselect,bullist,numlist,forecolor,backcolor", theme_advanced_buttons3 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", dialog_type : "modal" }); return false; }}); }); $('.close').click(function (e) { e.preventDefault(); $.modal.close(); }); });

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  • how to refer to the current struct in an overloaded operator?

    - by genesys
    Hi! I have a struct for which i want to define a relative order by defining < , , <= and = operators. actually in my order there won't be any equality, so if one struct is not smaller than another, it's automatically larger. I defined the first operator like this: struct MyStruct{ ... ... bool operator < (const MyStruct &b) const {return (somefancycomputation);} }; now i'd like to define the other operators based on this operator, such that <= will return the same as < and the other two will simply return the oposite. so for example for the operator i'd like to write something like bool operator > (const MyStruct &b) const {return !(self<b);} but i don't know how to refere to this 'self' since i can refere only to the fields inside the current struct. whole is in C++ hope my question was understandable :) thank you for the help!

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  • strategy for choosing proper object and proper method

    - by zerkms
    in the code below at first if statements block (there will be more than just "worker" condition, joined with else if) i select proper filter_object. After this in the same conditional block i select what filter should be applied by filter object. This code is silly. public class Filter { public static List<data.Issue> fetch(string type, string filter) { Filter_Base filter_object = new Filter_Base(filter); if (type == "worker") { filter_object = new Filter_Worker(filter); } else if (type == "dispatcher") { filter_object = new Filter_Dispatcher(filter); } List<data.Issue> result = new List<data.Issue>(); if (filter == "new") { result = filter_object.new_issues(); } else if (filter == "ended") { result = filter_object.ended_issues(); } return result; } } public class Filter_Base { protected string _filter; public Filter_Base(string filter) { _filter = filter; } public virtual List<data.Issue> new_issues() { return new List<data.Issue>(); } public virtual List<data.Issue> ended_issues() { return new List<data.Issue>(); } } public class Filter_Worker : Filter_Base { public Filter_Worker(string filter) : base(filter) { } public override List<data.Issue> new_issues() { return (from i in data.db.GetInstance().Issues where (new int[] { 4, 5 }).Contains(i.RequestStatusId) select i).Take(10).ToList(); } } public class Filter_Dispatcher : Filter_Base { public Filter_Dispatcher(string filter) : base(filter) { } } it will be used in some kind of: Filter.fetch("worker", "new"); this code means, that for user that belongs to role "worker" only "new" issues will be fetched (this is some kind of small and simple CRM). Or another: Filter.fetch("dispatcher", "ended"); // here we get finished issues for dispatcher role Any proposals on how to improve it?

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