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  • Did you miss the IIS7 FastCGI Update ?

    In case you did, there are some interesting improvements like. Monitor changes to a file. The module can be configured to listen for file change notifications on a specific file and when that file changes, the module will recycle FastCGI processes for the process pool. This feature can be used to recycle PHP processes when changes to php.ini file occur. To enable this feature use the monitorChangesTo setting in the <fastCgi> configuration element. Real-time tuning of MaxInstances setting....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • Getting WCF Bindings and Behaviors from any config source

    - by cibrax
    The need of loading WCF bindings or behaviors from different sources such as files in a disk or databases is a common requirement when dealing with configuration either on the client side or the service side. The traditional way to accomplish this in WCF is loading everything from the standard configuration section (serviceModel section) or creating all the bindings and behaviors by hand in code. However, there is a solution in the middle that becomes handy when more flexibility is needed. This solution involves getting the configuration from any place, and use that configuration to automatically configure any existing binding or behavior instance created with code.  In order to configure a binding instance (System.ServiceModel.Channels.Binding) that you later inject in any endpoint on the client channel or the service host, you first need to get a binding configuration section from any configuration file (you can generate a temp file on the fly if you are using any other source for storing the configuration).  private BindingsSection GetBindingsSection(string path) { System.Configuration.Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration( new System.Configuration.ExeConfigurationFileMap() { ExeConfigFilename = path }, System.Configuration.ConfigurationUserLevel.None); var serviceModel = ServiceModelSectionGroup.GetSectionGroup(config); return serviceModel.Bindings; }   The BindingsSection contains a list of all the configured bindings in the serviceModel configuration section, so you can iterate through all the configured binding that get the one you need (You don’t need to have a complete serviceModel section, a section with the bindings only works).  public Binding ResolveBinding(string name) { BindingsSection section = GetBindingsSection(path); foreach (var bindingCollection in section.BindingCollections) { if (bindingCollection.ConfiguredBindings.Count > 0 && bindingCollection.ConfiguredBindings[0].Name == name) { var bindingElement = bindingCollection.ConfiguredBindings[0]; var binding = (Binding)Activator.CreateInstance(bindingCollection.BindingType); binding.Name = bindingElement.Name; bindingElement.ApplyConfiguration(binding); return binding; } } return null; }   The code above does just that, and also instantiates and configures the Binding object (System.ServiceModel.Channels.Binding) you are looking for. As you can see, the binding configuration element contains a method “ApplyConfiguration” that receives the binding instance that needs to be configured. A similar thing can be done for instance with the “Endpoint” behaviors. You first get the BehaviorsSection, and then, the behavior you want to use.  private BehaviorsSection GetBehaviorsSection(string path) { System.Configuration.Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration( new System.Configuration.ExeConfigurationFileMap() { ExeConfigFilename = path }, System.Configuration.ConfigurationUserLevel.None); var serviceModel = ServiceModelSectionGroup.GetSectionGroup(config); return serviceModel.Behaviors; }public List<IEndpointBehavior> ResolveEndpointBehavior(string name) { BehaviorsSection section = GetBehaviorsSection(path); List<IEndpointBehavior> endpointBehaviors = new List<IEndpointBehavior>(); if (section.EndpointBehaviors.Count > 0 && section.EndpointBehaviors[0].Name == name) { var behaviorCollectionElement = section.EndpointBehaviors[0]; foreach (BehaviorExtensionElement behaviorExtension in behaviorCollectionElement) { object extension = behaviorExtension.GetType().InvokeMember("CreateBehavior", BindingFlags.InvokeMethod | BindingFlags.NonPublic | BindingFlags.Instance, null, behaviorExtension, null); endpointBehaviors.Add((IEndpointBehavior)extension); } return endpointBehaviors; } return null; }   In this case, the code for creating the behavior instance is more tricky. First of all, a behavior in the configuration section actually represents a set of “IEndpoint” behaviors, and the behavior element you get from the configuration does not have any public method to configure an existing behavior instance. This last one only contains a protected method “CreateBehavior” that you can use for that purpose. Once you get this code implemented, a client channel can be easily configured as follows  var binding = resolver.ResolveBinding("MyBinding"); var behaviors = resolver.ResolveEndpointBehavior("MyBehavior"); SampleServiceClient client = new SampleServiceClient(binding, new EndpointAddress(new Uri("http://localhost:13749/SampleService.svc"), new DnsEndpointIdentity("localhost"))); foreach (var behavior in behaviors) { if(client.Endpoint.Behaviors.Contains(behavior.GetType())) { client.Endpoint.Behaviors.Remove(behavior.GetType()); } client.Endpoint.Behaviors.Add(behavior); }   The code above assumes that a configuration file (in any place) with a binding “MyBinding” and a behavior “MyBehavior” exists. That file can look like this,  <system.serviceModel> <bindings> <basicHttpBinding> <binding name="MyBinding"> <security mode="Transport"></security> </binding> </basicHttpBinding> </bindings> <behaviors> <endpointBehaviors> <behavior name="MyBehavior"> <clientCredentials> <windows/> </clientCredentials> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel>   The same thing can be done of course in the service host if you want to manually configure the bindings and behaviors.  

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  • Gnome Terminal tabs ugly and oversized

    - by adamnfish
    Both gnome terminal and terminator (which I am using on my laptop these days) can be customised to look very pretty. By using full screen and keeping desktop clutter down to a minimum it's possible to get a good-sized area to work in, even on my little EeePC. However, there is one element that I don't seem to be able to control. Gnome's tabs are massively oversized and ugly at best. They don't fit into the theme at all which looks silly, but for me the biggest problem is the screen real estate that is wasted. On a small laptop screen in particular, it's a real problem. Is there a way to change these tabs? I realize it's possible to put them up the side of the window, but then they take up even more space! If this isn't possible with theme-ing or gnome configuration, are there any terminal programs like terminator that can handle the tabs themselves? (Ideally in a more elegant fashion!)

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  • Oracle confirme l'arrivée du Java Development Kit 7, la modularité serait la principale nouveauté du

    Oracle confirme l'arrivée du JDK 7 Qui aura pour principale nouveauté la modularité, et réitère son attachement à Java Oracle vient de réitérer son attachement à Java lors de l'EclipseCon 2010 qui se déroule actuellement en Californie. L'ancien de Sun, Jeet Kaul - aujourd'hui vice-président de Oracle - et Steve Harris, lui aussi vice-président de la société, ont multiplié les déclarations allant dans ce sens lors de la manifestation. Pour Kaul, « l'élément clef du succès de Java, c'est sa plateforme » en faisant allusion à GlassFish, le serveur d'application de référence de Java EE 6. GlassFish, ont-il continué, devrait d'ailleurs connaître une mise à...

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  • C# 4.0: Covariance And Contravariance In Generics

    - by Paulo Morgado
    C# 4.0 (and .NET 4.0) introduced covariance and contravariance to generic interfaces and delegates. But what is this variance thing? According to Wikipedia, in multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometrical or physical entities changes when passing from one coordinate system to another.(*) But what does this have to do with C# or .NET? In type theory, a the type T is greater (>) than type S if S is a subtype (derives from) T, which means that there is a quantitative description for types in a type hierarchy. So, how does covariance and contravariance apply to C# (and .NET) generic types? In C# (and .NET), variance applies to generic type parameters and not to the resulting generic type. A generic type parameter is: covariant if the ordering of the generic types follows the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. contravariant if the ordering of the generic types is reversed from the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. invariant if neither of the above apply. If this definition is applied to arrays, we can see that arrays have always been covariant because this is valid code: object[] objectArray = new string[] { "string 1", "string 2" }; objectArray[0] = "string 3"; objectArray[1] = new object(); However, when we try to run this code, the second assignment will throw an ArrayTypeMismatchException. Although the compiler was fooled into thinking this was valid code because an object is being assigned to an element of an array of object, at run time, there is always a type check to guarantee that the runtime type of the definition of the elements of the array is greater or equal to the instance being assigned to the element. In the above example, because the runtime type of the array is array of string, the first assignment of array elements is valid because string = string and the second is invalid because string = object. This leads to the conclusion that, although arrays have always been covariant, they are not safely covariant – code that compiles is not guaranteed to run without errors. In C#, the way to define that a generic type parameter as covariant is using the out generic modifier: public interface IEnumerable<out T> { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> { T Current { get; } bool MoveNext(); } Notice the convenient use the pre-existing out keyword. Besides the benefit of not having to remember a new hypothetic covariant keyword, out is easier to remember because it defines that the generic type parameter can only appear in output positions — read-only properties and method return values. In a similar way, the way to define a type parameter as contravariant is using the in generic modifier: public interface IComparer<in T> { int Compare(T x, T y); } Once again, the use of the pre-existing in keyword makes it easier to remember that the generic type parameter can only be used in input positions — write-only properties and method non ref and non out parameters. Because covariance and contravariance apply only to the generic type parameters, a generic type definition can have both covariant and contravariant generic type parameters in its definition: public delegate TResult Func<in T, out TResult>(T arg); A generic type parameter that is not marked covariant (out) or contravariant (in) is invariant. All the types in the .NET Framework where variance could be applied to its generic type parameters have been modified to take advantage of this new feature. In summary, the rules for variance in C# (and .NET) are: Variance in type parameters are restricted to generic interface and generic delegate types. A generic interface or generic delegate type can have both covariant and contravariant type parameters. Variance applies only to reference types; if you specify a value type for a variant type parameter, that type parameter is invariant for the resulting constructed type. Variance does not apply to delegate combination. That is, given two delegates of types Action<Derived> and Action<Base>, you cannot combine the second delegate with the first although the result would be type safe. Variance allows the second delegate to be assigned to a variable of type Action<Derived>, but delegates can combine only if their types match exactly. If you want to learn more about variance in C# (and .NET), you can always read: Covariance and Contravariance in Generics — MSDN Library Exact rules for variance validity — Eric Lippert Events get a little overhaul in C# 4, Afterward: Effective Events — Chris Burrows Note: Because variance is a feature of .NET 4.0 and not only of C# 4.0, all this also applies to Visual Basic 10.

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  • Giving a Bomberman AI intelligent bomb placement

    - by Paul Manta
    I'm trying to implement an AI algorithm for Bomberman. Currently I have a working but not very smart rudimentary implementation (the current AI is overzealous in placing bombs). This is the first AI I've ever tried implementing and I'm a bit stuck. The more sophisticated algorithms I have in mind (the ones that I expect to make better decisions) are too convoluted to be good solutions. What general tips do you have for implementing a Bomberman AI? Are there radically different approaches for making the bot either more defensive or offensive? Edit: Current algorithm My current algorithm goes something like this (pseudo-code): 1) Try to place a bomb and then find a cell that is safe from all the bombs, including the one that you just placed. To find that cell, iterate over the four directions; if you can find any safe divergent cell and reach it in time (eg. if the direction is up or down, look for a cell that is found to the left or right of this path), then it's safe to place a bomb and move in that direction. 2) If you can't find and safe divergent cells, try NOT placing a bomb and look again. This time you'll only need to look for a safe cell in only one direction (you don't have to diverge from it). 3) If you still can't find a safe cell, don't do anything. for $(direction) in (up, down, left, right): place bomb at current location if (can find and reach divergent safe cell in current $(direction)): bomb = true move = $(direction) return for $(direction) in (up, down, left, right): do not place bomb at current location if (any safe cell in the current $(direction)): bomb = false move = $(direction) return else: bomb = false move = stay_put This algorithm makes the bot very trigger-happy (it'll place bombs very frequently). It doesn't kill itself, but it does have a habit of making itself vulnerable by going into dead ends where it can be blocked and killed by the other players. Do you have any suggestions on how I might improve this algorithm? Or maybe I should try something completely different? One of the problems with this algorithm is that it tends to leave the bot with very few (frequently just one) safe cells on which it can stand. This is because the bot leaves a trail of bombs behind it, as long as it doesn't kill itself. However, leaving a trail of bombs behind leaves few places where you can hide. If one of the other players or bots decide to place a bomb somewhere near you, it often happens that you have no place to hide and you die. I need a better way to decide when to place bombs.

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  • Does programming knowledge have a half-life?

    - by Gary Rowe
    In answering this question, I asserted that programming knowledge has a half-life of about 18 months. In physics, we have radioactive decay which is the process by which a radioactive element transforms into something less energetic. The half-life is the measure of how long it takes for this process to result in only half of the material to remain. A parallel concept might be that over time our programming knowledge ceases to be the current idiom and eventually becomes irrelevant. Noting that a half-life is asymptotic (so some knowledge will always be relevant), what are your thoughts on this? Is 18 months a good estimate? Is it even the case? Does it apply to design patterns, but over a longer period? What are the inherent advantages/disadvantages of this half-life? Update Just found this question which covers the material fairly well: "Half of everything you know will be obsolete in 18-24 months" = ( True, or False? )

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  • Using MVP, how to create a view from another view, linked with the same model object

    - by Dinaiz
    Background We use the Model-View-Presenter design pattern along with the abstract factory pattern and the "signal/slot" pattern in our application, to fullfill 2 main requirements Enhance testability (very lightweight GUI, every action can be simulated in unit tests) Make the "view" totally independant from the rest, so we can change the actual view implementation, without changing anything else In order to do so our code is divided in 4 layers : Core : which holds the model Presenter : which manages interactions between the view interfaces (see bellow) and the core View Interfaces : they define the signals and slots for a View, but not the implementation Views : the actual implementation of the views When the presenter creates or deals with views, it uses an abstract factory and only knows about the view interfaces. It does the signal/slot binding between views interfaces. It doesn't care about the actual implementation. In the "views" layer, we have a concrete factory which deals with implementations. The signal/slot mechanism is implemented using a custom framework built upon boost::function. Really, what we have is something like that : http://martinfowler.com/eaaDev/PassiveScreen.html Everything works fine. The problem However, there's a problem I don't know how to solve. Let's take for example a very simple drag and drop example. I have two ContainersViews (ContainerView1, ContainerView2). ContainerView1 has an ItemView1. I drag the ItemView1 from ContainerView1 to ContainerView2. ContainerView2 must create an ItemView2, of a different type, but which "points" to the same model object as ItemView1. So the ContainerView2 gets a callback called for the drop action with ItemView1 as a parameter. It calls ContainerPresenterB passing it ItemViewB In this case we are only dealing with views. In MVP-PV, views aren't supposed to know anything about the presenter nor the model, right ? How can I create the ItemView2 from the ItemView1, not knowing which model object is ItemView1 representing ? I thought about adding an "itemId" to every view, this id being the id of the core object the view represents. So in pseudo code, ContainerPresenter2 would do something like itemView2=abstractWidgetFactory.createItemView2(); this.add(itemView2,itemView1.getCoreObjectId()) I don't get too much into details. That just work. The problem I have here is that those itemIds are just like pointers. And pointers can be dangling. Imagine that by mistake, I delete itemView1, and this deletes coreObject1. The itemView2 will have a coreObjectId which represents an invalid coreObject. Isn't there a more elegant and "bulletproof" solution ? Even though I never did ObjectiveC or macOSX programming, I couldn't help but notice that our framework is very similar to Cocoa framework. How do they deal with this kind of problem ? Couldn't find more in-depth information about that on google. If someone could shed some light on this. I hope this question isn't too confusing ...

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  • Is traditional JavaScript image pre-loading taboo

    - by Evan Plaice
    I remember the good-old-days (not really) back when I was still sucking the teet of Dreamweaver to build websites and the lure of playing copypasta with fancy built-in scripts (ex, image-swap) was like black magic. I'm pretty far removed from that now days but I was adapting a small site from it's original FrontPage (::cringe::) format to a standard HTML/CSS implementation and couldn't help wondering... should I should re-implement the JavaScript image pre-loading into the current version? Or, is there a better way? I don't want to block the page from loading by requiring the user to request all the assets withing the page by using the traditional JavaScript pre-loader method. I value giving the user something to look at ASAP, and there's some potential harm to my Google mojo by doing so. Is there a cleaner solution to prevent unnecessary page-reflows during loading? Such as, setting the static width/height dimensions through a CSS style attribute on the image element.

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  • Do print and bookmark links really work?

    - by Joseph Mastey
    It seems to be common on the web to provide users with some visual element on the page to either print or bookmark a page. This is all well and good (and probably doesn't hurt for the most part), but I question its effectiveness at causing the intended behavior. Is there any evidence to suggest that this causes an increase in bookmarking/printing behavior? Similarly, is there any evidence that users will use this method rather than the browser's default interface for the functions? I am really looking for user research with actual results, rather than anecdotes to answer this question. Thanks, Joseph Mastey

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  • Cloud Computing Architecture Patterns: Don’t Focus on the Client

    - by BuckWoody
    Normally I try to put topics in the positive in other words "Do this" not "Don't do that". Sometimes its clearer to focus on what *not* to do. Popular development processes often start with screen mockups, or user input descriptions. In a scale-out pattern like Cloud Computing on Windows Azure, that's the wrong place to start. Start with the Data    Instead, I recommend that you start with the data that a process requires. That data might be temporary or persisted, but starting with the data and its requirements helps to define not only the storage engine you need but also drives everything from security to the integrity of the application. For instance, assume the requirements show that the user must enter their phone number, and that this datum is used in a contact management system further down the application chain. For that datum, you can determine what data type you need (U.S. only or International?) the security requirements, whether it needs ACID compliance, how it will be searched, indexed and so on. From one small data point you can extrapolate out your options for storing and processing the data. Here's the interesting part, which begins to break the patterns that we've used for decades: all of the data doesn't have the same requirements. The phone number might be best suited for a list, or an element, or a string, with either BASE or ACID requirements, based on how it is used. That means we don't have to dump everything into XML, an RDBMS, a NoSQL engine, or a flat file exclusively. In fact, one record might use all of those depending on the use-case requirements. Next Is Data Management  With the data defined, we can move on to how to store the data. Again, the requirements now dictate whether we need a full relational calculus or set-based operations, or we can choose another method based on the requirements for the data. And breaking another pattern its OK to store in more than once, in more than one location. We do this all the time for reporting systems and Business Intelligence systems, so this is a pattern we need to think about even for OLTP data. Move to Data Transport How does the data get around? We can use a connection-based method, sending the data along a transport to the storage engine, but in some cases we may want to use a cache, a queue, the Service Bus, or Complex Event Processing. Finally, Data Processing Most RDBMS engines, NoSQL, and certainly Big Data engines not only store data, but can process and manipulate it as well. Its doubtful that you'll calculate that phone number right? Well, if you're the phone company, you most certainly will. And so we see that even once we've chosen the data type, storage and engine, the same element can have different computing requirements based on how it is used. Sure, We Need A Front-End At Some Point Not all data is entered by human hands in fact most data isn't. We don't really need a Graphical User Interface (GUI) we need some way for a GUI to get data into and out of the systems listed earlier.   But when we do need to allow users to enter or examine data, that should be left to the GUI that best fits the device the user has. Ever tried to use an application designed for a web browser on a phone? Or one designed for a tablet on a phone? Its usually quite painful. The siren song of "We'll just write one interface for all devices" is strong, and has beguiled many an unsuspecting architect. But they just don't work out.   Instead, focus on the data, its transport and processing. Create API calls or a message system that allows for resilient transport to the device or interface, and let it do what it does best. References Microsoft Architecture Journal:   http://msdn.microsoft.com/en-us/architecture/bb410935.aspx Patterns and Practices:   http://msdn.microsoft.com/en-us/library/ff921345.aspx Windows Azure iOS, Android, Windows 8 Mobile Devices SDK: http://www.windowsazure.com/en-us/develop/mobile/tutorials/get-started-ios/ Windows Azure Facebook SDK: http://ntotten.com/2013/03/14/using-windows-azure-mobile-services-with-the-facebook-sdk-for-windows-phone/

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  • Create a Social Community of Trust Along With Your Federal Digital Services Governance

    - by TedMcLaughlan
    The Digital Services Governance Recommendations were recently released, supporting the US Federal Government's Digital Government Strategy Milestone Action #4.2 to establish agency-wide governance structures for developing and delivering digital services. Figure 1 - From: "Digital Services Governance Recommendations" While extremely important from a policy and procedure perspective within an Agency's information management and communications enterprise, these recommendations only very lightly reference perhaps the most important success enabler - the "Trusted Community" required for ultimate usefulness of the services delivered. By "ultimate usefulness", I mean the collection of public, transparent properties around government information and digital services that include social trust and validation, social reach, expert respect, and comparative, standard measures of relative value. In other words, do the digital services meet expectations of the public, social media ecosystem (people AND machines)? A rigid governance framework, controlling by rules, policies and roles the creation and dissemination of digital services may meet the expectations of direct end-users and most stakeholders - including the agency information stewards and security officers. All others who may share comments about the services, write about them, swap or review extracts, repackage, visualize or otherwise repurpose the output for use in entirely unanticipated, social ways - these "stakeholders" will not be governed, but may observe guidance generated by a "Trusted Community". As recognized members of the trusted community, these stakeholders may ultimately define the right scope and detail of governance that all other users might observe, promoting and refining the usefulness of the government product as the social ecosystem expects. So, as part of an agency-centric governance framework, it's advised that a flexible governance model be created for stewarding a "Community of Trust" around the digital services. The first steps follow the approach outlined in the Recommendations: Step 1: Gather a Core Team In addition to the roles and responsibilities described, perhaps a set of characteristics and responsibilities can be developed for the "Trusted Community Steward/Advocate" - i.e. a person or team who (a) are entirely cognizant of and respected within the external social media communities, and (b) are trusted both within the agency and outside as practical, responsible, non-partisan communicators of useful information. The may seem like a standard Agency PR/Outreach team role - but often an agency or stakeholder subject matter expert with a public, active social persona works even better. Step 2: Assess What You Have In addition to existing, agency or stakeholder decision-making bodies and assets, it's important to take a PR/Marketing view of the social ecosystem. How visible are the services across the social channels utilized by current or desired constituents of your agency? What's the online reputation of your agency and perhaps the service(s)? Is Search Engine Optimization (SEO) a facet of external communications/publishing lifecycles? Who are the public champions, instigators, value-adders for the digital services, or perhaps just influential "communicators" (i.e. with no stake in the game)? You're essentially assessing your market and social presence, and identifying the actors (including your own agency employees) in the existing community of trust. Step 3: Determine What You Want The evolving Community of Trust will most readily absorb, support and provide feedback regarding "Core Principles" (Element B of the "six essential elements of a digital services governance structure") shared by your Agency, and obviously play a large, though probably very unstructured part in Element D "Stakeholder Input and Participation". Plan for this, and seek input from the social media community with respect to performance metrics - these should be geared around the outcome and growth of the trusted communities actions. How big and active is this community? What's the influential reach of this community with respect to particular messaging or campaigns generated by the Agency? What's the referral rate TO your digital services, FROM channels owned or operated by members of this community? (this requires governance with respect to content generation inclusive of "markers" or "tags"). At this point, while your Agency proceeds with steps 4 ("Build/Validate the Governance Structure") and 5 ("Share, Review, Upgrade"), the Community of Trust might as well just get going, and start adding value and usefulness to the existing conversations, existing data services - loosely though directionally-stewarded by your trusted advocate(s). Why is this an "Enterprise Architecture" topic? Because it's increasingly apparent that a Public Service "Enterprise" is not wholly contained within Agency facilities, firewalls and job titles - it's also manifested in actual, perceived or representative forms outside the walls, on the social Internet. An Agency's EA model and resulting investments both facilitate and are impacted by the "Social Enterprise". At Oracle, we're very active both within our Enterprise and outside, helping foster social architectures that enable truly useful public services, digital or otherwise.

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  • Google I/O 2012 - Turning the Web Up to 11

    Google I/O 2012 - Turning the Web Up to 11 Chris Wilson This session will cover the web audio capabilities for games and music. We'll walk through the audio element and the Web Audio API, and dive deep into using the Web Audio API for game audio and building music applications. We'll also cover how to use the Node graph structure to build audio processing chains, and how to use analysis to do interesting tricks. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 626 13 ratings Time: 01:00:36 More in Science & Technology

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  • Annoying mistake when create web template in SharePoint 2010

    - by ybbest
    I get the error    Error occurred in deployment step ‘Add Solution’: Exception from HRESULT: 0x8107026E when deploying my web template project. It turns out that your name for the Web template name has to match the name of you WebTemplate section in the element.xml file. Please see the screenshot below, the highlighted two needs to be the same. It took me so long to figure out and I will keep here in case everybody else struggle. If you are a newbie with web template in SharePoint 2010, this blog post explains the details.

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • How To Approach 360 Degree Snake

    - by Austin Brunkhorst
    I've recently gotten into XNA and must say I love it. As sort of a hello world game I decided to create the classic game "Snake". The 90 degree version was very simple and easy to implement. But as I try to make a version of it that allows 360 degree rotation using left and right arrows, I've come into sort of a problem. What i'm doing now stems from the 90 degree version: Iterating through each snake body part beginning at the tail, and ending right before the head. This works great when moving every 100 milliseconds. The problem with this is that it makes for a choppy style of gameplay as technically the game progresses at only 6 fps rather than it's potential 60. I would like to move the snake every game loop. But unfortunately because the snake moves at the rate of it's head's size it goes way too fast. This would mean that the head would need to move at a much smaller increment such as (2, 2) in it's direction rather than what I have now (32, 32). Because I've been working on this game off and on for a couple of weeks while managing school I think that I've been thinking too hard on how to accomplish this. It's probably a simple solution, i'm just not catching it. Here's some pseudo code for what I've tried based off of what makes sense to me. I can't really think of another way to do it. for(int i = SnakeLength - 1; i > 0; i--){ current = SnakePart[i], next = SnakePart[i - 1]; current.x = next.x - (current.width * cos(next.angle)); current.y = next.y - (current.height * sin(next.angle)); current.angle = next.angle; } SnakeHead.x += cos(SnakeAngle) * SnakeSpeed; SnakeHead.y += sin(SnakeAngle) * SnakeSpeed; This produces something like this: Code in Action. As you can see each part always stays behind the head and doesn't make a "Trail" effect. A perfect example of what i'm going for can be found here: Data Worm. Not the viewport rotation but the trailing effect of the triangles. Thanks for any help!

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  • Is using MultiMaps code smell? If so what alternative data structures fit my needs?

    - by Pureferret
    I'm trying to model nWoD characters for a roleplaying game in a character builder program. The crux is I want to support saving too and loading from yaml documents. One aspect of the character's is their set of skills. Skills are split between exactly three 'types': Mental, Physical, and Social. Each type has a list of skills under if. My Yaml looks like this: PHYSICAL: Athletics: 0 Brawl: 3 MENTAL: Academics: 2 Computers My initial thought was to use a Multimap of some sort, and have the skill type as an Enum, and key to my map. Each Skill is an element in the collection that backs the multimap. However, I've been struggling to get the yaml to work. On explaining this to a colleague outside of work they said this was probably a sign of code smell, and he's never seen it used 'well'. Are multiMaps really code smell? If so what alternate data structures would suit my goals?

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  • Single click handler for all buttons in Javascript? Is it a pattern? Whats the benefit?

    - by Hasan Khan
    I have been told that when there are multiple buttons on the page for same purpose but targeting different item e.g. delete item on a grid of items, they say it is recommended to just register for click handler only on the top most element like 'body' and check what was clicked instead of hooking up click with every delete button. Whats the benefit of this? Creating more handlers causes problems? Is it an optimization of some sort? Is it a pattern? Does it have anything to do with performance? Where can I read more about it?

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  • BizTalk Envelopes explained

    - by Robert Kokuti
    Recently I've been trying to get some order into an ESB-BizTalk pub/sub scenario, and decided to wrap the payload into standardized envelopes. I have used envelopes before in a 'light weight' fashion, and I found that they can be quite useful and powerful if used systematically. Here is what I learned. The Theory In my experience, Envelopes are often underutilised in a BizTalk solution, and quite often their full potential is not well understood. Here I try to simplify the theory behind the Envelopes within BizTalk.   Envelopes can be used to attach additional data to the ‘real’ data (payload). This additional data can contain all routing and processing information, and allows treating the business data as a ‘black box’, possibly compressed and/or encrypted etc. The point here is that the infrastructure does not need to know anything about the business data content, just as a post man does not need to know the letter within the envelope. BizTalk has built-in support for envelopes through the XMLDisassembler and XMLAssembler pipeline components (these are part of the XMLReceive and XMLSend default pipelines). These components, among other things, perform the following: XMLDisassembler Extracts the payload from the envelope into the Message Body Copies data from the envelope into the message context, as specified by the property schema(s) associated by the envelope schema. Typically, once the envelope is through the XMLDisassembler, the payload is submitted into the Messagebox, and the rest of the envelope data are copied into the context of the submitted message. The XMLDisassembler uses the Property Schemas, referenced by the Envelope Schema, to determine the name of the promoted Message Context element.   XMLAssembler Wraps the Message Body inside the specified envelope schema Populates the envelope values from the message context, as specified by the property schema(s) associated by the envelope schema. Notice that there are no requirements to use the receiving envelope schema when sending. The sent message can be wrapped within any suitable envelope, regardless whether the message was originally received within an envelope or not. However, by sharing Property Schemas between Envelopes, it is possible to pass values from the incoming envelope to the outgoing envelope via the Message Context. The Practice Creating the Envelope Add a new Schema to the BizTalk project:   Envelopes are defined as schemas, with the <Schema> Envelope property set to Yes, and the root node’s Body XPath property pointing to the node which contains the payload. Typically, you’d create an envelope structure similar to this: Click on the <Schema> node and set the Envelope property to Yes. Then, click on the Envelope node, and set the Body XPath property pointing to the ‘Body’ node:   The ‘Body’ node is a Child Element, and its Data Structure Type is set to xs:anyType.  This allows the Body node to carry any payload data. The XMLReceive pipeline will submit the data found in the Body node, while the XMLSend pipeline will copy the message into the Body node, before sending to the destination. Promoting Properties Once you defined the envelope, you may want to promote the envelope data (anything other than the Body) as Property Fields, in order to preserve their value in the message context. Anything not promoted will be lost when the XMLDisassembler extracts the payload from the Body. Typically, this means you promote everything in the Header node. Property promotion uses associated Property Schemas. These are special BizTalk schemas which have a flat field structure. Property Schemas define the name of the promoted values in the Message Context, by combining the Property Schema’s Namespace and the individual Field names. It is worth being systematic when it comes to naming your schemas, their namespace and type name. A coherent method will make your life easier when it comes to referencing the schemas during development, and managing subscriptions (filters) in BizTalk Administration. I developed a fairly coherent naming convention which I’ll probably share in another article. Because the property schema must be flat, I recommend creating one for each level in the envelope header hierarchy. Property schemas are very useful in passing data between incoming as outgoing envelopes. As I mentioned earlier, in/out envelopes do not have to be the same, but you can use the same property schema when you promote the outgoing envelope fields as you used for the incoming schema.  As you can reference many property schemas for field promotion, you can pick data from a variety of sources when you define your outgoing envelope. For example, the outgoing envelope can carry some of the incoming envelope’s promoted values, plus some values from the standard BizTalk message context, like the AdapterReceiveCompleteTime property from the BizTalk message-tracking properties. The values you promote for the outgoing envelope will be automatically populated from the Message Context by the XMLAssembler pipeline component. Using the Envelope Receiving Enveloped messages are automatically recognized by the XMLReceive pipeline, or any other custom pipeline which includes the XMLDisassembler component. The Body Path node will become the Message Body, while the rest of the envelope values will be added to the Message context, as defined by the Property Shemas referenced by the Envelope Schema. Sending The Send Port’s filter expression can use the promoted properties from the incoming envelope. If you want to enclose the sent message within an envelope, the Send Port XMLAssembler component must be configured with the fully qualified envelope name:   One way of obtaining the fully qualified envelope name is copy it off from the envelope schema property page: The full envelope schema name is constructed as <Name>, <Assembly> The outgoing envelope is populated by the XMLAssembler pipeline component. The Message Body is copied to the specified envelope’s Body Path node, while the rest of the envelope fields are populated from the Message Context, according to the Property Schemas associated with the Envelope Schema. That’s all for now, happy enveloping!

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  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow   2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose References: How to: Display a Page as a Modal Dialog Box

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  • How to design a scalable notification system?

    - by Trent
    I need to write a notification system manager. Here is my requirements: I need to be able to send a Notification on different platforms, which may be totally different (for exemple, I need to be able to send either an SMS or an E-mail). Sometimes the notification may be the same for all recipients for a given platform, but sometimes it may be a notification per recipients (or several) per platform. Each notification can contain platform specific payload (for exemple an MMS can contains a sound or an image). The system need to be scalable, I need to be able to send a very large amount of notification without crashing either the application or the server. It is a two step process, first a customer may type a message and choose a platform to send to, and the notification(s) should be created to be processed either real-time either later. Then the system needs to send the notification to the platform provider. For now, I end up with some though but I don't know how scalable it will be or if it is a good design. I've though of the following objects (in a pseudo language): a generic Notification object: class Notification { String $message; Payload $payload; Collection<Recipient> $recipients; } The problem with the following objects is what if I've 1.000.000 recipients ? Even if the Recipient object is very small, it'll take too much memory. I could also create one Notification per recipient, but some platform providers requires me to send it in batch, meaning I need to define one Notification with several Recipients. Each created notification could be stored in a persistent storage like a DB or Redis. Would it be a good it to aggregate this later to make sure it is scalable? On the second step, I need to process this notification. But how could I distinguish the notification to the right platform provider? Should I use an object like MMSNotification extending an abstract Notification? or something like Notification.setType('MMS')? To allow to process a lot of notification at the same time, I think a messaging queue system like RabbitMQ may be the right tool. Is it? It would allow me to queue a lot of notification and have several worker to pop notification and process them. But what if I need to batch the recipients as seen above? Then I imagine a NotificationProcessor object for which I could I add NotificationHandler each NotificationHandler would be in charge to connect the platform provider and perform notification. I can also use an EventManager to allow pluggable behavior. Any feedbacks or ideas? Thanks for giving your time. Note: I'm used to work in PHP and it is likely the language of my choice.

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  • JPA and NoSQL using EclipseLink - MongoDB supported

    - by arungupta
    EclipseLink 2.4 has added JPA support for NoSQL databases, MongoDB and Oracle NoSQL are the first ones to make the cut. The support to other NoSQL database can be extended by adding a EclipseLink EISPlatform class and a JCA adapter. A Java class can be mapped to a NoSQL datasource using the @NoSQL annotation or <no-sql> XML element. Even a subset of JPQL and the Criteria API are supported, dependent on the NoSQL database's query support. The connection properties are specified in "persistence.xml". A complete sample showing how JPA annotations are mapping and using @NoSQL is explained here. The MongoDB-version of the source code can also be checked out from the SVN repository. EclipseLink 2.4 is scheduled to be released with Eclipse Juno in June 2012 and the complete set of supported features is described on their wiki. The milestone and nightly builds are already available. Do you want to try with GlassFish and let us know ?

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  • XAML2CPP 1.0.1.0

    - by Valter Minute
    I upgraded XAML2CPP to fix some bugs and support some new features that will be used in my next tutorial step (that I hope to publish very soon!). Bug fixed: the listbox selection changed event was generated with an incorrect prototype events generated by the XAML tree root element (UserControl) were not handled. New features: XAML2CPP generates panels (dynamically generated XAML subtrees that may be added to a page) and user controls (those will be the object of my next post, stay tuned!). XAML2CPPXRValue class has been added to XAML2CPPbase.h. This class will allow single-line declaration of XRValue objects (I’m lazy!) and destroys automatically objects and string XRValues when the object itself is destroyed. You can download the latest XAML2CPP release here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/XAML2CPP.zip

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  • How do I change the default .htm file icon?

    - by Michael Clayton
    I really enjoy the look of UBUNTU. The only thing that I want to change is the default icon used for .html (.htm) files. I want to use the icon /usr/lib/firefox/browser/icons/mozicon128.png instead. I do not want to change any other visual element. Is there a practical way to accomplish this small change? edit: @Mitch, I've used assogiate in the past and although I was able to change the icon used for .mht files, I could not get it to change the .htm icon. @Anwar Shah, thanks for the information. I wish that it would work for me. Running 13.10 x86, after I do the copy of the icons, in the folders are a bunch of links to .svg files not actual graphics files. It does not appear that the second copy actually does anything on my system.

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