Search Results

Search found 18464 results on 739 pages for 'virtual functions'.

Page 199/739 | < Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >

  • FluentNHibernate, getting 1 column from another table

    - by puffpio
    We're using FluentNHibernate and we have run into a problem where our object model requires data from two tables like so: public class MyModel { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual int FooId { get; set; } public virtual string FooName { get; set; } } Where there is a MyModel table that has Id, Name, and FooId as a foreign key into the Foo table. The Foo tables contains Id and FooName. This problem is very similar to another post here: http://stackoverflow.com/questions/1896645/nhibernate-join-tables-and-get-single-column-from-other-table but I am trying to figure out how to do it with FluentNHibernate. I can make the Id, Name, and FooId very easily..but mapping FooName I am having trouble with. This is my class map: public class MyModelClassMap : ClassMap<MyModel> { public MyModelClassMap() { this.Id(a => a.Id).Column("AccountId").GeneratedBy.Identity(); this.Map(a => a.Name); this.Map(a => a.FooId); // my attempt to map FooName but it doesn't work this.Join("Foo", join => join.KeyColumn("FooId").Map(a => a.FooName)); } } with that mapping I get this error: The element 'class' in namespace 'urn:nhibernate-mapping-2.2' has invalid child element 'join' in namespace 'urn:nhibernate-mapping-2.2'. List of possible elements expected: 'joined-subclass, loader, sql-insert, sql-update, sql-delete, filter, resultset, query, sql-query' in namespace 'urn:nhibernate-mapping-2.2'. any ideas?

    Read the article

  • Do complex JOINs cause high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

    Read the article

  • Does complex JOINs causes high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

    Read the article

  • LNK2001 error when compiling windows forms application with VC++ 2008

    - by Blin
    I've been trying to write a small application which will work with mysql in C++. I am using MySQL server 5.1.41 and MySQL C++ connector 1.0.5. Everything compiles fine when i write console applications, but when i try to compile windows forms application exactly the same way (same libraries, same paths, same project properties) i get this errors: Error 1 error LNK2001: unresolved external symbol "public: virtual int __clrcall sql::mysql::MySQL_Savepoint::getSavepointId(void)" (?getSavepointId@MySQL_Savepoint@mysql@sql@@$$FUAMHXZ) test1.obj test1 Error 2 error LNK2001: unresolved external symbol "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __clrcall sql::mysql::MySQL_Savepoint::getSavepointName(void)" (?getSavepointName@MySQL_Savepoint@mysql@sql@@$$FUAM?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) test1.obj test1 following instructions from here, i've got this: Undecoration of :- "?getSavepointId@MySQL_Savepoint@mysql@sql@@UEAAHXZ" is :- "public: virtual int __cdecl sql::mysql::MySQL_Savepoint::getSavepointId(void) __ptr64" Undecoration of :- "?getSavepointName@MySQL_Savepoint@mysql@sql@@UEAA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ" is :- "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl sql::mysql::MySQL_Savepoint::getSavepointName(void) __ptr64" but what should i do now?

    Read the article

  • Which is the better C# class design for dealing with read+write versus readonly

    - by DanM
    I'm contemplating two different class designs for handling a situation where some repositories are read-only while others are read-write. (I don't foresee any need to a write-only repository.) Class Design 1 -- provide all functionality in a base class, then expose applicable functionality publicly in sub classes public abstract class RepositoryBase { protected virtual void SelectBase() { // implementation... } protected virtual void InsertBase() { // implementation... } protected virtual void UpdateBase() { // implementation... } protected virtual void DeleteBase() { // implementation... } } public class ReadOnlyRepository : RepositoryBase { public void Select() { SelectBase(); } } public class ReadWriteRepository : RepositoryBase { public void Select() { SelectBase(); } public void Insert() { InsertBase(); } public void Update() { UpdateBase(); } public void Delete() { DeleteBase(); } } Class Design 2 - read-write class inherits from read-only class public class ReadOnlyRepository { public void Select() { // implementation... } } public class ReadWriteRepository : ReadOnlyRepository { public void Insert() { // implementation... } public void Update() { // implementation... } public void Delete() { // implementation... } } Is one of these designs clearly stronger than the other? If so, which one and why? P.S. If this sounds like a homework question, it's not, but feel free to use it as one if you want :)

    Read the article

  • atol(), atof(), atoi() function behaviours, is there a stable way to convert from/to string/integer

    - by Berkay
    In these days i'm playing with the C functions of atol(), atof() and atoi(), from a blog post i find a tutorial and applied: here are my results: void main() char a[10],b[10]; puts("Enter the value of a"); gets(a); puts("Enter the value of b"); gets(b); printf("%s+%s=%ld and %s-%s=%ld",a,b,(atol(a)+atol(b)),a,b,(atol(a)-atol(b))); getch(); } there is atof() which returns the float value of the string and atoi() which returns integer value. now to see the difference between the 3 i checked this code: main() { char a[]={"2545.965"}; printf("atol=%ld\t atof=%f\t atoi=%d\t\n",atol(a),atof(a),atoi(a)); } the output will be atol=2545 atof=2545.965000 atoi=2545 char a[]={“heyyou”}; now when you run the program the following will be the output (why?, is there any solution to convert pure strings to integer?) atol=0 atof=0 atoi=0 the string should contain numeric value now modify this program as char a[]={“007hey”}; the output in this case(tested in Red hat) will be atol=7 atof=7.000000 atoi=7 so the functions has taken 007 only not the remaining part (why?) Now consider this char a[]={“hey007?}; the output of the program will be atol=0 atof=0.000000 atoi=0 So i just want to convert my strings to number and then again to same text, i played with these functions and as you see i'm getting really interesting results? why is that? any other functions to convert from/to string/integer and vice versa?

    Read the article

  • Using Tcl DSL in Python

    - by Sridhar Ratnakumar
    I have a bunch of Python functions. Let's call them foo, bar and baz. They accept variable number of string arguments and does other sophisticated things (like accessing the network). I want the "user" (let's assume he is only familiar with Tcl) to write scripts in Tcl using those functions. Here's an example (taken from Macports) that user can come up with: post-configure { if {[variant_isset universal]} { set conflags "" foreach arch ${configure.universal_archs} { if {${arch} == "i386"} {append conflags "x86 "} else { if {${arch} == "ppc64"} {append conflags "ppc_64 "} else { append conflags ${arch} " " } } } set profiles [exec find ${worksrcpath} -name "*.pro"] foreach profile ${profiles} { reinplace -E "s|^(CONFIG\[ \\t].*)|\\1 ${conflags}|" ${profile} # Cures an isolated case system "cd ${worksrcpath}/designer && \ ${qt_dir}/bin/qmake -spec ${qt_dir}/mkspecs/macx-g++ -macx \ -o Makefile python.pro" } } } Here, variant_issset, reinplace are so on (other than Tcl builtins) are implemented as Python functions. if, foreach, set, etc.. are normal Tcl constructs. post-configure is a Python function that accepts, well, a Tcl code block that can later be executed (which in turns would obviously end up calling the above mentioned Python "functions"). Is this possible to do in Python? If so, how? from Tkinter import *; root= Tk(); root.tk.eval('puts [array get tcl_platform]') is the only integration I know of, which is obviously very limited (not to mention the fact that it starts up X11 server on mac).

    Read the article

  • Nhibernate - getting single column from other table

    - by Muhammad Akhtar
    I have following tables Employee: ID,CompanyID,Name //CompanyID is foriegn key of Company Table Company: CompanyID, Name I want to map this to the following class: public class Employee { public virtual Int ID { get; set; } public virtual Int CompanyID { get; set; } public virtual string Name { get; set; } public virtual string CompanyName { get; set; } protected Employee() { } } here is my xml class <class name="Employee" table="Employee" lazy="true"> <id name="Id" type="Int32" column="Id"> <generator class="native" /> </id> <property name="CompanyID" column="CompanyID" type="Int32" not-null="false"/> <property name="Name" column="Name" type="String" length="100" not-null="false"/> What I need to add in xml class to map CompanyName in my result? here is my code... public ArrayList getTest() { ISession session = NHibernateHelper.GetCurrentSession(); string query = "select Employee.*,(Company.Name)CompanyName from Employee inner join Employee on Employee.CompanyID = Company.CompanyID"; ArrayList document = (ArrayList)session.CreateSQLQuery(query, "Employee", typeof(Document)).List(); return document; } but in the returned result, I am getting CompanyName is null is result set and other columns are fine. Note:In DB, tables don't physical relation Please suggest my solution ------ Thanks

    Read the article

  • MVC4 - how to vaildate a drop down list?

    - by Grant Roy
    I have a .Net MVC4 model / view with a number of [Required] fields, one of which is selected via a drop down list, "Content_CreatedBy" [the first code block below]. Client side validation fires on all fields except the DDL [although server side validation does not allow no entry in DDL]. I have tried validating on the DDL text as well its numeric value but niether fire on the client side. Can anyone see what I am doing wrong? Thanks Model [Required] [Display(Name = "Author")] [ForeignKey("ContentContrib")] [Range(1, 99, ErrorMessage = "Author field is required.")] public virtual int Content_CreatedBy { get; set; } [Required] [Display(Name = "Date")] public virtual DateTime Content_CreatedDate { get; set; } [Required] [DataType(DataType.MultilineText)] [Display(Name = "Source / Notes ")] [StringLength(10, MinimumLength = 3)] public virtual string Content_Sources { get; set; } [Required] [Display(Name = "Keywords")] [StringLength(50, MinimumLength = 3)] public virtual string Content_KeyWords { get; set; } VIEW <div class="editor-label"> @Html.LabelFor(model => model.Content_CreatedBy, new { @class="whitelabel"}) </div> <div class="editor-field"> @Html.DropDownList("Content_CreatedBy", String.Empty) @Html.EditorFor(model => model.Content_CreatedBy) @Html.ValidationMessageFor(model => model.Content_CreatedBy) </div>

    Read the article

  • Classic ASP application-wide initializations and object caching

    - by slack3r
    In classic ASP (which I am forced to use), I have a few factory functions, that is, functions that return classes. I use JScript. In one include file I use these factory functions to create some classes that are used throughout the application. This include file is included with the #include directive in all pages. These factory functions do some "heavy lifting" and I don't want them to be executed on every page load. So, to make this clear I have something like this: // factory.inc function make_class(arg1, arg2) { function klass() { //... } // ... Some heavy stuff return klass; } // init.inc, included everywhere <!-- #include FILE="factory.inc" --> // ... MyClass1 = make_class(myarg01, myarg02); MyClass2 = make_class(myarg11, myarg12); //... How can I achieve the same effect without calling make_class on every page load? I know that I can't cache the classes in the Application object I can't use the Application_OnStart hook in Global.asa I could probably create a scripting component, but I really don't want to do that So, is there something else I can do? Maybe some way to achieve caching of these classes, which are really objects in JScript. PS: [further clarification] In the above code "heavy stuff" is not so heavy, but I just want to know if there's a way to avoid it being executed all the time. It reads database meta information, builds a table of the primary keys in the database and another table that resolves strings to classes, etc.

    Read the article

  • C++ VB6 interfacing problem

    - by Roshan
    Hi, I'm tearing my hair out trying to solve this one, any insights will be much appreciated: I have a C++ exe which acquires data from some hardware in the main thread and processes it in another thread (thread 2). I use a c++ dll to supply some data processing functions which are called from thread 2. I have a requirement to make another set of data processing functions in VB6. I have thus created a VB6 dll, using the add-in vbAdvance to create a standard dll. When I call functions from within this VB6 dll from the main thread, everything works exactly as expected. When I call functions from this VB6 dll in thread 2, I get an access violation. I've traced the error to the CopyMemory command, it would seem that if this is used within the call from the main thread, it's fine but in a call from the process thread, it causes an exception. Why should this be so? As far as I understand, threads share the same address space. Here is the code from my VB dll Public Sub UserFunInterface(ByVal in1ptr As Long, ByVal out1ptr As Long, ByRef nsamples As Long) Dim myarray1() As Single Dim myarray2() As Single Dim i As Integer ReDim myarray1(0 To nsamples - 1) As Single ReDim myarray2(0 To nsamples - 1) As Single With tsa1din(0) ' defined as safearray1d in a global definitions module .cDims = 1 .cbElements = 4 .cElements = nsamples .pvData = in1ptr End With With tsa1dout .cDims = 1 .cbElements = 4 .cElements = nsamples .pvData = out1ptr End With CopyMemory ByVal VarPtrArray(myarray1), VarPtr(tsa1din(0)), 4 CopyMemory ByVal VarPtrArray(myarray2), VarPtr(tsa1dout), 4 For i = 0 To nsamples - 1 myarray2(i) = myarray1(i) * 2 Next i ZeroMemory ByVal VarPtrArray(myarray1), 4 ZeroMemory ByVal VarPtrArray(myarray2), 4 End Sub

    Read the article

  • Macports and virtualenv site-packages Fallback

    - by Streeter
    I've installed django and python as this link suggested with macports. However, I'd like to use virtualenv to install more packages. My understanding is that if I do not pass in the --no-site-packages to virtualenv, I should get the currently installed packages in addition to whatever packages I install into the virtual environment. Is this correct? As an example, I've installed django through macports and then create a virtual environment, but I cannot import django from within that virtual environment: [streeter@mordecai]:~$ mkvirtualenv django-test New python executable in django-test/bin/python Installing setuptools............done. ... (django-test)[streeter@mordecai]:~$ pip install django-debug-toolbar Downloading/unpacking django-debug-toolbar Downloading django-debug-toolbar-0.8.4.tar.gz (80Kb): 80Kb downloaded Running setup.py egg_info for package django-debug-toolbar Installing collected packages: django-debug-toolbar Running setup.py install for django-debug-toolbar Successfully installed django-debug-toolbar Cleaning up... (django-test)[streeter@mordecai]:~$ python Python 2.6.1 (r261:67515, Jun 24 2010, 21:47:49) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import django Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named django >>> So I can install packages into the virtual environment, but it isn't picking up the global site-packages. Or am I not doing something correctly / missing something / misunderstanding how virtualenv works? I've got Mac OS 10.6 (Snow Leopard), have updated my macports packages and am using macports' python26 (via python_select python26).

    Read the article

  • o write a C++ program to encrypt and decrypt certain codes.

    - by Amber
    Step 1: Write a function int GetText(char[],int); which fills a character array from a requested file. That is, the function should prompt the user to input the filename, and then read up to the number of characters given as the second argument, terminating when the number has been reached or when the end of file is encountered. The file should then be closed. The number of characters placed in the array is then returned as the value of the function. Every character in the file should be transferred to the array. Whitespace should not be removed. When testing, assume that no more than 5000 characters will be read. The function should be placed in a file called coding.cpp while the main will be in ass5.cpp. To enable the prototypes to be accessible, the file coding.h contains the prototypes for all the functions that are to be written in coding.cpp for this assignment. (You may write other functions. If they are called from any of the functions in coding.h, they must appear in coding.cpp where their prototypes should also appear. Do not alter coding.h. Any other functions written for this assignment should be placed, along with their prototypes, with the main function.) Step 2: Write a function int SimplifyText(char[],int); which simplifies the text in the first argument, an array containing the number of characters as given in the second argument, by converting all alphabetic characters to lower case, removing all non-alpha characters, and replacing multiple whitespace by one blank. Any leading whitespace at the beginning of the array should be removed completely. The resulting number of characters should be returned as the value of the function. Note that another array cannot appear in the function (as the file does not contain one). For example, if the array contained the 29 characters "The 39 Steps" by John Buchan (with the " appearing in the array), the simplified text would be the steps by john buchan of length 24. The array should not contain a null character at the end. Step 3: Using the file test.txt, test your program so far. You will need to write a function void PrintText(const char[],int,int); that prints out the contents of the array, whose length is the second argument, breaking the lines to exactly the number of characters in the third argument. Be warned that, if the array contains newlines (as it would when read from a file), lines will be broken earlier than the specified length. Step 4: Write a function void Caesar(const char[],int,char[],int); which takes the first argument array, with length given by the second argument and codes it into the third argument array, using the shift given in the fourth argument. The shift must be performed cyclicly and must also be able to handle negative shifts. Shifts exceeding 26 can be reduced by modulo arithmetic. (Is C++'s modulo operations on negative numbers a problem here?) Demonstrate that the test file, as simplified, can be coded and decoded using a given shift by listing the original input text, the simplified text (indicating the new length), the coded text and finally the decoded text. Step 5: The permutation cypher does not limit the character substitution to just a shift. In fact, each of the 26 characters is coded to one of the others in an arbitrary way. So, for example, a might become f, b become q, c become d, but a letter never remains the same. How the letters are rearranged can be specified using a seed to the random number generator. The code can then be decoded, if the decoder has the same random number generator and knows the seed. Write the function void Permute(const char[],int,char[],unsigned long); with the same first three arguments as Caesar above, with the fourth argument being the seed. The function will have to make up a permutation table as follows: To find what a is coded as, generate a random number from 1 to 25. Add that to a to get the coded letter. Mark that letter as used. For b, generate 1 to 24, then step that many letters after b, ignoring the used letter if encountered. For c, generate 1 to 23, ignoring a or b's codes if encountered. Wrap around at z. Here's an example, for only the 6 letters a, b, c, d, e, f. For the letter a, generate, from 1-5, a 2. Then a - c. c is marked as used. For the letter b, generate, from 1-4, a 3. So count 3 from b, skipping c (since it is marked as used) yielding the coding of b - f. Mark f as used. For c, generate, from 1-3, a 3. So count 3 from c, skipping f, giving a. Note the wrap at the last letter back to the first. And so on, yielding a - c b - f c - a d - b (it got a 2) e - d f - e Thus, for a given seed, a translation table is required. To decode a piece of text, we need the table generated to be re-arranged so that the right hand column is in order. In fact you can just store the table in the reverse way (e.g., if a gets encoded to c, put a opposite c is the table). Write a function called void DePermute(const char[],int,char[], unsigned long); to reverse the permutation cypher. Again, test your functions using the test file. At this point, any main program used to test these functions will not be required as part of the assignment. The remainder of the assignment uses some of these functions, and needs its own main function. When submitted, all the above functions will be tested by the marker's own main function. Step 6: If the seed number is unknown, decoding is difficult. Write a main program which: (i) reads in a piece of text using GetText; (ii) simplifies the text using SimplifyText; (iii) prints the text using PrintText; (iv) requests two letters to swap. If we think 'a' in the text should be 'q' we would type aq as input. The text would be modified by swapping the a's and q's, and the text reprinted. Repeat this last step until the user considers the text is decoded, when the input of the same letter twice (requesting a letter to be swapped with itself) terminates the program. Step 7: If we have a large enough sample of coded text, we can use knowledge of English to aid in finding the permutation. The first clue is in the frequency of occurrence of each letter. Write a function void LetterFreq(const char[],int,freq[]); which takes the piece of text given as the first two arguments (same as above) and returns in the 26 long array of structs (the third argument), the table of the frequency of the 26 letters. This frequency table should be in decreasing order of popularity. A simple Selection Sort will suffice. (This will be described in lectures.) When printed, this summary would look something like v x r s z j p t n c l h u o i b w d g e a q y k f m 168106 68 66 59 54 48 45 44 35 26 24 22 20 20 20 17 13 12 12 4 4 1 0 0 0 The formatting will require the use of input/output manipulators. See the header file for the definition of the struct called freq. Modify the program so that, before each swap is requested, the current frequency of the letters is printed. This does not require further calls to LetterFreq, however. You may use the traditional order of regular letter frequencies (E T A I O N S H R D L U) as a guide when deciding what characters to exchange. Step 8: The decoding process can be made more difficult if blank is also coded. That is, consider the alphabet to be 27 letters. Rewrite LetterFreq and your main program to handle blank as another character to code. In the above frequency order, space usually comes first.

    Read the article

  • How can I implement an interface member in protected ?

    - by Nicolas Dorier
    Hi, I've been quite surprise when I saw the metadata of ReadOnlyObservableCollection in VS 2008... public class ReadOnlyObservableCollection<T> : ReadOnlyCollection<T>, INotifyCollectionChanged, INotifyPropertyChanged { // Summary: // Initializes a new instance of the System.Collections.ObjectModel.ReadOnlyObservableCollection<T> // class that serves as a wrapper for the specified System.Collections.ObjectModel.ObservableCollection<T>. // // Parameters: // list: // The collection to wrap. public ReadOnlyObservableCollection(ObservableCollection<T> list); // Summary: // Occurs when an item is added or removed. protected virtual event NotifyCollectionChangedEventHandler CollectionChanged; // // Summary: // Occurs when a property value changes. protected virtual event PropertyChangedEventHandler PropertyChanged; // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.CollectionChanged // event. // // Parameters: // args: // The event data. protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs args); // // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.PropertyChanged // event. // // Parameters: // args: // The event data. protected virtual void OnPropertyChanged(PropertyChangedEventArgs args); } As you can see, CollectionChanged, a member of INotifyCollectionChanged is implemented in protected... and I can't do that in my own class. .NET framework should not compile ! Does someone has an explanation of this mystery ?

    Read the article

  • NHibernate / Fluent - Mapping multiple objects to single lookup table

    - by Al
    Hi all I am struggling a little in getting my mapping right. What I have is a single self joined table of look up values of certain types. Each lookup can have a parent, which can be of a different type. For simplicities sake lets take the Country and State example. So the lookup table would look like this: Lookups Id Key Value LookupType ParentId - self joining to Id base class public class Lookup : BaseEntity { public Lookup() {} public Lookup(string key, string value) { Key = key; Value = value; } public virtual Lookup Parent { get; set; } [DomainSignature] [NotNullNotEmpty] public virtual LookupType LookupType { get; set; } [NotNullNotEmpty] public virtual string Key { get; set; } [NotNullNotEmpty] public virtual string Value { get; set; } } The lookup map public class LookupMap : IAutoMappingOverride<DBLookup> { public void Override(AutoMapping<Lookup> map) { map.Table("Lookups"); map.References(x => x.Parent, "ParentId").ForeignKey("Id"); map.DiscriminateSubClassesOnColumn<string>("LookupType").CustomType(typeof(LookupType)); } } BASE SubClass map for subclasses public class BaseLookupMap : SubclassMap where T : DBLookup { protected BaseLookupMap() { } protected BaseLookupMap(LookupType lookupType) { DiscriminatorValue(lookupType); Table("Lookups"); } } Example subclass map public class StateMap : BaseLookupMap<State> { protected StateMap() : base(LookupType.State) { } } Now I've almost got my mappings set, however the mapping is still expecting a table-per-class setup, so is expecting a 'State' table to exist with a reference to the states Id in the Lookup table. I hope this makes sense. This doesn't seem like an uncommon approach when wanting to keep lookup-type values configurable. Thanks in advance. Al

    Read the article

  • How do I cast a void pointer to a struct in C?

    - by Rowhawn
    In a project I'm writing code for, I have a void pointer, "implementation", which is a member of a "Hash_map" struct, and points to an "Array_hash_map" struct. The concepts behind this project are not very realistic, but bear with me. The specifications of the project ask that I cast the void pointer "implementation" to an "Array_hash_map" before I can use it in any functions. My question, specifically is, what do I do in the functions to cast the void pointers to the desired struct? Is there one statement at the top of each function that casts them or do I make the cast every time I use "implementation"? Here are the typedefs the structs of a Hash_map and Array_hash_map as well as a couple functions making use of them. typedef struct { Key_compare_fn key_compare_fn; Key_delete_fn key_delete_fn; Data_compare_fn data_compare_fn; Data_delete_fn data_delete_fn; void *implementation; } Hash_map; typedef struct Array_hash_map{ struct Unit *array; int size; int capacity; } Array_hash_map; typedef struct Unit{ Key key; Data data; } Unit; functions: /* Sets the value parameter to the value associated with the key parameter in the Hash_map. */ int get(Hash_map *map, Key key, Data *value){ int i; if (map == NULL || value == NULL) return 0; for (i = 0; i < map->implementation->size; i++){ if (map->key_compare_fn(map->implementation->array[i].key, key) == 0){ *value = map->implementation->array[i].data; return 1; } } return 0; } /* Returns the number of values that can be stored in the Hash_map, since it is represented by an array. */ int current_capacity(Hash_map map){ return map.implementation->capacity; }

    Read the article

  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • Write a C++ program to encrypt and decrypt certain codes.

    - by Amber
    Step 1: Write a function int GetText(char[],int); which fills a character array from a requested file. That is, the function should prompt the user to input the filename, and then read up to the number of characters given as the second argument, terminating when the number has been reached or when the end of file is encountered. The file should then be closed. The number of characters placed in the array is then returned as the value of the function. Every character in the file should be transferred to the array. Whitespace should not be removed. When testing, assume that no more than 5000 characters will be read. The function should be placed in a file called coding.cpp while the main will be in ass5.cpp. To enable the prototypes to be accessible, the file coding.h contains the prototypes for all the functions that are to be written in coding.cpp for this assignment. (You may write other functions. If they are called from any of the functions in coding.h, they must appear in coding.cpp where their prototypes should also appear. Do not alter coding.h. Any other functions written for this assignment should be placed, along with their prototypes, with the main function.) Step 2: Write a function int SimplifyText(char[],int); which simplifies the text in the first argument, an array containing the number of characters as given in the second argument, by converting all alphabetic characters to lower case, removing all non-alpha characters, and replacing multiple whitespace by one blank. Any leading whitespace at the beginning of the array should be removed completely. The resulting number of characters should be returned as the value of the function. Note that another array cannot appear in the function (as the file does not contain one). For example, if the array contained the 29 characters "The 39 Steps" by John Buchan (with the " appearing in the array), the simplified text would be the steps by john buchan of length 24. The array should not contain a null character at the end. Step 3: Using the file test.txt, test your program so far. You will need to write a function void PrintText(const char[],int,int); that prints out the contents of the array, whose length is the second argument, breaking the lines to exactly the number of characters in the third argument. Be warned that, if the array contains newlines (as it would when read from a file), lines will be broken earlier than the specified length. Step 4: Write a function void Caesar(const char[],int,char[],int); which takes the first argument array, with length given by the second argument and codes it into the third argument array, using the shift given in the fourth argument. The shift must be performed cyclicly and must also be able to handle negative shifts. Shifts exceeding 26 can be reduced by modulo arithmetic. (Is C++'s modulo operations on negative numbers a problem here?) Demonstrate that the test file, as simplified, can be coded and decoded using a given shift by listing the original input text, the simplified text (indicating the new length), the coded text and finally the decoded text. Step 5: The permutation cypher does not limit the character substitution to just a shift. In fact, each of the 26 characters is coded to one of the others in an arbitrary way. So, for example, a might become f, b become q, c become d, but a letter never remains the same. How the letters are rearranged can be specified using a seed to the random number generator. The code can then be decoded, if the decoder has the same random number generator and knows the seed. Write the function void Permute(const char[],int,char[],unsigned long); with the same first three arguments as Caesar above, with the fourth argument being the seed. The function will have to make up a permutation table as follows: To find what a is coded as, generate a random number from 1 to 25. Add that to a to get the coded letter. Mark that letter as used. For b, generate 1 to 24, then step that many letters after b, ignoring the used letter if encountered. For c, generate 1 to 23, ignoring a or b's codes if encountered. Wrap around at z. Here's an example, for only the 6 letters a, b, c, d, e, f. For the letter a, generate, from 1-5, a 2. Then a - c. c is marked as used. For the letter b, generate, from 1-4, a 3. So count 3 from b, skipping c (since it is marked as used) yielding the coding of b - f. Mark f as used. For c, generate, from 1-3, a 3. So count 3 from c, skipping f, giving a. Note the wrap at the last letter back to the first. And so on, yielding a - c b - f c - a d - b (it got a 2) e - d f - e Thus, for a given seed, a translation table is required. To decode a piece of text, we need the table generated to be re-arranged so that the right hand column is in order. In fact you can just store the table in the reverse way (e.g., if a gets encoded to c, put a opposite c is the table). Write a function called void DePermute(const char[],int,char[], unsigned long); to reverse the permutation cypher. Again, test your functions using the test file. At this point, any main program used to test these functions will not be required as part of the assignment. The remainder of the assignment uses some of these functions, and needs its own main function. When submitted, all the above functions will be tested by the marker's own main function. Step 6: If the seed number is unknown, decoding is difficult. Write a main program which: (i) reads in a piece of text using GetText; (ii) simplifies the text using SimplifyText; (iii) prints the text using PrintText; (iv) requests two letters to swap. If we think 'a' in the text should be 'q' we would type aq as input. The text would be modified by swapping the a's and q's, and the text reprinted. Repeat this last step until the user considers the text is decoded, when the input of the same letter twice (requesting a letter to be swapped with itself) terminates the program. Step 7: If we have a large enough sample of coded text, we can use knowledge of English to aid in finding the permutation. The first clue is in the frequency of occurrence of each letter. Write a function void LetterFreq(const char[],int,freq[]); which takes the piece of text given as the first two arguments (same as above) and returns in the 26 long array of structs (the third argument), the table of the frequency of the 26 letters. This frequency table should be in decreasing order of popularity. A simple Selection Sort will suffice. (This will be described in lectures.) When printed, this summary would look something like v x r s z j p t n c l h u o i b w d g e a q y k f m 168106 68 66 59 54 48 45 44 35 26 24 22 20 20 20 17 13 12 12 4 4 1 0 0 0 The formatting will require the use of input/output manipulators. See the header file for the definition of the struct called freq. Modify the program so that, before each swap is requested, the current frequency of the letters is printed. This does not require further calls to LetterFreq, however. You may use the traditional order of regular letter frequencies (E T A I O N S H R D L U) as a guide when deciding what characters to exchange. Step 8: The decoding process can be made more difficult if blank is also coded. That is, consider the alphabet to be 27 letters. Rewrite LetterFreq and your main program to handle blank as another character to code. In the above frequency order, space usually comes first.

    Read the article

  • Update/Insert without select

    - by user348731
    I have this very simple class public class ProductAttributeValuePortal { public virtual int ID { get; set; } public virtual Domain.Entity.Portals.ProductPortal Product { get; set; } public virtual Attribute Attribute { get; set; } public virtual string Value { get; set; } } with this very simple map public ProductAttributeValueMap () { Table("DM.dbo.ProductAttributeValues"); Id(x => x.ID, "ProductAttributeValue_id"); References(x => x.Product); References(x => x.Attribute); Map(x => x.Value); } Each time i make a insert NHibernate makes a Select of the attribute like : NHibernate: INSERT INTO MachineData.dbo.ProductAttributeValues (Value, Product_id, Attribute_id) VALUES (@p0, @p1, @p2); select SCOPE_IDENTITY();@p0 = '6745', @p1 = 39, @p2 = 'BSTD' NHibernate: SELECT attribute_.Attribute_id, attribute_.Name as Name21_, attribute_.AttributeType as Attribut3_21_, attribute_.TagName as TagName21_, attribute_.MapTo as MapTo21_ FROM MachineShared.dbo.Attributes attribute_ WHERE attribute_.Attribute_id=@p0;@p0 = 'DLB' What am i doing wrong. And where do i find some really uptodate books about nhibernate/Fluent nhibernate

    Read the article

  • nHibernate storage of an object with self referencing many children and many parents

    - by AdamC
    I have an object called MyItem that references children in the same item. How do I set up an nhibernate mapping file to store this item. public class MyItem { public virtual string Id {get;set;} public virtual string Name {get;set;} public virtual string Version {get;set;} public virtual IList<MyItem> Children {get;set;} } So roughly the hbm.xml would be: <class name="MyItem" table="tb_myitem"> <id name="Id" column="id" type="String" length="32"> <generator class="uuid.hex" /> </id> <property name="Name" column="name" /> <property name="Version" column="version" /> <bag name="Children" cascade="all-delete-orphan" lazy="false"> <key column="children_id" /> <one-to-many class="MyItem" not-found="ignore"/> </bag> </class> This wouldn't work I don't think. Perhaps I need to create another class, say MyItemChildren and use that as the Children member and then do the mapping in that class? This would mean having two tables. One table holds the MyItem and the other table holds references from my item. NOTE: A child item could have many parents.

    Read the article

  • Why does double dispatch not work in C++?

    - by Bruce
    #include<iostream.h> #include<conio.h> using namespace std; class SpaceShip {}; class GiantSpaceShip : public SpaceShip {}; class Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "Asteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "Asteroid hit a GiantSpaceShip" << endl; } }; class ExplodingAsteroid : public Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "ExplodingAsteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "ExplodingAsteroid hit a GiantSpaceShip" << endl; } }; int main() { SpaceShip * s = new GiantSpaceShip(); Asteroid * a = new ExplodingAsteroid(); a->CollideWith(s); getch(); return 0; } How can I enable double dispatch in C++?

    Read the article

  • Fluent / NHibernate Collections of the same class

    - by Charlie Brown
    I am new to NHibernate and I am having trouble mapping the following relationships within this class. public class Category : IAuditable { public virtual int Id { get; set; } public virtual string Name{ get; set; } public virtual Category ParentCategory { get; set; } public virtual IList<Category> SubCategories { get; set; } public Category() { this.Name = string.Empty; this.SubCategories = new List<Category>(); } } Class Maps (although, these are practically guesses) public class CategoryMap : ClassMap<Category> { public CategoryMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.ParentCategory) .Nullable() .Not.LazyLoad(); HasMany(x => x.SubCategories) .Cascade.All(); } } Each Category may have a parent category, some Categories have many subCategories, etc, etc I can get the Category to Save correctly (correct subcategories and parent category fk exist in the database) but when loading, it returns itself as the parent category. I am using Fluent for the class mapping, but if someone could point me in the right direction for just plain NHibernate that would work as well.

    Read the article

  • Nhibernate, can i improve my MAPPING or Query

    - by dbones
    take this simple example A staff class which references other instances of the staff class public class Staff { public Staff() { Team = new List<Staff>(); } public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Staff> Team { get; set; } public virtual Staff Manager { get; set; } } The Fluent Mapping public class StaffMap : ClassMap<Staff> { public StaffMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.Manager).Column("ManagerId"); HasMany(x => x.Team).KeyColumn("ManagerId").Inverse(); } } Now I want to run a query, which will load all the Staff and eager load the manager and Team members. This is what I came up with IList<Staff> resutls = session.CreateCriteria<Staff>() .SetFetchMode("Team", FetchMode.Eager) .SetResultTransformer(Transformers.DistinctRootEntity) .List<Staff>(); however the SQL (does what i want) has duplicate columns, 2 team2_.ManagerId and 2 team2_.Id SELECT this_.Id as Id0_1_, this_.Name as Name0_1_, this_.ManagerId as ManagerId0_1_, team2_.ManagerId as ManagerId3_, team2_.Id as Id3_, team2_.Id as Id0_0_, team2_.Name as Name0_0_, team2_.ManagerId as ManagerId0_0_ FROM [SelfRef].[dbo].[Staff] this_ left outer join [SelfRef].[dbo].[Staff] team2_ on this_.Id=team2_.ManagerId The question is, should this be happening? did i do something wrong in the query or map? or is it a feature of the HHib im using (which is Version 2.1.0.4000)? many thanks in advance

    Read the article

  • Conditional row count in linq to nhibernate doesn't work

    - by Lucasus
    I want to translate following simple sql query into Linq to NHibernate: SELECT NewsId ,sum(n.UserHits) as 'HitsNumber' ,sum(CASE WHEN n.UserHits > 0 THEN 1 ELSE 0 END) as 'VisitorsNumber' FROM UserNews n GROUP BY n.NewsId My simplified UserNews class: public class AktualnosciUzytkownik { public virtual int UserNewsId { get; set; } public virtual int UserHits { get; set; } public virtual User User { get; set; } // UserId key in db table public virtual News News { get; set; } // NewsId key in db table } I've written following linq query: var hitsPerNews = (from n in Session.Query<UserNews>() group n by n.News.NewsId into g select new { NewsId = g.Key, HitsNumber = g.Sum(x => x.UserHits), VisitorsNumber = g.Count(x => x.UserHits > 0) }).ToList(); But generated sql just ignores my x => x.UserHits > 0 statement and makes unnecessary 'left outer join': SELECT news1_.NewsId AS col_0_0_, CAST(SUM(news0_.UserHits) AS INT) AS col_1_0_, CAST(COUNT(*) AS INT) AS col_2_0_ FROM UserNews news0_ LEFT OUTER JOIN News news1_ ON news0_.NewsId=news1_.NewsId GROUP BY news1_.NewsId How Can I fix or workaround this issue? Maybe this can be done better with QueryOver syntax?

    Read the article

  • How do I serialize/deserialize a NHibernate entity that has references to other objects?

    - by Daniel T.
    I have two NHibernate-managed entities that have a bi-directional one-to-many relationship: public class Storage { public virtual string Name { get; set; } public virtual IList<Box> Boxes { get; set; } } public class Box { public virtual string Box { get; set; } [DoNotSerialize] public virtual Storage ParentStorage { get; set; } } A Storage can contain many Boxes, and a Box always belongs in a Storage. I want to edit a Box's name, so I send it to the client using JSON. Note that I don't serialize ParentStorage because I'm not changing which storage it's in. The client edits the name and sends the Box back as JSON. The server deserializes it back into a Box entity. Problem is, the ParentStorage property is null. When I try to save the Box to the database, it updates the name, but also removes the relationship to the Storage. How do I properly serialize and deserialize an entity like a Box, while keeping the JSON data size to a minimum?

    Read the article

< Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >