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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • Error With CBitmapContextCreate, CGContextDrawImage, CGBitmapContextCreateImage

    - by wsidell
    Error: CGBitmapContextCreate: invalid data bytes/row: should be at least 400 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst. Error: CGContextDrawImage: invalid context Error: CGBitmapContextCreateImage: invalid context Currently, I have in application that runs perfectly in OS 4.0, but I have been trying to get it to work properly in 3.1.3 and I keep getting the errors mentioned above. I am fairly new to iPhone development and am not exactly sure what the problem would be. I am using image resize code that I found in another post on stackoverflow. Here is the code: - (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize{ CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; Any help would be appreciated. If you need more info, I will gladly post it.

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  • CGContextDrawImage returning bad access

    - by Marcelo
    Hello guys, I've been trying to blend two UIImage for about 2 days now and I've been getting some BAD_ACCESS errors. First of all, I have two images that have the same orientation, basically I'm using the CoreGraphics to do the blending. One curious detail, everytime I modify the code, the first time I compile and run it on device, I get to do everything I want without any sort of trouble. Once I restart the application, I get error and the program shuts down. Can anyone give me a light? I tried accessing the baseImage sizes dynamically, but it gives me bad access too. Here's a snippet of how I'm doing the blending. UIGraphicsBeginImageContext(CGSizeMake(320, 480)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, 480); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, rect, [baseImage CGImage]); CGContextSetBlendMode(context, kCGBlendModeOverlay); CGContextDrawImage(context, rect, [tmpImage CGImage]); [transformationView setImage:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext();

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  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

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  • Will it use more and more memory if I keep drawing on the UIView?

    - by Tattat
    This is my drawRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, x1, y1); CGContextAddLineToPoint(context, x2, y2); CGContextStrokePath(context); If I run this code thousand times or more. My UIView will have many lines on that. Will it use more memory than only just one line on it? Er... ...I mean, will the program remember the line I draw or after it draw the lines, it won't have any information in the memory. thz .

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  • iPhone: How to use CGContextConcatCTM for saving a transformed image properly?

    - by Irene
    I am making an iPhone application that loads an image from the camera, and then the user can select a second image from the library, move/scale/rotate that second image, and then save the result. I use two UIImageViews in IB as placeholders, and then apply transformations while touching/pinching. The problem comes when I have to save both images together. I use a rect of the size of the first image and pass it to UIGraphicsBeginImageContext. Then I tried to use CGContextConcatCTM but I can't understand how it works: CGRect rect = CGRectMake(0, 0, img1.size.width, img1.size.height); // img1 from camera UIGraphicsBeginImageContext(rect.size); // Start drawing CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // Clear whole thing [img1 drawAtPoint:CGPointZero]; // Draw background image at 0,0 CGContextConcatCTM(ctx, img2.transform); // Apply the transformations of the 2nd image But what do I need to do next? What information is being held in the img2.transform matrix? The documentation for CGContextConcatCTM doesn't help me that much unfortunately.. Right now I'm trying to solve it by calculating the points and the angle using trigonometry (with the help of this answer), but since the transformation is there, there has to be an easier and more elgant way to do this, right?

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  • (iphone) maintaining CGContextRef or CGLayerRef is a bad idea?

    - by Eugene
    Hi, I need to work with many images, and I can't hold them as UIImage in memory because they are too big. I also need to change colors of image and merge them on the fly. Creating UIImage from underlying NSData, change color, and combine them when you can't have many images on memory is fairly slow. (as far as I can get) I thought maybe I can store underlying CGLayerRef(for image that will be combined) and CGContextRef(the resulting combined image). I am new to drawing world, and not sure if CGLayerRef or CGContextRef is smaller in memory than UIImage. I recently heard that w*h image takes up w*h*4 bytes in memory. Does CGLayerRef or CGContextRef also take up that much memory? Thank you

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  • Core Data error when assigning variable with one-to-one relationship

    - by Hoang Pham
    I tried to assign a managed object (C) with its property another managed object (B) (a one-to-one relationship) in which this other managed object (B) has a to-many relationship with one other managed object (A). There is an error from this assignment in which I copied as follows: #0 0x020e53a7 in ___forwarding___ #1 0x020c16c2 in __forwarding_prep_0___ #2 0x02078988 in CFRetain #3 0x0207a728 in CFSetAddValue #4 0x020c2fb2 in CFSetCreate #5 0x01e51ce8 in -[_NSFaultingMutableSet copyWithZone:] #6 0x020afcca in -[NSObject copy] #7 0x01e50d22 in -[NSManagedObject(_NSInternalMethods) _newPropertiesForRetainedTypes:andCopiedTypes:preserveFaults:] #8 0x01e51aa0 in -[NSManagedObject(_NSInternalMethods) _newAllPropertiesWithRelationshipFaultsIntact__] #9 0x01e519b4 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _establishEventSnapshotsForObject:] #10 0x01e51866 in _PFFastMOCObjectWillChange #11 0x01e516c5 in _PF_ManagedObject_WillChangeValueForKeyIndex #12 0x01e51525 in _sharedIMPL_setvfk_core #13 0x01e51483 in _PF_Handler_Public_SetProperty #14 0x01e546d1 in -[NSManagedObject(_NSInternalMethods) _didChangeValue:forRelationship:named:withInverse:] #15 0x0030ec1e in NSKVONotify #16 0x002aae2a in -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] #17 0x01e5212f in _PF_ManagedObject_DidChangeValueForKeyIndex #18 0x01e515b1 in _sharedIMPL_setvfk_core #19 0x01e55827 in _svfk_5 I don't understand very well what the exact description of this error is. Can someone explain to me what it is and how to solve this one. Note that all other assignments in which the managed object B does not have any A items do not raise this error. ObjectC *objectC = [NSEntityDescription insertNewObjectForEntityForName:@"ObjectC" inManagedObjectContext:managedObjectContext]; objectC.objectB = objectB; Thank you in advance. I added some more NSZombieEnabled/MallocStackLogging generated log: 2010-05-18 17:28:05.327 Foo[2069:207] *** -[CFSet retain]: message sent to deallocated instance 0x800c880 (gdb) shell malloc_history 207 0x800c880 malloc_history cannot examine process 207 because the process does not exist. (gdb) shell malloc_history 2069 0x800c880 ALLOC 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | strdup | malloc | malloc_zone_malloc ---- FREE 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_free | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | CFCalendarDecomposeAbsoluteTime | _CFCalendarDecomposeAbsoluteTimeV | __CFCalendarSetupCal | __CFCalendarCreateUCalendar | ucal_open | icu::Calendar::createInstance(icu::TimeZone*, icu::Locale const&, UErrorCode&) | malloc | malloc_zone_malloc ---- FREE 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | _CFRelease | free ALLOC 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] | +[NSManagedObject(_PFDynamicAccessorsAndPropertySupport) allocWithEntity:] | _PFAllocateObject | malloc_zone_calloc ---- FREE 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | _performRunLoopAction | -[_PFManagedObjectReferenceQueue _processReferenceQueue:] | _PFDeallocateObject | malloc_zone_free ALLOC 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::drawText(WebCore::Font const&, WebCore::TextRun const&, WebCore::IntPoint const&, int, int) | WebCore::Font::drawSimpleText(WebCore::GraphicsContext*, WebCore::TextRun const&, WebCore::FloatPoint const&, int, int) const | WebCore::Font::drawGlyphBuffer(WebCore::GraphicsContext*, WebCore::GlyphBuffer const&, WebCore::TextRun const&, WebCore::FloatPoint&) const | WebCore::Font::drawGlyphs(WebCore::GraphicsContext*, WebCore::SimpleFontData const*, WebCore::GlyphBuffer const&, int, int, WebCore::FloatPoint const&, bool) const | CGGStateSetFont | maybeCopyTextState | calloc | malloc_zone_calloc ---- FREE 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::restorePlatformState() | CGContextRestoreGState | CGGStackRestore | CGGStateRelease | textStateRelease | free ALLOC 0x800c880-0x800c8bf [size=64]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | CA::timer_callback(__CFRunLoopTimer*, void*) | run_animation_callbacks(double, void*) | -[UIViewAnimationState animationDidStop:finished:] | -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] | -[UINavigationTransitionView _navigationTransitionDidStop] | -[UIView(Hierarchy) removeFromSuperview] | -[UITextField resignFirstResponder] | -[UIFieldEditor resignFirstResponder] | -[UIKeyboardImpl setDelegate:] | -[UIKeyboardImpl setDelegate:force:] | -[UITextInteractionAssistant setGestureRecognizers] | -[UITextInteractionAssistant addTwoFingerRangedSelectRecognizer] | -[UILongPressGestureRecognizer initWithTarget:action:] | -[__NSPlaceholderSet init] | -[__NSPlaceholderSet initWithCapacity:] | __CFSetInit | _CFRuntimeCreateInstance | malloc_zone_malloc

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  • Drawing custom graphics on the iPhone: CALayer vs. CGContext

    - by Henry Cooke
    Hi all, I have an application in which I'm doing some custom drawing, a bunch of lines on a gradient background, like so (ignore the text, they're just UILabels): At the moment, that's all done by starting a new CGContext, drawing stuff into it with CGContextDrawLinearGradient and CGContextStrokePath, then finally saving the resulting image with UIGraphicsGetImageFromCurrentImageContext. The positioning info is calculated while I'm laying out those labels, so it'd be a PITA (and duplication of effort) to calculate it all over again when the containing UIView is drawn with drawRect, so I'm drawing it ahead of time into a UIImage. All works fine, so far so good. However, I have a sneaking suspicion that it may be more efficient to use CALayers to do this drawing. My (cursory) understanding of the difference between the two approaches is that a CALayer is more like a bunch of instructions to draw stuff, and so takes up less memory until it's actually drawn onscreen, whereas drawing everything into a UIImage ahead of time means that you've got a sodding great bitmap kicking around in memory all the time, whether it's drawn or not. Is that a correct understanding? What is generally considered to be the best way of drawing custom images on the iPhone?

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  • How i implent the CGContext function in iphone using objective-C?

    - by Rajendra Bhole
    Hi, I want to divide the circle using CGContext and following code of function, CGContextBeginPath (context); for (k = 0; k < count; k += 2) { CGContextMoveToPoint(context, s[k].x, s[k].y); CGContextAddLineToPoint(context, s[k+1].x, s[k+1].y); } CGContextStrokePath(context); The above code i want to implement inside following code instead of C5, C6 and C7 block, (void)drawRect:(CGRect)rect { // circle CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5); //CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextRef c5= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c5, 2.0); CGContextSetStrokeColorWithColor(c5, [UIColor brownColor].CGColor); CGContextBeginPath(c5); CGContextMoveToPoint(c5, 175.0f, 175.0f); CGContextAddLineToPoint(c5, 100.0f, 175.0f); CGContextStrokePath(c5); CGContextRef c6= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c6, 2.0); CGContextSetStrokeColorWithColor(c6, [UIColor blueColor].CGColor); CGContextBeginPath(c6); CGContextMoveToPoint(c6, 175.0f, 175.0f); CGContextAddLineToPoint(c6, 175.0f, 250.0f); CGContextStrokePath(c6); CGContextRef c7= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c7, 02.0); CGContextSetStrokeColorWithColor(c7, [UIColor greenColor].CGColor); CGContextBeginPath(c7); CGContextMoveToPoint(c7, 175.0f, 175.0f); CGContextAddLineToPoint(c7, 175.0f, 100.0f); CGContextStrokePath(c7); } It is possible, if it is then how i should have implement?

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  • How i set the background color in UIView using CGContext?

    - by Rajendra Bhole
    Hi, I have developed the application in which i want to set the background color of UIView which is already set on UIViewController.The code is below, @implementation frmGraphView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); //CGContextSetCMYKFillColor(ctx, 35.0, 56.0, 34.0, 30.0, 1.0); //CGContextSetRGBFillColor(ctx, 92.0f, 95.0f, 97.0f, 1.0f); //CGContextFillRect(ctx, CGRectMake(0, 0, 300, 280)); CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); float fltX1,fltX2,fltY1,fltY2=0; NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"0",@"1" ,@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; //Dividing the Y-axis CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); //float y = 275; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, fltX1-3 , fltY2); CGContextAddLineToPoint(ctx, fltX1+3, fltY2); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx, fltX1-18, fltY2-18 , arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); } CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); fltX1 = 5; fltY1 = 250; fltX2 = 270; fltY2 = fltY1; NSArray *weekDays =[[NSArray alloc] initWithObjects:@"Sun", @"Mon", @"Tus", @"Wed", @"Thu", @"Fri", @"Sat", nil]; //Dividing the X-axis CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); //float y = 275; for(int intIndex = 0 ; intIndex < [weekDays count] ; fltX1+=33, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, fltX1+52 , fltY2-3); CGContextAddLineToPoint(ctx, fltX1+52, fltY2+3); CGContextSelectFont(ctx, "Arial", 15.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForXAxis = [[weekDays objectAtIndex:intIndex] UTF8String]; CGContextShowTextAtPoint(ctx, fltX1+37, fltY2+18 , arrayDataForXAxis, strlen(arrayDataForXAxis)); CGContextStrokePath(ctx); } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • Drawing RAW buffer to CGBitmapContext

    - by Raj
    Hi all, I have a raw image buffer in the RGB format. I need to draw it to CGContext so that I get a new buffer of the format ARGB. I accomplish this in the following way: Create a data provider out of raw buffer using CGDataProviderCreateWithData and then create image out of the data provider with the api: CGImageCreate. Now if I write this image back to the CGBitmapContext using CGContextImageDraw. Instead of creating an intermediate image, is there any way of writing the buffer directly to CGContext so that I can avoid the image creation phase? Thanks

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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  • How i print the text using CGContextSetTextPosition?

    - by Rajendra Bhole
    hi, i write an application in which i want to write/draw the text using CGContext functions such as CGContextSetTextPosition, CGContextSetTextDrawingMode, etc. I written an code but it can't be work, CGContextSetTextDrawingMode (ctx , kCGTextFillStroke); CGContextSetRGBFillColor(ctx, 5.0, 5.0, 5.0, 1.0); CGContextSelectFont(ctx, "Times", 10, kCGEncodingMacRoman); CGContextShowTextAtPoint (ctx, 60.0, 426.0, (const char*)"Sat", (size_t)20); The above code is appropriate or not?

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  • UIView surface Detection

    - by Sanjay Darshil
    In my code I crated two UIView View1 and View2 out of which View2 rotates on finger touch using CGAffineTransform and View1 is drawn like Arrow shaped (triangle) using CGContext. The View1 is steady view (fixed) which Points (shown directed Up) to the Surface of View2 , So I want to detect the View2 surface points when it stopped rotation and appears in front of the view1. How can I made this possible to detect the UIView Surface when it appears in front of another UIView?

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  • Change resolution on an image in Cocoa Touch

    - by Oscar
    Hi, i need to change the resolution of an image programmatically. I'm really noobiedoobie at resolutions and Dpi so i'm not sure how to go about it. I need to change the reolution on the camera image to 300Dpi. My idea is to do the calculations in photoshop and then shrink the image by drawing it in a smaller rect with cgcontext. I's this a clumsyway of doing it?

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  • How i draw the graph including X- and Y-axis lines?

    - by Rajendra Bhole
    Hi, I want to make an application in which i want to make simple graph using NSObject class and using CGContext method. All lines should be displaying dynamically in X and Y-axis interval text also, i trying develop something like following code, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); //(number of lines) CGContextMoveToPoint(ctx, 30.0, 230.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 20.0; x <= 320.0; x++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 420.0); CGContextAddLineToPoint(ctx, x+45.0, 420.0); CGContextStrokePath(ctx); } How i develop using above functions? Thanks.

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  • Generate "Finder.h" for a SIMBL plugin

    - by user1204395
    I'm trying to create a SIMBL plugin for Finder to add icon overlay over some files. I have this code: @implementation NSObject (FAIconOverlay) - (void)FAIconOverlay_TIconAndTextCell_drawIconWithFrame:(struct CGRect)arg1 { [self FAIconOverlay_TIconAndTextCell_drawIconWithFrame:arg1]; if (![self respondsToSelector:@selector(node)]) { return; } NSLog(@"%@", [[[NSClassFromString(@"FINode") nodeWithFENode:[(TNodeIconAndNameCell *)self node]] fullPath] lastPathComponent]); // Draw the icon overlay } - (void)FAIconOverlay_TDesktopIcon_drawIconInContext:(struct CGContext *)arg1 { [self FAIconOverlay_TDesktopIcon_drawIconInContext:arg1]; } @end I can draw the icon overlay but, when I try to get the path of the file I get a "Use of undeclared identifier TNodeIconAndNameCell". Looking this link < How to Write OS X Finder plugin I see that is neccessary to generate a Finder.h file... My question is: How to generate this file?? I tried running "class-dump -H Finder.app" but I get too more compiling errors Thank you very much!

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