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Search found 3950 results on 158 pages for 'float'.

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  • convert string to float without silent NaN/Inf conversion

    - by Peter Hansen
    I'd like convert strings to floats using Python 2.6 and later, but without silently converting things like 'NaN' and 'Inf'. Before 2.6, float("NaN") would raise a ValueError. Now it returns a float for which math.isnan() returns True, which is not useful behaviour for my application. Here's what I've got at the moment: import math def get_floats(source): for text in source.split(): try: val = float(text) if math.isnan(val) or math.isinf(val): raise ValueError yield val except ValueError: pass This is a generator, which I can supply with strings containing whitespace-separated sequences representing real numbers. I'd like it to yield only those fields which are purely numeric representations of floats, as in "1.23" or "-34e6", but not for example "NaN" or "-Inf". Test case: assert list(get_floats('1.23 -34e6 NaN -Inf')) == [1.23, -34000000.0] Please suggest alternatives you consider more elegant, even if they involve "look before you leap" (which is normally considered a lesser approach in Python).

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  • regex to format a float in php

    - by Itamar Bar-Lev
    I have a PHP function for formatting a float to a given amount of decimal points that uses number_format(), and then removes the unneeded zeros (and also the '.' if possible): $float = number_format($float, $decimalPlaces, '.', ''); for ($i = 0; $i < $decimalPlaces; $i++) { if (substr($float, strlen($float) - 1, strlen($float)) == '0') { $float = substr($float, 0, strlen($float) - 1); } } if (substr($float, strlen($float) - 1, strlen($float)) == '.') { $float = substr($float, 0, strlen($float) - 1); } Is it possible to do so more effectively with a regular expression?

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  • PHP float bug: PHP Hangs On Numeric Value

    - by jeroen
    I just read an interesting article about php hanging on certain float numbers, see The Register and Exploring Binary. I never explicitly use floats, I use number_format() to clean my input and display for example prices. Also, as far as I am aware, all input from for example forms are strings until I tell them otherwise so I am supposing that this problem does not affect me. Am I right, or do I need to check for example Wordpress and Squirrelmail installations on my server to see if they cast anything to float? Or better, grep all php files on my servers for float?

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  • Performance: float to int cast and clippling result to range

    - by durandai
    I'm doing some audio processing with float. The result needs to be converted back to PCM samples, and I noticed that the cast from float to int is surprisingly expensive. Whats furthermore frustrating that I need to clip the result to the range of a short (-32768 to 32767). While I would normally instictively assume that this could be assured by simply casting float to short, this fails miserably in Java, since on the bytecode level it results in F2I followed by I2S. So instead of a simple: int sample = (short) flotVal; I needed to resort to this ugly sequence: int sample = (int) floatVal; if (sample > 32767) { sample = 32767; } else if (sample < -32768) { sample = -32768; } Is there a faster way to do this? (about ~6% of the total runtime seems to be spent on casting, while 6% seem to be not that much at first glance, its astounding when I consider that the processing part involves a good chunk of matrix multiplications and IDCT)

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  • How to find out the format of a float?

    - by cannyboy
    I'm working with someone else's code, and there is a float with some unusual qualities. If I output the float using: NSLog(@"theFloat: %f", record.theFloat); I get: theFloat: 0.000000 However, if I use: NSLog(@"(int)theFloat = %i", (int) record.theFloat); I get: (int)theFloat: 71411232 How do I discover the real format and value of theFloat? I know that it should contain a large number. Incidentally, the Record class which contains the float propertizes it in such a way: @property (assign) float* theFloat; There is also floatLength: @property (assign) int floatLength; And has this method, which seems to indicate that the float is of variable length (?): - (void) copyFloat:(float*)theF ofLength:(int)len { float *floatcopy = malloc(len*sizeof(float)); memcpy(floatcopy, theF, len*sizeof(float)); self.theFloat = floatcopy; }

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  • Why can't I multiply a float?

    - by Dpp
    I was quite surprised why I tried to multiply a float in C (with GCC 3.2) and that it did not do as I expected.. As a sample: int main() { float nb = 3.11f; nb *= 10; printf("%f\n", nb); } Displays: 31.099998 I am curious regarding the way floats are implemented and why it produces this unexpected behavior?

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  • need help to float a header in a wordpress theme

    - by aadil ennia
    i need help with a wordpress theme, i want to localize a theme but i have some problemes my new blog is in arabic (rtl) and i want to replace the theme logo in the right (float to right) and the banner ad to the left side in the header, also i tried to float the search bar to the left but i did not succeed in that, can you please help me to localize this great theme? ah i forget to tell you the theme name is "Vanillia" http://newwpthemes.com/wordpress-theme/vanillia/ here is a screenshot of what i need to do (http://) i47.tinypic.com/28cg0ax.png

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  • Help with float numbers in Java

    - by Alvin
    Hi, Could anyone please me why the output of the following programme is not " different different"? public static void main(String[] args) { float f1=3.2f; float f2=6.5f; if(f1==3.2) System.out.println("same"); else System.out.println("different"); if(f2==6.5) System.out.println("same"); else System.out.println("different"); } o/p :different same

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  • C int, float, double

    - by anon
    There are certain int values that a float can not represent. However, can a double represent all values a float can represent? (My intuition says yes, since double has more fractional bits & more exponent bits, but there might be some silly gotchas that I'm missing). Thanks!

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  • C# float to decimal conversion

    - by Adrian4B
    Any smart way to convert a float like this: float f = 711989.98f; into a decimal (or double) without loosing precision? I've tried: decimal d = (decimal)f; decimal d1 = (decimal)(Math.Round(f,2)); decimal d2 = Convert.ToDecimal(f);

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  • JSF Float Conversion

    - by Phill Sacre
    I'm using JSF 1.2 with IceFaces 1.8 in a project here. I have a page which is basically a big edit grid for a whole bunch of floating-point number fields. This is implemented with inputText fields on the page pointing at a value object with primitive float types Now, as a new requirement sees some of the fields be nullable, I wanted to change the value object to use Float objects rather than primitive types. I didn't think I'd need to do anything to the page to accomodate this. However, when I make the change I get the following error: /pages/page.xhtml @79,14 value="#{row.targetValue}": java.lang.IllegalArgumentException: argument type mismatch And /pages/page.xhtml @79,14 value="#{row.targetValue}": java.lang.IllegalArgumentException: java.lang.ClassCastException@1449aa1 The page looks like this: <ice:inputText value="#{row.targetValue}" size="4"> <f:convertNumber pattern="###.#" /> </ice:inputText> I've also tried adding in <f:convert convertId="javax.faces.Float" /> in there as well but that doesn't seem to work either! Neither does changing the value object types to Double. I'm sure I'm probably missing something really simple but I've been staring at this for a while now and no answers are immediately obvious!

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  • IE7 float/clear bug

    - by alex
    I am having the weirdest behavior in IE7 on this page. I have a clear: left on #moored that makes sure that #content-container will expand to the height of the float: left'd #content. Of course, Firefox and IE8 do it right. The weird thing though, is in IE7, it appears that #content-container is automatically expanding to contain the #secondary-content, which it shouldn't. Even weirder is when I view with IE8 with developer tools, the boundary boxes seem to show the that the #content-container is the expanding to the height of the #secondary-container, even though the background: #fff tells a different story. The background goes to where it should, and the void is now black. I've Googled a bit and came across heaps of similar float bugs, but I don't think I've found one which offers a fix yet for this circumstance. Can anyone please help me?

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  • How to determine the modulus of a Float in Ada 95

    - by mat_geek
    I need to determine the amount left of a time cycle. To do that in C I would use fmod. But in ada I can find no reference to a similar function. It needs to be accurate and it needs to return a float for precision. So how do I determine the modulus of a Float in Ada 95? elapsed := time_taken mod 10.348; left := 10.348 - elapsed; delay Duration(left);

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  • XHtml Strict, Float: Center ?

    - by Axel Myers
    Hi everyone. I'm having hard time with Xhtml Strict 1.0 and Css. And I'm almost out of solutions. My Site Url: http://www.pro-turk.net/beta/ I made a jquery multilevel dropdown menu for my site. It looks like OK, but I have used inline-block property of css display attribute on navigation menu which is a part of css 2.1 and isn't supported by some browsers (including ie6 and ie7). I want to make #nav li elements block level elements, but to do this and having all of them in same line, the only way is using float in #nav li. But I want to center them in their parent (the menu bar). So I need something like float:center (I know it's pretty stupid and doesn't exist). But is there a way to include block level elements as children elements without linebreaks (I mean without making a block level element). Regards.

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  • CSS: float:left with a margin-right doesn't push all elements away

    - by Paul Tarjan
    I'd like all my content to flow around an image. To do this, I simply did img#me { width: 300px; float: left; margin-right: 30px; } This works for text wraping, but other elements go behind it. For example <style> h2 { background: black; color: white; } </style> <img id="me" src="http://paultarjan.com/paul.jpg" /> <h2>Things!</h2> Then the h2 background flows right past the 30px margin. How should I do this instead? Live example: http://paulisageek.com/tmp/css-float.html

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  • erroneous Visual C float / double conversion?

    - by RED SOFT ADAIR
    In Visual C++ i wrote the following sample in a C++ program: float f1 = 42.48f; double d1 = 42.48; double d2 = f1; I compiled the program with Visual Studio 2005. In the debugger i see the following values: f1 42.480000 float d1 42.479999999999997 double d2 42.479999542236328 double d1 by my knowledege is OK, but d2 is wrong. The problem occurs as well with /fp=precise as with /fp=strict as with /fp=fast. Whats the problem here? Any hint how to avoid this Problem? This leads to serious numerical problems.

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  • How to make CSS float left not bend around when browser width is shrunk

    - by jesse
    I have 2 div boxes. It's all working fine but when the browser is shrunk to less than 800 pixels or so, the second div moves underneath the first div. How can I force it to always stay to the right of it? #testbox1 { background-color: #0000ff; min-width: 300px; width: 30%; height: 200px; position: relative; float: left; } #testbox2 { background-color: #00ffff; width: 500px; height: 200px; position: relative; float: left; }

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  • Atmospheric Scattering

    - by Lawrence Kok
    I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: http://img253.imageshack.us/g/scattering01.png/ I've downloaded sample code of O`Neil from: http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html. Made minor adjustments to the shader 'SkyFromAtmosphere' that would allow it to run in AMD RenderMonkey. In the images it is see-able a form of banding occurs, getting an blueish tone. However it is only applied to one half of the sphere, the other half is completely black. Also the banding appears to occur at Zenith instead of Horizon, and for a reason I managed to get pac-man shape. I would appreciate it if somebody could show me what I'm doing wrong. Vertex Shader: uniform mat4 matView; uniform vec4 view_position; uniform vec3 v3LightPos; const int nSamples = 3; const float fSamples = 3.0; const vec3 Wavelength = vec3(0.650,0.570,0.475); const vec3 v3InvWavelength = 1.0f / vec3( Wavelength.x * Wavelength.x * Wavelength.x * Wavelength.x, Wavelength.y * Wavelength.y * Wavelength.y * Wavelength.y, Wavelength.z * Wavelength.z * Wavelength.z * Wavelength.z); const float fInnerRadius = 10; const float fOuterRadius = fInnerRadius * 1.025; const float fInnerRadius2 = fInnerRadius * fInnerRadius; const float fOuterRadius2 = fOuterRadius * fOuterRadius; const float fScale = 1.0 / (fOuterRadius - fInnerRadius); const float fScaleDepth = 0.25; const float fScaleOverScaleDepth = fScale / fScaleDepth; const vec3 v3CameraPos = vec3(0.0, fInnerRadius * 1.015, 0.0); const float fCameraHeight = length(v3CameraPos); const float fCameraHeight2 = fCameraHeight * fCameraHeight; const float fm_ESun = 150.0; const float fm_Kr = 0.0025; const float fm_Km = 0.0010; const float fKrESun = fm_Kr * fm_ESun; const float fKmESun = fm_Km * fm_ESun; const float fKr4PI = fm_Kr * 4 * 3.141592653; const float fKm4PI = fm_Km * 4 * 3.141592653; varying vec3 v3Direction; varying vec4 c0, c1; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main( void ) { // Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere) vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Pos = normalize(gl_Vertex.xyz) * fOuterRadius; vec3 v3Ray = v3CameraPos - v3Pos; float fFar = length(v3Ray); v3Ray = normalize(v3Ray); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(normalize(v3LightPos), v3SamplePoint) / fHeight; float fCameraAngle = dot(normalize(v3Ray), v3SamplePoint) / fHeight; float fScatter = (-fStartOffset + fDepth*( scale(fLightAngle) - scale(fCameraAngle)))/* 0.25f*/; vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } // Finally, scale the Mie and Rayleigh colors and set up the varying variables for the pixel shader vec4 newPos = vec4( (gl_Vertex.xyz + view_position.xyz), 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(newPos.xyz, 1.0); gl_Position.z = gl_Position.w * 0.99999; c1 = vec4(v3FrontColor * fKmESun, 1.0); c0 = vec4(v3FrontColor * (v3InvWavelength * fKrESun), 1.0); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: uniform vec3 v3LightPos; varying vec3 v3Direction; varying vec4 c0; varying vec4 c1; const float g =-0.90f; const float g2 = g * g; const float Exposure =2; void main(void){ float fCos = dot(normalize(v3LightPos), v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); gl_FragColor = c0 + fMiePhase * c1; gl_FragColor.a = 1.0; }

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  • CSS: "float:left" doesn't work as expected

    - by Patrick
    hi, I want to display 2 columns of images using "float:left", and I dunno why the 3rd image is on the right. See screenshot:http://dl.dropbox.com/u/72686/imagesFloat.png See HTML: <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%202.png" title=""><br> <span>description1</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%203.png" title=""><br> <span>description2</span> </div> <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%204.png" title=""><br> <span>description3</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%205.png" title=""><br> <span></span> </div> see CSS: .field-field-image .odd { padding-right:20px; } .field-field-image .even { padding-left:20px; } .field-field-image .field-item { float:left; } thanks

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  • Octave datatypes - float & double

    - by mush
    I'm writing a framework for writing HDF files with JAVA (Using some existing framework). I need to keep compatibility with octave. That is, octave should be able to read the files my framework writes and vice versa. My question is, does Octave have two data types - float and double or it uses only double? thanks

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  • Best way to parse float?

    - by boris callens
    What is the best way to parse a float in CSharp? I know about TryParse, but what I'm particularly wondering about is dots, commas etc. I'm having problems with my website. On my dev server, the ',' is for decimals, the '.' for separator. On the prod server though, it is the other way round. How can I best capture this?

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  • Python mistaking float for string

    - by wrongusername
    I receive TypeError: Can't convert 'float' object to str implicitly while using Gambler.pot += round(self.bet + self.money * 0.1) where pot, bet, and money are all doubles (or at least are supposed to be). I'm not sure if this is yet another Eclipse thing, but how do I get the line to compile? Code where bet and money are initialized: money = 0 bet = 0

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