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  • OTN Article: The Enterprise Side of JavaFX (part 1 of 2)

    - by terrencebarr
    OTN just published part 1 of a series by Adam Bien on “The Enterprise Side of JavaFX”. In this article, learn how to use LightView to convert REST services into a bindable set of properties, using JavaFX, Glassfish, LightFish, and Maven. Sample code included. Part 2 will discuss the integration of a JavaServer Faces 2 UI with WebView. Cheers, – Terrence Filed under: Mobile & Embedded Tagged: glassfish, JavaFX

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  • JavaFX Developer Preview for ARM

    - by sasa
    ARM?Linux??JavaFX (JDK 7) Developer Preview?????????????????????JavaFX??????????????????????? ????????????BeagleBoard xM (Rev. C)?????????????????????????3M M2256PW?Chalkboard Electronics?1024x600 LCD????????????????????????????????????????????????? X?????X11???????????EGL???OpenGL ES 2.0??????????????????????????????Linux??????????????????????????Angstrom 2011.03????????????????????????????????????????Stopwatch(????????)?BouncingBalls(????????)?Calculator(???)?BrickBreaker(??????)?????????????? JavaOne?????????????????Raspberry Pi?Panda Board????????????? CON6094 - JavaFX on Smart Embedded Devices CON5348 - Do You Like Coffee with Your Dessert? Java and the Raspberry Pi CON4538 - Java Embedded Goes Modular: How to Build Your Custom Embedded Java Runtime

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  • Should I use JavaFx properties?

    - by Mike G
    I'm usually very careful to keep my Model, View, and Controller code separate. The thing is JavaFx properties are so convenient to bind them all together. The issue is that it makes my entire code design dependent on JavaFx, which I feel I should not being doing. I should be able to change the view without changing too much of the model and controller. So should I ignore the convenience of JavaFx properties, or should I embrace them and the fact that it reduces my codes flexibility.

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  • The Enterprise Side of JavaFX: Part Two

    - by Janice J. Heiss
    A new article, part of a three-part series, now up on the front page of otn/java, by Java Champion Adam Bien, titled “The Enterprise Side of JavaFX,” shows developers how to implement the LightView UI dashboard with JavaFX 2. Bien explains that “the RESTful back end of the LightView application comes with a rudimentary HTML page that is used to start/stop the monitoring service, set the snapshot interval, and activate/deactivate the GlassFish monitoring capabilities.”He explains that “the configuration view implemented in the org.lightview.view.Browser component is needed only to start or stop the monitoring process or set the monitoring interval.”Bien concludes his article with a general summary of the principles applied:“JavaFX encourages encapsulation without forcing you to build models for each visual component. With the availability of bindable properties, the boundary between the view and the model can be reduced to an expressive set of bindable properties. Wrapping JavaFX components with ordinary Java classes further reduces the complexity. Instead of dealing with low-level JavaFX mechanics all the time, you can build simple components and break down the complexity of the presentation logic into understandable pieces. CSS skinning further helps with the separation of the code that is needed for the implementation of the presentation logic and the visual appearance of the application on the screen. You can adjust significant portions of an application's look and feel directly in CSS files without touching the actual source code.”Check out the article here.

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  • Packaging Swing apps with integrated JavaFX content

    - by igor
    JavaFX provides a lot of interesting capabilities for developing rich client applications in Java, but what if you are working on an existing Swing application and you want to take advantage of these new features?  Maybe you want to use one or two controls like the LineChart or a MediaView.  Maybe you want to embed a large Scene Graph as an initial step in porting your application to FX.  A hybrid Swing/FX application might just be the answer. Developing a hybrid Swing + JavaFX application is not terribly difficult, but until recently the deployment of hybrid applications has not simple as a "pure" JavaFX application.  The existing tools focused on packaging FX Applications, or Swing applications - they did not account for hybrid applications. But with JavaFX 2.2 the tools include support for this hybrid application use case.  Solution  In JavaFX 2.2 we extended the packaging ant tasks to greatly simplify deploying hybrid applications.  You now use the same deployment approach as you would for pure JavaFX applications.  Just bundle your main application jar with the fx:jar ant task and then generate html/jnlp files using fx:deploy.  The only difference is setting toolkit attribute for the fx:application tag as shown below: <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/>  The value of ${main.class} in the example above is your application class which has a main method.  It does not need to extend JavaFX Application class. The resulting package provides support for the same set of execution modes as a package for a JavaFX application, although the packages which are created are not identical to the packages created for a pure FX application.  You will see two JNLP files generated in the case of a hybrid application - one for use from Swing applet and another for the webstart launch.  Note that these improvements do not alter the set of features available to Swing applications. The packaging tools just make it easier to use the advanced features of JavaFX in your Swing application. The same limits still apply, for example a Swing application can not use JavaFX Preloaders and code changes are necessary to support HTML splash screens. Why should I use the JavaFX ant tasks for packaging my Swing application?  While using FX packaging tool for a Swing application may seem like a mismatch at face value, there are some really good reasons to use this approach.  The primary justification for our packaging tools is to simplify the creation of your application artifacts, and to reduce manual errors.  Plus, no one should have to write JNLP by hand. Some specific benefits include: Your application jar will include a launcher program.  This improves your standalone launch by: checking for the JavaFX runtime guiding the user through any necessary installations setting the system proxy for Java The ant tasks will generate JNLP and HTML files for your swing app: avoids learning unnecessary details about JNLP, and eliminates the error-prone hand editing of JNLP files simplifies using advanced features like embedding JNLP and signing jars as BLOBs to improve launch performance.you can also embed the signing certificate details to improve the user's experience  allows the use of web page templates to inject the generated code directly into your actual web page instead of being forced to copy/paste the generated code snippets. What about native packing? Absolutely!  The very same ant task can generate a native bundle for a Swing application with JavaFX content.  Try running one of these sample native bundles for the "SwingInterop" FX example: exe and dmg.   I also used another feature on these examples: a click-through license agreement for .exe installers and OS X DMG drag installers. Small Caveat This packaging procedure is optimized around using the JavaFX packaging tools for your entire Swing application.  If you are trying to embed JavaFX content into existing project (with an existing build/packing process) then you may need to experiment in order to find the best way to integrate the JavaFX packaging steps into your existing build procedure. As long as you can use ant in your build process this should be a workable approach. It some cases solution could be less than ideal. For example, you need to use fx:jar to package your main jar file in order to produce a double-clickable jar or a native bundle.  The jar will be created from scratch, but you may already be creating the main jar file with a custom manifest.  This may lead to some redundant steps in your build process.  Hopefully the benefits will outweigh the problems. This is an area of ongoing development for the team, and we will continue to refine and improve both the tools and the process. Please share your experiences and suggestions with us.  You can comment here on the blog or file issues to JIRA. Sample code Here is the full ant code used to package SwingInterop.  You can grab latest JavaFX samples and try it yourself:  <target name="-post-jar"> <taskdef resource="com/sun/javafx/tools/ant/antlib.xml" uri="javafx:com.sun.javafx.tools.ant" classpath="${javafx.tools.ant.jar}"/> <!-- Mark application as Swing-based --> <fx:application id="swingFXApp" mainClass="${main.class}" toolkit="swing"/> <!-- Create doubleclickable jar file with embedded launcher --> <fx:jar destfile="${dist.jar}"> <fileset dir="${build.classes.dir}"/> <fx:application refid="swingFXApp" name="SwingInterop"/> <manifest> <attribute name="Implementation-Vendor" value="${application.vendor}"/> <attribute name="Implementation-Title" value="${application.title}"/> <attribute name="Implementation-Version" value="1.0"/> </manifest> </fx:jar> <!-- sign application jar. Use new self signed certificate --> <delete file="${build.dir}/test.keystore"/> <genkey alias="TestAlias" storepass="xyz123" keystore="${build.dir}/test.keystore" dname="CN=Samples, OU=JavaFX Dev, O=Oracle, C=US"/> <fx:signjar keystore="${build.dir}/test.keystore" alias="TestAlias" storepass="xyz123"> <fileset file="${dist.jar}"/> </fx:signjar> <!-- generate JNLPs, HTML and native bundles --> <fx:deploy width="960" height="720" includeDT="true" nativeBundles="all" outdir="${basedir}/${dist.dir}" embedJNLP="true" outfile="${application.title}"> <fx:application refId="swingFXApp"/> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="SwingInterop.jar"/> </fx:resources> <fx:permissions/> <info title="Sample app: ${application.title}" vendor="${application.vendor}"/> </fx:deploy> </target>

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  • Unexpected ArrayIndexOutOfBoundsException in JavaFX application, refering to no array

    - by Eugene
    I have the following code: public void setContent(Importer3D importer) { if (DEBUG) { System.out.println("Initialization of Mesh's arrays"); } coords = importer.getCoords(); texCoords = importer.getTexCoords(); faces = importer.getFaces(); if (DEBUG) { System.out.println("Applying Mesh's arrays"); } mesh = new TriangleMesh(); mesh.getPoints().setAll(coords); mesh.getTexCoords().setAll(texCoords); mesh.getFaces().setAll(faces); if (DEBUG) { System.out.println("Initialization of the material"); } initMaterial(); if (DEBUG) { System.out.println("Setting the MeshView"); } meshView.setMesh(mesh); meshView.setMaterial(material); meshView.setDrawMode(DrawMode.FILL); if (DEBUG) { System.out.println("Adding to 3D scene"); } root3d.getChildren().clear(); root3d.getChildren().add(meshView); if (DEBUG) { System.out.println("3D model is ready!"); } } The Imporeter3D class part: private void load(File file) { stlLoader = new STLLoader(file); } public float[] getCoords() { return stlLoader.getCoords(); } public float[] getTexCoords() { return stlLoader.getTexCoords(); } public int[] getFaces() { return stlLoader.getFaces(); } The STLLoader: public class STLLoader{ public STLLoader(File file) { stlFile = new STLFile(file); loadManager = stlFile.loadManager; pointsArray = new PointsArray(stlFile); texCoordsArray = new TexCoordsArray(); } public float[] getCoords() { return pointsArray.getPoints(); } public float[] getTexCoords() { return texCoordsArray.getTexCoords(); } public int[] getFaces() { return pointsArray.getFaces(); } private STLFile stlFile; private PointsArray pointsArray; private TexCoordsArray texCoordsArray; private FacesArray facesArray; public SimpleBooleanProperty finished = new SimpleBooleanProperty(false); public LoadManager loadManager;} PointsArray file: public class PointsArray { public PointsArray(STLFile stlFile) { this.stlFile = stlFile; initPoints(); } private void initPoints() { ArrayList<Double> pointsList = stlFile.getPoints(); ArrayList<Double> uPointsList = new ArrayList<>(); faces = new int[pointsList.size()*2]; int n = 0; for (Double d : pointsList) { if (uPointsList.indexOf(d) == -1) { uPointsList.add(d); } faces[n] = uPointsList.indexOf(d); faces[++n] = 0; n++; } int i = 0; points = new float[uPointsList.size()]; for (Double d : uPointsList) { points[i] = d.floatValue(); i++; } } public float[] getPoints() { return points; } public int[] getFaces() { return faces; } private float[] points; private int[] faces; private STLFile stlFile; public static boolean DEBUG = true; } And STLFile: ArrayList<Double> coords = new ArrayList<>(); double temp; private void readV(STLParser parser) { for (int n = 0; n < 3; n++) { if(!(parser.ttype==STLParser.TT_WORD && parser.sval.equals("vertex"))) { System.err.println("Format Error:expecting 'vertex' on line " + parser.lineno()); } else { if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Vertex:"); System.out.print("X=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.print("Y=" + temp + " "); } if (parser.getNumber()) { temp = parser.nval; coords.add(temp); if(DEBUG) { System.out.println("Z=" + temp + " "); } readEOL(parser); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } else System.err.println("Format Error: expecting coordinate on line " + parser.lineno()); } if (n < 2) { try { parser.nextToken(); } catch (IOException e) { System.err.println("IO Error on line " + parser.lineno() + ": " + e.getMessage()); } } } } public ArrayList<Double> getPoints() { return coords; } As a result of all of this code, I expected to get 3d model in MeshView. But the present result is very strange: everything works and in DEBUG mode I get 3d model is ready! from setContent(), and then unexpected ArrayIndexOutOfBoundsException: File readed Initialization of Mesh's arrays Applying Mesh's arrays Initialization of the material Setting the MeshView Adding to 3D scene 3D model is ready! java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) at javafx.scene.shape.TriangleMesh.computeBounds(TriangleMesh.java:262) at javafx.scene.shape.MeshView.impl_computeGeomBounds(MeshView.java:151) at javafx.scene.Node.updateGeomBounds(Node.java:3497) at javafx.scene.Node.getGeomBounds(Node.java:3450) at javafx.scene.Node.getLocalBounds(Node.java:3432) at javafx.scene.Node.updateTxBounds(Node.java:3510) at javafx.scene.Node.getTransformedBounds(Node.java:3350) at javafx.scene.Node.updateBounds(Node.java:516) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.SubScene.updateBounds(SubScene.java:556) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Parent.updateBounds(Parent.java:1668) at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2309) at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:329) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:479) at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:459) at com.sun.javafx.tk.quantum.QuantumToolkit$13.run(QuantumToolkit.java:326) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39) at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:101) at java.lang.Thread.run(Thread.java:724) Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 32252 at com.sun.javafx.collections.ObservableFloatArrayImpl.rangeCheck(ObservableFloatArrayImpl.java:276) at com.sun.javafx.collections.ObservableFloatArrayImpl.get(ObservableFloatArrayImpl.java:184) The stranger thing is that this stack doesn't stop until I close the program. And moreover it doesn't point to any my array. What is this? And why does it happen?

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  • New on the Java Channel: Low-Latency Applications, JavaFX on Raspberry PI, and more

    - by terrencebarr
    If you haven’t checked out the Java YouTube channel lately … here is some of the stuff you’re missing: Understanding the JVM and Low Latency Applications (picture) JavaFX on the Raspberry Pi 55 New Java 7 Features: Part 3 – Concurrency Properties and Binding with JavaFX 2 Intro And something fun & cool: Java @ Maker Faire 2012 Much more on the Java Channel. Enjoy! Cheers, – Terrence Filed under: Mobile & Embedded Tagged: Embedded Java, Java 7, Java Channel, Java Embedded, JavaFX, Maker Faire, Raspberry Pi, video, webcast, YouTube

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  • JFXtras Project: More cool features for your JavaFX app

    - by terrencebarr
    JFXtras in an open source project that provides a bunch of interesting components and pieces to make your JavaFX application even more productive, engaging, and, yes, sexy. And saves you coding time along the way. Check out the new JFXtras Ensemble demo, which showcases in one fell swoop all the features and bits you can take advantage of. Also, bookmark Jim Weaver’s excellent blog to keep up with all things JavaFX and rich client. Cheers, – Terrence Filed under: Mobile & Embedded Tagged: JavaFX, JFXtras, Open Source

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  • Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML - Part Two

    - by Janice J. Heiss
    A new article by Oracle’s Java Champion Jim Weaver, titled “Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML -- Part Two,” now up on otn/java, shows developers how to leverage the power of the FX Markup Language to define the UI for enterprise applications. Weaver, the author of Pro JavaFX Platform, extends the SearchDemoFXML example used in Part One to include more concepts and techniques for creating an enterprise application using FXML. Weaver concludes the article by summarizing its content, “FXML provides the ability to radically change the UI without modifying the controller. This task can be accomplished by loading different FXML documents, leveraging JavaFX cascading style sheets, and creating localized resource bundles. Named parameters can be used with these features to provide relevant information to an application at startup.” Check out the article here.

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  • Languages with similar features to JavaFX Script

    - by bunglestink
    I just completed a small project in JavaFX, only finding that it has been declared dead by Oracle. JavaFX Script actually seemed to be a pretty interesting language with some neat features for its domain, particularly with bind for data binding and on replace for triggered events. These features actually make the language very useful for small, quick, RIA type apps, which leads to my question: Are there any mainstream languages with features similar to bind and on replace? After working with JavaFX, I got some ideas for some small personal (academic) projects that could take advantage of these features, but I would prefer to not start anything new in a language considered extinct by its owners.

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  • Using the new CSS Analyzer in JavaFX Scene Builder

    - by Jerome Cambon
    As you know, JavaFX provides from the API many properties that you can set to customize or make your components to behave as you want. For instance, for a Button, you can set its font, or its max size.Using Scene Builder, these properties can be explored and modified using the inspector. However, JavaFX also provides many other properties to have a fine grained customization of your components : the css properties. These properties are typically set from a css stylesheet. For instance, you can set a background image on a Button, change the Button corners, etc... Using Scene Builder, until now, you could set a css property using the inspector Style and Stylesheet editors. But you had to go to the JavaFX css documentation to know the css properties that can be applied to a given component. Hopefully, Scene Builder 1.1 added recently a very interesting new feature : the CSS Analyzer.It allows you to explore all the css properties available for a JavaFX component, and helps you to build your css rules. A very simple example : make a Button rounded Let’s take a very simple example:you would like to customize your Buttons to make them rounded. First, enable the CSS Analyzer, using the ‘View->Show CSS Analyzer’ menu. Grow the main window, and the CSS Analyzer to get more room: Then, drop a Button from the Library to the ContentView: the CSS Analyzer is now showing the Button css properties: As you can see, there is a ‘-fx-background-radius’ css property that allow to define the radius of the background (note that you can get the associated css documentation by clicking on the property name). You can then experiment this by setting the Button style property from the inspector: As you can see in the css doc, one can set the same radius for the 4 corners by a simple number. Once the style value is applied, the Button is now rounded, as expected.Look at the CSS Analyzer: the ‘-fx-background-radius’ property has now 2 entries: the default one, and the one we just entered from the Style property. The new value “win”: it overrides the default one, and become the actual value (to highlight this, the cell background becomes blue). Now, you will certainly prefer to apply this new style to all the Buttons of your FXML document, and have a css rule for this.To do this, save you document first, and create a css file in the same directory than the new document.Create an empty css file (e.g. test.css), and attach it the the root AnchorPane, by first selecting the AnchorPane, then using the Stylesheets editor from the inspector: Add the corresponding css rule to your new test.css file, from your preferred editor (Netbeans for me ;-) and save it. .button { -fx-background-radius: 10px;} Now, select your Button and have a look at the CSS Analyzer. As you can see, the Button is inheriting the css rule (since the Button is a child of the AnchorPane), and still have its inline Style. The Inline style “win”, since it has precedence on the stylesheet. The CSS Analyzer columns are displayed by precedence order.Note the small right-arrow icons, that allow to jump to the source of the value (either test.css, or the inspector in this case).Of course, unless you want to set a specific background radius for this particular Button, you can remove the inline Style from the inspector. Changing the color of a TitledPane arrow In some cases, it can be useful to be able to select the inner element you want to style directly from the Content View . Drop a TitledPane to the Content View. Then select from the CSS Analyzer the CSS cursor (the other cursor on the left allow you to come back to ‘standard’ selection), that will allow to select an inner element: height: 62px;" align="LEFT" border="0"> … and select the TitledPane arrow, that will get a yellow background: … and the Styleable Path is updated: To define a new css rule, you can first copy the Styleable path : .. then paste it in your test.css file. Then, add an entry to set the -fx-background-color to red. You should have something like: .titled-pane:expanded .title .arrow-button .arrow { -fx-background-color : red;} As soon as the test.css is saved, the change is taken into account in Scene Builder. You can also use the Styleable Path to discover all the inner elements of TitledPane, by clicking on the arrow icon: More details You can see the CSS Analyzer in action (and many other features) from the Java One BOF: BOF4279 - In-Depth Layout and Styling with the JavaFX Scene Builder presented by my colleague Jean-Francois Denise. On the right hand, click on the Media link to go to the video (streaming) of the presa. The Scene Builder support of CSS starts at 9:20 The CSS Analyzer presentation starts at 12:50

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  • JavaFX: Use a Screen with your Scene!

    - by user12610255
    Here's a handy tip for sizing your application. You can use the javafx.stage.Screen class to obtain the width and height of the user's screen, and then use those same dimensions when sizing your scene. The following code modifies default "Hello World" application that appears when you create a new JavaFX project in NetBeans. package screendemo; import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.stage.Stage; import javafx.stage.Screen; import javafx.geometry.Rectangle2D; public class ScreenDemo extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Hello World"); Group root = new Group(); Rectangle2D screenBounds = Screen.getPrimary().getVisualBounds(); Scene scene = new Scene(root, screenBounds.getWidth(), screenBounds.getHeight()); Button btn = new Button(); btn.setLayoutX(100); btn.setLayoutY(80); btn.setText("Hello World"); btn.setOnAction(new EventHandler() { public void handle(ActionEvent event) { System.out.println("Hello World"); } }); root.getChildren().add(btn); primaryStage.setScene(scene); primaryStage.show(); } } Running this program will set the Stage boundaries to visible bounds of the main screen. -- Scott Hommel

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  • JavaOne Tutorial Report - JavaFX 2 – A Java Developer’s Guide

    - by Janice J. Heiss
    Oracle Java Technology Evangelist Stephen Chin and Independent Consultant Peter Pilgrim presented a tutorial session intended to help developers get a handle on JavaFX 2. Stephen Chin, a Java Champion, is co-author of the Pro JavaFX Platform 2, while Java Champion Peter Pilgrim is an independent consultant who works out of London.NightHacking with Stephen ChinBefore discussing the tutorial, a note about Chin’s “NightHacking Tour,” wherein from 10/29/12 to 11/11/12, he will be traveling across Europe via motorcycle stopping at JUGs and interviewing Java developers and offering live video streaming of the journey. As he says, “Along the way, I will visit user groups, interviewing interesting folks, and hack on open source projects. The last stop will be the Devoxx conference in Belgium.”It’s a dirty job but someone’s got to do it. His trip will take him from the UK through the Netherlands, Germany, Switzerland, Italy, France, and finally to Devoxx in Belgium. He has interviews lined up with Ben Evans, Trisha Gee, Stephen Coulebourne, Martijn Verburg, Simon Ritter, Bert Ertman, Tony Epple, Adam Bien, Michael Hutterman, Sven Reimers, Andres Almiray, Gerrit Grunewald, Bertrand Boetzmann, Luc Duponcheel, Stephen Janssen, Cheryl Miller, and Andrew Phillips. If you expect to be in Chin’s vicinity at the end of October and in early November, by all means get in touch with him at his site and add your perspective. The more the merrier! Taking the JavaFX PlungeNow to the business at hand. The “JavaFX 2 – A Java Developer’s Guide” tutorial introduced Java developers to the JavaFX 2 platform from the perspective of seasoned Java developers. It demonstrated the breadth of the JavaFX APIs through examples that are built out in the course of the session in an effort to present the basic requirements in using JavaFX to build rich internet applications. Chin began with a quote from Oracle’s Christopher Oliver, the creator of F3, the original version of JavaFX, on the importance of GUIs:“At the end of the day, on the one hand we have computer systems, and on the other, people. Connecting them together, and allowing people to interact with computer systems in a compelling way, requires graphical user interfaces.”Chin explained that JavaFX is about producing an immersive application experience that involves cross-platform animation, video and charting. It can integrate Java, JavaScript and HTML in the same application. The new graphics stack takes advantage of hardware acceleration for 2D and 3D applications. In addition, we can integrate Swing applications using JFXPanel.He reminded attendees that they were building JavaFX apps using pure Java APIs that included builders for declarative construction; in addition, alternative languages can be used for simpler UI creation. In addition, developers can call upon alternative languages such as GroovyFX, ScalaFX and Visage, if they want simpler UI creation. He presented the fundamentals of JavaFX 2.0: properties, lists and binding and then explored primitive, object and FX list collection properties. Properties in JavaFX are observable, lazy and type safe. He then provided an example of property declaration in code.  Pilgrim and Chin explained the architectural structure of JavaFX 2 and its basic properties:JavaFX 2.0 properties – Primitive, Object, and FX List Collection properties. * Primitive Properties* Object Properties* FX List Collection Properties* Properties are:– Observable– Lazy– Type SafeChin and Pilgrim then took attendees through several participatory demos and got deep into the weeds of the code for the two-hour session. At the end, everyone knew a lot more about the inner workings of JavaFX 2.0.

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  • JavaFX 2.0 vs Qt for cross platform stand-alone application

    - by Tsuroo
    I need a bit of advice from you developers who deal with cross-platform applications (specifically programs with a GUI). I will be creating an application soon that needs to be cross-platform and so I have done some preliminary research on two different frameworks: JavaFX 2.0 and Qt. Honestly, both would more than suit my needs. So then I asked myself why I would choose one over the other (SPOILER ALERT: I don't know the answer :P ). I do know that JavaFX 2.0 is rather new (as of 2012) and is not fully supported across platforms, but it will be eventually. The question I pose is this: which one of these would you use for a cross-platform application, and what criteria did you look at when making that decision? Thank you for taking the time to read this! :)

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  • JavaFX - the right way to use Properties with domain objects

    - by pjm56
    JavaFX has provided a bunch of new Property objects, such as javafx.beans.property.DoubleProperty which allow you to define fields which can be automatically observed and synchronised. In many JFX examples, the MVC model class has a number of these Property fields, which can then bind automatically to the view. However, this seems to be encouraging us to put JFX properties into our Domain objects (if you assume that the Model class is going to be a domain object), which strikes me as a poor separation of concerns (i.e. putting GUI code in the Domain). Has anyone seen this problem being solved in 'real life' and, if so, how was it done?

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  • Notes - Part II - Play with JavaFX

    - by Silviu Turuga
    Open the project from last lesson Double click on NotesUI.fmxl, this will open the JavaFX Scene Builder On the left side you have a area called Hierarchy, from there press Del or Shift+Backspace on Mac to delete the Button and the Label. You'll receive a warning, that some components have been assigned an fx:id, click Delete as we don't need them anymore. Resize the AnchorPane to have enough room for our design, eg. 820x550px From the top left pick the Container called Accordion and drag over the AnchorPane design Chose then from Controls a List View and drag inside the Accordion. You'll notice that by default the Accordion has 2 TitledPane, and you can switch between them by clicking on their name. I'll let you the pleasure to do the rest in order to get the following result  Here is the list of objects used Save it and then return to NetBeans Run the application and it should be run without any issue. If you click on buttons they all are functional, but nothing happens as we didn't link them with any action. We'll see this in the next episode. Now, let's play a little bit with the application and try to resize it… Have you notice the behavior? If the form is too small, some objects aren't visible, if it is too large there is too much space . That's for sure something that your users won't like and you as a programmer have to care about this. From NetBeans double click NotesUI.fmxl so to return back to JavaFX Scene Builder Select the TextField from bottom left of Notes, the one where I put the text Category and then from the right part of JavaFX Scene Builder you'll notice a panel called Inspector. Chose Layout and then click on the dotted lines from left and bottom of the square, like you see in the below image This will make the textfield to have always the same distance from left and bottom no matter the size of the form. Save and run the application. Note that whenever the form is changing the Height, the Category TextField has the same distance from the bottom. Select Accordion and do the same steps but also check the top dotted line, because we want the Accordion to have the same height as the main form has. I'll let you the pleasure to do the same for the rest of components. It's very important to design an application that can be resize by user and in the same time, all the buttons are on place. Last step is to make sure our application is not getting smaller then a certain size, as this will hide parts of our layout. So select the AnchorPane and from Inspector go to Layout and note down the Width and Height. Go back to NetBeans and open the file Main.java and add the following code just after stage.setScene(scene); (around line 26) stage.setMinWidth(820); stage.setMinHeight(550); Use your own width and height. This will prevent user to reduce the width or height of your application to a value that will hide parts of your layout. So now you should have done most of the design part and next time we'll see how can we enter some data into our newly created application… Note: in case you miss something, here are the source files of the project till this point. 

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  • Java Spotlight Episode 99: Daniel Blaukopf on JavaFX for Embedded Systems

    - by Roger Brinkley
    Interview with  Daniel Blaukopf on JavaFX for Embedded Systems Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Top 5 Reasons to go to JavaOne 5. Chance to see the future of Java Technical Keynotes and sessions The pavillion The new Embedded@JavaOne conference 4. The meetings outside the scope of the conference Top 10 Reasons to Attend the Oracle Appreciation Event GlassFish Community Event at JavaOne 2012 Sundays User Group Forum 3. It’s like drinking from firehose Less keynotes more sessions - 20% more 60% of the talks are external to HOLs Tutorials OracleJava University classes on Sunday - Top Five Reasons You Should Attend Java University at JavaOne 2. Students are free 1. It’s not what you see it’s who you will meet Events Sep 10-15, IMTS 2012 Conference,  Chicago Sep 12,  The Coming M2M Revolution: Critical Issues for End-to-End Software and Systems Development,  Webinar Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Oct 31, JFall, Netherlands Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature InterviewDaniel Blaukopf is the Embedded Java Client Architect at Oracle, working on JavaFX. Daniel's focus in his 14 years in the Java organization has been mobile and embedded devices, including working with device manufacturers to port and tune all levels of the Java stack to their hardware and software environments. Daniel's particular interests are: graphics, performance optimization and functional programming.

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  • Grayscale image with colored spotlight in JavaFX

    - by DaUltimateTrooper
    I need a way to have a gray scale image in an ImageView and on mouse moved if the cursor position is in the ImageView bounds to show a colored spotlight on the mouse position. I have created a sample to help you understand what I need. This sample negates the colors of a colored image on the onMouseMoved event. package javafxapplication3; import javafx.scene.effect.BlendMode; import javafx.scene.Group; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.paint.RadialGradient; import javafx.scene.paint.Stop; import javafx.scene.Scene; import javafx.scene.shape.Circle; import javafx.stage.Stage; var spotlightX = 0.0; var spotlightY = 0.0; var visible = false; var anImage = Image { url: "{__DIR__}picture1.jpg" } Stage { title: "Spotlighting" scene: Scene { fill: Color.WHITE content: [ Group { blendMode: BlendMode.EXCLUSION content: [ ImageView { image: anImage onMouseMoved: function (me: MouseEvent) { if (me.x > anImage.width - 10 or me.x < 10 or me.y > anImage.height - 10 or me.y < 10) { visible = false; } else { visible = true; } spotlightX = me.x; spotlightY = me.y; } }, Group { id: "spotlight" content: [ Circle { visible: bind visible translateX: bind spotlightX translateY: bind spotlightY radius: 60 fill: RadialGradient { centerX: 0.5 centerY: 0.5 stops: [ Stop { offset: 0.1, color: Color.WHITE }, Stop { offset: 0.5, color: Color.BLACK }, ] } } ] } ] }, ] }, } I am a total newbie what can I say...

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  • JavaFx 2.1, 2.2 TableView update issue

    - by Lewis Liu
    My application uses JPA read data into TableView then modify and display them. The table refreshed modified record under JavaFx 2.0.3. Under JavaFx 2.1, 2.2, the table wouldn't refresh the update anymore. I found other people have similar issue. My plan was to continue using 2.0.3 until someone fixes the issue under 2.1 and 2.2. Now I know it is not a bug and wouldn't be fixed. Well, I don't know how to deal with this. Following are codes are modified from sample demo to show the issue. If I add a new record or delete a old record from table, table refreshes fine. If I modify a record, the table wouldn't refreshes the change until a add, delete or sort action is taken. If I remove the modified record and add it again, table refreshes. But the modified record is put at button of table. Well, if I remove the modified record, add the same record then move the record to the original spot, the table wouldn't refresh anymore. Below is a completely code, please shine some light on this. import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.HPos; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.scene.text.Font; import javafx.stage.Modality; import javafx.stage.Stage; import javafx.stage.StageStyle; public class Main extends Application { private TextField firtNameField = new TextField(); private TextField lastNameField = new TextField(); private TextField emailField = new TextField(); private Stage editView; private Person fPerson; public static class Person { private final SimpleStringProperty firstName; private final SimpleStringProperty lastName; private final SimpleStringProperty email; private Person(String fName, String lName, String email) { this.firstName = new SimpleStringProperty(fName); this.lastName = new SimpleStringProperty(lName); this.email = new SimpleStringProperty(email); } public String getFirstName() { return firstName.get(); } public void setFirstName(String fName) { firstName.set(fName); } public String getLastName() { return lastName.get(); } public void setLastName(String fName) { lastName.set(fName); } public String getEmail() { return email.get(); } public void setEmail(String fName) { email.set(fName); } } private TableView<Person> table = new TableView<Person>(); private final ObservableList<Person> data = FXCollections.observableArrayList( new Person("Jacob", "Smith", "[email protected]"), new Person("Isabella", "Johnson", "[email protected]"), new Person("Ethan", "Williams", "[email protected]"), new Person("Emma", "Jones", "[email protected]"), new Person("Michael", "Brown", "[email protected]")); public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(535); stage.setHeight(535); editView = new Stage(); final Label label = new Label("Address Book"); label.setFont(new Font("Arial", 20)); TableColumn firstNameCol = new TableColumn("First Name"); firstNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("firstName")); firstNameCol.setMinWidth(150); TableColumn lastNameCol = new TableColumn("Last Name"); lastNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("lastName")); lastNameCol.setMinWidth(150); TableColumn emailCol = new TableColumn("Email"); emailCol.setMinWidth(200); emailCol.setCellValueFactory( new PropertyValueFactory<Person, String>("email")); table.setItems(data); table.getColumns().addAll(firstNameCol, lastNameCol, emailCol); //--- create a edit button and a editPane to edit person Button addButton = new Button("Add"); addButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { fPerson = null; firtNameField.setText(""); lastNameField.setText(""); emailField.setText(""); editView.show(); } }); Button editButton = new Button("Edit"); editButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { fPerson = table.getSelectionModel().getSelectedItem(); firtNameField.setText(fPerson.getFirstName()); lastNameField.setText(fPerson.getLastName()); emailField.setText(fPerson.getEmail()); editView.show(); } } }); Button deleteButton = new Button("Delete"); deleteButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { data.remove(table.getSelectionModel().getSelectedItem()); } } }); HBox addEditDeleteButtonBox = new HBox(); addEditDeleteButtonBox.getChildren().addAll(addButton, editButton, deleteButton); addEditDeleteButtonBox.setAlignment(Pos.CENTER_RIGHT); addEditDeleteButtonBox.setSpacing(3); GridPane editPane = new GridPane(); editPane.getStyleClass().add("editView"); editPane.setPadding(new Insets(3)); editPane.setHgap(5); editPane.setVgap(5); Label personLbl = new Label("Person:"); editPane.add(personLbl, 0, 1); GridPane.setHalignment(personLbl, HPos.LEFT); firtNameField.setPrefWidth(250); lastNameField.setPrefWidth(250); emailField.setPrefWidth(250); Label firstNameLabel = new Label("First Name:"); Label lastNameLabel = new Label("Last Name:"); Label emailLabel = new Label("Email:"); editPane.add(firstNameLabel, 0, 3); editPane.add(firtNameField, 1, 3); editPane.add(lastNameLabel, 0, 4); editPane.add(lastNameField, 1, 4); editPane.add(emailLabel, 0, 5); editPane.add(emailField, 1, 5); GridPane.setHalignment(firstNameLabel, HPos.RIGHT); GridPane.setHalignment(lastNameLabel, HPos.RIGHT); GridPane.setHalignment(emailLabel, HPos.RIGHT); Button saveButton = new Button("Save"); saveButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (fPerson == null) { fPerson = new Person( firtNameField.getText(), lastNameField.getText(), emailField.getText()); data.add(fPerson); } else { int k = -1; if (data.size() > 0) { for (int i = 0; i < data.size(); i++) { if (data.get(i) == fPerson) { k = i; } } } fPerson.setFirstName(firtNameField.getText()); fPerson.setLastName(lastNameField.getText()); fPerson.setEmail(emailField.getText()); data.set(k, fPerson); table.setItems(data); // The following will work, but edited person has to be added to the button // // data.remove(fPerson); // data.add(fPerson); // add and remove refresh the table, but now move edited person to original spot, // it failed again with the following code // while (data.indexOf(fPerson) != k) { // int i = data.indexOf(fPerson); // Collections.swap(data, i, i - 1); // } } editView.close(); } }); Button cancelButton = new Button("Cancel"); cancelButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { editView.close(); } }); HBox saveCancelButtonBox = new HBox(); saveCancelButtonBox.getChildren().addAll(saveButton, cancelButton); saveCancelButtonBox.setAlignment(Pos.CENTER_RIGHT); saveCancelButtonBox.setSpacing(3); VBox editBox = new VBox(); editBox.getChildren().addAll(editPane, saveCancelButtonBox); Scene editScene = new Scene(editBox); editView.setTitle("Person"); editView.initStyle(StageStyle.UTILITY); editView.initModality(Modality.APPLICATION_MODAL); editView.setScene(editScene); editView.close(); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.getChildren().addAll(label, table, addEditDeleteButtonBox); vbox.setPadding(new Insets(10, 0, 0, 10)); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } }

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  • CSS styles are not applied to elements added to JavaFX component tree

    - by pazabo
    I have applied CSS style to JavaFX components and it looks like everything is working fine except one situation: when I add JavaFX components to component tree on-the-fly their CSS styles are not applied. For example following code: package test; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.util.Math; import javafx.scene.paint.Color; function getRect(): Rectangle { return Rectangle { x: 230 * Math.random() y: 60 * Math.random() width: 20, height: 20 styleClass: "abc" } } def stage: Stage = Stage { scene: Scene { width: 250, height: 80 stylesheets: "{__DIR__}main.css" content: [ Rectangle { x: 0, y: 0, width: 250, height: 80 fill: Color.WHITE onMouseClicked: function (evt: MouseEvent): Void { insert getRect() into stage.scene.content; } } getRect() ] } } with following stylesheet: .abc { fill: red; } in main.css file (both in test package) display red square on white background, but after clicking the main rectangle black (not red) squares are added to scene. I noticed that: Components added dynamically look just like style information was not applied. If you set their style in JavaFX code then everything works fine. After changing stylesheets property (so that it points to another valid stylesheet) the objects already added render properly. Does anyone know the solution to this problem? I could of course put all the properties into JavaFX code or provide another stylesheet (for every existing stylesheed) that would contain the same data and change stylesheet right after adding any component, but I would like to find some elegant solution. Thanks in advance.

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  • Will you choose JavaFX for Development?

    - by javafx4you
    A few weeks ago, a poll on the home page of java.net caught my eyes, because it was related to JavaFX. Its title: Will you use JavaFX for development once it's fully ported to Mac and Linux platforms? Usually, the results for this type of polls are published on the editor's Daily Blog soon after the poll closes. For some reason, this didn't happen for the JavaFX poll, so I'll take a shot at interpreting the results.  The results found on java.net look pretty close to the following: Although this way to look at the results already gives us an idea of how much traction JavaFX is getting, there are just too many type of answers that make it hard to read. The answers "maybe" and "I don't know" are awfully similar, so I'm tempted to collapse these together. Then there is "No, I don't do that type of development" that just doesn't belong here, as obviously developers who ave chosen this answer don't develop Rich Internet Apps, and therefore I will adapt the % results accordingly. Finally, I've been tempted to combine the top three categories just t simplify the results. This gives me the following chart:  Whether you prefer the original graph, or my simplified take on it, one thing is sure:  less than 10% of developers who have taken this poll plan to stick to another toolkit (presumably Swing or SWT), while the vast majority is inclined to use JavaFX. When you take into account that JavaFX 2.0 is pretty much a "new" API (no more JavaFX Script), I think these are some pretty good results, 6 months after the official release of JavaFX 2.0.

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  • Installing JavaFX 2.0 in Eclipse Juno for Mac

    - by Josh
    I'm running Mac OS X 10.6.x (Snow Leopard) right now, so I'm pretty sure that there could be some issues with supported systems, but I'm trying to install JavaFX 2.0 (or 2.1.x) in Eclipse Juno for Java EE (version 3.8). I have already installed the e(fx)clipse plugin, but I'm not sure if I'm downloading the right JavaFX .zip file from the Oracle website. I downloaded the JavaFX 2.2 beta release because it seemed to be the only release available for OS X, but I could be wrong. Once I download this archive, I'm not exactly what to do with it/where to place it so that Eclipse recognizes it as the JavaFX 2.2 SDK. I know that I have to go into preferences and set the location of the SDK file, but there doesn't seem to be any selectable .jar file or folder to set it to. Am I doing something wrong here? Any help is appreciated. Edit: I worked around the issue by setting the SDK location to the location of the downloaded JavaFX 2.2 SDK in the JavaFX section in the preferences tree.

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