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  • Recommended main loop style

    - by Frootmig-H
    I've just begun attempting an FPS with JMonkeyEngine, but I'm currently stuck as to the best way to implement the main loop - especially with regards to non-instantaneous user actions. By that, I mean things like reloading a weapon. The user starts the action, and it continues for a while with an animation and some sound, and when it completes, game state updates. (I should mention that it's not technically a loop, it's an update method, called as often as possible. Is that different? Me no understand terminology). So, far I've considered : Animation driven Player presses reload Start reload animation If user stars another action, abort animation, start new action. When the animation_complete event is received (JMonkeyEngine provides this), update ammo counters. Event driven Player presses reload Start reload animation Queue up a out-of-thread method to be called at time t + (duration of reload animation) If user starts another action, cancel both animation and queued method. When queued method executes, update ammo. This avoids relying on the animation event (JMonkeyEngine has a particular quirk), but brings in the possibility of thread problems. 'Blocking' (not sure of the correct term) Player presses reload Start reloading animation reloading = true reloadedStartTime = now while (reloading && ((now - reloadingStartTime) < reloadingDuration)) { If user starts another action, break and cancel reloading. } Update ammo counters reloading = false My main concern is that actions can interrupt each other. Reloading can be interrupted by firing, or by dropping or changing weapon, crouching can be interrupted by running, etc. What's the recommended way to handle this? What are the advantages and disadvantages of each method? I'm leaning towards event-driven, even though it requires more care; failing that, blocking.

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  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

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  • Daily, Weekly and Monthly Page View Counter

    - by Jens Fahnenbruck
    I'm building a website with user generated content. On the home page I want to show a list of all created items, and I want to be able to sort them by a view counter. That's sound easy, but I want multiple counters. I want to know which was the most visited item in the last day, last week or last months or overall. My first Idea was to create 4 counter columns in the item's DB-Table. One for each of daily, weekly, monthly and overall, and the create a cron job, that clears the daily counter every 24 hours, the weekly counter every 7 days and so on. But my problem with this is, what happens if I want to know which was the most viewed item of the week, just after the weekly counter got cleared? What I need is an efficient way to create a continous counter, which got reduced for every page view that is too old, and increased for every new page view. Right now I'm thinking of a solution with the redis server, but I have no solution yet. I'm just looking for a general idea here, but FYI I'm developing this application in Ruby on Rails.

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  • Mixing Objective-C and C++: Game Loop Parts

    - by Peteyslatts
    I'm trying to write all of my game in C++ except for drawing and game loop timing. Those parts are going to be in Objective-C for iOS. Right now, I have ViewController handling the update cycle, but I want to create a GameModel class that ViewController could update. I want GameModel to be in C++. I know how to integrate these two classes. My problem is how to have these two parts interact with the drawing and image loading. GameModel will keep track of a list of children of type GameObject. These GameObjects update every frame, and then need to pass position and visibility data to whatever class or method will handle drawing. I feel like I'm answering my own question now (talking it out helps) but would it be a good idea to put all of the visible game objects into an array at the end of the update method, return it, and use that to update graphics inside ViewController?

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  • Why is this PHP loop rendering every row twice?

    - by Christopher
    I'm working on a real frankensite here not of my own design. There's a rudimentary CMS and one of the pages shows customer records from a MySQL DB. For some reason, it has no probs picking up the data from the DB - there's no duplicate records - but it renders each row twice. The page PHP is viewable at http://christopher.pastebin.com/DQkjjG3s (attempted to include in this post but it was horribly mangled, think it's important to have it all in context). I'm not the world's best PHP expert but I think I can see an error in a for loop when there is one... But everything looks ok to me. You'll notice that the customer name is clickable; clicking takes you to another page where you can view their full info as held in the DB - and for both rows, the customer ID is identical, and manually checking the DB shows there's no duplicate entries. The code is definitely rendering each row twice, but for what reason I have no idea. All pointers / advice appreciated.

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  • Passing elapsed time to the update function from the game loop

    - by Sri Harsha Chilakapati
    I want to pass the time elapsed to the update() method as this would make easy to implement the animations and time related concepts. Here's my game-loop. public void gameLoop(){ boolean running = true; long gameTime = getCurrentTime(); long elapsedTime = 0; long lastUpdateTime = 0; int loops; while (running){ loops = 0; while(getCurrentTime()>gameTime && loops<Global.MAX_FRAMESKIP){ elapsedTime = getCurrentTime() - lastUpdateTime; lastUpdateTime = getCurrentTime(); update(elapsedTime); gameTime += SKIP_STEPS; loops++; } displayGame(); } } getCurrentTime() method public long getCurrentTime(){ return (System.nanoTime()/1000000); } update() method long time = 0; public void update(long elapsedTime){ time += elapsedTime; if (time>=1000){ System.out.println("A second elapsed"); time -= 1000; } } But this is printing the message for 3 seconds. Thanks.

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  • jQuery Character Counter Inside Newly Created Tooltip

    - by Dodinas
    Hello all, I'm having a difficult time figuring this one out. I'm attempting to have a user open a tooltip (using jQuery qTip). What this does is create a "new" tooltip element on the page; it takes it from an existing hidden HTML div on the webpage. Once this new tooltip is created, it has a character counter that is supposed to dynamically update as the user types in the textbox (which is inside the tooltip). The "Max Length Character Counter" script can be found here. However, the "counter" portion is not working inside the newly created tooltip. Any ideas how I can bind this max length character counter to the tooltip? Here's what I'm working with so far: function load_qtip(apply_qtip_to) { $(apply_qtip_to).each(function(){ $(this).qtip({ content: $(".tooltip-contents"), //this is a DIV in the HTML show: 'click', hide: 'unfocus' }); }); } $(document).ready(function() { load_qtip(".tooltip"); $('.my_textbox').maxlength({ 'feedback' : '.my_counter' }); }); And here's what the HTML basically looks like (remember, though, this entire div is "replicated" into a new tooltip): <div class="tooltip_contents"> <form> <div class="my_counter" id="counter">55</div> <textarea class="my_textbox" maxlength="55" id="textbox"></textarea> <input type="button" value="Submit"> </form> </div> Any direction/suggestions on this would be great, as I am completely lost. Thanks very much!

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  • Which is better Java programming practice for looping up to an int value: a converted for-each loop

    - by Arvanem
    Hi folks, Given the need to loop up to an arbitrary int value, is it better programming practice to convert the value into an array and for-each the array, or just use a traditional for loop? FYI, I am calculating the number of 5 and 6 results ("hits") in multiple throws of 6-sided dice. My arbitrary int value is the dicePool which represents the number of multiple throws. As I understand it, there are two options: Convert the dicePool into an array and for-each the array: public int calcHits(int dicePool) { int[] dp = new int[dicePool]; for (Integer a : dp) { // call throwDice method } } Use a traditional for loop. public int calcHits(int dicePool) { for (int i = 0; i < dicePool; i++) { // call throwDice method } } I apologise for the poor presentation of the code above (for some reason the code button on the Ask Question page is not doing what it should). My view is that option 1 is clumsy code and involves unnecessary creation of an array, even though the for-each loop is more efficient than the traditional for loop in Option 2. Thanks in advance for any suggestions you might have.

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  • IE error with jquery counter plugin

    - by Mankey
    I've implemented a jquery counter script (count up from say 50 to 100 with different increments) that I found from this question: jQuery counter to count up to a target number The scripts works great except for in Internet Explorer 8 (and possibly other IE versions?). Here's an error message from IE with the URL to the creator of the script's demo. Message: 'undefined' is null or not an object Line: 32 Char: 17 Code: 0 URI: http://www.ulmanen.fi/stuff/counter.php I'm just wondering if anyone know how this can be fixed. I'm guessing it has to do with el.html() not finding any data but I can't really figure this out. Thanks for any help ^^ I would reply to that post if I could but I can't seem to find any way of doing so (I'm new to stackoverflow, I think I lack privileges).

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  • Mouse button and keypress counter for Windows XP

    - by Yuval F
    I am trying to kick the habit of using a mouse where I could use keyboard shortcuts, for ergonomic reasons. I believe that if I see some statistics of my use of both input devices, I could reduce my use of mouse clicks. Do you know of any free software I can install on my Windows XP machine that counts keypresses and mouse button presses and displays an hourly/daily report? No fancy GUI is needed - just two summary lines.

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  • Kinect Click counter function

    - by Sweta Dwivedi
    So i have the following kinect click function which will check if the hand is within the bounds then it will click with a counter . . however there is a slight problem . .the first few button clicks work fine.. but after it clicks one of the buttons it changes the game state and immediately clicks the other button without the counter reaching 200. . . Kinect click is a method in the button class. . .and each button inside a list can access the Kinect click method. . . public bool KinectClick(int x,int y) { if ((x >= position.X && x <= position.X + position.Width) && (y >= position.Y && y <= position.Y + position.Height)) { counter++; if (counter > 200) { counter = 0; return true; } } else { counter = 0; } return false; } I call to check if this property is true in the Game update method to act as a button click. . foreach(Button g_t in Game_theme) { if ((g_t.KinectClick(x_c, y_c) == true || g_t.ButtonClicked() == true) && g_t.name == "animoe") { Selected_anim = true; currentGameState = GameState.InGame; } if ((g_t.KinectClick(x_c, y_c) == true || g_t.ButtonClicked() == true) && g_t.name == "planet") { Selected_planet = true; currentGameState = GameState.InGame; }

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  • Using foreach loop.

    - by Harikrishna
    I break the code of the for loop without using break like I have for loop given below.And when i is 1 or 2 or 3 or any else but if condition is true then loop will be terminated because i will be 5 if the condition is true.And so NO need of break is needed there.Beacause I do not want to use break.I have done like this here.It works. bool myCondition=false; for(int i=0;i<5;i++) { if(myCondition) { i=5; } } But now I want to use foreach loop and in this loop when some condition is true then I want to break the foreach loop code.So what should I do here for breaking the foreach loop code without using break ? Like in the above for loop I have initialize i to 5 when condition is true.In the foreach loop anything like that to do to avoid break.

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  • creating arrays in for loops.... without creating an endless loop that ruins my day!

    - by Peter
    Hey Guys, Im starting with a csv varible of column names. This is then exploded into an array, then counted and tossed into a for loop that is supposed to create another array. Every time I run it, it goes into this endless loop that just hammers away at my browser...until it dies. :( Here is the code.. $columns = 'id, name, phone, blood_type'; <code> $column_array = explode(',',$columns); $column_length = count($column_array); //loop through the column length, create post vars and set default for($i = 0; $i <= $column_length; $i++) { //create the array iSortCol_1 => $column_array[1]... $array[] = 'iSortCol_'.$i = $column_array[0]; } </code> What I would like to get out of all this is a new array that looks like so.. <code> $goal = array( "iSortCol_1" => "id", "iSortCol_2" => "name", "iSortCol_3" => "phone", "iSortCol_4" => "blood_type" ); </code>

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  • [Android] For-Loop Performance Oddity

    - by Jack Holt
    I just noticed something concerning for-loop performance that seems to fly in the face of the recommendations given by the Google Android team. Look at the following code: package com.jackcholt; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); loopTest(); finish(); } private void loopTest() { final long loopCount = 1228800; final int[] image = new int[8 * 320 * 480]; long start = System.currentTimeMillis(); for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (recompute loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < 1228800; i++) { image[i] = i; } for (int i = 0; i < 1228800; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (literal loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < loopCount; i++) { image[i] = i; } for (int i = 0; i < loopCount; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (precompute loop limit): " + (System.currentTimeMillis() - start)); } } When I run this code I get the following output in logcat: I/loopTest( 726): Elapsed time (recompute loop limit): 759 I/loopTest( 726): Elapsed time (literal loop limit): 755 I/loopTest( 726): Elapsed time (precompute loop limit): 1317 As you can see the code that seems to recompute the loop limit value on every iteration of the loop compares very well to the code that uses a literal value for the loop limit. However, the code that uses a variable which contains the precomputed value for the loop limit is significantly slower than either of the others. I'm not surprised that accessing a variable should be slower that using a literal but why does code that looks like it should be using two multiply instructions on every iteration of the loop so comparable in performance to a literal? Could it be that because literals are the only thing being multiplied, the Java compiler is optimizing out the multiplication and using a precomputed literal?

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  • Understanding packet flows over RVI

    - by choco-loo
    I'm trying to get a full grasp of firewall filters and how to apply them on a Juniper EX4200 switch - to be able to block ports, police traffic and shape traffic. The network architecture is as follows internet >-< vlan4000 >-< vlan43 vlan4000 is a public "routed" block (where all the IPs are routed to and the internet gw is) vlan43 is a vlan with public IPs with devices (servers) attached There are static routes and RVI's on the EX4200 to send all traffic via vlan4000's gateway to reach the internet. I've set up filters on both input and output of the respective RVI's and VLAN's - with simple counters, to measure traffic flow from a server inside of vlan43 and a server on the internet. Using a combination of iperf for UDP and TCP tests and fping for ICMP tests - I observed the following, icmp vlan43>internet internet>vlan43 unit4000-counter-in 0 0 unit4000-counter-out 0 0 unit43-counter-in 100 100 unit43-counter-out 0 0 vlan4000-counter-in 6 4 vlan4000-counter-out 107 104 vlan43-counter-in 101 100 vlan43-counter-out 100 100 tcp vlan43>internet internet>vlan43 unit4000-counter-in 0 0 unit4000-counter-out 0 0 unit43-counter-in 73535 38480 unit43-counter-out 0 0 vlan4000-counter-in 7 8 vlan4000-counter-out 73543 38489 vlan43-counter-in 73535 38481 vlan43-counter-out 38938 75880 udp vlan43>internet internet>vlan43 unit4000-counter-in 0 0 unit4000-counter-out 0 0 unit43-counter-in 81410 1 unit43-counter-out 0 0 vlan4000-counter-in 18 7 vlan4000-counter-out 81429 8 vlan43-counter-in 81411 1 vlan43-counter-out 1 85472 My key goals are to set up a few filters and policers, as there will be many more VLANs - that all need protecting from each other and the internet. Then globally limit/police all outbound traffic to the internet Block inbound ports to vlan43 (eg. 22) Limit outbound traffic from vlan43 (to the internet) Limit outbound traffic from vlan43 (to other vlans) Limit outbound traffic from vlan4000 (to the internet from all vlans) Route traffic from vlans via specific routing instances (FBF) The question What I want to understand is why there isn't ever any activity on unit4000 or vlan4000 inbound or outbound counter - is this because there isn't a device on this VLAN - and that the traffic is only traversing it? And with regards to the TCP test - why is there twice as many packets on unit43-counter-in, vlan4000-counter-out and vlan43-counter-in - is this counting both the inbound and outbound traffic?

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  • advance click counter mysql or flat file

    - by jay
    Hi, First of all Thank You for looking. whats the best method for make an advance click counter (eg. order by views [today] | [yesterday] [this week] [last week] [this month] [last month] [all time] ). Is it better to use a flat file or mysql?. This is the MYSQL Structure i came up with. id (type: int(11)) link_id (type: int(11)) date (type: date) counter (type: int(11)) please can you advice me on whats the most effective way of doing this.

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  • Loop background images using jQuery

    - by da5id
    I'm trying to get the back-ground image of a legacy div (by which I mean it already has a background image, which I cannot control & thus have to initially over-write) to smoothly rotate indefinitely. Here's what I have so far: var images = [ "/images/home/19041085158.jpg", "/images/home/19041085513.jpg", "/images/home/19041085612.jpg" ]; var counter = 0; setInterval(function() { $(".home_banner").css('backgroundImage', 'url("'+images[counter]+'")'); counter ++; if (counter == colours.length) { counter = 0; } }, 2000); Trouble is, it's not smooth (I'm aiming for something like the innerfade plugin), and it's not indefinite (it only runs once through the array). All help greatfully appreciated :)

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  • SQL SERVER – What is Page Life Expectancy (PLE) Counter

    - by pinaldave
    During performance tuning consultation there are plenty of counters and values, I often come across. Today we will quickly talk about Page Life Expectancy counter, which is commonly known as PLE as well. You can find the value of the PLE by running following query. SELECT [object_name], [counter_name], [cntr_value] FROM sys.dm_os_performance_counters WHERE [object_name] LIKE '%Manager%' AND [counter_name] = 'Page life expectancy' The recommended value of the PLE counter is 300 seconds. I have seen on busy system this value to be as low as even 45 seconds and on unused system as high as 1250 seconds. Page Life Expectancy is number of seconds a page will stay in the buffer pool without references. In simple words, if your page stays longer in the buffer pool (area of the memory cache) your PLE is higher, leading to higher performance as every time request comes there are chances it may find its data in the cache itself instead of going to hard drive to read the data. Now check your system and post back what is this counter value for you during various time of the day. Is this counter any way relates to performance issues for your system? Note: There are various other counters which are important to discuss during the performance tuning and this counter is not everything. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Inaccurate performance counter timer values in Windows Performance Monitor

    - by krisg
    I am implementing instrumentation within an application and have encountered an issue where the value that is displayed in Windows Performance Monitor from a PerformanceCounter is incongruent with the value that is recorded. I am using a Stopwatch to record the duration of a method execution, then first i record the total milliseconds as a double, and secondly i pass the Stopwatch's TimeSpan.Ticks to the PerformanceCounter to be recorded in the Performance Monitor. Creating the Performance Counters in perfmon: var datas = new CounterCreationDataCollection(); datas.Add(new CounterCreationData { CounterName = name, CounterType = PerformanceCounterType.AverageTimer32 }); datas.Add(new CounterCreationData { CounterName = namebase, CounterType = PerformanceCounterType.AverageBase }); PerformanceCounterCategory.Create("Category", "performance data", PerformanceCounterCategoryType.SingleInstance, datas); Then to record i retrieve a pre-initialized counter from a collection and increment: _counters[counter].IncrementBy(timing); _counters[counterbase].Increment(); ...where "timing" is the Stopwatch's TimeSpan.Ticks value. When this runs, the collection of double's, which are the milliseconds values for the Stopwatch's TimeSpan show one set of values, but what appears in PerfMon are a different set of values. For example... two values recorded in the List of milliseconds are: 23322.675, 14230.614 And what appears in PerfMon graph are: 15.546, 9.930 Can someone explain this please?

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  • Can I pull the next element from within a Perl foreach loop?

    - by Thilo
    Can I do something like the following in Perl? foreach (@tokens) { if (/foo/){ # simple case, I can act on the current token alone # do something next; } if (/bar/) { # now I need the next token, too # I want to read/consume it, advancing the iterator, so that # the next loop iteration will not also see it my $nextToken = ..... # do something next; } }

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  • How do I code a loop for my echo statements?

    - by ggg
    <?php defined('_JEXEC') or die('Restricted access'); $db =& JFactory::getDBO(); $query0 = "SELECT * FROM `#__chesspositions` WHERE . . . . ."; //echo $query0; $db->setQuery($query0); $ginfo = $db->loadObjectList(); //echo $ginfo[0]; echo $db->getErrorMsg(); if(empty($ginfo)){ echo "<center><h2 style='color:navy'>No game found, we apologize</h2></center>"; }else{ $query1= "SELECT * FROM `#__chessmoves` WHERE Id='".$ginfo[0]->MoveDataId."'"; $db->setQuery($query1); echo $db->getErrorMsg(); $gmove = $db->loadObjectList(); } //define array; //how do I code a foreach loop (or any other type of loop) here? //I'm having trouble properly defining the array and structuring the syntax. echo "[Event \"".$ginfo[0]->Event."\"]\n"; echo "[Site \"".$ginfo[0]->Site."\"]\n"; echo "[Date \"".$ginfo[0]->Date."\"]\n"; echo "[Round \"".$ginfo[0]->Round."\"]\n"; echo "[White \"".$ginfo[0]->White."\"]\n"; echo "[Black \"".$ginfo[0]->Black."\"]\n"; echo "[Result \"".$ginfo[0]->Result."\"]\n"; echo "[ECO \"".$ginfo[0]->ECO."\"]\n"; echo "[WhiteElo \"".$ginfo[0]->WhiteElo."\"]\n"; echo "[BlackElo \"".$ginfo[0]->BlackElo."\"]\n"; echo "[Annotator \"".$ginfo[0]->Annotator."\"]\n"; echo "[SetUp \"".$ginfo[0]->SetUp."\"]\n"; echo $gmove[0]->MoveData; ?>

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  • HIt counter in JSF

    - by Hari kanna
    hi expertise... i want 2 add small module hit counter in my web app like in PHP we can use external text file to store number which icrement and write it on webpage but how to use in JSF my app is full of developing JSF...

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  • Searching for a good PHP based Web Counter

    - by hkda150
    hi, I am running a php based web application and within that application I am using bbclone to count visitors and site activity. Unfortunately it doesn't work that nice as expected because bbclone counts a lot of robots and therefor my statistic is not that accurate as it should be. So do you know any good php based web application counter? It would be nice to have the following overviews in it: - user agents - timeline Thanks a lot.

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