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  • Why Does .Hide()ing and .Show()ing Panels in wxPython Result in the Sizer Changing the Layout?

    - by MetaHyperBolic
    As referenced in my previous question, I am trying to make something slightly wizard-like in function. I have settled on a single frame with a sizer added to it. I build panels for each of the screens I would like users to see, add them to the frame's sizer, then switch between panels by .Hide()ing one panel, then calling a custom .ShowYourself() on the next panel. Obviously, I would like the buttons to remain in the same place as the user progresses through the process. I have linked together two panels in an infinite loop by their "Back" and "Next" buttons so you can see what is going on. The first panel looks great; tom10's code worked on that level, as it eschewed my initial, over-fancy attempt with borders flying every which way. And then the second panel seems to have shrunk down to the bare minimum. As we return to the first panel, the shrinkage has occurred here as well. Why does it look fine on the first panel, but not after I return there? Why is calling .Fit() necessary if I do not want a 10 pixel by 10 pixel wad of grey? And if it is necessary, why does .Fit() give inconsistent results? This infinite loop seems to characterize my experience with this: I fix the layout on a panel, only to find that switching ruins the layout for other panels. I fix that problem, by using sizer_h.Add(self.panel1, 0) instead of sizer_h.Add(self.panel1, 1, wx.EXPAND), and now my layouts are off again. So far, my "solution" is to add a mastersizer.SetMinSize((475, 592)) to each panel's master sizer (commented out in the code below). This is a cruddy solution because 1) I have had to find the numbers that work by trial and error (-5 pixels for the width, -28 pixels for the height). 2) I don't understand why the underlying issue still happens. What's the correct, non-ugly solution? Instead of adding all of the panels to the frame's sizer at once, should switching panels involve .Detach()ing that panel from the frame's sizer and then .Add()ing the next panel to the frame's sizer? Is there a .JustMakeThisFillThePanel() method hiding somewhere I have missed in both the wxWidgets and the wxPython documents online? I'm obviously missing something in my mental model of layout. Here's a TinyURL link, if I can't manage to embed the . Minimalist code pasted below. import wx import sys class My_App(wx.App): def OnInit(self): self.frame = My_Frame(None) self.frame.Show() self.SetTopWindow(self.frame) return True def OnExit(self): print 'Dying ...' class My_Frame(wx.Frame): def __init__(self, image, parent=None,id=-1, title='Generic Title', pos=wx.DefaultPosition, style=wx.CAPTION | wx.STAY_ON_TOP): size = (480, 620) wx.Frame.__init__(self, parent, id, 'Program Title', pos, size, style) sizer_h = wx.BoxSizer(wx.HORIZONTAL) self.panel0 = User_Interaction0(self) sizer_h.Add(self.panel0, 1, wx.EXPAND) self.panel1 = User_Interaction1(self) sizer_h.Add(self.panel1, 1, wx.EXPAND) self.SetSizer(sizer_h) self.panel0.ShowYourself() def ShutDown(self): self.Destroy() class User_Interaction0(wx.Panel): def __init__(self, parent, id=-1): wx.Panel.__init__(self, parent, id) # master sizer for the whole panel mastersizer = wx.BoxSizer(wx.VERTICAL) #mastersizer.SetMinSize((475, 592)) mastersizer.AddSpacer(15) # build the top row txtHeader = wx.StaticText(self, -1, 'Welcome to This Boring\nProgram', (0, 0)) font = wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.BOLD) txtHeader.SetFont(font) txtOutOf = wx.StaticText(self, -1, '1 out of 7', (0, 0)) rowtopsizer = wx.BoxSizer(wx.HORIZONTAL) rowtopsizer.Add(txtHeader, 3, wx.ALIGN_LEFT) rowtopsizer.Add((0,0), 1) rowtopsizer.Add(txtOutOf, 0, wx.ALIGN_RIGHT) mastersizer.Add(rowtopsizer, 0, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # build the middle row text = 'PANEL 0\n\n' text = text + 'This could be a giant blob of explanatory text.\n' txtBasic = wx.StaticText(self, -1, text) font = wx.Font(11, wx.DEFAULT, wx.NORMAL, wx.NORMAL) txtBasic.SetFont(font) mastersizer.Add(txtBasic, 1, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # build the bottom row btnBack = wx.Button(self, -1, 'Back') self.Bind(wx.EVT_BUTTON, self.OnBack, id=btnBack.GetId()) btnNext = wx.Button(self, -1, 'Next') self.Bind(wx.EVT_BUTTON, self.OnNext, id=btnNext.GetId()) btnCancelExit = wx.Button(self, -1, 'Cancel and Exit') self.Bind(wx.EVT_BUTTON, self.OnCancelAndExit, id=btnCancelExit.GetId()) rowbottomsizer = wx.BoxSizer(wx.HORIZONTAL) rowbottomsizer.Add(btnBack, 0, wx.ALIGN_LEFT) rowbottomsizer.AddSpacer(5) rowbottomsizer.Add(btnNext, 0) rowbottomsizer.AddSpacer(5) rowbottomsizer.AddStretchSpacer(1) rowbottomsizer.Add(btnCancelExit, 0, wx.ALIGN_RIGHT) mastersizer.Add(rowbottomsizer, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # finish master sizer mastersizer.AddSpacer(15) self.SetSizer(mastersizer) self.Raise() self.SetPosition((0,0)) self.Fit() self.Hide() def ShowYourself(self): self.Raise() self.SetPosition((0,0)) self.Fit() self.Show() def OnBack(self, event): self.Hide() self.GetParent().panel1.ShowYourself() def OnNext(self, event): self.Hide() self.GetParent().panel1.ShowYourself() def OnCancelAndExit(self, event): self.GetParent().ShutDown() class User_Interaction1(wx.Panel): def __init__(self, parent, id=-1): wx.Panel.__init__(self, parent, id) # master sizer for the whole panel mastersizer = wx.BoxSizer(wx.VERTICAL) #mastersizer.SetMinSize((475, 592)) mastersizer.AddSpacer(15) # build the top row txtHeader = wx.StaticText(self, -1, 'Read about This Boring\nProgram', (0, 0)) font = wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.BOLD) txtHeader.SetFont(font) txtOutOf = wx.StaticText(self, -1, '2 out of 7', (0, 0)) rowtopsizer = wx.BoxSizer(wx.HORIZONTAL) rowtopsizer.Add(txtHeader, 3, wx.ALIGN_LEFT) rowtopsizer.Add((0,0), 1) rowtopsizer.Add(txtOutOf, 0, wx.ALIGN_RIGHT) mastersizer.Add(rowtopsizer, 0, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # build the middle row text = 'PANEL 1\n\n' text = text + 'This could be a giant blob of boring text.\n' txtBasic = wx.StaticText(self, -1, text) font = wx.Font(11, wx.DEFAULT, wx.NORMAL, wx.NORMAL) txtBasic.SetFont(font) mastersizer.Add(txtBasic, 1, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # build the bottom row btnBack = wx.Button(self, -1, 'Back') self.Bind(wx.EVT_BUTTON, self.OnBack, id=btnBack.GetId()) btnNext = wx.Button(self, -1, 'Next') self.Bind(wx.EVT_BUTTON, self.OnNext, id=btnNext.GetId()) btnCancelExit = wx.Button(self, -1, 'Cancel and Exit') self.Bind(wx.EVT_BUTTON, self.OnCancelAndExit, id=btnCancelExit.GetId()) rowbottomsizer = wx.BoxSizer(wx.HORIZONTAL) rowbottomsizer.Add(btnBack, 0, wx.ALIGN_LEFT) rowbottomsizer.AddSpacer(5) rowbottomsizer.Add(btnNext, 0) rowbottomsizer.AddSpacer(5) rowbottomsizer.AddStretchSpacer(1) rowbottomsizer.Add(btnCancelExit, 0, wx.ALIGN_RIGHT) mastersizer.Add(rowbottomsizer, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=15) # finish master sizer mastersizer.AddSpacer(15) self.SetSizer(mastersizer) self.Raise() self.SetPosition((0,0)) self.Fit() self.Hide() def ShowYourself(self): self.Raise() self.SetPosition((0,0)) self.Fit() self.Show() def OnBack(self, event): self.Hide() self.GetParent().panel0.ShowYourself() def OnNext(self, event): self.Hide() self.GetParent().panel0.ShowYourself() def OnCancelAndExit(self, event): self.GetParent().ShutDown() def main(): app = My_App(redirect = False) app.MainLoop() if __name__ == '__main__': main()

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  • Make Python Socket Server More Efficient

    - by BenMills
    I have very little experience working with sockets and multithreaded programming so to learn more I decided to see if I could hack together a little python socket server to power a chat room. I ended up getting it working pretty well but then I noticed my server's CPU usage spiked up over 100% when I had it running in the background. Here is my code in full: http://gist.github.com/332132 I know this is a pretty open ended question so besides just helping with my code are there any good articles I could read that could help me learn more about this? My full code: import select import socket import sys import threading from daemon import Daemon class Server: def __init__(self): self.host = '' self.port = 9998 self.backlog = 5 self.size = 1024 self.server = None self.threads = [] self.send_count = 0 def open_socket(self): try: self.server = socket.socket(socket.AF_INET6, socket.SOCK_STREAM) self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.server.bind((self.host,self.port)) self.server.listen(5) print "Server Started..." except socket.error, (value,message): if self.server: self.server.close() print "Could not open socket: " + message sys.exit(1) def remove_thread(self, t): t.join() def send_to_children(self, msg): self.send_count = 0 for t in self.threads: t.send_msg(msg) print 'Sent to '+str(self.send_count)+" of "+str(len(self.threads)) def run(self): self.open_socket() input = [self.server,sys.stdin] running = 1 while running: inputready,outputready,exceptready = select.select(input,[],[]) for s in inputready: if s == self.server: # handle the server socket c = Client(self.server.accept(), self) c.start() self.threads.append(c) print "Num of clients: "+str(len(self.threads)) self.server.close() for c in self.threads: c.join() class Client(threading.Thread): def __init__(self,(client,address), server): threading.Thread.__init__(self) self.client = client self.address = address self.size = 1024 self.server = server self.running = True def send_msg(self, msg): if self.running: self.client.send(msg) self.server.send_count += 1 def run(self): while self.running: data = self.client.recv(self.size) if data: print data self.server.send_to_children(data) else: self.running = False self.server.threads.remove(self) self.client.close() """ Run Server """ class DaemonServer(Daemon): def run(self): s = Server() s.run() if __name__ == "__main__": d = DaemonServer('/var/servers/fserver.pid') if len(sys.argv) == 2: if 'start' == sys.argv[1]: d.start() elif 'stop' == sys.argv[1]: d.stop() elif 'restart' == sys.argv[1]: d.restart() else: print "Unknown command" sys.exit(2) sys.exit(0) else: print "usage: %s start|stop|restart" % sys.argv[0] sys.exit(2)

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  • pyqt QObject: Cannot create children for a parent that is in a different thread

    - by memomk
    QObject: Cannot create children for a parent that is in a different thread. (Parent is QTextDocument(0x9919018), parent's thread is QThread(0x97331e0), current thread is flooderthread(0x97b4c10) error means ? am sorry because am new to pyqt here is the code : i know the code is finished yet but it should work i guess the problem is with myfun.log function... #! /usr/bin/python # -*- coding: utf-8 -*- import urllib, urllib2, itertools, threading, cookielib, Cookie, sys, time, hashlib, os from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s gui=QtGui.QApplication.processEvents texttoset="" class fun(): global texttoset def checkpassword(self): if ui.passwordcheck.isChecked()==True: return 1 else : return 0 def log(self, text): if text != False: firsttext=str(ui.console.toPlainText()) secondtext=firsttext+text+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(text+"\n") log.close() else : firsttext=str(ui.console.toPlainText()) secondtext=firsttext+texttoset+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(texttoset+"\n") log.close() def disable(self): MainWindow.setEnabled(False) pass def enable(self): MainWindow.setEnabled(True) pass def checkmethod(self): if ui.get.isChecked()==True: return 1 elif ui.post.isChecked()==True: return 2 else : return 0 def main(self): connecter() gui() f1.start() gui() time.sleep(3) gui() f2.start() gui() time.sleep(3) gui() f3.start() gui() time.sleep(3) gui() f4.start() gui() time.sleep(3) gui() f5.start() gui() self.sleep(3) gui() f6.start() gui() def killer(self): f1.terminate() f2.terminate() f3.terminate() f4.terminate() f5.terminate() f6.terminate() def close(self): self.killer() os.abort() sys.exit() myfun=fun() def connecter(): QtCore.QObject.connect(f1, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f1, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f1, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f2, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f2, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f2, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f3, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f3, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f3, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f4, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f4, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f4, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f5, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f5, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f5, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f6, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f6, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f6, QtCore.SIGNAL("disable()"), myfun.disable) x=0 num=0 class flooderthread(QtCore.QThread): global texttoset def __init__(self, x, num): QtCore.QThread.__init__(self) self.x=x self.num=num def log(self, text): texttolog=str(text) time.sleep(1) self.emit(QtCore.SIGNAL("log(bool)"), False) time.sleep(2) def enable(self): time.sleep(1) self.emit(QtCore.SIGNAL("enable()")) def disable(self): time.sleep(1) self.emit(QtCore.SIGNAL("disable()")) def run(self): connecter() self.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") itered=False gui() self.disable() gui() self.log("setting params...") param={ui.dataname1.text():ui.datavalue1.text(),ui.dataname3.text():ui.datavalue3.text(),ui.dataname3.text():ui.datavalue3.text(), } self.log("checking password...") if myfun.checkpassword()==1: itered=True self.log("password is true") else : self.log("password is null ") self.log("itered operation") self.log("setting url") url=str(ui.url.text()) if url[:4]!="http" and url[:3]!="ftp": self.log("url error exiting the whole function") self.log("please set a valide protocole!!") gui() self.enable() gui() return 1 pass else : self.log("valid url") gui() self.log("url is "+url) self.log("setting proxy") proxy="http://"+ui.proxyuser.text()+":"+ui.proxypass.text()+"@"+ui.proxyhost.text()+":"+ui.proxyport.text() self.log("proxy is "+proxy) gui() self.log("preparing params...") urlparam=urllib.urlencode(param) gui() self.log("params are "+urlparam) self.log("setting up headers...") header={'User-Agent':str(ui.useragent.toPlainText())} self.log("headers are "+ str(header)) self.log("setting up proxy handler..") proxyhandler=urllib2.ProxyHandler({"http":str(proxy)}) self.log("checking method") if myfun.checkmethod()==1: self.log("method is get..") self.log("setting request..") finalurl=url+urlparam gui() self.log("final url is"+finalurl) req=urllib2.Request(finalurl, None, headers) elif myfun.checkmethod()==2: self.log("method is post...") self.log("setting request..") finalurl=url gui() self.log("final url is "+finalurl) req=urllib2.Request(finalurl, urlparam, header) else : self.log("error has been accourded") self.log("please select a method!!") gui() self.log("exiting the whole functions") gui() self.enable() return 1 pass self.log("intilizing cookies..") c1=Cookie.SimpleCookie() c1[str(ui.cookiename1.text())]=str(ui.cookievalue1.text()) c1[str(ui.cookiename1.text())]['path']='/' c1[str(ui.cookiename2.text())]=str(ui.cookievalue2.text()) c1[str(ui.cookiename2.text())]['path']='/' c1[str(ui.cookiename3.text())]=str(ui.cookievalue3.text()) c1[str(ui.cookiename3.text())]['domain']=url c1[str(ui.cookiename3.text())]['path']='/' c1[str(ui.cookiename4.text())]=str(ui.cookievalue4.text()) c1[str(ui.cookiename4.text())]['domain']=url c1[str(ui.cookiename4.text())]['path']='/' self.log("cookies are.. :"+str(c1)) cj=cookielib.CookieJar() cj.set_cookie(c1) opener = urllib2.build_opener(proxyhandler, urllib2.HTTPCookieProcessor(cj)) self.log("insatlling opener") urllib2.install_opener(opener) self.log("setting the two operations....") if itered==Fasle: self.log("starting the flooding loop") gui() while true: try: gui() opener.open(req) except e: self.log("error connecting : "+e.reason) self.log("will continue....") continue gui() elif itered==True: pass f1=flooderthread(1, 1) f2=flooderthread(2, 2) f3=flooderthread(3, 3) f4=flooderthread(4, 4) f5=flooderthread(5, 5) f6=flooderthread(6, 6) class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName(_fromUtf8("MainWindow")) MainWindow.setMinimumSize(QtCore.QSize(838, 500)) MainWindow.setMaximumSize(QtCore.QSize(838, 500)) MainWindow.setWindowTitle(QtGui.QApplication.translate("MainWindow", "memo flooder", None, QtGui.QApplication.UnicodeUTF8)) self.centralwidget = QtGui.QWidget(MainWindow) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) self.console=QtGui.QTextEdit(self.centralwidget) self.console.setGeometry(10, 350, 800,130) self.console.setReadOnly(True) self.console.setObjectName("console") self.groupBox = QtGui.QGroupBox(self.centralwidget) self.groupBox.setGeometry(QtCore.QRect(30, 50, 71, 80)) self.groupBox.setTitle(QtGui.QApplication.translate("MainWindow", "method:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox.setObjectName(_fromUtf8("groupBox")) self.post = QtGui.QRadioButton(self.groupBox) self.post.setGeometry(QtCore.QRect(10, 20, 61, 22)) self.post.setText(QtGui.QApplication.translate("MainWindow", "post", None, QtGui.QApplication.UnicodeUTF8)) self.post.setChecked(True) self.post.setObjectName(_fromUtf8("post")) self.get = QtGui.QRadioButton(self.groupBox) self.get.setGeometry(QtCore.QRect(10, 50, 51, 22)) self.get.setText(QtGui.QApplication.translate("MainWindow", "get", None, QtGui.QApplication.UnicodeUTF8)) self.get.setObjectName(_fromUtf8("get")) self.url = QtGui.QLineEdit(self.centralwidget) self.url.setGeometry(QtCore.QRect(70, 20, 671, 27)) self.url.setInputMethodHints(QtCore.Qt.ImhUrlCharactersOnly) self.url.setObjectName(_fromUtf8("url")) self.groupBox_2 = QtGui.QGroupBox(self.centralwidget) self.groupBox_2.setGeometry(QtCore.QRect(110, 50, 371, 111)) self.groupBox_2.setTitle(QtGui.QApplication.translate("MainWindow", "data:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_2.setObjectName(_fromUtf8("groupBox_2")) self.dataname1 = QtGui.QLineEdit(self.groupBox_2) self.dataname1.setGeometry(QtCore.QRect(20, 30, 101, 27)) self.dataname1.setObjectName(_fromUtf8("dataname1")) self.label = QtGui.QLabel(self.groupBox_2) self.label.setGeometry(QtCore.QRect(40, 10, 67, 17)) self.label.setText(QtGui.QApplication.translate("MainWindow", "name:", None, QtGui.QApplication.UnicodeUTF8)) self.label.setObjectName(_fromUtf8("label")) self.dataname2 = QtGui.QLineEdit(self.groupBox_2) self.dataname2.setGeometry(QtCore.QRect(130, 30, 113, 27)) self.dataname2.setObjectName(_fromUtf8("dataname2")) self.dataname3 = QtGui.QLineEdit(self.groupBox_2) self.dataname3.setGeometry(QtCore.QRect(250, 30, 113, 27)) self.dataname3.setObjectName(_fromUtf8("dataname3")) self.label_2 = QtGui.QLabel(self.groupBox_2) self.label_2.setGeometry(QtCore.QRect(40, 60, 67, 17)) self.label_2.setText(QtGui.QApplication.translate("MainWindow", "value:", None, QtGui.QApplication.UnicodeUTF8)) self.label_2.setObjectName(_fromUtf8("label_2")) self.datavalue1 = QtGui.QLineEdit(self.groupBox_2) self.datavalue1.setGeometry(QtCore.QRect(20, 80, 101, 27)) self.datavalue1.setObjectName(_fromUtf8("datavalue1")) self.datavalue2 = QtGui.QLineEdit(self.groupBox_2) self.datavalue2.setGeometry(QtCore.QRect(130, 80, 113, 27)) self.datavalue2.setObjectName(_fromUtf8("datavalue2")) self.datavalue3 = QtGui.QLineEdit(self.groupBox_2) self.datavalue3.setGeometry(QtCore.QRect(250, 80, 113, 27)) self.datavalue3.setObjectName(_fromUtf8("datavalue3")) self.groupBox_4 = QtGui.QGroupBox(self.centralwidget) self.groupBox_4.setGeometry(QtCore.QRect(670, 50, 151, 111)) self.groupBox_4.setTitle(QtGui.QApplication.translate("MainWindow", "password:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_4.setObjectName(_fromUtf8("groupBox_4")) self.passname = QtGui.QLineEdit(self.groupBox_4) self.passname.setGeometry(QtCore.QRect(10, 30, 113, 27)) self.passname.setObjectName(_fromUtf8("passname")) self.passvalue = QtGui.QLineEdit(self.groupBox_4) self.passvalue.setGeometry(QtCore.QRect(10, 80, 113, 27)) self.passvalue.setObjectName(_fromUtf8("passvalue")) self.passwordcheck = QtGui.QCheckBox(self.centralwidget) self.passwordcheck.setGeometry(QtCore.QRect(670, 180, 97, 22)) self.passwordcheck.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.passwordcheck.setChecked(True) self.passwordcheck.setObjectName(_fromUtf8("passwordcheck")) self.groupBox_5 = QtGui.QGroupBox(self.centralwidget) self.groupBox_5.setGeometry(QtCore.QRect(29, 169, 441, 81)) self.groupBox_5.setTitle(QtGui.QApplication.translate("MainWindow", "proxy:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_5.setObjectName(_fromUtf8("groupBox_5")) self.proxyhost = QtGui.QLineEdit(self.groupBox_5) self.proxyhost.setGeometry(QtCore.QRect(20, 30, 113, 27)) self.proxyhost.setObjectName(_fromUtf8("proxyhost")) self.proxyport = QtGui.QLineEdit(self.groupBox_5) self.proxyport.setGeometry(QtCore.QRect(140, 30, 51, 27)) self.proxyport.setInputMethodHints(QtCore.Qt.ImhDigitsOnly|QtCore.Qt.ImhPreferNumbers) self.proxyport.setObjectName(_fromUtf8("proxyport")) self.proxyuser = QtGui.QLineEdit(self.groupBox_5) self.proxyuser.setGeometry(QtCore.QRect(200, 30, 113, 27)) self.proxyuser.setObjectName(_fromUtf8("proxyuser")) self.proxypass = QtGui.QLineEdit(self.groupBox_5) self.proxypass.setGeometry(QtCore.QRect(320, 30, 113, 27)) self.proxypass.setObjectName(_fromUtf8("proxypass")) self.label_4 = QtGui.QLabel(self.groupBox_5) self.label_4.setGeometry(QtCore.QRect(100, 10, 67, 17)) self.label_4.setText(QtGui.QApplication.translate("MainWindow", "host", None, QtGui.QApplication.UnicodeUTF8)) self.label_4.setObjectName(_fromUtf8("label_4")) self.label_5 = QtGui.QLabel(self.groupBox_5) self.label_5.setGeometry(QtCore.QRect(150, 10, 67, 17)) self.label_5.setText(QtGui.QApplication.translate("MainWindow", "port", None, QtGui.QApplication.UnicodeUTF8)) self.label_5.setObjectName(_fromUtf8("label_5")) self.label_6 = QtGui.QLabel(self.groupBox_5) self.label_6.setGeometry(QtCore.QRect(200, 10, 67, 17)) self.label_6.setText(QtGui.QApplication.translate("MainWindow", "username", None, QtGui.QApplication.UnicodeUTF8)) self.label_6.setObjectName(_fromUtf8("label_6")) self.label_7 = QtGui.QLabel(self.groupBox_5) self.label_7.setGeometry(QtCore.QRect(320, 10, 67, 17)) self.label_7.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.label_7.setObjectName(_fromUtf8("label_7")) self.groupBox_6 = QtGui.QGroupBox(self.centralwidget) self.groupBox_6.setGeometry(QtCore.QRect(30, 260, 531, 91)) self.groupBox_6.setTitle(QtGui.QApplication.translate("MainWindow", "cookies:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_6.setObjectName(_fromUtf8("groupBox_6")) self.cookiename1 = QtGui.QLineEdit(self.groupBox_6) self.cookiename1.setGeometry(QtCore.QRect(10, 20, 113, 27)) self.cookiename1.setObjectName(_fromUtf8("cookiename1")) self.cookiename2 = QtGui.QLineEdit(self.groupBox_6) self.cookiename2.setGeometry(QtCore.QRect(140, 20, 113, 27)) self.cookiename2.setObjectName(_fromUtf8("cookename2")) self.cookiename3 = QtGui.QLineEdit(self.groupBox_6) self.cookiename3.setGeometry(QtCore.QRect(270, 20, 113, 27)) self.cookiename3.setObjectName(_fromUtf8("cookiename3")) self.cookiename4 = QtGui.QLineEdit(self.groupBox_6) self.cookiename4.setGeometry(QtCore.QRect(390, 20, 113, 27)) self.cookiename4.setObjectName(_fromUtf8("cookiename4")) self.cookievalue1 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue1.setGeometry(QtCore.QRect(10, 50, 113, 27)) self.cookievalue1.setObjectName(_fromUtf8("cookievalue1")) self.cookievalue2 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue2.setGeometry(QtCore.QRect(140, 50, 113, 27)) self.cookievalue2.setObjectName(_fromUtf8("cookievalue2")) self.cookievalue3 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue3.setGeometry(QtCore.QRect(270, 50, 113, 27)) self.cookievalue3.setObjectName(_fromUtf8("cookievalue3")) self.cookievalue4 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue4.setGeometry(QtCore.QRect(390, 50, 113, 27)) self.cookievalue4.setObjectName(_fromUtf8("cookievalue4")) self.groupBox_7 = QtGui.QGroupBox(self.centralwidget) self.groupBox_7.setGeometry(QtCore.QRect(570, 260, 251, 80)) self.groupBox_7.setTitle(QtGui.QApplication.translate("MainWindow", "useragents:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_7.setObjectName(_fromUtf8("groupBox_7")) self.useragent = QtGui.QTextEdit(self.groupBox_7) self.useragent.setGeometry(QtCore.QRect(10, 20, 211, 51)) self.useragent.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn) self.useragent.setObjectName(_fromUtf8("useragent")) self.start = QtGui.QPushButton(self.centralwidget) self.start.setGeometry(QtCore.QRect(750, 20, 71, 27)) self.start.setText(QtGui.QApplication.translate("MainWindow", "start", None, QtGui.QApplication.UnicodeUTF8)) self.start.setObjectName(_fromUtf8("start")) self.label_3 = QtGui.QLabel(self.centralwidget) self.label_3.setGeometry(QtCore.QRect(30, 20, 67, 17)) self.label_3.setText(QtGui.QApplication.translate("MainWindow", "url :", None, QtGui.QApplication.UnicodeUTF8)) self.label_3.setObjectName(_fromUtf8("label_3")) MainWindow.setCentralWidget(self.centralwidget) QtCore.QObject.connect(self.start, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), myfun.main) QtCore.QObject.connect(self.passwordcheck, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), self.groupBox_4.setEnabled) QtCore.QMetaObject.connectSlotsByName(MainWindow) def __del__(): myfun.killer() os.abort() sys.exit() app = QtGui.QApplication(sys.argv) MainWindow = QtGui.QMainWindow() ui = Ui_MainWindow() ui.setupUi(MainWindow) myfun.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") MainWindow.show() sys.exit(app.exec_())

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • wxPython ListCtrl Column Ignores Specific Fields

    - by g.d.d.c
    I'm rewriting this post to clarify some things and provide a full class definition for the Virtual List I'm having trouble with. The class is defined like so: from wx import ListCtrl, LC_REPORT, LC_VIRTUAL, LC_HRULES, LC_VRULES, \ EVT_LIST_COL_CLICK, EVT_LIST_CACHE_HINT, EVT_LIST_COL_RIGHT_CLICK, \ ImageList, IMAGE_LIST_SMALL, Menu, MenuItem, NewId, ITEM_CHECK, Frame, \ EVT_MENU class VirtualList(ListCtrl): def __init__(self, parent, datasource = None, style = LC_REPORT | LC_VIRTUAL | LC_HRULES | LC_VRULES): ListCtrl.__init__(self, parent, style = style) self.columns = [] self.il = ImageList(16, 16) self.Bind(EVT_LIST_CACHE_HINT, self.CheckCache) self.Bind(EVT_LIST_COL_CLICK, self.OnSort) if datasource is not None: self.datasource = datasource self.Bind(EVT_LIST_COL_RIGHT_CLICK, self.ShowAvailableColumns) self.datasource.list = self self.Populate() def SetDatasource(self, datasource): self.datasource = datasource def CheckCache(self, event): self.datasource.UpdateCache(event.GetCacheFrom(), event.GetCacheTo()) def OnGetItemText(self, item, col): return self.datasource.GetItem(item, self.columns[col]) def OnGetItemImage(self, item): return self.datasource.GetImg(item) def OnSort(self, event): self.datasource.SortByColumn(self.columns[event.Column]) self.Refresh() def UpdateCount(self): self.SetItemCount(self.datasource.GetCount()) def Populate(self): self.UpdateCount() self.datasource.MakeImgList(self.il) self.SetImageList(self.il, IMAGE_LIST_SMALL) self.ShowColumns() def ShowColumns(self): for col, (text, visible) in enumerate(self.datasource.GetColumnHeaders()): if visible: self.columns.append(text) self.InsertColumn(col, text, width = -2) def Filter(self, filter): self.datasource.Filter(filter) self.UpdateCount() self.Refresh() def ShowAvailableColumns(self, evt): colMenu = Menu() self.id2item = {} for idx, (text, visible) in enumerate(self.datasource.columns): id = NewId() self.id2item[id] = (idx, visible, text) item = MenuItem(colMenu, id, text, kind = ITEM_CHECK) colMenu.AppendItem(item) EVT_MENU(colMenu, id, self.ColumnToggle) item.Check(visible) Frame(self, -1).PopupMenu(colMenu) colMenu.Destroy() def ColumnToggle(self, evt): toggled = self.id2item[evt.GetId()] if toggled[1]: idx = self.columns.index(toggled[2]) self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], False) self.DeleteColumn(idx) self.columns.pop(idx) else: self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], True) idx = self.datasource.GetColumnHeaders().index((toggled[2], True)) self.columns.insert(idx, toggled[2]) self.InsertColumn(idx, toggled[2], width = -2) self.datasource.SaveColumns() I've added functions that allow for Column Toggling which facilitate my description of the issue I'm encountering. On the 3rd instance of this class in my application the Column at Index 1 will not display String values. Integer values are displayed properly. If I add print statements to my OnGetItemText method the values show up in my console properly. This behavior is not present in the first two instances of this class, and my class does not contain any type checking code with respect to value display. It was suggested by someone on the wxPython users' group that I create a standalone sample that demonstrates this issue if I can. I'm working on that, but have not yet had time to create a sample that does not rely on database access. Any suggestions or advice would be most appreciated. I'm tearing my hair out on this one.

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • PyQt4: Scrollbar doesn't show in scrollarea when resizing dockWidget

    - by Whospal
    I created a python test program (Test_InfoPanel.py) that has MainWindow with dockWidget, and within it, a tabWidget with scrollArea widget. However, when I resize the MainWindow, the vertical scrollbar doesn't auto-appear when the Similarly, when I undock the dockWidget & resize, the vertical scrollbar doesn't auto-appear. Pls help! Test Program (Test_InfoPanel.py): #!/usr/bin/env python # Filename: Test_InfoPanel.py # Date: 2012-Sep-18 ''' This program test the scrollarea to show scrollbars for the InfoPanel_UI. ''' import sys from PyQt4 import QtCore, QtGui if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) # Look and feel changed to 'Cleanlooks'. app.setStyle('Cleanlooks') from InfoPanel_UI import Ui_MainWindow_InfoPanel AppWindow = QtGui.QMainWindow() ui = Ui_MainWindow_InfoPanel() ui.setupUi(AppWindow) ui.tabWidget_Info_Panel.setCurrentWidget(ui.scrollArea_Info_Panel) AppWindow.show() sys.exit(app.exec_()) Generated *.ui script (InfoPanel_UI.py): # -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'InfoPanel.ui' # # Created: Wed Sep 19 13:11:06 2012 # by: PyQt4 UI code generator 4.9.4 # # WARNING! All changes made in this file will be lost! from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s class Ui_MainWindow_InfoPanel(object): def setupUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setObjectName(_fromUtf8("MainWindow_InfoPanel")) MainWindow_InfoPanel.resize(602, 263) MainWindow_InfoPanel.setDocumentMode(False) self.centralwidget = QtGui.QWidget(MainWindow_InfoPanel) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) MainWindow_InfoPanel.setCentralWidget(self.centralwidget) self.statusbar = QtGui.QStatusBar(MainWindow_InfoPanel) self.statusbar.setObjectName(_fromUtf8("statusbar")) MainWindow_InfoPanel.setStatusBar(self.statusbar) self.dockWidget_Info_Panel = QtGui.QDockWidget(MainWindow_InfoPanel) self.dockWidget_Info_Panel.setMinimumSize(QtCore.QSize(300, 140)) font = QtGui.QFont() font.setBold(True) font.setItalic(True) font.setWeight(75) self.dockWidget_Info_Panel.setFont(font) self.dockWidget_Info_Panel.setLayoutDirection(QtCore.Qt.LeftToRight) self.dockWidget_Info_Panel.setAllowedAreas(QtCore.Qt.LeftDockWidgetArea|QtCore.Qt.RightDockWidgetArea) self.dockWidget_Info_Panel.setObjectName(_fromUtf8("dockWidget_Info_Panel")) self.dockWidgetContents_Info_Panel = QtGui.QWidget() self.dockWidgetContents_Info_Panel.setObjectName(_fromUtf8("dockWidgetContents_Info_Panel")) self.tabWidget_Info_Panel = QtGui.QTabWidget(self.dockWidgetContents_Info_Panel) self.tabWidget_Info_Panel.setGeometry(QtCore.QRect(0, 0, 300, 215)) font = QtGui.QFont() font.setBold(False) font.setItalic(False) font.setWeight(50) self.tabWidget_Info_Panel.setFont(font) self.tabWidget_Info_Panel.setObjectName(_fromUtf8("tabWidget_Info_Panel")) self.tab_1 = QtGui.QWidget() self.tab_1.setObjectName(_fromUtf8("tab_1")) self.scrollArea_Info_Panel = QtGui.QScrollArea(self.tab_1) self.scrollArea_Info_Panel.setGeometry(QtCore.QRect(9, 9, 271, 171)) self.scrollArea_Info_Panel.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded) self.scrollArea_Info_Panel.setWidgetResizable(True) self.scrollArea_Info_Panel.setObjectName(_fromUtf8("scrollArea_Info_Panel")) self.scrollAreaWidgetContents = QtGui.QWidget() self.scrollAreaWidgetContents.setGeometry(QtCore.QRect(0, 0, 269, 169)) self.scrollAreaWidgetContents.setObjectName(_fromUtf8("scrollAreaWidgetContents")) self.frame_Info_Panel = QtGui.QFrame(self.scrollAreaWidgetContents) self.frame_Info_Panel.setGeometry(QtCore.QRect(0, 0, 261, 161)) self.frame_Info_Panel.setObjectName(_fromUtf8("frame_Info_Panel")) self.label_Eqpt_Model = QtGui.QLabel(self.frame_Info_Panel) self.label_Eqpt_Model.setGeometry(QtCore.QRect(10, 10, 111, 27)) self.label_Eqpt_Model.setObjectName(_fromUtf8("label_Eqpt_Model")) self.lineEdit_Eqpt_Model = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_Eqpt_Model.setEnabled(False) self.lineEdit_Eqpt_Model.setGeometry(QtCore.QRect(120, 10, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Eqpt_Model.setPalette(palette) self.lineEdit_Eqpt_Model.setObjectName(_fromUtf8("lineEdit_Eqpt_Model")) self.label_State = QtGui.QLabel(self.frame_Info_Panel) self.label_State.setGeometry(QtCore.QRect(10, 40, 111, 27)) self.label_State.setObjectName(_fromUtf8("label_State")) self.lineEdit_State = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_State.setEnabled(False) self.lineEdit_State.setGeometry(QtCore.QRect(120, 40, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_State.setPalette(palette) self.lineEdit_State.setObjectName(_fromUtf8("lineEdit_State")) self.groupBox_Current_Position = QtGui.QGroupBox(self.frame_Info_Panel) self.groupBox_Current_Position.setGeometry(QtCore.QRect(10, 70, 241, 91)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipText, brush) self.groupBox_Current_Position.setPalette(palette) self.groupBox_Current_Position.setObjectName(_fromUtf8("groupBox_Current_Position")) self.label_Current_Position_X = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_X.setGeometry(QtCore.QRect(20, 20, 41, 27)) self.label_Current_Position_X.setObjectName(_fromUtf8("label_Current_Position_X")) self.lineEdit_Current_Position_X = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_X.setEnabled(False) self.lineEdit_Current_Position_X.setGeometry(QtCore.QRect(60, 20, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_X.setPalette(palette) self.lineEdit_Current_Position_X.setObjectName(_fromUtf8("lineEdit_Current_Position_X")) self.label_Current_Position_Y = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_Y.setGeometry(QtCore.QRect(20, 50, 41, 27)) self.label_Current_Position_Y.setObjectName(_fromUtf8("label_Current_Position_Y")) self.lineEdit_Current_Position_Y = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_Y.setEnabled(False) self.lineEdit_Current_Position_Y.setGeometry(QtCore.QRect(60, 50, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_Y.setPalette(palette) self.lineEdit_Current_Position_Y.setObjectName(_fromUtf8("lineEdit_Current_Position_Y")) self.scrollArea_Info_Panel.setWidget(self.scrollAreaWidgetContents) self.tabWidget_Info_Panel.addTab(self.tab_1, _fromUtf8("")) self.tab_2 = QtGui.QWidget() self.tab_2.setObjectName(_fromUtf8("tab_2")) self.tabWidget_Info_Panel.addTab(self.tab_2, _fromUtf8("")) self.dockWidget_Info_Panel.setWidget(self.dockWidgetContents_Info_Panel) MainWindow_InfoPanel.addDockWidget(QtCore.Qt.DockWidgetArea(2), self.dockWidget_Info_Panel) self.retranslateUi(MainWindow_InfoPanel) self.tabWidget_Info_Panel.setCurrentIndex(0) QtCore.QMetaObject.connectSlotsByName(MainWindow_InfoPanel) def retranslateUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setWindowTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "MainWindow Info Panel", None, QtGui.QApplication.UnicodeUTF8)) self.dockWidget_Info_Panel.setWindowTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "Info Panel", None, QtGui.QApplication.UnicodeUTF8)) self.label_Eqpt_Model.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Eqpt Model:", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Eqpt_Model.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "ABC", None, QtGui.QApplication.UnicodeUTF8)) self.label_State.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "State:", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_State.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Working", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_Current_Position.setTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "Current Position:", None, QtGui.QApplication.UnicodeUTF8)) self.label_Current_Position_X.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "X =", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Current_Position_X.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "1000.00 m", None, QtGui.QApplication.UnicodeUTF8)) self.label_Current_Position_Y.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Y =", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Current_Position_Y.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "1000.00 m", None, QtGui.QApplication.UnicodeUTF8)) self.tabWidget_Info_Panel.setTabText(self.tabWidget_Info_Panel.indexOf(self.tab_1), QtGui.QApplication.translate("MainWindow_InfoPanel", "Info_Pg 1", None, QtGui.QApplication.UnicodeUTF8)) self.tabWidget_Info_Panel.setTabText(self.tabWidget_Info_Panel.indexOf(self.tab_2), QtGui.QApplication.translate("MainWindow_InfoPanel", "Info_Pg 2", None, QtGui.QApplication.UnicodeUTF8)) PS: I initially created the mainWindow as a Dialog, but realized that after undock & redock, the dockWidget doesn't dock properly. Somehow there's an offset. This doesn't seem to be a problem if the mainWindow is a QtGui.QMainWindow instead of a QtGui.QDialog.

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Writing good tests for Django applications

    - by Ludwik Trammer
    I've never written any tests in my life, but I'd like to start writing tests for my Django projects. I've read some articles about tests and decided to try to write some tests for an extremely simple Django app or a start. The app has two views (a list view, and a detail view) and a model with four fields: class News(models.Model): title = models.CharField(max_length=250) content = models.TextField() pub_date = models.DateTimeField(default=datetime.datetime.now) slug = models.SlugField(unique=True) I would like to show you my tests.py file and ask: Does it make sense? Am I even testing for the right things? Are there best practices I'm not following, and you could point me to? my tests.py (it contains 11 tests): # -*- coding: utf-8 -*- from django.test import TestCase from django.test.client import Client from django.core.urlresolvers import reverse import datetime from someproject.myapp.models import News class viewTest(TestCase): def setUp(self): self.test_title = u'Test title: bareksc' self.test_content = u'This is a content 156' self.test_slug = u'test-title-bareksc' self.test_pub_date = datetime.datetime.today() self.test_item = News.objects.create( title=self.test_title, content=self.test_content, slug=self.test_slug, pub_date=self.test_pub_date, ) client = Client() self.response_detail = client.get(self.test_item.get_absolute_url()) self.response_index = client.get(reverse('the-list-view')) def test_detail_status_code(self): """ HTTP status code for the detail view """ self.failUnlessEqual(self.response_detail.status_code, 200) def test_list_status_code(self): """ HTTP status code for the list view """ self.failUnlessEqual(self.response_index.status_code, 200) def test_list_numer_of_items(self): self.failUnlessEqual(len(self.response_index.context['object_list']), 1) def test_detail_title(self): self.failUnlessEqual(self.response_detail.context['object'].title, self.test_title) def test_list_title(self): self.failUnlessEqual(self.response_index.context['object_list'][0].title, self.test_title) def test_detail_content(self): self.failUnlessEqual(self.response_detail.context['object'].content, self.test_content) def test_list_content(self): self.failUnlessEqual(self.response_index.context['object_list'][0].content, self.test_content) def test_detail_slug(self): self.failUnlessEqual(self.response_detail.context['object'].slug, self.test_slug) def test_list_slug(self): self.failUnlessEqual(self.response_index.context['object_list'][0].slug, self.test_slug) def test_detail_template(self): self.assertContains(self.response_detail, self.test_title) self.assertContains(self.response_detail, self.test_content) def test_list_template(self): self.assertContains(self.response_index, self.test_title)

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  • Yes, another thread question...

    - by Michael
    I can't understand why I am loosing control of my GUI even though I am implementing a thread to play a .wav file. Can someone pin point what is incorrect? #!/usr/bin/env python import wx, pyaudio, wave, easygui, thread, time, os, sys, traceback, threading import wx.lib.delayedresult as inbg isPaused = False isStopped = False class Frame(wx.Frame): def __init__(self): print 'Frame' wx.Frame.__init__(self, parent=None, id=-1, title="Jasmine", size=(720, 300)) #initialize panel panel = wx.Panel(self, -1) #initialize grid bag sizer = wx.GridBagSizer(hgap=20, vgap=20) #initialize buttons exitButton = wx.Button(panel, wx.ID_ANY, "Exit") pauseButton = wx.Button(panel, wx.ID_ANY, 'Pause') prevButton = wx.Button(panel, wx.ID_ANY, 'Prev') nextButton = wx.Button(panel, wx.ID_ANY, 'Next') stopButton = wx.Button(panel, wx.ID_ANY, 'Stop') #add widgets to sizer sizer.Add(pauseButton, pos=(1,10)) sizer.Add(prevButton, pos=(1,11)) sizer.Add(nextButton, pos=(1,12)) sizer.Add(stopButton, pos=(1,13)) sizer.Add(exitButton, pos=(5,13)) #initialize song time gauge #timeGauge = wx.Gauge(panel, 20) #sizer.Add(timeGauge, pos=(3,10), span=(0, 0)) #initialize menuFile widget menuFile = wx.Menu() menuFile.Append(0, "L&oad") menuFile.Append(1, "E&xit") menuBar = wx.MenuBar() menuBar.Append(menuFile, "&File") menuAbout = wx.Menu() menuAbout.Append(2, "A&bout...") menuAbout.AppendSeparator() menuBar.Append(menuAbout, "Help") self.SetMenuBar(menuBar) self.CreateStatusBar() self.SetStatusText("Welcome to Jasime!") #place sizer on panel panel.SetSizer(sizer) #initialize icon self.cd_image = wx.Image('cd_icon.png', wx.BITMAP_TYPE_PNG) self.temp = self.cd_image.ConvertToBitmap() self.size = self.temp.GetWidth(), self.temp.GetHeight() wx.StaticBitmap(parent=panel, bitmap=self.temp) #set binding self.Bind(wx.EVT_BUTTON, self.OnQuit, id=exitButton.GetId()) self.Bind(wx.EVT_BUTTON, self.pause, id=pauseButton.GetId()) self.Bind(wx.EVT_BUTTON, self.stop, id=stopButton.GetId()) self.Bind(wx.EVT_MENU, self.loadFile, id=0) self.Bind(wx.EVT_MENU, self.OnQuit, id=1) self.Bind(wx.EVT_MENU, self.OnAbout, id=2) #Load file usiing FileDialog, and create a thread for user control while running the file def loadFile(self, event): foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() self.queue = foo.GetPaths() self.threadID = 1 while len(self.queue) != 0: self.song = myThread(self.threadID, self.queue[0]) self.song.start() while self.song.isAlive(): time.sleep(2) self.queue.pop(0) self.threadID += 1 def OnQuit(self, event): self.Close() def OnAbout(self, event): wx.MessageBox("This is a great cup of tea.", "About Jasmine", wx.OK | wx.ICON_INFORMATION, self) def pause(self, event): global isPaused isPaused = not isPaused def stop(self, event): global isStopped isStopped = not isStopped class myThread (threading.Thread): def __init__(self, threadID, wf): self.threadID = threadID self.wf = wf threading.Thread.__init__(self) def run(self): global isPaused global isStopped self.waveFile = wave.open(self.wf, 'rb') #initialize stream self.p = pyaudio.PyAudio() self.stream = self.p.open(format = self.p.get_format_from_width(self.waveFile.getsampwidth()), channels = self.waveFile.getnchannels(), rate = self.waveFile.getframerate(), output = True) self.data = self.waveFile.readframes(1024) isPaused = False isStopped = False #main play loop, with pause event checking while self.data != '': # while isPaused != True: # if isStopped == False: self.stream.write(self.data) self.data = self.waveFile.readframes(1024) # elif isStopped == True: # self.stream.close() # self.p.terminate() self.stream.close() self.p.terminate() class App(wx.App): def OnInit(self): self.frame = Frame() self.frame.Show() self.SetTopWindow(self.frame) return True def main(): app = App() app.MainLoop() if __name__=='__main__': main()

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  • Python 4 step setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main()

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  • Multiple data series in real time plot

    - by Gr3n
    Hi, I'm kind of new to Python and trying to create a plotting app for values read via RS232 from a sensor. I've managed (after some reading and copying examples online) to get a plot working that updates on a timer which is great. My only trouble is that I can't manage to get multiple data series into the same plot. Does anyone have a solution to this? This is the code that I've worked out this far: import os import pprint import random import sys import wx # The recommended way to use wx with mpl is with the WXAgg backend import matplotlib matplotlib.use('WXAgg') from matplotlib.figure import Figure from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigCanvas, NavigationToolbar2WxAgg as NavigationToolbar import numpy as np import pylab DATA_LENGTH = 100 REDRAW_TIMER_MS = 20 def getData(): return int(random.uniform(1000, 1020)) class GraphFrame(wx.Frame): # the main frame of the application def __init__(self): wx.Frame.__init__(self, None, -1, "Usart plotter", size=(800,600)) self.Centre() self.data = [] self.paused = False self.create_menu() self.create_status_bar() self.create_main_panel() self.redraw_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.on_redraw_timer, self.redraw_timer) self.redraw_timer.Start(REDRAW_TIMER_MS) def create_menu(self): self.menubar = wx.MenuBar() menu_file = wx.Menu() m_expt = menu_file.Append(-1, "&Save plot\tCtrl-S", "Save plot to file") self.Bind(wx.EVT_MENU, self.on_save_plot, m_expt) menu_file.AppendSeparator() m_exit = menu_file.Append(-1, "E&xit\tCtrl-X", "Exit") self.Bind(wx.EVT_MENU, self.on_exit, m_exit) self.menubar.Append(menu_file, "&File") self.SetMenuBar(self.menubar) def create_main_panel(self): self.panel = wx.Panel(self) self.init_plot() self.canvas = FigCanvas(self.panel, -1, self.fig) # pause button self.pause_button = wx.Button(self.panel, -1, "Pause") self.Bind(wx.EVT_BUTTON, self.on_pause_button, self.pause_button) self.Bind(wx.EVT_UPDATE_UI, self.on_update_pause_button, self.pause_button) self.hbox1 = wx.BoxSizer(wx.HORIZONTAL) self.hbox1.Add(self.pause_button, border=5, flag=wx.ALL | wx.ALIGN_CENTER_VERTICAL) self.vbox = wx.BoxSizer(wx.VERTICAL) self.vbox.Add(self.canvas, 1, flag=wx.LEFT | wx.TOP | wx.GROW) self.vbox.Add(self.hbox1, 0, flag=wx.ALIGN_LEFT | wx.TOP) self.panel.SetSizer(self.vbox) #self.vbox.Fit(self) def create_status_bar(self): self.statusbar = self.CreateStatusBar() def init_plot(self): self.dpi = 100 self.fig = Figure((3.0, 3.0), dpi=self.dpi) self.axes = self.fig.add_subplot(111) self.axes.set_axis_bgcolor('white') self.axes.set_title('Usart data', size=12) pylab.setp(self.axes.get_xticklabels(), fontsize=8) pylab.setp(self.axes.get_yticklabels(), fontsize=8) # plot the data as a line series, and save the reference # to the plotted line series # self.plot_data = self.axes.plot( self.data, linewidth=1, color="blue", )[0] def draw_plot(self): # redraws the plot xmax = len(self.data) if len(self.data) > DATA_LENGTH else DATA_LENGTH xmin = xmax - DATA_LENGTH ymin = 0 ymax = 4096 self.axes.set_xbound(lower=xmin, upper=xmax) self.axes.set_ybound(lower=ymin, upper=ymax) # enable grid #self.axes.grid(True, color='gray') # Using setp here is convenient, because get_xticklabels # returns a list over which one needs to explicitly # iterate, and setp already handles this. # pylab.setp(self.axes.get_xticklabels(), visible=True) self.plot_data.set_xdata(np.arange(len(self.data))) self.plot_data.set_ydata(np.array(self.data)) self.canvas.draw() def on_pause_button(self, event): self.paused = not self.paused def on_update_pause_button(self, event): label = "Resume" if self.paused else "Pause" self.pause_button.SetLabel(label) def on_save_plot(self, event): file_choices = "PNG (*.png)|*.png" dlg = wx.FileDialog( self, message="Save plot as...", defaultDir=os.getcwd(), defaultFile="plot.png", wildcard=file_choices, style=wx.SAVE) if dlg.ShowModal() == wx.ID_OK: path = dlg.GetPath() self.canvas.print_figure(path, dpi=self.dpi) self.flash_status_message("Saved to %s" % path) def on_redraw_timer(self, event): if not self.paused: newData = getData() self.data.append(newData) self.draw_plot() def on_exit(self, event): self.Destroy() def flash_status_message(self, msg, flash_len_ms=1500): self.statusbar.SetStatusText(msg) self.timeroff = wx.Timer(self) self.Bind( wx.EVT_TIMER, self.on_flash_status_off, self.timeroff) self.timeroff.Start(flash_len_ms, oneShot=True) def on_flash_status_off(self, event): self.statusbar.SetStatusText('') if __name__ == '__main__': app = wx.PySimpleApp() app.frame = GraphFrame() app.frame.Show() app.MainLoop()

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  • python geometry help

    - by Enriquev
    Hello, I have the following problem, I am trying to find the following distances (F1 and F2): This is what I have as of now: def FindArrow(self, X1, Y1, X2, Y2, X3, Y3): self.X1 = float(X1) self.Y1 = float(Y1) self.X2 = float(X2) self.Y2 = float(Y2) self.X3 = float(X3) self.Y3 = float(Y3) #center coords of the circle self.Xc = None self.Yc = None #radius self.R = None #F1 and F2 self.FAB = None self.FBC = None #check if the coordinates are collinear invalide = self.X1 * (self.Y2 - self.Y3) + self.X2 * (self.Y3 - self.Y1) + self.X3 * (self.Y1 - self.Y2) if (invalide == 0): return #get the coords of the circle's center s = (0.5 * ((self.X2 - self.X3)*(self.X1 - self.X3) - (self.Y2 - self.Y3) * (self.Y3 - self.Y1))) / invalide self.Xc = 0.5 * (self.X1 + self.X2) + s * (self.Y2 - self.Y1) self.Yc = 0.5 * (self.Y1 + self.Y2) + s * (self.X1 - self.X2) #get the radius self.R = math.sqrt(math.pow(self.Xc - self.X1, 2) + math.pow(self.Yc - self.Y1, 2)) Until here everything seems to work, now what would be the next steps to get F1 and F2 ?

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  • Python 4 steps setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main() I have a feeling that its something to do with: while gtk.events_pending(): gtk.main_iteration() Is there a better way of doing this?

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  • Problem with for-loop in python

    - by Protean
    This code is supposed to be able to sort the items in self.array based upon the order of the characters in self.order. The method sort runs properly until the third iteration, unil for some reason the for loop seems to repeat indefinitely. What is going on here? class sorting_class: def __init__(self): self.array = ['ca', 'bd', 'ac', 'ab'] #An array of strings self.arrayt = [] self.globali = 0 self.globalii = 0 self.order = ['a', 'b', 'c', 'd'] #Order of characters self.orderi = 0 self.carry = [] self.leave = [] self.sortedlist = [] def sort(self): for arrayi in self.arrayt: #This should only loop for the number items in self.arrayt. However, the third time this is run it seems to loop indefinitely. print ('run', arrayi) #Shows the problem if self.order[self.orderi] == arrayi[self.globali]: self.carry.append(arrayi) else: if self.globali != 0: self.leave.append(arrayi) def srt(self): self.arrayt = self.array my.sort() #First this runs the first time. while len(self.sortedlist) != len(self.array): if len(self.carry) == 1: self.sortedlist.append(self.carry) self.arrayt = self.leave self.leave = [] self.carry = [] self.globali = 1 self.orderi = 0 my.sort() elif len(self.carry) == 0: if len(self.leave) != 0: #Because nothing matches 'aa' during the second iteration, this code runs the third time" self.arrayt = self.leave self.globali = 1 self.orderi += 1 my.sort() else: self.arrayt = self.array self.globalii += 1 self.orderi = self.globalii self.globali = 0 my.sort() self.orderi = 0 else: #This is what runs the second time. self.arrayt = self.carry self.carry = [] self.globali += 1 my.sort() my = sorting_class() my.srt()

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  • Java Cloud Service Integration to REST Service

    - by Jani Rautiainen
    Service (JCS) provides a platform to develop and deploy business applications in the cloud. In Fusion Applications Cloud deployments customers do not have the option to deploy custom applications developed with JDeveloper to ensure the integrity and supportability of the hosted application service. Instead the custom applications can be deployed to the JCS and integrated to the Fusion Application Cloud instance. This series of articles will go through the features of JCS, provide end-to-end examples on how to develop and deploy applications on JCS and how to integrate them with the Fusion Applications instance. In this article a custom application integrating with REST service will be implemented. We will use REST services provided by Taleo as an example; however the same approach will work with any REST service. In this example the data from the REST service is used to populate a dynamic table. Pre-requisites Access to Cloud instance In order to deploy the application access to a JCS instance is needed, a free trial JCS instance can be obtained from Oracle Cloud site. To register you will need a credit card even if the credit card will not be charged. To register simply click "Try it" and choose the "Java" option. The confirmation email will contain the connection details. See this video for example of the registration.Once the request is processed you will be assigned 2 service instances; Java and Database. Applications deployed to the JCS must use Oracle Database Cloud Service as their underlying database. So when JCS instance is created a database instance is associated with it using a JDBC data source.The cloud services can be monitored and managed through the web UI. For details refer to Getting Started with Oracle Cloud. JDeveloper JDeveloper contains Cloud specific features related to e.g. connection and deployment. To use these features download the JDeveloper from JDeveloper download site by clicking the "Download JDeveloper 11.1.1.7.1 for ADF deployment on Oracle Cloud" link, this version of JDeveloper will have the JCS integration features that will be used in this article. For versions that do not include the Cloud integration features the Oracle Java Cloud Service SDK or the JCS Java Console can be used for deployment. For details on installing and configuring the JDeveloper refer to the installation guideFor details on SDK refer to Using the Command-Line Interface to Monitor Oracle Java Cloud Service and Using the Command-Line Interface to Manage Oracle Java Cloud Service. Access to a local database The database associated with the JCS instance cannot be connected to with JDBC.  Since creating ADFbc business component requires a JDBC connection we will need access to a local database. 3rd party libraries This example will use some 3rd party libraries for implementing the REST service call and processing the input / output content. Other libraries may also be used, however these are tested to work. Jersey 1.x Jersey library will be used as a client to make the call to the REST service. JCS documentation for supported specifications states: Java API for RESTful Web Services (JAX-RS) 1.1 So Jersey 1.x will be used. Download the single-JAR Jersey bundle; in this example Jersey 1.18 JAR bundle is used. Json-simple Jjson-simple library will be used to process the json objects. Download the  JAR file; in this example json-simple-1.1.1.jar is used. Accessing data in Taleo Before implementing the application it is beneficial to familiarize oneself with the data in Taleo. Easiest way to do this is by using a RESTClient on your browser. Once added to the browser you can access the UI: The client can be used to call the REST services to test the URLs and data before adding them into the application. First derive the base URL for the service this can be done with: Method: GET URL: https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/<company name> The response will contain the base URL to be used for the service calls for the company. Next obtain authentication token with: Method: POST URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/login?orgCode=<company>&userName=<user name>&password=<password> The response includes an authentication token that can be used for few hours to authenticate with the service: {   "response": {     "authToken": "webapi26419680747505890557"   },   "status": {     "detail": {},     "success": true   } } To authenticate the service calls navigate to "Headers -> Custom Header": And add a new request header with: Name: Cookie Value: authToken=webapi26419680747505890557 Once authentication token is defined the tool can be used to invoke REST services; for example: Method: GET URL: https://ch.tbe.taleo.net/CH07/ats/api/v1/object/candidate/search.xml?status=16 This data will be used on the application to be created. For details on the Taleo REST services refer to the Taleo Business Edition REST API Guide. Create Application First Fusion Web Application is created and configured. Start JDeveloper and click "New Application": Application Name: JcsRestDemo Application Package Prefix: oracle.apps.jcs.test Application Template: Fusion Web Application (ADF) Configure Local Cloud Connection Follow the steps documented in the "Java Cloud Service ADF Web Application" article to configure a local database connection needed to create the ADFbc objects. Configure Libraries Add the 3rd party libraries into the class path. Create the following directory and copy the jar files into it: <JDEV_USER_HOME>/JcsRestDemo/lib  Select the "Model" project, navigate "Application -> Project Properties -> Libraries and Classpath -> Add JAR / Directory" and add the 2 3rd party libraries: Accessing Data from Taleo To access data from Taleo using the REST service the 3rd party libraries will be used. 2 Java classes are implemented, one representing the Candidate object and another for accessing the Taleo repository Candidate Candidate object is a POJO object used to represent the candidate data obtained from the Taleo repository. The data obtained will be used to populate the ADFbc object used to display the data on the UI. The candidate object contains simply the variables we obtain using the REST services and the getters / setters for them: Navigate "New -> General -> Java -> Java Class", enter "Candidate" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content: import oracle.jbo.domain.Number; public class Candidate { private Number candId; private String firstName; private String lastName; public Candidate() { super(); } public Candidate(Number candId, String firstName, String lastName) { super(); this.candId = candId; this.firstName = firstName; this.lastName = lastName; } public void setCandId(Number candId) { this.candId = candId; } public Number getCandId() { return candId; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getFirstName() { return firstName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getLastName() { return lastName; } } Taleo Repository Taleo repository class will interact with the Taleo REST services. The logic will query data from Taleo and populate Candidate objects with the data. The Candidate object will then be used to populate the ADFbc object used to display data on the UI. Navigate "New -> General -> Java -> Java Class", enter "TaleoRepository" as the name and create it in the package "oracle.apps.jcs.test.model".  Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import com.sun.jersey.api.client.Client; import com.sun.jersey.api.client.ClientResponse; import com.sun.jersey.api.client.WebResource; import com.sun.jersey.core.util.MultivaluedMapImpl; import java.io.StringReader; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Map; import javax.ws.rs.core.MediaType; import javax.ws.rs.core.MultivaluedMap; import oracle.jbo.domain.Number; import org.json.simple.JSONArray; import org.json.simple.JSONObject; import org.json.simple.parser.JSONParser; /** * This class interacts with the Taleo REST services */ public class TaleoRepository { /** * Connection information needed to access the Taleo services */ String _company = null; String _userName = null; String _password = null; /** * Jersey client used to access the REST services */ Client _client = null; /** * Parser for processing the JSON objects used as * input / output for the services */ JSONParser _parser = null; /** * The base url for constructing the REST URLs. This is obtained * from Taleo with a service call */ String _baseUrl = null; /** * Authentication token obtained from Taleo using a service call. * The token can be used to authenticate on subsequent * service calls. The token will expire in 4 hours */ String _authToken = null; /** * Static url that can be used to obtain the url used to construct * service calls for a given company */ private static String _taleoUrl = "https://tbe.taleo.net/MANAGER/dispatcher/api/v1/serviceUrl/"; /** * Default constructor for the repository * Authentication details are passed as parameters and used to generate * authentication token. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * * @param company the company for which the service calls are made * @param userName the user name to authenticate with * @param password the password to authenticate with. */ public TaleoRepository(String company, String userName, String password) { super(); _company = company; _userName = userName; _password = password; _client = Client.create(); _parser = new JSONParser(); _baseUrl = getBaseUrl(); } /** * This obtains the base url for a company to be used * to construct the urls for service calls * @return base url for the service calls */ private String getBaseUrl() { String result = null; if (null != _baseUrl) { result = _baseUrl; } else { try { String company = _company; WebResource resource = _client.resource(_taleoUrl + company); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("URL"); } catch (Exception ex) { ex.printStackTrace(); } } return result; } /** * Generates authentication token, that can be used to authenticate on * subsequent service calls. Note that each service call will * generate its own token. This is done to avoid dealing with the expiry * of the token. Also only 20 tokens are allowed per user simultaneously. * So instead for each call there is login / logout. * @return authentication token that can be used to authenticate on * subsequent service calls */ private String login() { String result = null; try { MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("orgCode", _company); formData.add("userName", _userName); formData.add("password", _password); WebResource resource = _client.resource(_baseUrl + "login"); ClientResponse response = resource.type(MediaType.APPLICATION_FORM_URLENCODED_TYPE).post(ClientResponse.class, formData); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); JSONObject jsonResponse = (JSONObject)jsonObject.get("response"); result = (String)jsonResponse.get("authToken"); } catch (Exception ex) { throw new RuntimeException("Unable to login ", ex); } if (null == result) throw new RuntimeException("Unable to login "); return result; } /** * Releases a authentication token. Each call to login must be followed * by call to logout after the processing is done. This is required as * the tokens are limited to 20 per user and if not released the tokens * will only expire after 4 hours. * @param authToken */ private void logout(String authToken) { WebResource resource = _client.resource(_baseUrl + "logout"); resource.header("cookie", "authToken=" + authToken).post(ClientResponse.class); } /** * This method is used to obtain a list of candidates using a REST * service call. At this example the query is hard coded to query * based on status. The url constructed to access the service is: * <_baseUrl>/object/candidate/search.xml?status=16 * @return List of candidates obtained with the service call */ public List<Candidate> getCandidates() { List<Candidate> result = new ArrayList<Candidate>(); try { // First login, note that in finally block we must have logout _authToken = "authToken=" + login(); /** * Construct the URL, the resulting url will be: * <_baseUrl>/object/candidate/search.xml?status=16 */ MultivaluedMap<String, String> formData = new MultivaluedMapImpl(); formData.add("status", "16"); JSONArray searchResults = (JSONArray)getTaleoResource("object/candidate/search", "searchResults", formData); /** * Process the results, the resulting JSON object is something like * this (simplified for readability): * * { * "response": * { * "searchResults": * [ * { * "candidate": * { * "candId": 211, * "firstName": "Mary", * "lastName": "Stochi", * logic here will find the candidate object(s), obtain the desired * data from them, construct a Candidate object based on the data * and add it to the results. */ for (Object object : searchResults) { JSONObject temp = (JSONObject)object; JSONObject candidate = (JSONObject)findObject(temp, "candidate"); Long candIdTemp = (Long)candidate.get("candId"); Number candId = (null == candIdTemp ? null : new Number(candIdTemp)); String firstName = (String)candidate.get("firstName"); String lastName = (String)candidate.get("lastName"); result.add(new Candidate(candId, firstName, lastName)); } } catch (Exception ex) { ex.printStackTrace(); } finally { if (null != _authToken) logout(_authToken); } return result; } /** * Convenience method to construct url for the service call, invoke the * service and obtain a resource from the response * @param path the path for the service to be invoked. This is combined * with the base url to construct a url for the service * @param resource the key for the object in the response that will be * obtained * @param parameters any parameters used for the service call. The call * is slightly different depending whether parameters exist or not. * @return the resource from the response for the service call */ private Object getTaleoResource(String path, String resource, MultivaluedMap<String, String> parameters) { Object result = null; try { WebResource webResource = _client.resource(_baseUrl + path); ClientResponse response = null; if (null == parameters) response = webResource.header("cookie", _authToken).get(ClientResponse.class); else response = webResource.queryParams(parameters).header("cookie", _authToken).get(ClientResponse.class); String entity = response.getEntity(String.class); JSONObject jsonObject = (JSONObject)_parser.parse(new StringReader(entity)); result = findObject(jsonObject, resource); } catch (Exception ex) { ex.printStackTrace(); } return result; } /** * Convenience method to recursively find a object with an key * traversing down from a given root object. This will traverse a * JSONObject / JSONArray recursively to find a matching key, if found * the object with the key is returned. * @param root root object which contains the key searched for * @param key the key for the object to search for * @return the object matching the key */ private Object findObject(Object root, String key) { Object result = null; if (root instanceof JSONObject) { JSONObject rootJSON = (JSONObject)root; if (rootJSON.containsKey(key)) { result = rootJSON.get(key); } else { Iterator children = rootJSON.entrySet().iterator(); while (children.hasNext()) { Map.Entry entry = (Map.Entry)children.next(); Object child = entry.getValue(); if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } } else if (root instanceof JSONArray) { JSONArray rootJSON = (JSONArray)root; for (Object child : rootJSON) { if (child instanceof JSONObject || child instanceof JSONArray) { result = findObject(child, key); if (null != result) break; } } } return result; } }   Creating Business Objects While JCS application can be created without a local database, the local database is required when using ADFbc objects even if database objects are not referred. For this example we will create a "Transient" view object that will be programmatically populated based the data obtained from Taleo REST services. Creating ADFbc objects Choose the "Model" project and navigate "New -> Business Tier : ADF Business Components : View Object". On the "Initialize Business Components Project" choose the local database connection created in previous step. On Step 1 enter "JcsRestDemoVO" on the "Name" and choose "Rows populated programmatically, not based on query": On step 2 create the following attributes: CandId Type: Number Updatable: Always Key Attribute: checked Name Type: String Updatable: Always On steps 3 and 4 accept defaults and click "Next".  On step 5 check the "Application Module" checkbox and enter "JcsRestDemoAM" as the name: Click "Finish" to generate the objects. Populating the VO To display the data on the UI the "transient VO" is populated programmatically based on the data obtained from the Taleo REST services. Open the "JcsRestDemoVOImpl.java". Copy / paste the following as the content (for details of the implementation refer to the documentation in the code): import java.sql.ResultSet; import java.util.List; import java.util.ListIterator; import oracle.jbo.server.ViewObjectImpl; import oracle.jbo.server.ViewRowImpl; import oracle.jbo.server.ViewRowSetImpl; // --------------------------------------------------------------------- // --- File generated by Oracle ADF Business Components Design Time. // --- Tue Feb 18 09:40:25 PST 2014 // --- Custom code may be added to this class. // --- Warning: Do not modify method signatures of generated methods. // --------------------------------------------------------------------- public class JcsRestDemoVOImpl extends ViewObjectImpl { /** * This is the default constructor (do not remove). */ public JcsRestDemoVOImpl() { } @Override public void executeQuery() { /** * For some reason we need to reset everything, otherwise * 2nd entry to the UI screen may fail with * "java.util.NoSuchElementException" in createRowFromResultSet * call to "candidates.next()". I am not sure why this is happening * as the Iterator is new and "hasNext" is true at the point * of the execution. My theory is that since the iterator object is * exactly the same the VO cache somehow reuses the iterator including * the pointer that has already exhausted the iterable elements on the * previous run. Working around the issue * here by cleaning out everything on the VO every time before query * is executed on the VO. */ getViewDef().setQuery(null); getViewDef().setSelectClause(null); setQuery(null); this.reset(); this.clearCache(); super.executeQuery(); } /** * executeQueryForCollection - overridden for custom java data source support. */ protected void executeQueryForCollection(Object qc, Object[] params, int noUserParams) { /** * Integrate with the Taleo REST services using TaleoRepository class. * A list of candidates matching a hard coded query is obtained. */ TaleoRepository repository = new TaleoRepository(<company>, <username>, <password>); List<Candidate> candidates = repository.getCandidates(); /** * Store iterator for the candidates as user data on the collection. * This will be used in createRowFromResultSet to create rows based on * the custom iterator. */ ListIterator<Candidate> candidatescIterator = candidates.listIterator(); setUserDataForCollection(qc, candidatescIterator); super.executeQueryForCollection(qc, params, noUserParams); } /** * hasNextForCollection - overridden for custom java data source support. */ protected boolean hasNextForCollection(Object qc) { boolean result = false; /** * Determines whether there are candidates for which to create a row */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); result = candidates.hasNext(); /** * If all candidates to be created indicate that processing is done */ if (!result) { setFetchCompleteForCollection(qc, true); } return result; } /** * createRowFromResultSet - overridden for custom java data source support. */ protected ViewRowImpl createRowFromResultSet(Object qc, ResultSet resultSet) { /** * Obtain the next candidate from the collection and create a row * for it. */ ListIterator<Candidate> candidates = (ListIterator<Candidate>)getUserDataForCollection(qc); ViewRowImpl row = createNewRowForCollection(qc); try { Candidate candidate = candidates.next(); row.setAttribute("CandId", candidate.getCandId()); row.setAttribute("Name", candidate.getFirstName() + " " + candidate.getLastName()); } catch (Exception e) { e.printStackTrace(); } return row; } /** * getQueryHitCount - overridden for custom java data source support. */ public long getQueryHitCount(ViewRowSetImpl viewRowSet) { /** * For this example this is not implemented rather we always return 0. */ return 0; } } Creating UI Choose the "ViewController" project and navigate "New -> Web Tier : JSF : JSF Page". On the "Create JSF Page" enter "JcsRestDemo" as name and ensure that the "Create as XML document (*.jspx)" is checked.  Open "JcsRestDemo.jspx" and navigate to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1" and drag & drop the VO to the "<af:form> " as a "ADF Read-only Table": Accept the defaults in "Edit Table Columns". To execute the query navigate to to "Data Controls -> JcsRestDemoAMDataControl -> JcsRestDemoVO1 -> Operations -> Execute" and drag & drop the operation to the "<af:form> " as a "Button": Deploying to JCS Follow the same steps as documented in previous article"Java Cloud Service ADF Web Application". Once deployed the application can be accessed with URL: https://java-[identity domain].java.[data center].oraclecloudapps.com/JcsRestDemo-ViewController-context-root/faces/JcsRestDemo.jspx The UI displays a list of candidates obtained from the Taleo REST Services: Summary In this article we learned how to integrate with REST services using Jersey library in JCS. In future articles various other integration techniques will be covered.

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  • How to use short breaks at work effectively for self-development?

    - by Alaudo
    At the moment my daily work as a developer requires me to have short 10-20 min breaks after every 2-3 hours. It would be nice if I could use those effectively to improve my expertise in programming or CS in general. I tried several things: Reading jokes online gets boring very soon. Trying to solve some (even the most simple) tasks from different code contests requires more time, as long as I have some idea of an algorithm the time is over. Reading a randomly picked Wikipedia-article about Computer Science: depending upon the article sometimes it requires more time and is not an easy reading for a break. So, I ended up reading StackOverflow questions and answers with most votes: that is entertaining and educative. Do you have any other suggestions?

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  • How to write a generic service in WCF

    - by rezaxp
    In one of my recent projects I needed a generic service as a facade to handle General activities such as CRUD.Therefor I searched as Many as I could but there was no Idea on generic services so I tried to figure it out by my self.Finally,I found a way :Create a generic contract as below :[ServiceContract] public interface IEntityReadService<TEntity>         where TEntity : EntityBase, new()     {         [OperationContract(Name = "Get")]         TEntity Get(Int64 Id);         [OperationContract(Name = "GetAll")]         List<TEntity> GetAll();         [OperationContract(Name = "GetAllPaged")]         List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords);         List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords);            }then create your service class :  public class GenericService<TEntity> :IEntityReadService<TEntity> where TEntity : EntityBase, new() {#region Implementation of IEntityReadService<TEntity>         public TEntity Get(long Id)         {             return BusinessController.Get(Id);         }         public List<TEntity> GetAll()         {             try             {                 return BusinessController.GetAll().ToList();             }             catch (Exception ex)             {                                  throw;             }                      }         public List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords).ToList();         }         public List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords, whereClause, orderBy).ToList();         }         #endregion} Then, set your EndPoint configuration in this way :<endpoint address="myAddress" binding="basicHttpBinding" bindingConfiguration="myBindingConfiguration1" contract="Contracts.IEntityReadService`1[[Entities.mySampleEntity, Entities]], Service.Contracts" />

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  • How to update a QPixmap in a QGraphicsView with PyQt

    - by pops
    I am trying to paint on a QPixmap inside a QGraphicsView. The painting works fine, but the QGraphicsView doesn't update it. Here is some working code: #!/usr/bin/env python from PyQt4 import QtCore from PyQt4 import QtGui class Canvas(QtGui.QPixmap): """ Canvas for drawing""" def __init__(self, parent=None): QtGui.QPixmap.__init__(self, 64, 64) self.parent = parent self.imH = 64 self.imW = 64 self.fill(QtGui.QColor(0, 255, 255)) self.color = QtGui.QColor(0, 0, 0) def paintEvent(self, point=False): if point: p = QtGui.QPainter(self) p.setPen(QtGui.QPen(self.color, 1, QtCore.Qt.SolidLine)) p.drawPoints(point) def clic(self, mouseX, mouseY): self.paintEvent(QtCore.QPoint(mouseX, mouseY)) class GraphWidget(QtGui.QGraphicsView): """ Display, zoom, pan...""" def __init__(self): QtGui.QGraphicsView.__init__(self) self.im = Canvas(self) self.imH = self.im.height() self.imW = self.im.width() self.zoomN = 1 self.scene = QtGui.QGraphicsScene(self) self.scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex) self.scene.setSceneRect(0, 0, self.imW, self.imH) self.scene.addPixmap(self.im) self.setScene(self.scene) self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QtGui.QGraphicsView.AnchorViewCenter) self.setMinimumSize(400, 400) self.setWindowTitle("pix") def mousePressEvent(self, event): if event.buttons() == QtCore.Qt.LeftButton: pos = self.mapToScene(event.pos()) self.im.clic(pos.x(), pos.y()) #~ self.scene.update(0,0,64,64) #~ self.updateScene([QtCore.QRectF(0,0,64,64)]) self.scene.addPixmap(self.im) print('items') print(self.scene.items()) else: return QtGui.QGraphicsView.mousePressEvent(self, event) def wheelEvent(self, event): if event.delta() > 0: self.scaleView(2) elif event.delta() < 0: self.scaleView(0.5) def scaleView(self, factor): n = self.zoomN * factor if n < 1 or n > 16: return self.zoomN = n self.scale(factor, factor) if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) widget = GraphWidget() widget.show() sys.exit(app.exec_()) The mousePressEvent does some painting on the QPixmap. But the only solution I have found to update the display is to make a new instance (which is not a good solution). How do I just update it?

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  • Objective-C : Changing "self" value inside self

    - by Oliver
    Hello, I have a category on NSDate, and I want to implement some functions to manipulate the date, like : NSDate *thedate = [NSDate date]; [thedate setToMidnight]; so I have a function in NSDate like : -(void)setToMidnight { some code with calendars and comps self = theNewDate; } This works inside the function, but outside this member function, thedate has not changed. I understand this malfunction because I've been told that self is just a local variable created inside the member function. So, how can I make this work ? Of course, I could have written : thedate = [thedate dateAsMidnightDate] or thedate = [NSDate dateAtMidnightFromDate:thedate] but I feel it has more sense inside the instance class, as I don't want to change the date but just adjust some values of the previously created one. Can you help me to achieve this ?

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • Tellago && Tellago Studios 2010

    - by gsusx
    With 2011 around the corner we, at Tellago and Tellago Studios , we have been spending a lot of times evaluating our successes and failures (yes those too ;)) of 2010 and delineating some of our goals and strategies for 2011. When I look at 2010 here are some of the things that quickly jump off the page: Growing Tellago by 300% Launching a brand new company: Tellago Studios Expanding our customer base Establishing our business intelligence practice http://tellago.com/what-we-say/events/business-intelligence...(read more)

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