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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • How to Use border as an image in android xml

    - by Ethan Hunt
    I have a popup to show in my xml. It should have a border. Following is the code:- <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/rl_parent" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingBottom="20dp" > <RelativeLayout android:id="@+id/rl_startpopup" android:layout_width="340dp" android:layout_height="320dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:background="@drawable/popup_outline" android:orientation="vertical" /> </RelativeLayout> The popup_outline is a shape <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:angle="270" android:endColor="#192423" android:startColor="#4a7669" android:type="linear" /> <corners android:radius="8dp" /> <stroke android:width="2dp" android:color="#e4f4d3" /> </shape> here is the image of the popup:- This "popup_outline" is the white border shown. I want to use a repeatable pattern image instead of one color as the border. I have to do this in xml. Please help

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  • how to call subactivity of another application android?

    - by Are
    Hi. To call main activity I saw componentName class in android. intent = new Intent(new ComponentName(packageNam,classname); if same is used in case of child activity, I got error , "is activity delcared in andorid manifest?" like error. how to call app1 child activity in app2 by using intent ? In app1 the activity is declared like this in manifest <activity android:name=".activity.MessageCompose" android:label="@string/app_name" android:enabled="false"> - <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.SENDTO" /> <data android:scheme="mailto" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND_MULTIPLE" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>

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  • Android application displays black screen after running

    - by frgnvola
    When I click "Run as an Android Application" on Eclipse, the following is displayed in the console [2014-06-05 20:07:18 - StudentConnect] Android Launch! [2014-06-05 20:07:18 - StudentConnect] adb is running normally. [2014-06-05 20:07:18 - StudentConnect] Performing sandhu.student.connect.SplashActivity activity launch [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Refreshing resource folders. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Starting incremental Pre Compiler: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Nothing to pre compile! [2014-06-05 20:07:18 - StudentConnect] Starting incremental Package build: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Skipping over Post Compiler. [2014-06-05 20:07:20 - StudentConnect] Application already deployed. No need to reinstall. [2014-06-05 20:07:20 - StudentConnect] Starting activity sandhu.student.connect.SplashActivity on device 0f0898b2 [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=sandhu.student.connect/.SplashActivity } [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Warning: Activity not started, its current task has been brought to the front After deployed to my phone, it only displays a black screen. I recently implemented a splash screen, but it was working fine before; however I think it might have something to do with the problem. Here are my java and xml files: MainActivity.java package sandhu.student.connect; import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; public class MainActivity extends Activity { public WebView student_zangle; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView student_zangle = (WebView) findViewById(R.id.student_zangle); student_zangle.loadUrl("https://zangleweb01.clovisusd.k12.ca.us/studentconnect/"); student_zangle.setWebViewClient(new WebViewClient()); student_zangle.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); WebSettings settings = student_zangle.getSettings(); settings.setJavaScriptEnabled(true); settings.setBuiltInZoomControls(true); settings.setLoadWithOverviewMode(true); settings.setUseWideViewPort(true); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { WebView student_zangle = (WebView) findViewById(R.id.student_zangle); if ((keyCode == KeyEvent.KEYCODE_BACK) && student_zangle.canGoBack()) { student_zangle.goBack(); return true; } else { finish(); } return super.onKeyDown(keyCode, event); } } activity_main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" tools:context=".MainActivity" > <WebView android:id="@+id/student_zangle" android:layout_width="match_parent" android:layout_height="match_parent" /> </RelativeLayout> SplashActivity.java package sandhu.student.connect; import android.os.Bundle; import android.preference.PreferenceActivity; public class SplashActivity extends PreferenceActivity { @SuppressWarnings("deprecation") @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.prefs); } } splash_activity.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" android:orientation="vertical" > <ImageView android:id="@+id/imageView1" android:layout_width="250dp" android:layout_height="100dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="145dp" android:contentDescription="@string/zangle_logo" android:src="@drawable/logo" /> </RelativeLayout> Also, here is a full copy of the logcat error output: 06-05 20:19:46.698: E/Watchdog(817): !@Sync 1952 06-05 20:20:09.971: E/memtrack(16438): Couldn't load memtrack module (No such file or directory) 06-05 20:20:09.971: E/android.os.Debug(16438): failed to load memtrack module: -2 06-05 20:20:11.012: E/memtrack(16451): Couldn't load memtrack module (No such file or directory) 06-05 20:20:11.012: E/android.os.Debug(16451): failed to load memtrack module: -2 06-05 20:20:11.202: E/EnterpriseContainerManager(817): ContainerPolicy Service is not yet ready!!! Please help me figure out what is wrong, or at least point me in the right direction. Thanks in advance.

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  • Ubuntu.sh on Android Phone

    - by pjtatlow
    So today I noticed something weird on my phone. I used a terminal emulator to see what I could do with it, and noticed that there is a file called ubuntu.sh. I tried to run it and got all sorts of permission denied errors, and then I decided to root my phone. But now I'm nervous to run it, does anyone know what it does or why it is there? edit I forgot to mention that I have an AT&T Morotola Atrix 4G running Android 2.3.6. Also when I use the app SSHDroid to go into my phone from my Ubuntu machine, I'm greeted with this: "The programs included with the Ubuntu system are free software; the exact distribution terms for each program are described in the individual files in /usr/share/doc/*/copyright. Ubuntu comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law. To access official Ubuntu documentation, please visit: http://help.ubuntu.com/" Also, here are the contents of ubuntu.sh #!/bin/sh export PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin export LD_LIBRARY_PATH=/usr/lib:/usr/local/lib # make sure no left-over pidfiles, etc. ####################################### rm -fr /var/run/* rm -fr /var/lock/* chmod 666 /system/usr/keychars/* rm -f /tmp/tab* mkdir -p /home/adas/Desktop chmod 755 /home/adas/Desktop chown -R adas.adas /home/adas/Desktop [ -x /usr/bin/firefox-install-profile ] && /usr/bin/firefox-install-profile [ -x /usr/local/bin/check-citrix-certs.sh ] && /usr/local/bin/check-citrix-certs.sh [ -x /usr/bin/migrate-webapps ] && /usr/bin/migrate-webapps # boot scripts ############## /etc/init.d/rc S # lock down /var for CTS ######################## chown root.adas /var/tmp chown root.adas /var/lock chmod 775 /var/tmp chmod 775 /var/lock chmod 666 /dev/socket/dbus chmod 666 /dev/null # runlevel 2 scripts #################### /etc/init.d/rc 2 cp /sdcard/*.lic /data/ chmod 666 /data/*.lic This is really strange, any ideas?

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to manage a MotionEvent going from one View to another?

    - by Darren
    I have a SurfaceView that takes up part of the screen, and some buttons along the bottom. When a button is pressed and the user drags, I want to be able to drag a picture (based on the button) onto the SurfaceView and have it drawn there. I want to be able to use clickListeners and the like, and not just have a giant SurfaceView with me writing code to detect where the user pressed and if it's a button, etc. I have somewhat of a solution, but it seems a bit of a hack to me. What is the best way to accomplish this using the framework intelligently? Part of my XML: <RelativeLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background"> <!-- Place buttons along the bottom --> <RelativeLayout android:id="@+id/bottom_bar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="40dip" android:layout_alignParentBottom="true" android:background="@null"> <ImageButton android:id="@+id/btn_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:background="@null" android:src="@drawable/btn_1"> </ImageButton> <!-- More buttons here... --> </RelativeLayout> <!-- Place the SurfaceView in a frame so we can stack on top of it --> <FrameLayout android:layout_width="fill_parent" android:layout_height="0px" android:layout_weight="1" android:layout_above="@id/bottom_bar"> <com.project.question.MySurfaceView android:id="@+id/my_view" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout> And the relevant Java code in MySurfaceView, which extends SurfaceView. mTouchX and Y are used in the onDraw method to draw the image: @Override public boolean onTouchEvent(MotionEvent event){ mTouchX = (int) event.getX(); mTouchY = (int) event.getY(); return true; } public void onButtonTouchEvent(MotionEvent event){ event.setLocation(event.getX(), event.getY() + mScreenHeight); onTouchEvent(event); } Finally, the activity: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.my_surface); mView = (MySurfaceView) findViewById(R.id.my_view); mSurfaceHeight = mView.getHeight(); mBtn = (ImageButton) findViewById(R.id.btn_1); mBtn.setOnTouchListener(mTouchListener); } OnTouchListener mTouchListener = new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { int [] location = new int[2]; v.getLocationOnScreen(location); event.setLocation(event.getX() + location[0], event.getY()); mView.onButtonTouchEvent(event); return true; } }; Strangely, one has to add to the x-coordinate in the activity, then add to the y coordinate in the View. Otherwise, it doesn't show up in the correct position. If you add nothing, something drawn using mTouchX and mTouchY will show up in the upper left corner of the SurfaceView. Any direction would be greatly appreciated. If I'm going about this completely the wrong way, that would be good information too.

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  • Can't transfer images from a camera connected to usb2 port on a pcmcia adapter

    - by agnul
    I have an old laptop (HP OmniBook vt6200, WinXp pro, sp2) that only has usb1 ports. Transferring pictures from a digital camera is too slow, so I thought of trying one of those pccards carrying usb2 ports (D-Link Dub C2 in my case). Connecting the camera to one of the ports on the pccard, Picasa seems to freeze trying to read the camera contents, until I either disconnect the camera or the pccard. Any idea on what's wrong?

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Force close error expecting irregulary

    - by user1506019
    I have problem. I created an application which loads random layour from resources and I have problem because program shows random layout and closes , sometimes after 2 times and sometimes after a dozen, and I dont know where is a problem, I tried to run it on my phone and I added in the manifest write_external_storage permission, and still the same error.Please help me, and try to resolve this problem. here is my code in : java : package ka.ka.ka; import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class KAMASActivity extends Activity implements OnClickListener { Button button1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } @Override public void onClick(View v) { int min = 1; int max = 6; int i1=0; Random r = new Random(); i1 = r.nextInt(max - min + 1) + min; if(i1==1){setContentView(R.layout.image1); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==2){setContentView(R.layout.image2); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==3){setContentView(R.layout.image3); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==4){setContentView(R.layout.image4); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==5){setContentView(R.layout.image5); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this);} if(i1==6){setContentView(R.layout.image6); button1 = (Button) findViewById(R.id.button1) ; button1.setOnClickListener(this); } } Android Manifest : <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ka.ka.ka" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.permission.ACCESS_CHECKIN_PROPERTIES" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/ikona" android:label="@string/app_name" > <activity android:name=".KAMASActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> And he is logcat : 07-10 10:58:51.062: D/ddm-heap(218): Got feature list request 07-10 10:58:51.311: D/dalvikvm(218): GC freed 506 objects / 46032 bytes in 122ms 07-10 10:59:30.081: D/AndroidRuntime(218): Shutting down VM 07-10 10:59:30.081: W/dalvikvm(218): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 07-10 10:59:30.081: E/AndroidRuntime(218): Uncaught handler: thread main exiting due to uncaught exception 07-10 10:59:30.102: E/AndroidRuntime(218): java.lang.NullPointerException 07-10 10:59:30.102: E/AndroidRuntime(218): at ka.ka.ka.KAMASActivity.onClick(KAMASActivity.java:32) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.performClick(View.java:2364) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.onTouchEvent(View.java:4179) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.widget.TextView.onTouchEvent(TextView.java:6541) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.View.dispatchTouchEvent(View.java:3709) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 0 7-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow. java:1659) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Handler.dispatchMessage(Handler.java:99) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.os.Looper.loop(Looper.java:123) 07-10 10:59:30.102: E/AndroidRuntime(218): at android.app.ActivityThread.main(ActivityThread.java:4363) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invokeNative(Native Method) 07-10 10:59:30.102: E/AndroidRuntime(218): at java.lang.reflect.Method.invoke(Method.java:521) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 07-10 10:59:30.102: E/AndroidRuntime(218): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 07-10 10:59:30.102: E/AndroidRuntime(218): at dalvik.system.NativeStart.main(Native Method) 07-10 10:59:30.121: I/dalvikvm(218): threadid=7: reacting to signal 3 07-10 10:59:30.121: E/dalvikvm(218): Unable to open stack trace file '/data/anr/traces.txt': Permission denied 07-10 10:59:32.562: I/Process(218): Sending signal. PID: 218 SIG: 9

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  • How to obtain listview information without refreshing the page?

    - by user1808098
    I am currently developing an Android Application for my Final Year Project. But to be honest I do not have any basic knowledges and everything started from scratch and referring to online tutorials a lot. Here is my question, I was trying to retrieve data from listview activity. There are two listview in my page using button. I was able to display the first listview but when it get data for the second listview, the data for first listview is disappeared because the page is refreshed, vice versa. What code should I modified to get both the data in the page? (Database not implemented yet) Please help, thanks a lot. Below are my codings. Codings for XML. <!-- Location --> <TextView android:id="@+id/TextViewLocation" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="Location Information" android:gravity="center" android:textSize="15dip" android:textColor="#025f7c"/> <!-- Condition Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="Traffic Condition"/> <Button android:id="@+id/inputListView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="choose one..."/> <!-- Comment Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="What's Happening?"/> <Button android:id="@+id/inputListView2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="choose one..."/> <!-- Suggestion Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="Comments / Suggestion"/> <EditText android:layout_width="fill_parent" android:layout_height="80dp" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:singleLine="true"/> <!-- Image button --> <Button android:id="@+id/btnImage" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:text="Upload Image"/> <!-- Report button --> <Button android:id="@+id/btnReportCheckin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:text="Report"/> <!-- Link to Logout --> <TextView android:id="@+id/linkLogout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="40dip" android:text="Log Out" android:gravity="center" android:textSize="20dip" android:textColor="#025f7c"/> </LinearLayout> <!-- Check or Report Form Ends --> Codings for Activity Class public class CheckinActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to checkin.xml setContentView(R.layout.checkin); /* TextView LocationView = (TextView) findViewById(R.id.TextViewLocation); Intent h = getIntent(); // getting attached intent data String address = h.getStringExtra("address"); // displaying selected product name LocationView.setText(address); */ Button ListViewScreen = (Button) findViewById(R.id.inputListView); //Listening to Button ListViewScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { //Switching to ListView Screen Intent i = new Intent(getApplicationContext(), ListViewActivity.class); startActivity(i); } } ); Button SelectedView = (Button) findViewById(R.id.inputListView); Intent i = getIntent(); // getting attached intent data String product = i.getStringExtra("product"); // displaying selected product name SelectedView.setText(product); Button ListView2Screen = (Button) findViewById(R.id.inputListView2); //Listening to Button ListView2Screen.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { //Switching to ListView Screen Intent j = new Intent(getApplicationContext(), ListView2Activity.class); startActivity(j); } } ); Button SelectedView2 = (Button) findViewById(R.id.inputListView2); Intent j = getIntent(); // getting attached intent data String product2 = j.getStringExtra("product2"); // displaying selected product name SelectedView2.setText(product2); TextView Logout = (TextView) findViewById(R.id.linkLogout); // Listening to Log out Logout.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing menu screen // Switching to Login Screen/closing register screen finish(); } }); } } Coding for listview class public class ListViewActivity extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // storing string resources into Array String[] traffic_condition = getResources().getStringArray(R.array.traffic_condition); // Binding resources Array to ListAdapter this.setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, R.id.listViewLayout, traffic_condition)); ListView lv = getListView(); // listening to single list item on click lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // selected item String product = ((TextView) view).getText().toString(); // Launching new Activity on selecting single List Item Intent i = new Intent(getApplicationContext(), CheckinActivity.class); // sending data to new activity i.putExtra("product", product); startActivity(i); } }); } } Hope I made myself clear, I can provide a screen shot of my apps if it is required, thanks!

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  • Marking Current Location on Map, Android

    - by deewangan
    Hi every one, i followed some tutorials to create an application that shows the current position of the user on the map with a marking. but for some reasons i can't get to work the marking part? the other parts works well, but whenever i add the marking code the application crashes. i hope someone could help me.here is the code: public class LocationActivity extends MapActivity { /** Called when the activity is first created. */ private MapView mapView; private LocationManager lm; private LocationListener ll; private MapController mc; GeoPoint p = null; Drawable defaultMarker = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapView = (MapView)findViewById(R.id.mapView); //show zoom in/out buttons mapView.setBuiltInZoomControls(true); //Standard view of the map(map/sat) mapView.setSatellite(false); //get controller of the map for zooming in/out mc = mapView.getController(); // Zoom Level mc.setZoom(18); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(); List<Overlay> list = mapView.getOverlays(); list.add(myLocationOverlay); lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up GeoPoint initGeoPoint = new GeoPoint( (int)(lm.getLastKnownLocation( LocationManager.GPS_PROVIDER) .getLatitude()*1000000), (int)(lm.getLastKnownLocation( LocationManager.GPS_PROVIDER) .getLongitude()*1000000)); mc.animateTo(initGeoPoint); } protected class MyLocationOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); super.draw(canvas, mapView, shadow); // Converts lat/lng-Point to OUR coordinates on the screen. Point myScreenCoords = new Point(); mapView.getProjection().toPixels(p, myScreenCoords); paint.setStrokeWidth(1); paint.setARGB(255, 255, 255, 255); paint.setStyle(Paint.Style.STROKE); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.push); canvas.drawBitmap(bmp, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText("I am here...", myScreenCoords.x, myScreenCoords.y, paint); return true; } } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub GeoPoint myGeoPoint = new GeoPoint( (int)(argLocation.getLatitude()*1000000), (int)(argLocation.getLongitude()*1000000)); /* * it will show a message on * location change Toast.makeText(getBaseContext(), "New location latitude [" +argLocation.getLatitude() + "] longitude [" + argLocation.getLongitude()+"]", Toast.LENGTH_SHORT).show(); */ mc.animateTo(myGeoPoint); } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } protected boolean isRouteDisplayed() { return false; } } here is the logcat: 01-19 05:31:43.011: DEBUG/AndroidRuntime(759): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 01-19 05:31:43.011: DEBUG/AndroidRuntime(759): CheckJNI is ON 01-19 05:31:43.411: DEBUG/AndroidRuntime(759): --- registering native functions --- 01-19 05:31:43.431: INFO/jdwp(759): received file descriptor 19 from ADB 01-19 05:31:43.431: INFO/jdwp(759): Ignoring second debugger -- accepting and dropping 01-19 05:31:44.531: INFO/ActivityManager(583): Starting activity: Intent { flg=0x10000000 cmp=pro.googlemapp/.LocationActivity } 01-19 05:31:44.641: DEBUG/AndroidRuntime(759): Shutting down VM 01-19 05:31:44.641: DEBUG/dalvikvm(759): DestroyJavaVM waiting for non-daemon threads to exit 01-19 05:31:44.641: DEBUG/dalvikvm(759): DestroyJavaVM shutting VM down 01-19 05:31:44.641: DEBUG/dalvikvm(759): HeapWorker thread shutting down 01-19 05:31:44.651: DEBUG/dalvikvm(759): HeapWorker thread has shut down 01-19 05:31:44.651: DEBUG/jdwp(759): JDWP shutting down net... 01-19 05:31:44.651: DEBUG/jdwp(759): +++ peer disconnected 01-19 05:31:44.651: INFO/dalvikvm(759): Debugger has detached; object registry had 1 entries 01-19 05:31:44.661: DEBUG/dalvikvm(759): VM cleaning up 01-19 05:31:44.681: INFO/ActivityManager(583): Start proc pro.googlemapp for activity pro.googlemapp/.LocationActivity: pid=770 uid=10025 gids={3003} 01-19 05:31:44.761: DEBUG/dalvikvm(759): LinearAlloc 0x0 used 676436 of 4194304 (16%) 01-19 05:31:44.801: INFO/jdwp(770): received file descriptor 20 from ADB 01-19 05:31:44.822: INFO/dalvikvm(770): ignoring registerObject request in thread=3 01-19 05:31:44.851: INFO/jdwp(770): Ignoring second debugger -- accepting and dropping 01-19 05:31:44.851: ERROR/jdwp(770): Failed writing handshake bytes: Broken pipe (-1 of 14) 01-19 05:31:44.851: INFO/dalvikvm(770): Debugger has detached; object registry had 0 entries 01-19 05:31:45.320: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.320: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.340: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.781: DEBUG/LocationManager(770): Constructor: service = android.location.ILocationManager$Stub$Proxy@4379d9f0 01-19 05:31:45.791: WARN/GpsLocationProvider(583): Duplicate add listener for uid 10025 01-19 05:31:45.791: DEBUG/GpsLocationProvider(583): setMinTime 0 01-19 05:31:45.791: DEBUG/GpsLocationProvider(583): startNavigating 01-19 05:31:45.831: INFO/jdwp(770): received file descriptor 27 from ADB 01-19 05:31:46.001: INFO/MapActivity(770): Handling network change notification:CONNECTED 01-19 05:31:46.001: ERROR/MapActivity(770): Couldn't get connection factory client 01-19 05:31:46.451: DEBUG/dalvikvm(770): GC freed 4539 objects / 298952 bytes in 118ms 01-19 05:31:46.470: DEBUG/AndroidRuntime(770): Shutting down VM 01-19 05:31:46.470: WARN/dalvikvm(770): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) 01-19 05:31:46.481: ERROR/AndroidRuntime(770): Uncaught handler: thread main exiting due to uncaught exception 01-19 05:31:46.541: ERROR/AndroidRuntime(770): java.lang.NullPointerException 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:58) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:48) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at pro.googlemapp.LocationActivity$MyLocationOverlay.draw(LocationActivity.java:101) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java:42) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.MapView.onDraw(MapView.java:476) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6274) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1526) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1524) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6277) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1526) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1524) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6277) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1883) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.draw(ViewRoot.java:1332) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.os.Handler.dispatchMessage(Handler.java:99) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.os.Looper.loop(Looper.java:123) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.app.ActivityThread.main(ActivityThread.java:4203) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at java.lang.reflect.Method.invokeNative(Native Method) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at java.lang.reflect.Method.invoke(Method.java:521) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at dalvik.system.NativeStart.main(Native Method) 01-19 05:31:46.551: INFO/Process(583): Sending signal. PID: 770 SIG: 3 01-19 05:31:46.581: INFO/dalvikvm(770): threadid=7: reacting to signal 3 01-19 05:31:46.661: INFO/dalvikvm(770): Wrote stack trace to '/data/anr/traces.txt' 01-19 05:31:46.871: INFO/ARMAssembler(583): generated scanline__00000077:03515104_00000000_00000000 [ 27 ipp] (41 ins) at [0x2c69c8:0x2c6a6c] in 973448 ns 01-19 05:31:46.911: INFO/ARMAssembler(583): generated scanline__00000077:03515104_00001001_00000000 [ 64 ipp] (84 ins) at [0x2c6a70:0x2c6bc0] in 1985378 ns 01-19 05:31:49.881: INFO/Process(770): Sending signal. PID: 770 SIG: 9 01-19 05:31:49.931: INFO/ActivityManager(583): Process pro.googlemapp (pid 770) has died. 01-19 05:31:49.941: WARN/GpsLocationProvider(583): Unneeded remove listener for uid 1000 01-19 05:31:49.941: DEBUG/GpsLocationProvider(583): stopNavigating 01-19 05:31:49.951: INFO/WindowManager(583): WIN DEATH: Window{438891c0 pro.googlemapp/pro.googlemapp.LocationActivity paused=false} 01-19 05:31:50.111: WARN/UsageStats(583): Unexpected resume of com.android.launcher while already resumed in pro.googlemapp 01-19 05:31:50.200: WARN/InputManagerService(583): Got RemoteException sending setActive(false) notification to pid 770 uid 10025

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Android: ActivityThread.performLaunchActivity error

    - by fordays
    Hi, I'm getting an ActivityThread.performLaunchActivity(ActivityThread$ActivityRecord,Intent) error each time I boot up my program in the debugger. The program won't even start up! Any help would be greatly appreciated! I'm very new to this environment. Let me know if you need anymore information/code to help me out. Here is my logcat: 06-09 11:16:26.848: ERROR/vold(27): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 06-09 11:16:26.848: ERROR/vold(27): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 06-09 11:16:26.848: ERROR/vold(27): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 06-09 11:16:26.848: ERROR/vold(27): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 06-09 11:16:37.887: ERROR/MemoryHeapBase(53): error opening /dev/pmem: No such file or directory 06-09 11:16:37.887: ERROR/SurfaceFlinger(53): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 06-09 11:16:37.927: ERROR/libEGL(53): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 06-09 11:16:38.407: ERROR/libEGL(64): couldn't load <libhgl.so> library (Cannot load library: load_library[984]: Library 'libhgl.so' not found) 06-09 11:16:41.358: ERROR/BatteryService(53): Could not open '/sys/class/power_supply/usb/online' 06-09 11:16:41.367: ERROR/BatteryService(53): Could not open '/sys/class/power_supply/battery/batt_vol' 06-09 11:16:41.367: ERROR/BatteryService(53): Could not open '/sys/class/power_supply/battery/batt_temp' 06-09 11:16:41.667: ERROR/EventHub(53): could not get driver version for /dev/input/mouse0, Not a typewriter 06-09 11:16:41.667: ERROR/EventHub(53): could not get driver version for /dev/input/mice, Not a typewriter 06-09 11:16:41.797: ERROR/System(53): Failure starting core service 06-09 11:16:41.797: ERROR/System(53): java.lang.SecurityException 06-09 11:16:41.797: ERROR/System(53): at android.os.BinderProxy.transact(Native Method) 06-09 11:16:41.797: ERROR/System(53): at android.os.ServiceManagerProxy.addService(ServiceManagerNative.java:146) 06-09 11:16:41.797: ERROR/System(53): at android.os.ServiceManager.addService(ServiceManager.java:72) 06-09 11:16:41.797: ERROR/System(53): at com.android.server.ServerThread.run(SystemServer.java:162) 06-09 11:16:41.797: ERROR/AndroidRuntime(53): Crash logging skipped, no checkin service 06-09 11:16:42.777: ERROR/LockPatternKeyguardView(53): Failed to bind to GLS while checking for account 06-09 11:16:46.557: ERROR/ActivityThread(111): Failed to find provider info for com.google.settings 06-09 11:16:46.577: ERROR/ActivityThread(111): Failed to find provider info for com.google.settings 06-09 11:16:49.087: ERROR/ApplicationContext(53): Couldn't create directory for SharedPreferences file shared_prefs/wallpaper-hints.xml 06-09 11:16:51.146: ERROR/ActivityThread(108): Failed to find provider info for android.server.checkin 06-09 11:16:54.266: ERROR/ActivityThread(108): Failed to find provider info for android.server.checkin 06-09 11:16:54.416: ERROR/ActivityThread(108): Failed to find provider info for android.server.checkin 06-09 11:16:56.336: ERROR/MediaPlayerService(31): Couldn't open fd for content://settings/system/notification_sound 06-09 11:16:56.356: ERROR/MediaPlayer(53): Unable to to create media player 06-09 11:16:56.637: ERROR/AndroidRuntime(201): Uncaught handler: thread main exiting due to uncaught exception 06-09 11:16:56.757: ERROR/AndroidRuntime(201): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.svgeeks.kidneytest/com.svgeeks.kidneytest.KidneyTest}: java.lang.ClassCastException: android.widget.EditText 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.os.Handler.dispatchMessage(Handler.java:99) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.os.Looper.loop(Looper.java:123) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread.main(ActivityThread.java:4203) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invokeNative(Native Method) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at java.lang.reflect.Method.invoke(Method.java:521) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at dalvik.system.NativeStart.main(Native Method) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): Caused by: java.lang.ClassCastException: android.widget.EditText 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at com.svgeeks.kidneytest.KidneyTest.onCreate(KidneyTest.java:57) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 06-09 11:16:56.757: ERROR/AndroidRuntime(201): ... 11 more 06-09 11:16:56.876: ERROR/dalvikvm(201): Unable to open stack trace file '/data/anr/traces.txt': Permission denied

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  • Android addTextChangedListener onTextChanged not fired when Backspace is pressed?

    - by tsil
    I use addTextChangeListener to filter a list items. When the user enters a character on the editText, items are filtered based on user input. For example, if the user enters "stackoverflow", all items that contains "stackoverflow" are displayed. It works fine except that once the user press backspace to delete character(s), items are no longer filtered until he deletes all characters. For example, my items are: "stackoverflow 1", "stackoverflow 2", "stackoverflow 3", "stackoverflow 4". If user input is "stackoverflow", all items are displayed. If user input is "stackoverflow 1", only "stackoverflow 1" is displayed. Then user deletes the last 2 characters (1 and the space). User input is now "stackoverflow" but "stackoverflow 1" is still displayed and the other items are not displayed. This is my custom filter: private class ServiceFilter extends Filter { @Override protected FilterResults performFiltering(CharSequence constraint) { FilterResults results = new FilterResults(); if (constraint == null || constraint.length() == 0) { // No filter implemented we return all the list results.values = origServiceList; results.count = origServiceList.size(); } else { List<ServiceModel> nServiceList = new ArrayList<ServiceModel>(); for (ServiceModel s : serviceList) { if (s.getName().toLowerCase().contains(constraint.toString().toLowerCase())) { nServiceList.add(s); } } results.values = nServiceList; results.count = nServiceList.size(); } return results; } @Override protected void publishResults(CharSequence constraint, FilterResults results) { if (results.count == 0) { notifyDataSetInvalidated(); } else { serviceList = (List<ServiceModel>) results.values; notifyDataSetChanged(); } } } And how I handle text change event: inputSearch.addTextChangedListener(new TextWatcher() { @Override public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence cs, int arg1, int arg2, int arg3) { if (cs.length() >= 1) { mAdapter.getFilter().filter(cs); } else { mAdapter = new ServiceAdapter(MyActivity.this, R.layout.ussd_list_item, serviceList); listView.setAdapter(mAdapter); } } });

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  • is there a default back key(on device) listener in android???

    - by androidbase Praveen
    hi all, i am having two activities A and B. when i click the button in A that will shows B. when i click the Button in B it backs to A. i had set the overridePendingTransition method after the finish() method. it works properly. but in case the current Activity is B. on that time i click the default back button in the device. it shows the right to left transition to show the Activity A. how i can listen that Default back key on device.?????

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  • Start a short video when an incoming call is detected, first case using the emulator.

    - by Emanuel
    I want to be able to start a short video on an incoming phone call. The video will loop until the call is answered. I've loaded the video onto the emulator sdcard then created the appropriate level avd with a path to the sdcard.iso file on disk. Since I'm running on a Mac OS x snow leopard I am able to confirm the contents of the sdcard. All testing has be done on the Android emulator. In a separate project TestVideo I created an activity that just launches the video from the sdcard. That works as expected. Then I created another project TestIncoming that creates an activity that creates a PhoneStateListener that overrides the onCallStateChanged(int state, String incomingNumber) method. In the onCallStateChanged() method I check if state == TelephonyManager.CALL_STATE_RINGING. If true I create an Intent that starts the video. I'm actually using the code from the TestVideo project above. Here is the code snippet. PhoneStateListener callStateListener = new PhoneStateListener() { @Override public void onCallStateChanged(int state, String incomingNumber) { if(state == TelelphonyManager.CALL_STATE_RINGING) { Intent launchVideo = new Intent(MyActivity.this, LaunchVideo.class); startActivity(launchVideo); } } }; The PhoneStateListener is added to the TelephonyManager.listen() method like so, telephonyManager.listen(callStateListener, PhoneStateListener.LISTEN_CALL_STATE); Here is the part I'm unclear on, the manifest. What I've tried is the following: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.incomingdemo" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".IncomingVideoDemo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.ANSWER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".LaunchVideo" android:label="LaunchVideo"> </activity> </application> <uses-sdk android:minSdkVersion="2" /> <uses-permission android:name="android.permission.READ_PHONE_STATE"/> </manifest> I've run the debugger after setting breakpoints in the IncomingVideoDemo activity where the PhoneStateListener is created and none of the breakpoints are hit. Any insights into solving this problem is greatly appreciated. Thanks.

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  • Showing Loading screen during REST service request in android app ?

    - by sat
    Currently here is what I am following, As soon as my app is launched, I have to send a request for REST service, It will take little time , so I thought of showing loading screen, In onCreate() of my Activity , first thing will be to show loading screen(progress dialog) , And I kick off the background Activity using AsyncTask , i.e. requesting for REST service and onPostexecute() I close the dialog and then I do setContentView(myxml); and update the UI . Can this approach be improved ? Problem which I faced was , Sometimes , Garbage collector may start(due to various reasons) and my app hangs at loading screen forever , because of Garbage collector , even request for REST service is not sent and because of it some wake up call comes and rest is disaster and Force close. But sometimes even ForceClose doesnot come fast , may be because of GC. so I cannot even go back and stuck in loading screen. Only thing which I can do at that point is to come back HOME. After that If I come back to my app its still loading , so definitely this approach seems to be a bad design. Whats the right approach ?

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  • Quaternion Camera

    - by Alex_Hyzer_Kenoyer
    Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera. Edit: Here is what I have tried to do so far. // This is how I set it up Quaternion orientation = new Quaternion(); orientation.setFromAxis(Vector3.Y, 45); // This is how I am trying to update the rotations public void rotateX(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.X, amount); orientation.mul(temp); } public void rotateY(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.Y, amount); orientation.mul(temp); } public void updateCamera() { // This is where I am unsure how to apply the rotations to the camera // I think I should update the view and projection matrices? camera.view.mul(orientation); ... }

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  • Android: Cannot cast from View to MapView

    - by Gaz
    I'm trying to run the Android MapView example, and am getting a 'Cannot cast from View to MapView' error in Eclipse. My layout is as follows <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainlayout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <com.google.android.maps.MapView android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="0jwi0saLYCPGfO-t7glg5bQoBz7jVKWCcgyQWQA" /> <LinearLayout android:id="@+id/zoomview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@id/mapview" android:layout_centerHorizontal="true" /> </RelativeLayout> and the Activity code is package org.gaz.mapapp; import android.os.Bundle; import android.view.View; import android.widget.LinearLayout; import android.widget.ZoomControls; import com.google.android.maps.*; public class MapView extends MapActivity { LinearLayout linearLayout; MapView mapView; ZoomControls mZoom; public void onCreate(Bundle savedInstance) { linearLayout = (LinearLayout) findViewById(R.id.mainlayout); mapView = (MapView) findViewById(R.id.mapview); mZoom = (ZoomControls) mapView.getZoomControls(); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } The error is caused by the line mapView = (MapView) findViewById(R.id.mapview); Can anybody offer an suggestions as to a fix? Cheers, Gaz.

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  • Conversion to Dalvik format failed error for Android Grid View

    - by Bub
    Hey Everyone, I'm on the android bandwagon and started going through google's "view" tutorials. Here is what I'm using: Eclipse Galileo Android SDK 2.1 Java SDK 6.Something I think. Everything was hunky-dory until I hit the grid view tutorial. I got errors all over the place when I started editing the "HelloGridview.java" File. I thought I'd fix it by following through with the next part of the tutorial, creating the ImageAdapter class, but it created more. I realized alot of my issues could be resolved by importing widgets which were not mentioned in the tutorial (i.e. android.widget.GridView, .ImageView, .BaseAdapter etc.) However, after all the reconciliation suggested by eclipse the files were finally showing no errors. I go to run it as an android app and bam, "Your project contains error(s)." window comes up. There are no errors showing on the files I've created. I cleared the error log and shut down eclipse and started again the error log now reads: Conversion to Dalvik format failed with error 1. I'm a little lost at this point. I think I've included the required information. If you need to know more let me know. Any help is appreciated.

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