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  • .NET HTML Sanitation for rich HTML Input

    - by Rick Strahl
    Recently I was working on updating a legacy application to MVC 4 that included free form text input. When I set up the new site my initial approach was to not allow any rich HTML input, only simple text formatting that would respect a few simple HTML commands for bold, lists etc. and automatically handles line break processing for new lines and paragraphs. This is typical for what I do with most multi-line text input in my apps and it works very well with very little development effort involved. Then the client sprung another note: Oh by the way we have a bunch of customers (real estate agents) who need to post complete HTML documents. Oh uh! There goes the simple theory. After some discussion and pleading on my part (<snicker>) to try and avoid this type of raw HTML input because of potential XSS issues, the client decided to go ahead and allow raw HTML input anyway. There has been lots of discussions on this subject on StackOverFlow (and here and here) but to after reading through some of the solutions I didn't really find anything that would work even closely for what I needed. Specifically we need to be able to allow just about any HTML markup, with the exception of script code. Remote CSS and Images need to be loaded, links need to work and so. While the 'legit' HTML posted by these agents is basic in nature it does span most of the full gamut of HTML (4). Most of the solutions XSS prevention/sanitizer solutions I found were way to aggressive and rendered the posted output unusable mostly because they tend to strip any externally loaded content. In short I needed a custom solution. I thought the best solution to this would be to use an HTML parser - in this case the Html Agility Pack - and then to run through all the HTML markup provided and remove any of the blacklisted tags and a number of attributes that are prone to JavaScript injection. There's much discussion on whether to use blacklists vs. whitelists in the discussions mentioned above, but I found that whitelists can make sense in simple scenarios where you might allow manual HTML input, but when you need to allow a larger array of HTML functionality a blacklist is probably easier to manage as the vast majority of elements and attributes could be allowed. Also white listing gets a bit more complex with HTML5 and the new proliferation of new HTML tags and most new tags generally don't affect XSS issues directly. Pure whitelisting based on elements and attributes also doesn't capture many edge cases (see some of the XSS cheat sheets listed below) so even with a white list, custom logic is still required to handle many of those edge cases. The Microsoft Web Protection Library (AntiXSS) My first thought was to check out the Microsoft AntiXSS library. Microsoft has an HTML Encoding and Sanitation library in the Microsoft Web Protection Library (formerly AntiXSS Library) on CodePlex, which provides stricter functions for whitelist encoding and sanitation. Initially I thought the Sanitation class and its static members would do the trick for me,but I found that this library is way too restrictive for my needs. Specifically the Sanitation class strips out images and links which rendered the full HTML from our real estate clients completely useless. I didn't spend much time with it, but apparently I'm not alone if feeling this library is not really useful without some way to configure operation. To give you an example of what didn't work for me with the library here's a small and simple HTML fragment that includes script, img and anchor tags. I would expect the script to be stripped and everything else to be left intact. Here's the original HTML:var value = "<b>Here</b> <script>alert('hello')</script> we go. Visit the " + "<a href='http://west-wind.com'>West Wind</a> site. " + "<img src='http://west-wind.com/images/new.gif' /> " ; and the code to sanitize it with the AntiXSS Sanitize class:@Html.Raw(Microsoft.Security.Application.Sanitizer.GetSafeHtmlFragment(value)) This produced a not so useful sanitized string: Here we go. Visit the <a>West Wind</a> site. While it removed the <script> tag (good) it also removed the href from the link and the image tag altogether (bad). In some situations this might be useful, but for most tasks I doubt this is the desired behavior. While links can contain javascript: references and images can 'broadcast' information to a server, without configuration to tell the library what to restrict this becomes useless to me. I couldn't find any way to customize the white list, nor is there code available in this 'open source' library on CodePlex. Using Html Agility Pack for HTML Parsing The WPL library wasn't going to cut it. After doing a bit of research I decided the best approach for a custom solution would be to use an HTML parser and inspect the HTML fragment/document I'm trying to import. I've used the HTML Agility Pack before for a number of apps where I needed an HTML parser without requiring an instance of a full browser like the Internet Explorer Application object which is inadequate in Web apps. In case you haven't checked out the Html Agility Pack before, it's a powerful HTML parser library that you can use from your .NET code. It provides a simple, parsable HTML DOM model to full HTML documents or HTML fragments that let you walk through each of the elements in your document. If you've used the HTML or XML DOM in a browser before you'll feel right at home with the Agility Pack. Blacklist based HTML Parsing to strip XSS Code For my purposes of HTML sanitation, the process involved is to walk the HTML document one element at a time and then check each element and attribute against a blacklist. There's quite a bit of argument of what's better: A whitelist of allowed items or a blacklist of denied items. While whitelists tend to be more secure, they also require a lot more configuration. In the case of HTML5 a whitelist could be very extensive. For what I need, I only want to ensure that no JavaScript is executed, so a blacklist includes the obvious <script> tag plus any tag that allows loading of external content including <iframe>, <object>, <embed> and <link> etc. <form>  is also excluded to avoid posting content to a different location. I also disallow <head> and <meta> tags in particular for my case, since I'm only allowing posting of HTML fragments. There is also some internal logic to exclude some attributes or attributes that include references to JavaScript or CSS expressions. The default tag blacklist reflects my use case, but is customizable and can be added to. Here's my HtmlSanitizer implementation:using System.Collections.Generic; using System.IO; using System.Xml; using HtmlAgilityPack; namespace Westwind.Web.Utilities { public class HtmlSanitizer { public HashSet<string> BlackList = new HashSet<string>() { { "script" }, { "iframe" }, { "form" }, { "object" }, { "embed" }, { "link" }, { "head" }, { "meta" } }; /// <summary> /// Cleans up an HTML string and removes HTML tags in blacklist /// </summary> /// <param name="html"></param> /// <returns></returns> public static string SanitizeHtml(string html, params string[] blackList) { var sanitizer = new HtmlSanitizer(); if (blackList != null && blackList.Length > 0) { sanitizer.BlackList.Clear(); foreach (string item in blackList) sanitizer.BlackList.Add(item); } return sanitizer.Sanitize(html); } /// <summary> /// Cleans up an HTML string by removing elements /// on the blacklist and all elements that start /// with onXXX . /// </summary> /// <param name="html"></param> /// <returns></returns> public string Sanitize(string html) { var doc = new HtmlDocument(); doc.LoadHtml(html); SanitizeHtmlNode(doc.DocumentNode); //return doc.DocumentNode.WriteTo(); string output = null; // Use an XmlTextWriter to create self-closing tags using (StringWriter sw = new StringWriter()) { XmlWriter writer = new XmlTextWriter(sw); doc.DocumentNode.WriteTo(writer); output = sw.ToString(); // strip off XML doc header if (!string.IsNullOrEmpty(output)) { int at = output.IndexOf("?>"); output = output.Substring(at + 2); } writer.Close(); } doc = null; return output; } private void SanitizeHtmlNode(HtmlNode node) { if (node.NodeType == HtmlNodeType.Element) { // check for blacklist items and remove if (BlackList.Contains(node.Name)) { node.Remove(); return; } // remove CSS Expressions and embedded script links if (node.Name == "style") { if (string.IsNullOrEmpty(node.InnerText)) { if (node.InnerHtml.Contains("expression") || node.InnerHtml.Contains("javascript:")) node.ParentNode.RemoveChild(node); } } // remove script attributes if (node.HasAttributes) { for (int i = node.Attributes.Count - 1; i >= 0; i--) { HtmlAttribute currentAttribute = node.Attributes[i]; var attr = currentAttribute.Name.ToLower(); var val = currentAttribute.Value.ToLower(); span style="background: white; color: green">// remove event handlers if (attr.StartsWith("on")) node.Attributes.Remove(currentAttribute); // remove script links else if ( //(attr == "href" || attr== "src" || attr == "dynsrc" || attr == "lowsrc") && val != null && val.Contains("javascript:")) node.Attributes.Remove(currentAttribute); // Remove CSS Expressions else if (attr == "style" && val != null && val.Contains("expression") || val.Contains("javascript:") || val.Contains("vbscript:")) node.Attributes.Remove(currentAttribute); } } } // Look through child nodes recursively if (node.HasChildNodes) { for (int i = node.ChildNodes.Count - 1; i >= 0; i--) { SanitizeHtmlNode(node.ChildNodes[i]); } } } } } Please note: Use this as a starting point only for your own parsing and review the code for your specific use case! If your needs are less lenient than mine were you can you can make this much stricter by not allowing src and href attributes or CSS links if your HTML doesn't allow it. You can also check links for external URLs and disallow those - lots of options.  The code is simple enough to make it easy to extend to fit your use cases more specifically. It's also quite easy to make this code work using a WhiteList approach if you want to go that route. The code above is semi-generic for allowing full featured HTML fragments that only disallow script related content. The Sanitize method walks through each node of the document and then recursively drills into all of its children until the entire document has been traversed. Note that the code here uses an XmlTextWriter to write output - this is done to preserve XHTML style self-closing tags which are otherwise left as non-self-closing tags. The sanitizer code scans for blacklist elements and removes those elements not allowed. Note that the blacklist is configurable either in the instance class as a property or in the static method via the string parameter list. Additionally the code goes through each element's attributes and looks for a host of rules gleaned from some of the XSS cheat sheets listed at the end of the post. Clearly there are a lot more XSS vulnerabilities, but a lot of them apply to ancient browsers (IE6 and versions of Netscape) - many of these glaring holes (like CSS expressions - WTF IE?) have been removed in modern browsers. What a Pain To be honest this is NOT a piece of code that I wanted to write. I think building anything related to XSS is better left to people who have far more knowledge of the topic than I do. Unfortunately, I was unable to find a tool that worked even closely for me, or even provided a working base. For the project I was working on I had no choice and I'm sharing the code here merely as a base line to start with and potentially expand on for specific needs. It's sad that Microsoft Web Protection Library is currently such a train wreck - this is really something that should come from Microsoft as the systems vendor or possibly a third party that provides security tools. Luckily for my application we are dealing with a authenticated and validated users so the user base is fairly well known, and relatively small - this is not a wide open Internet application that's directly public facing. As I mentioned earlier in the post, if I had my way I would simply not allow this type of raw HTML input in the first place, and instead rely on a more controlled HTML input mechanism like MarkDown or even a good HTML Edit control that can provide some limits on what types of input are allowed. Alas in this case I was overridden and we had to go forward and allow *any* raw HTML posted. Sometimes I really feel sad that it's come this far - how many good applications and tools have been thwarted by fear of XSS (or worse) attacks? So many things that could be done *if* we had a more secure browser experience and didn't have to deal with every little script twerp trying to hack into Web pages and obscure browser bugs. So much time wasted building secure apps, so much time wasted by others trying to hack apps… We're a funny species - no other species manages to waste as much time, effort and resources as we humans do :-) Resources Code on GitHub Html Agility Pack XSS Cheat Sheet XSS Prevention Cheat Sheet Microsoft Web Protection Library (AntiXss) StackOverflow Links: http://stackoverflow.com/questions/341872/html-sanitizer-for-net http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://code.google.com/p/subsonicforums/source/browse/trunk/SubSonic.Forums.Data/HtmlScrubber.cs?r=61© Rick Strahl, West Wind Technologies, 2005-2012Posted in Security  HTML  ASP.NET  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Html5 Input Validation Presentation

    - by srkirkland
    Last week I gave a presentations to the 2011 UC Davis IT Security Symposium that covered input validation features in HTML5.  I mostly discussed the following three topics: New Html5 Input Types (like <input type=”email” />) Html5 Constraints (like <input type=”text” required maxlength=”8” />) Polyfills The slides only cover part of the story since there are a few “live demos.”  You can find all of the demo code on my github repository https://github.com/srkirkland/ITSecuritySymposium.  You’ll need ASP.NET Mvc 3 installed to run them. The slides are also available in my GitHub repository, but I’ve also added them to slideshare as well because that’s what the cool kids do: http://www.slideshare.net/srkirkland/data-validation-in-web-applications. I believe the presentation was well received and most people learned something, so I just wanted to share.  When loading up the Html5 demo just click on the Html5 tab and go through each example. Enjoy!   [Examples from the Slides and Demos]  

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  • Output = MAXDOP 1

    - by Dave Ballantyne
    It is widely know that data modifications on table variables do not support parallelism, Peter Larsson has a good example of that here .  Whilst tracking down a performance issue,  I saw that using the OUTPUT clause also causes parallelism to not be used. By way of example,  first lets create two tables with a simple parent and child (one to one) relationship, and then populate them with 100,000 rows. Drop table ParentDrop table Childgocreate table Parent(id integer identity Primary Key,data1 char(255))Create Table Child(id integer Primary Key)goinsert into Parent(data1)Select top 1000000 NULL from sys.columns a cross join sys.columns b insert into ChildSelect id from Parentgo If we then execute update Parent set data1 =''from Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1 We should see an execution plan using parallelism such as   However,  if the OUTPUT clause is now used update Parent set data1 =''output inserted.idfrom Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1   The execution plan shows that Parallelism was not used Make of that what you will, but i thought that this was a pretty unexpected outcome. Update : Laurence Hoff has mailed me to note that when the OUTPUT results are captured to a temporary table using the INTO clause,  then parallelism is used.  Naturally if you use a table variable then there is still no parallelism  

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  • Tessellation Texture Coordinates

    - by Stuart Martin
    Firstly some info - I'm using DirectX 11 , C++ and I'm a fairly good programmer but new to tessellation and not a master graphics programmer. I'm currently implementing a tessellation system for a terrain model, but i have reached a snag. My current system produces a terrain model from a height map complete with multiple texture coordinates, normals, binormals and tangents for rendering. Now when i was using a simple vertex and pixel shader combination everything worked perfectly but since moving to include a hull and domain shader I'm slightly confused and getting strange results. My terrain is a high detail model but the textured results are very large patches of solid colour. My current setup passes the model data into the vertex shader then through the hull into the domain and then finally into the pixel shader for use in rendering. My only thought is that in my hull shader i pass the information into the domain shader per patch and this is producing the large areas of solid colour because each patch has identical information. Lighting and normal data are also slightly off but not as visibly as texturing. Below is a copy of my hull shader that does not work correctly because i think the way that i am passing the data through is incorrect. If anyone can help me out but suggesting an alternative way to get the required data into the pixel shader? or by showing me the correct way to handle the data in the hull shader id be very thankful! cbuffer TessellationBuffer { float tessellationAmount; float3 padding; }; struct HullInputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; }; struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; struct HullOutputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; float4 depthPosition : TEXCOORD2; }; ConstantOutputType ColorPatchConstantFunction(InputPatch<HullInputType, 3> inputPatch, uint patchId : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("ColorPatchConstantFunction")] HullOutputType ColorHullShader(InputPatch<HullInputType, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; output.position = patch[pointId].position; output.tex = patch[pointId].tex; output.tex2 = patch[pointId].tex2; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; output.binormal = patch[pointId].binormal; return output; } Edited to include the domain shader:- [domain("tri")] PixelInputType ColorDomainShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<HullOutputType, 3> patch) { float3 vertexPosition; PixelInputType output; // Determine the position of the new vertex. vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.position = mul(float4(vertexPosition, 1.0f), worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); output.depthPosition = output.position; output.tex = patch[0].tex; output.tex2 = patch[0].tex2; output.normal = patch[0].normal; output.tangent = patch[0].tangent; output.binormal = patch[0].binormal; return output; }

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • Sorting Algorithm : output

    - by Aaditya
    I faced this problem on a website and I quite can't understand the output, please help me understand it :- Bogosort, is a dumb algorithm which shuffles the sequence randomly until it is sorted. But here we have tweaked it a little, so that if after the last shuffle several first elements end up in the right places we will fix them and don't shuffle those elements furthermore. We will do the same for the last elements if they are in the right places. For example, if the initial sequence is (3, 5, 1, 6, 4, 2) and after one shuffle we get (1, 2, 5, 4, 3, 6) we will keep 1, 2 and 6 and proceed with sorting (5, 4, 3) using the same algorithm. Calculate the expected amount of shuffles for the improved algorithm to sort the sequence of the first n natural numbers given that no elements are in the right places initially. Input: 2 6 10 Output: 2 1826/189 877318/35343 For each test case output the expected amount of shuffles needed for the improved algorithm to sort the sequence of first n natural numbers in the form of irreducible fractions. I just can't understand the output.

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  • Cron prepending filename to script output

    - by Caitifty
    I'm having an issue with unwanted lines being added to files output by a cron job. I have a script in /etc/cron.hourly which selects some data from a mysql database and saves it in a text file in /var/www. When I run the script as root, it does exactly what I expect it to do. When the script is executed by cron, it creates the same file, but prepends the following three lines at the top of the output file: :::::::::::::: /var/www/outputfilename :::::::::::::: I can't for the life of me work out how to stop this unwanted behavior. The line in /etc/crontab for cron.hourly is the default "44 * * * * root cd / && run-parts --report /etc/cron.hourly". If I use su to change to being root and do "cd / && run-parts --report /etc/cron.hourly" the script runs as expected and the output doesn't have the mysterious additional 3 lines. I've also tried removing the --report flag from the run-parts command in case that was somehow connected, but no joy. Finally, perusing the cron log output in /var/log/syslog just says cron.hourly ran without giving any additional information. Any suggestions on solving this weird problem most welcome..

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  • Input prediction and server re-simultaion

    - by Lope
    I have read plenty of articles about multiplayer principles and I have basic client-server system set up. There is however one thing I am not clear on. When player enters input, it is sent to the server and steps back in time to check if what should have happened at the time of that input and it resimulates the world again. So far everything's clear. All articles took shooting as an example, because it is easy to explain and it is pretty straightforward, but I believe movement is more complicated. Imagine following situation: 2 players move towards each other. A------<------B Player A stops halfway towards the collision point, but there is lag spike so the command does not arrive on the server for a second or so. Current state of the world on the server (and on the other clients as well) at the time when input arrives is this: [1]: -------AB------- The command arrives and we go back in time and re-simulate the world, the result is this: [2]: ---AB----------- Player A sees situation [2] which is correct, but the player is suddenly teleported from the position in [1] (center) to the position in [2]. Is this how this is supposed to work? Point of the client prediction is to give lagged player feeling that everything is smooth, not to ruin experience for other players. Alternative is to discard timestamp on the player's input and handle it when it arrives on the server without going back in time. This, however, creates even more severe problems for lagged player (even if he is lagging just a bit)

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  • javascript: how to make input selected

    - by Syom
    i have to use the following function, to change the input's type <input class="input" id="pas" type="text" name="password" style="color: #797272;" value= "<?php if ($_POST[password] != '') {echo '';} else {echo '????????';}?>" onclick="if (this.value =='????????') { this.value=''; this.style.color='black'; change(); }" /> <script type="text/javascript"> function change() { var input=document.getElementById('pas'); var input2= input.cloneNode(false); input2.type='password'; input.parentNode.replaceChild(input2,input); } </script> it works fine, but i have to reclick on input, because it creates a new input. so what can i do, if i want it to create a new input with cursor in it? thanks

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  • Should I put my output files in source control?

    - by sebastiaan
    I've been asked to put every single file in my project under source control, including the database file (not the schema, the complete file). This seems wrong to me, but I can't explain it. Every resource I find about source control tells me not to put generated output files in a source control system. And I understand, it's not "source" files. However, I've been presented with the following reasoning: Who cares? We have plenty of bandwidth. I don't mind having to resolve a conflict each time I get the latest revision, it's just one click It's so much more convenient than having to think about good ignore files Also, if I have to add an external DLL file in the bin folder now, I can't forget to put it in source control, as the bin folder is not being ignored now. The simple solution for the last bullet-point is to add the file in a libraries folder and reference it from the project. Please explain if and why putting generated output files under source control is wrong.

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  • How do you make Python wait so that you can read the output?

    - by anonnoir
    I've always been a heavy user of Notepad2, as it is fast, feature-rich, and supports syntax highlighting. Recently I've been using it for Python. My problem: when I finish editing a certain Python source code, and try to launch it, the screen disappears before I can see the output pop up. Is there any way for me to make the results wait so that I can read it, short of using an input() or time-delay function? Otherwise I'd have to use IDLE, because of the output that stops for you to read. (My apologies if this question is a silly one, but I'm very new at Python and programming in general.)

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • Chrome not accepting international dead keys 14.04

    - by D3L
    Every other application on 14.04 accepts that I have selected US international with dead keys as my keyboard layout option, and accepts text input as it should. Chrome however fails to recognise what keyboard I have set in system settings and blindly uses "US keyboard". Looking for a solution to force Chrome to accept dead key input. AFAIK it used to work, but something has messed up recently with updates to Chrome

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  • [iptables] Why do 'iptables -A OUTPUT -j REJECT' at the end of the chain OUTPUT override the previous rules??

    - by Serge
    Those are my IPTABLES rules: iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A OUTPUT -p tcp --dport 22 -j ACCEPT iptables -A OUTPUT -p udp --dport 22 -j ACCEPT iptables -A OUTPUT -p tcp --dport 80 -j ACCEPT iptables -A OUTPUT -p udp --dport 53 -j ACCEPT iptables -A OUTPUT -p tcp --dport 53 -j ACCEPT iptables -A INPUT -p tcp --dport 80 -j ACCEPT iptables -A INPUT -p tcp -m tcp --dport 22 -m state --state NEW -m recent --set --name DEFAULT --rsource iptables -A INPUT -p tcp -m tcp --dport 22 -m state --state NEW -m recent --update --seconds 180 --hitcount 4 --name DEFAULT --rsource -j DROP iptables -A INPUT -p tcp -m state --state NEW --dport 22 -j ACCEPT iptables -A OUTPUT -j REJECT iptables -A INPUT -j REJECT iptables -A FORWARD -j REJECT Im using a remote ssh conetion to set them up, but after i set: iptables -A OUTPUT -j REJECT My connection get lost. I have read all the documentation for Iptables and i can figure out anything, the global Rejects for INPUT work well because i can access to the web page but i get a timeout for ssh. Any idea? Thanks

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  • trying to validate user input in php

    - by user225269
    I'm trying to validate user input in php. This code will check if the values are null or not. If it is null, this will require the user to input the values that are null. When all the text boxes in the html form that came before this. This code will show the submit button, and that submit button will save the inputted data into the mysql database. But the problem is that the value that is saved is zero zero and zero, what might be the cause of this? <html> <head> <title>Admission Information Sheet</title> <meta http-equiv="Content-Type" content="text/html; Western (ISO-8859-1)"> <meta name="author" content=" "> <title> <style> input { font-size: 16px;} </style> <?php include('header.php'); ?> <div id="main_content"> </div> <?php include('footer.php'); ?> <table border="1" width="900" border="0" align="left" cellpadding="0" cellspacing="1" bgcolor="#CCCCCC"> <tr> <form name="form1.1" method="POST" action="aisaction.php"> <?php $NURSE = $_POST[nurse]; $TELNUM = $_POST[telnum]; $HOSPNUM = $_POST[hnum]; $ROOMNUM = $_POST[rnum]; $LASTNAME = $_POST[lname]; $FIRSTNAME = $_POST[fname]; $MIDNAME = $_POST[mname]; $AD = $_POST[ad]; $ADATE = $_POST[adate]; $ADTIME = $_POST[adtime]; $CSTAT = $_POST[cs]; $AGE = $_POST[age]; $BDAY = $_POST[bday]; $SEX = $_POST[sex]; ?> <td> <table width="100%" border="0" cellpadding="2" cellspacing="1" bgcolor="#FFFFFF"> <tr> <td colspan="12" style="background:#9ACD32; color:white; border:white 1px solid; text-align: center"><strong><font size="3">ADMISSION INFORMATION SHEET</strong></td> </tr> <tr> </td><br> <td width="54"><font size="3">Hospital #</td> <td width="3">:</td> <td width="168"><input type="display" name="hnum" disabled="true" value= "<?php print "$HOSPNUM";?>"><br> <font color="red"> <?php if(empty($HOSPNUM)) print "* Hospital Number required!<br>"; ?> </td> <td width="41"><font size="3">Room #</td> <td width="3">:</td> <td width="168"><input type="display" name="rnum" disabled="true" value= "<?php print "$ROOMNUM";?>"><br> <font color="red"> <?php if(empty($ROOMNUM)) print "* Room Number required!<br>"; ?> </td> <td width="67"><font size="3">Admission Date</td> <td width="3">:</td> <td width="168"><input type="display" name="adate" disabled="true" value= "<?php print "$ADATE";?>"><br> <font color="red"> <?php if(empty($ADATE)) print "* Admission Date required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Last Name</td> <td>:</td> <td><input type="display" name="lname" disabled="true" value= "<?php print "$LASTNAME";?>"><br> <font color="red"> <?php if(empty($LASTNAME)) print "* Last Name required!<br>"; ?> </td> <td><font size="3">First Name</td> <td>:</td> <td><input type="display" name="fname" disabled="true" value= "<?php print "$FIRSTNAME";?>"><br> <font color="red"> <?php if(empty($FIRSTNAME)) print "* First Name required!<br>"; ?> </td> <td><font size="3">Middle Name</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$MIDNAME";?>"><br> <font color="red"> <?php if(empty($MIDNAME)) print "* Middle Name required!<br>"; ?> </td> <td><font size="3">Admit time</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$ADTIME";?>"><br> <font color="red"> <?php if(empty($ADTIME)) print "* Adtime required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Civil Status</td> <td>:</td> <td><input type="display" name="cs" disabled="true" value= "<?php print "$CSTAT";?>"><br> <font color="red"> <?php if(empty($CSTAT)) print "* Civil Status required!<br>"; ?> </td> <td><font size="3">Age</td> <td>:</td> <td><input type="display" name="age" disabled="true" value= "<?php print "$AGE";?>"><br> <font color="red"> <?php if(empty($AGE)) print "* Age required!<br>"; ?> </td> <td><font size="3">Birthday</td> <td>:</td> <td><input type="display" name="bday" disabled="true" value= "<?php print "$BDAY";?>"><br> <font color="red"> <?php if(empty($BDAY)) print "* Birthday required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Address</td> <td>:</td> <td><input type="display" name="address" disabled="true" value= "<?php print "$AD";?>"><br> <font color="red"> <?php if(empty($AD)) print "* Address required!<br>"; ?> </td> <td><font size="3">Telephone #</td> <td>:</td> <td><input type="display" name="telnum" disabled="true" value= "<?php print "$TELNUM";?>"></td> <td width="23"><font size="3">Sex</td> <td width="3">:</td> <td width="174"><input type="display" name="sex" disabled="true" value= "<?php print "$SEX";?>"><br> <font color="red"> <?php if(empty($SEX)) print "* Gender required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Pls. Check</td> <td>:</td> <td><input name="stats1" type="checkbox" id="SSS" value="SSS">SSS</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="nonmed" value="NonMedicare">Non Medicare</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="sh" value="stockholder">Stockholder</td> </tr> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="gsis" value="GSIS">GSIS</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="senior" value="seniorcitizen">Senior-Citizen</td> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="dep" value="dependent">Dependent</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="emp" value="employee">Employee</td> </tr> <tr> <td><font size="3">Attending Nurse</td> <td>:</td> <td><input type="display" name="nurse" disabled="true" value= "<?php print "$NURSE";?>"><br> <font color="red"> <?php if(empty($NURSE)) print "* Admitting/Attending Nurse required!<br>"; ?> </td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="button" value="Back" onClick="history.go(-1);return true;"> <?php $val1 = $_POST['NURSE']; if($_POST['NURSE'] !="") { ?> <form action="aisaction.php" method="POST" target="_window"> <input type="hidden" name="submit" value="yes"> <input type="submit" value="submit"> </form> <?php } ?> </td> </td> </tr> </table> </td> </form> </tr> </table> </head> </html>

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  • Can't switch tab and replace value of an input and call a f() same time.

    - by marharépa
    Hi! I feel sorry of askin all my little thingys here, but i can't find the answer via google. :( I'd like to switch tabs, replace an input value and call a function by one click. THE JS: function ApplyTableId(id) { var $tabs = $('#tabs').tabs(); $('a.stat').click(function() { $tabs.tabs('select', 2); // switch to third tab }); $('tableId').val('ga:'+id); // replace the input with id=tableId's val getAccountFeed(); // call an other function } The another JS, which will be called by the first script: function getAccountFeed() { var myFeedUri = 'https://www.google.com/analytics/feeds/accounts/default?max-results=50'; myService.getAccountFeed(myFeedUri, handleAccountFeed, handleError); } This is what i want to call, and here is the HTML: TAB1: <a class="stat" onClick="return ApplyTableId(this.getAttribute('id'));" id="7777777" />asd</a> TAB3: <input type="text" value="asd" id="tableId"/> Please tell me, what i did wrong :(

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Digital Audio Output light on on MacBook Pro

    - by Emerson Hsieh
    I don't know if this problem happened when I installed Ubuntu before. Recently I noticed that when I boot Ubuntu, the Digital Audio Output light automatically switches on. Digital Audio Output light on means "Something wrong in the headphone port". Although my headphone is working in Ubuntu. I've heard that the headphone contains some magical "switch" that will fix the light problem. So I poked the headphone port with chopsticks, pens, paper clips, even my finger, and the Digital Audio Output light still stays on. I don't have this problem in OSX. How do I switch the light off?

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  • MERGE gives better OUTPUT options

    - by Rob Farley
    MERGE is very cool. There are a ton of useful things about it – mostly around the fact that you can implement a ton of change against a table all at once. This is great for data warehousing, handling changes made to relational databases by applications, all kinds of things. One of the more subtle things about MERGE is the power of the OUTPUT clause. Useful for logging.   If you’re not familiar with the OUTPUT clause, you really should be – it basically makes your DML (INSERT/DELETE/UPDATE/MERGE) statement return data back to you. This is a great way of returning identity values from INSERT commands (so much better than SCOPE_IDENTITY() or the older (and worse) @@IDENTITY, because you can get lots of rows back). You can even use it to grab default values that are set using non-deterministic functions like NEWID() – things you couldn’t normally get back without running another query (or with a trigger, I guess, but that’s not pretty). That inserted table I referenced – that’s part of the ‘behind-the-scenes’ work that goes on with all DML changes. When you insert data, this internal table called inserted gets populated with rows, and then used to inflict the appropriate inserts on the various structures that store data (HoBTs – the Heaps or B-Trees used to store data as tables and indexes). When deleting, the deleted table gets populated. Updates get a matching row in both tables (although this doesn’t mean that an update is a delete followed by an inserted, it’s just the way it’s handled with these tables). These tables can be referenced by the OUTPUT clause, which can show you the before and after for any DML statement. Useful stuff. MERGE is slightly different though. With MERGE, you get a mix of entries. Your MERGE statement might be doing some INSERTs, some UPDATEs and some DELETEs. One of the most common examples of MERGE is to perform an UPSERT command, where data is updated if it already exists, or inserted if it’s new. And in a single operation too. Here, you can see the usefulness of the deleted and inserted tables, which clearly reflect the type of operation (but then again, MERGE lets you use an extra column called $action to show this). (Don’t worry about the fact that I turned on IDENTITY_INSERT, that’s just so that I could insert the values) One of the things I love about MERGE is that it feels almost cursor-like – the UPDATE bit feels like “WHERE CURRENT OF …”, and the INSERT bit feels like a single-row insert. And it is – but into the inserted and deleted tables. The operations to maintain the HoBTs are still done using the whole set of changes, which is very cool. And $action – very convenient. But as cool as $action is, that’s not the point of my post. If it were, I hope you’d all be disappointed, as you can’t really go near the MERGE statement without learning about it. The subtle thing that I love about MERGE with OUTPUT is that you can hook into more than just inserted and deleted. Did you notice in my earlier query that my source table had a ‘src’ field, that wasn’t used in the insert? Normally, this would be somewhat pointless to include in my source query. But with MERGE, I can put that in the OUTPUT clause. This is useful stuff, particularly when you’re needing to audit the changes. Suppose your query involved consolidating data from a number of sources, but you didn’t need to insert that into the actual table, just into a table for audit. This is now very doable, either using the INTO clause of OUTPUT, or surrounding the whole MERGE statement in brackets (parentheses if you’re American) and using a regular INSERT statement. This is also doable if you’re using MERGE to just do INSERTs. In case you hadn’t realised, you can use MERGE in place of an INSERT statement. It’s just like the UPSERT-style statement we’ve just seen, except that we want nothing to match. That’s easy to do, we just use ON 1=2. This is obviously more convoluted than a straight INSERT. And it’s slightly more effort for the database engine too. But, if you want the extra audit capabilities, the ability to hook into the other source columns is definitely useful. Oh, and before people ask if you can also hook into the target table’s columns... Yes, of course. That’s what deleted and inserted give you.

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  • 14.04 Chinese Ibus Input - No Options

    - by RhZ
    getting my new 14.04 rig going ;-) Pretty happy with it, everything seems to be working great. For Chinese input, however, having a problem. I went through the typical steps, open language in settings, let it install some stuff, then add Chinese and choose Ibus. Then, after logging in and out, I see the language icon in my system tray. However, when I go to add the Chinese into Ibus, it only lets me choose "Chinese", which isn't an input method. It should give me a bunch of choices like pinyin, bopomo or whatever, I only use pinyin so don't know those names. I saw someone online had a little command which helped people with similar problems, but it did not work for me, even after a re-start. So, anyone got a solution? Edit: Here is what it looks like, just "Chinese" in the list, when there should be a bunch of input options like pinyin, potomofo, and so on.

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  • Input to program without command-line arguments

    - by Core Xii
    Let's assume that there are no command-line arguments. How do you pass input data to a program? I'm thinking you'd write the input to a file with a specific name, such that the program knows to open and read it as input. However, how would one discover the name of that file? Usually, running a command-line program without arguments or with some standard help argument (e.g. \?) produces some instruction on how to use it. But given an environment with no command-line arguments, how does one discover how to operate a program?

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  • Checking whether the user input is a str in Python [migrated]

    - by Sahil Babbar
    I checked various questions on Stack Overflow but one thing every logic lacks. Let me demonstrate using Python: while True: user_input = raw_input() if type(user_input) == str: print 'ERROR' else: print 'BINGO' Also, we cannot use input() in place of raw_input() as it gives the error:Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(input()) File "<string>", line 1, in <module> NameError: name 'asdf' is not defined The problem here is that raw_input converts the user input into string so it always prints 'ERROR' and if I change the second line to user_input = int(raw_input) then, it gives an error: Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(raw_input()) ValueError: invalid literal for int() with base 10: 'asdf' I tried this with try and except but it shall work fine to check integer but not a string. I feel that this question may be marked as a duplicate but I think that this query is important, if logically taken.

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  • play sound from different applications on different output devices (speakers, headphones)

    - by Mike
    I want music (played e.g. via Audacious) to be played on speaker system, and all other sounds produced by other applications (including ubuntu sound effects) to be played on headphones. My computer has sound connectors at its back, and also connectors on its front panel. When I connect both headphones and speakers, only headphones work (I take it, the front connectors take precedence?). Should I purchase another sound card (in addition to the motherboard-integrated sound I have)? When I go to Audacious output settings, I see only the ouput plugin selection list, with PulseAudio selected and options like ALSA, OSS4 etc. But there's no facility to select particular output device (and I guess it wouldn't magically appear even if I had the second soundcard). Is this at all possible to bind specific application to particular output device?

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  • Populating array of input fields as alternate fields using jQuery UI datepicker

    - by Micor
    I am using jquery ui datepicker in order to populate start and end dates for multiple events on the same page, the number of events is dynamic and I need to post day, month and year as separate fields, so I have something like this: <input type="text" name="event[0].startDate" class="date"/> <input type="hidden" name="event[0].startDate_day" class="startDate_day" /> <input type="hidden" name="event[0].startDate_month" class="startDate_month" /> <input type="hidden" name="event[0].startDate_year" class="startDate_year" /> <input type="text" name="event[0].endDate" class="date"/> <input type="hidden" name="event[0].endDate_day" class="endDate_day" /> <input type="hidden" name="event[0].endDate_month" class="endDate_month" /> <input type="hidden" name="event[0].endDate_year" class="startDate_year" /> event[1]... event[2]... I started working on jQuery functionality and this is what I have so far, which will populate alternate fields for startDate by class, of course it will not do what I need because I need to populate by field name rather then class: $(".date").datepicker({ onClose: function(dateText,picker) { $('.startDate_month').val( dateText.split(/\//)[0] ); $('.startDate_day').val( dateText.split(/\//)[1] ); $('.startDate_year').val( dateText.split(/\//)[2] ); }}); I need help figuring out how can I get the name of the input field within datepicker function so the alternate field assignment done by that field name + _day, month, year so this function can work for all the events on the page, making function above look more like: $(".date").datepicker({ onClose: function(dateText,picker) { $('input[' + $name + '_month' + ']').val( dateText.split(/\//)[0] ); $('input[' + $name + '_day' + ']').val( dateText.split(/\//)[1] ); $('input[' + $name + '_year' + ']').val( dateText.split(/\//)[2] ); }}); Hope that makes sense :) Thanks

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