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  • Can't get custom error rendering to work in symfony 1.4

    - by hongkildong
    I'm tring to customize error rendering in my form according to this example. Here is my code: if ($this['message']->hasError()) { $error_msg = '<ul>'; foreach ($this['message']->getError() as $error) $error_msg .= "<li>$error</li>"; $error_msg .= '</ul>'; } return $error_msg; but when $this['message'] has error this code returns '<ul></ul>' so it seems foreach ($this['message']->getError() as $error) causes no iterations $this['message']->getError() returns sfValidatorError object - maybe something changed in symfony 1.4 and it isn't iterable anymore... At first I thought that all magic in that example happened because of object being placed in $error by iteration implements __toString() but it seems no iterations happens at all...

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  • What is Object Decomposition?

    - by Mustafa
    Hi everyone, I was trying to understand what object decomposition means and read a lot of stuff on internet but every resource talks in terms of lots of keywords that i couldn't understand. So these resources expect you to know a few terms. I need something that lists the basics of decomposition from scratch. Is it anything more than breaking the design into objects? If no, any description will be appreciated. Thanks in advance

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  • android mobile development performance vs extensibility

    - by mixm
    im developing a game in android, and i've been thinking about subdividing many of the elements of the game (e.g. game objects) into separate classes and sub-classes. but i know that method calls to these objects will cause some overhead. would it be better to improve performance or to improve extensibility?

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  • PHP script loading took over 10 seconds

    - by Misiur
    My again. I've promised to not come back today, but I've got another trouble. http://www.misiur.com/me/ - it took over 10 seconds to load. Whole site code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="pl" lang="pl"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>{site('title')}</title> <link rel="stylesheet" type="text/css" href="{site('themeDir')}/global.css" /> </head> <body> <div id="site"> <div id="footer"> <p>Site Managment System {site('version')} by <a href="http://www.misiur.com">Misiur</a>. Copyright &copy; 2010-{$currYear}.</p> </div> </div> </body> I think the trouble is in this piece of code: private function replaceFunc($subject) { foreach($this->func as $t) { preg_match_all('/\{'.$t.'\([a-zA-Z,\']+\)\}/i', $subject, $res); for($j = 0; $j < sizeof($res[0]); $j++) { preg_match('/\([a-zA-Z,\']+\)/i', $res[0][$j], $match); if($match > 0) { $prep = explode(", ", substr($match[0], 1, -1)); $args = array(); for($i = 0; $i < sizeof($prep); $i++) { $args[] = substr($prep[$i], 1, -1); } } else { $args = array(); } $subject = preg_replace('/\{'.$t.preg_quote($match[0]).'\}/i', call_user_func_array($t, $args), $subject); } } return $subject; } It has to find functions from array ($this-func), cut out arguments, and call function with them. I think that I've messed up. Help.

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  • Transfer data between C++ classes efficiently

    - by David
    Hi, Need help... I have 3 classes, Manager which holds 2 pointers. One to class A another to class B . A does not know about B and vise versa. A does some calculations and at the end it puts 3 floats into the clipboard. Next, B pulls from clipboard the 3 floats, and does it's own calculations. This loop is managed by the Manager and repeats many times (iteration after iteration). My problem: Now class A produces a vector of floats which class B needs. This vector can have more than 1000 values and I don't want to use the clipboard to transfer it to B as it will become time consumer, even bottleneck, since this behavior repeats step by step. Simple solution is that B will know A (set a pointer to A). Other one is to transfer a pointer to the vector via Manager But I'm looking for something different, more object oriented that won't break the existent separation between A and B Any ideas ? Many thanks David

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  • Why is there a constructor method if you can assign the values to variables?

    - by Joel
    I'm just learning PHP, and I'm confused about what the purpose of the __construct() method? If I can do this: class Bear { // define properties public $name = 'Bill'; public $weight = 200; // define methods public function eat($units) { echo $this->name." is eating ".$units." units of food... <br />"; $this->weight += $units; } } Then why do it with a constructor instead? : class Bear { // define properties public $name; public $weight; public function __construct(){ $this->name = 'Bill'; $this->weight = 200; } // define methods public function eat($units) { echo $this->name." is eating ".$units." units of food... <br />"; $this->weight += $units; } }

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  • about python scripting

    - by kmitnick
    I have this code class HNCS (ThreadingTCPServer): def verify_request(self, request, client_address): for key in connections: if connections[key].client_address[0] == client_address[0]: if client_address[0] != '127.0.0.1': return False return True def welcome(self): return '''______________________________________________________ ------------------------------------------------------ %s ______________________________________________________ ------------------------------------------------------ * Server started %s * Waiting for connections on port %i ''' % (gpl, ctime(), PORT) I only can't figure out the line where it says if connections[key].client_address[0] == client_address[0] how come we used client_address as an attribute after dictionary???

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  • creating a wrapper around a 3rd party assembly - swap out and decouple

    - by mrblah
    I have an email component that I am integrating into my application, looking for some tips on how should build a wrapper around it so I can swap it out with another 3rd party component if needed. My approach right now is it: build an interface will the functionality I need. create a class that implements the interface, using my 3rd party component inside this class. any usage of this component will be via the interface so like: IPop3 pop3 = new AcmeIncePop3Wrapper(); pop3.connect(); and inside AcmeIncePop3Wrapper will be: public void connect() { AcmeIncePop3 pop = new AcmeIncePop3(); pop.connect(); } Is that a good approach? I could probably add another abstraction by using ninject so I could swap out implementations, but really this seems to be all I need as i don't expect to be changing 3rd party assemblies every day, just don't want to make things so tightly coupled.

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  • Is it bad practice to make a setter return "this"?

    - by Ken Liu
    Is it a good or bad idea to make setters in java return "this"? public Employee setName(String name){ this.name = name; return this; } This pattern can be useful because then you can chain setters like this: list.add(new Employee().setName("Jack Sparrow").setId(1).setFoo("bacon!")); instead of this: Employee e = new Employee(); e.setName("Jack Sparrow"); ...and so on... list.add(e); ...but it sort of goes against standard convention. I suppose it might be worthwhile just because it can make that setter do something else useful. I've seen this pattern used some places (e.g. JMock, JPA), but it seems uncommon, and only generally used for very well defined APIs where this pattern is used everywhere. Update: What I've described is obviously valid, but what I am really looking for is some thoughts on whether this is generally acceptable, and if there are any pitfalls or related best practices. I know about the Builder pattern but it is a little more involved then what I am describing - as Josh Bloch describes it there is an associated static Builder class for object creation.

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  • How can you get a list or traversable tree of bookmarks from within a Firefox Extension?

    - by Nathan
    I am working on a simple Firefox Extension, and I need a list of the user's bookmarks. I have found the nsINavBookmarksService class which appears to be the recommended way of manipulating bookmarks since Firefox 3.0. Strangely I don't see a method that I could use to get a list of all the bookmarks in a folder. I need some way of creating a flat list of all the Bookmark URIs, but without any methods that return information about more than one bookmark I don't see a way to do it.

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  • Is there a simple way to emulate friendship in php 5.3

    - by Itay Moav
    I need some classes to befriend other classes in my system. Lack of this feature made me publicize some methods which shouldn't be public. The consequences of that are that members of my team implement code in a bad and ugly way which causes a mess. Is there a way to define a friendship in php 5.3? (I am aware of http://bugs.php.net/bug.php?id=34044 You might want to vote there if there is no simple solution).

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  • problem in fetching data from several tables in one query

    - by Mac Taylor
    hey guys in an attempt to union my querries into one query to database , now im in need of geting username of first poster and last poster of a topic in my forums here is my code to do as i told :: $result = $db->sql_query("SELECT t.*,p.*,u.* SUM(t.topic_approved='1') AS Amount_Of_Topics, SUM(p.post_approved ='1') AS Amount_Of_Posts FROM bb3topics t, bb3posts p, bb3users u GROUP BY t.topic_last_post_id ORDER BY t.topic_last_post_id DESC LIMIT 10 " ); while( $row = $db->sql_fetchrow($result) ) { $Amount_Of_Topics = $row['Amount_Of_Topics']; $Amount_Of_Posts = $row['Amount_Of_Posts']; $Amount_Of_Topic_Replies = $Amount_Of_Topic_Replies + $row['topic_replies']; $Amount_Of_Topic_Views = $Amount_Of_Topic_Views + $row['topic_views']; $topic_id = $row['topic_id']; $forum_id = $row['forum_id']; $topic_last_post_id = $row['topic_last_post_id']; $topic_title = $row['topic_title']; $topic_poster = $row['topic_poster']; $topic_views = $row['topic_views']; $topic_replies = $row['topic_replies']; $topic_moved_id = $row['topic_moved_id']; $topic_time = $row['topic_time']; $result2 = $db->sql_query( "SELECT topic_id, poster_id, post_time FROM bb3posts where post_id = '$topic_last_post_id'" ); list( $topic_id, $poster_id, $post_time ) = $db->sql_fetchrow( $result2 ); $result3 = $db->sql_query( "SELECT username, user_id FROM bb3users where user_id='$poster_id'" ); list( $uname, $uid ) = $db->sql_fetchrow( $result3 ); $LastPoster = "$uname"; $result4 = $db->sql_query( "SELECT username, user_id FROM bb3users where user_id='$topic_poster'" ); list( $uname, $uid ) = $db->sql_fetchrow( $result4 ); $OrigPoster = "$uname"; now i need to query all this together not in separated ones i tried using left join but didn't worked what mysql conjunction should i use ?!

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  • How do you keep yourself and your co-workers from creating huge classes

    - by PieterG
    Stackoverflow users, How do you keep yourself from creating large classes with large bodied methods. When deadlines are tight, you end up trying to hack things together and it ends up being a mess which would need to be refactored. For me, the one way was to start with test driven development and that lends itself to good class design as well as the SRP (Single Responsibility Principle). I also see developers just double clicking on controls and typing out line after line in the event method that gets fired. What are your suggestions?

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  • C# programatically using a string as object name when instantiating an object

    - by emk
    This is a contrived example, but lets say I have declared objects: CustomObj fooObj; CustomObj barObj; CustomObj bazObj; And I have an string array: string[] stringarray = new string[] {"foo","bar","baz"}; How can I programatically access and instantiate those objects using the string array, iterating using something like a foreach: foreach (string i in stringarray) { `i`Obj = new CustomObj(i); } Hope the idea I'm trying to get across is clear. Is this possible in C#? Thanks in advance.

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  • Class as an Event Observer

    - by emi
    I want to do something like this... var Color = Class.create({ initialize: function() { this._color = "white"; this.observe("evt: colorChanged", this.colorChanged.bind(this)); }, changeColor: function(color) { this._color = color; this.fire("evt: colorChanged"); }, colorChanged: function(event) { alert("You change my color!"); } }); var a = new Color().changeColor("blue"); Why the colorChange custom event will never be dispatched and I need to use, instead of this, a DOM element like document.observe? In my code I'd like to know which class dispatches the event using event.target and I can't if I must use document or some other DOM element. :( I've been working in Actionscript 3 and that's the methodology I learned to work with custom events in classes. What about Javascript?

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  • Is Form validation and Business validation too much?

    - by Robert Cabri
    I've got this question about form validation and business validation. I see a lot of frameworks that use some sort of form validation library. You submit some values and the library validates the values from the form. If not ok it will show some errors on you screen. If all goes to plan the values will be set into domain objects. Here the values will be or, better said, should validated (again). Most likely the same validation in the validation library. I know 2 PHP frameworks having this kind of construction Zend/Kohana. When I look at programming and some principles like Don't Repeat Yourself (DRY) and single responsibility principle (SRP) this isn't a good way. As you can see it validates twice. Why not create domain objects that do the actual validation. Example: Form with username and email form is submitted. Values of the username field and the email field will be populated in 2 different Domain objects: Username and Email class Username {} class Email {} These objects validate their data and if not valid throw an exception. Do you agree? What do you think about this aproach? Is there a better way to implement validations? I'm confused about a lot of frameworks/developers handling this stuff. Are they all wrong or am I missing a point? Edit: I know there should also be client side kind of validation. This is a different ballgame in my Opinion. If You have some comments on this and a way to deal with this kind of stuff, please provide.

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • Setting javascript prototype function within object class declaration

    - by Tauren
    Normally, I've seen prototype functions declared outside the class definition, like this: function Container(param) { this.member = param; } Container.prototype.stamp = function (string) { return this.member + string; } var container1 = new Container('A'); alert(container1.member); alert(container1.stamp('X')); This code produces two alerts with the values "A" and "AX". I'd like to define the prototype function INSIDE of the class definition. Is there anything wrong with doing something like this? function Container(param) { this.member = param; if (!Container.prototype.stamp) { Container.prototype.stamp = function() { return this.member + string; } } } I was trying this so that I could access a private variable in the class. But I've discovered that if my prototype function references a private var, the value of the private var is always the value that was used when the prototype function was INITIALLY created, not the value in the object instance: Container = function(param) { this.member = param; var privateVar = param; if (!Container.prototype.stamp) { Container.prototype.stamp = function(string) { return privateVar + this.member + string; } } } var container1 = new Container('A'); var container2 = new Container('B'); alert(container1.stamp('X')); alert(container2.stamp('X')); This code produces two alerts with the values "AAX" and "ABX". I was hoping the output would be "AAX" and "BBX". I'm curious why this doesn't work, and if there is some other pattern that I could use instead.

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  • How Can I Learn when to build my own Interfaces

    - by BDotA
    I am using C# and I know what are the interfaces and how syntatically use them,etc. but what I have not learned yet is that when I am tasked to write a project, create a component,... How should I learn better about interfaces so when I want to do something I be able to Think about using them in my design...or for example I want to learn about dependency injection or even using mocking objects for testing, these are all related to good understanding of interfaces and know when and how to use them ... Can you plase provide me some good advice, reading,... then can help me with that?

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  • Single Responsibility Principle vs Anemic Domain Model anti-pattern

    - by Niall Connaughton
    I'm in a project that takes the Single Responsibility Principle pretty seriously. We have a lot of small classes and things are quite simple. However, we have an anemic domain model - there is no behaviour in any of our model classes, they are just property bags. This isn't a complaint about our design - it actually seems to work quite well During design reviews, SRP is brought out whenever new behaviour is added to the system, and so new behaviour typically ends up in a new class. This keeps things very easily unit testable, but I am perplexed sometimes because it feels like pulling behaviour out of the place where it's relevant. I'm trying to improve my understanding of how to apply SRP properly. It seems to me that SRP is in opposition to adding business modelling behaviour that shares the same context to one object, because the object inevitably ends up either doing more than one related thing, or doing one thing but knowing multiple business rules that change the shape of its outputs. If that is so, then it feels like the end result is an Anemic Domain Model, which is certainly the case in our project. Yet the Anemic Domain Model is an anti-pattern. Can these two ideas coexist? EDIT: A couple of context related links: SRP - http://www.objectmentor.com/resources/articles/srp.pdf Anemic Domain Model - http://martinfowler.com/bliki/AnemicDomainModel.html I'm not the kind of developer who just likes to find a prophet and follow what they say as gospel. So I don't provide links to these as a way of stating "these are the rules", just as a source of definition of the two concepts.

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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