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  • Bazaar (bzr) predefined locations

    - by mkotechno
    Bazaar has a Launchpad pseudo-protocol (lp:) that able the user to operate in remote branchs without write full Launchpad location, I'm searching a way to create my own pseudo-protocols in a way like this (similar to GIT): bzr remote my sftp://[email protected]/home/myuser/myrepo/ bzr push my:mybranch bzr push my:otherbranch bzr push my:anotherbranch ...instead of... bzr push sftp://[email protected]/home/myuser/myrepo/mybranch bzr push sftp://[email protected]/home/myuser/myrepo/otherbranch bzr push sftp://[email protected]/home/myuser/myrepo/anotherbranch ...that is a pain in the ass. I readed about bazaar.conf but it seems only able you to set a globals push locations for each branch/repo. Another way I saw is to use alias, but has the same problem, is very ugly when is needed to create new branches. Is posible to do this without modify the BZR code? This should be obvious...

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  • Windows32 API: "mov edi,edi" on function entry?

    - by Ira Baxter
    I'm stepping through Structured Error Handling recovery code in Windows 7 (e.g, what happens after SEH handler is done and passes back "CONTINUE" code). Here's a function which is called: 7783BD9F mov edi,edi 7783BDA1 push ebp 7783BDA2 mov ebp,esp 7783BDA4 push 1 7783BDA6 push dword ptr [ebp+0Ch] 7783BDA9 push dword ptr [ebp+8] 7783BDAC call 778692DF 7783BDB1 pop ebp 7783BDB2 ret 8 I'm used to the function prolog of "push ebp/mov ebp,esp". What's the purpose of the "mov edi,edi"?

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • Google Analytics - Unable to get GA Tracking

    - by Pure.Krome
    We've been using GA for a few years with no probs. About 2-3 weeks ago we tried to clean up some of our tracking and on one of our profiles, it's not working anymore (since oct 10.) First, some context then some GA Debugging code. 1. Context. We have the following setup: different root domains AND different sub-domains on one of the root domains. www.website.com www.website.com.au www.anotherWebsite.com foo.website.com baa.website.com So what we're doing is the following: each root domain and each sub-domain get their own tracking code. This way we can allow separate people (from outside our company) to access only their own data. Eg. a manager for foo.website.com can only see data related to that domain .. and see data on the other domains. Have a last account which is the SUM of all the domains. this is for us. so we can see total numbers. So to do this, we have two trackers that fire off, on the page. the individual accounts all work fine - they seem to be tracking data ok. the 'global' account is not working and this gives us the = Tracking Not Installed error. This has been going on since oct 10. So the wait 24/48/72 hours thing is waaaaay over. 2. GA Debug code. Installing GA Debug chrome extension gives the following output. I've tried to hide anything that could be considered secret. UA-XXXXX34-1 == Global account (which isn't working any more). UA-XXXXX34-11 == Specific account for www.website.com _gaq.push processing "_setAccount" for args: "[UA-XXXXX34-1]": ga_debug.js:18 _gaq.push processing "_setDomainName" for args: "[website.com]": ga_debug.js:18 _gaq.push processing "_setAllowLinker" for args: "[true]": ga_debug.js:18 _gaq.push processing "_trackPageview" for args: "[]": ga_debug.js:18 Track Pageview ga_debug.js:18 Tracking beacon sent! utmwv=--snipped-- Account ID : UA-XXXX234-1 Page Title : Some page title Host Name : www.website.com Page : / Referring URL : - Hit ID : 1923583969 Visitor ID : 785310647 Session Count : 51 Session Time - First : Thu Aug 23 2012 15:20:17 GMT 1000 (AUS Eastern Standard Time) Session Time - Last : Mon Oct 29 2012 11:41:46 GMT 1100 (AUS Eastern Summer Time) Session Time - Current : Mon Oct 29 2012 12:19:23 GMT 1100 (AUS Eastern Summer Time) Campaign Time : Thu Aug 23 2012 15:20:17 GMT 1000 (AUS Eastern Standard Time) Campaign Session : 1 Campaign Count : 1 Campaign Source : (direct) Campaign Medium : (none); Campaign Name : (direct) Language : en-gb Encoding : UTF-8 Flash Version : 11.4 r31 Java Enabled : true Screen Resolution : 1050x1680 Browser Size : 1033x861 Color Depth : 32-bit Ga.js Version : 5.3.7d Cachebuster : 1846514973 ga_debug.js:18 _gaq.push processing "_setAccount" for args: "[UA-XXXX234-11]": ga_debug.js:18 _gaq.push processing "_setDomainName" for args: "[website.com]": ga_debug.js:18 _gaq.push processing "_setAllowLinker" for args: "[true]": ga_debug.js:18 _gaq.push processing "_trackPageview" for args: "[]": ga_debug.js:18 Track Pageview ga_debug.js:18 Tracking beacon sent! utmwv=--snipped-- Account ID : UA-XXXX234-11 Page Title : SomePageTitle Host Name : www.website.com Page : / Referring URL : - Hit ID : 1923583969 Visitor ID : 785310647 Session Count : 51 Session Time - First : Thu Aug 23 2012 15:20:17 GMT 1000 (AUS Eastern Standard Time) Session Time - Last : Mon Oct 29 2012 11:41:46 GMT 1100 (AUS Eastern Summer Time) Session Time - Current : Mon Oct 29 2012 12:19:23 GMT 1100 (AUS Eastern Summer Time) Campaign Time : Thu Aug 23 2012 15:20:17 GMT 1000 (AUS Eastern Standard Time) Campaign Session : 1 Campaign Count : 1 Campaign Source : (direct) Campaign Medium : (none); Campaign Name : (direct) Language : en-gb Encoding : UTF-8 Flash Version : 11.4 r31 Java Enabled : true Screen Resolution : 1050x1680 Browser Size : 1033x861 Color Depth : 32-bit Ga.js Version : 5.3.7d Cachebuster : 1580443754 and this is the js code he have. BTW, it is inside a <head></head> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push( ['_setAccount', 'UA-XXXX234-1'], ['_setDomainName', 'website.com'], ['_setAllowLinker', true], ['_trackPageview'] ,['b._setAccount','UA-XXXX234-11'], ['b._setDomainName','website.com'], ['b._setAllowLinker',true], ['b._trackPageview'] ); (function () { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> Finally, I've triple checked that the UA is the correct text. and yes, the global account is -1 and the specific domain is -11. Anyone have any suggestions to help?

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  • Whats the difference between pulling from a branch into master and pushing that branch onto master?

    - by Justin808
    In Tortoisegit, on the repository, I right-click and select sync. At the top of the dialog there are options for Local Branch and Remote Branch. If the local branch is named DeveloperA and the remote branch is master and I do a push, what happens? If the local branch is master and remote branch is DeveloperA and I Pull, what happens? If I am on the master branch and right click, select Merge and change the From to be my DeveloperA branch, what happens? If I try to push from master to remote master and the remote is updated git stops and tells me to pull. It seems if I push from DeveloperA to master it doens't stop, it just clobbers, it that correct? We're having an issue using git where the remote master branch gets clobbered at times and we are trying to figure out why. For example there is a developer working on his DeveloperA branch. He'll pull from master to get any updates, then push to master to push out his changes. But there are times that the push lists more files in the Out Commit list than he's edited. The odd thing is he can't revert those files as git is saying they are up to date and have not been modified. Yet when he pushes git pushes the files out. The problem is if there are changes between his pull and push the changes get clobbered.

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • problem with sIFR 3 not displaying in IE just getting XXX

    - by user288306
    I am having a problem with sIFR 3 not displaying in IE. I get 3 larges black XXX in IE yet it displays fine in Firefox. I have checked i do have the most recent version of flash installed correctly. Here is the code on the page <div id="features"> <div id="mainmessage_advertisers"><h2>Advertisers</h2><br /><br /><h3><a href="">Reach your customers where they browse. Buy directly from top web publishers.</a></h3><br /><br /><br /><a href=""><img src="img/buyads.gif" border="0"></a></div> <div id="mainmessage_publishers"><h2>Publishers</h2><br /><br /><h3>Take control of your ad space and start generating more revenue than <u>ever before</u>.</h3><br /><br /><br /><a href=""><img src="img/sellads.gif" border="0"></a></div> </div>` Here is the code from my global.css #mainmessage_advertisers { width: 395px; height: 200px; padding: 90px 50px; border: 1px; float: left; } #mainmessage_publishers { width: 395px; height: 200px; padding: 90px 50px; float: right; } and here is what i have in my sifr.js /*********************************************************************** SIFR 3.0 (BETA 1) FUNCTIONS ************************************************************************/ var parseSelector=(function(){var _1=/\s*,\s*/;var _2=/\s*([\s>+~(),]|^|$)\s*/g;var _3=/([\s>+~,]|[^(]\+|^)([#.:@])/g;var _4=/^[^\s>+~]/;var _5=/[\s#.:>+~()@]|[^\s#.:>+~()@]+/g;function parseSelector(_6,_7){_7=_7||document.documentElement;var _8=_6.split(_1),_9=[];for(var i=0;i<_8.length;i++){var _b=[_7],_c=toStream(_8[i]);for(var j=0;j<_c.length;){var _e=_c[j++],_f=_c[j++],_10="";if(_c[j]=="("){while(_c[j++]!=")"&&j<_c.length){_10+=_c[j]}_10=_10.slice(0,-1)}_b=select(_b,_e,_f,_10)}_9=_9.concat(_b)}return _9}function toStream(_11){var _12=_11.replace(_2,"$1").replace(_3,"$1*$2");if(_4.test(_12)){_12=" "+_12}return _12.match(_5)||[]}function select(_13,_14,_15,_16){return (_17[_14])?_17[_14](_13,_15,_16):[]}var _18={toArray:function(_19){var a=[];for(var i=0;i<_19.length;i++){a.push(_19[i])}return a}};var dom={isTag:function(_1d,tag){return (tag=="*")||(tag.toLowerCase()==_1d.nodeName.toLowerCase())},previousSiblingElement:function(_1f){do{_1f=_1f.previousSibling}while(_1f&&_1f.nodeType!=1);return _1f},nextSiblingElement:function(_20){do{_20=_20.nextSibling}while(_20&&_20.nodeType!=1);return _20},hasClass:function(_21,_22){return 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  • iPhone: Push Navigation Controller (w/ TableViewController) onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a Navigation Controller (so that I can have table views that are multiple levels deep), and all I get it errors. What is the proper method for loading a Navigation Controller and putting it on the top of the stack?

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  • Use a push button to add a section in an InfoPath form?

    - by Alex
    I'm working on an InfoPath form that's going to be run with InfoPath Forms Services on a SharePoint server. For a number of reasons -- mostly so that the customer can update the form without involving an administrator -- this can't be a form containing .NET code. The form has a repeating group, and we have users who are a bit confused as to how to add and delete items from the repeating section. I've looked all over the Internets, but haven't been able to find a way to do this without adding a code project to the form. Is there any way to write a rule or do something else to make a button that adds an item to a repeating section?

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  • How can I push a string from one client connected to a WCF service to another connected as well?

    - by Sergio Tapia
    Here's what I have so far: IService: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; namespace ServiceLibrary { [ServiceContract(SessionMode = SessionMode.Allowed, CallbackContract = typeof(IServiceCallback))] public interface IService { [OperationContract(IsOneWay = false, IsInitiating = true, IsTerminating = false)] void Join(string userName); } interface IServiceCallback { [OperationContract(IsOneWay = true)] void UserJoined(string senderName); } } Service: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; namespace ServiceLibrary { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession, ConcurrencyMode = ConcurrencyMode.Multiple)] public class Service:IService { IServiceCallback callback = null; public void Join(string userName) { callback = OperationContext.Current.GetCallbackChannel<IServiceCallback>(); } } } Just a simple string passed from one client to another.

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  • iPhone: Push TableViewController onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a TableViewController, and all I get it errors. What is the proper method for loading a TableViewController and putting it on the top of the stack?

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  • Need a push in the write direction, to write my first functional test in Rails?

    - by Jason
    Hi, I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword "true" is simply returned, otherwise the keyword "false" is returned - its in only value returned & not contained in any , or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful! Thanks!

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  • Why does my floating div push around other divs?

    - by Meke
    I have a div which has a table which has a google map. I want to place a info box within the google map external to the map, just floating on top But I can't seem to get it right, the info div just pushes around the google map despite being on top of the map... CSS .google_map { height: 270px; width: 100%; } #flightMapInfo { position: relative; float: left; z-index: 100; color: #FFFFFF; top: 30px; left: 50px; background:#5a85a5; padding: 5px; -moz-border-radius: 10px; -webkit-border-radius: 10px; } div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; min-height: 300px; } .tableLeft { width: 75%; float: left; border-right: dotted 2px black; } HTML <div class="mapBlock tabContent"> <div id="flightMapInfo">WHARGL</div> <table class="tableLeft"> <tr><td><div id="flightMap" class="google_map"></div> </table></td></tr></div>

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  • Mercurial to Mercurial to Subversion Workflow Problem

    - by Dalroth
    We're migrating from Subversion to Mercurial. To facilitate the migration, we're creating an intermediate Mercurial repository that is a clone of our Subversion repository. All developers will be begin switching over to the Mercurial repository, and we'll periodically push changes from the intermediate Mercurial repository to the existing Subversion repository. After a period of time, we'll simply obsolete the Subversion repository and the intermediate Mercurial repository will become the new system of record. Dev 1 Local --+--> Mercurial --+--> Subversion Dev 2 Local --+ + Dev 3 Local --+ + Dev 4 -------------------------+ I've been testing this out, but I keep running into a problem when I push changes from my local repository, to the intermediate Mercurial repository, and then up into our Subversion repository. On my local machine, I have a changeset that is committed and ready to be pushed to our intermediate Mercurial repository. Here you can see it is revision #2263 with hash 625... I push only this changeset to the remote repository. So far, everything looks good. The changeset has been pushed. hg update 1 files updated, 0 files merged, 0 files removed, 0 files unresolved I now switch over to the remote repository, and update the working directory. hg push pushing to svn://... searching for changes [r3834] bmurphy: database namespace pulled 1 revisions saving bundle to /srv/hg/repository/.hg/strip-backup/62539f8df3b2-temp adding branch adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files rebase completed Next, I push the change up to Subversion, works great. At this point, the change is in the Subversion repository and I return attention back to my local client. I pull changes to my local machine. Huh? I've now got two changesets. My original changeset appears as a local branch now. The other changeset has a new revision number 2264, and a new hash 10c1... Anyway, I update my local repo to the new revision. I'm now switched over. So, I finally click the "determine and mark outgoing changesets" and as you can see Mercurial still wants to push out my previous changesets even though they've already been pushed. Clearly, I'm doing something wrong. I also can't merge the two revisions. If I merge the two revisions on my local machine, I end up with a "merge" commit. When I push that merge commit out to the intermediate Mercurial repository, I can no longer push changes out to our Subversion repository. I end up with the following problem: hg update 0 files updated, 0 files merged, 0 files removed, 0 files unresolved hg push pushing to svn://... searching for changes abort: Sorry, can't find svn parent of a merge revision. and I have to rollback the merge to get back to a working state. What am I missing?

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  • Having template function defination in cpp file - Not work for VC6

    - by Yan Cheng CHEOK
    I have the following source code : // main.cpp #include "a.h" int main() { A::push(100); } // a.cpp #include "a.h" template <class T> void A::push(T t) { } template void A::push(int t); // a.h #ifndef A_H class A { public: template <class T> static void push(T t); }; #endif The code compiled charming and no problem under VC2008. But when come to my beloved VC6, it give me error : main.obj : error LNK2001: unresolved external symbol "public: static void __cdecl A::push(int)" (?push@A@@SAXH@Z) Any workaround? I just want to ensure my function definition is re-inside cpp file.

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  • How to use git feature branches with live updates and merge back to master?

    - by karlthorwald
    I have a production website where master is checked out and a development webiste where I develop in feature branches. When a feature is merged into master I do this on the development site: (currently on the new-feature branch) $ git commit -m"new feature finished" $ git push $ git checkout master $ git merge new-feature $ git push And on the production site: (currently on master branch) $git pull This works for me. But sometimes the client calls and needs a small change on the website quickly. I can do this on production on master and push master and this works fine. But when I use a feature branch for the small change I get a gap: (On production on branch master) $ git branch quick-feature $ git checkout quick-feature $ git push origin quick-feature $ edit files... $ git add . $ git commit -m"quick changes" $ git push # until this point the changes are live $ git checkout master #now the changes are not live anymore GAP $ git merge quick-feature # now the changes are live again $ git push I hope I could make clear the intention of this workflow. Can you recommend something better?

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  • Why does the Ternary\Conditional operator seem significantly faster

    - by Jodrell
    Following on from this question, which I have partially answered. I compile this console app in x64 Release Mode, with optimizations on, and run it from the command line without a debugger attached. using System; using System.Diagnostics; class Program { static void Main() { var stopwatch = new Stopwatch(); var ternary = Looper(10, Ternary); var normal = Looper(10, Normal); if (ternary != normal) { throw new Exception(); } stopwatch.Start(); ternary = Looper(10000000, Ternary); stopWatch.Stop(); Console.WriteLine( "Ternary took {0}ms", stopwatch.ElapsedMilliseconds); stopwatch.Start(); normal = Looper(10000000, Normal); stopWatch.Stop(); Console.WriteLine( "Normal took {0}ms", stopwatch.ElapsedMilliseconds); if (ternary != normal) { throw new Exception(); } Console.ReadKey(); } static int Looper(int iterations, Func<bool, int, int> operation) { var result = 0; for (int i = 0; i < iterations; i++) { var condition = result % 11 == 4; var value = ((i * 11) / 3) % 5; result = operation(condition, value); } return result; } static int Ternary(bool condition, in value) { return value + (condition ? 2 : 1); } static int Normal(int iterations) { if (condition) { return = 2 + value; } return = 1 + value; } } I don't get any exceptions and the output to the console is somthing close to, Ternary took 107ms Normal took 230ms When I break down the CIL for the two logical functions I get this, ... Ternary ... { : ldarg.1 // push second arg : ldarg.0 // push first arg : brtrue.s T // if first arg is true jump to T : ldc.i4.1 // push int32(1) : br.s F // jump to F T: ldc.i4.2 // push int32(2) F: add // add either 1 or 2 to second arg : ret // return result } ... Normal ... { : ldarg.0 // push first arg : brfalse.s F // if first arg is false jump to F : ldc.i4.2 // push int32(2) : ldarg.1 // push second arg : add // add second arg to 2 : ret // return result F: ldc.i4.1 // push int32(1) : ldarg.1 // push second arg : add // add second arg to 1 : ret // return result } Whilst the Ternary CIL is a little shorter, it seems to me that the execution path through the CIL for either function takes 3 loads and 1 or 2 jumps and a return. Why does the Ternary function appear to be twice as fast. I underdtand that, in practice, they are both very quick and indeed, quich enough but, I would like to understand the discrepancy.

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  • Sort an array via x86 Assembly (embedded in C++)?? Possible??

    - by Mark V.
    I am playing around with x86 assembly for the first time and I can't figure out how to sort an array (via insertion sort).. I understand the algorithm, but assembly is confusing me as I primarily use Java & C++. Heres all I have so far int ascending_sort( char arrayOfLetters[], int arraySize ) { char temp; __asm{ push eax push ebx push ecx push edx push esi push edi //// ??? pop edi pop esi pop edx pop ecx pop ebx pop eax } } Basically nothing :( Any ideas?? Thanks in advance.

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  • Purpose of front() and back() in assigning values in a Queue? (C++)

    - by kevin
    I have declared: queue<int, list<int> > Q After a series of calls: Q.push(37); Q.pop(); Q.push(19); Q.push(3); Q.push(13); Q.front(); Q.push(22); Q.push(8); Q.back(); I get: 19-3-13-22-8-NULL What I don't get is what the calls to Q.front() and Q.back() do. From what I understand, they return a reference to the first or last elements respectively, but I dont see how my list would be any different had those calls not been made. Do they have any effect? Sorry if this seems trivial, but I'm trying to figure out of those calls have a purpose, or of my professor is just trying to screw with me.

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  • calculater by using reverse polish notation and using a stack

    - by programmer
    hello everyone I have a segmentation fault ,can you help please? if i have this operater "3 5 +" that mean 3+5 and like "9 8 * 5 + 4 + sin", "sin(((9*8)+5)+4)" so my idea is check if the first and second are numbers and push theem in the stack then when i have operator i pop the numbers and make the calculation then push the answer again. ` typedef struct st_node { float val; struct st_node *next; } t_node; typedef t_node t_stack; // a function to allocate memory for a stack and returns the stack t_stack* fnewCell() { t_stack* ret; ret = (t_stack*) malloc(sizeof(t_stack)); return ret; } // a function to allocate memory for a stack, fills it with value v and pointer n , and returns the stack t_stack* fnewCellFilled(float v, t_stack* n) { t_stack* ret; ret = fnewCell(); ret->val = v; ret->next =n; return ret; } //function to initialize stack void initstack(t_stack** stack) { fnewCellFilled(0,NULL); } // add new cell void insrtHead(t_stack** head,float val) { *head = fnewCellFilled(val,*head); } //function to push the value v into the stack s void push(t_stack **s, float val) { insrtHead(s,val); } //function to pop a value from the stack and returns it int pop(t_stack **s) { t_stack* tmp; int ret; tmp = (*s)->next; ret = (*s)->val; free(*s); (*s) = tmp; return ret; } int isempty (t_stack *t) { return t == NULL; } //function to transfer a string(str) to int (value) //returns -1 when success , i otherwise int str2int(char *str,int *value) { int i; *value = 0; int sign=(str[0]=='-' ? -1 : 1); for(i=(str[0]=='-' ? 1 : 0);str[i]!=0;i++) { if(!(str[i]>=48 && str[i]<=57)) // Ascii char 0 to 9 return i; *value= *value*10+(str[i]-48); } *value = *value * sign; return -1; } //a function that takes a string, transfer it into integer and make operation using a stack void function(t_stack *stack, char *str) { char x[10]=" "; int y,j,i=0,z; printf("++\n"); if(str[i] != '\0') { strcpy(x, strtok(str, " ")); z= str2int(x, &y); if(z == -1) { push(&stack,y); i=i+2; } } while(str[i] != '\0') { strcpy(x, strtok(NULL, " ")); z= str2int(x, &y); if(z == -1) { printf("yes %d",y); push(&stack,y); i=i+2; } else { y=pop(&stack); j=pop(&stack); if(x[0] == '+' ) push(&stack,y+j); else if (x[0] == '-' ) push(&stack,j-y); else if(x[0] == '*' ) push(&stack,j*y); else if(x[0] == '/') push (&stack ,j/y); } } } int main() { t_stack *s; initstack(&s); char *str="3 5 +"; function(s,str); return 0; } `

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  • Assembly keep getting seg fault when working with stack [migrated]

    - by user973917
    I'm trying to learn assembly and have found that I keep getting segfaults when trying to push/pop data off of the stack. I've read a few guides and know how the stack works and how to work with the stack; but don't know why I keep getting the error. Can someone help? segment .data myvar: db "hello world", 0xA0, 0 myvarL: equ $-myvar segment .text global _start _start: push ebp mov ebp, esp push myvarL push myvar call _hworld _hworld: mov eax, 4 mov ebx, 1 mov ecx, [ebp+4] mov edx, [ebp+8] pop ebp int 0x80 ret I'm assuming that the +4 is 32 bits, then +8 is 64 bits. It isn't really clear to me why this way is being done on some of the guides I've read. I would assume that myvar is 13 bits?

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