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  • Google App Engine - Caching generated HTML

    - by Alexander
    I have written a Google App Engine application that programatically generates a bunch of HTML code that is really the same output for each user who logs into my system, and I know that this is going to be in-efficient when the code goes into production. So, I am trying to figure out the best way to cache the generated pages. The most probable option is to generate the pages and write them into the database, and then check the time of the database put operation for a given page against the time that the code was last updated. Then, if the code is newer than the last put to the database (for a particular HTML request), new HTML will be generated and served, and cached to the database. If the code is older than the last put to the database, then I will just get the HTML direct from the database and serve it (therefore avoiding all the CPU wastage of generating the HTML). I am not only looking to minimize load times, but to minimize CPU usage. However, one issue that I am having is that I can't figure out how to programatically check when the version of code uploaded to the app engine was updated. I am open to any suggestions on this approach, or other approaches for caching generated html. Note that while memcache could help in this situation, I believe that it is not the final solution since I really only need to re-generate html when the code is updated (as opposed to every time the memcache expires). Kind Regards, and thank you in advance for any suggestions you may be able to offer. -Alex

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  • Google App Engine - Uploading blobs and authentication

    - by Keyur
    (I tried asking this on the GAE forums but didn't get an answer so am trying it here.) Currently to upload blobs, the app engine's blob store service creates a unique one- time URL that a user can post blobs to. My requirement is that I only want authenticated / authorized users to post blobs in my application. I can achieve this currently if the page that includes the multipart form to upload blobs is in my application. However, I am looking to providing a "REST API" for my users to upload their blobs. While it is true that the one-time nature of the upload URL mitigates the chances of rogue use but it's still possible. I was wondering if there is anyone on the app engine team here that can consider a feature where developers can register an upload listener. (Or if there is already a way, I'll be all ears). A standard servlet filter could also potentially do the job. This will give us an opportunity to authenticate / validate / decorate requests before the request gets forwarded to the blob store service. Thanks, Keyur

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  • Google App Engine Needs Index Error

    - by Andrew Johnson
    I am currently getting a needs index error on my app engine app: http://www.gaiagps.com/wiki/home. I believe this index should have been created automatically by my index.yaml file (see below). Googling a bit, I think I just need to wait for my index to be built. Is this correct, or do I need to do something manually? Is there some sort of index-building queue? My tables are very, very small right now. EDIT: I added the line "indexes:" to my app.yaml, and now app engine reports the index is building, so I think this is fixed. It's weird that this file was wrong considering I've never touched it. indexes: # AUTOGENERATED # This index.yaml is automatically updated whenever the dev_appserver # detects that a new type of query is run. If you want to manage the # index.yaml file manually, remove the above marker line (the line # saying "# AUTOGENERATED"). If you want to manage some indexes # manually, move them above the marker line. The index.yaml file is # automatically uploaded to the admin console when you next deploy # your application using appcfg.py. - kind: Revision properties: - name: name - name: created The app works on my dev server, but not in production. However, on my dev console, I have noticed this error (EDIT: THIS ERROR IS GONE NOW THAT I ADDED indexes: to the app.yaml file above): ERROR 2009-10-18 04:46:51,908 dev_appserver_index.py:176] Error parsing /gaiagps.com/index.yaml: 'NoneType' object is not callable in "<string>", line 13, column 3: - kind: Revision ^

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  • Can you recommend a full-text search engine?

    - by Jen
    Can you recommend a full-text search engine? (Preferably open source) I have a database of many (though relatively short) HTML documents. I want users to be able to search this database by entering one or more search words in my C++ desktop application. Hence, I’m looking for a fast full-text search solution to integrate with my app. Ideally, it should: Skip common words, such as the, of, and, etc. Support stemming, i.e. search for run also finds documents containing runner, running and ran. Be able to update its index in the background as new documents are added to the database. Be able to provide search word suggestions (like Google Suggest) Have a well-documented API To illustrate, assume the database has just two documents: Document 1: This is a test of text search. Document 2: Testing is fun. The following words should be in the index: fun, search, test, testing, text. If the user types t in the search box, I want the application to be able to suggest test, testing and text (Ideally, the application should be able to query the search engine for the 10 most common search words starting with t). A search for testing should return both documents. Other points: I don't need multi-user support I don't need support for complex queries The database resides on the user's computer, so the indexing should be performed locally. Can you suggest a C or C++ based solution? (I’ve briefly reviewed CLucene and Xapian, but I’m not sure if either will address my needs, especially querying the search word indexes for the suggest feature).

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  • Schema-less design guidelines for Google App Engine Datastore and other NoSQL DBs

    - by jamesaharvey
    Coming from a relational database background, as I'm sure many others are, I'm looking for some solid guidelines for setting up / designing my datastore on Google App Engine. Are there any good rules of thumb people have for setting up these kinds of schema-less data stores? I understand some of the basics such as denormalizing since you can't do joins, but I was wondering what other recommendations people had. The particular simple example I am working with concerns storing searches and their results. For example I have the following 2 models defined in my Google App Engine app using Python: class Search(db.Model): who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) class SearchResult(db.Model): title = db.StringProperty() content = db.StringProperty() who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) I'm duplicating a bunch of properties between the models for the sake of denormalization since I can't join Search and SearchResult together. Does this make sense? Or should I store a search ID in the SearchResult model and effectively 'join' the 2 models in code when I retrieve them from the datastore? Please keep in mind that this is a simple example. Both models will have a lot more properties and the way I'm approaching this right now, I would put any property I put in the Search model in the SearchResult model as well.

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  • Google App Engine, parsedatetime and TimeZones

    - by Ron
    Hey guys, I'm working on a Google App Engine / Django app and I encountered the following problem: In my html I have an input for time. The input is free text - the user types "in 1 hour" or "tomorrow at 11am". The text is then sent to the server in AJAX, which parses it using this python library: http://code.google.com/p/parsedatetime/. Once parsed, the server returns an epoch timestamp of the time. Here is the problem - Google App Engine always runs on UTC. Therefore, lets say that the local time is now 11am and the UTC time is 2am. When I send "now" to the server it will return "2am", which is good because I want the date to be received in UTC time. When I send "in 1 hour" the server will return "3am" which is good, again. However, when I send "at noon" the server will return "12pm" because it thinks that I'm talking about noon UTC - but really I need it to return 3am, which is noon for the request sender.. I can pass on the TZ of the browser that sends the request, but that wont really help me - the parsedatetime library wont take a timezone argument (correct me if I'm wrong). Is there a walk around this? Maybe setting the environments TZ somehow? Thanks!

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  • Google App Engine Java app couldn't find javac ?

    - by Frank
    I'm learning to use Google App Engine, I installed it in Netbeans, the project works, but when I clicked on "Deploy To Google App Engine", I got the following error : Beginning server interaction for ... 0% Creating staging directory 5% Scanning for jsp files. 8% Compiling jsp files. 11% Compiling java files. Error Details: Apr 20, 2010 3:51:23 PM org.apache.jasper.JspC processFile INFO: Built File: \PayPal_Monitor.jsp java.lang.IllegalStateException: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Unable to update app: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Please see the logs [C:\Users\NM\AppData\Local\Temp\appcfg3946701335172983337.log] for further information. The file "javac.exe" is in : C:\Program Files (x86)\Java\jdk1.6.0_18\bin How can I add it to "java.home" ? I'm using Win Vista, and I tried to add it from "System - Environment Variables", but there is no "java.home" in there. Where can I find it ? Frank

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  • Advanced search engine or server for relational database [closed]

    - by Pawel
    In my current project we are storing big volume of data in relational database. One of the recent key requirements is to enrich application by adding some advanced search capabilities. In the Project, performance is one of the important factors due to very large tables (10+ milions of records) with parent-children relations (for example: multi-level parent-child relationship, where I am looking for all parents with specific children). The search engine should also be able to check these references for hits. I have found some potential engines on stack overflow, however it looks like that all of them are dedicated rather for text search than relational db and hosted on linux os: lucene Solr Sphinx As I understand some of them use documents as a source of searching, but is it possible or efficient to create programmaticaly documents based on my relational data? As I am not familiar with all of their features/capabilities can anyone please make some recommendations or propose some different solution? To summarize my requirements: framework/engine to search relational database including decendants. support for Microsoft SQL Server can be used in .NET applications preferably hosted on Windows systems Does any of mentioned above are able to solve my problem? do you know any better solution?

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  • Simple App Engine Sessions Implementation

    - by raz0r
    Here is a very basic class for handling sessions on App Engine: """Lightweight implementation of cookie-based sessions for Google App Engine. Classes: Session """ import os import random import Cookie from google.appengine.api import memcache _COOKIE_NAME = 'app-sid' _COOKIE_PATH = '/' _SESSION_EXPIRE_TIME = 180 * 60 class Session(object): """Cookie-based session implementation using Memcached.""" def __init__(self): self.sid = None self.key = None self.session = None cookie_str = os.environ.get('HTTP_COOKIE', '') self.cookie = Cookie.SimpleCookie() self.cookie.load(cookie_str) if self.cookie.get(_COOKIE_NAME): self.sid = self.cookie[_COOKIE_NAME].value self.key = 'session-' + self.sid self.session = memcache.get(self.key) if self.session: self._update_memcache() else: self.sid = str(random.random())[5:] + str(random.random())[5:] self.key = 'session-' + self.sid self.session = dict() memcache.add(self.key, self.session, _SESSION_EXPIRE_TIME) self.cookie[_COOKIE_NAME] = self.sid self.cookie[_COOKIE_NAME]['path'] = _COOKIE_PATH print self.cookie def __len__(self): return len(self.session) def __getitem__(self, key): if key in self.session: return self.session[key] raise KeyError(str(key)) def __setitem__(self, key, value): self.session[key] = value self._update_memcache() def __delitem__(self, key): if key in self.session: del self.session[key] self._update_memcache() return None raise KeyError(str(key)) def __contains__(self, item): try: i = self.__getitem__(item) except KeyError: return False return True def _update_memcache(self): memcache.replace(self.key, self.session, _SESSION_EXPIRE_TIME) I would like some advices on how to improve the code for better security. Note: In the production version it will also save a copy of the session in the datastore. Note': I know there are much more complete implementations available online though I would like to learn more about this subject so please don't answer the question with "use that" or "use the other" library.

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  • Loading child entities with JPA on Google App Engine

    - by Phil H
    I am not able to get child entities to load once they are persisted on Google App Engine. I am certain that they are saving because I can see them in the datastore. For example if I have the following two entities. public class Parent implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; @OneToMany(cascade=CascadeType.ALL) private List<Child> children = new ArrayList<Child>(); //getters and setters } public class Child implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; private String name; @ManyToOne private Parent parent; //getters and setters } I can save the parent and a child just fine using the following: Parent parent = new Parent(); Child child = new Child(); child.setName("Child Object"); parent.getChildren().add(child); em.persist(parent); However when I try to load the parent and then try to access the children (I know GAE lazy loads) I do not get the child records. //parent already successfully loaded parent.getChildren.size(); // this returns 0 I've looked at tutorial after tutorial and nothing has worked so far. I'm using version 1.3.3.1 of the SDK. I've seen the problem mentioned on various blogs and even the App Engine forums but the answer is always JDO related. Am I doing something wrong or has anyone else had this problem and solved it for JPA?

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  • What rendering services are available to convert URLs to images?

    - by tangens
    I know some services that encode the description of an image inside on an URL. For example: yuml.me for drawing UML Diagrams: or www.codecogs.com for rendering LaTeX equations: I really like these services to use them inside my javadoc to illustrate the documentation. On stackoverflow.com it's a bit tricky to encode these URLs, see my request at meta.stackoverflow.com. Question Are there any other rendering services that are useful for documenting source code?

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  • Preferred way to render text in OpenGL

    - by dukeofgaming
    Hi, I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well). My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are: Floating object/character labels Dialogues Menus HUD Regards and thanks in advance. EDIT: Preferrably that it can load fonts

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  • Want to develop my own primitive physics engine, don't know how to start with it's high-level architecture. Suggestions?

    - by Violet Giraffe
    Few years ago I tried to make a simple 3D game - billiards. Completed like 50%, stuck with physics. Basically, I only need to calculate balls rolling over flat surface, but it would be nice to make something more flexible. I know all the formulas and laws (most of them, anyway). the problem is I have no idea of how to make good physics engine architecture-wise. I tried google and other forums but didn't find what I was looking for. The only suggestion was to look at open-source engine, but I'm not that good a programmer to make heads or tails out of it...

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  • can we set up cron jobs in Google App Engine without using SDK???

    - by nok
    I downloaded java SDK from Google App Engine. I tried running appcfg.cmd from command prompt. But it gives this error. Error opening registry key 'Software\JavaSoft\Java Runtime Environment' Error: could not find java.dll Error: could not find Java 2 Runtime Environment. All i want to do with Google App Engine is to set up cron jobs with 1 minute frequency. I don't want to make any application in Google App Engine. I just want the cron job set up. Is there any way to set up cron job in Google App Engine without using the java SDK ???

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  • Do you know of any alternative to "Google App Engine"?

    - by brilliant
    On their presentation of "Google App Engine" Google team members boldly said: "You write a code and we will run it for you". Then the "Google App Engine" was launched and it still does its job quite successfully - "Google App Engine" runs millions of applications of different sizes belonging to different users completely free!!! Now, here is the question: Do You know of any alternative to GAE? Have You ever even heard of any such service out there that would run Your Python code for free?

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  • Rendering with Direct3D

    - by Jamie
    Hi, I'm slightly confused about how Direct3D rendering works. Basically, as long as I render to one surface, everything is fine. But when I try rendering to multiple surfaces, it seems like everything is still rendered to one surface. I think there's something wrong with my calls. For each update cycle this is what I do 1. device-BeginScene() 2. sprite-Begin(...) ... A bunch of GetRenderTarget to store the old render target, then SetRenderTarget to set a new surface, and then things like CreateVertexBuffer, SetTexture, etc to draw on the new render target. Then resetting to the old render target. sprite-Draw([the back buffer]) (the back buffer is actually another surface, not the actual back buffer. But here it is being drawn onto the actual back buffer, I think) sprite-End() device-EndScene() device-Present(...) Also, it seems like if I mix sprite drawing and non-sprite drawing onto a surface, that first one set of render commands is executed and then the other set, rather than in order by when each command was called. If anyone could shed light on any of this, it would be much appreciated.

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • DIY Homemade Hybrid Rocket Engine [Video]

    - by Jason Fitzpatrick
    Remember the guy with the cool DIY astronaut ice cream build? He’s back with a mini hybrid rocket engine that runs off oxygen and acrylic. I built a small rocket engine for demonstration purposes. The engine is built from a 2″ diameter acrylic rod through which I drilled a 0.5″ hole. The oxygen at 80 psi or less is passed through the hole and then is forced through a convergent-divergent nozzle at the tail end. The nozzle’s throat is about 0.25″ and expands to 0.625″. I lit the engine by inserting a burning cotton swab (with wooden stick) while a small amount of oxygen was flowing. The acrylic catches fire very easily in a pure oxygen environment. The engine can be throttled and shut off completely, which is a major benefit to hybrid engine designs. Solid-fuel rockets cannot be throttled or shut off, which makes them difficult to control. [via Make] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

    - by Jenko
    I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z translation parameter, and so you're forced to use X, Y, Zoom to move the camera around. Technically this is plausible for isometric-style games such as Age Of Empires III. But this is a 3D engine, and so why would they have designed the camera to ignore Z and respond only to zoom? Am I missing something here? I've tried every method of setting the camera and it really seems to ignore Z. So currently I have to resort to moving the main object in the scene graph instead of moving the camera in relation to the objects. My question: Do you have any idea why the engine would use such a scheme? Is it common? Why? Or does it seem like I'm missing something and the SetProjection(Matrix) function is broken and somehow ignores the Z translation in the matrix? (unlikely, but possible) Anyhow, what are the workarounds? Is moving objects around the only way? Edit: I'm sorry I cannot reveal much about the engine because we're in a binding contract. It's a locally developed engine (Australia) written in managed C# used for data visualizations. Edit: The default mode of the engine is orthographic, although I've switched it into perspective mode. Its probably more effective to use X, Y, Zoom in orthographic mode, but I need to use perspective mode to render everyday objects as well.

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Could not import Django settings into Google App Engine

    - by gkelsall
    Hello all you Google App Engine experts, I have used Django a little before but am new to Google App Engine and am trying to use it's development web server with Django for the first time. I don't know if this is relevent but I previously had Django 1.1 and Python 2.6 on my Windows XP and even though I have uninstalled Python 2.6 there is still a folder and entries in the registry. I have followed the instructions from Google but when I browse to the GAE developemnt web server it cannot find my settings (details below). Any hints gratefully received. Regards Geoff C:\Documents and Settings\GeoffK\My Documents\ing\ingsite>echo %PATH% C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS \system32\WindowsPowerShell\v1.0;;C:\Python25;C:\Python25\Lib\site- packages\django\bin;C:\Documents and Settings\GeoffK\My Documents\ing \ingsite;C:\Program Files\Google\google_appengine\ C:\Documents and Settings\GeoffK\My Documents\ing\ingsite>echo %PYTHONPATH% C:\Documents and Settings\GeoffK\My Documents\ing\ingsite C:\Documents and Settings\GeoffK\My Documents\ing\ingsite>C:\Documents and Settings\GeoffK\My Documents\ing\ingsite>dev_appserver.py -- debug_imports ingiliz\ INFO 2009-08-04 07:29:45,328 appengine_rpc.py:157] Server: appengine.google. com INFO 2009-08-04 07:29:45,358 appcfg.py:322] Checking for updates to the SDK. INFO 2009-08-04 07:29:45,578 appcfg.py:336] The SDK is up to date. WARNING 2009-08-04 07:29:45,578 datastore_file_stub.py:404] Could not read data store data from c:\docume~1\geoffk\locals~1\temp \dev_appserver.datastore WARNING 2009-08-04 07:29:45,578 datastore_file_stub.py:404] Could not read data store data from c:\docume~1\geoffk\locals~1\temp \dev_appserver.datastore.history WARNING 2009-08-04 07:29:45,608 dev_appserver.py:3296] Could not initialize ima ges API; you are likely missing the Python "PIL" module. ImportError: No module named _imaging INFO 2009-08-04 07:29:45,625 dev_appserver_main.py:465] Running application ingiliz on port 8080: http://localhost:8080 ..... Now attempting to browse if need more detail here I can post ..... if not settings.DATABASE_ENGINE: File "C:\Python25\lib\site-packages\django\conf\__init__.py", line 28, in __ge tattr__ self._import_settings() File "C:\Python25\lib\site-packages\django\conf\__init__.py", line 59, in _imp ort_settings self._target = Settings(settings_module) File "C:\Python25\lib\site-packages\django\conf\__init__.py", line 94, in __in it__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'settings' (Is it on sys.path? Does it ha ve syntax errors?): No module named settings INFO 2009-08-04 07:31:02,187 dev_appserver.py:2982] "GET / HTTP/ 1.1" 500 -

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  • How does Google App Engine precompile Java ?

    - by Thilo
    App Engine uses a "precompilation" process with the Java bytecode of an app to enhance the performance of the app in the Java runtime environment. Precompiled code functions identically to the original bytecode. Is there any detailed information what this does?

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  • Google App Engine UI Widgets

    - by Carl
    Are there any UI widgets available to the python side of Google App Engine? I'd like something like the collapsed/expanded views of Google Groups threads. Are these type things limited to the GWT side?

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  • App engine index building stalled stuck

    - by Alexander
    Hi, I am having a problem with indexes building in my App Engine application. There are only about 200 entities in the indexes that are being built, and the process has now been running or over 24 hours. My application name is romanceapp. Is there any way that I can re-start or clear the indexes that are being built? Thank you and kind regards Alexander M.

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  • Literals that precede { in spark view engine.

    - by Quintin Par
    I was going through the spark view engine documentation and found a lot of literals showing up in code for which I couldn’t find any references. For e.g. ! , #, $ , !$ , ... What are these for? What do the combinations mean? When do they come into use? Am I missing any more literals that precede or comes after {

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