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  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

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  • Why is sys+user > real in "time command"?

    - by shadyabhi
    I have a program that uses pthread library to do the matrix multiplication of 500x500 matrix. Each thread calculates 50 rows of the matrix. When I run tiem command:- shadyabhi@shadyabhi-desktop:~$ time ./a.out real 0m0.383s user 0m0.810s sys 0m0.000s shadyabhi@shadyabhi-desktop:~$ How come sys+user is greater than real time?

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  • Automatically update or delete record(s) after x time in coldfusion

    - by Nich
    Hi, I've searched all over the net for this. Hope that someone's got something. How would a record in a database be updated automatically after x time n coldfusion? I know how to manually do it by writing an sql that performs an action to all records older than x time based on the timestamp. How would this be done automatically? Kind Regards, Nich

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  • Reduce Processing Time of accessing databse

    - by medma
    hello all, I m making an app which requires remote databse connection. I want the values in picker from database but when I click on button to invoke picker it takes some time to fetch the values and displaying. Is there any way to do it fast? and also is there any way to reduce the time of transition between 2 views? Thanx

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  • Can I Force A ASP.Net Website to Show Time in A Specific Time Zone?

    - by KevDog
    I have a client request that all times be displayed in Pacific Time Zone, regardless of client settings. I'd like to avoid a scenario where I have to call a function for every time display and instead have a single point where I can make the switch. I'm thinking a custom culture might do the trick, but I wanted to ask before I set off down a potentially blind alley (or miss something trivially easy).

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  • minutes to time in sql server

    - by Luca Romagnoli
    i've created a function for convert minutes (smallint) in time (varchar(5)) like 58 - 00:58 set QUOTED_IDENTIFIER ON GO Create FUNCTION [dbo].[IntToMinutes] ( @m smallint ) RETURNS nvarchar(5) AS BEGIN DECLARE @c nvarchar(5) SET @c = CAST((@m / 60) as varchar(2)) + ':' + CAST((@m % 60) as varchar(2)) RETURN @c END The problem is when there are minutes < 10 in time like 9 the result of this function is 0:9 i want that the format is 00:09 how can i do that?

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  • TDBGrid columns design time or run time?

    - by Mawg
    I am using TDBGrid for the first time. I didn't even notice the Columns property in the object inspector and everything went just fine: the grid was filled. Then I saw the Columns property and tried it. When I use the object insector to add items to the Columns property of the grid, they do not all of them show up at run time. To me, it looks like the FieldName property is important. It looks like it is correct, but there are no values in some columns. If I leave this property blank (no columns at all) it seems that the control populates it itself at run time and I do see all the columns. I could live with that. When I set column titles at run time it works, but setting column width does not.

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • Elapsed time of running a C program

    - by yCalleecharan
    Hi, I would like to know what lines of C code to add to a program so that it tells me the total time that the program takes to run. I guess there should be counter initialization near the beginning of main and one after the main function ends. Is the right header clock.h? Thanks a lot... Update I have a Win Xp machine. Is it just adding clock() at the beginning and another clock() at the end of the program? Then I can estimate the time difference. Yes, you're right it's time.h. Here's my code: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start, end; start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; end = clock(); printf("Took %ld ticks\n", end-start); printf("Took %f seconds\n", (double)(end-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Some errors with MVS2008: testim.c(16) : error C2143: syntax error : missing ';' before 'const' testim.c(18) :error C2143: syntax error : missing ';' before 'type' testim.c(20) :error C2143: syntax error : missing ';' before 'type' testim.c(21) :error C2143: syntax error : missing ';' before 'type' testim.c(23) :error C2065: 'z' : undeclared identifier testim.c(23) :warning C4047: '==' : 'int' differs in levels of indirection from 'void *' testim.c(28) : error C2065: 'A' : undeclared identifier testim.c(28) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data and it goes to 28 errors. Note that I don't have any errors/warnings without your clock codes. LATEST NEWS: I unfortunately didn't get a good reply here. But after a search on Google, the code is working. Here it is: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <share.h> #include <time.h> void f(long double fb[], long double fA, long double fB); int main() { clock_t start = clock(); const int ARRAY_SIZE = 11; long double* z = (long double*) malloc(sizeof (long double) * ARRAY_SIZE); int i; long double A, B; if (z == NULL) { printf("Out of memory\n"); exit(-1); } A = 0.5; B = 2; for (i = 0; i < ARRAY_SIZE; i++) { z[i] = 0; } z[1] = 5; f(z, A, B); for (i = 0; i < ARRAY_SIZE; i++) printf("z is %.16Le\n", z[i]); free(z); z = NULL; printf("Took %f seconds\n", ((double)clock()-start)/CLOCKS_PER_SEC); return 0; } void f(long double fb[], long double fA, long double fB) { fb[0] = fb[1]* fA; fb[1] = fb[1] - 1; return; } Cheers

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  • Lighttpd 403 Errors on HTML and PHP pages

    - by Brian
    I installed lighttpd on CentOS 5.5 64-bit. Everything seems fine and running except I cannot get past 403 errors on both HTML and PHP pages. I have used CHMOD and CHOWN, changed ownership in the config file, done everything possible and have been stuck for 2 days. Appreciate any help, and here's hoping to a stupid error on my part. Here is the log file with debug options on: 2011-02-21 11:23:13: (request.c.304) fd: 7 request-len: 408 GET /index.html HTTP/1.1 Host: 10.0.1.8 User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.13) Gecko/20101203 Firefox/3.6.13 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cache-Control: max-age=0 2011-02-21 11:23:13: (response.c.241) run condition 2011-02-21 11:23:13: (response.c.300) -- splitting Request-URI 2011-02-21 11:23:13: (response.c.301) Request-URI : /index.html 2011-02-21 11:23:13: (response.c.302) URI-scheme : http 2011-02-21 11:23:13: (response.c.303) URI-authority: 10.0.1.8 2011-02-21 11:23:13: (response.c.304) URI-path : /index.html 2011-02-21 11:23:13: (response.c.305) URI-query : 2011-02-21 11:23:13: (response.c.349) -- sanatising URI 2011-02-21 11:23:13: (response.c.350) URI-path : /index.html 2011-02-21 11:23:13: (response.c.470) -- before doc_root 2011-02-21 11:23:13: (response.c.471) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.472) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.473) Path : 2011-02-21 11:23:13: (response.c.521) -- after doc_root 2011-02-21 11:23:13: (response.c.522) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.523) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.524) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.541) -- logical -> physical 2011-02-21 11:23:13: (response.c.542) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.543) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.544) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.561) -- handling physical path 2011-02-21 11:23:13: (response.c.562) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.608) -- access denied 2011-02-21 11:23:13: (response.c.609) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.128) Response-Header: HTTP/1.1 403 Forbidden Content-Type: text/html Content-Length: 345 Date: Mon, 21 Feb 2011 16:23:13 GMT Server: lighttpd/1.4.28 Here is the directory listing. I used CHOWN to set to lighttpd:lighttpd [root@localhost lighttpd]# ls -al total 40 drwxrwxrwx 2 lighttpd lighttpd 4096 Feb 21 10:48 . drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 21 10:57 .. -rwxrwxrwx 1 lighttpd lighttpd 10 Feb 20 08:32 index.html -rwxrwxrwx 1 lighttpd lighttpd 20 Feb 21 10:48 index.php -rwxrwxrwx 1 lighttpd lighttpd 20 Feb 21 10:39 info.php [root@localhost lighttpd]# Requested Commands: [root@localhost lighttpd]# ls -ld / /srv /srv/www drwxr-xr-x 22 root root 4096 Feb 21 04:39 / drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 20 07:38 /srv drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 21 10:57 /srv/www [root@localhost lighttpd]# ps auxZ | grep lighttpd root:system_r:httpd_t lighttpd 3842 0.0 0.2 48368 896 ? S 12:24 0:00 /usr/sbin/lighttpd -f /etc/lighttpd/lighttpd.conf root:system_r:unconfined_t:SystemLow-SystemHigh root 3845 0.0 0.2 61152 764 pts/0 R+ 12:24 0:00 grep lighttpd

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  • Pinging switch results in alternating high/low response times

    - by Paul Pringle
    We have two switches that are behaving strangely. When I ping them the responses alternate between high and low results: C:\Users\paul>ping sw-linksys1 -t Pinging sw-linksys1.sep.com [172.16.254.235] with 32 bytes of data: Reply from 172.16.254.235: bytes=32 time=39ms TTL=64 Reply from 172.16.254.235: bytes=32 time=154ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=142ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=143ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=146ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=152ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Other switches in the network behave normally. I've rebooted the switches, but the behavior still is there with the ping. Any ideas on how to troubleshoot this? Thanks!

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  • Suggest a good method with least lookup time complexity

    - by Amrish
    I have a structure which has 3 identifier fields and one value field. I have a list of these objects. To give an analogy, the identifier fields are like the primary keys to the object. These 3 fields uniquely identify an object. Class { int a1; int a2; int a3; int value; }; I would be having a list of say 1000 object of this datatype. I need to check for specific values of these identity key values by passing values of a1, a2 and a3 to a lookup function which would check if any object with those specific values of a1, a2 and a3 is present and returns that value. What is the most effective way to implement this to achieve a best lookup time? One solution I could think of is to have a 3 dimensional matrix of length say 1000 and populate the value in it. This has a lookup time of O(1). But the disadvantages are. 1. I need to know the length of array. 2. For higher identity fields (say 20), then I will need a 20 dimension matrix which would be an overkill on the memory. For my actual implementation, I have 23 identity fields. Can you suggest a good way to store this data which would give me the best look up time?

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  • C Run-Time library part 2

    - by b-gen-jack-o-neill
    Hi, I was suggested when I have some further questions on my older ones, to create newer Question and reffer to old one. So, this is the original question: What is the C runtime library? OK, from your answers, I now get thet statically linked libraries are Microsoft implementation of C standart functions. Now: If I get it right, the scheme would be as follow: I want to use printf(), so I must include which just tels compiler there us functio printf() with these parameters. Now, when I compile code, becouse printf() is defined in C Standart Library, and becouse Microsoft decided to name it C Run Time library, it gets automatically statically linked from libcmt.lib (if libcmt.lib is set in compiler) at compile time. I ask, becouse on wikipedia, in article about runtime library there is that runtime library is linked in runtime, but .lib files are linked at compile time, am I right? Now, what confuses me. There is .dll version of C standart library. But I thought that to link .dll file, you must actually call winapi program to load that library. So, how can be these functions dynamically linked, if there is no static library to provide code to tell Windows to load desired functions from dll? And really last question on this subject - are C Standart library functions also calls to winapi even they are not .dll files like more advanced WinAPI functions? I mean, in the end to access framebuffer and print something you must tell Windows to do it, since OS cannot let you directly manipulate HW. I think of it like the OS must be written to support all C standart library functions same way across similiar versions, since they are statically linked, and can differently support more complex WinAPI calls becouse new version of OS can have adjustements in the .dll file.

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  • Pseudo-quicksort time complexity

    - by Ord
    I know that quicksort has O(n log n) average time complexity. A pseudo-quicksort (which is only a quicksort when you look at it from far enough away, with a suitably high level of abstraction) that is often used to demonstrate the conciseness of functional languages is as follows (given in Haskell): quicksort :: Ord a => [a] -> [a] quicksort [] = [] quicksort (p:xs) = quicksort [y | y<-xs, y<p] ++ [p] ++ quicksort [y | y<-xs, y>=p] Okay, so I know this thing has problems. The biggest problem with this is that it does not sort in place, which is normally a big advantage of quicksort. Even if that didn't matter, it would still take longer than a typical quicksort because it has to do two passes of the list when it partitions it, and it does costly append operations to splice it back together afterwards. Further, the choice of the first element as the pivot is not the best choice. But even considering all of that, isn't the average time complexity of this quicksort the same as the standard quicksort? Namely, O(n log n)? Because the appends and the partition still have linear time complexity, even if they are inefficient.

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  • Java convert time format to integer or long

    - by behrk2
    Hello, I'm wondering what the best method is to convert a time string in the format of 00:00:00 to an integer or a long? My ultimate goal is to be able to convert a bunch of string times to integers/longs, add them to an array, and find the most recent time in the array... I'd appreciate any help, thanks! Ok, based on the answers, I have decided to go ahead and compare the strings directly. However, I am having some trouble. It is possible to have more than one "most recent" time, that is, if two times are equal. If that is the case, I want to add the index of both of those times to an ArrayList. Here is my current code: days[0] = "15:00:00"; days[1] = "17:00:00"; days[2] = "18:00:00"; days[3] = "19:00:00"; days[4] = "19:00:00"; days[5] = "15:00:00"; days[6] = "13:00:00"; ArrayList<Integer> indexes = new ArrayList<Integer>(); String curMax = days[0]; for (int x = 1; x < days.length1; x++) { if (days[x].compareTo(curMax) > 0) { curMax = days[x]; indexes.add(x); System.out.println("INDEX OF THE LARGEST VALUE: " + x); } } However, this is adding index 1, 2, and 3 to the ArrayList... Can anyone help me?

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  • Windows Form UserControl design time properties

    - by Raffaeu
    I am struggling with a UserControl. I have a UserControl that represent a Pager and it has a Presenter object property exposed in this way: [Browsable(false)] [DesignSerializationAttribute(DesignSerializationAttribute.Hidden)] public object Presenter { get; set; } The code itself works as I can drag and drop a control into a Windows From without having Visual Studio initializing this property. Now, because in the Load event of this control I call a method of the Presenter that at run-time is null ... I have introduced this additional code: public override void OnLoad(...) { if (this.DesignMode) { base.OnLoad(e); return; } presenter.OnViewReady(); } Now, every time I open a Window that contains this UserControl, Visual Studio modifies the Windows designer code. So, as soon as I open it, VS ask me if I want to save it ... and of course, if I add a control to the Window, it doesn't keep the changes ... As soon as I remove the UserControl Pager the problem disappears ... How should I tackle that in the proper way? I just don't want that the presenter property is initialized at design time as it is injected at runtime ...

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  • Live clock javascript starts from my custom time

    - by newworroo
    I was trying to create a live/dynamic clock is based on my custom time instead of system time. There are many scripts, but I couldn't find the clock starts from my custom time. Here is an example that I'm trying to modify. The problem is the seconds doesn't change, and it looks like I need to use ajax. Is there any way to do it without ajax? If not, help me to do it using ajax!!! The reason I don't like ajax method is that another page should be called and refreshed, so it will eat server ram. ex) http://www.javascriptkit.com/script/cut2.shtml Before: <script> function show(){ var Digital=new Date() var hours=Digital.getHours() var minutes=Digital.getMinutes() var seconds=Digital.getSeconds() ... ... After: <script> function show(){ var Digital=new Date() var hours=<?php echo $hr; ?>; var minutes=<?php echo $min; ?>; var seconds=<?php echo $sec; ?>; ... ...

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  • javascript accordion - tracking time question

    - by JohnMerlino
    Hey all, I was reading up on this javascript tutorial: http://www.switchonthecode.com/tutor...ccordion-menus Basically, it shows you how to create an accordion using pure javascript, not jquery. All made sense to me until the actual part of tracking the animation. He says "Because of all that, the first thing we do in the animation function is figure out how much time has passed since the last animation iteration." And then uses this code: Code: var elapsedTicks = curTick - lastTick; lastTick is equal to the value of when the function was called (Date().getTime()) and curTick is equal to the value when the function was received. I don't understand why we are subtracting one from the other right here. I can't imagine that there's any noticeable time difference between these two values. Or maybe I'm missing something. Is that animate() function only called once every time a menu title is clicked or is it called several times to create the incremental animation effect? setTimeout("animate(" + new Date().getTime() + "," + TimeToSlide + ",'" + openAccordion + "','" + nID + "')", 33); Thanks for any response.

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  • Database entries existence depends on time / boolean value of a field changed automatically

    - by lisak
    Hey, I have this situation here. An auction system listing orders that are "active" (their deadline didn't occur yet) There is a lot of orders so it is better to have a field "active" instead of listing them based on time queries I'm not a database expert, just a user. What is the best way to implement this scenario ? Do I have to manually check the "deadLine" field and change "active" status every once in a while ? Is Mysql able to change the field automatically ? How demanding are queries of type "select orders where "deadline" has passed " Do I need to use TIMESTAMP (long data type of number of milisecond since UTC epoch time or DATETIME for the queries to the database to be more efficient ? Finally I have to move old order entries to a different backup table .

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  • Using Moq at Blend design time

    - by adrian hara
    This might be a bit out there, but suppose I want to use Moq in a ViewModel to create some design time data, like so: public class SomeViewModel { public SomeViewModel(ISomeDependency dependency) { if (IsInDesignMode) { var mock = new Mock<ISomeDependency>(); dependency = mock.Object; // this throws! } } } The mock could be set up to do some stuff, but you get the idea. My problem is that at design-time in Blend, this code throws an InvalidCastException, with the message along the lines of "Unable to cast object of type 'Castle.Proxies.ISomeDependencyProxy2b3a8f3188284ff0b1129bdf3d50d3fc' to type 'ISomeDependency'." While this doesn't necessarily look to be Moq related but Castle related, I hope the Moq example helps ;) Any idea why that is? Thanks!

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  • What is considered a long execution time?

    - by stjowa
    I am trying to figure out just how "efficient" my server-side code is. Using start and end microtime(true) values, I am able to calculate the time it took my script to run. I am getting times from .3 - .5 seconds. These scripts do a number of database queries to return different values to the user. What is considered an efficient execution time for PHP scripts that will be run online for a website? Note: I know it depends on exactly what is being done, but just consider this a standard script that reads from a database and returns values to the user. Also, I look at Google and see them search the internet in .15 seconds and I feel like my script is crap. Thanks.

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