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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • How can I take browser screenshots at a higher resolution than my browser supports?

    - by Joshua Carmody
    I need to take a screenshot of a website as it would appear on a very high resolution monitor... say 4000x3000 pixels. My laptop's screen has a native resolution of 1400x768. Basically, I need to simulate having a monitor resolution much higher than my monitor and video card actually supports. I want the screenshot of the site to look pretty much how it does when you hit CTRL MINUS (zoom out) in Firefox repeatedly, but without any loss of pixels due to scaling. How can I do this? Is there some way to use virtual machine software to simulate a super-high-res display? If not, is there some way to open a browser window bigger than the screen, and then capture its contents as a PNG somehow? Anything else that might work?

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  • Black screen with thinkpad edge e525, AMD radeon HD before and after installation, plymouth?

    - by carolien
    I have a new thinkpad edge e525 (which should work) and wanted to try ubuntu (first linux experience). With the ubuntu desktop-cd I had a blackscreen before installation, I could fix that with nomodeset. After the installation, when rebooting I got the black screen again. First I see some ubuntu colour with a green busted stripe. I have the same problem with the live boot, also tried mint live, the stripe gets pink. I installed xubuntu 64bit from an alternate cd and I didnt have problems until de reboot after the installation. Same problem, just a black screen with the green stripe than blackscreen. I tried several things: adding nomodeset to the bootmenu, but than I get: No connection to plymouth and it is stuck at checking the battery status. I tried to replace quiet splash with text. Didnt work either. actually one time I saw a blue booting image before that. I managed to get a root command though via the recovery boot. I didnt dare to just remove the plymouth package. Can I just delete plymouth or do I have to deinstall it as described in several ways. (Problem is, right now the notebook doesnt have a internet connection. And I dont know how to manage it with a usb stick?) Or do I have to install the AMD catalyst driver manually? (Again, how can I do that with an usb stick) I also tried this: Ubuntu hits a black screen after boot. Is there any solution without internet? And if I need internet which is the right one? Please explain step by step what I have to write and so on! Thank you! also tried: set gfxpayload=text and: just remove splash and adding vesafb.nonsense=1 to the grub editor, because I couldnt find it anywhere

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  • Does lesser wide screen fit better than a large one?

    - by artaxerxe
    About 3 weeks ago I changed my job. At the former workplace, I had 2 monitors for doing programming (GUI and core programming). Here, at the place where I am, the administrators gave me a laptop (15.6 inch) and wanted to provide me a wider screen additional to the laptop's one. I said that for now I want to test as it is, with the laptop's screen. I also want to mention, that in the current job I'm not targeted for GUI development. My feeling until now (but it can be just a feeling) is that working on this single not so wide screen, I'm not so weary after a full day work as I was with 2 wide monitors. Does anyone have any recommendations on this problem? Does lesser screens (in my case exclusively 15.6 inch vs 20 inch screens) affect your eyes? If anyone have any knowledge about, please feel free to say what's your opinion. P.S. I think that's a good site for this kind of question. Otherwise, please guide me on what site from StackExchange should I put it. Thanks.

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  • .NET Splash screen issues

    - by CODe
    I have a splash screen for my C# database application that is called via the Shown event. The splash screen contains some information that is preprocessed when the main form's constructor is called, hence why I'm using the Shown event, because that information should be available. However, when the splash screen is shown, the main form is whited out, and the menu bar, bottom menu bar, and even the gray background are all white and invisible. It looks like the program is hanging, but after the 5 second delay I have built in, the banner goes away and the program is shown normally. Also, on the banner, I have labels that are not shown when the splash screen displays... Here is my code, some reasoning behind why it isn't working would help greatly. SPLASH SCREEN CODE : public partial class StartupBanner : Form { public StartupBanner(int missingNum, int expiredNum) { InitializeComponent(); missingLabel.Text = missingNum.ToString() + " MISSING POLICIES"; expiredLabel.Text = expiredNum.ToString() + " EXPIRED POLICIES"; } } CALLING CODE : private void MainForm_Shown(object sender, EventArgs e) { StartupBanner startup = new StartupBanner(missingPoliciesNum, expiredPoliciesNum); startup.MdiParent = this; startup.Show(); Thread.Sleep(5000); startup.Close(); } Using startup.ShowDialog() shows the correct label information on the splash screen, but that locks up the application, and I need the splash to go away after about 5 seconds, which is why it's a splash. ;)

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  • Show WindowsForm in the center of the Screen (Dual Screen)

    - by serhio
    I have Dual Monitors and want displaying a windows form in the center of the screen. (I have a variable MonitorId=0 or 1). I have: System.Windows.Forms.Screen[] allScreens=System.Windows.Forms.Screen.AllScreens; System.Windows.Forms.Screen myScreen = allScreens[0]; int screenId = RegistryManager.ScreenId; // DualScreen management if (screenId > 0) { // Possede 2-ieme ecran if (allScreens.Length == 2) { if (screenId == 1) myScreen = allScreens[0]; else myScreen = allScreens[1]; } } this.Location = new System.Drawing.Point(myScreen.Bounds.Left, 0); this.StartPosition = FormStartPosition.CenterScreen;

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  • iChat Screen Sharing - Keyboard shortcut to switch back to my computer without messing with the mous

    - by Sergio Oliveira Jr.
    When you are watching a screen sharing session commanded by the other user, in other words, you are watching the other user doing stuff in his computer, how do I switch back to my computer without disrupting the other user by stealing the mouse to click on the "My Computer" window? Put simply: To go back to my computer I have to click in the "My computer" little window at the bottom, but that requires me to use the mouse which is being used by the other user. There must be a way to use a keyboard shortcut to perform that action without bothering the other user who is using the mouse to do something important. Anyone? Thanks, -Sergio

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  • Windows 7 random black screen when idle

    - by Omar
    Occasionally, when I'm away from my computer for about 5 minutes, the computer screen will go black and all USB devices (keyboard/mouse) will lose power. Attempting to move the mouse or pressing keys does not 'wake up' the computer. This only started happening a few days ago but I'm not sure what changes I did could have caused this and I uninstalled programs (one by one) I installed before it started happening, but still having the same issue. The one thing I noticed different about my computer since it started happening is i've been getting random survey popups from www.insightexpress.com. I ran Microsoft Security Essentials scan, it picked up some Java related malware, I removed it but still the same issue. I'm running MBAM right now and will run SAS after.

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  • My acer aspire laptop suddenly stopped working, just a blank screen

    - by mazda
    My acer aspire laptop suddenly stopped working while it was connected to my nokia mobile modem through usb. It stopped with power swich staying on and no response to clicking off, no irregular sound, nothing but just a blank screen. I disconnected the power and battery quickly but power switch did not respond at all and even the power indicator didn't turn on again. the display was also gone after disconecting the power and removing battery. It has no response or any sign of power while both battery and power supply are working. What do you think? A completely dead mainboard? Does the MB has any safty board or fuse that could be replaced? Any suggestion will be appreciated, Thank you.

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  • Windows 8 Start Screen Shortcuts for Desktop Apps

    - by Anna
    I am facing an issue regarding windows 8 shortcuts. My app is not getting pinned for all users for my installed desktop apps. If admin is installing that desktop app, then shortcut of app is getting pinned only for admin not for other users which we never faced with previous version of windows. Can any one provide the reason for this issue or any reference for it. Kindly let me know the reason why Microsoft has designed the Windows 8 Start Screen with this drawback. Regards.

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  • Ubuntu: On-screen keyboard

    - by Paul Lammertsma
    On a similar note to this question, I recently booted Ubuntu to recover a Windows partition, but couldn't in any way get the keyboard to register. I recall back in 8.x that you could easily reach the on-screen keyboard (Virtual Keyboard?) via "Assistive Technologies". It seems to have disappeared since 9.x. For future reference, how can I easily get to it? Recall that in this scenario I won't have a keyboard to enter terminal commands (e.g. to install xkbd or something of the like).

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  • How to disable Windows 8 lock screen?

    - by Filip
    So I took a plunge and installed Windows 8 Consumer Preview on my main home PC. So far so good, but there is one annoyance - the system "locks" the computer after a period of inactivity causing me to re-enter my password. I really would like to avoid this, but have no idea how. I already tried the power settings (no pass on wake up) and the screen saver settings with no luck. Is this some sort of bug, or am I missing something? P.S. In this case I favor convenience over security.

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  • Slight delay when switching modes in vim using tmux or screen

    - by Ton van den Heuvel
    Switching to and from insert mode in Vim is no longer instantaneous since I use tmux. After pressing Esc in insert mode, it takes a noticeable amount of time to actually get out of insert mode. After pressing Esc and any other key afterwards the switch is immediate, and the command for the key pressed after Esc is executed. Any idea what might cause this? The Vim configuration is not the problem as the delay does not occur when I run Vim outside tmux, so this is probably related to tmux somehow. I use gnome-terminal btw. Also worth noting, it seems I can not define key bindings in tmux for Esc, my plan was to bind Esc to: bind Escape send-keys ^[ Alas, it seems binding anything to Esc for tmux does not work. The same problem occurs in screen as well.

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  • Blue screen - BCCode: 7F

    - by Joe
    I've recently bought a refurbished Toshiba Satellite A660 11M and I get the blue screen of death appearing fairly frequently now, and I can't seem to work out why or how to prevent/cure it. Firstly I thought it was due to Zone Alarm from what I read on the net, but then I thought it was a memory issue after it crashed whilst I was running Memtest. But after I ran Memtest a second time, it completed without any errors... Here are my computer specs - Toshiba Satellite A660 11M 500 GB hard disk 4 GB RAM Windows 7 Premium Nvidia GeForce GT 330M and here is more info regarding the crashes I keep getting - Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7600.2.0.0.768.3 Locale ID: 2057 Additional information about the problem: BCCode: 7f BCP1: 0000000000000008 BCP2: 0000000080050033 BCP3: 00000000000006F8 BCP4: FFFFF80003040EC0 OS Version: 6_1_7600 Service Pack: 0_0 Product: 768_1

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  • Windows 8 sleep, blank screen on resume

    - by Waqar Hameed
    I use a SONY VAIO laptop VPCS116FA that came pre-installed with Windows 7. I have upgraded to Windows 8. The experience has been good so far but I am facing a frustrating problem. Whenever, I put my computer to sleep, it won't wake up and I have to restart it. Note that this does not affect hibernation which works perfectly fine. However, it is not a perfect alternative to sleep option. I have tried this method to resolve the problem but in vain: http://www.thulasidas.com/2009-03/blank-screen-after-hibernatesleep.htm I really am in need for a solution to this problem. Please suggest whatever you think can resolve this.

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  • How to highlight full row in GNU screen

    - by dorelal
    I have a mac pro and now I am trying to use GNU screen instead of terminal. When I need to look at the log the I hit Ctrl A [ and I get into copy mode. However it is really hard to detect where my cursor is since it is of color red and it is underscore. Is it possible to get the cursor in a block form in copy mode. Or highlight the whole row. Any stronger visual indication of where my cursor is in copy mode would be of help. Thanks

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  • Windows 8 Start Screen: Show programs in order of most frequently used

    - by Johnny W
    For me the Windows 8 Start Screen is just a great bit version of the old Start Menu, but unlike the Start Menu, it doesn't seem to order programs by frequency of use? Consider the following: While I DO use Chrome, Steam, and iTunes a lot. I've never ran Adobe Media Encoder, nor Adobe Extension Manager, nor Acrobat Distiller, or indeed most of the things on that list! Or there a way to change sorting to most frequently clicked on? Or perhaps even create FOLDERS in which to group items (e.g. "Adobe Apps" or "Games" or "Microsoft Office"?). Dragging them one at a time takes an age!

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  • Windows 7 random black screen when idle

    - by Omar
    Occasionally, when I'm away from my computer for about 5 minutes, the computer screen will go black and all USB devices (keyboard/mouse) will lose power. Attempting to move the mouse or pressing keys does not 'wake up' the computer. This only started happening a few days ago but I'm not sure what changes I did could have caused this and I uninstalled programs (one by one) I installed before it started happening, but still having the same issue. The one thing I noticed different about my computer since it started happening is i've been getting random survey popups from www.insightexpress.com. I ran Microsoft Security Essentials scan, it picked up some Java related malware, I removed it but still the same issue. I'm running MBAM right now and will run SAS after. Edit: I just updated drivers for motherboard and video card and ran virus scans, still having the same issue.

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  • How to search for a folder from the Windows 8 Start screen

    - by Edward Brey
    In Windows 7, if you press the Windows key and type the name of a folder, and the folder shows up among the Start menu search results. In Windows 8, if you do the same thing, no folders are listed. The Files filter shows files with matching names, but no folders. I realize that you can still search for folders from the Windows Explorer search box, but navigating that way is a bit slow and clumsy. Is there a quicker way, in particular a way to search directly from the Windows 8 Start screen?

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  • How to use cursor keys to switch buffers in GNU screen

    - by suvayu
    I want to use cursor keys or cursor keys with a modifier like Ctrl to switch between screen buffers (e.g. C-a [arrow] or C-a C-[arrow]). So far I have tried settings like the ones below with no success. bind \224\115 prev bind \224\116 next bindkey -d ^[[1;5D prev bindkey -d ^[[1;5C next They are either ignored or behave unexpectedly (the second one). I am also not sure how to specify the keys. To get the characters, I either used C-v to quote them in bash, or tried to look-up on the Internet (e.g. http://ascii-table.com/ansi-escape-sequences.php). Any idea how I can achieve this key binding?

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  • Customise on screen keyboard

    - by axrwkr
    How would one go about customising the on screen keyboard on a Microsoft Surface Pro? I've noticed that it doesn't have an alt or Esc key and I can't think of any good reason why those keys, among others, should not be there. In particular I want to use keys such as [ and ]. Also there are no up and down arrow keys. I already have a type cover but sometimes I'd like to use those keys without having the type cover attached. Ideally I'd like a way to enable those missing keys and perhaps to remove the ones that I don't want, such as the emoticon key.

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  • How to quickly acquire and process real time screen output

    - by Akusete
    I am trying to write a program to play a full screen PC game for fun (as an experiment in Computer Vision and Artificial Intelligence). For this experiment I am assuming the game has no underlying API for AI players (nor is the source available) so I intend to process the visual information rendered by the game on the screen. The game runs in full screen mode on a win32 system (direct-X I assume). Currently I am using the win32 functions #include <windows.h> #include <cvaux.h> class Screen { public: HWND windowHandle; HDC windowContext; HBITMAP buffer; HDC bufferContext; CvSize size; uchar* bytes; int channels; Screen () { windowHandle = GetDesktopWindow(); windowContext = GetWindowDC (windowHandle); size = cvSize (GetDeviceCaps (windowContext, HORZRES), GetDeviceCaps (windowContext, VERTRES)); buffer = CreateCompatibleBitmap (windowContext, size.width, size.height); bufferContext = CreateCompatibleDC (windowContext); SelectObject (bufferContext, buffer); channels = 4; bytes = new uchar[size.width * size.height * channels]; } ~Screen () { ReleaseDC(windowHandle, windowContext); DeleteDC(bufferContext); DeleteObject(buffer); delete[] bytes; } void CaptureScreen (IplImage* img) { BitBlt(bufferContext, 0, 0, size.width, size.height, windowContext, 0, 0, SRCCOPY); int n = size.width * size.height; int imgChannels = img->nChannels; GetBitmapBits (buffer, n * channels, bytes); uchar* src = bytes; uchar* dest = (uchar*) img->imageData; uchar* end = dest + n * imgChannels; while (dest < end) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += imgChannels; src += channels; } } The rate at which I can process frames using this approach is much to slow. Is there a better way to acquire screen frames?

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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