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  • Auto scrolling or shifting a bitmap in .NET

    - by mikej
    I have a .NET GDI+ bitmap object (or if it makes the problem easier a WPF bitmap object) and what I want to to is shift the whole lot by dx,dy (whole pixels) and I would ideally like to do it using .NET but API calls are ok. It has to be efficient bacause its going to be called 10,000 times say with moderately large bitmaps. I have implemented a solution using DrawImage - but its slow and it halts the application for minutes while the GC cleans up the temp objects that have been used. I have also started to work on a version using ScrollDC but so far have had no luck getting it to work on the DC of the bitmap (I can make it work buy creating an API bitmap with bitmap handle, then creating a compatible DC asnd calling ScrollDC but then I have to put it back into the bitmap object). There has to be an "inplace" way of shifting a bitmap. mikej

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  • Make browser to go back by reloading page 1st and then scrolling it back again too

    - by Marco Demaio
    EXPLAINING WHAT I'M TRYING TO SOLVE: I have a webpage (file_list.php) showing a list of files, and next to each file there is a button to delete it. When user press the DELETE button close to a certain file name, the browser goes to a script called delete_file.php that deletes the file and then it tells browser to go back to the file_list.php delete_file.php uses a simple header("Location: file_list.php”); to go back to file_list.php When browser goes back to file_list.php it reloads the page, but it DOES NOT scroll it back again to where the user was before. So let's say the user scrolled the files list and deleted the last file, when the browser shows again the page file_list.php it won't be scrolled to the bottom of the page again. THE WORKAROUND I CAME OUT WITH: I found a strange way to work around this, basically instead of using header("Location: file_list.php”); in delete_file.php I simply use a javascript call window.history.go(-1). This workaround works perfectly when user is in session (simply using PHP session_start function): the browser RELOADS the file_list.php page and then scrolls it also bask to where it was before. But if the user is NOT in session the browser scrolls the page but IT DOES NOT RELOAD IT before, so the user would still see the file he deleted in the file list. THE QUESTIONS Do you know how to reproduce the behavior of the browser when goes back being in session even if we are not in session? Do you know a way out of this, even another way of solving this matter? Thanks! *I know I could use AJAX to delete the file so I would not have to go every time to delete_file.php, but this is not the answer*.

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  • Three vertically stacked DIVs with scrolling middle

    - by Dave
    Is it possible to stack three DIVs vertically and have just the middle div scroll vertically? I don't want to use pixel heights, though, because the DIVs are inside of a dialog box that is resizeable. Something like this (pardon my lousy ASCII art): +-----------+ | Header | +-----------+ | ^| | || | Scroll || | || | v| +-----------+ | Footer | +-----------+ The goal is to have the header and and footer fixed and, as the dialog grows, the middle div would grow vertically. Maybe I'm just being stupid, but I've been fighting this for the last few hours and can't seem to get it right. The three DIVs probably need to be inside "another" DIV but when I do that, and set the height to 100%, it grows as the middle DIV grows. Again, it's probably something silly I'm not accounting for. I've also tried using a TABLE to no avail. Thanks for any help.

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  • issue with wpf datagrid cell style when scrolling

    - by havivh78
    Hi I created a new DataGridCell style for my wpf datagrid (Red Border brush). When I scroll down vertically the selected cells disappear which is ok. When I scroll up I see the selected cells but few of them missing their style and it appear in wrong cells. It look like the data grid remember the selected cells but "forget" their style. Any idea? haim

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  • Scrolling two views together

    - by user315441
    I currently have one Scrollview which contains a table layout and one list in my activity. Now my problem is that I wanted to move both of them(Scrollview and list) together and with proper synchronization... So if scrollview is being scrolled then listview should also scroll with the same distance, and vice versa... Thanks in advance.. Abhishek

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • WPF: Disable ListBox, but enable scrolling

    - by Matt Briggs
    Been banging my head against this all morning. Basically, I have a listbox, and I want to keep people from changing the selection during a long running process, but allow them to still scroll. Solution: All the answers were good, I went with swallowing mouse events since that was the most straight forward. I wired PreviewMouseDown and PreviewMouseUp to a single event, which checked my backgroundWorker.IsBusy, and if it was set the IsHandled property on the event args to true.

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  • Scrolling inside Vim in Mac's Terminal

    - by hora
    I've been googling around trying to figure out if it's possible to use my mouse wheel to scroll while inside Vim in Mac's Terminal, with no luck. It seems as if only X11 or iTerm support this. Before I give up, I thought I'd try the geniuses here to see if anyone knows a way to do this. So, does anyone know if I can set that up? Or should I seriously consider using a different terminal application?

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  • Items mixed up after scrolling in UITableView

    - by jean
    When I scroll in my UITableView, the cells become mixed up. What am I doing wrong? This is my method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } [cell insertSubview:[itemArray objectAtIndex:indexPath.row] atIndex:indexPath.row]; return cell; } Update It now works by using cell.contentView, but now when I select an item, the selected one is overlayed with the content of a different cell...

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  • Memory problem with basic UITableView when scrolling

    - by Sheehan Alam
    I have a very simple UITableView that has 3 sections, and 3 rows per section. #pragma mark - #pragma mark UITableView delegate methods - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { return 3; } - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { if (tblView == self.tableView) { return 3; } else { return 1; } } Everything shows up fine, but as soon as I scroll my application crashes and my debugger tells me: * -[ProfileViewController tableView:cellForRowAtIndexPath:]: message sent to deallocated instance 0x5ae61b0 I'm not exactly sure what I am doing wrong.

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  • jQuery scrolling UL with hidden overflow

    - by papermate
    I have a UL with LI's set to display horizontally. The UL has a fixed width and it's set to hide the overflow. This is so I can display my images, which are to be used in a gallery, neatly. It works and looks nice. I want to, however, use jQuery to scroll the contents of the UL rather than set the overflow property to auto and be presented with those ugly scroll bars. I recycled some code I used to do the same thing a few weeks back but, back then, I was doing it in DIV's. Much easier, apparently. $('.gallery_container span').hover( function() { if ($(this).attr('class') == 'up') direction = '-='; else direction = '+='; var divOffset = $('ul.gallery').offset().top; $('ul.gallery').animate({scrollTop: direction + divOffset}, 5000); }, function() { $('ul.gallery').stop(); }); I saw a site that says the scrollTop property can be applied to UL's. So I'm not sure what exactly is causing this not to work. Any ideas? EDIT: Found what was causing it to not work at all but not it scrolls vertically - Kind of expected that. Is there any way to scroll it horizontally?

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  • CSS: Horizontal scrolling with overflow-x

    - by ams
    Hello fellow programmers, I was wondering if there still isn't a good way to get a div to stretch and scroll horizontally, according to the images inside. -After all, it is 2011 now! The mega-width does the trick, but leaves an empty mega-space if not filled with images. If filled too much, images don't display. Same for the jQuery. The situation below is the best I can do after hours of Googling, but it isn't reliable enough. Thanks for your time. Ams * { margin:0; padding:0; } #one { width:200px; height:250px; overflow-x:auto; overflow-y:hidden; } #two { width:10000em; } #two img { float:left; } $(document).ready(function(){ var total=0; $(".calc").each(function(){ total += $(this).outerWidth(true); }); $("#two").css('width',total); alert(total); }); <div id="one"> <div id="two"> <img src="images/testimage3.jpg" width="480" height="192" class="calc"> <img src="images/testimage3.jpg" width="480" height="192" class="calc"> <img src="images/testimage3.jpg" width="480" height="192" class="calc"> <img src="images/testimage3.jpg" width="480" height="192" class="calc"> </div> </div>

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • Jquery scrolling image top to bottom direction

    - by Geetha
    Hi, I have the following code to scroll images in vertical direction (uses jCarouselLite) Code: $('#image').jCarouselLite({ speed: 1000, visible: 1, circular: true, auto: 5000, scroll: 1, vertical: true }); Needs: This code allows the image to scroll bottom to top direction. I want to scroll image in reverse direction.[Top to Bottom] Geetha.

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  • UITableView in popover doesn't stop scrolling

    - by igul222
    I have a UITableView being shown in a popover. One cell in my table view has a UITextField in it. When the text field is being edited (the keyboard is visible) and I rotate the device from portrait to landscape and then try to scroll the table view, it keeps going past its bounds, instead of stopping and "bouncing". Does anyone know how to fix this?

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  • How to create an "endless" scrolling slideshow?

    - by Andrew
    I know a good bit of JS and I'm familiar with jQuery, and I'm trying to create an "endless" slideshow (like the one on http://thisismedium.com/), where the images scroll -- one right behind the other -- and when it reaches the end it loops. I don't really know how to start, so I was hoping someone could point me in the right direction. I created a slideshow before that automatically switched images and let you click Next and Previous, but I'm stuck here. =/.

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  • SL3 TreeView Not Programmatically Scrolling

    - by Chris
    I have a treeview in Silverlight 3. The treeview is bound to a observable collection - which contains a list of hierarchical data. When the page loads initially, all nodes, by default, in the treeview, are collapsed. I have functionality that allows a certain item in the treeview to be selected programmatically. The problem that I am running into is when an item is selected that isn't immediately visible (i.e. one or more parent nodes are collapsed). I programmatically expand them, but, when I try to programmatically scroll into view, so the user can see the selected item, it doesn't work. I looked into this further, and I believe that it has to do with the calculated viewport height for the scroll viewer. It almost seems like a timing issue, as, if the item's parent node is expanded, and then the item is programmatically selected, the code that scrolls the treeview into view for that selected treeview item works perfectly. Please refer to the extension method below that I am using to scroll the treeview into view. Any help or suggestions on how to correct this would be greatly appreciated. Thanks. public static void BringIntoViewForScrollViewer(this FrameworkElement frameworkElement, ScrollViewer scrollViewer) { var transform = frameworkElement.TransformToVisual(scrollViewer); var positionInScrollViewer = transform.Transform(new Point(0, 0)); if (positionInScrollViewer.Y < 0 || positionInScrollViewer.Y > scrollViewer.ViewportHeight) scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + positionInScrollViewer.Y - ScrollPadding); }

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  • SparkDataContainer Scroller not scrolling to bottom of container

    - by AZSL
    I am using a scroller component within a custom skin for a SkinnableDataContainer. I am running into an issue in that the thumbbar of the scroller stops at about the 50% point, however this is actually the end of the scrollable area. In actuality, the thumbbar should be at the bottom of the scroll track. Here's the code for the scroller: <s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" bottom="150" > <!-- Properties of the parent ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <s:states> <s:State name="normal" /> <s:State name="disabled" /> </s:states> <!-- Metadata ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <fx:Metadata> [HostComponent("spark.components.SkinnableDataContainer")] </fx:Metadata> <!-- UI components ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <s:Rect left="0" right="0" bottom="0" top="0" radiusX="4" radiusY="4" > <s:fill> <s:SolidColor id="fillColor" color="0xEFEFEF"/> </s:fill> </s:Rect> <s:Group width="905" height="395" id="mainGroup"> <s:Scroller left="10" right="10" top="4" bottom="10" > <s:DataGroup id="dataGroup" /> </s:Scroller> <s:Rect left="0" right="0" top="0" bottom="0"> <s:stroke> <s:SolidColorStroke weight="1" color="0xD8D8D8"/> </s:stroke> </s:Rect> </s:Group>

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • jQuery - resizable + draggable, the scrolling(left,top) is not added

    - by CezarisLT
    I have a problem with a dragging and resizable box. It works fine, drags and rezises fine, but i have a container that holds these elements and as soon as I trigger an overflow and attempt to rezise the div it fails and resets backs to container width. http://jsfiddle.net/JTTYM/26/ It seams as the this.scrollLeft and this.scrollTop are not included on drag. Can someone please help me with this? Thank you in advance.

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  • CABasicAnimation not scrolling with rest of View

    - by morgman
    All, I'm working on reproducing the pulsing Blue circle effect that the map uses to show your own location... I layered a UIView over a MKMapView. The UIView contains the pulsing animation. I ended up using the following code gleaned from numerous answers here on stackoverflow: CABasicAnimation* pulseAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"]; pulseAnimation.toValue = [NSNumber numberWithFloat: 0.0]; pulseAnimation.duration = 1.0; pulseAnimation.repeatCount = HUGE_VALF; pulseAnimation.autoreverses = YES; pulseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:pulseAnimation forKey:@"pulseAnimation"]; CABasicAnimation* resizeAnimation = [CABasicAnimation animationWithKeyPath:@"bounds.size"]; resizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(0.0f, 0.0f)]; resizeAnimation.fillMode = kCAFillModeBoth; resizeAnimation.duration = 1.0; resizeAnimation.repeatCount = HUGE_VALF; resizeAnimation.autoreverses = YES; resizeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:resizeAnimation forKey:@"resizeAnimation"]; This does an acceptable job of pulsing/fading a circle I drew in the UIView using: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 0.4); // And draw with a blue fill color CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 0.1); // Draw them with a 2.0 stroke width so they are a bit more visible. CGContextSetLineWidth(context, 2.0); CGContextAddEllipseInRect(context, CGRectMake(x-30, y-30, 60.0, 60.0)); CGContextDrawPath(context, kCGPathFillStroke); But I soon found that while this appears to work, as soon as I drag the underlying map to another position the animation screws up... While the position I want highlighted is centered on the screen the animation works ok, once I've dragged the position so it's no longer centered the animation now pulses starting at the center of the screen scaling up to center on the position dragged off center, and back again... A humorous and cool effect, but not what I was looking for. I realize I may have been lucky on several fronts. I'm not sure what I misunderstood. I think the animation is scaling the entire layer which just happens to have my circle drawn in the middle of it. So it works when centered but not when off center. I tried the following gleaned from one of the questions suggested by stackoverflow when I started this question: CABasicAnimation* translateAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; translateAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(oldx, oldy )]; translateAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(x, y )]; // translateAnimation.fillMode = kCAFillModeBoth; translateAnimation.duration = 1.0; translateAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:translateAnimation forKey:@"translateAnimation"]; But it doesn't help much, when I play with it sometimes it looks like once time it animates in the correct spot after I've moved it offcenter, but then it switches back to the animating from the center point to the new location. Sooo, any suggestions or do I need to provide additional information.

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