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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Fluent NHibernate - How to map a non nullable foreign key that exists in two joined tables

    - by vakman
    I'm mapping a set of membership classes for my application using Fluent NHibernate. I'm mapping the classes to the asp.net membership database structure. The database schema relevant to the problem looks like this: ASPNET_USERS UserId PK ApplicationId FK NOT NULL other user columns ... ASPNET_MEMBERSHIP UserId PK,FK ApplicationID FK NOT NULL other membership columns... There is a one to one relationship between these two tables. I'm attempting to join the two tables together and map data from both tables to a single 'User' entity which looks like this: public class User { public virtual Guid Id { get; set; } public virtual Guid ApplicationId { get; set; } // other properties to be mapped from aspnetuser/membership tables ... My mapping file is as follows: public class UserMap : ClassMap<User> { public UserMap() { Table("aspnet_Users"); Id(user => user.Id).Column("UserId").GeneratedBy.GuidComb(); Map(user => user.ApplicationId); // other user mappings Join("aspnet_Membership", join => { join.KeyColumn("UserId"); join.Map(user => user.ApplicationId); // Map other things from membership to 'User' class } } } If I try to run with the code above I get a FluentConfiguration exception Tried to add property 'ApplicationId' when already added. If I remove the line "Map(user = user.ApplicationId);" or change it to "Map(user = user.ApplicationId).Not.Update().Not.Insert();" then the application runs but I get the following exception when trying to insert a new user: Cannot insert the value NULL into column 'ApplicationId', table 'ASPNETUsers_Dev.dbo.aspnet_Users'; column does not allow nulls. INSERT fails. The statement has been terminated. And if I leave the .Map(user = user.ApplicationId) as it originally was and make either of those changes to the join.Map(user = user.ApplicationId) then I get the same exception above except of course the exception is related to an insert into the aspnet_Membership table So... how do I do this kind of mapping assuming I can't change my database schema?

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  • how to customize google map for own site?

    - by manish
    Hi, i want to create google map for own site.my task is that i have to fetch some information from database and i want to show in google map,with my icon.some thing like "http://www.jaap.nl/koophuizen/Groningen///_/_/1/?rad=5km&min=450000&max=1000000" in right side ,google map is showing,excatly i want to show my google map.if any have idea please help me Thanks Manish [email protected]

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  • IE image map remains clickable behind another div

    - by Ryan Giglio
    I have an Image Map of the United States. When you click on a state, the map fades out and a map of that state appears with an image map of the area codes in the state. In Firefox, Safari, and Chrome, the state map becomes clickable and the United States map becomes unclickable until you close the sate popover. However in Internet Explorer, the United States map remains clickable through the state popover, and I cannot click on any area codes. Here is my javascript: $(document).ready(function() { $("#usMap").html(); $("#usMap").load("/includes/us_map.inc"); }); $('area').live('click', function() { var state = $(this).attr("class"); var statePopover = $("<div id='statePopoverContainer'><a id='popoverCloseButton'>Close State</a><div id='statePopover'></div></div>"); $("#usMap").append(statePopover); $("#usMapImage").fadeTo('slow', 0.2); $("#statePopover").load("/includes/stateMaps/" + state + ".html"); }); $("#popoverCloseButton").live('click', function() { $("#statePopoverContainer").remove(); $("#usMapImage").fadeTo('slow', 1); }); I am loading the map on document ready because if you don't have Javascript, something else appears. And here is the CSS for all things related: div#usMap { width:676px; height:419px; text-align: center; position: relative; background-color:#333333; z-index: 1; } img#usMapImage { z-index: 1; } area { cursor: pointer; } div#statePopoverContainer { width:100%; height:100%; z-index:5; position:absolute; top:0; left:0; } a#popoverCloseButton { position:absolute; right:0; padding-right:5px; padding-top:5px; color:#FFFFFF; cursor:pointer; } You can see this happening at http://dev.crewinyourcode.com/ Login with beta/tester

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  • How to change the extension of a processed xml file (using eXist & cocoon)

    - by Carsten C.
    Hi all, I'm really new to this whole web stuff, so please be nice if I missed something important to post. Short: Is there a possibility to change the name of a processed file (eXist-DB) after serialization? Here my case, the following request to my eXist-db: http://localhost:8080/exist/cocoon/db/caos/test.xml and I want after serialization the follwing (xslt is working fine): http://localhost:8080/exist/cocoon/db/caos/test.html I'm using the followong sitemap.xmap with cocoon (hoping this is responsible for it) <map:match pattern="db/caos/**"> <!-- if we have an xpath query --> <map:match pattern="xpath" type="request-parameter"> <map:generate src="xmldb:exist:///db/caos/{../1}/#{1}"/> <map:act type="request"> <map:parameter name="parameters" value="true"/> <map:parameter name="default.howmany" value="1000"/> <map:parameter name="default.start" value="1"/> <map:transform type="filter"> <map:parameter name="element-name" value="result"/> <map:parameter name="count" value="{howmany}"/> <map:parameter name="blocknr" value="{start}"/> </map:transform> <map:transform src=".snip./webapp/stylesheets/db2html.xsl"> <map:parameter name="block" value="{start}"/> <map:parameter name="collection" value="{../../1}"/> </map:transform> </map:act> <map:serialize type="html" encoding="UTF-8"/> </map:match> <!-- if the whole file will be displayed --> <map:generate src="xmldb:exist:/db/caos/{1}"/> <map:transform src="..snip../stylesheets/caos2soac.xsl"> <map:parameter name="collection" value="{1}"/> </map:transform> <map:transform type="encodeURL"/> <map:serialize type="html" encoding="UTF-8"/> </map:match> So my Question is: How do I change the extension of the test.xml to test.html after processing the xml file? Background: I'm generating some information out of some xml-dbs, this infos will be displayed in html (which is working), but i want to change some entrys later, after I generated the html site. To make this confortable, I want to use Jquery & Jeditable, but the code does not work on the xml files. Saving the generated html is not an option. tia for any suggestions [and|or] help CC Edit: After reading all over: could it be, that the extension is irrelevant and that this is only a problem of port 8080? I'm confused...

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  • Placing an embedded google map marker with Selenium

    - by Isaac
    I have an asp.net website which as part of a wizard uses an embedded google map to select a location by clicking on the map to place a marker. How do I automate this with Selenium? In particular I've tried: ClickAt DoubleClickAt MouseDownAt MouseUpAt In all cases passing the map div id as the locator and "100,100" as the coordinate. I don't care where on the map the marker is placed, as long as I can place that marker.

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  • Google map - How to escape charaters in the title of a marker in a google map?

    - by Anthony
    Say have this piece of code: var marker = new google.maps.Marker({ position: location, title: 'B&#250;fals', map: map }); This creates a marker as expected but if I hover the mouse over it I don’t see 'Búfals' as I would expect (instead I see the html code). This doesn't make any difference: var marker = new google.maps.Marker({ position: location, title: unescape('B&#250;fals'), map: map }); Any ideas? Thanks.

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  • Google Map lng + lat to hidden field not working

    - by user547794
    Hello, I am trying to get Marker data into hidden fields on my form. I'm not sure why this isn't working, it must be something in my js syntax: var initialLocation; var siberia = new google.maps.LatLng(60, 105); var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687); var browserSupportFlag = new Boolean(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.HYBRID }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); myListener = google.maps.event.addListener(map, 'click', function(event) { placeMarker(event.latLng), google.maps.event.removeListener(myListener); }); // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); // Try Google Gears Geolocation } else if (google.gears) { browserSupportFlag = true; var geo = google.gears.factory.create('beta.geolocation'); geo.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.latitude,position.longitude); map.setCenter(initialLocation); }, function() { handleNoGeoLocation(browserSupportFlag); }); // Browser doesn't support Geolocation } else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { alert("Geolocation service failed."); initialLocation = newyork; } else { alert("Your browser doesn't support geolocation. We've placed you in Siberia."); initialLocation = siberia; } } function placeMarker(location) { var marker = new google.maps.Marker({ position: location, map: map, draggable: true }); map.setCenter(location); } } var lat = latlng.lat(); var lng = latlng.lng(); document.getElementById("t1").value=lat; document.getElementById("t2").value=lng; <input type="hidden" name="lat" id="t1"> <input type="hidden" name="long" id="t2">

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  • 3D terrain map with Hexagon Grids

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to this video.

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  • How to map network scanner

    - by Andrew Heath
    I have just bought a shiny new Canon MG6250 multifunction printer/scanner and connected it via LAN. Installing the printing side of things was a breeze, however, I cannot work out how to set up scanning. I installed the MG6200 series ScanGear MP driver from Canon's site but when I open GIMP or Simple Scan, they say there is no scanner detected. Using GIMP's 'update scanner list' button to search for the scanner does not find it. How do I tell Ubuntu, GIMP or Simple Scan to look on the network for the scanner? Is there another utility especially for this?

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  • On the Road(Map)

    - by Valter Minute
    The new roadmap of Windows Embedded has been announced, this is great news for anyone that wants to use Windows Embedded technologies in her/his device. Roadmaps are usually stuff for marketing people, but as a technician is important to know that you are basing your product on a system that is going to be supported for some years and that you can evolve it and will not have to re-design it completely to change its OS (unless this proves to be more convenient, of course!). Here you can read the press release: http://www.microsoft.com/Presspass/Features/2011/nov11/11-14RoadMap.mspx and here Olivier Bloch’s summary (the part that should interest tech people): http://blogs.msdn.com/b/obloch/archive/2011/11/14/windows-embedded-roadmap-update.aspx

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  • (Blogger) Map GoDaddy Domain For Blogger Custom Domain

    - by zulhfreelancer
    I just bought a new domain from GoDaddy (nurayka.net) and I want to use it for my .blogspot.com blog now. Here is my Blogger settings. And here is my GoDaddy DNS settings. After more than 24 hours, I still can't view my blog with that custom domain. It seems that it might be something wrong with my DNS settings. Does my DNS settings correct? Does GoDaddy Domain Forwarding should be enabled from 'nurayka.net' to 'www.nurayka.net'? Note: Before this, I have go through the GoDaddy Blogger DNS Setup and CNAME Tutorial. In the GoDaddy Blogger DNS Setup, I entered 'www.nurayka.net' and in the CNAME record (www), I entered 'ghs.google.com'. Thank You!

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  • DC Comics Identifies Krypton on the Star Map

    - by Jason Fitzpatrick
    This week Action Comics Superman #14 hits the stands and DC comics reveals the actual location of Kyrpton, delivered by none other than beloved astrophysicist Neil Tyson. Phil Plait at Bad Astronomy reports on the resolution of fans’ long standing curiosity about the location of Krypton: Well, that’s about to change. DC comics is releasing a new book this week – Action Comics Superman #14 – that finally reveals the answer to this stellar question. And they picked a special guest to reveal it: my old friend Neil Tyson. Actually, Neil did more than just appear in the comic: he was approached by DC to find a good star to fit the story. Red supergiants don’t work; they explode as supernovae when they are too young to have an advanced civilization rise on any orbiting planets. Red giants aren’t a great fit either; they can be old, but none is at the right distance to match the storyline. It would have to be a red dwarf: there are lots of them, they can be very old, and some are close enough to fit the plot. I won’t keep you in suspense: the star is LHS 2520, a red dwarf in the southern constellation of Corvus (at the center of the picture here). It’s an M3.5 dwarf, meaning it has about a quarter of the Sun’s mass, a third its diameter, roughly half the Sun’s temperature, and a luminosity of a mere 1% of our Sun’s. It’s only 27 light years away – very close on the scale of the galaxy – but such a dim bulb you need a telescope to see it at all (for any astronomers out there, the coordinates are RA: 12h 10m 5.77s, Dec: -15° 4m 17.9 s). 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Map building - Tower Defense

    - by Dan K
    Before diving too deep into my question, let it be known that I am learning as far as java script goes and figured a simple Tower Defense game would be an excellent way to learn things. So I have found a simple background image with a path drawn on it and my question is how would I go about building a path so that I can animate my objects. Would I have to take the image and overlay a grid system, or can I store the path in some sort of array and have my objects move across it? Here is the background image:

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  • Free Cloud Mind Map Solution

    - by Zekta Chan
    As a Software Engineer we had a lot of discussion on SE design. Although we sync every document on the development process on Google Doc, mind map just didn’t fit in Google doc yet. The best we can do is to store a copy and share it online. To me, Mind map is an ir-replaceable piece of tools (yet) as agile note taking tools. And an eFormat is even greater than a paper one, due to the portability and extensibility. Does anyone have a good solution on “cloud-sharing” mind map? (We are using FreeMind at the moment) Thanks

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  • Une image map avec des infobulles CSS3 et jQuery, par Catalin Rosu traduit par Didier Mouronval

    Les infobulles peuvent jouer un rôle important dans l'ergonomie de votre site, ceci n'est nouveau pour personne. Il faut juste les utiliser correctement pour améliorer l'expérience utilisateur de vos visiteurs. Nous avons déjà vu comment créer de belles infobulles en CSS3, aujourd'hui, nous allons voir comment les utiliser sur une image avec des zones réactives comprenant des repères et des infobulles.

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  • 3D terrain map with Hexagon Grids (XNA)

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). http://screencast.com/t/ebrH2g5V This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows http://screencast.com/t/w9b7qKzVJtb8 This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to the following: http :// www. youtube .com / watch?v=Ri92YkyC3fw (sorry about the youtube link, but it will only let me post 2 links in this post... same rep problem i mention below...) Thanks for any help! P.S. Sorry for not posting the images inline, I apparently don't have enough rep on this stack exchange site.

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  • Is a Single Texture Cube Map Possible?

    - by smoth190
    I'm currently developing a test project to explore OpenGL 3 texturing abilities. I have a simple cube, made of 8 vertices and 36 indices. I want each of the cubes faces to have a different texture, so I devised this texture: I made it obvious which sections I want visible (I hope...). In Direct3D, I once made a skybox, and I used a cubemap. However, I had to split it into 6 different textures. This is annoying and hard to manage, it would be nice to have just one texture. Is this even possible? I read somewhere that I could do this by duplicating vertices, is that a good idea? Someone else said I could do it in the shader, but that also baffles me...

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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