Search Results

Search found 5348 results on 214 pages for 'ben blank'.

Page 200/214 | < Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >

  • Django : presenting a form very different from the model and with multiple field values in a Django-

    - by sebpiq
    Hi ! I'm currently doing a firewall management application for Django, here's the (simplified) model : class Port(models.Model): number = models.PositiveIntegerField(primary_key=True) application = models.CharField(max_length=16, blank=True) class Rule(models.Model): port = models.ForeignKey(Port) ip_source = models.IPAddressField() ip_mask = models.IntegerField(validators=[MaxValueValidator(32)]) machine = models.ForeignKey("vmm.machine") What I would like to do, however, is to display to the user a form for entering rules, but with a very different organization than the model : Port 80 O Not open O Everywhere O Specific addresses : --------- delete field --------- delete field + add address field Port 443 ... etc Where Not open means that there is no rule for the given port, Everywhere means that there is only ONE rule (0.0.0.0/0) for the given port, and with specific addresses, you can add as many addresses as you want (I did this with JQuery), which will make as many rules. Now I did a version completely "handmade", meaning that I create the forms entirely in my templates, set input names with a prefix, and parse all the POSTed stuff in my view (which is quite painful, and means that there's no point in using a web framework). I also have a class which aggregates the rules together to easily pre-fill the forms with the informations "not open, everywhere, ...". I'm passing a list of those to the template, therefore it acts as an interface between my model and my "handmade" form : class MachinePort(object): def __init__(self, machine, port): self.machine = machine self.port = port @property def fully_open(self): for rule in self.port.rule_set.filter(machine=self.machine): if ipaddr.IPv4Network("%s/%s" % (rule.ip_source, rule.ip_mask)) == ipaddr.IPv4Network("0.0.0.0/0"): return True else : return False @property def partly_open(self): return bool(self.port.rule_set.filter(machine=self.machine)) and not self.fully_open @property def not_open(self): return not self.partly_open and not self.fully_open But all this is rather ugly ! Do anyone of you know if there is a classy way to do this ? In particular with the form... I don't know how to have a form that can have an undefined number of fields, neither how to transform these fields into Rule objects (because all the rule fields would have to be gathered from the form), neither how to save multiple objects... Well I could try to hack into the Form class, but seems like too much work for such a special case. Is there any nice feature I'm missing ?

    Read the article

  • Why do I get extra, unexpected results with my ack regex?

    - by Gauthier
    I'm finally learning regexps and training with ack. I believe this uses Perl regexp. I want to match all lines where the first non-blank characters are if (<word> !, with any number of spaces in between the elements. This is what I came up with: ^[ \t]*if *\(\w+ *! It only nearly worked. ^[ \t]* is wrong, since it matches one or none [space or tab]. What I want is to match anything that may contain only space or tab (or nothing). For example these should not match: // if (asdf != 0) else if (asdf != 1) How can I modify my regexp for that? EDIT adding command line ack -i --group -a '^\s*if *\(\w+ *!' c:/work/proj/proj Note the single quotes, I'm not so sure about them anymore. My search base is a larger code base. It does include matching expressions (quite some), but even for example: 274: }else if (y != 0) , which I get as a result of the above command. EDIT adding the result of mobrule's test Mobrule, thanks for providing me a text to test on. I'll copy here what I get on my prompt: C:\Temp\regex>more ack.test # ack.test if (asdf != 0) # no spaces - ok if (asdf != 0) # single space - ok if (asdf != 0) # single tab - ok if (asdf != 0) # multiple space - ok if (asdf != 0) # multiple tab - ok if (asdf != 0) # spaces + tab ok if (asdf != 0) # tab + space ok if (asdf != 0) # space + tab + space ok // if (asdf != 0) # not ok } else if (asdf != 0) # not ok C:\Temp\regex>ack '^[ \t]*if *\(\w+ *!' ack.test C:\Temp\regex>"C:\Program\git\bin\perl.exe" C:\bat\ack.pl '[ \t]*if *\(\w+ *!' a ck.test if (asdf != 0) # no spaces - ok if (asdf != 0) # single space - ok if (asdf != 0) # single tab - ok if (asdf != 0) # multiple space - ok if (asdf != 0) # multiple tab - ok if (asdf != 0) # spaces + tab ok if (asdf != 0) # tab + space ok if (asdf != 0) # space + tab + space ok // if (asdf != 0) # not ok } else if (asdf != 0) # not ok The problem is in my call to my ack.bat! ack.bat contains: "C:\Program\git\bin\perl.exe" C:\bat\ack.pl %* Although I call with a caret, it gets away at the call of the bat file! Escaping the caret with ^^ does not work. Quoting the regex with " " instead of ' ' works. My problem was a DOS/win problem, sorry for bothering you all for that.

    Read the article

  • Visual Studio 2005 - Debugger stopped working.

    - by eric
    More fun and pain with Visual Studio. Visual Studio 2005. About two months ago, I started an assignment. In my role, I cannot install or configure development software. Trust me this has given me plenty of heartburn. No IIS is involved here, just File Sharing. That being said, when I first started I had a problem with my debugger not working. The debugger just stopped. I was able to get it working. Now the problem has returned and I am pulling every last hair on my head. Almost none of my symbols loads. It can't find the PDB files. In Debugger options, I checked the Symbol section. My symbol file location entry is completely blank. ? I don't know why. I did not touch this prior to the problem occurring. I have cleared the Temporary ASP.NET folders. Example: Here is my Module Output CppCodeProvider.dll C:\Windows\assembly\GAC_MSIL\CppCodeProvider\8.0.0.0__b03f5f7f11d50a3a\CppCodeProvider.dll No No Cannot find or open the PDB file. 17 8.0.50727.762 12/2/2006 4:23 AM 6A510000-6A52C000 [1844] WebDev.WebServer.EXE: Managed WebDev.WebHost.dll C:\Windows\assembly\GAC_32\WebDev.WebHost\8.0.0.0__b03f5f7f11d50a3a\WebDev.WebHost.dll No No Cannot find or open the PDB file. 3 8.0.50727.42 9/23/2005 4:20 AM 6D040000-6D050000 [1844] WebDev.WebServer.EXE: Managed So I enabled the SHFUSION.dll in my versio of the the Framework I am using... In my GAC, I can see this version of WebDev.WebHost.dll for example: ProcessArchitecture(x86) Public key token matches: b03f5f7f11d50a3a 8.0.50727.42 I then see some custom dlls. I should note, I created a new project. Recreated my files manually by importing them. The debugger worked 5 times and died. I'm at a loss of what to do next? The obvious has been checked: The project is set to Debug Configuration Manager Configuration Debug Platform .NET Build : checked. Web.Config: I have attempted to manually attach to the Webdev process from the Debug window and that doesn't work. I have googled this and this problem seems to occur quite a bit.

    Read the article

  • Rails: Passing new child object placeholder (build) to parent view

    - by Meltemi
    I've got 2 classes of objects... Magician has_many Rabbits and Rabbit belongs_to Magician. When viewing a Magician (show.html) I'd like to list all the associated Rabbits and then have some blank fields with a submit button to add a new Rabbit. To do so I build a new rabbit (associated to the current magician) in the Magician's show method (below). Edit2: found way to make it work but not sure if it's the "Rails way"? see comments inline (below): If I build the rabbit in Magician's show method then when show is rendered an empty (and invalid) rabbit ends the list before the new rabbit form fields are then shown. If I build it in the view itself then everything works & renders correctly. I was led to believe that we should not be doing this type of stuff in the view...if so, what's the proper way to address this? #/app/controllers/magicians_controller.rb class MagiciansController < ApplicationController respond_to :html, :json def show @magician = Magician.find(params[:id]) @rabbit = @magician.rabbits.build # <=== build here and empty rabbit gets # included in @magician.rabbits when they're rendered... # but is NOT included in @magician.rabbits.count for some reason?!?!? respond_with(@magician) end ... end #view/magicians/show.html.haml %p %b Name: = @magician.name %h2 Rabbits = "There are #{pluralize(@magician.rabbits.count, "rabbit")}" = render @magician.rabbits, :target => @magician %h2 Add a rabbit: - @rabbit = @clown.rabbits.build -# <=== build here and everything SEEMS to work = render :partial =>"rabbits/form", :locals => { :parent => @magician, :foreign_key => :magician_id, :flash => flash } Edit1: Adding generated html from partial as per request: <p> <b>Rabbit:</b> <b>Color:</b> | <b>ID:</b> <a href="/magicians/2/rabbits" data-confirm="Sure? A bunny will die" data-method="delete" rel="nofollow">Kill Rabbit</a> </p> And I suppose you probably want to see the partial that generates this: %p %b Rabbit: = rabbit.name %b Color: = rabbit.color | %b ID: = rabbit.id = link_to("Kill Rabbit", [target, rabbit], :method => :delete, :confirm => "Sure? A bunny will die")

    Read the article

  • GWT styles not applying

    - by sernaferna
    I'm creating a GWT application that uses UiBinder, and I've come across a bizarre problem where styles aren't applying to my elements--until I refresh the browser, and then the styles briefly get applied, in that fraction of a second before the page refreshes. In other words: Open page; none of my defined styles are used. Hit Refresh For a fraction of a second the styles are used, before the page goes blank The page reloads, without the styles again I'm going to include my entire *ui.xml file, because it's not too big. <!DOCTYPE ui:UiBinder SYSTEM "http://dl.google.com/gwt/DTD/xhtml.ent"> <ui:UiBinder xmlns:ui="urn:ui:com.google.gwt.uibinder" xmlns:g="urn:import:com.google.gwt.user.client.ui"> <ui:style> .idLabelStyle { font-weight: bold; text-align: center; width: 100px; border-style: solid; border-width: 1px; margin-right: 5px; } .nameLabelStyle { font-weight: bold; text-align: center; width: 500px; border-style: solid; border-width: 1px; margin-right: 5px; } .addressLabelStyle { font-weight: bold; text-align: center; width: 500px; border-style: solid; border-width: 1px; } </ui:style> <g:HTMLPanel> <g:HorizontalPanel> <g:Label addStyleNames="{style.idLabelStyle}">ID</g:Label> <g:Label addStyleNames="{style.nameLabelStyle}">Name</g:Label> <g:Label addStyleNames="{style.addressLabelStyle}">Address</g:Label> </g:HorizontalPanel> </g:HTMLPanel> </ui:UiBinder> I really hope I'm missing something simple.

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • Problem storing text to a String[] and then storing the array to a Vector.

    - by hatboysam
    OK so for background I've only been using Java for a little more than a week and I am making a basic GUI "Recipe Book" application just to test out some of the techniques I've learned. Currently I'm working on the "Add New Recipe" page that allows the user to make a new recipe by adding ingredients one at a time. The ingredients have 3 attributes: Name, amount, and unit (like cups, oz, etc) that come from two text fields and a combo box respectively. The 3 values are stores as strings to a String array that represents the ingredient, then the arrays are stored in a vector that holds all of the ingredients for one recipe. When an ingredient is added, the user first types in the 3 necessary values into empty boxes/combo box dropdown and then clicks "Add Ingredient". Here is my code for when the button is clicked: public void actionPerformed(ActionEvent event) { Object source = event.getSource(); if (source == addIngredientButton) { //make sure 3 ingredient fields are not blank if (!ingredientNameField.getText().equals("") && !ingredientAmountField.getText().equals("") && !ingredientUnitDropdown.getSelectedItem().equals("")) { tempIngredientsArray[0] = ingredientNameField.getText(); //set ingredient name to first position in array tempIngredientsArray[1] = ingredientAmountField.getText(); //set ingredient amount to second position in array tempIngredientsArray[2] = (String) ingredientUnitDropdown.getSelectedItem(); //set ingredient unit to third position in array int ingredientsVectorSize = tempRecipe.ingredientsVector.size(); tempRecipe.ingredientsVector.add(this.tempIngredientsArray); //why would it matter if this and previous statement were switched for (int k = 0; k < ingredientsVectorSize + 1; k++ ) { liveIngredientsListArea.append("\n" + tempRecipe.makeIngredientSentence(k)); System.out.println(Arrays.toString(tempIngredientsArray)); //shows that tempIngredientsArray gets messed up each time } } Now here's the really strange problem I've been having. The first time the user adds an ingredient everything works fine. The second time, the String[] for that ingredient seems to be duplicated, and the third time it's triplicated. Aka the first time it runs the System.out.println might return "{Sugar, 3, Cups}" and the second time it will return "{Flour, 2, Oz.} {Flour, 2, Oz.}" etc. What's causing this strange problem? All help greatly appreciated, let me know if you need any clarification.

    Read the article

  • Programming a windows service

    - by xarzu
    I have started prgramming a windows service. I have added a notify icon from the toolbox. It has the small notify icon that appears in the systray as a member of those icons. It works so far. So far I have a blank form. I have used the DoubleClick for the notifyIcon to bring up the form (I will use the form for something later). Now I have a list of things I want to accomplish to make this work like a true windows service. First of all, if possible, I owuld like to remove the maximize and cancel button on the form. Most windos service apps that I have seen offer the ability to close the app by right-mouse-button clicking on the notify icon which brings up a menu of options. I see in the properties of the form under Misc there is an CancelButton. But I do not see how do deactivate it. In the Properties of the forum I see under Window Style there is a ControlBox option that, if I turn to false, all three buttons, (minimize, maximize and cancel) go away. These are not what i am looking for. I would not like the option for them to resize, maximize or close the form here. I suspect people will close the box intending to make the box go away while still wanting the app to run. Under the "Focus" caption in Properties, there id "Deactivate". I have created my own event/method/function for this and in debug I noticed that when you click on the x-box in the upper right corner, this function is called. The problem is that after the function is over, the app closes anyway. How do I over-ride this function? Secondly, how do you catch the right button click event on the notify icon in the systray? I can see how to create events for "Click" and "MouseClick" etc. but how so I determine which button was click? Using the right buton click is how such programs know when to pull up a menu. So I would like to know how to do this as well.

    Read the article

  • prgramming a windows service

    - by xarzu
    I have started prgramming a windows service. I have added a notify icon from the toolbox. It has the small notify icon that appears in the systray as a member of those icons. It works so far. So far I have a blank form. I have used the DoubleClick for the notifyIcon to bring up the form (I will use the form for something later). Now I have a list of things I want to accomplish to make this work like a true windows service. First of all, if possible, I owuld like to remove the maximize and cancel button on the form. Most windos service apps that I have seen offer the ability to close the app by right-mouse-button clicking on the notify icon which brings up a menu of options. I see in the properties of the form under Misc there is an CancelButton. But I do not see how do deactivate it. In the Properties of the forum I see under Window Style there is a ControlBox option that, if I turn to false, all three buttons, (minimize, maximize and cancel) go away. These are not what i am looking for. I would not like the option for them to resize, maximize or close the form here. I suspect people will close the box intending to make the box go away while still wanting the app to run. Under the "Focus" caption in Properties, there id "Deactivate". I have created my own event/method/function for this and in debug I noticed that when you click on the x-box in the upper right corner, this function is called. The problem is that after the function is over, the app closes anyway. How do I over-ride this function? Secondly, how do you catch the right button click event on the notify icon in the systray? I can see how to create events for "Click" and "MouseClick" etc. but how so I determine which button was click? Using the right buton click is how such programs know when to pull up a menu. So I would like to know how to do this as well.

    Read the article

  • Redundant margins when adding ImageView to ScrollView in Android.

    - by Shmuel Meymann
    Hi.. I have been trying to use a ScrollView on a single ImageView with a JPG (~770 x 1024) over an AVD that's 600x800. My main.xml is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ScrollView android:id="@+id/scroller" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> Now, I add a single ImageView with setContentView(R.layout.main); ScrollView sv = (ScrollView)findViewById( R.id.scroller ); ImageView iv = new ImageView(this); iv.setImageDrawable( new BitmapDrawable( "/sdcard/770x1024.jpg" ) ); // same happens with ScaleDrawable. iv.setScaleType( ScaleType.CENTER_INSIDE ); sv.addView( sv ); // and it does not go any better if I use Linear Layout between the ScrollView and the ImageView. The result is The image was displayed in a middle of a ScrollView, wrapped with background area on top and bottom as following: ##### ##### image . . . ##### ##### Where ##### stands for background area I tried to set the background of the ImageView red, and it verified that the blank margins were ImageView background. iv.setBackgroundColor( color.Red ); Where I would expect the image to take no more than its size (scaled to the AVD size) and I expect the ScrollView to let me scroll over the remainder (if any). For some reason, I see that the drawable size is 600x1024. Moreover I tried to add a LinearLayout with a dummy text view such as the linear layout is a parent to the ImageView and the TextView, and the ScrollView is a parent to the LinearLayout. LinearLayout dummy = new LinearLayout( this ); dummy.addView(iv); TextView someTextView = new TextView( this ); someTextView.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT )); dummy.addView( someTextView ); sv.addView( dummy ); The result was very peculiar: The entire layout was set into the width of a text-less text view (19). It is important for me to avoid stretching the image. What is the recommended way to implement a display of a page that can be potentially scrolled? Do I have to do it manually with a plain layout and scrolling upon OnMove events? Thanks Shmuel

    Read the article

  • How do I use IImgCtx to get load an image with an alpha channel?

    - by fret
    I have some working code that uses IImgCtx to load images, but I can't work out how to get at the alpha channel. For images like .gif's and .png's there are transparent pixels, but using anything other than a 24-bit bitmap as a drawing surface doesn't work. For reference on the interface: http://www.codeproject.com/KB/graphics/JianImgCtxDecoder.aspx My code looks like this: IImgCtx *Ctx = 0; HRESULT hr = CoCreateInstance(CLSID_IImgCtx, NULL, CLSCTX_INPROC_SERVER, IID_IImgCtx, (LPVOID*)&Ctx); if (SUCCEEDED(hr)) { GVariant Fn = Name; hr = Ctx->Load(Fn.WStr(), 0); if (SUCCEEDED(hr)) { SIZE Size = { -1, -1 }; ULONG State = 0; while (true) { hr = Ctx->GetStateInfo(&State, &Size, false); if (SUCCEEDED(hr)) { if ((State & IMGLOAD_COMPLETE) || (State & IMGLOAD_STOPPED) || (State & IMGLOAD_ERROR)) { break; } else { LgiSleep(1); } } else break; } if (Size.cx > 0 && Size.cy > 0 && pDC.Reset(new GMemDC)) { if (pDC->Create(Size.cx, Size.cy, 32)) { HDC hDC = pDC->StartDC(); if (hDC) { RECT rc = { 0, 0, pDC->X(), pDC->Y() }; Ctx->Draw(hDC, &rc); pDC->EndDC(); } } else pDC.Reset(); } } Ctx->Release(); Where "StartDC" basically wraps CreateCompatibleDC(NULL) and "EndDC" wraps DeleteDC, with appropriate SelectObjects for the HBITMAPS etc. And pDC-Create(x, y, bit_depth) calls CreateDIBSection(...DIB_RGB_COLORS...). So it works if I create a 24 bits/pixel bitmap but has no alpha to speak of, and it leaves the 32 bits/pixel bitmap blank. Now this interface apparently is used by Internet Explorer to load images, and obviously THAT supports transparency, so I believe that it's possible to get some level of alpha out of the interface. The question is how? (I also have fall back code that will call libpng/libjpeg/my .gif loader etc)

    Read the article

  • Symfony2 - PdfBundle not working

    - by ElPiter
    Using Symfony2 and PdfBundle to generate dynamically PDF files, I don't get to generate the files indeed. Following documentation instructions, I have set up all the bundle thing: autoload.php: 'Ps' => __DIR__.'/../vendor/bundles', 'PHPPdf' => __DIR__.'/../vendor/PHPPdf/lib', 'Imagine' => array(__DIR__.'/../vendor/PHPPdf/lib', __DIR__.'/../vendor/PHPPdf/lib/vendor/Imagine/lib'), 'Zend' => __DIR__.'/../vendor/PHPPdf/lib/vendor/Zend/library', 'ZendPdf' => __DIR__.'/../vendor/PHPPdf/lib/vendor/ZendPdf/library', AppKernel.php: ... new Ps\PdfBundle\PsPdfBundle(), ... I guess all the setting up is correctly configured, as I am not getting any "library not found" nor anything on that way... So, after all that, I am doing this in the controller: ... use Ps\PdfBundle\Annotation\Pdf; ... /** * @Pdf() * @Route ("/pdf", name="_pdf") * @Template() */ public function generateInvoicePDFAction($name = 'Pedro') { return $this->render('AcmeStoreBundle:Shop:generateInvoice.pdf.twig', array( 'name' => $name, )); } And having this twig file: <pdf> <dynamic-page> Hello {{ name }}! </dynamic-page> </pdf> Well. Somehow, what I just get in my page is just the normal html generated as if it was a normal Response rendering. The Pdf() annotation is supposed to give the "special" behavior of creating the PDF file instead of rendering normal HTML. So, having the above code, when I request the route http://www.mysite.com/*...*/pdf, all what I get is the following HTML rendered: <pdf> <dynamic-page> Hello Pedro! </dynamic-page> </pdf> (so a blank HTML page with just the words Hello Pedro! on it. Any clue? Am I doing anything wrong? Is it mandatory to have the alternative *.html.twig apart from the *.pdf.twig version? I don't think so... :(

    Read the article

  • Problem with jQuery.ajax with 'delete' method in ie

    - by Max Williams
    I have a page where the user can edit various content using buttons and selects that trigger ajax calls. In particular, one action causes a url to be called remotely, with some data and a 'put' request, which (as i'm using a restful rails backend) triggers my update action. I also have a delete button which calls the same url but with a 'delete' request. The 'update' ajax call works in all browsers but the 'delete' one doesn't work in IE. I've got a vague memory of encountering something like this before...can anyone shed any light? here's my ajax calls: //update action - works in all browsers jQuery.ajax({ async:true, data:data, dataType:'script', type:'put', url:"/quizzes/"+quizId+"/quiz_questions/"+quizQuestionId, success: function(msg){ initializeQuizQuestions(); setPublishButtonStatus(); } }); //delete action - fails in ie function deleteQuizQuestion(quizQuestionId, quizId){ //send ajax call to back end to change the difficulty of the quiz question //back end will then refresh the relevant parts of the page (progress bars, flashes, quiz status) jQuery.ajax({ async:true, dataType:'script', type:'delete', url:"/quizzes/"+quizId+"/quiz_questions/"+quizQuestionId, success: function(msg){ alert("success"); initializeQuizQuestions(); setSelectStatus(quizQuestionId, true); jQuery("tr[id*='quiz_question_"+quizQuestionId+"']").removeClass('selected'); }, error: function(msg){ alert("error:" + msg); } }); } I put the alerts in success and error in the delete ajax just to see what happens, and the 'error' part of the ajax call is triggered, but WITH NO CALL BEING MADE TO THE BACK END (i know this by watching my back end server logs). So, it fails before it even makes the call. I can't work out why - the 'msg' i get back from the error block is blank. Any ideas anyone? Is this a known problem? I've tested it in ie6 and ie8 and it doesn't work in either. thanks - max EDIT - the solution - thanks to Nick Craver for pointing me in the right direction. Rails (and maybe other frameworks?) has a subterfuge for the unsupported put and delete requests: a post request with the parameter "_method" (note the underscore) set to 'put' or 'delete' will be treated as if the actual request type was that string. So, in my case, i made this change - note the 'data' option': jQuery.ajax({ async:true, data: {"_method":"delete"}, dataType:'script', type:'post', url:"/quizzes/"+quizId+"/quiz_questions/"+quizQuestionId, success: function(msg){ alert("success"); initializeQuizQuestions(); setSelectStatus(quizQuestionId, true); jQuery("tr[id*='quiz_question_"+quizQuestionId+"']").removeClass('selected'); }, error: function(msg){ alert("error:" + msg); } }); } Rails will now treat this as if it were a delete request, preserving the REST system. The reason my PUT example worked was just because in this particular case IE was happy to send a PUT request, but it officially does not support them so it's best to do this for PUT requests as well as DELETE requests.

    Read the article

  • Why can't I use __getattr__ with Django models?

    - by Joshmaker
    I've seen examples online of people using __getattr__ with Django models, but whenever I try I get errors. (Django 1.2.3) I don't have any problems when I am using __getattr__ on normal objects. For example: class Post(object): def __getattr__(self, name): return 42 Works just fine... >>> from blog.models import Post >>> p = Post() >>> p.random 42 Now when I try it with a Django model: from django.db import models class Post(models.Model): def __getattr__(self, name): return 42 And test it on on the interpreter: >>> from blog.models import Post >>> p = Post() ERROR: An unexpected error occurred while tokenizing input The following traceback may be corrupted or invalid The error message is: ('EOF in multi-line statement', (6, 0)) --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /Users/josh/project/ in () /Users/josh/project/lib/python2.6/site-packages/django/db/models/base.pyc in init(self, *args, **kwargs) 338 if kwargs: 339 raise TypeError("'%s' is an invalid keyword argument for this function" % kwargs.keys()[0]) -- 340 signals.post_init.send(sender=self.class, instance=self) 341 342 def repr(self): /Users/josh/project/lib/python2.6/site-packages/django/dispatch/dispatcher.pyc in send(self, sender, **named) 160 161 for receiver in self._live_receivers(_make_id(sender)): -- 162 response = receiver(signal=self, sender=sender, **named) 163 responses.append((receiver, response)) 164 return responses /Users/josh/project/python2.6/site-packages/photologue/models.pyc in add_methods(sender, instance, signal, *args, **kwargs) 728 """ 729 if hasattr(instance, 'add_accessor_methods'): -- 730 instance.add_accessor_methods() 731 732 # connect the add_accessor_methods function to the post_init signal TypeError: 'int' object is not callable Can someone explain what is going on? EDIT: I may have been too abstract in the examples, here is some code that is closer to what I actually would use on the website: class Post(models.Model): title = models.CharField(max_length=255) slug = models.SlugField() date_published = models.DateTimeField() content = RichTextField('Content', blank=True, null=True) # Etc... Class CuratedPost(models.Model): post = models.ForeignKey('Post') position = models.PositiveSmallIntegerField() def __getattr__(self, name): ''' If the user tries to access a property of the CuratedPost, return the property of the Post instead... ''' return self.post.name # Etc... While I could create a property for each attribute of the Post class, that would lead to a lot of code duplication. Further more, that would mean anytime I add or edit a attribute of the Post class I would have to remember to make the same change to the CuratedPost class, which seems like a recipe for code rot.

    Read the article

  • GridView paging inside an UpdatePanel or PlaceHolder components

    - by John
    Hello, I'm new to ASP.NET. Im developing ASP.NET C# web form which creating GridView components dynamically and filling them using the data received from my webservice. I'm creating these GridView components programmatically in server-side (cs file)- it has to be flexible - 1 GridView and sometimes 10 GridView components. The problem occurs when I'm trying to add pagination - whenever the user clicks the "next" page, the whole page is getting refreshed because of a postBack and I'm loosing all my data and the page returns Blank/Empty. I used PlaceHolder to hold the GridView components, while searching for a solution, I found UpdatePanel as a better alternative - as far as I understand the page can be partially refreshed - which means that only the UpdatePanel has to be refreshed...but it doesn't work. The following code sample is my TEST, the UpdatePanel is the only component initiated in the client side (aspx page), the rest initiated programmatically in CS. how can I solve the issue described above? Why does the whole page is getting refreshed and I'm loosing my data? can you recommend another way? can provide me with any code sample? If I'm not rebuilding the GridView, it doesn't work... Here is my Default.aspx.cs: public partial class TestAjaxForm : System.Web.UI.Page { DataTable table; protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) bindGridView(); } public void bindGridView() { GridView gridView1 = new GridView(); gridView1.AutoGenerateColumns = true; gridView1.PageSize = 2; gridView1.AllowPaging = true; gridView1.PagerSettings.Mode = PagerButtons.Numeric; gridView1.PagerSettings.Position = PagerPosition.Bottom; gridView1.PagerSettings.PageButtonCount = 10; gridView1.PageIndexChanging += new GridViewPageEventHandler(this.GridView1_PageIndexChanging); table = new DataTable(); table.Columns.Add("FirstName"); table.Columns.Add("LastName"); DataRow row = table.NewRow(); row["FirstName"] = "John"; row["LastName"] = "Johnoson"; table.Rows.Add(row); row = table.NewRow(); row["FirstName"] = "Johnny"; row["LastName"] = "Marley"; table.Rows.Add(row); row = table.NewRow(); row["FirstName"] = "Kate"; row["LastName"] = "Li"; table.Rows.Add(row); panel.ContentTemplateContainer.Controls.Add(gridView1); gridView1.DataSource = table; gridView1.DataBind(); } protected void GridView1_PageIndexChanging(object sender, GridViewPageEventArgs e) { GridView gridView1 = (GridView)sender; gridView1.PageIndex = e.NewPageIndex; gridView1.DataSource = table; gridView1.DataBind(); } } Please help me, Thank you.

    Read the article

  • Problem wth paging ObjectDataSource

    - by funky
    asp page code: <asp:ObjectDataSource runat="server" ID="odsResults" OnSelecting="odsResults_Selecting" /> <tr><td> <wssawc:SPGridViewPager ID="sgvpPagerTop" runat="server" GridViewId="sgvConversionResults" /> </td></tr> <tr> <td colspan="2" class="ms-vb"> <wssawc:SPGridView runat="server" ID="sgvConversionResults" AutoGenerateColumns="false" RowStyle-CssClass="" AlternatingRowStyle-CssClass="ms-alternating" /> </td> </tr> Class code: public partial class Convert : System.Web.UI.Page { ... private DataTable resultDataSource = new DataTable(); ... protected void Page_Init(object sender, EventArgs e) { ... resultDataSource.Columns.Add("Column1"); resultDataSource.Columns.Add("Column2"); resultDataSource.Columns.Add("Column3"); resultDataSource.Columns.Add("Column4"); ... odsResults.TypeName = GetType().AssemblyQualifiedName; odsResults.SelectMethod = "SelectData"; odsResults.SelectCountMethod = "GetRecordCount"; odsResults.EnablePaging = true; sgvConversionResults.DataSourceID = odsResults.ID; ConversionResultsCreateColumns(); sgvConversionResults.AllowPaging = true; ... } protected void btnBTN_Click(object sender, EventArgs e) { // add rows into resultDataSource } public DataTable SelectData(DataTable ds,int startRowIndex,int maximumRows) { DataTable dt = new DataTable(); dt.Columns.Add("Column1"); dt.Columns.Add("Column2"); dt.Columns.Add("Column3"); dt.Columns.Add("Column4"); for (int i =startRowIndex; i<startRowIndex+10 ;i++) { if (i<ds.Rows.Count) { dt.Rows.Add(ds.Rows[i][0].ToString(), ds.Rows[i][1].ToString(), ds.Rows[i][2].ToString(), ds.Rows[i][3].ToString()); } } return dt; } public int GetRecordCount(DataTable ds) { return ds.Rows.Count; } protected void odsResults_Selecting(object sender, ObjectDataSourceSelectingEventArgs e) { e.InputParameters["ds"] = resultDataSource; } } On click BTN button resultDataSource receive some rows. Page reload and we can see result in sgvConversionResults. First 10 rows. But after click next page in pager we have message "There are no items to show in this view". When I try debug I find that after postBack page (on click next page) input params "ds" is blank, ds.Rows.Count = 0 and etc... As though resultDataSource became empty(( What do I do not correctly?. Sorry my English.

    Read the article

  • getting vbulletin captcha image with curl

    - by ermac2014
    hi I need to download Vbulletin captcha images on my HDD "from vbulletin register page" using curl and PHP. I really need to get samples of captcha images from several VBulletin boards. I'm collecting these samples for research purposes. anyway, here is what I done with curl till now. 1- download register.php page. 2- parse the downloaded page to get captcha image url. 3- download that image. now I have done step 1 and 2 correctly. but in step 3 when I try to download the captcha image I don't get the captcha. I just get either a very tiny blank gif picture. or I get a png picture with vbulletin word on it. I really don't know what i'm doing wrong. I tried to output the html and push it to the browser the image shows correctly. but thats not what I want. I want to download the image and save it on my HDD. here are some codes I've been working on: //get contents with curl function get_content($url) { $theString = parse_url($url); $cookieName = $theString['host']; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url."register.php"); curl_setopt($ch, CURLOPT_REFERER, $url."register.php"); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_USERAGENT, 'Mozilla/5.0 (Windows; U; MSIE 7.0; Windows NT 6.0; en-US)'); curl_setopt($ch, CURLOPT_COOKIEJAR, "cookies/cookie.txt"); //saved cookies curl_setopt($ch, CURLOPT_COOKIEFILE, "cookies/cookie.txt"); //saved cookies curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, 1); $string = curl_exec ($ch); //print_r(curl_getinfo($ch)); curl_close ($ch); return $string; } //vbulletin main page $url = 'http://blavbulletin.com/'; //get the page $results = get_content($url); if (preg_match_all('/<img[^>]*id\=\"imagereg\"[^>]*src\=\"([^\"]*)\"[^>]*>/s', $results , $captchaimages)) { $captcha = $captchaimages[1][0]; echo "<img src='$url"."$captcha'>"; //when echoed the pic shows correctly //now get the pic $file = get_content("$url"."$captcha"); //save the pic on HDD file_put_contents("captcha.jpg", $file); } any help would be appreciated.. regards,

    Read the article

  • NavigationBar from UINavigationController not positioned correctly

    - by David Liu
    So, my iPad program has a pseudo-split view controller (one that I implemented, not base SDK one), and was working correctly a while ago. It has the basic layout (UINavController for master, content view controller for detail on right), but I have it so the master view doesn't disappear when rotated into portrait view. Recently, I added in a UITabBarController to contain the entire split view, which has made the navigation bar go wonky, while all the other views are positioned fine. In addition, the navigation bar only gets mispositioned when the program starts up while the iPad is in landscape, or upside-down portrait. If it starts out in portrait, everything is fine. Relevant Code: RootViewController.m: - (void)loadView { navController = [[NavigationBreadcrumbsController_Pad alloc] init]; ABTableViewController_Pad * tableViewController = [[ABTableViewController_Pad alloc] initWithNibName:@"ABTableView"]; master = [[UINavigationController_Pad alloc] initWithRootViewController:tableViewController]; [tableViewController release]; // Dummy blank UIViewcontroller detail = [[UIViewController alloc] init]; detail.view = [[[UIView alloc] init] autorelease]; [detail.view setBackgroundColor:[UIColor grayColor]]; self.view = [[[UIView alloc] init] autorelease]; self.view.backgroundColor = [UIColor blackColor]; [self positionViews]; [self.view addSubview:navToolbarController.view]; [self.view addSubview:master.view]; [self.view addSubview:detail.view]; } // Handles the respositioning of view into it's current orientation -(void)positionViews{ CGFloat tabBarOffset = 0; if(self.tabBarController){ tabBarOffset = self.tabBarController.tabBar.frame.size.height; } if(self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view.frame = CGRectMake(0, 0, 768, 1004); navController.view.frame = CGRectMake(0,0,768,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 1024 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 448, 1024 - 44 - 20 - tabBarOffset)]; } // Landscape Layout else{ self.view.frame = CGRectMake(0, 0, 748, 1024); navToolbarController.view.frame = CGRectMake(0,0,1024,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 768 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 1024 - 320, 768 - 44 - 20 - tabBarOffset)]; } }

    Read the article

  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

    Read the article

  • Xcache - No different after using it

    - by Charles Yeung
    Hi I have installed Xcache in my site(using xampp), I have tested more then 10 times on several page and the result is same as default(no any cache installed), is it something wrong with the configure? Updated [xcache-common] ;; install as zend extension (recommended), normally "$extension_dir/xcache.so" zend_extension = /usr/local/lib/php/extensions/non-debug-non-zts-xxx/xcache.so zend_extension_ts = /usr/local/lib/php/extensions/non-debug-zts-xxx/xcache.so ;; For windows users, replace xcache.so with php_xcache.dll zend_extension_ts = C:\xampp\php\ext\php_xcache.dll ;; or install as extension, make sure your extension_dir setting is correct ; extension = xcache.so ;; or win32: ; extension = php_xcache.dll [xcache.admin] xcache.admin.enable_auth = On xcache.admin.user = "mOo" ; xcache.admin.pass = md5($your_password) xcache.admin.pass = "" [xcache] ; ini only settings, all the values here is default unless explained ; select low level shm/allocator scheme implemenation xcache.shm_scheme = "mmap" ; to disable: xcache.size=0 ; to enable : xcache.size=64M etc (any size > 0) and your system mmap allows xcache.size = 60M ; set to cpu count (cat /proc/cpuinfo |grep -c processor) xcache.count = 1 ; just a hash hints, you can always store count(items) > slots xcache.slots = 8K ; ttl of the cache item, 0=forever xcache.ttl = 0 ; interval of gc scanning expired items, 0=no scan, other values is in seconds xcache.gc_interval = 0 ; same as aboves but for variable cache xcache.var_size = 4M xcache.var_count = 1 xcache.var_slots = 8K ; default ttl xcache.var_ttl = 0 xcache.var_maxttl = 0 xcache.var_gc_interval = 300 xcache.test = Off ; N/A for /dev/zero xcache.readonly_protection = Off ; for *nix, xcache.mmap_path is a file path, not directory. ; Use something like "/tmp/xcache" if you want to turn on ReadonlyProtection ; 2 group of php won't share the same /tmp/xcache ; for win32, xcache.mmap_path=anonymous map name, not file path xcache.mmap_path = "/dev/zero" ; leave it blank(disabled) or "/tmp/phpcore/" ; make sure it's writable by php (without checking open_basedir) xcache.coredump_directory = "" ; per request settings xcache.cacher = On xcache.stat = On xcache.optimizer = Off [xcache.coverager] ; per request settings ; enable coverage data collecting for xcache.coveragedump_directory and xcache_coverager_start/stop/get/clean() functions (will hurt executing performance) xcache.coverager = Off ; ini only settings ; make sure it's readable (care open_basedir) by coverage viewer script ; requires xcache.coverager=On xcache.coveragedump_directory = "" Thanks you

    Read the article

  • Problem inserting JavaScript into a CKEditor Instance running inside a jQuery-UI Dialog Box

    - by PlasmaFlux
    Hello Overflowers! Here's what's going on: I'm building an app (using PHP, jQuery, etc), part of which lets users edit various bits of a web page (Header, Footer, Main Content, Sidebar) using CKEditor. It's set up so that each editable bit has an "Edit Content" button in the upper right that, on click, launches an instance of CKEditor inside a jQuery-UI Dialog box. After the user is done editing, they can click an 'Update Changes' button that passes the edited content back off to the main page and closes the Dialog/CKeditor. It's all working magnificently, save for one thing. If someone inserts any JavaScript code, wrapped in 'script' tags, using either the Insert HTML Plugin for CKEditor or by going to 'Source' in CKEditor and placing the code in the source, everything seems okay until they click the 'Update Changes' button. The JavaScript appears to be inserting properly, but when 'Update Changes' is clicked, instead of the Dialog closing and passing the script back into the div where it belongs, what I get instead is an all-white screen with just the output of the JavaScript. For example, a simple 'Hello World' script results in a white screen with the string 'Hello World' in the upper left corner; for more intricate scripts, like an API call to, say Aweber, that generates a newsletter signup form, I get an all-white screen with the resulting form from the Aweber API call perfectly rendered in the middle of the screen. One of the most confusing parts is that, on these pages, if I click 'View Source', I get absolutely nothing. Blank emptiness. Here's all my code that handles the launching of the CKEditor instance inside the jQuery-UI Dialog, and the passing of the edited data back into its associated div on click of the 'Update Changes' button: $(function() { $('.foobar_edit_button') .button() .click(function() { var beingEdited = $(this).nextAll('.foobar_editable').attr('id'); var content = $(this).nextAll('.foobar_editable').html(); $('#foobar_editor').html(content); $('#foobar_editor').dialog( { open:function() { $(this).ckeditor(function() { CKFinder.SetupCKEditor( this, '<?php echo '/foobar/lib/editor/ckfinder/'; ?>' ); }); }, close:function() { $(this).ckeditorGet().destroy(); }, autoOpen: false, width: 840, modal: true, buttons: { 'Update Changes': function() { // TODO: submit changes to server via ajax once its completed: for ( instance in CKEDITOR.instances ) CKEDITOR.instances[instance].updateElement(); var edited_content = $('#foobar_editor').html(); $('#' + beingEdited).html(edited_content); $(this).dialog('close'); } } }); $('#foobar_editor').dialog('open'); }); }); I'm all sorts of confused. If anyone can point me in the right direction, it will be greatly appreciated. Thanks!

    Read the article

  • Simple form validation. Object-oriented.

    - by kalininew
    Problem statement: It is necessary for me to write a code, whether which before form sending will check all necessary fields are filled. If not all fields are filled, it is necessary to allocate with their red colour and not to send the form. Now the code exists in such kind: function formsubmit(formName, reqFieldArr){ var curForm = new formObj(formName, reqFieldArr); if(curForm.valid) curForm.send(); else curForm.paint(); } function formObj(formName, reqFieldArr){ var filledCount = 0; var fieldArr = new Array(); for(i=reqFieldArr.length-1; i>=0; i--){ fieldArr[i] = new fieldObj(formName, reqFieldArr[i]); if(fieldArr[i].filled == true) filledCount++; } if(filledCount == fieldArr.length) this.valid = true; else this.valid = false; this.paint = function(){ for(i=fieldArr.length-1; i>=0; i--){ if(fieldArr[i].filled == false) fieldArr[i].paintInRed(); else fieldArr[i].unPaintInRed(); } } this.send = function(){ document.forms[formName].submit(); } } function fieldObj(formName, fName){ var curField = document.forms[formName].elements[fName]; if(curField.value != '') this.filled = true; else this.filled = false; this.paintInRed = function(){ curField.addClassName('red'); } this.unPaintInRed = function(){ curField.removeClassName('red'); } } Function is caused in such a way: <input type="button" onClick="formsubmit('orderform', ['name', 'post', 'payer', 'recipient', 'good'])" value="send" /> Now the code works. But I would like to add "dynamism" in it. That it is necessary for me: to keep an initial code essentially, to add listening form fields (only necessary for filling). For example, when the field is allocated by red colour and the user starts it to fill, it should become white. As a matter of fact I need to add listening of events: onChange, blur for the blank fields of the form. As it to make within the limits of an initial code. If all my code - full nonsense, let me know about it. As to me it to change using object-oriented the approach.

    Read the article

  • Getting my string value from my form into my class( not another form)

    - by jovany
    Hello all, I have a question regarding the some data which is being transfered from one form to my class. It's not going quite the way i'd like to , so I figured maybe there is someone who could help me. This is my code in my class Public Class DrawableTextBox Inherits Drawable Dim i_testString As Integer Private s_InsertLabel As String Private drawFont As Font Public Sub New(ByVal fore_color As Color, ByVal fill_color As Color, Optional ByVal line_width As Integer = 0, Optional ByVal new_x1 As Integer = 0, Optional ByVal new_y1 As Integer = 0, Optional ByVal new_x2 As Integer = 1, Optional ByVal new_y2 As Integer = 1) MyBase.New(fore_color, fill_color, line_width) X1 = new_x1 Y1 = new_y1 X2 = new_x2 Y2 = new_y2 Trace.WriteLine(s_InsertLabel) End Sub Friend WriteOnly Property _textBox() As String Set(ByVal Value As String) s_InsertLabel = Value Trace.WriteLine(s_InsertLabel) End Set End Property ' Draw the object on this Graphics surface. Public Overrides Sub Draw(ByVal gr As System.Drawing.Graphics) ' Make a Rectangle representing this rectangle. Dim rect As Rectangle = GetBounds() ' Fill the rectangle as usual. Dim fill_brush As New SolidBrush(FillColor) gr.FillRectangle(fill_brush, rect) fill_brush.Dispose() ' See if we're selected. If IsSelected Then ' Draw the rectangle highlighted. Dim highlight_pen As New Pen(Color.Yellow, LineWidth) gr.DrawRectangle(highlight_pen, rect) highlight_pen.Dispose() ' Draw grab handles. Trace.WriteLine("drawing the lines for my textbox") DrawGrabHandle(gr, X1, Y1) DrawGrabHandle(gr, X1, Y2) DrawGrabHandle(gr, X2, Y2) DrawGrabHandle(gr, X2, Y1) Else 'TextBox() Dim fg_pen As New Pen(Color.Red, LineWidth) 'Dim fontSize As Single = 0.1 + ((Y2 - Y1) / 2) Dim fontSize As Single = 20 Try Dim drawFont As New Font("Arial", fontSize, FontStyle.Bold) Trace.WriteLine(s_InsertLabel) gr.DrawString(s_InsertLabel, drawFont, Brushes.Brown, X1, Y1) Catch ex As ArgumentException End Try gr.DrawRectangle(Pens.Azure, rect) ' gr.DrawRectangle(fg_pen, rect) fg_pen.Dispose() End If End Sub Public Function GetValueString(ByVal ValueType As String) Return ValueType End Function ' Return the object's bounding rectangle. Public Overrides Function GetBounds() As System.Drawing.Rectangle Return New Rectangle( _ Min(X1, X2), _ Min(Y1, Y2), _ Abs(100), _ Abs(30)) Trace.WriteLine("don't forget to make variables in GetBounds DrawableTextbox") End Function ' Return True if this point is on the object. Public Overrides Function IsAt(ByVal x As Integer, ByVal y As Integer) As Boolean Return (x >= Min(X1, X2)) AndAlso _ (x <= Max(X1, X2)) AndAlso _ (y >= Min(Y1, Y2)) AndAlso _ (y <= Max(Y1, Y2)) End Function ' Move the second point. Public Overrides Sub NewPoint(ByVal x As Integer, ByVal y As Integer) X2 = x Y2 = y End Sub ' Return True if the object is empty (e.g. a zero-length line). Public Overrides Function IsEmpty() As Boolean Return (X1 = X2) AndAlso (Y1 = Y2) End Function End Class I've got a form with a textbox( form1) in which the text is being inserted and passed through a buttonclick (al via properties). As you can see I've placed several traces and in the property of the class my trace works fine , however if I look in my Draw function it is already gone. And I get a blank trace. Does anyone know what's happening here. thanks in advance. (forgive me I'm new )

    Read the article

  • html horizontal scrolling

    - by mp
    Hi, i have a simple css example, and i can't understand the behavior of one of my divs, when the horizontal scroll is displayed. so...when my browser window needs to display the horizontal scroll(when the window width is less than my div "content" width(1024px)), my div "footer" (that have the same "content's" parent and 100% width), seems to get an "extra blank space" on the right side. this space grows when I reduce the width of the window. any ideas about how can i get it off, or why it happens??thanks! heres my code: css: <style type="text/css"> html, body { height: 100%; width:100%; font-family:"Arial Black", Gadget, sans-serif; font-size:11px; font-variant:normal; } * { margin: 0; } .wrapper { min-height: 100%; height: auto !important; height: 100%; margin: 0 auto -4em; } #content{ width:1024px; margin:0px auto; background-color:#990; height:780px; } .footer, .push { height: 4em; width:100%; } #footer-content{ height:10px; background-color:#09F; width:100%; } </style> html: <body> <div class="wrapper"> <div id="content"> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque varius tortor vitae pretium. Quisque magna ipsum, accumsan sit amet pretium sed, iaculis feugiat nibh. Donec vitae dui eros, eu ultricies nulla. Morbi aliquet, nisi in tincidunt rutrum, nisl justo sagittis nisi, nec dignissim orci elit vitae tortor. </p> </div> <div class="push"></div> </div> <div class="footer" style="background-color:#900; width:100%;"> <div id="footer-content"></div> </div> </body>

    Read the article

  • SIGSEGV problem

    - by sickmate
    I'm designing a protocol (in C) to implement the layered OSI network structure, using cnet (http://www.csse.uwa.edu.au/cnet/). I'm getting a SIGSEGV error at runtime, however cnet compiles my source code files itself (I can't compile it through gcc) so I can't easily use any debugging tools such as gdb to find the error. Here's the structures used, and the code in question: typedef struct { char *data; } DATA; typedef struct { CnetAddr src_addr; CnetAddr dest_addr; PACKET_TYPE type; DATA data; } Packet; typedef struct { int length; int checksum; Packet datagram; } Frame; static void keyboard(CnetEvent ev, CnetTimerID timer, CnetData data) { char line[80]; int length; length = sizeof(line); CHECK(CNET_read_keyboard((void *)line, (unsigned int *)&length)); // Reads input from keyboard if(length > 1) { /* not just a blank line */ printf("\tsending %d bytes - \"%s\"\n", length, line); application_downto_transport(1, line, &length); } } void application_downto_transport(int link, char *msg, int *length) { transport_downto_network(link, msg, length); } void transport_downto_network(int link, char *msg, int *length) { Packet *p; DATA *d; p = (Packet *)malloc(sizeof(Packet)); d = (DATA *)malloc(sizeof(DATA)); d->data = msg; p->data = *d; network_downto_datalink(link, (void *)p, length); } void network_downto_datalink(int link, Packet *p, int *length) { Frame *f; // Encapsulate datagram and checksum into a Frame. f = (Frame *)malloc(sizeof(Frame)); f->checksum = CNET_crc32((unsigned char *)(p->data).data, *length); // Generate 32-bit CRC for the data. f->datagram = *p; f->length = sizeof(f); //Pass Frame to the CNET physical layer to send Frame to the require link. CHECK(CNET_write_physical(link, (void *)f, (size_t *)f->length)); free(p->data); free(p); free(f); } I managed to find that the line: CHECK(CNET_write_physical(link, (void *)f, (size_t *)f-length)); is causing the segfault but I can't work out why. Any help is greatly appreciated.

    Read the article

< Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >