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  • Getting NLog Running in Partial Trust

    - by grant.barrington
    To get things working you will need to: Strong name sign the assembly Allow Partially Trusted Callers In the AssemblyInfo.cs file you will need to add the assembly attribute for “AllowPartiallyTrustedCallers” You should now be able to get NLog working as part of a partial trust installation, except that the File target won’t work. Other targets will still work (database for example)   Changing BaseFileAppender.cs to get file logging to work In the directory \Internal\FileAppenders there is a file called “BaseFileAppender.cs”. Make a change to the function call “TryCreateFileStream()”. The error occurs here: Change the function call to be: private FileStream TryCreateFileStream(bool allowConcurrentWrite) { FileShare fileShare = FileShare.Read; if (allowConcurrentWrite) fileShare = FileShare.ReadWrite; #if DOTNET_2_0 if (_createParameters.EnableFileDelete && PlatformDetector.GetCurrentRuntimeOS() != RuntimeOS.Windows) { fileShare |= FileShare.Delete; } #endif #if !NETCF try { if (PlatformDetector.IsCurrentOSCompatibleWith(RuntimeOS.WindowsNT) || PlatformDetector.IsCurrentOSCompatibleWith(RuntimeOS.Windows)) { return WindowsCreateFile(FileName, allowConcurrentWrite); } } catch (System.Security.SecurityException secExc) { InternalLogger.Error("Security Exception Caught in WindowsCreateFile. {0}", secExc.Message); } #endif return new FileStream(FileName, FileMode.Append, FileAccess.Write, fileShare, _createParameters.BufferSize); }   Basically we wrap the call in a try..catch. If we catch a SecurityException when trying to create the FileStream using WindowsCreateFile(), we just swallow the exception and use the native System.Io.FileStream instead.

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  • How to login as other in ubuntu 12.04

    - by murali
    i have upgraded my ubuntu 11.10 to 12.04. i could not see other login option in the login screen. it shows only Guest login and User login. The User Login ask only password and i had never entered in as User login so that i do not know about password of User login. my problem is how to login as root from the login screen? how can i get Other login option to login as root or some other user? before ask this question i have tried the following: try to add the greeter-show-manual-login=true line at the bottom of /etc/lightdm/lightdm.conf file as Guest login but i get access denied error. i do not know the password of User login (ask only password while login) to purpose of adding above line. from the safe mode login, i could login as root but i could not add the above line the lightdm.conf file . i got read only error so that i tried to change the permission to 777 like the following > chmod 777 lightdm.conf (i am within the /etc/lightdm/). but i got the error the file marked as/is read only in the file system. In 11.10 version i have created 4 users. i can see that the users exist in 12.10 . so i am sure my self users are not removed while upgrate. In short, i need Other login option on my login screen? how to get it? please help me. * Edited Question:* i have add the following line the /etc/lightdm/lighdm.conf file on recovery mode greeter-show-manual-login=true and i saved the file using wq command. now my /etc/lightdm/lighdm.conf file looking as the following: [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-show-manual-login=true if i commit any mistake please correct me. by this problem i have wasted the two working day and all the works are in pending... please help me.

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  • Performance Optimization &ndash; It Is Faster When You Can Measure It

    - by Alois Kraus
    Performance optimization in bigger systems is hard because the measured numbers can vary greatly depending on the measurement method of your choice. To measure execution timing of specific methods in your application you usually use Time Measurement Method Potential Pitfalls Stopwatch Most accurate method on recent processors. Internally it uses the RDTSC instruction. Since the counter is processor specific you can get greatly different values when your thread is scheduled to another core or the core goes into a power saving mode. But things do change luckily: Intel's Designer's vol3b, section 16.11.1 "16.11.1 Invariant TSC The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. Processor's support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services (instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with a ring transition or access to a platform resource." DateTime.Now Good but it has only a resolution of 16ms which can be not enough if you want more accuracy.   Reporting Method Potential Pitfalls Console.WriteLine Ok if not called too often. Debug.Print Are you really measuring performance with Debug Builds? Shame on you. Trace.WriteLine Better but you need to plug in some good output listener like a trace file. But be aware that the first time you call this method it will read your app.config and deserialize your system.diagnostics section which does also take time.   In general it is a good idea to use some tracing library which does measure the timing for you and you only need to decorate some methods with tracing so you can later verify if something has changed for the better or worse. In my previous article I did compare measuring performance with quantum mechanics. This analogy does work surprising well. When you measure a quantum system there is a lower limit how accurately you can measure something. The Heisenberg uncertainty relation does tell us that you cannot measure of a quantum system the impulse and location of a particle at the same time with infinite accuracy. For programmers the two variables are execution time and memory allocations. If you try to measure the timings of all methods in your application you will need to store them somewhere. The fastest storage space besides the CPU cache is the memory. But if your timing values do consume all available memory there is no memory left for the actual application to run. On the other hand if you try to record all memory allocations of your application you will also need to store the data somewhere. This will cost you memory and execution time. These constraints are always there and regardless how good the marketing of tool vendors for performance and memory profilers are: Any measurement will disturb the system in a non predictable way. Commercial tool vendors will tell you they do calculate this overhead and subtract it from the measured values to give you the most accurate values but in reality it is not entirely true. After falling into the trap to trust the profiler timings several times I have got into the habit to Measure with a profiler to get an idea where potential bottlenecks are. Measure again with tracing only the specific methods to check if this method is really worth optimizing. Optimize it Measure again. Be surprised that your optimization has made things worse. Think harder Implement something that really works. Measure again Finished! - Or look for the next bottleneck. Recently I have looked into issues with serialization performance. For serialization DataContractSerializer was used and I was not sure if XML is really the most optimal wire format. After looking around I have found protobuf-net which uses Googles Protocol Buffer format which is a compact binary serialization format. What is good for Google should be good for us. A small sample app to check out performance was a matter of minutes: using ProtoBuf; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.Serialization; [DataContract, Serializable] class Data { [DataMember(Order=1)] public int IntValue { get; set; } [DataMember(Order = 2)] public string StringValue { get; set; } [DataMember(Order = 3)] public bool IsActivated { get; set; } [DataMember(Order = 4)] public BindingFlags Flags { get; set; } } class Program { static MemoryStream _Stream = new MemoryStream(); static MemoryStream Stream { get { _Stream.Position = 0; _Stream.SetLength(0); return _Stream; } } static void Main(string[] args) { DataContractSerializer ser = new DataContractSerializer(typeof(Data)); Data data = new Data { IntValue = 100, IsActivated = true, StringValue = "Hi this is a small string value to check if serialization does work as expected" }; var sw = Stopwatch.StartNew(); int Runs = 1000 * 1000; for (int i = 0; i < Runs; i++) { //ser.WriteObject(Stream, data); Serializer.Serialize<Data>(Stream, data); } sw.Stop(); Console.WriteLine("Did take {0:N0}ms for {1:N0} objects", sw.Elapsed.TotalMilliseconds, Runs); Console.ReadLine(); } } The results are indeed promising: Serializer Time in ms N objects protobuf-net   807 1000000 DataContract 4402 1000000 Nearly a factor 5 faster and a much more compact wire format. Lets use it! After switching over to protbuf-net the transfered wire data has dropped by a factor two (good) and the performance has worsened by nearly a factor two. How is that possible? We have measured it? Protobuf-net is much faster! As it turns out protobuf-net is faster but it has a cost: For the first time a type is de/serialized it does use some very smart code-gen which does not come for free. Lets try to measure this one by setting of our performance test app the Runs value not to one million but to 1. Serializer Time in ms N objects protobuf-net 85 1 DataContract 24 1 The code-gen overhead is significant and can take up to 200ms for more complex types. The break even point where the code-gen cost is amortized by its faster serialization performance is (assuming small objects) somewhere between 20.000-40.000 serialized objects. As it turned out my specific scenario involved about 100 types and 1000 serializations in total. That explains why the good old DataContractSerializer is not so easy to take out of business. The final approach I ended up was to reduce the number of types and to serialize primitive types via BinaryWriter directly which turned out to be a pretty good alternative. It sounded good until I measured again and found that my optimizations so far do not help much. After looking more deeper at the profiling data I did found that one of the 1000 calls did take 50% of the time. So how do I find out which call it was? Normal profilers do fail short at this discipline. A (totally undeserved) relatively unknown profiler is SpeedTrace which does unlike normal profilers create traces of your applications by instrumenting your IL code at runtime. This way you can look at the full call stack of the one slow serializer call to find out if this stack was something special. Unfortunately the call stack showed nothing special. But luckily I have my own tracing as well and I could see that the slow serializer call did happen during the serialization of a bool value. When you encounter after much analysis something unreasonable you cannot explain it then the chances are good that your thread was suspended by the garbage collector. If there is a problem with excessive GCs remains to be investigated but so far the serialization performance seems to be mostly ok.  When you do profile a complex system with many interconnected processes you can never be sure that the timings you just did measure are accurate at all. Some process might be hitting the disc slowing things down for all other processes for some seconds as well. There is a big difference between warm and cold startup. If you restart all processes you can basically forget the first run because of the OS disc cache, JIT and GCs make the measured timings very flexible. When you are in need of a random number generator you should measure cold startup times of a sufficiently complex system. After the first run you can try again getting different and much lower numbers. Now try again at least two times to get some feeling how stable the numbers are. Oh and try to do the same thing the next day. It might be that the bottleneck you found yesterday is gone today. Thanks to GC and other random stuff it can become pretty hard to find stuff worth optimizing if no big bottlenecks except bloatloads of code are left anymore. When I have found a spot worth optimizing I do make the code changes and do measure again to check if something has changed. If it has got slower and I am certain that my change should have made it faster I can blame the GC again. The thing is that if you optimize stuff and you allocate less objects the GC times will shift to some other location. If you are unlucky it will make your faster working code slower because you see now GCs at times where none were before. This is where the stuff does get really tricky. A safe escape hatch is to create a repro of the slow code in an isolated application so you can change things fast in a reliable manner. Then the normal profilers do also start working again. As Vance Morrison does point out it is much more complex to profile a system against the wall clock compared to optimize for CPU time. The reason is that for wall clock time analysis you need to understand how your system does work and which threads (if you have not one but perhaps 20) are causing a visible delay to the end user and which threads can wait a long time without affecting the user experience at all. Next time: Commercial profiler shootout.

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  • Function currying in Javascript

    - by kerry
    Do you catch yourself doing something like this often? 1: Ajax.request('/my/url', {'myParam': paramVal}, function() { myCallback(paramVal); }); Creating a function which calls another function asynchronously is a bad idea because the value of paramVal may change before it is called.  Enter the curry function: 1: Function.prototype.curry = function(scope) { 2: var args = []; 3: for (var i=1, len = arguments.length; i < len; ++i) { 4: args.push(arguments[i]); 5: } 6: var m = this; 7: return function() { 8: m.apply(scope, args); 9: }; 10: } This function creates a wrapper around the function and ‘locks in’ the method parameters.  The first parameter is the scope of the function call (usually this or window).  Any remaining parameters will be passed to the method call.  Using the curry method the above call changes to: 1: Ajax.request('/my/url', {'myParam': paramVal}, myCallback.curry(window,paramVal)); Remember when passing objects to the curry method that the objects members may still change.

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  • Jumping Vs. Gravity

    - by PhaDaPhunk
    Hi i'm working on my first XNA 2D game and I have a little problem. If I jump, my sprite jumps but does not fall down. And I also have another problem, the user can hold spacebar to jump as high as he wants and I don't know how to keep him from doing that. Here's my code: The Jump : if (FaKeyboard.IsKeyDown(Keys.Space)) { Jumping = true; xPosition -= new Vector2(0, 5); } if (xPosition.Y >= 10) { Jumping = false; Grounded = false; } The really simple basic Gravity: if (!Grounded && !Jumping) { xPosition += new Vector2(1, 3) * speed; } Here's where's the grounded is set to True or False with a Collision Rectangle MegamanRectangle = new Rectangle((int)xPosition.X, (int)xPosition.Y, FrameSizeDraw.X, FrameSizeDraw.Y); Rectangle Block1Rectangle = new Rectangle((int)0, (int)73, Block1.Width, Block1.Height); Rectangle Block2Rectangle = new Rectangle((int)500, (int)73, Block2.Width, Block2.Height); if ((MegamanRectangle.Intersects(Block1Rectangle) || (MegamanRectangle.Intersects(Block2Rectangle)))) { Grounded = true; } else { Grounded = false; } The grounded bool and The gravity have been tested and are working. Any ideas why? Thanks in advance and don't hesitate to ask if you need another Part of the Code.

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  • OPN Specialized Webcasts - Everything You Need to Know - April 2010

    - by Claudia Costa
    Oracle presents a new series of webcasts hosted by renowned experts that will help you make the most of the exciting New OPN Specialized program. The webcasts will provide you with everything you need to know about "What is the OPN Specialized program?" and "How to become Specialized in the Technology and Application Products", plus there will be a live Question and Answer session. Attend the webcasts and discover how to differentiate your business from the competition with the OPN Specialized Program. Please select the topic and date of your interest and obtain the conference details: ·         What is the OPN Specialized program? March 16th and April 6th 2010: Click here for call details. ·         How to become Specialized in the Technology products portfolio?March 23rd and April 13thClick here for call details. ·         How to become Specialized in the Applications products portfolio? March 30th and April 20thClick here for call details. PARTICIPATE, and take advantage of the special promotional pricing available for a limited time only.  -------------------------------------------------------   Para mais informações por favor contacte: Melissa Lopes 214235194

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  • Excel Help: Userforms

    - by B-Ballerl
    I have developed a macro that does a whole bunch of things for me based on a few things. (Importing files). The file names are dated dd_mm_yyyy and right now I enter them into a sheet where the macro can call the information. Not really wanting this I designed a userform where the user could enter the "dd", "mm", "yyyy" and how many consecutive days of files there were. Ex. Say 28_06_2011.txt 29_06_2011.txt there would be one consecutive day. I want to be able to call the information entered in the user-form (day, month, year, and consecutive days) to use in the macro and have been unsuccessful because I don't know how to call that information. Is it similar to referring to a range in a worksheet? Thanks in Advance for any Help.

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  • java slick2D - problem using ScalableGame class

    - by nellykvist
    I have problem adjusting the size of the screen, using the ScalableGame class from Slick2D library. So, what I want to achieve, whenever I change display size, background should adjust to screen size, and objects (images, grahpic shapes) should fit (scale). Alright, so this is how state looks by default. I can change screen size, but images and graphic shapes does not appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, ScalableGame constructor: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, to display: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen()); appGameContainer.start();

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  • PHP Aspect Oriented Design

    - by Devin Dixon
    This is a continuation of this Code Review question. What was taken away from that post, and other aspect oriented design is it is hard to debug. To counter that, I implemented the ability to turn tracing of the design patterns on. Turning trace on works like: //This can be added anywhere in the code Run::setAdapterTrace(true); Run::setFilterTrace(true); Run::setObserverTrace(true); //Execute the functon echo Run::goForARun(8); In the actual log with the trace turned on, it outputs like so: adapter 2012-02-12 21:46:19 {"type":"closure","object":"static","call_class":"\/public_html\/examples\/design\/ClosureDesigns.php","class":"Run","method":"goForARun","call_method":"goForARun","trace":"Run::goForARun","start_line":68,"end_line":70} filter 2012-02-12 22:05:15 {"type":"closure","event":"return","object":"static","class":"run_filter","method":"\/home\/prodigyview\/public_html\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":51,"end_line":58} observer 2012-02-12 22:05:15 {"type":"closure","object":"static","class":"run_observer","method":"\/home\/prodigyview\/public_html\/public\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":61,"end_line":63} When the information is broken down, the data translates to: Called by an adapter or filter or observer The function called was a closure The location of the closure Class:method the adapter was implemented on The Trace of where the method was called from Start Line and End Line The code has been proven to work in production environments and features various examples of to implement, so the proof of concept is there. It is not DI and accomplishes things that DI cannot. I wouldn't call the code boilerplate but I would call it bloated. In summary, the weaknesses are bloated code and a learning curve in exchange for aspect oriented functionality. Beyond the normal fear of something new and different, what are other weakness in this implementation of aspect oriented design, if any? PS: More examples of AOP here: https://github.com/ProdigyView/ProdigyView/tree/master/examples/design

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  • CISCO Tapi with julmar atapi [closed]

    - by uma
    can we use julmar atapi for accessing cisco tapi/call manager functions?.. Is it a correct way to find solution. How to use cisco tapi with in .net application. Give me any sample code... Thanks in advance.. Sorry for the question with incomplete information. My requirement is, develop the interface for CUCM V8.6 (cisco unified call manager) with asp.net application. we need to communicate with CUCM to get the information about call details and force the user to enter authendication code. i got the information from web is, need C++ wrapper to access Tapi. Julmar Atapi is a free wrapper to access the Tapi. Our client need is , to use CISCO Tapi . My Question is , how to access CISCO Tapi from .Net Application. What is the Requirement? Is Julmar Atapi used to access CISCO Tapi? i want to use cisco FAC(Forced Authorization code) function. how to access this function from my application. Thanks in advance.

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  • cmd.exe version comparison?

    - by Paul
    When using batch files or console applications on Windows servers the window in question can allow text to be hightlighted (marked) for copying and pasting. Doing this pauses the batch/application and it will only resume after the copy operation. Or this is what I thought to be true. Recently on a Windows 2003 R2 SP2 server I noted that whilst the scrolling was paused the operations were not. Does anyone know if my description in the 1st para is true for older windows is not true for Windows 2003 R2 SP2 when it changed a full version comparison table for cmd.exe across different OS' ? Thanks for reading (Windows 2000 tag as that was the OS I used most before 2003 R2)

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • What is the correct way to deal with similar but independent features?

    - by Koviko
    Let's say we have a feature request come in and we begin work on it, which we'll call feature-1. It introduces some new logic to the application, which we'll call logic-A and logic-B. A programmer branches from the release branch and begins work on the feature. Soon after, we get another feature request, which we'll call feature-2. It will implement logic-A and logic-C into the application. The logic A being implemented by this feature is the same logic-A as was implemented in feature-1. Let's also say that given logic-B, logic-A might be implemented slightly differently than it would have been given logic-C, and also differently given both logic-B and logic-C (eg. with only one feature, the code would be less flexible than with both). How should this situation be handled? Concrete Example (to help with any confusion in my wording) feature-1 is a feed from programmers.stackexchange.com. feature-2 is a feed from gaming.stackexchange.com. logic-A is the implementation of a feed at all (assuming the application currently has no feeds), which links to the content as well and gives related information. logic-B is that the feed's source is from programmers.stackexchange.com. Adds to logic-A that the related programming language is displayed. logic-C is that the feed's source is from gaming.stackexchange.com. Adds to logic-A that the related game's name and box art is displayed.

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  • Grub options are not visible on booting on Samsung ATIV Book 9 Lite running Ubuntu 14.04

    - by mjwittering
    I've managed to install Ubuntu 14.04 on my new Samsung ATIV Book 9 Lite ultrabook. After updating some configuratiosn in the UEFI installation was very easy. The only questions and issue I believe I'm still experience is when booting. I believe when the laptop would be displaying the grub boot options I see the following. There is a black screen with a purple border of 10px around the screen. I'd like to know how I can update my system so that I see the grub boot manager. I've run these commands: sudo cat /etc/default/grub # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" The command was not possible, sudo efibootmgr.

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  • Resetting Update Manager

    - by Emre
    How can I fix Update Manager in 12.04, which hangs when I try to install any update, while sudo apt-get upgrade works fine? I suspect it has something to do with my python installation. This is the error message: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/defer/__init__.py", line 475, in _inline_callbacks result = gen.send(result) File "/usr/lib/python2.7/dist-packages/aptdaemon/client.py", line 1622, in _run_transaction_helper daemon = get_aptdaemon(self.bus) File "/usr/lib/python2.7/dist-packages/aptdaemon/client.py", line 1696, in get_aptdaemon False), File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 241, in get_object follow_name_owner_changes=follow_name_owner_changes) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 248, in __init__ self._named_service = conn.activate_name_owner(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 180, in activate_name_owner self.start_service_by_name(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 278, in start_service_by_name 'su', (bus_name, flags))) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout) dbus.exceptions.DBusException: org.freedesktop.DBus.Error.Spawn.ChildExited: Launch helper exited with unknown return code 1 Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/defer/__init__.py", line 475, in _inline_callbacks result = gen.send(result) File "/usr/lib/python2.7/dist-packages/aptdaemon/client.py", line 1622, in _run_transaction_helper daemon = get_aptdaemon(self.bus) File "/usr/lib/python2.7/dist-packages/aptdaemon/client.py", line 1696, in get_aptdaemon False), File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 241, in get_object follow_name_owner_changes=follow_name_owner_changes) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 248, in __init__ self._named_service = conn.activate_name_owner(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 180, in activate_name_owner self.start_service_by_name(bus_name) File "/usr/lib/python2.7/dist-packages/dbus/bus.py", line 278, in start_service_by_name 'su', (bus_name, flags))) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout) dbus.exceptions.DBusException: org.freedesktop.DBus.Error.Spawn.ChildExited: Launch helper exited with unknown return code 1 dbus.exceptions.DBusException: org.freedesktop.DBus.Error.Spawn.ChildExited: Launch helper exited with unknown return code 1 Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/defer/__init__.py", line 473, in _inline_callbacks result = gen.throw(result.type, result.value, result.traceback) File "/usr/lib/python2.7/dist-packages/UpdateManager/backend/InstallBackendAptdaemon.py", line 52, in commit downgrade, defer=True) dbus.exceptions.DBusException: org.freedesktop.DBus.Error.Spawn.ChildExited: Launch helper exited with unknown return code 1

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  • How to contact an emergency service using only Internet?

    - by Vi.
    Suppose you are apart from the mobile or whatever phone (so can't call 112 or 911 or 999), but have have access to a computer with internet connection. How do you call/message an emergency service (of whatever country in hope they will route the request to the correct destination) using only Internet? Maybe there's some 911-like website or public SIP or whatever? Or better go to some chat/forum/StackExchange/whatever and ask somebody to make a call for you? (will users really believe?) /* 1. I'm not in any emergency, just curious. 2. I'm not sure on what SE site to ask this question. */

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  • XNA Easy Storage XBOX 360 High Scores

    - by user1003211
    To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is selected and a file are all created! However the file remains empty, (I've tried prepopulating but still get errors). The full portions of the scoring code can be found here: http://pastebin.com/74v897Yt The current issue in particular is in LoadHighScores() - "There is an error in XML document (0, 0)." under line data = (HighScoreData)serializer.Deserialize(stream); I'm not sure whether this line is correct either: HighScoreData data = new HighScoreData(); public static HighScoreData LoadHighScores(string container, string filename) { HighScoreData data = new HighScoreData(); if (Global.SaveDevice.FileExists(container, filename)) { Global.SaveDevice.Load(container, filename, stream => { File.Open(Global.fileName_options, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream); } finally { // Close the file stream.Close(); // stream.Dispose(); } }); } return (data); } I call: PromptMe(); when the Start button is pressed at the beginning. I call: if (Global.SaveDevice.IsReady){entries = LoadHighScores(HighScoresContainer, HighScoresFilename);} during the menu screen to try and display the highscore screen. I call: SaveHighScore(); when game ends. I've tried altering the struct code to a class but still no luck. Any help greatly appreciated.

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  • eSTEP TechCast - December 2011 - Solaris 11 - The First Cloud OS

    - by uwes
    Dear partner, we are pleased to announce our next eSTEP TechCast on Thursday 1st December and would be happy if you could join. Please see below the details for the next TechCast. Date and time: Thursday, 01. December 2011, 11:00 - 12:00 GMT (12:00 - 13:00 CET) Abstract: Solaris 11 contains many new features, particularly around improved virtualisation and network performance. Additionally, new software packaging for fool-proof upgrades, higher availability and reduced maintenance windows replace the former SRV4 packaging and upgrade/patching methods. Target audience: Tech Presales Speaker: Andrew Gabriel Call Info: Call-in-toll-free number: 08006948154 (United Kingdom) Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3 Security Passcode: 9876 Webex Info (Oracle Web Conference) Meeting Number: 597 686 322Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. Thanks and best regards, Partner HW Enablement EMEA

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Boost your infrastructure with Coherence into the Cloud

    - by Nino Guarnacci
    Authors: Nino Guarnacci & Francesco Scarano,  at this URL could be found the original article:  http://blogs.oracle.com/slc/coherence_into_the_cloud_boost. Thinking about the enterprise cloud, come to mind many possible configurations and new opportunities in enterprise environments. Various customers needs that serve as guides to this new trend are often very different, but almost always united by two main objectives: Elasticity of infrastructure both Hardware and Software Investments related to the progressive needs of the current infrastructure Characteristics of innovation and economy. A concrete use case that I worked on recently demanded the fulfillment of two basic requirements of economy and innovation.The client had the need to manage a variety of data cache, which can process complex queries and parallel computational operations, maintaining the caches in a consistent state on different server instances, on which the application was installed.In addition, the customer was looking for a solution that would allow him to manage the likely situations in load peak during certain times of the year.For this reason, the customer requires a replication site, on which convey part of the requests during periods of peak; the desire was, however, to prevent the immobilization of investments in owned hardware-software architectures; so, to respond to this need, it was requested to seek a solution based on Cloud technologies and architectures already offered by the market. Coherence can already now address the requirements of large cache between different nodes in the cluster, providing further technology to search and parallel computing, with the simultaneous use of all hardware infrastructure resources. Moreover, thanks to the functionality of "Push Replication", which can replicate and update the information contained in the cache, even to a site hosted in the cloud, it is satisfied the need to make resilient infrastructure that can be based also on nodes temporarily housed in the Cloud architectures. There are different types of configurations that can be realized using the functionality "Push-Replication" of Coherence. Configurations can be either: Active - Passive  Hub and Spoke Active - Active Multi Master Centralized Replication Whereas the architecture of this particular project consists of two sites (Site 1 and Site Cloud), between which only Site 1 is enabled to write into the cache, it was decided to adopt an Active-Passive Configuration type (Hub and Spoke). If, however, the requirement should change over time, it will be particularly easy to change this configuration in an Active-Active configuration type. Although very simple, the small sample in this post, inspired by the specific project is effective, to better understand the features and capabilities of Coherence and its configurations. Let's create two distinct coherence cluster, located at miles apart, on two different domain contexts, one of them "hosted" at home (on-premise) and the other one hosted by any cloud provider on the network (or just the same laptop to test it :)). These two clusters, which we call Site 1 and Site Cloud, will contain the necessary information, so a simple client can insert data only into the Site 1. On both sites will be subscribed a listener, who listens to the variations of specific objects within the various caches. To implement these features, you need 4 simple classes: CachedResponse.java Represents the POJO class that will be inserted into the cache, and fulfills the task of containing useful information about the hypothetical links navigation ResponseSimulatorHelper.java Represents a link simulator, which has the task of randomly creating objects of type CachedResponse that will be added into the caches CacheCommands.java Represents the model of our example, because it is responsible for receiving instructions from the controller and performing basic operations against the cache, such as insert, delete, update, listening, objects within the cache Shell.java It is our controller, which give commands to be executed within the cache of the two Sites So, summarily, we execute the java class "Shell", asking it to put into the cache 100 objects of type "CachedResponse" through the java class "CacheCommands", then the simulator "ResponseSimulatorHelper" will randomly create new instances of objects "CachedResponse ". Finally, the Shell class will listen to for events occurring within the cache on the Site Cloud, while insertions and deletions are performed on Site 1. Now, we realize the two configurations of two respective sites / cluster: Site 1 and Site Cloud.For the Site 1 we define a cache of type "distributed" with features of "read and write", using the cache class store for the "push replication", a functionality offered by the project "incubator" of Oracle Coherence.For the "Site Cloud" we expect even the definition of “distributed” cache type with tcp proxy feature enabled, so it can receive updates from Site 1.  Coherence Cache Config XML file for "storage node" on "Site 1" site1-prod-cache-config.xml Coherence Cache Config XML file for "storage node" on "Site Cloud" site2-prod-cache-config.xml For two clients "Shell" which will connect respectively to the two clusters we have provided two easy access configurations.  Coherence Cache Config XML file for Shell on "Site 1" site1-shell-prod-cache-config.xml Coherence Cache Config XML file for Shell on "Site Cloud" site2-shell-prod-cache-config.xml Now, we just have to get everything and run our tests. To start at least one "storage" node (which holds the data) for the "Cloud Site", we can run the standard class  provided OOTB by Oracle Coherence com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site2-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud To start at least one "storage" node (which holds the data) for the "Site 1", we can perform again the standard class provided by Coherence  com.tangosol.net.DefaultCacheServer with the following parameters and values:-Xmx128m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=true -Dtangosol.coherence.cacheconfig=config/site1-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1 Then, we start the first client "Shell" for the "Cloud Site", launching the java class it.javac.Shell  using these parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site2-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9002-Dtangosol.coherence.site=SiteCloud Finally, we start the second client "Shell" for the "Site 1", re-launching a new instance of class  it.javac.Shell  using  the following parameters and values: -Xmx64m-Xms64m-Dcom.sun.management.jmxremote -Dtangosol.coherence.management=all -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.distributed.localstorage=false -Dtangosol.coherence.cacheconfig=config/site1-shell-prod-cache-config.xml-Dtangosol.coherence.clusterport=9001-Dtangosol.coherence.site=Site1  And now, let’s execute some tests to validate and better understand our configuration. TEST 1The purpose of this test is to load the objects into the "Site 1" cache and seeing how many objects are cached on the "Site Cloud". Within the "Shell" launched with parameters to access the "Site 1", let’s write and run the command: load test/100 Within the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: size passive-cache Expected result If all is OK, the first "Shell" has uploaded 100 objects into a cache named "test"; consequently the "push-replication" functionality has updated the "Site Cloud" by sending the 100 objects to the second cluster where they will have been posted into a respective cache, which we named "passive-cache". TEST 2The purpose of this test is to listen to deleting and adding events happening on the "Site 1" and that are replicated within the cache on "Cloud Site". In the "Shell" launched with parameters to access the "Site Cloud" let’s write and run the command: listen passive-cache/name like '%' or a "cohql" query, with your preferred parameters In the "Shell" launched with parameters to access the "Site 1" let’s write and run the following commands: load test/10 load test2/20 delete test/50 Expected result If all is OK, the "Shell" to Site Cloud let us to listen to all the add and delete events within the cache "cache-passive", whose objects satisfy the query condition "name like '%' " (ie, every objects in the cache; you could change the tests and create different queries).Through the Shell to "Site 1" we launched the commands to add and to delete objects on different caches (test and test2). With the "Shell" running on "Site Cloud" we got the evidence (displayed or printed, or in a log file) that its cache has been filled with events and related objects generated by commands executed from the" Shell "on" Site 1 ", thanks to "push-replication" feature.  Other tests can be performed, such as, for example, the subscription to the events on the "Site 1" too, using different "cohql" queries, changing the cache configuration,  to effectively demonstrate both the potentiality and  the versatility produced by these different configurations, even in the cloud, as in our case. More information on how to configure Coherence "Push Replication" can be found in the Oracle Coherence Incubator project documentation at the following link: http://coherence.oracle.com/display/INC10/Home More information on Oracle Coherence "In Memory Data Grid" can be found at the following link: http://www.oracle.com/technetwork/middleware/coherence/overview/index.html To download and execute the whole sources and configurations of the example explained in the above post,  click here to download them; After download the last available version of the Push-Replication Pattern library implementation from the Oracle Coherence Incubator site, and download also the related and required version of Oracle Coherence. For simplicity the required .jarS to execute the example (that can be found into the Push-Replication-Pattern  download and Coherence Distribution download) are: activemq-core-5.3.1.jar activemq-protobuf-1.0.jar aopalliance-1.0.jar coherence-commandpattern-2.8.4.32329.jar coherence-common-2.2.0.32329.jar coherence-eventdistributionpattern-1.2.0.32329.jar coherence-functorpattern-1.5.4.32329.jar coherence-messagingpattern-2.8.4.32329.jar coherence-processingpattern-1.4.4.32329.jar coherence-pushreplicationpattern-4.0.4.32329.jar coherence-rest.jar coherence.jar commons-logging-1.1.jar commons-logging-api-1.1.jar commons-net-2.0.jar geronimo-j2ee-management_1.0_spec-1.0.jar geronimo-jms_1.1_spec-1.1.1.jar http.jar jackson-all-1.8.1.jar je.jar jersey-core-1.8.jar jersey-json-1.8.jar jersey-server-1.8.jar jl1.0.jar kahadb-5.3.1.jar miglayout-3.6.3.jar org.osgi.core-4.1.0.jar spring-beans-2.5.6.jar spring-context-2.5.6.jar spring-core-2.5.6.jar spring-osgi-core-1.2.1.jar spring-osgi-io-1.2.1.jar At this URL could be found the original article: http://blogs.oracle.com/slc/coherence_into_the_cloud_boost Authors: Nino Guarnacci & Francesco Scarano

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  • Representing and executing simple rules - framework or custom?

    - by qtips
    I am creating a system where users will be able to subscribe to events, and get notified when the event has occured. Example of events can be phone call durations and costs, phone data traffic notations, and even stock rate changes. Example of events: customer 13532 completed a call with duration 11:45 min and cost $0.4 stock rate for Google decreased with 0.01% Customers can subscribe to events using some simple rules e.g. When stock rate of Google decreases more than 0.5% When the cost of a call of my subscription is over $1 Now, as the set of different rules is currently predefined, I can easily create a custom implemention that applies rules to an event. But if the set of rules could be much larger, and if we also allow for custom rules (e.g. when stock rate of Google decreses more than 0.5% AND stock rate of Apple increases with 0.5%), the system should be able to adapt. I am therefore thinking of a system that can interpret rules using a simple grammer and then apply them. After som research I found that there exists rule-based engines that can be used, but I am unsure as they seem too complicated and may be a little overkill for my situation. Is there a Java framework suited for this area? Should we use framework, a rule engine, or should we create something custom? What are the pros and cons?

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  • Materialized View does not import properly when importing a db for a second time in another schema [closed]

    - by marinus
    When I import a database with materialized view mv_mt in just one schema there are no errors. create materialized view mv_mt refresh complete next trunc( sysdate ) + 1 as SELECT sysdate, media_type.* from media_type; But when I try to import the same database to a copy in another schema in the same tablespace I get the following errors: IMP-00017: following statement failed with ORACLE error 1: "BEGIN DBMS_JOB.ISUBMIT(JOB=>438,WHAT=>'dbms_refresh.refresh(''"ALEXANDRA"" "."MV_MT"'');',NEXT_DATE=>TO_DATE('2012-07-02:14:22:36','YYYY-MM-DD:HH24:MI:" "SS'),INTERVAL=>'sysdate + 1 / 24 / 60 / 6 ',NO_PARSE=>TRUE); END;" IMP-00003: ORACLE error 1 encountered ORA-00001: unique constraint (SYS.I_JOB_JOB) violated ORA-06512: at "SYS.DBMS_JOB", line 100 ORA-06512: at line 1 IMP-00017: following statement failed with ORACLE error 23421: "BEGIN dbms_refresh.make('"ALEXANDRA"."MV_MT"',list=>null,next_date=>null," "interval=>null,implicit_destroy=>TRUE,lax=>FALSE,job=>438,rollback_seg=>NUL" "L,push_deferred_rpc=>TRUE,refresh_after_errors=>FALSE,purge_option => 1,par" "allelism => 0,heap_size => 0); END;" IMP-00003: ORACLE error 23421 encountered ORA-23421: job number 438 is not a job in the job queue ORA-06512: at "SYS.DBMS_SYS_ERROR", line 86 ORA-06512: at "SYS.DBMS_IJOB", line 793 ORA-06512: at "SYS.DBMS_REFRESH", line 86 ORA-06512: at "SYS.DBMS_REFRESH", line 62 ORA-06512: at line 1 IMP-00017: following statement failed with ORACLE error 23410: "BEGIN dbms_refresh.add(name=>'"ALEXANDRA"."MV_MT"',list=>'"ALEXANDRA"."MV" "_MT"',siteid=>0,export_db=>'ORCL01'); END;" IMP-00003: ORACLE error 23410 encountered ORA-23410: materialized view "ALEXANDRA"."MV_MT" is already in a refresh group ORA-06512: at "SYS.DBMS_SYS_ERROR", line 95 ORA-06512: at "SYS.DBMS_IREFRESH", line 484 ORA-06512: at "SYS.DBMS_REFRESH", line 140 ORA-06512: at "SYS.DBMS_REFRESH", line 125 ORA-06512: at line 1 Anyone any ideas?

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  • eSTEP TechCast - November 2013

    - by uwes
    Dear partner, we are pleased to announce our next eSTEP TechCast on Thursday 7th of November and would be happy if you could join. Please see below the details for the next TechCast.Date and time:Thursday, 07. November 2013, 11:00 - 12:00 GMT (12:00 - 13:00 CET; 15:00 - 16:00 GST) Title: The Operational Management benefits of Engineered Systems Abstract:Oracle Engineered Systems require significantly less administration effort than traditional platforms. This presentation will explain why this is the case, how much can be saved and discusses the best practices recommended to maximise Engineered Systems operational efficiency. Target audience: Tech Presales Speaker: Julian Lane Call Info:Call-in-toll-free number: 08006948154 (United Kingdom)Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3Security Passcode: 9876Webex Info (Oracle Web Conference) Meeting Number: 599 156 244Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. Thanks and best regards, Partner HW Enablement EMEA

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  • Identity R2 Event Orlando

    - by Naresh Persaud
    Take the Next Big Step in Identity Management Evolution We call the latest release of Oracle Identity Management 11gthe evolved platform. And for good reason. It simplifies the user experience, enhances security, and allows businesses to expand the reach of identity management to the cloud and mobile environments like never before. Join this important event to discuss the recent launch of Oracle Identity Management 11g. You'll learn more about the evolution of this exceptional business solution and get the unique opportunity to network with existing Oracle customers and speak directly with Oracle product experts. The agenda includes: Overview of capabilities Product demonstrations Customer and partner presentations Discussion with early adopters Register now for the event or call 1.800.820.5592 ext. 11087. Register Now Join us for this event. Thursday, December 6, 2012The Capital GrillePointe Orlando, 9101International DriveOrlando, FL 32819Get Directions Agenda 9:00 a.m. Registration & Continental Breakfast 9:30 a.m. Welcome RemarksDave Profozich, Group Vice President, Oracle 9:45 a.m. Keynote:Oracle Identity Management 11g R2Scott Bonnell, Sr. Director Product Management, Oracle 10:30 a.m. Coffee Break 10:45 a.m. Oracle 11gR2 Overview/Demo/Technical walkthroughMark Wilcox, Sr. Manager Product Management, Oracle 11:45 a.m. Closing RemarksDave Profozich, Group Vice President, Oracle 12:00 noon Networking Lunch Register now for this exclusive event or call 1.800.820.5592 ext. 11087.If you are an employee or official of a government organization, please click here for important ethics information regarding this event. Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement SEV100122190

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  • Command-Query-Separation and multithreading safe interfaces

    - by Tobias Langner
    I like the command query separation pattern (from OOSC / Eiffel - basically you either return a value or you change the state of the class - but not both). This makes reasoning about the class easier and it is easier to write exception safe classes. Now, with multi threading, I run into a major problem: the separation of the query and the command basically invalidates the result from the query as anything can happen between those 2. So my question is: how do you handle command query separation in an multi-threaded environment? Clarification example: A stack with command query separation would have the following methods: push (command) pop (command - but does not return a value) top (query - returns the value) empty (query) The problem here is - I can get empty as status, but then I can not rely on top really retrieving an element since between the call of empty and the call of top, the stack might have been emptied. Same goes for pop & top. If I get an item using top, I can not be sure that the item that I pop is the same. This can be solved using external locks - but that's not exactly what I call threadsafe design.

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