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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • How do I write a prepared statement with an update?

    - by Chris
    I am using mysqli prepared statments and I am trying to write a prepared statement with an UPDATE, but I think I am off somewhere. Here's my code: $upload_folder = 'Some String'; $sql = 'UPDATE orders (upload_location) SET (?) WHERE order_id = 160'; $stmt = $conn->stmt_init(); if($stmt->prepare($sql)){ $stmt->bind_param('s', $upload_folder); $location_inserted = $stmt->execute(); } What am I doing wrong?

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  • How can i Update /Get values in windows form while moving one form to other form(like cookies)?

    - by Jeyavel
    Hi, How can i Update /Get values in windows form while moving one form to other form(like cookies)? i need to update the values to some variable and again i am going to refer stored values and need to do some calculations. i have used Cookies in ASP.Net but i am not able to find out same concept in C#.net Windows forms . can any one help me for resolve this issues? Regards, Jeyavel N

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  • How do I update the system wallpaper in an Android 1.6 service after changing it with setWallpaper()

    - by Majakk
    So basically the code "almost" works - the problem is that the system does not appear to know that the system wallpaper have been changed or does not do anything about it. Starting and closing another app manually appears to enforce an update. In an event call the following is done: getApplicationContext().setWallpaper(pWallOne); Is there some way of telling the android system to update the graphics or to do some cheap trick that forces it to? Any help or tip would be very much appreciated!!

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  • How do I update a cumulative field in a Rails database (using ActiveRecord or Mongoid)?

    - by picardo
    I want to update a field in a database table that has to have a cumulative value. So basically I need to find the current value of the field and update it using a new number. My first inefficient try at this (in Mongoid) is: v = Landlord.where(:name=>"Lorem") v.update_attributes(:violations=>v.violations + 10) Is there a simple method than making one query to read, then sum up, and another query to write?

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  • Sybase ASA 8.0 trigger how to determine whether to insert ,update,delete operate.

    - by guaike
    Follow is my trigger of Sybase ASA 8.0 script: Create trigger dba.test after insert,delete,update order 1 on DBA.tb_press referencing old as _old new as _new for each row begin --How to detect deleteOperate,updateOperate? if deleteOperate then insert into syncLog(tableName,keyId,version,operate) select tb_press,_old.id,1,'delete' end if; end how to determine whether to insert ,update,delete operate.

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  • How do I workaround this error ? You can't specify target table my table for update in FROM clause

    - by Jules
    I'm struggling to convert my select query into a update query, it has aliases.. Update pads set RemoveMeDate = '1999-01-01 00:00:00' where padid in ( SELECT old_table.padid FROM `jules-fix-reasons`.`pads` AS old_table JOIN `jules`.`pads` AS new_table ON old_table.padid = new_table.`PadID` WHERE new_table.RemoveMeDate <> '2001-01-01 00:00:00' AND old_table.RemoveMeDate = '2001-01-01 00:00:00') I've tried removing the aliases, but that doesn't help :(

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  • MYSQL trigger to select from and update the same table gives error #1241 - Operand should contain 1 column(s)

    - by Bipin
    when i try to select and update the same table mysql gives error error #1241 - Operand should contain 1 column(s) The trigger is DELIMITER $$ CREATE TRIGGER visitor_validation BEFORE INSERT ON ratingsvisitors FOR EACH ROW BEGIN SET @ifexists = (SELECT * FROM ratingcounttracks WHERE userid=New.vistorid AND likedate=New.likevalidation AND countfor=New.likeordislike); IF (@ifexists = NULL) THEN INSERT INTO ratingcounttracks(userid, likedate, clickcount,countfor) values (New.vistorid, New.likevalidation ,'1',New.likeordislike); ELSE UPDATE ratingcounttracks SET clickcount=clickcount+1 WHERE userid=New.vistorid AND likedate=New.likevalidation AND countfor=New.likeordislike; END IF; END$$

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  • System Center Essentials server running out of disk space due to stored old updates

    - by Ricket
    We have a System Center Essentials (SCE) server to filter updates to our laptops. We've configured it to download the update, and then the laptops get the update from this server; this of course reduces our internet bandwidth and the time it takes for employees to receive the updates, which reduces the complaints we get about how long updates take. However we currently have a total of 2,255 updates stored on the server. SCE gives a breakdown: Updates with installation errors: 29 Updates needed by computers: 280 Updates installed/up-to-date: 0 Updates with no status: 1946 Our little server has 68gb of hard disk space, and the updates are currently taking 32gb and counting. Some of the updates date back to 2003, but we can't figure out a way to delete them to free up space on the server. Right-clicking an update and clicking Uninstall threatens to remove the update from all computers, which is not what we want. Some of the updates even inform us upon viewing: This update has been replaced by a newer update. Before declining this update, it is recommended that you approve the new update first and verify that this update is no longer needed by any computers. How do you prevent your SCE server from filling its hard drive space? Is there a way to configure the server to only keep updates that are still needed? Furthermore, why (in the above breakdown of updates) are there so many updates with "no status" and 0 updates that are "installed/up-to-date"?

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  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

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  • Update a bootable OS X drive clone with rsync?

    - by Joe
    The question: is it possible to keep a boot-able backup drive clone of OS X updated with rsync? If rsync is not a viable option are there alternatives? The Setup: My situation is as shown above. One internal Samsung 840 SSD [120g] in use as my OS X 10.8 boot disk on a recent model Mac Mini. I have successfully cloned that drive with disk utility to a 125g partition of another HDD in an external USB 3 enclosure and at that point I am able to boot to it. The Goal: As my last system went out in a fiery blaze taking much valuable data with it, I have a new respect for a proper backup solution and really want to do this right. My goal is to achieve an automated differential backup/update from Disk A to Disk B while most importantly maintaining boot-ability on the external drive. And I would prefer to do this differentially to minimize stress on the drives. Hence rsync was the first thing to come to mind. What I have tried: following along with Jamie Zawinski's differential mac bootable backup solution running this manually initially worked - i tested it with only very miniscule file change and everything was fine / external booted and all. now after subsequent passes rsync fails throwing errors particularly relating to updating 'boot.efi' (not at the machine currently I will update the precise log message once I return home) is this a drive partition size issue? does rsync require more space? if it cant be done, are there any alternatives? i've heard whispers of dd

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  • How can I remove old kernels/install new ones when /boot is full?

    - by Marcel
    I know this question is asked many times before, however with me it is just a bit different I guess. # df -h Filesystem Size Used Avail Use% Mounted on /dev/sda3 224G 5.2G 208G 3% / udev 1.9G 4.0K 1.9G 1% /dev tmpfs 777M 260K 777M 1% /run none 5.0M 0 5.0M 0% /run/lock none 1.9G 0 1.9G 0% /run/shm /dev/sda2 90M 88M 0 100% /boot /dev/sda6 1.9G 514M 1.3G 29% /tmp My boot partition is full. Current Kernel: # uname -r 3.2.0-35-generic All Kernels: # dpkg --list | grep linux-image ii linux-image-3.2.0-32-generic 3.2.0-32.51 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-34-generic 3.2.0-34.53 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-35-generic 3.2.0-35.55 Linux kernel image for version 3.2.0 on 64 bit x86 SMP iF linux-image-3.2.0-37-generic 3.2.0-37.58 Linux kernel image for version 3.2.0 on 64 bit x86 SMP iF linux-image-3.2.0-38-generic 3.2.0-38.60 Linux kernel image for version 3.2.0 on 64 bit x86 SMP iU linux-image-generic 3.2.0.37.45 Generic Linux kernel image So I thought of removing the 3.2.0.32-generic kernel with: # sudo apt-get purge linux-image-3.2.0-32-generic Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-generic : Depends: linux-headers-generic (= 3.2.0.37.45) but 3.2.0.38.46 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). No success. When I try apt-get -f install it also fails: # apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: linux-headers-3.2.0-34 linux-headers-3.2.0-35 linux-headers-3.2.0-34-generic linux-headers-3.2.0-35-generic Use 'apt-get autoremove' to remove them. The following extra packages will be installed: linux-generic linux-image-generic The following packages will be upgraded: linux-generic linux-image-generic 2 upgraded, 0 newly installed, 0 to remove and 9 not upgraded. 5 not fully installed or removed. Need to get 0 B/4,334 B of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initramfs-tools (0.99ubuntu13.1) ... update-initramfs: deferring update (trigger activated) Setting up linux-image-3.2.0-37-generic (3.2.0-37.58) ... Running depmod. update-initramfs: deferring update (hook will be called later) The link /initrd.img is a dangling linkto /boot/initrd.img-3.2.0-38-generic Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-37-generic /boot/vmlinuz-3.2.0-37-generic update-initramfs: Generating /boot/initrd.img-3.2.0-37-generic gzip: stdout: No space left on device E: mkinitramfs failure cpio 141 gzip 1 update-initramfs: failed for /boot/initrd.img-3.2.0-37-generic with 1. run-parts: /etc/kernel/postinst.d/initramfs-tools exited with return code 1 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0-37-generic.postinst line 1010. dpkg: error processing linux-image-3.2.0-37-generic (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-38-generic (3.2.0-38.60) ... Running depmod. update-initramfs: deferring update (hook will be called later) The link /initrd.img is a dangling linkto /boot/initrd.img-3.2.0-37-generic Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-38-generic /boot/vmlinuz-3.2.0-38-generic update-initramfs: Generating /boot/initrd.img-3.2.0-38-generic gzip: stdout: No space left on device E: mkinitramfs failure cpio 141 gzip 1 update-initramfs: failed for /boot/initrd.img-3.2.0-38-generic with 1. run-parts: /etc/kernel/postinst.d/initramfs-tools exited with return code 1 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0-38-generic.postinst line 1010. dpkg: error processing linux-image-3.2.0-38-generic (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.2.0-37-generic; however: Package linux-image-3.2.0-37-generic is not configured yet. dpkg: error processing linux-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.37.45); however: Package linux-image-generic is not configured yet. linux-generic depends on linux-headers-generic (= 3.2.0.37.45); however: Version of linux-headers-generic on system is 3.2.0.38.46. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfigured Processing triggers for initramfs-tools ... No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already update-initramfs: Generating /boot/initrd.img-3.2.0-35-generic gzip: stdout: No space left on device E: mkinitramfs failure cpio 141 gzip 1 update-initramfs: failed for /boot/initrd.img-3.2.0-35-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-37-generic linux-image-3.2.0-38-generic linux-image-generic linux-generic initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1) Any help would really be appreciated. Update: I did: sudo rm /boot/*-3.2.0-32-generic /boot/*-3.2.0-34-generic After that the following problem with apt-get -f install: root@localhost:/# apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: linux-generic The following packages will be upgraded: linux-generic 1 upgraded, 0 newly installed, 0 to remove and 9 not upgraded. 1 not fully installed or removed. Need to get 0 B/1,722 B of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.37.45); however: Version of linux-image-generic on system is 3.2.0.38.46. linux-generic depends on linux-headers-generic (= 3.2.0.37.45); however: Version of linux-headers-generic on system is 3.2.0.38.46. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: linux-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Mandatory look back at 2010

    - by Bertrand Le Roy
    Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET. A content-less post except for that link to the KB article that people should have found by going directly to the support site in the first place. Then, the really depressing: the second most popular post this year with 34,000 hits was a post from 2005 about how to display message boxes on a web page. I mean come on. This was kind of fun five years ago and it did solve one of the most common n00b mistakes VB programmers trying to move to the web were making. But come on, we've traveled about 4.7 billion miles around the Earth since then. Do people still do that kind of stuff? I should probably put a big red banner on top of this post. Oh [supernatural entity of your choice]. Hand me that gun, please. Third most popular post with 24,000 hits is from 2004. It's about how to set a session variable before redirecting. That problem has been fixed a long time ago. Oh well. Fourth most popular post. 21,000 hits. 2007. How to work around a stupid bug in ASP.NET Ajax 1.0. Fixed in ASP.NET 3.5? ASP.NET Ajax 1.0? Need I say more? The fifth one (20,000 hits) is an old post as well but I'm kind of fond of it: it's about that photo album handler I've been organically growing for a few years. It reminds me that I need to refresh it and make a new release. Good SEO title too. Back to insanity with the sixth one (16,000) that's about working around a bug in IE6. IE6. Please just refuse to pander to that browser any more. It's about time. Let's move on, please. Actually, the first post from 2010 is 15th in the list. We have a trio of these actually with server-side image resizing and FluentPath. So what happened? Well, I like the ad money, but not to the point that I'm going to write my stuff to inflate it. Actually I think if I tried I would fail miserably (I mean, I would fail worse). What really happened this year was new stuff: Orchard, FluentPath and the stuff with the Netduino. That stuff needs time to get off the ground but my hope is that it's going to be useful in the long run and that five years from now I'll be lamenting on how well those posts are still doing. So, no regret. 2010 was a good year. Oh, and I was on This Developer's Life this year! Yay! Anyways, thank you all for reading me. Please continue doing that. And happy 2011!

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  • Why I Love the Social Management Platform I Use

    - by Mike Stiles
    Not long ago, I asked the product heads for the various components of the Oracle Social Cloud’s SRM to say what they thought was coolest about their component. And while they did a fine job, it was recently pointed out to me that no one around here uses the platform in a real-world setting more than I do, as I not only blog and podcast my brains out, I also run Oracle Social’s own social properties. Of course I’m pro-Oracle Social’s product. Duh. But if you can get around immediately writing this off as a puff piece, there are real reasons beyond my employment that the Oracle SRM works for me as a community manager. If it didn’t, I could have simply written about something else, like how people love smartphones or something genius like that. Post Grid I like seeing what I want to see. I’m difficult that way. Post grid lets me see all posts for all channels, with custom columns showing me how posts are doing. I can filter the grid by social channel, published, scheduled, draft, suggested, etc. Then there’s a pullout side panel that shows me post details, including engagement analytics. From the pullout, I can preview the post, do a quick edit, a full edit, or (my favorite) copy a post so I can edit it and schedule it for other times so I don’t have to repeat from scratch. I’m not lazy, just time conscious. The Post Creation Environment Given our post volume, I need this to be as easy as it can be. I can highlight which streams I want the post to go out on, edit for the individual streams, maintain a media library that’s easy to upload to and attach from, tag posts, insert links that auto-shorten to an orac.le shortlink, schedule with a nice calendar visual, geo-target, drop photos inline into Twitter, and review each post. Watching My Channels The Engage component of the Oracle SRM brings in and drops into a grid the activity that’s happening on all my channels. I keep this open round-the-clock. Again, I get to see only what I want; social network, stream, unread messages, engagement by how I labeled them, and date range. I can bring up a post with a click, reply, label it, retweet it, assign it, delete it, archive it, etc. So don’t bother trying to be a troll on my channels. Analytics Social publishing and engaging 24/7 would be pretty unrewarding if I couldn’t see how our audience was responding. Frankly, I get more analytics than I know what to do with (I’m a content creator, not a data analyst). But I do know what numbers I care about, and they’re available by channel, date range, and campaigns. I’m seeing fan count, sources and demographics. I’m seeing engagement, what kinds of posts are getting engagement, and top engagers. I’m seeing my reach, both organic and paid. I’m seeing how individual posts performed in terms of engagement and virality, and posting time/date insight. Have I covered all the value propositions? I’ve covered pathetically few of them. It would be impossible in blog length to give shout-outs to the vast number of features and functionalities. From organizing teams and managing permissions with Workflow to the powerful ability to monitor topics (and your competition) across the web in Listen, it’s a major, and increasingly necessary, weapon in your social marketing arsenal. The life of a Community Manager is not for everybody. So if the Oracle SRM can actually make a Community Manager’s life easier, what’s not to love? I invite you to take a look at and participate in our Oracle Social Cloud social channels! Facebook Twitter YouTube Google Plus LinkedIn Daily Podcast on iHeartRadio @mikestiles @oraclesocial Photo: freeimages.com

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