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  • 3 SEO Secrets to Rocket Above the Competition in Just 10 Days!

    Correct Title Tags - That's right, the original and best way to outrank the website above you is to tweak the title tags on every single page on your website, and make sure they 100% different! Another great tip - don't just use one keyword, but: 'Keyword 1 & Keyword 2' on each of the pages, and note the pipe separator in the middle, not the comma or dots.

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  • Webpage loading with wrong content-type after setting up CloudFlare

    - by Daniel Little
    I recently migrated my blog to the Ghost service, I've also setup an alias DNS record with CloudFlare. While showing the blog to a colleague I discovered one of the posts wasn't loading properly and would instead prompt to be downloaded with an application/octet-stream content-type. I can view all the pages without any issues and I believe we're both on the same network as well. Has anyone received a wrong content type like application/octet-stream using CloudFlare, or know what I can do to correct this?

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  • How to do geometric projection shadows?

    - by John Murdoch
    I have decided that since my game world is mostly flat I don't need better shadows than geometric projections - at least for now. The only problem is I don't even know how to do those properly - that is to produce a 4x4 matrix which would render shadows for my objects (that is, I guess, project them on a horizontal XZ plane). I would like a light source at infinity (e.g., the sun at some point in the sky) and thus parallel projection. My current code does something that looks almost right for small flying objects, but actually is a very rude approximation, as it doesn't project the objects onto the ground, but simply moves them there (I think). Also it always wrongly assumes the sun is always on the zenith (projecting straight down). Gdx.gl20.glEnable(GL10.GL_BLEND); Gdx.gl20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //shells shellTexture.bind(); shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); transform.mul(state.transform); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); // shadows shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); m4.set(state.transform); state.transform.getTranslation(v3); m4.translate(0, -v3.y + 0.5f, 0); // TODO HACK: + 0.5f is a hack to ensure the shadow appears above the ground; this is overall a hack as we are just moving the shell to the surface instead of projecting it on the surface! transform.mul(m4); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); // TODO: make shadow black somehow shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); Gdx.gl.glDisable(GL10.GL_BLEND); So my questions are: a) What is the proper way to produce a Matrix4 to pass to openGL which would render the shadows for my objects? b) I am supposed to use another fragment shader for the shadows which would paint them in semi-transparent grey, correct? c) The limitation of this simplistic approach is that whenever there is some object on the ground (it is not flat) the shadows will not be drawn, correct? d) Do I need to add something very small to the y (up) coordinate to avoid z-fighting with ground textures? Or is the fact they will be semi-transparent enough to resolve that problem?

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  • Scrum - real life example?

    - by Camilo
    I'm starting with scrum and saw many partial examples on books and tutorials, but when try to use scrum in the real life, it's not easy to write the user stories and create the product backlog. I want to see a real project with user stories, product backlog and sprint backlogs to see if I'm doing it in the correct way. Is there any open source project with a public product backlog ? Is there any shared complete user stories and product backlog from a real project?

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  • What's a good way to programmatically manage a cloneable entity?

    - by bobobobo
    Say you have missiles or rockets that a player can fire. What's a good way to programmatically manage the cloning of a base rocket, for example? I can think of 2 ways to do it: Player has a currently selected weapon (which is an int) When player shoots, the selectedWeapon member is looked at, and the correct instance of rocket is created (with some base parameters) Or Player has a currently selected weapon (which is a pointer, to a "base instance" of the rocket object) When player shoots, the base instance rocket is cloned, transformed, and shot into the game world

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  • Max ram for computer 16GB or 8GB

    - by Laptop memory question
    Manufacturer's specifications for my notebook say memory can be extended from 4GB to 8GB. Whereas, running sudo dmidecode suggests the computer can use 16GB as below: Handle 0x0037, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 16 GB Error Information Handle: Not Provided Number Of Devices: 4 Which one is correct?

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  • Installed Sun Java 6 - configuration problem when running as sudo

    - by HorusKol
    I have install Sun Java 6 on an Ubuntu server and set an environment variable in the default profile as per the instructions at http://www.edugate.ie/workshop-guides/shibboleth-2-identity-provider-installation-linux-debian-or-ubuntu I then try to run an installer for a Java servlet - but when I run it as myself, it cannot create the required directory in /opt. When I run it as sudo, I am told that JAVA_HOME is not correct and it doesn't even start the installer - shouldn't this be coming from /etc/profile like it is for my normal user?

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  • Fun with Aggregates

    - by Paul White
    There are interesting things to be learned from even the simplest queries.  For example, imagine you are given the task of writing a query to list AdventureWorks product names where the product has at least one entry in the transaction history table, but fewer than ten. One possible query to meet that specification is: SELECT p.Name FROM Production.Product AS p JOIN Production.TransactionHistory AS th ON p.ProductID = th.ProductID GROUP BY p.ProductID, p.Name HAVING COUNT_BIG(*) < 10; That query correctly returns 23 rows (execution plan and data sample shown below): The execution plan looks a bit different from the written form of the query: the base tables are accessed in reverse order, and the aggregation is performed before the join.  The general idea is to read all rows from the history table, compute the count of rows grouped by ProductID, merge join the results to the Product table on ProductID, and finally filter to only return rows where the count is less than ten. This ‘fully-optimized’ plan has an estimated cost of around 0.33 units.  The reason for the quote marks there is that this plan is not quite as optimal as it could be – surely it would make sense to push the Filter down past the join too?  To answer that, let’s look at some other ways to formulate this query.  This being SQL, there are any number of ways to write logically-equivalent query specifications, so we’ll just look at a couple of interesting ones.  The first query is an attempt to reverse-engineer T-SQL from the optimized query plan shown above.  It joins the result of pre-aggregating the history table to the Product table before filtering: SELECT p.Name FROM ( SELECT th.ProductID, cnt = COUNT_BIG(*) FROM Production.TransactionHistory AS th GROUP BY th.ProductID ) AS q1 JOIN Production.Product AS p ON p.ProductID = q1.ProductID WHERE q1.cnt < 10; Perhaps a little surprisingly, we get a slightly different execution plan: The results are the same (23 rows) but this time the Filter is pushed below the join!  The optimizer chooses nested loops for the join, because the cardinality estimate for rows passing the Filter is a bit low (estimate 1 versus 23 actual), though you can force a merge join with a hint and the Filter still appears below the join.  In yet another variation, the < 10 predicate can be ‘manually pushed’ by specifying it in a HAVING clause in the “q1” sub-query instead of in the WHERE clause as written above. The reason this predicate can be pushed past the join in this query form, but not in the original formulation is simply an optimizer limitation – it does make efforts (primarily during the simplification phase) to encourage logically-equivalent query specifications to produce the same execution plan, but the implementation is not completely comprehensive. Moving on to a second example, the following query specification results from phrasing the requirement as “list the products where there exists fewer than ten correlated rows in the history table”: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID HAVING COUNT_BIG(*) < 10 ); Unfortunately, this query produces an incorrect result (86 rows): The problem is that it lists products with no history rows, though the reasons are interesting.  The COUNT_BIG(*) in the EXISTS clause is a scalar aggregate (meaning there is no GROUP BY clause) and scalar aggregates always produce a value, even when the input is an empty set.  In the case of the COUNT aggregate, the result of aggregating the empty set is zero (the other standard aggregates produce a NULL).  To make the point really clear, let’s look at product 709, which happens to be one for which no history rows exist: -- Scalar aggregate SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = 709;   -- Vector aggregate SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = 709 GROUP BY th.ProductID; The estimated execution plans for these two statements are almost identical: You might expect the Stream Aggregate to have a Group By for the second statement, but this is not the case.  The query includes an equality comparison to a constant value (709), so all qualified rows are guaranteed to have the same value for ProductID and the Group By is optimized away. In fact there are some minor differences between the two plans (the first is auto-parameterized and qualifies for trivial plan, whereas the second is not auto-parameterized and requires cost-based optimization), but there is nothing to indicate that one is a scalar aggregate and the other is a vector aggregate.  This is something I would like to see exposed in show plan so I suggested it on Connect.  Anyway, the results of running the two queries show the difference at runtime: The scalar aggregate (no GROUP BY) returns a result of zero, whereas the vector aggregate (with a GROUP BY clause) returns nothing at all.  Returning to our EXISTS query, we could ‘fix’ it by changing the HAVING clause to reject rows where the scalar aggregate returns zero: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID HAVING COUNT_BIG(*) BETWEEN 1 AND 9 ); The query now returns the correct 23 rows: Unfortunately, the execution plan is less efficient now – it has an estimated cost of 0.78 compared to 0.33 for the earlier plans.  Let’s try adding a redundant GROUP BY instead of changing the HAVING clause: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY th.ProductID HAVING COUNT_BIG(*) < 10 ); Not only do we now get correct results (23 rows), this is the execution plan: I like to compare that plan to quantum physics: if you don’t find it shocking, you haven’t understood it properly :)  The simple addition of a redundant GROUP BY has resulted in the EXISTS form of the query being transformed into exactly the same optimal plan we found earlier.  What’s more, in SQL Server 2008 and later, we can replace the odd-looking GROUP BY with an explicit GROUP BY on the empty set: SELECT p.Name FROM Production.Product AS p WHERE EXISTS ( SELECT * FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () HAVING COUNT_BIG(*) < 10 ); I offer that as an alternative because some people find it more intuitive (and it perhaps has more geek value too).  Whichever way you prefer, it’s rather satisfying to note that the result of the sub-query does not exist for a particular correlated value where a vector aggregate is used (the scalar COUNT aggregate always returns a value, even if zero, so it always ‘EXISTS’ regardless which ProductID is logically being evaluated). The following query forms also produce the optimal plan and correct results, so long as a vector aggregate is used (you can probably find more equivalent query forms): WHERE Clause SELECT p.Name FROM Production.Product AS p WHERE ( SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () ) < 10; APPLY SELECT p.Name FROM Production.Product AS p CROSS APPLY ( SELECT NULL FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () HAVING COUNT_BIG(*) < 10 ) AS ca (dummy); FROM Clause SELECT q1.Name FROM ( SELECT p.Name, cnt = ( SELECT COUNT_BIG(*) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID GROUP BY () ) FROM Production.Product AS p ) AS q1 WHERE q1.cnt < 10; This last example uses SUM(1) instead of COUNT and does not require a vector aggregate…you should be able to work out why :) SELECT q.Name FROM ( SELECT p.Name, cnt = ( SELECT SUM(1) FROM Production.TransactionHistory AS th WHERE th.ProductID = p.ProductID ) FROM Production.Product AS p ) AS q WHERE q.cnt < 10; The semantics of SQL aggregates are rather odd in places.  It definitely pays to get to know the rules, and to be careful to check whether your queries are using scalar or vector aggregates.  As we have seen, query plans do not show in which ‘mode’ an aggregate is running and getting it wrong can cause poor performance, wrong results, or both. © 2012 Paul White Twitter: @SQL_Kiwi email: [email protected]

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  • GNU/Linux interactive table content GUI editor?

    - by sdaau
    I often find myself in the need to gather data (say from the internet), into a table, for comparison reasons. I usually need the final table output in HTML or MediaWiki mostly, but often times also Latex. My biggest problem is that I often forget the correct table syntax for these markup languages, as well as what needs to be properly escaped in the inline data, for the table to render correctly. So, I often wish there was a GUI application, which provides a tabular framework - which I could stick "Always on Top" as a desktop window, and I could paste content into specific cells - before finally exporting the table as a code in the correct language. One application that partially allows this is Open/LibreOffice calc: The good thing here is that: I can drag and drop browser content into a specifically targeted table cell (here B2) "Rich" text / HTML code gets pasted For long content, the cell (column) width stays put as it originally was The bad thing is, that: when the cell height (due to content size) becomes larger than the calc window, it becomes nearly impossible to scroll calc contents up and down (at least with the mousewheel), as the view gets reset to top-right corner of the selected cell calc shows an "endless"/unlimited field of cells, so not exactly a "table" - which I find visually very confusing (and cognitively taxing) Can only export table to HTML What I would need is an application that: Allows for a limited size table, but with quick adding of rows and columns (e.g. via corresponding + buttons) Allows for quick setup of row and column height and width (as well as table size) Stays put at those sizes, regardless of size of content pasted in; if cell content overflows, cell scrollbars are shown (cell content could be possibly re-edited in a separate/new window); if table overflows over window size, window scrollbars are shown Exports table in multiple formats (I'd need both HTML and mediawiki), properly escaping cell content for each (possibility to strip HTML tags from content pasted in cells, to get plain text, is a plus) Targeting a specific cell in the table for the content paste operation is a must - it doesn't have to be drag'n'drop though, a right click over a cell with "Paste content" is enough. I'd also want the ability to click in a specific cell and type in (plain text) content immediately. So, my question is: is there an application out there that already does something like this? The reason I'm asking is that - as the screenshots show - for instance Libre/OpenOffice allows it, but only somewhat (as using it for that purpose is tedious). I know there exist some GUI editors for Linux (both for UI like guile or HTML like amaya); but I don't know them enough to pinpoint if any of them would offer this kind of functionality (and at least in my searches, that kind of functionality, if present in diverse software, seems not to be advertised). Note I'm not interested in styling an HTML table, which is why I haven't used "table designer" in the title, but "table editor" (in lack of better terms) - I'm interested in (quickly) adjusting row/column size of the table, and populating it with pasted data (which is possibly HTML) in a GUI; and finally exporting such a table as self-contained HTML (or other) code.

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  • Display resolutions missing after upgrade to Ubuntu 12-10

    - by Jim Grover
    I recently upgraded my dual-boot HP laptop (dv7-3060us, 17.3" display) from ubuntu 12-4 to 12-10. After the upgrade, only three (3) resolutions are available (800x600, 1024x768, and 1152x864, all 4:3 resolutions), none of which are 16:9. Everything worked properly in 12-04. The display adapter is ATI Mobility Radeon HD 4530. Does anyone have any ideas/suggestions about how to correct this problem? Thanks.

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  • Why do I get a "the location is not a folder" error when trying to open files using Dash or Synapse?

    - by Christian Howd
    Within the last few days, I've encountered errors when trying to open files using Unity Dash, Synapse, or even the Gnome Search Tool. These methods will let me launch applications and folders, but not files of any time, including mp3, doc, odt, and txt. With any method, the same error dialogue results: "the location is not a folder". Is there something I can do on my end to correct this, or is this a bug in Natty that is still being corrected?

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  • Is verification and validation part of testing process?

    - by user970696
    Based on many sources I do not believe the simple definition that aim of testing is to find as many bugs as possible - we test to ensure that it works or that it does not. E.g. followint are goals of testing form ISTQB: Determine that (software products) satisfy specified requirements ( I think its verificication) Demonstrate that (software products) are fit for purpose (I think that is validation) Detect defects I would agree that testing is verification, validation and defect detection. Is that correct?

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  • For Programmers familiar with ACM API? Drawing Initials

    - by user71992
    I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach.

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  • Terrain sqaure loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or sqaure to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of uneccessary loading and unloading is done. Is there a general approach to this becuase I dont think games like skyrim have this issue? Cheers!

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  • Is "Interface inheritance" always safe?

    - by Software Engeneering Learner
    I'm reading "Effective Java" by Josh Bloch and in there is Item 16 where he tells how to use inheritance in a correct way and by inheritance he means only class inheritance, not implementing interfaces or extend interfaces by other interfaces. I didn't find any mention of interface inheritance in the entire book. Does this mean that interface inheritance is always safe? Or there are guidlines for interface inheritance?

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  • Media Monkey music management alternative?

    - by DeoxNa
    Media Monkey has some great and simple music management tools, like batch renaming, moving, fetching metadata, etc. I use Picard for some music organization, but it doesn't have as many options, namely that it will only automatically rename music it finds in its database and I have a lot of classical music which isn't in any data base or is already named how I want it (in their filenames) and I want to write the correct metadata and organize these files into folders. So is there other music management applications in linux other than Picard with a similar feature set to Media Monkey?

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  • Is ICANN planning any changes to domain registration soon?

    - by waiwai933
    The BBC is reporting that domain registration will be changing next year. The .co landgrab could be one of the last before ICANN overhauls the way net addresses are assigned. Next year the body is due to open up the system so that companies and individuals can register any name they want. I haven't heard anything about a change—is the BBC correct, and if so, what are the details?

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  • Digikam unmet dependencies

    - by miel
    Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: digikam : Depends: libkface1 (>= 1.0~digikam2.9.0) but it is not going to be installed Recommends: kipi-plugins but it is not going to be installed Recommends: mplayerthumbs but it is not installable E: Unable to correct problems, you have held broken packages.

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  • Enabling DNS for IPv6 infrastructure

    After successful automatic distribution of IPv6 address information via DHCPv6 in your local network it might be time to start offering some more services. Usually, we would use host names in order to communicate with other machines instead of their bare IPv6 addresses. During the following paragraphs we are going to enable our own DNS name server with IPv6 address resolving. This is the third article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. What's your name and your IPv6 address? $ sudo service bind9 status * bind9 is running If the service is not recognised, you have to install it first on your system. This is done very easy and quickly like so: $ sudo apt-get install bind9 Once again, there is no specialised package for IPv6. Just the regular application is good to go. But of course, it is necessary to enable IPv6 binding in the options. Let's fire up a text editor and modify the configuration file. $ sudo nano /etc/bind/named.conf.optionsacl iosnet {        127.0.0.1;        192.168.1.0/24;        ::1/128;        2001:db8:bad:a55::/64;};listen-on { iosnet; };listen-on-v6 { any; };allow-query { iosnet; };allow-transfer { iosnet; }; Most important directive is the listen-on-v6. This will enable your named to bind to your IPv6 addresses specified on your system. Easiest is to specify any as value, and named will bind to all available IPv6 addresses during start. More details and explanations are found in the man-pages of named.conf. Save the file and restart the named service. As usual, check your log files and correct your configuration in case of any logged error messages. Using the netstat command you can validate whether the service is running and to which IP and IPv6 addresses it is bound to, like so: $ sudo service bind9 restart $ sudo netstat -lnptu | grep "named\W*$"tcp        0      0 192.168.1.2:53        0.0.0.0:*               LISTEN      1734/named      tcp        0      0 127.0.0.1:53          0.0.0.0:*               LISTEN      1734/named      tcp6       0      0 :::53                 :::*                    LISTEN      1734/named      udp        0      0 192.168.1.2:53        0.0.0.0:*                           1734/named      udp        0      0 127.0.0.1:53          0.0.0.0:*                           1734/named      udp6       0      0 :::53                 :::*                                1734/named   Sweet! Okay, now it's about time to resolve host names and their assigned IPv6 addresses using our own DNS name server. $ host -t aaaa www.6bone.net 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: www.6bone.net is an alias for 6bone.net.6bone.net has IPv6 address 2001:5c0:1000:10::2 Alright, our newly configured BIND named is fully operational. Eventually, you might be more familiar with the dig command. Here is the same kind of IPv6 host name resolve but it will provide more details about that particular host as well as the domain in general. $ dig @2001:db8:bad:a55::2 www.6bone.net. AAAA More details on the Berkeley Internet Name Domain (bind) daemon and IPv6 are available in Chapter 22.1 of Peter Bieringer's HOWTO on IPv6. Setting up your own DNS zone Now, that we have an operational named in place, it's about time to implement and configure our own host names and IPv6 address resolving. The general approach is to create your own zone database below the bind folder and to add AAAA records for your hosts. In order to achieve this, we have to define the zone first in the configuration file named.conf.local. $ sudo nano /etc/bind/named.conf.local //// Do any local configuration here//zone "ios.mu" {        type master;        file "/etc/bind/zones/db.ios.mu";}; Here we specify the location of our zone database file. Next, we are going to create it and add our host names, our IP and our IPv6 addresses. $ sudo nano /etc/bind/zones/db.ios.mu $ORIGIN .$TTL 259200     ; 3 daysios.mu                  IN SOA  ios.mu. hostmaster.ios.mu. (                                2014031101 ; serial                                28800      ; refresh (8 hours)                                7200       ; retry (2 hours)                                604800     ; expire (1 week)                                86400      ; minimum (1 day)                                )                        NS      server.ios.mu.$ORIGIN ios.mu.server                  A       192.168.1.2server                  AAAA    2001:db8:bad:a55::2client1                 A       192.168.1.3client1                 AAAA    2001:db8:bad:a55::3client2                 A       192.168.1.4client2                 AAAA    2001:db8:bad:a55::4 With a couple of machines in place, it's time to reload that new configuration. Note: Each time you are going to change your zone databases you have to modify the serial information, too. Named loads the plain text zone definitions and converts them into an internal, indexed binary format to improve lookup performance. If you forget to change your serial then named will not use the new records from the text file but the indexed ones. Or you have to flush the index and force a reload of the zone. This can be done easily by either restarting the named: $ sudo service bind9 restart or by reloading the configuration file using the name server control utility - rndc: $ sudo rndc reconfig Check your log files for any error messages and whether the new zone database has been accepted. Next, we are going to resolve a host name trying to get its IPv6 address like so: $ host -t aaaa server.ios.mu. 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: server.ios.mu has IPv6 address 2001:db8:bad:a55::2 Looks good. Alternatively, you could have just ping'd the system as well using the ping6 command instead of the regular ping: $ ping6 serverPING server(2001:db8:bad:a55::2) 56 data bytes64 bytes from 2001:db8:bad:a55::2: icmp_seq=1 ttl=64 time=0.615 ms64 bytes from 2001:db8:bad:a55::2: icmp_seq=2 ttl=64 time=0.407 ms^C--- ios1 ping statistics ---2 packets transmitted, 2 received, 0% packet loss, time 1001msrtt min/avg/max/mdev = 0.407/0.511/0.615/0.104 ms That also looks promising to me. How about your configuration? Next, it might be interesting to extend the range of available services on the network. One essential service would be to have web sites at hand.

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  • How can I attach a model to the bone of another model?

    - by kaykayman
    I am trying to attach one animated model to one of the bones of another animated model in an XNA game. I've found a few questions/forum posts/articles online which explain how to attach a weapon model to the bone of another model (which is analogous to what I'm trying to achieve), but they don't seem to work for me. So as an example: I want to attach Model A to a specific bone in Model B. Question 1. As I understand it, I need to calculate the transforms which are applied to the bone on Model B and apply these same transforms to every bone in Model A. Is this right? Question 2. This is my code for calculating the Transforms on a specific bone. private Matrix GetTransformPaths(ModelBone bone) { Matrix result = Matrix.Identity; while (bone != null) { result = result * bone.Transform; bone = bone.Parent; } return result; } The maths of Matrices is almost entirely lost on me, but my understanding is that the above will work its way up the bone structure to the root bone and my end result will be the transform of the original bone relative to the model. Is this right? Question 3. Assuming that this is correct I then expect that I should either apply this to each bone in Model A, or in my Draw() method: private void DrawModel(SceneModel model, GameTime gametime) { foreach (var component in model.Components) { Matrix[] transforms = new Matrix[component.Model.Bones.Count]; component.Model.CopyAbsoluteBoneTransformsTo(transforms); Matrix parenttransform = Matrix.Identity; if (!string.IsNullOrEmpty(component.ParentBone)) parenttransform = GetTransformPaths(model.GetBone(component.ParentBone)); component.Player.Update(gametime.ElapsedGameTime, true, Matrix.Identity); Matrix[] bones = component.Player.GetSkinTransforms(); foreach (SkinnedEffect effect in mesh.Effects) { effect.SetBoneTransforms(bones); effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(model.Angle)) * Matrix.CreateTranslation(model.Position) * parenttransform; effect.View = getView(); effect.Projection = getProjection(); effect.Alpha = model.Opacity; } } mesh.Draw(); } I feel as though I have tried every conceivable way of incorporating the parenttransform value into the draw method. The above is my most recent attempt. Is what I'm trying to do correct? And if so, is there a reason it doesn't work? The above Draw method seems to transpose the models x/z position - but even at these wrong positions, they do not account for the animation of Model B at all. Note: As will be evident from the code my "model" is comprised of a list of "components". It is these "components" that correspond to a single "Microsoft.Xna.Framework.Graphics.Model"

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  • Start with open source desktop application and move to iPhone/Android app

    - by user92356
    I'm a high schooler and I am competing in an open source software development competition. It must be a desktop application that runs on either Windows or Linux. I have a great idea for the open source desktop app, and I wanted to know if I could take it farther and port it to the iPhone or Android platform and make money (preferably through $.99 cost, not ads) I read somewhere that certain open source licenses allow me to do this... am I correct?

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  • SWF file not playing after being published

    - by rsquare
    I'm trying to run the "connector" example that comes bundled with the SmartFoxServer 2X downloads.. There it connects to the server and loads the correct configuration file. When I run it in Adobe Flash Professional 5, it runs correctly and connects to the server but after being published as SWF movie, it doesnt work. It loads the configuration file but can't connect and gives an error connection failure: ERROR 2048. This is the example I'm talking about.

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  • Fix Online Management - Which SEO Mistakes Should Be Eliminated?

    In search engines, websites are very keenly observed before being ranked and it is very obvious if we end up making certain small mistakes. However, nobody is aware about the fact that these small mistakes can cause serious blunders to their websites. The most important requirement for developers is that they should recognize their mistakes, correct them as soon as possible using good online reputation management skills and remove Google results that act against them.

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