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  • Which specific practices could be called "software craftsmanship" rather than "software engineering"?

    - by FinnNk
    Although not a new idea there seems to have been a big increase in the interest in software craftsmanship over the last couple of years (notably the often recommended book Clean Code's full title is Clean Code: A Handbook of Agile Software Craftsmanship). Personally I see software craftsmanship as good software engineering with an added interest in ensuring that the end result is a joy to work with (both as an end user and as someone maintaining that software) - and also that its focus is more at the coding level of things than the higher level process things. To draw an analogy - there were lots of buildings constructed in the 50s and 60s in a very modern style which took very little account of the people who would be living in them or how those buildings would age over time. Many of those buildings rapidly developed into slums or have been demolished long before their expected lifespans. I'm sure most developers with a few years under their belts will have experienced similar codebases. What are the specific things that a software craftsman might do that a software engineer (possibly a bad one) might not?

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  • Projectiles in tile mapped turn-based tactics game?

    - by Petteri Hietavirta
    I am planning to make a Laser Squad clone and I think I have most of the aspects covered. But the major headache is the projectiles shot/thrown. The easy way would be to figure out the probability of hit and just mark miss/hit. But I want to be able to have the projectile to hit something eventually (collateral damage!). Currently everything is flat 2D tile map and there would be full (wall, door) and half height (desk, chair, window) obstacles. My idea is to draw an imaginary line from the shooter to the target and add some horizontal&vertical error based on the player skills. Then I would trace the modified path until it hits something. This is basically what the original Laser Squad seems to do. Can you recommend any algorithms or other approaches for this?

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  • How do I combine an unmanaged dll and a managed assembly into one file?

    - by Lasse V. Karlsen
    SQLite from PHX Software has combined a managed assembly (System.Data.SQLite) with an unmanaged dll (the SQLite 32- or 64-bit dll) into one file, and managed to link them together. How do I do this? Do I need to embed the managed assembly into the unmanaged dll, or vice versa? ie. my questions are: In which order do I need to do this? What tools or knowledge do I need in order to do this? How (if different) do I link to the exported functions from the unmanaged dll in my managed code? The reason I ask this is that I want to build a managed zLib wrapper. I know there is managed classes in .NET but from experience they're a bit limited (and a bit boneheaded in that they don't do proper buffering), so I'd like to create my own copy, also because I want to learn how to do this. So does anyone know what I need to do and how?

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  • Dual-line bilingual paragraph in LaTeX

    - by D W
    An interlinear gloss can be used to layout a translation of a document. http://en.wikipedia.org/wiki/Interlinear_gloss Usually this is done word-by-word or morpheme-by-morpheme. However, I would like to do this in a different way, translating entire paragraphs at a time. http://www.optimnem.co.uk/learning/spanish/three-little-pigs.php For now I am not interested in taking into account the order of words or phrases that change order between languages. That is, I don't mind if the words in the paragraph are not aligned or if the length of one paragraph is much longer than the other, causing an overhanging line. As far as I can tell, the following packages do not meet my needs: covingtn.sty cgloss4e.sty gb4e.sty lingmacros.sty - shortex

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  • Rails problem find by sql

    - by Totty
    I have this query and I have an error: images = Image.find_by_sql('PREPARE stmt FROM \' SELECT * FROM images AS i WHERE i.on_id = 1 AND i.on_type = "profile" ORDER BY i.updated_at LIMIT ?, 6\ '; SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit;') Mysql::Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit' at line 1: PREPARE stmt FROM ' SELECT * FROM images AS i WHERE i.on_id = 1 AND i.on_type = "profile" ORDER BY i.updated_at LIMIT ?, 6'; SET @lower_limit := ((5 DIV 6) * 6); EXECUTE stmt USING @lower_limit;

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  • Translatable behavior not working if used with Containable

    - by bakerjr
    An example: $this-Parent-Behaviors-attach('Containable'); $parent = $this->Parent->find('first', array( 'contain' => array('Child' => array( 'order' => 'Child.order ASC', )), 'conditions' => array('Parent.id' => $parentId) ) ); Child has translated data and parent isn't using translatable. When I fetch the child data this way it's not translated. Is Translatable (and also SmoothTranslate) working with Containable? What solutions would you guys recommend? Thanks in advance

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  • DocuSign Connect xsd [on hold]

    - by Brian
    I'm trying to parse xml inbound to our system from the DocuSign Connect service (which publishes status updates to a given web service). I typiclly use jaxb to process xml but as far as I know I need xsd's in order to generate the jaxb. I don't have (or can't find) xsd's from DocuSign in order to do this. I could use other java classes/libraries to parse the xml but without xsd's I'd have to guess at types, restrictions and formats. Is there a way to generate jaxb without having xsd's?

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  • How does a BSP tree work for Z sorting?

    - by Jenko
    I'm developing a 3D engine in software, and so I must compute Z sorting manually. I'm currently using the painters algorithm to sort triangles and then drawing them back-to-front. This causes artifacts that I'm trying to correct. Would using a dynamic BSP-tree ensure "correct Z sorting" of triangles? Why? Because the bounding volumes of triangles would be similar? Since I would have a single "world" BSP tree, would I have to remove and re-add any moved/scaled/rotated object into the tree? Is it possible to add triangles into a BSP tree without the expensive cutting process? Why do you need to cut triangles on the axis planes anyway? Is it faster to traverse a BSP tree from any angle, than to sort all tris each draw like the painters algorithm?

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  • SQL Server: How to remove empty lines in SSMS?

    - by atricapilla
    I have many .sql files with lots of empty lines e.g. WITH cteTotalSales (SalesPersonID, NetSales) AS ( SELECT SalesPersonID, ROUND(SUM(SubTotal), 2) FROM Sales.SalesOrderHeader WHERE SalesPersonID IS NOT NULL GROUP BY SalesPersonID ) SELECT sp.FirstName + ' ' + sp.LastName AS FullName, sp.City + ', ' + StateProvinceName AS Location, ts.NetSales FROM Sales.vSalesPerson AS sp INNER JOIN cteTotalSales AS ts ON sp.BusinessEntityID = ts.SalesPersonID ORDER BY ts.NetSales DESC Is ther a way to remove these empty lines in SQL Server Management Studio? This is what I would like to have: WITH cteTotalSales (SalesPersonID, NetSales) AS ( SELECT SalesPersonID, ROUND(SUM(SubTotal), 2) FROM Sales.SalesOrderHeader WHERE SalesPersonID IS NOT NULL GROUP BY SalesPersonID ) SELECT sp.FirstName + ' ' + sp.LastName AS FullName, sp.City + ', ' + StateProvinceName AS Location, ts.NetSales FROM Sales.vSalesPerson AS sp INNER JOIN cteTotalSales AS ts ON sp.BusinessEntityID = ts.SalesPersonID ORDER BY ts.NetSales DESC

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  • Multiple textures on a mesh created in blender and imported in xna

    - by alecnash
    I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through every mesh (for the cube its only one) and through every part but only the first image used in blender is displayed in every face. The code I am using to fetch the texture looks like that: foreach (ModelMesh m in model.Meshes) { foreach (Effect e in m.Effects) { foreach (var part in m.MeshParts) { e.CurrentTechnique = e.Techniques["Lambert"]; e.Parameters["view"].SetValue(camera.viewMatrix); e.Parameters["projection"].SetValue(camera.projectionMatrix); e.Parameters["colorMap"].SetValue(modelTextures[part.GetHashCode()]); } } m.Draw(); } Am I missing something?

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • Join a single row in one table to n random rows in another

    - by Einar Egilsson
    Is it possible to make a join in SQL server that joins each row from table A to n random rows in another? For example, say I have a Customer table, a Product table and an Order table. I want to join each customer to 5 random products and insert these rows into the order table. (And each customer should be joined to 5 random rows of his own, I don't want all customers joining to the same 5 rows). Is this possible? I'm using SQL Server 2005 and it's fine if the solution is specific to that. This is a weird requirement but I'm basically making a small data generator to generate some random data.

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  • How to create temporary files on the client machine, from Web Application?

    - by Gaurav Srivastava
    I am creating a Web Application using JSP, Struts, EJB and Servlets. The Application is a combined CRM and Accounting Package so the Database size is very huge. So, in order to make Execution faster, I want prevent round trips to the Database. For that purpose, what I want to do is create some temporary XML files on the client Machine and use them whenever required. How can I do this, as Javascript do not permits me to do so. Is there any way of doing this? Or, is there any other solution which I can adopt in order to make my application Faster?

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  • C++ assignment question [closed]

    - by Adam Joof
    (Bubble Sort) In the bubble sort algorithm, smaller values gradually "bubble" their way upward to the top of the array like air bubbles rising in water, while the larger values sink to the bottom. The bubble sort makes several passes through the array. On each pass, successive pairs of elements are compared. If a pair is in increasing order (or the values are identical), we leave the values as they are. If a pair is in decreasing order, their values are swapped in the array. Write a program that sorts an array of 10 integers using bubble sort.

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Retrieve part of a MySQL column with PHP

    - by Gerardo Marset
    For instance, if I have the following table: +----+---+----------+ | id | a | position | +----+---+----------+ | 0 | 0 | 0 | | 1 | 0 | 1 | | 2 | 1 | 4 | | 3 | 1 | 9 | | 4 | 1 | 6 | | 5 | 1 | 1 | +----+---+----------+ and I want to get an array that contains the first 100 values from position where a is 1 in ascending order, what would I do? Im guessing something like this: $col = mysql_fetch_array( mysql_query(' SELECT `position` FROM `table` WHERE `a`="1" ORDER BY `position` ASC LIMIT 100 ')); I'd expect to get the following array: +-------+-------+ | index | value | +-------+-------+ | 0 | 1 | | 1 | 4 | | 2 | 6 | | 3 | 9 | +-------+-------+ but it doesn't work. ¿What should I do to make it work? Thanks

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • Per query relevance elevation for solr?

    - by plusplus
    I want to tune the relevance of solr search results on a per user basis - based on the number of times the user has clicked through a result before. Frequently hit items FOR THAT USER should rise to the top of their search results. Is there a way to provide custom boost/elevation for particular document ids on the query? I'm thinking in the order of ~100s of particular documents to elevate. The elevation should have no effect if the rest of the query doesn't find those documents. Alternatively, if this isn't possible, what is a sane way for setting up an alternative indexing approach that would make this possible? Could I add a field per user in the index to store their scores? I'm thinking in the order of 1000 users. The major drawback of that approach is the number of times a document would need to be reindexed (i.e. each time it was used by the user).

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  • Vendor neutral SQL

    - by Sparafusile
    I'm currently working on a project for a web application that may be installed on several different servers with various software configurations. I want to make my application as flexible as possible by allowing the user to have various SQL servers installed. The problem is the SQL syntax used by any two server vendors does not match up. For a simple example, here is the same SELECT statement for MS SQL and MySQL: MS SQL - SELECT TOP 1 * FROM MyTable ORDER BY DateCreated DESC MySQL - SELECT * FROM MyTable ORDER BY DateCreated DESC LIMIT 1 Are there any standard way to abstract the statement creation for various vendors? Any online resources or books discussing this problem? Any hints or smart-alec remarks that I'd find useful? Further information: I'm writing my we application in vanilla ASP running on a Windows server. Thanks, Spara

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  • Lock HTML select element, allow value to be sent on submit

    - by ILMV
    I have a select box (for a customer field) on a complex order form, when the user starts to add lines to the order they should not be allowed to change the customer select box (unless all lines are deleted). My immediate thought was that I could use the disabled attribute, but when the box is disabled the selected value is no longer passed to the target. When the problem arose a while ago one of the other developers worked around this by looping through all the options and disabling all but the selected option, and sure enough the value was passed to the target and we've been using since. But now I'm looking for a proper solution, I don't want to loop through all the options because are data is expanding and it's starting to introduce performance issues. I'd prefer not to enable this / all the elements when the submit button is hit. How can I lock the input, whilst maintaining the selected option and passing that value to the target script? I would prefer a non-JavaScript solution if possible, but if needed we are running jQuery 1.4.2 so that could be used.

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  • Return only the new database items since last check in Rails

    - by Smith
    I'm fairly new to Ruby, and currently trying to implement an AJAX style commenting system. When the user views a topic, all the current comments on that topic will be displayed. The user can post a comment on the page of a topic and it should automatically display without having to refresh the page, along with any new comments that have been posted since the last comment currently displayed to the user. The comments should also automatically refresh at a specified frequency. I currently have the following code: views/idea/view.html.erb <%= periodically_call_remote(:update => "div_chat", :frequency => 1, :position => "top", :url => {:controller => "comment", :action => :test_view, :idea_id => @idea.id } ) %> <div id="div_chat"> </div> views/comment/test_view.html.erb <% @comments.each do |c| %><div id="comment"> <%= c.comment %> </div> <% end %> controllers/comment_controller.rb class CommentController < ApplicationController before_filter :start_defs def add_comment @comment = Comment.new params[:comment] if @comment.save flash[:notice] = "Successfully commented." else flash[:notice] = "UnSuccessfully commented." end end def test_render @comments = Comment.find_all_by_idea_id(params[:idea_id], :order => "created_at DESC", :conditions => ["created_at > ?", @latest_time] ) @latest = Comment.find(:first, :order => "created_at DESC") @latest_time = @latest.created_at end def start_defs @latest = Comment.find(:first, :order => "created_at ASC") @latest_time = @latest.created_at end end The problem is that every time periodically_call_remote makes a call, it returns the entire list of comments for that topic. From what I can tell, the @latest_time gets constantly reset to the earliest created_at, rather than staying updated to the latest created_at after the comments have been retrieved. I'm also not sure how I should directly refresh the comments when a comment is posted. Is it possible to force a call to periodically_call_remote on a successful save?

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  • Nautilus only starts as root user

    - by user7978
    Hello. I am running Ubuntu 10.04 64-bit. When I attempt to start Nautilus from the command line, it does not appear -- although a PID is generated. As root/sudo, I can start Nautilus fine. One note: I run e16 as the windows manager, so I do not use Nautilus to draw my desktop. However, even under this configuration, Nautilus used to run fine as a "regular" user. The permissions for Nautilus are the same as the other packages in /usr/bin. I believe this is a Gnome issue, but I'm fumbling at this point.

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  • STL Static-Const Member Definitions

    - by javery
    How does the following work? #include <limits> int main() { const int* const foo = &std::numeric_limits<int> ::digits; } I was under the impression that in order to take an address of a static const-ant member we had to physically define it in some translation unit in order to please the linker. That said, after looking at the preprocessed code for this TU, I couldn't find an external definition for the digits member (or any other relevant members). I tested this on two compilers (VC++ 10 and g++ 4.2.4) and got identical results (i.e., it works). Does the linker auto-magically link against an object file where this stuff is defined, or am I missing something obvious here?

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