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  • Fixing Windows install by connecting its hard drive via USB to a different laptop

    - by Jason
    I tried to upgrade a laptop to SP3, which broke it. I later found out SP3 doesn't work on that 2002 laptop. I can't uninstall SP3, or fix SP2, because the hard drive is now not detected during setup (I've read that's the problem you get). I put the hard drive in a USB drive case and plugged it into my other laptop, and I can read (& write to) the disk okay. (The hard drive won't fit in my other laptop, so I'm using USB.) I need to get that disk back to SP2, or fix whatever files got screwed up causing the disk to not be recognized. I don't want to do a re-install as there are 80GB of files on it I need, and they won't fit on the HD of my other laptop, and also because I no longer have some of the install CDs for software on it. What do I need to do to fix that drive from my other laptop? (I don't want my working laptop (XP SP3) to get screwed with by putting an SP2 disk in the CD drive, or the non-o/s data on the other hard drive screwed with.)

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  • How do I restore GRUB 2?

    - by uahug
    I upgraded my laptop with an SSD, moving my old HDD to where the DVD-drive was, so that I could have speed and storage. Now, I have reinstalled Ubuntu on the SSD, deleting all the partitions on the old HDD to make space for a data partition. But now the laptop doesn't even get to GRUB 2 if the HDD is plugged in! If I take it out, everything works, but as soon as I plug it in and retry to boot, I won't find GRUB. At first, I thought it was because of the boot order, but the order was OK: first the notebook hard drive (SSD) and then the CD/DVD drive (which in reality is the HDD). How can I fix it? Doing a simple grub-install /dev/sda doesn't work.. The SSD is sda, and the HDD is sdb.

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  • Why doesn't the Ubuntu Installer see all of my hard drives

    - by atodd
    I'm trying to setup a dual boot system with Windows Vista 64 (already installed) and Ubuntu 10.10. I added a new drive which is identical to the one Vista is installed on. When I boot into the LiveCD I can see and mount the second drive and edit it in Gparted. However, when I use the installer it will only bring up the drive that already has Vista installed. I've tried everything I know. I'm not sure if its a BIOS setting or something else I've missed. I've also tried both the desktop and alternate amd64 installs with the same result.

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  • [JP ???] Google Cast SDK ??

    [JP 日本語] Google Cast SDK 概要 Chromecast 向けアプリケーションを開発される皆さんのために Google Cast SDK が公開されました。このエピソードでは、Google Cast SDK の概要についてお話... From: Google Developers Views: 301 10 ratings Time: 05:17 More in Science & Technology

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  • AuthSub target path prefix does not match the provided "next" URL

    - by dweebsonduty
    I am trying to use the Gcal API in PHP. I am using the ZEND framework function getAuthSubUrl($company) { $next = "http://$company.mysite.com"; $scope = 'http://www.google.com/calendar/feeds/'; $secure = false; $session = true; return (Zend_Gdata_AuthSub::getAuthSubTokenUri($next, $scope, $secure, $session)); } $authSubUrl = getAuthSubUrl(); echo "<a href=\"$authSubUrl\">login to your Google account"</a> I am not sure what I am doing wrong here. I am following the google example almost exactly. They do have $next = getCurrentUrl(); in their expample but I am getting undefined errors when I try that.

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  • Translate google co-ordinates to the pixels on picture.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • What is a reasonly priced map API solution for a startup?

    - by Kevin
    I've been developing my application with Google Maps and the wonderful rails plugin for it, expecting to find that when I put my app into production that the commercial licensing wouldn't be too expensive. Then I found out it cost $10,000/year, no exceptions so far. http://www.47hats.com/2009/07/google-maps-the-10k-gotcha/ That's not a terrible price to pay for unlimited usage when your site becomes successful, but for those of us trying to build something from the ground up, that's a hefty price to pay. I've looked at Bing and Yahoo but they're very wishy-washy with what ballpark the pricing is. That on top of the fact I have to ditch my nice rails plugin YM4R for Google maps... Is anyone out there using a map API solution that doesn't cost an arm and a leg to get started with in a commercial aspect? I don't mind not using a plugin, I just need something that will work and is cost affordable in the beginning.

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  • Bulkloading schema less entities on Google App Engine

    - by Rahul
    The new bulkloader added into SDK 1.3.4 works great for models that have a schema. For models inheriting db.Expando (or loosely defined schemas) i would like to understand what i would have to do to bulk upload them. I defined a custom connector, that implemented the ConnectorInterface and converted my data to the python dict required. How can i use this dict to define entities that get uploaded to the data store ? In the documentation there seems to be a post_import_function that can be used to return the entities that get uploaded. Is there an example on how this function is used ?

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  • Build Google App Engine Java source from Eclipse

    - by Robottinosino
    I would like to try to build Google App Engine for Java from source. I have tried this: I don't know how to solve the javac Ant task. I am on Mac OS X 10.6.8. The reason why I am trying to to create a Java Project from the source is that when I try to debug/step-into the sources downloaded from SVN, something is wrong in Eclipse and it does not track execution at the right code line. It seems to be executing "comment lines"? So I don't get an accurate tracking of the code path. I think what I would ideally need is: 1) svn checkout command with matching REV number of latest SDK 2) wget command downloading matching jar

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  • OpenID login on local development server for google app engine

    - by Alex Jeffery
    Are you able to use open id to log into the local development server with google app engine sdk version 1.4.1 and python 2.5? When I execute this self.redirect(users.create_login_url(continue_url, None, openid_url)) I get redirected to http://localhost/_ah/login rather than the openid url. The openid url and continue url are valid. My app.yaml looks like this - url: /_ah/login_required script: do_openid_login.py - url: /users/(.*) script: routers/user_router.py login: required If I browse to http://localhost/users/ I am also redirected to http://localhost/_ah/login rather than http://localhost/_ah/login_required Is there a config issue or does openid not work locally?

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  • Google AppEngine java.net.Socket is restricted error

    - by ofko
    I'm using Quercus/PHP on AppEngine. When I run a simple script with file_get_contents($url); I get an error: java.lang.NoClassDefFoundError: java.net.Socket is a restricted class. Please see the Google App Engine developer's guide for more details. I've googled and although I find that other's have run into the same error, but the cause seems the vary. What do you think is cousing this error for me? I'm using the latest AppEngine Java SDK, and the latest Quercus.

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  • Is there a performance difference between Windows 7 on SSD installed from scratch versus it using a recent ghost/clone drive image from a harddisk?

    - by therobyouknow
    I'm planning to upgrade a notebook PC to a Solid-State Flash Drive (SSD) soon. I want to use the notebook before that and am considering installing Windows 7 on the hard disk (spinning variety, 5400rpm) before I get the SSD. To save time I am wondering if I can ghost/clone the installation of Windows 7 from the hard drive and put on the SSD. Would the performance of this clone from the harddisk onto the SSD be different from starting again and reinstalling Windows 7 from scratch on the SSD? (Windows 7 32bit professional)

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • Why Apple’s New SDK Limitation is So Offensive

    - by TStewartDev
    I am not an Apple fanboy, nor have I ever been. However, I have owned a Mac, an iPod, and an iPhone in my lifetime, and for more than a decade, I have defended Apple against the untruths that the haters so enjoy spewing. I encouraged my wife to buy a MacBook when she needed a new laptop two years ago, and I often recommend them to my friends and relatives. I have proudly and happily used my first generation iPhone for nearly three years. Now, for the first time in well over ten years, I find myself ready to swear off Apple and encourage everyone I know to do the same. I was disappointed when Apple wouldn't allow native apps, but I still bought the iPhone. I've stomached their ambiguous app approval process even though it's apparent that Steve may just reject your app because he doesn't like you or feels threatened by you (I'm still lamenting the rejection of the Google Voice app). But, as a developer, I can no longer tolerate Apple's terms and the kind of totalitarian control they indicate Apple wants. In case you are not already familiar, Apple has dictated in their OS 4.0 SDK license agreement (the now infamous Section 3.3.1) that all apps developed for the iPhone must be coded in C, C++, or Objective C, and moreover, that using any cross-compiling platforms is a violation of the agreement. For those of you who aren't developers, let me try to illustrate why this angers those of us who are. Imagine you're a professional writer. You've had articles published in some journals and magazines, and you've got a couple popular books out there, too. You've got an idea for a new book, and so you take it to your publisher. Your publisher agrees that it's a good idea. "But," says the publisher, "we want to hold our books to a tighter standard so that our readers get the experience we want them to have. Therefore, from now on, all our writers may only use words from this list of the 10,000 most common English words. Furthermore, if you cite any other works or quote anyone, they must comply with that same list, or you'll have to rewrite the entire work as well in case our readers want to look up your citation." What do you do? If your work is a children's book, this probably isn't a big deal to you. If it's an autobiography, textbook, or even a novel, though, you're going to have a lot of trouble describing your content with only common words. It's going to take you longer to complete your book, too, since you'll be looking up less common words frequently to see if you can use them. You could always go to another publisher, but this one has the best ability to distribute your book. The next largest distributor can only do a quarter as much. You could abandon the project altogether, but then everyone loses. Isn't this a silly scenario? Who would put such a limitation on writers? Yet this is very much what Apple is doing. They are using their dominant position in the market to coerce developers to write their apps exclusively for the iPhone OS by making it too expensive to write for multiple platforms. It is at least a threefold attack, striking at Adobe who is set to release a compiler that lets Flash source be compiled to iPhone binaries; striking at Google whose Android platform stands the best chance at the moment of providing serious competition to the iPhone; and reinforcing their own strong position by keeping popular apps exclusively to iPhone. And while developers are already very upset about this, the sad fact is that most of us will cave and give in to Apple because consumers don't know any better. They will continue to buy Apple's toy forcing developers to play Apple's maniacal game in order to make any money, at least until Steve Jobs decides he doesn't like them or he intends to release a competing application (bye-bye OpenFeint). Apple has been kept in check on the desktop front by a very dominant Microsoft, but I'm afraid that their success with iPods, iTunes, and iPhones has created a monster that we may have to bear until it is slain by an anti-trust suit or dies with the retirement of Steve Jobs.

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  • What are "Excess Fragments" in defragmenting a hard drive?

    - by Andrew Swift
    I'm defragmenting my hard drive (XP SP3) with PerfectDisk 7.0, and it finds 816,659 excess fragments when I ask for an analysis. [update] Specifically, it shows that the 1TB disk is 14% fragmented with 19693 fragments and 816,659 excess fragments. About 20% of the disk is still free space. What does excess fragments refer to? What is the difference between fragments and excess fragments? I have had problems in the past where I defragmented a fragmented disk and many files were corrupted. It seemed as though "excess fragments" referred to orphan pieces, where the program couldn't find out where to put them. If that was true, then defragmenting a disk resulted in many incomplete files, and in fact I defragmented a disk full of MP3's and got a lot of corrupted files as a result. Instead, I started to simply format a separate disk and copy everything from one to the other. That way there were no orphan bits, and no file corruption. Does anybody know what "excess fragments" really are?

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  • If I partition a drive connected via eSata will it show different partitions when connected via USB?

    - by jeffreypriebe
    I have an odd problem with an external drive. I'm formatting it connected to my laptop prior to connecting it to my router. The HDD enclosure has both an eSata and USB connections. Generally, I connect it via eSata to my laptop. I created my partitions and connected it to the router, but I see partition information that is different than what I created. After chasing leads concerning large HDD size, I mindlessly connected the HDD to my laptop with USB. Lo! I see the same partitions as the router. Attached are screenshots using the same program and the HDD in question. The only difference is the connection. For the first, I connected via eSata and hit "refresh" on the partition program. Then, turned off the HDD, disconnected the eSata cable, and connected via USB. Power and refresh. eSata: reports a total HDD size of 2328 GB, with four partitions (the third being 1.96TB) USB: reports a total HDD size of 280 GB, with three partitions (the third being 279 GB) Any idea why this is happening? It looks like it clearly is an issue of the 4K sector size and not playing nice with the USB enclosure. I tried it eSata and USB in Windows and Linux and it appears consistently that eSata is reporting correctly, USB incorrectly.

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  • Are there any disadvantages of having a "free fall sensor" on a hard disk drive?

    - by therobyouknow
    This is a general question that came out of a specific comparison between the Western Digital Scorpio WD3200BEKT and Western Digital Scorpio WD3200BJKT (which is the same as the former but with a free fall sensor.) Note: I'm not asking for a review or appraisal of these specific drives, as the general question does apply on other brands as well. Though your input would help my decision. To break down the general question in order to answer it, I would be looking for comments on things like: if it's necessary to have differing physical dimensions between free fall sensor drives and those without, e.g. does it make it any thicker, and therefore reduce the systems where it can be installed - particularly smaller laptops? does it actually make the system less reliable - because of false alarms whereby the drive thought the laptop was falling but it wasn't? I suppose that the fact that a manufacturer produces both drives with and without free fall sensors says something about possible disadvantages. Or it could be standard marketing techniques where by making drives with and without results in larger sales volume than just those with the feature alone.

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  • CD/DVD Drive not detecting locally burned CD/DVDs, but works fine with Genuine discs.

    - by Rahul
    I'm using Dell Inspiron 1420 - 32 Bit - Windows Vista, since 2.5 years. I'm facing a strange problem with my CD/DVD-drive. I cannot run/play a CD/DVD which I get burned from my friends. But when I insert Genuine CD, I'm able to play/run it. And when I try to install my Vista package which I got with my notebook, the CD/DVD gets loaded. If I insert a CD/DVD which I get from my friend, CD doesn't get loaded and the system gets hanged. But all these CDs/DVDs work on other systems. I've tested it on many of my friends PCs. So, now I'm able to run only genuine CDs & a few genuine DVDs. My Experience/Experiments: I tried to install Windows Vista using Genuine DVD - It worked I tried to install Ubuntu which I got from shipped from Canonical Ltd. - It worked I tried to install OpenSUSE .iso file burned to a DVD in my friend's PC - It didn't work for me (But working perfectly fine in my friends PCs(Tested in 4 other PCs) Tried to play a DVD containing movies, burned in my friend's PC - It didn't work for me (But working perfectly fine in my friends PCs Any help/suggestions would be appreciated. Thanks.

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  • Can I clone my hard drive to an external and boot from the clone?

    - by willbuntu
    First thing: I am not asking what software I'm supposed to use. I already know the answer: Ghost (proprietary), Clonezilla, and dd (if I'm careful). What I really want to know is if it is possible to (essentially) bit-for-bit clone my entire installation (OS, installed software, activation(s), etc.) to an external USB hard-drive, and then boot off of that (if I need to, I know how to edit BIOS settings and use Plop boot manager), and work with it day-to-day as if there was virtually no difference from using my internal HDD now. Again, I'm not asking how to install Windows to an external (because I know I'd need to do some special workaround), I'm asking if I can clone everything and boot off of it. In case you're wondering why I'm going to this trouble: I'm using a Lenovo Essentials laptop that has an unmodifiable partition table (due to recovery crap), and has all 4 of its partitions spoken for (3 primary, one extended, cannot change the extended). Anyway, my thought is that if I can clone everything and boot off of it when I need to, and just have a Linux distro on the internal HDD, then that could work.

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  • Tools similar to HTTP Watch or YSlow for Google Chrome browser

    - by GustlyWind
    Hi We are testing our app in Google chrome for support. The basic loading is in scrambled and all the pages are in total CSS mess which we need to clean up unfortunately.For this I require a tool which works similar to firebug for Mozilla.Also to check headers, cookies, caching and POST data ,compression, redirection & chunked encoding a similar tool to HTTP watch is also desired. Any suggestions.Thanks

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  • Using Google Maps API to get travel time data

    - by nibbo
    Hi! All the examples I've come across using google maps api seem to show a map of some kind. I would like to incorporate the data about the estimated travel time by car they give you when you ask for a road description from A to B into a site. And only that data. Is it possible without loading up a map for the end visitor? Thanks

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  • ASP.Net FileUpload not working in google chrome

    - by Jignesh
    ASP.Net FileUpload not working in google chrome.It shows validation error,even after choosing right file type.Any solution ? Here is a code : <asp:FileUpload ID="FU1" runat="server" /> <asp:RegularExpressionValidator id="FileUpLoadValidator" runat="server" ErrorMessage="Upload jpg and gif only." ValidationExpression="^(([a-zA-Z]:)|(\\{2}\w+)\$?)(\\(\w[\w].*))(.jpg|.JPG|.gif|.GIF)$" ControlToValidate="FU1"> </asp:RegularExpressionValidator>

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