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  • Sleep Function Error In C

    - by Arman
    I have a file of data Dump, in with different timestamped data available, I get the time from timestamp and sleep my c thread for that time. But the problem is that The actual time difference is 10 second and the data which I receive at the receiving end is almost 14, 15 second delay. I am using window OS. Kindly guide me. Sorry for my week English.

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  • Sockets: I/O Error 32

    - by Genesis
    Could someone please explain what an I/O Error 32 refers to in the context of a network socket? I have a multithreaded Socks5 server written using Poco SocketReactors and am getting this error when the server load reaches a certain point. The exception is thrown within my onReadable handlers at the same time across all threads which have connections associated with them. The only other thing I am doing within those threads is std::cout but I am not sure if this is a potential cause.

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  • What is your most obfuscated JavaScript example (5 lines maximum)?

    - by snowlord
    JavaScript is known as a language with many weird features. This probably makes it a good language to write extremely obfuscated and hard to understand code in (in the style of The International Obfuscated C Code Contest). What would be your best example of obfuscated JavaScript code (5 lines maximum)? I am thinking that it should be very hard to understand, but also have an element of style or humor in it. And for clarity: using obfuscation tools is not the point, of course. Hand crafting only!

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  • Assign a static function to a variable in PHP

    - by Felipe Almeida
    I would like to assign a static function to a variable so that I can send it around as a parameter. For example: class Foo{ private static function privateStaticFunction($arg1,$arg2){ //compute stuff on the args } public static function publicStaticFunction($foo,$bar){ //works $var = function(){ //do stuff }; //also works $var = function($someArg,$someArg2){ //do stuff }; //Fatal error: Undefined class constant 'privateStaticFunction' $var = self::privateStaticMethod; //same error $var = Foo::privateStaticFunction; //compiles, but errors when I try to run $var() somewhere else, as expected //Fatal error: Call to private method Foo::privateStaticMethod() from context '' $var = function(){ return Foo::privateStaticMethod(); }; } } I've tried a few more variations but none of them worked. I don't even expect this sort of functional hacking to work with PHP but hey, who knows? Is it possible to do that in PHP or will I need to come up with some hack using eval? P.S.: LawnGnome on ##php mentioned something about it being possible to do what I want using array('Foo','privateStaticMethod') but I didn't understand what he meant and I didn't press him further as he looked busy.

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  • Capture IP packets on Dialup connection - Windows 7

    - by Assaf Levy
    Our product utilizes (the wonderful) Winpcap to capture ip packets from all devices with an IP address and analyze them in real time. Unfortunately, we discovered that it does NOT capture any packets on dialup (e.g. PPP) connections on Windows 7, and that there are no near-term plans for enabling this (1). So we need something else. Microsoft Network Monitor and Windows Packet Filter are two options that surfaced during a bit of googling, but before delving into research I wanted to ask the experienced: what are out options, given the following requirements: Capture all in/outbound IP packets on the machine. Complete background processing - no UI should be involved. Support Windows Vista / 7. Performance (user should not feel the difference). Thanks in advance.

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  • Testing for a closed socket

    - by Robert S. Barnes
    I'm trying to test for a closed socket that has been gracefully closed by the peer without incurring the latency hit of a double send to induce a SIGPIPE. One of the assumptions here is that the socket if closed was gracefully closed by the peer immediately after it's last write / send. Actual errors like a premature close are dealt with else where in the code. If the socket is still open, there will be 0 or more bytes data which I don't actually want to pull out of the socket buffer yet. I was thinking that I could call int ret = recv(sockfd, buf, 1, MSG_DONTWAIT | MSG_PEEK); to determine if the socket is still connected. If it's connected but there's no data in the buffer I'll get a return of -1 with errno == EAGAIN and return the sockfd for reuse. If it's been gracefully closed by the peer I'll get ret == 0 and open a new connection. I've tested this and it seems to work. However, I suspect there is a small window between when I recv the last bit of my data and when the peer FIN arrives in which I could get a false-positive EAGAIN from my test recv. Is this going to bite me, or is there a better way of doing this?

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  • How can I map a String to a function in Java?

    - by Bears will eat you
    Currently, I have a bunch of Java classes that implement a Processor interface, meaning they all have a processRequest(String key) method. The idea is that each class has a few (say, <10) member Strings, and each of those maps to a method in that class via the processRequest method, like so: class FooProcessor implements Processor { String key1 = "abc"; String key2 = "def"; String key3 = "ghi"; // and so on... String processRequest(String key) { String toReturn = null; if (key1.equals(key)) toReturn = method1(); else if (key2.equals(key)) toReturn = method2(); else if (key3.equals(key)) toReturn = method3(); // and so on... return toReturn; } String method1() { // do stuff } String method2() { // do other stuff } String method3() { // do other other stuff } // and so on... } You get the idea. This was working fine for me, but now I need a runtime-accessible mapping from key to function; not every function actually returns a String (some return void) and I need to dynamically access the return type (using reflection) of each function in each class that there's a key for. I already have a manager that knows about all the keys, but not the mapping from key to function. My first instinct was to replace this mapping using if-else statements with a Map<String, Function>, like I could do in Javascript. But, Java doesn't support first-class functions so I'm out of luck there. I could probably dig up a third-party library that lets me work with first-class functions, but I haven't seen any yet, and I doubt that I need an entire new library. I also thought of putting these String keys into an array and using reflection to invoke the methods by name, but I see two downsides to this method: My keys would have to be named the same as the method - or be named in a particular, consistent way so that it's easy to map them to the method name. This seems WAY slower than the if-else statements I have right now. Efficiency is something of a concern because these methods will tend to get called pretty frequently, and I want to minimize unnecessary overhead. TL; DR: I'm looking for a clean, minimal-overhead way to map a String to some sort of a Function object that I can invoke and call (something like) getReturnType() on. I don't especially mind using a 3rd-party library if it really fits my needs. I also don't mind using reflection, though I would strongly prefer to avoid using reflection every single time I do a method lookup - maybe using some caching strategy that combines the Map with reflection. Thoughts on a good way to get what I want? Cheers!

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  • When machine code is generated from a program how does it translates to hardware level operations ??

    - by user553492
    Like if say the instruction is something like 100010101 1010101 01010101 011101010101. Now how is this translating to an actual job of deleting something from memory? Memory consists of actual physical transistors the HOLD data. What causes them to lose that data is some external signal? I want to know how that signal is generated. Like how some binary numbers change the state of a physical transistor. Is there a level beyond machine code that isn't explicitly visible to a programmer? I have heard of microcode that handle code at hardware level, even below assembly language. But still I pretty much don't understand. Thanks!

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  • How can i get more than one jpg. or txt file from any folder?

    - by Phsika
    Dear Sirs; i have two Application to listen network Stream : Server.cs on the other hand; send file Client.cs. But i want to send more files on a stream from any folder. For example. i have C:/folder whish has got 3 jpg files. My client must run. Also My server.cs get files on stream: Client.cs: private void btn_send2_Click(object sender, EventArgs e) { string[] paths= null; paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); byte[] Dizi; TcpClient Gonder = new TcpClient("127.0.0.1", 51124); FileStream Dosya; FileInfo Dos; NetworkStream Akis; foreach (string path in paths) { Dosya = new FileStream(path , FileMode.OpenOrCreate); Dos = new FileInfo(path ); Dizi = new byte[(int)Dos.Length]; Dosya.Read(Dizi, 0, (int)Dos.Length); Akis = Gonder.GetStream(); Akis.Write(Dizi, 0, (int)Dosya.Length); Gonder.Close(); Akis.Flush(); Dosya.Close(); } } Also i have Server.cs void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); // burasi degisecek string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } Please look Client.cs: icollected all files from "c:\folder" paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); My Server.cs how to get all files from stream?

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  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

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  • Is it possible to draw simultaneously on a panel?

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys?

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  • twisted .loseConnection does not immediately lose connection?

    - by Claudiu
    I have a server with a few clients connected to it. When CTRL+C is hit (that is, reactor starts shutting down), I want to close all my connections, wait until they are cleanly closed, and then stop. I do this by going through the connected clients' transports and calling .loseConnection(). On the ones that are connected locally, they immediately disconnect. However, on one that is connected through the internet, the connection is not immediately lost. Communication stops - and closing the client program no longer even tells the server that the connection has died, although it does before calling .loseConnection() - but the connection is not deemed 'lost' until a few minutes later after I send a few heartbeat requests from the server. I understand that if a connection dies, there's no way for the server to know unless it tries to send some data. But if I specifically ask for a connection to be closed, why does it not just close/disconnect immediately? Am I calling the wrong function?

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  • Sequential WSASend() calls - can I rely on TCP to put them on the wire in the posting order?

    - by Poni
    On Windows I/O completion ports, say I do this: void function() { WSASend("1111"); // A WSASend("2222"); // B WSASend("3333"); // C } If I got a "write-complete" that says 3 bytes of WSASend() A were sent, is it possible that right after that I'll get a "write-complete" that tells me that some or all of B & C were sent, or will TCP will hold them until I re-issue a WSASend() call with the rest of A's data? Or will TCP complete it automatically?

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  • Make All Types Constant by Default in C++

    - by Jon Purdy
    What is the simplest and least obtrusive way to indicate to the compiler, whether by means of compiler options, #defines, typedefs, or templates, that every time I say T, I really mean T const? I would prefer not to make use of an external preprocessor. Since I don't use the mutable keyword, that would be acceptable to repurpose to indicate mutable state. Potential (suboptimal) solutions so far: // I presume redefinition of keywords is implementation-defined or illegal. #define int int const #define ptr * const int i(0); int ptr j(&i); typedef int const Int; typedef int const* const Intp; Int i(0); Intp j(&i); template<class T> struct C { typedef T const type; typedef T const* const ptr; }; C<int>::type i(0); C<int>::ptr j(&i);

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  • Dividing a list in specific number of sublists

    - by Surya
    I want to divide a list in "a specific number of" sublists. That is, for example if I have a list List(34, 11, 23, 1, 9, 83, 5) and the number of sublists expected is 3 then I want List(List(34, 11), List(23, 1), List(9, 83, 5)). How do I go about doing this? I tried grouped but it doesn't seem to be doing what I want. PS: This is not a homework question. Kindly give a direct solution instead of some vague suggestions.

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  • What books should be read to become an excelent software architect.

    - by dev-cu
    I know there are good books to start with, but let's make a short list of 3-5 books, i don't think only one book could help you in the way of becoming a good architect. I read some time ago that an architect takes years to have the knowledge and the ability to make good decisions. Suppose someone has the potential, what is the way? Please, answers with books that doesn't repeat over the same theme, making your learning process widely. One short list per answer. Vote up that you think are the best ones. Thanks.

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  • F# - Function with no arguments?

    - by Rubys
    When thinking in a functional mindset, given that functions are supposed to be pure, one can conclude any function with no arguments is basically just a value. However, reallity gets in the way, and with different inputs, I might not need a certain function, and if that function is computationally expensive, I'd like to not evaluate it if it's not needed. I found a workaround, using let func _ = ... and calling it with func 1 or whatever, but that feels very non-idiomatic and confusing to the reader. This boils down to one question: In F#, Is there a proper way to declare a function with zero arguments, without having it evaluated on declaration?

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  • Impressing Potential Employers

    - by superfly123
    Where I am, I can't afford to get certification. I'm definitely not the best programmer, but I do know my junk. I've been writing software in C++ for over 8 years now and have a very good knowledge of the Win32 API. But when applying for jobs, I get rejected every time I send a resume. I've given my resume to recruitment firms and asked them what they think's wrong with it and they said the only thing they could think of is the fact that I don't have certifications to prove that I know my stuff. But in my resume, I explain my previous work and projects, and also note that upon request they can actually see what I've done. Is there anything that you would suggest that might help others to stop ignoring my resumes? Thank you

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