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  • Does my TPL partitioner cause a deadlock?

    - by Scott Chamberlain
    I am starting to write my first parallel applications. This partitioner will enumerate over a IDataReader pulling chunkSize records at a time from the data-source. protected class DataSourcePartitioner<object[]> : System.Collections.Concurrent.Partitioner<object[]> { private readonly System.Data.IDataReader _Input; private readonly int _ChunkSize; public DataSourcePartitioner(System.Data.IDataReader input, int chunkSize = 10000) : base() { if (chunkSize < 1) throw new ArgumentOutOfRangeException("chunkSize"); _Input = input; _ChunkSize = chunkSize; } public override bool SupportsDynamicPartitions { get { return true; } } public override IList<IEnumerator<object[]>> GetPartitions(int partitionCount) { var dynamicPartitions = GetDynamicPartitions(); var partitions = new IEnumerator<object[]>[partitionCount]; for (int i = 0; i < partitionCount; i++) { partitions[i] = dynamicPartitions.GetEnumerator(); } return partitions; } public override IEnumerable<object[]> GetDynamicPartitions() { return new ListDynamicPartitions(_Input, _ChunkSize); } private class ListDynamicPartitions : IEnumerable<object[]> { private System.Data.IDataReader _Input; int _ChunkSize; private object _ChunkLock = new object(); public ListDynamicPartitions(System.Data.IDataReader input, int chunkSize) { _Input = input; _ChunkSize = chunkSize; } public IEnumerator<object[]> GetEnumerator() { while (true) { List<object[]> chunk = new List<object[]>(_ChunkSize); lock(_Input) { for (int i = 0; i < _ChunkSize; ++i) { if (!_Input.Read()) break; var values = new object[_Input.FieldCount]; _Input.GetValues(values); chunk.Add(values); } if (chunk.Count == 0) yield break; } var chunkEnumerator = chunk.GetEnumerator(); lock(_ChunkLock) //Will this cause a deadlock? { while (chunkEnumerator.MoveNext()) { yield return chunkEnumerator.Current; } } } } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<object[]>)this).GetEnumerator(); } } } I wanted IEnumerable object it passed back to be thread safe (the .Net example was so I am assuming PLINQ and TPL could need it) will the lock on _ChunkLock near the bottom help provide thread safety or will it cause a deadlock? From the documentation I could not tell if the lock would be released on the yeld return. Also if there is built in functionality to .net that will do what I am trying to do I would much rather use that. And if you find any other problems with the code I would appreciate it.

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  • How to create 2D jagged array

    - by Ram
    In my code an array is declared as follows private Object[,] cellInfos = new Object[20, 10]; I need to convert it into Jagged array so I wrote following code private Object[][] cellInfos = { new Object[20], new Object[10] }; But it gave me a array with 2 items each of type array. I need to create 2D array where new Object[20] would be first column and new Object[10] would be the second one. Thanks.

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  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

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  • Event Logging in LINQ C# .NET

    The first thing you'll want to do before using this code is to create a table in your database called TableHistory: CREATE TABLE [dbo].[TableHistory] (     [TableHistoryID] [int] IDENTITY NOT NULL ,     [TableName] [varchar] (50) NOT NULL ,     [Key1] [varchar] (50) NOT NULL ,     [Key2] [varchar] (50) NULL ,     [Key3] [varchar] (50) NULL ,     [Key4] [varchar] (50) NULL ,     [Key5] [varchar] (50) NULL ,     [Key6] [varchar] (50)NULL ,     [ActionType] [varchar] (50) NULL ,     [Property] [varchar] (50) NULL ,     [OldValue] [varchar] (8000) NULL ,     [NewValue] [varchar] (8000) NULL ,     [ActionUserName] [varchar] (50) NOT NULL ,     [ActionDateTime] [datetime] NOT NULL ) Once you have created the table, you'll need to add it to your custom LINQ class (which I will refer to as DboDataContext), thus creating the TableHistory class. Then, you'll need to add the History.cs file to your project. You'll also want to add the following code to your project to get the system date: public partial class DboDataContext{ [Function(Name = "GetDate", IsComposable = true)] public DateTime GetSystemDate() { MethodInfo mi = MethodBase.GetCurrentMethod() as MethodInfo; return (DateTime)this.ExecuteMethodCall(this, mi, new object[] { }).ReturnValue; }}private static Dictionary<type,> _cachedIL = new Dictionary<type,>();public static T CloneObjectWithIL<t>(T myObject){ Delegate myExec = null; if (!_cachedIL.TryGetValue(typeof(T), out myExec)) { // Create ILGenerator DynamicMethod dymMethod = new DynamicMethod("DoClone", typeof(T), new Type[] { typeof(T) }, true); ConstructorInfo cInfo = myObject.GetType().GetConstructor(new Type[] { }); ILGenerator generator = dymMethod.GetILGenerator(); LocalBuilder lbf = generator.DeclareLocal(typeof(T)); //lbf.SetLocalSymInfo("_temp"); generator.Emit(OpCodes.Newobj, cInfo); generator.Emit(OpCodes.Stloc_0); foreach (FieldInfo field in myObject.GetType().GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)) { // Load the new object on the eval stack... (currently 1 item on eval stack) generator.Emit(OpCodes.Ldloc_0); // Load initial object (parameter) (currently 2 items on eval stack) generator.Emit(OpCodes.Ldarg_0); // Replace value by field value (still currently 2 items on eval stack) generator.Emit(OpCodes.Ldfld, field); // Store the value of the top on the eval stack into // the object underneath that value on the value stack. // (0 items on eval stack) generator.Emit(OpCodes.Stfld, field); } // Load new constructed obj on eval stack -> 1 item on stack generator.Emit(OpCodes.Ldloc_0); // Return constructed object. --> 0 items on stack generator.Emit(OpCodes.Ret); myExec = dymMethod.CreateDelegate(typeof(Func<t,>)); _cachedIL.Add(typeof(T), myExec); } return ((Func<t,>)myExec)(myObject);}I got both of the above methods off of the net somewhere (maybe even from CodeProject), but it's been long enough that I can't recall where I got them.Explanation of the History ClassThe History class records changes by creating a TableHistory record, inserting the values for the primary key for the table being modified into the Key1, Key2, ..., Key6 columns (if you have more than 6 values that make up a primary key on any table, you'll want to modify this), setting the type of change being made in the ActionType column (INSERT, UPDATE, or DELETE), old value and new value if it happens to be an update action, and the date and Windows identity of the user who made the change.Let's examine what happens when a call is made to the RecordLinqInsert method:public static void RecordLinqInsert(DboDataContext dbo, IIdentity user, object obj){ TableHistory hist = NewHistoryRecord(obj); hist.ActionType = "INSERT"; hist.ActionUserName = user.Name; hist.ActionDateTime = dbo.GetSystemDate(); dbo.TableHistories.InsertOnSubmit(hist);}private static TableHistory NewHistoryRecord(object obj){ TableHistory hist = new TableHistory(); Type type = obj.GetType(); PropertyInfo[] keys; if (historyRecordExceptions.ContainsKey(type)) { keys = historyRecordExceptions[type].ToArray(); } else { keys = type.GetProperties().Where(o => AttrIsPrimaryKey(o)).ToArray(); } if (keys.Length > KeyMax) throw new HistoryException("object has more than " + KeyMax.ToString() + " keys."); for (int i = 1; i <= keys.Length; i++) { typeof(TableHistory) .GetProperty("Key" + i.ToString()) .SetValue(hist, keys[i - 1].GetValue(obj, null).ToString(), null); } hist.TableName = type.Name; return hist;}protected static bool AttrIsPrimaryKey(PropertyInfo pi){ var attrs = from attr in pi.GetCustomAttributes(typeof(ColumnAttribute), true) where ((ColumnAttribute)attr).IsPrimaryKey select attr; if (attrs != null && attrs.Count() > 0) return true; else return false;}RecordLinqInsert takes as input a data context which it will use to write to the database, the user, and the LINQ object to be recorded (a single object, for instance, a Customer or Order object if you're using AdventureWorks). It then calls the NewHistoryRecord method, which uses LINQ to Objects in conjunction with the AttrIsPrimaryKey method to pull all the primary key properties, set the Key1-KeyN properties of the TableHistory object, and return the new TableHistory object. The code would be called in an application, like so: Continue span.fullpost {display:none;}

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Why can't I pass an object of type T to a method on an object of type <? extends T>?

    - by Matt
    In Java, assume I have the following class Container that contains a list of class Items: public class Container<T> { private List<Item<? extends T>> items; private T value; public Container(T value) { this.value = value; } public void addItem(Item item) { items.add(item); } public void doActions() { for (Item item : items) { item.doAction(value); } } } public abstract class Item<T> { public abstract void doAction(T item); } Eclipse gives the error: The method doAction(capture#1-of ? extends T) in the type Item is not applicable for the arguments (T) I've been reading generics examples and various postings around, but I still can't figure out why this isn't allowed. Eclipse also doesn't give any helpful tips in its proposed fix, either. The variable value is of type T, why wouldn't it be applicable for ? extends T?.

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  • pslist causes security audit log failure on non-administrative user account

    - by Woot4Moo
    The user has RX privs. This event consistently arises in the security logs. How can this be resolved? Or what is the underlying issue here? Some additional information the user has local login disabled and log on as a service enabled. Failure Audit Category: Object Access Event ID 560 Object Server: Security Object Type: File Object Name: Pg_control Image File Name: xx/xx/xx/xx postgres.exe Primary User name: my_User Object Open: Object Server: Security Object Type: Key Object Name: \REGISTRY\MACHINE\SYSTEM\ControlSet001\Services\Tcpip\Performance Handle ID: - Operation ID: {0,26727190} Process ID: 2492 Image File Name: C:\Program Files\tomcat\webapps\myApp\bin\win32\pslist.exe Primary User Name: my_user Primary Domain: KFHFTZ03 Primary Logon ID: (0x0,0x178D9) Client User Name: - Client Domain: - Client Logon ID: - Accesses: READ_CONTROL Query key value Set key value Create sub-key Enumerate sub-keys Notify about changes to keys Privileges: - Restricted Sid Count: 0 Access Mask: 0x2001

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  • Is there an unintrusive antivirus program that I can ask to scan object on demand only? [closed]

    - by Faken
    Possible Duplicate: Recommended offline on-demand virus scanners I'm looking for an unintrusive antivirus program that I can get to run scans on suspicious objects on demand and only on demand. Most other antivirus programs install many layers of protection and things running in the background and preform regular updates and system scans at inconvenient times. I want an antivirus program that I can simply right click and object and select "scan for viruses" and nothing more. Is there a reliable antivirus program out there that offers this and only this without the automatic updates, background processes, and intrusive automatic system scans? Note: this is for Windows.

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  • SBS2003 to SBS2011 Migration - Installation Error

    - by Shawn Gradwell
    Microsoft Small Business Server 2003 to 2011 Migration. I followed the Migration Guide from Microsoft and the source server had no errors when running the various tests prior to the migration. I have completed the destination server setup using the Answer File and the server is up and running. It all looks good, I can access Exchange and AD and the only problem is the error message when you log in stating that the setup did not complete and to check the logs. Because all looks good I am continuing the migration to the destination server. I also have to state that this client does not use Sharepoint at all. Do I have to redo everything? Herewith the logs: [4992] 121016.225454.5905: Task: Starting Add User or Group access VSS registry. [4992] 121016.225454.7645: TaskManagement: In TaskScheduler.RunTasks(): The "ConfigureSharePointVSSRegistryTask" Task threw an Exception during the Run() call:System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) [4992] 121016.225454.7655: Setup: An error was encountered on the TME thread: System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter._RunTasks(Object sender, DoWorkEventArgs e) [4956] 121016.225455.0685: Setup: _UnhandledExceptionHandler: Setup encountered an error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: The TME thread failed (see the inner exception). ---> System.Security.Principal.IdentityNotMappedException: Some or all identity references could not be translated. at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection sourceAccounts, Type targetType, Boolean forceSuccess) at System.Security.Principal.NTAccount.Translate(Type targetType) at System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessControlModification modification, AccessRule rule, Boolean& modified) at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRule rule) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.AddUsersToAccessRegistry(List`1 names) at Microsoft.WindowsServerSolutions.IWorker.Tasks.ConfigureSharePointVSSRegistryTask.Run(ITaskDataLink dl) at Microsoft.WindowsServerSolutions.TaskManagement.Data.Task.Run(ITaskDataLink dataLink) at Microsoft.WindowsServerSolutions.TaskManagement.TaskScheduler.RunTasks(String taskListId, String stateFileName) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter._RunTasks(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) --- End of inner exception stack trace --- at Microsoft.WindowsServerSolutions.Setup.SBSSetup.ProgressPagePresenter.TasksCompleted(Object sender, RunWorkerCompletedEventArgs e) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.WindowsServerSolutions.Common.Wizards.Framework.WizardChainEngine.Launch() at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass._LaunchWizard() at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass.RealMain(String[] args) at Microsoft.WindowsServerSolutions.Setup.SBSSetup.MainClass.Main(String[] args) [4956] 121016.225455.0865: Setup: Removed the password. [4956] 121016.225455.0905: Setup: Deleting scheduled task at path Microsoft\Windows\Windows Small Business Server 2011 Standard with name Setup [4956] 121016.225455.8055: Setup: Removed SBSSetup from the RunOnce.

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  • STS 2.5.2 showing error error occurred during initialization of vm could not reserve enough space for object heap eclipse

    - by user1460079
    I am using STS2.5.5 with jdk 1.6 in my system with 32 BIT winx Xp it was working fine for few HRs when i installed it for the first time, after that when i restart STS it started showing exception Failed Initialize when i start the TC it throws hte exception error occurred during initialization of vm could not reserve enough space for object heap eclipse It is working fine in another system with same config, to resolve this if i delete STS and reinstall STS it works fine but again throws same error if i close STS and open it can anybody help me, i am also not able to change the size in my sts.ini if i increase memory and start STS then it will not start.

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  • Powershell Foreach-Object with if statement not working - help!

    - by Dmart
    I have a batch file that takes a computer name as its argument and will install Java JRE on it remotely. Now, Im trying to run this Powershell script to repeatedly call the batch file and install Java on any system that it finds without the latest version. It seems to run error-free, but the statements inside the if code block never seem to run - even when the if conditional test evaluates to true. Can anyone look at this script and point out what I'm possibly missing? I'm using the Quest AD cmdlets, and BSOnPosh module. Thank you. get-qadcomputer -sizelimit 0 -name mypc* -searchroot 'OU=MyComputers,DC=MyDomain,DC=lcl'| test-host -property name |ForEach-Object -process { $targnm = $_.name $tststr=reg query "\\$targnm\HKLM\SOFTWARE\JavaSoft\Java Runtime Environment" /v Java6FamilyVersion if(-not ($tststr | select-string -SimpleMatch '1.6.0_20')) { $mssg="Updating to JRE 6u20 on $targnm" Out-Host $mssg Out-File -filepath c:\install_jre_log.txt -inputobject $mssg -Append cmd /c \\server\apps\java\installjreremote.cmd $targnm } else { $mssg ="JRE 6u20 found on $targnm" Out-Host $mssg Out-File -filepath c:\install_jre_log.txt -inputobject $mssg -Append } }

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  • What measures should be taken to prevent File System Object from accessing directories of other customers on an IIS shared web host?

    - by sean e
    We have our website on an IIS shared hosting server. While working on a file monitor for our site, we have found that the File System Object allows us to enumerate the directories and files of other customers that are on the same server as us. Attempting to enumerate files in some root customer directories results in access denied errors - but not all. Is this an IIS configuration error? A Windows configuration error? How can we direct our hosting company to fix the problem?

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  • C# SMTP virtual server doesn't send mail [closed]

    - by ragaei
    I have got the following Exception : System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. - System.Runtime.InteropServices.COMException (0x8004020F): The server rejected one or more recipient addresses. The server response was: 550 5.7.1 Unable to relay for [email protected] --- End of inner exception stack trace --- at System.RuntimeType.InvokeDispMethod(String name, BindingFlags invokeAttr, Object target, Object[] args, Boolean[] byrefModifiers, Int32 culture, String[] namedParameters) at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) at System.Type.InvokeMember(String name, BindingFlags, invokeAttr, Binder binder, Object target, Object[] args, CultureInfo culture) at System.Web.Mail.SmtpMail.LateBoundAccessHelper.CallMethod(Type type, Object obj, String methodName, Object[] args) at System.Web.Mail.SmtpMail.LateBoundAccessHelper.CallMethod(Object obj, String methodName, Object[] args) public static void SendEmail(string _FromEmail, string _ToEmail, string _Subject, string _EmailBody) { // setup email header . SmtpMail.SmtpServer = "127.0.0.1"; MailMessage _MailMessage = new MailMessage(); _MailMessage.From = _FromEmail; _MailMessage.To = _ToEmail; _MailMessage.Subject = _Subject; _MailMessage.Body = _EmailBody; try { SmtpMail.Send(_MailMessage); } catch (Exception ex) { if (ex.InnerException != null) { String str = ex.InnerException.ToString(); } } }

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  • NHibernate MySQL Composite-Key

    - by LnDCobra
    I am trying to create a composite key that mimicks the set of PrimaryKeys in the built in MySQL.DB table. The Db primary key is as follows: Field | Type | Null | ---------------------------------- Host | char(60) | No | Db | char(64) | No | User | char(16) | No | This is my DataBasePrivilege.hbm.xml file <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="TGS.MySQL.DataBaseObjects" namespace="TGS.MySQL.DataBaseObjects"> <class name="TGS.MySQL.DataBaseObjects.DataBasePrivilege,TGS.MySQL.DataBaseObjects" table="db"> <composite-id name="CompositeKey" class="TGS.MySQL.DataBaseObjects.DataBasePrivilegePrimaryKey, TGS.MySQL.DataBaseObjects"> <key-property name="Host" column="Host" type="char" length="60" /> <key-property name="DataBase" column="Db" type="char" length="64" /> <key-property name="User" column="User" type="char" length="16" /> </composite-id> </class> </hibernate-mapping> The following are my 2 classes for my composite key: namespace TGS.MySQL.DataBaseObjects { public class DataBasePrivilege { public virtual DataBasePrivilegePrimaryKey CompositeKey { get; set; } } public class DataBasePrivilegePrimaryKey { public string Host { get; set; } public string DataBase { get; set; } public string User { get; set; } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != typeof (DataBasePrivilegePrimaryKey)) return false; return Equals((DataBasePrivilegePrimaryKey) obj); } public bool Equals(DataBasePrivilegePrimaryKey other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return Equals(other.Host, Host) && Equals(other.DataBase, DataBase) && Equals(other.User, User); } public override int GetHashCode() { unchecked { int result = (Host != null ? Host.GetHashCode() : 0); result = (result*397) ^ (DataBase != null ? DataBase.GetHashCode() : 0); result = (result*397) ^ (User != null ? User.GetHashCode() : 0); return result; } } } } And the following is the exception I am getting: Execute System.InvalidCastException: Unable to cast object of type 'System.Object[]' to type 'TGS.MySQL.DataBaseObjects.DataBasePrivilegePrimaryKey'. at (Object , GetterCallback ) at NHibernate.Bytecode.Lightweight.AccessOptimizer.GetPropertyValues(Object target) at NHibernate.Tuple.Component.PocoComponentTuplizer.GetPropertyValues(Object component) at NHibernate.Type.ComponentType.GetPropertyValues(Object component, EntityMode entityMode) at NHibernate.Type.ComponentType.GetHashCode(Object x, EntityMode entityMode) at NHibernate.Type.ComponentType.GetHashCode(Object x, EntityMode entityMode, ISessionFactoryImplementor factory) at NHibernate.Engine.EntityKey.GenerateHashCode() at NHibernate.Engine.EntityKey..ctor(Object identifier, String rootEntityName, String entityName, IType identifierType, Boolean batchLoadable, ISessionFactoryImplementor factory, EntityMode entityMode) at NHibernate.Engine.EntityKey..ctor(Object id, IEntityPersister persister, EntityMode entityMode) at NHibernate.Event.Default.DefaultLoadEventListener.OnLoad(LoadEvent event, LoadType loadType) at NHibernate.Impl.SessionImpl.FireLoad(LoadEvent event, LoadType loadType) at NHibernate.Impl.SessionImpl.Get(String entityName, Object id) at NHibernate.Impl.SessionImpl.Get(Type entityClass, Object id) at NHibernate.Impl.SessionImpl.Get[T](Object id) at TGS.MySQL.DataBase.DataProvider.GetDatabasePrivilegeByHostDbUser(String host, String db, String user) in C:\Documents and Settings\Michal\My Documents\Visual Studio 2008\Projects\TGS\TGS.MySQL.DataBase\DataProvider.cs:line 20 at TGS.UserAccountControl.UserAccountManager.GetDatabasePrivilegeByHostDbUser(String host, String db, String user) in C:\Documents and Settings\Michal\My Documents\Visual Studio 2008\Projects\TGS\TGS.UserAccountControl\UserAccountManager.cs:line 10 at TGS.UserAccountControlTest.UserAccountManagerTest.CanGetDataBasePrivilegeByHostDbUser() in C:\Documents and Settings\Michal\My Documents\Visual Studio 2008\Projects\TGS\TGS.UserAccountControlTest\UserAccountManagerTest.cs:line 12 I am new to NHibernate and any help would be appreciated. I just can't see where it is getting the object[] from? Is the composite key supposed to be object[]?

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  • How do I catch this WPF Bitmap loading exception?

    - by mmr
    I'm developing an application that loads bitmaps off of the web using .NET 3.5 sp1 and C#. The loading code looks like: try { CurrentImage = pics[unChosenPics[index]]; bi = new BitmapImage(CurrentImage.URI); // BitmapImage.UriSource must be in a BeginInit/EndInit block. bi.DownloadCompleted += new EventHandler(bi_DownloadCompleted); AssessmentImage.Source = bi; } catch { System.Console.WriteLine("Something broke during the read!"); } and the code to load on bi_DownloadCompleted is: void bi_DownloadCompleted(object sender, EventArgs e) { try { double dpi = 96; int width = bi.PixelWidth; int height = bi.PixelHeight; int stride = width * 4; // 4 bytes per pixel byte[] pixelData = new byte[stride * height]; bi.CopyPixels(pixelData, stride, 0); BitmapSource bmpSource = BitmapSource.Create(width, height, dpi, dpi, PixelFormats.Bgra32, null, pixelData, stride); AssessmentImage.Source = bmpSource; Loading.Visibility = Visibility.Hidden; AssessmentImage.Visibility = Visibility.Visible; } catch { System.Console.WriteLine("Exception when viewing bitmap."); } } Every so often, an image comes along that breaks the reader. I guess that's to be expected. However, rather than being caught by either of those try/catch blocks, the exception is apparently getting thrown outside of where I can handle it. I could handle it using global WPF exceptions, like this SO question. However, that will seriously mess up the control flow of my program, and I'd like to avoid that if at all possible. I have to do the double source assignment because it appears that many images are lacking in width/height parameters in the places where the microsoft bitmap loader expects them to be. So, the first assignment appears to force the download, and the second assignment gets the dpi/image dimensions happen properly. What can I do to catch and handle this exception? Stack trace: at MS.Internal.HRESULT.Check(Int32 hr) at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts() at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.OnDownloadCompleted(Object sender, EventArgs e) at System.Windows.Media.UniqueEventHelper.InvokeEvents(Object sender, EventArgs args) at System.Windows.Media.Imaging.LateBoundBitmapDecoder.DownloadCallback(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunInternal(Window window) at LensComparison.App.Main() in C:\Users\Mark64\Documents\Visual Studio 2008\Projects\LensComparison\LensComparison\obj\Release\App.g.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • Does my GetEnumerator cause a deadlock?

    - by Scott Chamberlain
    I am starting to write my first parallel applications. This partitioner will enumerate over a IDataReader pulling chunkSize records at a time from the data-source. TLDR; version private object _Lock = new object(); public IEnumerator GetEnumerator() { var infoSource = myInforSource.GetEnumerator(); //Will this cause a deadlock if two threads lock (_Lock) //use the enumator at the same time? { while (infoSource.MoveNext()) { yield return infoSource.Current; } } } full code protected class DataSourcePartitioner<object[]> : System.Collections.Concurrent.Partitioner<object[]> { private readonly System.Data.IDataReader _Input; private readonly int _ChunkSize; public DataSourcePartitioner(System.Data.IDataReader input, int chunkSize = 10000) : base() { if (chunkSize < 1) throw new ArgumentOutOfRangeException("chunkSize"); _Input = input; _ChunkSize = chunkSize; } public override bool SupportsDynamicPartitions { get { return true; } } public override IList<IEnumerator<object[]>> GetPartitions(int partitionCount) { var dynamicPartitions = GetDynamicPartitions(); var partitions = new IEnumerator<object[]>[partitionCount]; for (int i = 0; i < partitionCount; i++) { partitions[i] = dynamicPartitions.GetEnumerator(); } return partitions; } public override IEnumerable<object[]> GetDynamicPartitions() { return new ListDynamicPartitions(_Input, _ChunkSize); } private class ListDynamicPartitions : IEnumerable<object[]> { private System.Data.IDataReader _Input; int _ChunkSize; private object _ChunkLock = new object(); public ListDynamicPartitions(System.Data.IDataReader input, int chunkSize) { _Input = input; _ChunkSize = chunkSize; } public IEnumerator<object[]> GetEnumerator() { while (true) { List<object[]> chunk = new List<object[]>(_ChunkSize); lock(_Input) { for (int i = 0; i < _ChunkSize; ++i) { if (!_Input.Read()) break; var values = new object[_Input.FieldCount]; _Input.GetValues(values); chunk.Add(values); } if (chunk.Count == 0) yield break; } var chunkEnumerator = chunk.GetEnumerator(); lock(_ChunkLock) //Will this cause a deadlock? { while (chunkEnumerator.MoveNext()) { yield return chunkEnumerator.Current; } } } } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<object[]>)this).GetEnumerator(); } } } I wanted IEnumerable object it passed back to be thread safe (the MSDN example was so I am assuming PLINQ and TPL could need it) will the lock on _ChunkLock near the bottom help provide thread safety or will it cause a deadlock? From the documentation I could not tell if the lock would be released on the yeld return. Also if there is built in functionality to .net that will do what I am trying to do I would much rather use that. And if you find any other problems with the code I would appreciate it.

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  • Persisting model state in ASP.NET MVC using Serialize HTMLHelper

    - by shiju
    ASP.NET MVC 2 futures assembly provides a HTML helper method Serialize that can be use for persisting your model object. The Serialize  helper method will serialize the model object and will persist it in a hidden field in the HTML form. The Serialize  helper is very useful when situations like you are making multi-step wizard where a single model class is using for all steps in the wizard. For each step you want to retain the model object's whole state.The below is serializing our model object. The model object should be a Serializable class in order to work with Serialize helper method. <% using (Html.BeginForm("Register","User")) {%><%= Html.Serialize("User",Model) %> This will generate hidden field with name "user" and the value will the serialized format of our model object.In the controller action, you can place the DeserializeAttribute in the action method parameter. [HttpPost]               public ActionResult Register([DeserializeAttribute] User user, FormCollection userForm) {     TryUpdateModel(user, userForm.ToValueProvider());     //To Do } In the above action method you will get the same model object that you serialized in your view template. We are updating the User model object with the form field values.

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  • Persisting model state in ASP.NET MVC using Serialize HTMLHelper

    - by shiju
    ASP.NET MVC 2 futures assembly provides a HTML helper method Serialize that can be use for persisting your model object. The Serialize  helper method will serialize the model object and will persist it in a hidden field in the HTML form. The Serialize  helper is very useful when situations like you are making multi-step wizard where a single model class is using for all steps in the wizard. For each step you want to retain the model object's whole state.The below is serializing our model object. The model object should be a Serializable class in order to work with Serialize helper method. <% using (Html.BeginForm("Register","User")) {%><%= Html.Serialize("User",Model) %> This will generate hidden field with name "user" and the value will the serialized format of our model object.In the controller action, you can place the DeserializeAttribute in the action method parameter. [HttpPost]               public ActionResult Register([DeserializeAttribute] User user, FormCollection userForm) {     TryUpdateModel(user, userForm.ToValueProvider());     //To Do } In the above action method you will get the same model object that you serialized in your view template. We are updating the User model object with the form field values.

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  • What’s new in SQL Prompt 6.3?

    - by Tom Crossman
    This post describes some of the improvements we’ve made in the latest version of SQL Prompt. Code suggestions In recent months, the focus of the SQL Prompt development team has been to remove annoyances and improve code suggestions. Here’s just a few of the improvements to code suggestions we’ve made in SQL Prompt 6.3: The suggestions box is no longer shown when there are no suggestions Suggestions are now shown if you continue to type a half-completed word More suggestions for new SQL Server 2014 syntax Improvements to partial match suggestions Improved suggestion ordering As well as improving suggestions, we’ve also added some new features. Select in Object Explorer You can now use SQL Prompt to select an object in the Object Explorer from a query window. This is useful because many SSMS features are available from an object’s Object Explorer context menu (eg select top 1000 rows, design, script as). To select an object in the Object Explorer, place the cursor over the object you want to select and press Ctrl + F12: Here’s a short video of the feature in action. $SELECTIONSTART$ and $SELECTIONEND$ placeholders You can now use $SELECTIONSTART$ and $SELECTIONEND$ placeholders in your snippet code. The code between these placeholders is selected when you insert the snippet. For example, the following snippet: $SELECTIONSTART$SELECT TOP 100 * FROM Table1$SELECTIONEND$ is inserted as: You can then press F5 to run the selected snippet code. For the full list of snippet placeholders you can use, see the documentation. Highlighting matching parentheses If your cursor is next to an opening or closing parenthesis in a query, SQL Prompt now automatically highlights the matching parenthesis: You can then use the SSMS and Visual Studio shortcut Ctrl + ] to move between parentheses. More improvements Those are just a few of the improvements in SQL Prompt 6.3. For the full list of features and bug fixes, see the release notes.

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  • Click No Browse: How to Navigate Objects Without Opening Them

    - by thatjeffsmith
    Oracle SQL Developer by default automatically opens the object editor when you click on an object in your connection tree or schema browser. For most folks this is very convenient. But if you are selecting objects to drag them to a model or to the worksheet, this can get annoying as the focus of the screen changes when you don’t want it to. The other scenario this feature might disrupt more than delight is when you want to click around the database in the tree and every time you click on an object, the object editor automatically changes to the selected object. You can disable this automatic browsing behavior in SQL Developer by modifying this preference: Tools Preferences Database ObjectViewer Open Object on Single Click Disable this if you don’t want an object to open when you click on it OK, I do realize my description of the problem may have confused the heck out of you just now. So instead of more words, how about a couple of animations of the object-click behavior with the option ON and OFF? Preference Disabled Click, no open. Double click, open. Preference Enabled (Default) As you click on objects, they are automatically opened

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Purpose of "new" keyword

    - by Channel72
    The new keyword in languages like Java, Javascript, and C# creates a new instance of a class. This syntax seems to have been inherited from C++, where new is used specifically to allocate a new instance of a class on the heap, and return a pointer to the new instance. In C++, this is not the only way to construct an object. You can also construct an object on the stack, without using new - and in fact, this way of constructing objects is much more common in C++. So, coming from a C++ background, the new keyword in languages like Java, Javascript, and C# seemed natural and obvious to me. Then I started to learn Python, which doesn't have the new keyword. In Python, an instance is constructed simply by calling the constructor, like: f = Foo() At first, this seemed a bit off to me, until it occurred to me that there's no reason for Python to have new, because everything is an object so there's no need to disambiguate between various constructor syntaxes. But then I thought - what's really the point of new in Java? Why should we say Object o = new Object();? Why not just Object o = Object();? In C++ there's definitely a need for new, since we need to distinguish between allocating on the heap and allocating on the stack, but in Java all objects are constructed on the heap, so why even have the new keyword? The same question could be asked for Javascript. In C#, which I'm much less familiar with, I think new may have some purpose in terms of distinguishing between object types and value types, but I'm not sure. Regardless, it seems to me that many languages which came after C++ simply "inherited" the new keyword - without really needing it. It's almost like a vestigial keyword. We don't seem to need it for any reason, and yet it's there. Question: Am I correct about this? Or is there some compelling reason that new needs to be in C++-inspired memory-managed languages like Java, Javascript and C#?

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  • DDD and Value Objects. Are mutable Value Objects a good candidate for Non Aggr. Root Entity?

    - by Tony
    Here is a little problem Have an entity, with a value object. Not a problem. I replace a value object for a new one, then nhibernate inserts the new value and orphan the old one, then deletes it. Ok, that's a problem. Insured is my entity in my domain. He has a collection of Addresses (value objects). One of the addresses is the MailingAddress. When we want to update the mailing address, let's say zipcode was wrong, following Mr. Evans doctrine, we must replace the old object for a new one since it's immutable (a value object right?). But we don't want to delete the row thou, because that address's PK is a FK in a MailingHistory table. So, following Mr. Evans doctrine, we are pretty much screwed here. Unless i make my addressses Entities, so i don't have to "replace" it, and simply update its zipcode member, like the old good days. What would you suggest me in this case? The way i see it, ValueObjects are only useful when you want to encapsulate a group of database table's columns (component in nhibernate). Everything that has a persistence id in the database, is better off to make it an Entity (not necessarily an aggregate root) so you can update its members without recreating the whole object graph, specially if that's a deep-nested object. Do you concur? Is it allowed by Mr. Evans to have a mutable value object? Or is a mutable value object a candidate for an Entity? Thanks

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