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  • Install Windows XP without disk

    - by Pearsonartphoto
    So, my kid's computer has Windows XP, with no disks. I'm pretty sure it has some viruses on the computer, of the type that don't seem to come out despite trying multiple anti-viral programs on it. I'm ready to just format it and start over again. I have a license sticker on the box, but no media to install it. I strongly suspect the license is OEM, but I don't have any proof. What suggestions would you have? I should say, the computer originally belonged to a business, is probably 6 years old, and I am willing to pay a small charge if required. I don't want to change the OS installed either.

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  • How do I determine if an unbootable copy of Windows is a 64-bit or 32-bit installation?

    - by svnpenn
    I need to reinstall Windows on a laptop. I have the product key (its on the laptop), and I know it is Windows 7 Home Premium. I need a way to determine if 64-bit or 32-bit Windows is installed, so that I can download the correct one from Microsoft. The computer is messed up so I do not have access to Windows to check it with systeminfo. I took out the hard drive and hooked it to another computer, but when I run systeminfo it just gives information for the host computer, I did not see a way to change this.

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  • How to prevent boot manager missing after cloning a win764 image using Ghost 2003?

    - by hirogen
    I am running ghost 2003 command -fdsp, but once we have cloned the image and restored it onto exactly the same make and model machine, we are force to run win7 setup and run a repair which fixes the boot menu, I want to prevent this requirement to fix the problem, any suggestions besides the obvious of using Windows AIK tools, new versions of ghost/clonzilla. I want to prevent the problem in the first place, it's 1 partition only, on a levano workstation m82 with UEFI and a 100mb system reserved partition. Windows Boot Manager screen and states: Windows failed to start. A recent hardware or software change might be the cause. To fix the problem: 1.Insert your Windows installation disc and restart your computer. 2.Choose your language settings, and then click "Next." 3.Click "Repair you computer." If you do not have this disc, contact your system administrator or computer manufacturer for assistance. Status: 0xc000000e

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  • Western Digital Caviar SE16 not recognized

    - by NStorm
    Before I start, I have been looking at quite a few websites and I still have not found an answer to my problem. I have been building my own computer recently and I have just received the hard drive (WD Caviar SE16 WD5000AAKS) I was planning to put in my computer. After connecting the SATA power cable (99.99999% sure it is connected correctly) and the SATA cable to my motherboard (ASUS M5A78L-M/USB3) I booted my computer into a Linux Mint 13 XFCE 64-bit live USB expecting to see a hard drive when I came to install. Sadly when I checked the only hard drive that was showing was /dev/sda which was my USB with the Linux files on it. I also checked gparted and no hard drive other than my USB was showing up there either. Lastly I checked my BIOS and no matter what SATA port I connected the HDD to it wouldn't show up there either. Does anyone have any advice? Some images of my set-up which could help are bellow: Thanks in advance, Nick

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  • One motherboard crashed. Changed and wants to crash again

    - by CoachNono
    My computer started to freeze randomly. I was pretty sure it was the hard drive that was starting to fail. Before I could change it, the motherboard was completely dead. I bought the same one and reinstall it. Everything went working well until my computer started to freeze again and doing the same problem has before. I don't want my motherboard to burn again and I'm really wondering what can be the problem... Could it be the power supply or the video cards that burned the motherboard ? I tested the voltages of the power supply and they seemed fine... The computer worked as is for four years... Here are the specs: ASUS P5N-D Motherboard LGA 775 NVIDIA 750i SLI Intel Q6600 2X EN9600GT 512mb 650w Corsair

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  • Weird internet connection issue on Ubuntu 14.04

    - by user287876
    I have an old Gateway PC with Windows 7 installed alongside the original (XP, I think?). A while ago my friend walked me through and helped me install Ubuntu 14.04 alongside the others because my Win7 was having issues with the display driver (it would unexpectedly crash while trying to watch videos on YouTube or other places). And I can't update it because the original computer settings are for XP or something, not Win7. :( We recently switched from AT&T U-Verse to Comcast. I would have stayed with Ethernet, but somehow the adapter I have wouldn't connect to Comcast's thing during their installation. So I was given a wireless USB adapter. It worked fine, up until the last few days. It's not a problem on Win7 (using it right now). Connection's strong, things load. On Ubuntu though, it SAYS it connects even before I login to my account, but when I login and bring up Firefox, it will load the homepage, and maybe one or two other pages I venture to before suddenly just... endlessly trying to load the page. I would normally go in and manually select 'disconnect' from the connections options menu to refresh/restart it like I've done a few times already. But lately, it won't respond, and then a little while later an error message comes up saying the request timed out/failed. Restarting my computer doesn't help it. The other weird thing is that I've noticed the signal (when it's actually working properly before the last few days) is comparitively weaker than when I'm on Win7. But my location doesn't change. It's the same computer, same connection.

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  • Does programmable hardware exist to allow hardware to be programmed by computers?

    - by agentbanks217
    I am a programmer and I have never really dealt with the hardware of anything, only software. I want to start building things that I can control from my computer using programming. My question is are there such devices on the market that have a programmable interface or API? For example, I want to build an automated window blinds opening/closing device, and I would like to be able to control it from my computer e.g. writing an app or some code to schedule them when to open and close. I would like to know if there are any devices that can be programmed to do that (the computer part)?

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  • Can I wake up PC/laptop on remote printing request?

    - by dzieciou
    I have an old Epson printer that does not have network adapter, only a USB socket. I have also a computer with network card. I could combine them to put this printer in my local network, but then I would need to keep the computer always up and running. That's definitely not economic. Is there a way to wake up computer when printing request arrives? Something like Wake-on-LAN? Or I am forced to use additional hardware?

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  • iPhone can't access webserver on lan

    - by dieselJoe
    I have Apache serving on 192.168.1.4:8888 on a Windows 7 computer. I can't view the website with iPhone/iPad's Safari. I have another linux computer and it can access the webserver or ping the address. Is there a problem with the apple devices? I have an app on the iphone capable of pinging. I ping the webserver's address and I get nothing. But I can ping the iPhone from the linux or windows computer.

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Opengl Iphone SDK: How to tell if you're touching an object on screen?

    - by TheGambler
    First is my touchesBegan function and then the struct that stores the values for my object. I have an array of these objects and I'm trying to figure out when I touch the screen if I'm touching an object on the screen. I don't know if I need to do this by iterating through all my objects and figure out if I'm touching an object that way or maybe there is an easier more efficient way. How is this usually handled? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ [super touchesEnded:touches withEvent:event]; UITouch* touch = ([touches count] == 1 ? [touches anyObject] : nil); CGRect bounds = [self bounds]; CGPoint location = [touch locationInView:self]; location.y = bounds.size.height - location.y; float xTouched = location.x/20 - 8 + ((int)location.x % 20)/20; float yTouched = location.y/20 - 12 + ((int)location.y % 20)/20; } typedef struct object_tag // Create A Structure Called Object { int tex; // Integer Used To Select Our Texture float x; // X Position float y; // Y Position float z; // Z Position float yi; // Y Increase Speed (Fall Speed) float spinz; // Z Axis Spin float spinzi; // Z Axis Spin Speed float flap; // Flapping Triangles :) float fi; // Flap Direction (Increase Value) } object;

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  • How close can I get C# to the performance of C++ for small intensive tasks?

    - by SLC
    I was thinking about the speed difference of C++ to C# being mostly about C# compiling to byte-code that is taken in by the JIT compiler (is that correct?) and all the checks C# does. I notice that it is possible to turn a lot of these functions off, both in the compile options, and possibly through using the unsafe keyword as unsafe code is not verifiable by the common language runtime. Therefore if you were to write a simple console application in both languages, that flipped an imaginary coin an infinite number of times and displayed the results to the screen every 10,000 or so iterations, how much speed difference would there be? I chose this because it's a very simple program. I'd like to test this but I don't know C++ or have the tools to compile it. This is my C# version though: static void Main(string[] args) { unsafe { Random rnd = new Random(); int heads = 0, tails = 0; while (true) { if (rnd.NextDouble() > 0.5) heads++; else tails++; if ((heads + tails) % 1000000 == 0) Console.WriteLine("Heads: {0} Tails: {1}", heads, tails); } } } Is the difference enough to warrant deliberately compiling sections of code "unsafe" or into DLLs that do not have some of the compile options like overflow checking enabled? Or does it go the other way, where it would be beneficial to compile sections in C++? I'm sure interop speed comes into play too then. To avoid subjectivity, I reiterate the specific parts of this question as: Does C# have a performance boost from using unsafe code? Do the compile options such as disabling overflow checking boost performance, and do they affect unsafe code? Would the program above be faster in C++ or negligably different? Is it worth compiling long intensive number-crunching tasks in a language such as C++ or using /unsafe for a bonus? Less subjectively, could I complete an intensive operation faster by doing this?

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  • jQuery Collapse (with cookies), default open instead of closed?

    - by Christian
    Hi. I've got a jQuery snippet which basically allows a user to toggle a div, open or closed - their preference is saved in a cookie. (function($) { $.fn.extend({ collapse: function(options) { var defaults = { inactive : "inactive", active : "active", head : ".trigger", group : ".wrap-me-up", speed : 300, cookie : "collapse" }; // Set a cookie counter so we dont get name collisions var op = $.extend(defaults, options); cookie_counter = 0; return this.each(function() { // Increment cookie name counter cookie_counter++; var obj = $(this), sections = obj.find(op.head).addClass(op.inactive), panel = obj.find(op.group).hide(), l = sections.length, cookie = op.cookie + "_" + cookie_counter; // Look for existing cookies for (c=0;c<=l;c++) { var cvalue = $.cookie(cookie + c); if ( cvalue == 'open' + c ) { panel.eq(c).show(); panel.eq(c).prev().removeClass(op.inactive).addClass(op.active); }; }; sections.click(function(e) { e.preventDefault(); var num = sections.index(this); var cookieName = cookie + num; var ul = $(this).next(op.group); // If item is open, slide up if($(this).hasClass(op.active)) { ul.slideUp(op.speed); $(this).removeClass(op.active).addClass(op.inactive); $.cookie(cookieName, null, { path: '/', expires: 10 }); return } // Else slide down ul.slideDown(op.speed); $(this).addClass(op.active).removeClass(op.inactive); var cookieValue = 'open' + num; $.cookie(cookieName, cookieValue, { path: '/', expires: 10 }); }); }); } }); })(jQuery); Demo: http://christianbullock.com/demo/ I'm just wondering how I can display the list open as default, and have the div collapse when the header is clicked? Many thanks. Christian.

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  • An Ideal Keyboard Layout for Programming

    - by Jon Purdy
    I often hear complaints that programming languages that make heavy use of symbols for brevity, most notably C and C++ (I'm not going to touch APL), are difficult to type because they require frequent use of the shift key. A year or two ago, I got tired of it myself, downloaded Microsoft's Keyboard Layout Creator, made a few changes to my layout, and have not once looked back. The speed difference is astounding; with these few simple changes I am able to type C++ code around 30% faster, depending of course on how hairy it is; best of all, my typing speed in ordinary running text is not compromised. My questions are these: what alternate keyboard layouts have existed for programming, which have gained popularity, are any of them still in modern use, do you personally use any altered layout, and how can my layout be further optimised? I made the following changes to a standard QWERTY layout. (I don't use Dvorak, but there is a programmer Dvorak layout worth mentioning.) Swap numbers with symbols in the top row, because long or repeated literal numbers are typically replaced with named constants; Swap backquote with tilde, because backquotes are rare in many languages but destructors are common in C++; Swap minus with underscore, because underscores are common in identifiers; Swap curly braces with square brackets, because blocks are more common than subscripts; and Swap double quote with single quote, because strings are more common than character literals. I suspect this last is probably going to be the most controversial, as it interferes the most with running text by requiring use of shift to type common contractions. This layout has significantly increased my typing speed in C++, C, Java, and Perl, and somewhat increased it in LISP and Python.

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  • How to interpolate in MatLab

    - by G Sam
    I have a 1x1 Matrix of points which specifies speed of a drive with respect to time. This speed changes throughout the operation; which means that the difference between two points is changing. To give you an example: M = [1; 2; 3; 5; 7; 9; 11; 15; 19]. (Only that this is a 892x1 matrix) I want to make this matrix twice as long (so changing the relative speed per timestep), while retaining the way the speeds change. Eg: M' = [1; 1.5; 2; 2.5; 3; 4; 5; 6; 7; 8; 9; 10; 11; 13; 15; 17; 19]. Is there an easy way to do this in MatLab? So far I have tried upsampling (which fills the time step with zeros); interp (which fills it with low-pass interpolation. Thanks!

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  • Android ArrayList<Location> passing between activities

    - by squixy
    I have simple class Track, which stores information about route: import java.io.Serializable; import java.util.ArrayList; import java.util.Date; import android.location.Location; public class Track implements Serializable { private static final long serialVersionUID = -5317697499269650204L; private Date date; private String name; private int time; private double distance, speed; private ArrayList<Location> route; public Track(String name, int time, double distance, ArrayList<Location> route) { this.date = new Date(); this.name = name; this.time = time; this.distance = distance; this.speed = distance / (time / 3600.); this.route = route; } public String getDate() { return String.format("Date: %1$td-%1$tb-%1$tY%nTime: %1$tH:%1$tM:%1$tS", date); } public String getName() { return name; } public int getTime() { return time; } public double getDistance() { return distance; } public float getSpeed() { return (float) speed; } public ArrayList<Location> getRoute() { return route; } @Override public String toString() { return String.format("Name: %s%nDate: %2$td-%2$tb-%2$tY%nTime: %2$tH:%2$tM:%2$tS", name, date); } } And I'm passing it from one activity to another: Intent showTrackIntent = new Intent(TabSavedActivity.this, ShowTrackActivity.class); showTrackIntent.putExtra("track", adapter.getItem(position)); startActivity(showTrackIntent); Where (Track object is element on ListView). I get error during passing Track object: java.lang.RuntimeException: Parcelable encountered IOException writing serializable object (name = classes.Track) What is happening?

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  • Auditing front end performance on web application

    - by user1018494
    I am currently trying to performance tune the UI of a company web application. The application is only ever going to be accessed by staff, so the speed of the connection between the server and client will always be considerably more than if it was on the internet. I have been using performance auditing tools such as Y Slow! and Google Chrome's profiling tool to try and highlight areas that are worth targeting for investigation. However, these tools are written with the internet in mind. For example, the current suggestions from a Google Chrome audit of the application suggests is as follows: Network Utilization Combine external CSS (Red warning) Combine external JavaScript (Red warning) Enable gzip compression (Red warning) Leverage browser caching (Red warning) Leverage proxy caching (Amber warning) Minimise cookie size (Amber warning) Parallelize downloads across hostnames (Amber warning) Serve static content from a cookieless domain (Amber warning) Web Page Performance Remove unused CSS rules (Amber warning) Use normal CSS property names instead of vendor-prefixed ones (Amber warning) Are any of these bits of advice totally redundant given the connection speed and usage pattern? The users will be using the application frequently throughout the day, so it doesn't matter if the initial hit is large (when they first visit the page and build their cache) so long as a minimal amount of work is done on future page views. For example, is it worth the effort of combining all of our CSS and JavaScript files? It may speed up the initial page view, but how much of a difference will it really make on subsequent page views throughout the working day? I've tried searching for this but all I keep coming up with is the standard internet facing performance advice. Any advice on what to focus my performance tweaking efforts on in this scenario, or other auditing tool recommendations, would be much appreciated.

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  • Dynamically loading external HTML in a div using Java Script

    - by user354051
    I have prepared some demo examples for the topic. There is page name "changelog.html" here: http://pantheon-studios.in/test/jquery/changelog.html This is working fine if loaded directly. I am trying to load this page dynamically into: http://pantheon-studios.in/test/jquery/index.html Here changelog.html doesn't behaving as expected. I think the init script on changelog.html is not getting executed or something else is happening when loading it dynamically. Like wise I do have couple of other pages using various jQuery and other java scripts plugins. Some of those needs initialization like animatedcollapse.js in the above example, and couple of them doesn't need initialization, you can directly call the script and go. I also gave a try using: jQuery.getScript("anim.js") after dynamically loading "changelog.html" but doesn't work. The "anim.js" contains animatedcollapse.addDiv('cat', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.addDiv('dog', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.addDiv('rabbit', 'fade=0,speed=400,group=pets,hide=1'); animatedcollapse.init(); I would really appreciate is some one point me out the right direction. I am completely new to web programming so please have some patience with me. Thanks

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  • How can I use rows in a lookup table as columns in a MySQL query?

    - by TomH
    I'm trying to build a MySQL query that uses the rows in a lookup table as the columns in my result set. LookupTable id | AnalysisString 1 | color 2 | size 3 | weight 4 | speed ScoreTable id | lookupID | score | customerID 1 | 1 | A | 1 2 | 2 | C | 1 3 | 4 | B | 1 4 | 2 | A | 2 5 | 3 | A | 2 6 | 1 | A | 3 7 | 2 | F | 3 I'd like a query that would use the relevant lookupTable rows as columns in a query so that I can get a result like this: customerID | color | size | weight | speed 1 A C D 2 A A 3 A F The kicker of the problem is that there may be additional rows added to the LookupTable and the query should be dynamic and not have the Lookup IDs hardcoded. That is, this will work: SELECT st.customerID, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=1 AND st.customerID = st1.customerID) AS color, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=2 AND st.customerID = st1.customerID) AS size, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=3 AND st.customerID = st1.customerID) AS weight, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=4 AND st.customerID = st1.customerID) AS speed FROM ScoreTable st GROUP BY st.customerID Until there is a fifth row added to the LookupTable . . . Perhaps I'm breaking the whole relational model and will have to resolve this in the backend PHP code? Thanks for pointers/guidance. tom

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  • Fast serialization/deserialization of structs

    - by user256890
    I have huge amont of geographic data represented in simple object structure consisting only structs. All of my fields are of value type. public struct Child { readonly float X; readonly float Y; readonly int myField; } public struct Parent { readonly int id; readonly int field1; readonly int field2; readonly Child[] children; } The data is chunked up nicely to small portions of Parent[]-s. Each array contains a few thousands Parent instances. I have way too much data to keep all in memory, so I need to swap these chunks to disk back and forth. (One file would result approx. 2-300KB). What would be the most efficient way of serializing/deserializing the Parent[] to a byte[] for dumpint to disk and reading back? Concerning speed, I am particularly interested in fast deserialization, write speed is not that critical. Would simple BinarySerializer good enough? Or should I hack around with StructLayout (see accepted answer)? I am not sure if that would work with array field of Parent.children. UPDATE: Response to comments - Yes, the objects are immutable (code updated) and indeed the children field is not value type. 300KB sounds not much but I have zillions of files like that, so speed does matter.

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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