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  • Need help in reading callgrind output

    - by n179911
    Hi, I have run callgrind with my application like this "valgrind --tool=callgrind MyApplication" and then call 'callgrind_annotate --auto=yes ./callgrind.out.2489' I see output like 768,097,560 PROGRAM TOTALS -------------------------------------------------------------------------------- Ir file:function -------------------------------------------------------------------------------- 18,624,794 /build/buildd/eglibc-2.11.1/elf/dl-lookup.c:do_lookup_x [/lib/ld-2.11.1.so] 18,149,492 /src/js/src/jsgc.cpp:JS_CallTracer'2 [/src/firefox-debug-objdir/js/src/libmozjs.so] 16,328,897 /src/layout/style/nsCSSDataBlock.cpp:nsCSSExpandedDataBlock::DoAssertInitialState() [/src/firefox-debug-objdir/toolkit/library/libxul.so] 13,376,634 /build/buildd/eglibc-2.11.1/nptl/pthread_getspecific.c:pthread_getspecific [/lib/libpthread-2.11.1.so] 13,005,623 /build/buildd/eglibc-2.11.1/malloc/malloc.c:_int_malloc [/lib/libc-2.11.1.so] 10,404,453 ???:0x0000000000009190 [/usr/lib/libpangocairo-1.0.so.0.2800.0] 10,358,646 /src/xpcom/io/nsFastLoadFile.cpp:NS_AccumulateFastLoadChecksum(unsigned int*, unsigned char const*, unsigned int, int) [/src/firefox-debug-objdir/toolkit/library/libxul.so] 8,543,634 /src/js/src/jsscan.cpp:js_GetToken [/src/firefox-debug-objdir/js/src/libmozjs.so] 7,451,273 /src/xpcom/typelib/xpt/src/xpt_arena.c:XPT_ArenaMalloc [/src/firefox-debug-objdir/toolkit/library/libxul.so] 7,335,131 ???:g_type_check_instance_is_a [/usr/lib/libgobject-2.0.so.0.2400.0] I have a few questions: What does the number on the right mean? Does it mean it spend accumulative that long in calling the function on the right? How can I tell how many times that function has been called and Does that include the time spend in calling the functions called by that function? What does line with ??? mean? e.g. ???:0x0000000000009190 [/usr/lib/libpangocairo-1.0.so.0.2800.0] Thank you.

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Basic compile issue with QT4

    - by Cobus Kruger
    I've been trying to get a dead simple listing from a university textbook to compile with the newest QT SDK for Windows I downloaded last night. After struggling through the regular nonsense (no make.bat, need to manually add environment variables and so on) I am finally at the point where I can build. But only one of the two libraries seem to work. The .pro file I use is dead simple: SUBDIRS += utils \ dataobjects TEMPLATE = subdirs In each of these two subfolders I have the source for a library. Running QMAKE generates a makefile and running Make runs through all the preliminaries and then fails on the g++ call: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc --out-implib,libdataobjects.a -shared -mthreads -Wl -Wl,--out-implib,c:\Users\Cobus\workspace\lib\libdataobjects.a -o ..\..\lib\dataobjects.dll object_script.dataobjects.Debug -L"c:\Users\Cobus\Portab~1\Qt\2010.02.1\qt\lib" -LC:\Users\Cobus\workspace\lib -lutils -lQtXmld4 -lQtGuid4 -lQtCored4 c:/users/cobus/portab~1/qt/2010.02.1/mingw/bin/../lib/gcc/mingw32/4.4.0/../../../../mingw32/bin/ld.exe: cannot find -lutils The problem seems to be right near the end of the command line, where -lutils is added, indicating that there is a library by the name of utils. While I would have expected to see that, you'll notice the library names after --out include lib in the name, so they become libutils and libdataobjects. I have tried to figure out why this is happening, to no avail. Anyone have an idea what's going on?

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  • JavaScript snippet to read and output XML file on page load?

    - by Banderdash
    Hey guys, hoping I might get some help. Have XML file here of a list of books each with unique id and numeral value for whether they are checked out or not. I need a JavaScript snippet that requests the XML file after the page loads and displays the content of the XML file. XML file looks like this: <?xml version="1.0" encoding="UTF-8" ?> <response> <library name="My Library"> <book id="1" checked-out="1"> <authors> <author>John Resig</author> </authors> <title>Pro JavaScript Techniques (Pro)</title> <isbn-10>1590597273</isbn-10> </book> <book id="2" checked-out="0"> <authors> <author>Erich Gamma</author> <author>Richard Helm</author> <author>Ralph Johnson</author> <author>John M. Vlissides</author> </authors> <title>Design Patterns: Elements of Reusable Object-Oriented Software</title> <isbn-10>0201633612</isbn-10> </book> ... </library> </response> Would LOVE any and all help!

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  • PHP: Exception not caught by try ... catch

    - by Christian Brenner
    I currently am working on an autoloader class for one of my projects. Below is the code for the controller library: public static function includeFileContainingClass($classname) { $classname_rectified = str_replace(__NAMESPACE__.'\\', '', $classname); $controller_path = ENVIRONMENT_DIRECTROY_CONTROLLERS.strtolower($classname_rectified).'.controller.php'; if (file_exists($controller_path)) { include $controller_path; return true; } else { // TODO: Implement gettext('MSG_FILE_CONTROLLER_NOTFOUND') throw new Exception('File '.strtolower($classname_rectified).'.controller.php not found.'); return false; } } And here's the code of the file I try to invoke the autoloader on: try { spl_autoload_register(__NAMESPACE__.'\\Controller::includeFileContainingClass'); } catch (Exception $malfunction) { die($malfunction->getMessage()); } // TESTING ONLY $test = new Testing(); When I try to force a malfunction, I get the following message: Fatal error: Uncaught exception 'Exception' with message 'File testing.controller.php not found.' in D:\cerophine-0.0.1-alpha1\application\libraries\controller.library.php:51 Stack trace: #0 [internal function]: application\Controller::includeFileContainingClass('application\Tes...') #1 D:\cerophine-0.0.1-alpha1\index.php(58): spl_autoload_call('application\Tes...') #2 {main} thrown in D:\cerophine-0.0.1-alpha1\application\libraries\controller.library.php on line 51 What seems to be wrong?

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  • Importing from referenced assembly - MEF

    - by cmaduro
    I have the following simplified code: namespace Silverbits.Applications { public partial class SilverbitsApplication : Application { [Import("MainPage")] public UserControl MainPage { get { return RootVisual as UserControl; } set { RootVisual = value; } } public SilverbitsApplication() { this.Startup += this.SilverbitsApplication_StartUp; this.Exit += new EventHandler(SilverbitsApplication_Exit); this.UnhandledException += this.SilverbitsApplication_UnhandledException; InitializeComponent(); } private void SilverbitsApplication_StartUp(object sender, StartupEventArgs e) { CompositionInitializer.SatisfyImports(this); } } namespace Manpower4U { public class App : SilverbitsApplication { public App() : base() { } } } namespace Manpower4U { [Export("MainPage")] public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } } } The idea is that I have a Silverbits Library which is a completely different solution. And I have Manpower4U silverlight application that references my Silverbits library. I want to export MainPage from Manpower4U and set it to the RootVisual in my SilverbitsApplication class. SilverbitsApplication class is basically App.xaml/App.cs from the silverlight application, only I put it in a class library and subclassed App.cs file in Manpower4U, which is now the entry point of Manpower4U. MEF cannot resolve the import. How do I get this to work?

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  • Is Form validation and Business validation too much?

    - by Robert Cabri
    I've got this question about form validation and business validation. I see a lot of frameworks that use some sort of form validation library. You submit some values and the library validates the values from the form. If not ok it will show some errors on you screen. If all goes to plan the values will be set into domain objects. Here the values will be or, better said, should validated (again). Most likely the same validation in the validation library. I know 2 PHP frameworks having this kind of construction Zend/Kohana. When I look at programming and some principles like Don't Repeat Yourself (DRY) and single responsibility principle (SRP) this isn't a good way. As you can see it validates twice. Why not create domain objects that do the actual validation. Example: Form with username and email form is submitted. Values of the username field and the email field will be populated in 2 different Domain objects: Username and Email class Username {} class Email {} These objects validate their data and if not valid throw an exception. Do you agree? What do you think about this aproach? Is there a better way to implement validations? I'm confused about a lot of frameworks/developers handling this stuff. Are they all wrong or am I missing a point? Edit: I know there should also be client side kind of validation. This is a different ballgame in my Opinion. If You have some comments on this and a way to deal with this kind of stuff, please provide.

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  • problems with Console.SetOut in Release Mode?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Update: hamishmcn below started talking about debug/release builds. I removed the native call in the above button1_click method and just replaced it with a standard Console.WriteLine .net call. When I compiled and ran this in debug mode the messages were redirected to the output file. When I switched to release mode however the calls weren't redirected. Console redirection only seems to work in debug mode. How do I get around this?

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  • iPad google maps mash up

    - by JavaRocky
    I would like to create my own google maps mash up exactly like wundermaps but with different data. How can i go about doing this? http://itunes.apple.com/us/app/wundermap/id364884105?mt=8

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  • 'Stack level too deep' error in engine-like plugin with globalize

    - by nutsmuggler
    Hello folks. I have built an engine-like plugin thanks to the new features of Rails 2.3. It's a 'Product' module for a CMS, extrapolated from a previously existing (and working) model/controller. The plugin relies on easy_fckeditor and on globalize (description and title field are localised), and I suspect that globalized could be the culprit here... Everything works fine, except for the update action. I get the following error message: (posting just the first lines, all the message is about attribute_methods) stack level too deep /Library/Ruby/Gems/1.8/gems/activerecord-2.3.2/lib/active_record/attribute_methods.rb:64:in `generated_methods?' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.2/lib/active_record/attribute_methods.rb:241:in `method_missing' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.2/lib/active_record/attribute_methods.rb:249:in `method_missing' For referenze, the full error stack is here: http://pastie.org/596546 I've tried to debug eliminating all the input fields, one by one, but I keep getting the error. fckeditor doesn't seem the culprit (error even without fckeditor) This is the action: def update params[:product][:term_ids] ||= [] @product = Product.find(params[:id]) respond_to do |format| if @product.update_attributes(params[:product]) flash[:notice] = t(:Product_was_successfully_updated) format.html { redirect_to products_path } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @product.errors, :status => :unprocessable_entity } end end end As you see it's quite straightforward. Of course I am not hoping someone to solve this question straightaway, I'd just like to have a head up, a suggestion about where to look to solve this issue. Thanks in advance, Davide

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  • How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ?

    - by Ernst de Haan
    How do I make the manifest available during a Maven/Surefire unittest run "mvn test" ? I have an open-source project that I am converting from Ant to Maven, including its unit tests. Here's the project source repository with the Maven project: http://github.com/znerd/logdoc My question pertains to the primary module, called "base". This module has a unit test that tests the behaviour of the static method getVersion() in the class org.znerd.logdoc.Library. This method returns: Library.class.getPackage().getImplementationVersion() The getImplementationVersion() method returns a value of a setting in the manifest file. So far, so good. I have tested this in the past and it works well, as long as the manifest is indeed available on the classpath at the path META-INF/MANIFEST.MF (either on the file system or inside a JAR file). Now my challenge is that the manifest file is not available when I run the unit tests: mvn test Surefire runs the unit tests, but my unit test fails with a mesage indicating that Library.getVersion() returned null. When I want to check the JAR, I find that it has not even been generated. Maven/Surefire runs the unit tests against the classes, before the resources are added to the classpath. So can I either run the unit tests against the JAR (implicitly requiring the JAR to be generated first) or can I make sure the resources (including the manifest file) are generated/copied under target/classes before the unit tests are run? Note that I use Maven 2.2.0, Java 1.6.0_17 on Mac OS X 10.6.2, with JUnit 4.8.1.

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  • Static Libraries on iPhone device

    - by Akusete
    I have two projects, a Cocoa iPhone application and a static library which it uses. I've tested it successfully on the iPhone simulator, but when I try to deploy it to my iPhone device I get (symbol not found) link errors. If I remove the dependancy of the library the project builds/runs fine. I have made sure all the build settings are set to iPhoneOS not the simulator. Im sure its something simple, but has anyone run into similar problems moving from iPhone simulator to device? --EDIT: I have managed to create new projects (one for the application and one for the static library), and successfully get them to run on the iPhone or simulator. But I have a very strange problem... for each specific project I cannot get it working for BOTH the device and the simulator... I have double checked the build settings, made sure the libraries that are being references are for the matching build settings (I believe) but I cannot resolve these linking errors. I think I must be doing something very wrong... all the apple documentation says 'its super simple - one click' but this is giving me a lot of problems. This is probably something to do with xCode build settings, but I cannot seem to understand why selecting the different build platforms and rebuilding the libraries does not work.

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  • read past bandswitch

    - by user262325
    Hello everyone I know there is no public api to read 3g/wifi bandswitch. But I wonder how this app can do this? http://itunes.apple.com/ca/app/download-meter-for-wi-fi-gprs/id327227530?mt=8 Thanks interdev

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  • Api/plugins for open source libraries?

    - by fayer
    whenever i use a open source library eg. Doctrine i always ending up coding a class (so called Facade) to use the Doctrine library. so next time i want to create a user i just type: $fields = array('name' => 'peter', 'email' => '[email protected]'); Doctrine_Facade::create_entity($entity, $fields); then it creates an entity with the provided information. so i guess, all coders will create their own "Facade". i wonder how usual it is with open source Facades to download and interact with the open source libraries? is this rare cause i haven't seen any of these. in some frameworks i have seen them called plugins, eg. plugins for twitter api or facebook api. so whenever you download a library, should you search for plugins/facades on the net, or is it better to just try coding your own? i just thought it would be great for everyone not to reinvent the wheel. thanks.

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  • Can resources be extracted from a compiled iPhone app? If yes, how can they be secured?

    - by Charles S.
    Can resources be extracted from a compiled iPhone app that is released to the iTunes store? I'm particularly interested in the security of XML files... if I have copyrighted data in an XML document in my resource directory, how likely is it for someone to extract that information and paste it around the internet? If it's as easy as using a resource editor, how can that data be secured?

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • How do you parse the XDG/gnome/kde menu/desktop item structure in c++??

    - by Joe Soul-bringer
    I would like to parse the menu structure for Gnome Panels (the standard Gnome Desktop application launcher) and it's KDE equivalent using c/c++ function calls. That is, I'd like a list of what the base menu categories and submenu are installed in a given machine. I would like to do with using fairly simple c/c++ function calls (with NO shelling out please). I understand that these menus are in the standard xdg format. I understand that this menu structure is stored in xml files such as: /home/user/.config/menus/applications.menu I've look here: http://www.freedesktop.org/wiki/Specifications/menu-spec?action=show&redirect=Standards%2Fmenu-spec but all they offer is the standard and some shell files to insert item entries (I don't want shell scripts, I don't want installation, I definitely don't want to create a c-library from the XDG specification. I want to find the existing menu structure). I've looked here: http://library.gnome.org/admin/system-admin-guide/stable/menustructure-13.html.en for more notes on these structures. None of this gives me a good idea of how determine the menu structures using a c/c++ program. The actual gnome menu structures seem to be a horrifically hairy things - they don't seem to show the menu structure but to give an XML-coded description of all the changes that the menus have gone through since installation. I assume gnome panels parses these file so there's a function buried somewhere to do this but I've yet to find where that function is after scanning library.gnome.org for a couple of days. I've scanned the Nautilus source code as well but Panels seem to exist elsewhere or are burried well. Thanks in advance

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  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

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  • multi-core processing in R on windows XP - via doMC and foreach

    - by Jan
    Hi guys, I'm posting this question to ask for advice on how to optimize the use of multiple processors from R on a Windows XP machine. At the moment I'm creating 4 scripts (each script with e.g. for (i in 1:100) and (i in 101:200), etc) which I run in 4 different R sessions at the same time. This seems to use all the available cpu. I however would like to do this a bit more efficient. One solution could be to use the "doMC" and the "foreach" package but this is not possible in R on a Windows machine. e.g. library("foreach") library("strucchange") library("doMC") # would this be possible on a windows machine? registerDoMC(2) # for a computer with two cores (processors) ## Nile data with one breakpoint: the annual flows drop in 1898 ## because the first Ashwan dam was built data("Nile") plot(Nile) ## F statistics indicate one breakpoint fs.nile <- Fstats(Nile ~ 1) plot(fs.nile) breakpoints(fs.nile) # , hpc = "foreach" --> It would be great to test this. lines(breakpoints(fs.nile)) Any solutions or advice? Thanks, Jan

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  • Restoring older firmware through XCode?

    - by Moshe
    I'm trying to restore iPhone OS 3.1.3 to a 3GS that has been upgraded to iOS 4. iTunes refuses to complete the install. What needs to be done? I am currently using the GM XCode. Should I be using the latest public stable version instead? Update: XCode reports that "The baseband cannot be rolled back".

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  • update app invalid help

    - by Florent
    hi all trying to update my app on itunes connet i get the following : The binary you uploaded was invalid. The executable name, as reported by CFBundleExecutable in the Info.plist file, may not contain any of these characters: \ [ ] { } ( ) . + * please i v searched the web no one encountered this error thanks

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  • PHP on Ubuntu autoload_register and namespacing issue

    - by Tian Loon
    I have a problem here. I have created the namespace for all classes. previously i was using windows 7 to develop current app, everything is fine. now i just moved to ubuntu, the problem comes. index.php spl_autoload_extensions(".php"); /*spl_autoload_register(function ($class) { require __DIR__ . '/../' . $class . '.php'; });*/ //provided i have tried the above method, which works on windows 7 but not Ubuntu spl_autoload_register(function ($class) { require '/../' . $class . '.php'; }); //for your info, i do this //require "../resources/library/Config.php"; //it works, no error use resources\library as LIB; use resources\dal as DAL; //instantiation $config = new LIB\Config(); print_r($config->fbKey()); i got this error PHP Warning: require(../resources\\library\\Config.php): failed to open stream: No such file or directory in /home/user/dir1/dir2/index.php i cannot find the error. hope you guys can help me with this. any question don hesitate to comment i will edit. thanks in advance. UPDATE - Extra Info PHP version 5.4.6 LATEST UPDATE any idea how to solve this without using str_replace ?

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  • iPhone - Can I look at the directory file

    - by teepusink
    Hi, Once I connect my iPhone to my computer, is there anyway I can look at the directory structure on the phone? Would it work like a USB device for example and let me copy files without using iTunes but just drag and drop through the Finder on a Mac? Thanks, Tee

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