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  • Very simple code for number search gives me infinite loop

    - by Joshua
    Hello, I am a newbie Computer Science high school student and I have trouble with a small snippet of code. Basically, my code should perform a basic CLI search in an array of integers. However, what happens is I get what appears to be an infinite loop (BlueJ, the compiler I'm using, gets stuck and I have to reset the machine). I have set break points but I still don't quite get the problem...(I don't even understand most of the things that it tells me) Here's the offending code (assume that "ArrayUtil" works, because it does): import java.util.Scanner; public class intSearch { public static void main(String[] args) { search(); } public static void search() { int[] randomArray = ArrayUtil.randomIntArray(20, 100); Scanner searchInput = new Scanner(System.in); int searchInt = searchInput.nextInt(); if (findNumber(randomArray, searchInt) == -1) { System.out.println("Error"); }else System.out.println("Searched Number: " + findNumber(randomArray, searchInt)); } private static int findNumber(int[] searchedArray, int searchTerm) { for (int i = 0; searchedArray[i] == searchTerm && i < searchedArray.length; i++) { return i; } return -1; } } This has been bugging me for some time now...please help me identify the problem!

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  • Adding cancel ability and exception handling to async code.

    - by Rob
    I have this sample code for async operations (copied from the interwebs) public class LongRunningTask { public LongRunningTask() { //do nowt } public int FetchInt() { Thread.Sleep(2000); return 5; } } public delegate TOutput SomeMethod<TOutput>(); public class GoodPerformance { public void BeginFetchInt() { LongRunningTask lr = new LongRunningTask(); SomeMethod<int> method = new SomeMethod<int>(lr.FetchInt); // method is state object used to transfer result //of long running operation method.BeginInvoke(EndFetchInt, method); } public void EndFetchInt(IAsyncResult result) { SomeMethod<int> method = result.AsyncState as SomeMethod<int>; Value = method.EndInvoke(result); } public int Value { get; set; } } Other async approaches I tried required the aysnc page attribute, they also seemed to cancel if other page elements where actioned on (a button clicked), this approach just seemed to work. I’d like to add a cancel ability and exception handling for the longRunningTask class, but don’t erm, really know how.

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  • adding elements in to the doubly linked list

    - by user329820
    Hi this is my code for main class and doubly linked class and node class but when I run the program ,in the concole will show this"datastructureproject.DoublyLinkedList@19ee1ac" instead of the random numbers .please help me thanks! main class: public class Main { public static int getRandomNumber(double min, double max) { Random random = new Random(); return (int) (random.nextDouble() * (max - min) + min); } public static void main(String[] args) { int j; int i = 0; i = getRandomNumber(10, 10000); DoublyLinkedList listOne = new DoublyLinkedList(); for (j = 0; j <= i / 2; j++) { listOne.add(getRandomNumber(10, 10000)); } System.out.println(listOne); } } doubly linked list class: public class DoublyLinkedList { private Node head ; private Node tail; private long size = 0; public DoublyLinkedList() { head= new Node(0, null, null); tail = new Node(0, head, null); } public void add(int i){ head.setValue(i); Node newNode = new Node(); head.setNext(newNode); newNode.setPrev(head); newNode = head; } } and the node class is like the class that you have seen before (Node prev,Node next,int value)

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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  • I have a following gcc compilation warning

    - by thetna
    symbol.h:179: note: expected ‘uintptr_t *’ but argument is of type ‘PRECEDENCE’ The corresponding code is : 176 void symbol_SetCount(SYMBOL, unsigned long); 177 unsigned long symbol_GetCount(SYMBOL); 178 179 size_t symbol_Ordering(uintptr_t*, SYMBOL); 180 181 void symbol_CheckIndexInRange(int); 182 void symbol_CheckNoVariable(SYMBOL); SYMBOL is defined as: typedef size_t SYMBOL Any effort will be highly appreciated.

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  • a simple program that counts and sums digits. How can I make it work?

    - by user1710386
    So I've to write a simple program(that loops) where you can enter an int and it spews out the number count and the sum of the numbers. Since I am such a tard when it comes to programming, I just scavanged the code online and tried to piece it together. I guess the sum block screws with n, but I am not really sure. Anyway, I would really appreciate it if somebody could point out mistakes and show me how can I make it work. #include <iostream> using namespace std; int main() { while(1) { int i,p,n,sum=0; //sum block cout<<"enter an int: "; cin>>n; { while(n!=0) { p=n % 10; sum+=p; n=n/10; } cout<<"int digit sum: "<<sum <<endl; } { int count = 0; while(n) { n /= 10; ++count; } cout <<"number of digits: " << count << '\n';} } }

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  • Why does the BackgroundWorker in WPF need Thread.Sleep to update UI controls?

    - by user364060
    namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { BackgroundWorker bgWorker; Action<int> myProgressReporter; public Window1() { InitializeComponent(); bgWorker = new BackgroundWorker(); bgWorker.DoWork += bgWorker_Task; bgWorker.RunWorkerCompleted += myWorker_RunWorkerCompleted; // hook event to method bgWorker.ProgressChanged += bgWorker_ReportProgress; // hook the delegate to the method myProgressReporter = updateProgress; bgWorker.WorkerReportsProgress = true; } private void myWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { object result; result = e.Result; MessageBox.Show(result.ToString()); progressBar1.Value = 0; button1.IsEnabled = true; } private void bgWorker_ReportProgress(object sender, ProgressChangedEventArgs e) { System.Windows.Threading.Dispatcher disp = button1.Dispatcher; disp.BeginInvoke(myProgressReporter,e.ProgressPercentage); //Dispatcher.BeginInvoke(myProgressReporter, DispatcherPriority.Normal, e.ProgressPercentage); } private void updateProgress(int progressPercentage) { progressBar1.Value = progressPercentage; } private void bgWorker_Task(Object sender, DoWorkEventArgs e) { int total = 1000; for (int i = 1; i <= total; i++) { if (bgWorker.WorkerReportsProgress) { int p = (int)(((float)i / (float)total) * 100); bgWorker.ReportProgress(p); } Thread.Sleep(1); // Without Thread.Sleep(x) the main thread freezes or gives stackoverflow exception, } e.Result = "Completed"; } private void button1_Click(object sender, RoutedEventArgs e) { if(!bgWorker.IsBusy) bgWorker.RunWorkerAsync("This is a background process"); button1.IsEnabled = false; } } }

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  • "text-overflow: ellipsis" not working well in firefox with floating element around

    - by Freedom
    see jsfiddle: http://jsfiddle.net/9v8faLeh/1/ I have two elements .text and .badge in a .container with a limit width: <div class="container"> <span class="badge">(*)</span> <span class="text">this is a long long long long text.</span> </div> the .badge element may not exist in a .container according to the data. if a .badge exist, I want the .badge element to float to right. and if the .text is too long, the text should ellipsis. .container { width: 150px; border: 1px solid; padding: 5px; white-space: nowrap; text-overflow: ellipsis; overflow: hidden; } .badge { float: right; margin-left: 5px; } if you open the jsfiddle link in Chrome or IE, it displays correctly as my expectation. but if open in Firefox, the .text and .badge are overlay if the text is so long. I don't want to use any JavaScript. how can I achieve the same result in FireFox?

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  • How can I write a function template for all types with a particular type trait?

    - by TC
    Consider the following example: struct Scanner { template <typename T> T get(); }; template <> string Scanner::get() { return string("string"); } template <> int Scanner::get() { return 10; } int main() { Scanner scanner; string s = scanner.get<string>(); int i = scanner.get<int>(); } The Scanner class is used to extract tokens from some source. The above code works fine, but fails when I try to get other integral types like a char or an unsigned int. The code to read these types is exactly the same as the code to read an int. I could just duplicate the code for all other integral types I'd like to read, but I'd rather define one function template for all integral types. I've tried the following: struct Scanner { template <typename T> typename enable_if<boost::is_integral<T>, T>::type get(); }; Which works like a charm, but I am unsure how to get Scanner::get<string>() to function again. So, how can I write code so that I can do scanner.get<string>() and scanner.get<any integral type>() and have a single definition to read all integral types? Update: bonus question: What if I want to accept more than one range of classes based on some traits? For example: how should I approach this problem if I want to have three get functions that accept (i) integral types (ii) floating point types (iii) strings, respectively.

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  • What are good alternatives to SQL (the language)?

    - by Brendan Long
    I occasionally hear things about how SQL sucks and it's not a good language, but I never really hear much about alternatives to it. So, are other good languages that serve the same purpose (database access) and what makes them better than SQL? Are there any good databases that use this alternative language? EDIT: I'm familiar with SQL and use it all the time. I don't have a problem with it, I'm just interested in any alternatives that might exist, and why people like them better. I'm also not looking for alternative kinds of databases (the NoSQL movement), just different ways of accessing databases.

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  • How to "pin" C++/CLI pointers

    - by Kumar
    I am wrapping up a class which reading a custom binary data file and makes the data available to a .net/c# class However a couple of lines down the code, i start getting the memory access violation error which i believe is due to the GC moving memory around, the class is managed Here's the code if ( ! reader.OpenFile(...) ) return ; foreach(string fieldName in fields) { int colIndex = reader.GetColIndex( fieldName ); int colType = reader.GetColType( colIndex ); // error is raised here on 2nd iteration } for ( int r = 0 ; r < reader.NumFields(); r++ ) { foreach(string fieldName in fields) { int colIndex = reader.GetColIndex( fieldName ); int colType = reader.GetColType( colIndex ); // error is raised here on 2nd iteration switch ( colType ) { case 0 : // INT processField( r, fieldName, reader.GetInt(r,colIndex) ); break ; .... } } } .... i've looked at interior_ptr, pin_ptr but they give an error c3160 cannot be in a managed class Any workaround ? BTW, this is my 1st C++ program in a very long time !

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  • Help regarding multi-threading in MFC,please help me firends!

    - by kiddo
    Hello all,in my application there is a small part of function,in which it will read files to get some information,the number of filecount would be utleast 50,So I thought of implementing threading.Say if the user is giving 50 files,I wanted to separate it as 5 *10, 5 thread should be created,so that each thread can handle 10 files which can speed up the process.And also from the below code you can see that some variables are common.I read some articles about threading and I am aware that only one thread should access a variable/contorl at a me(CCriticalStiuation can be used for that).For me as a beginner,I am finding hard to imlplement what I have learned about threading.Somebody please give me some idea with code shown below..thanks in advance file read function:// void CMyClass::GetWorkFilesInfo(CStringArray& dataFilesArray,CString* dataFilesB, int* check,DWORD noOfFiles,LPWSTR path) { CString cFilePath; int cIndex =0; int exceptionInd = 0; wchar_t** filesForWork = new wchar_t*[noOfFiles]; int tempCheck; int localIndex =0; for(int index = 0;index < noOfFiles; index++) { tempCheck = *(check + index); if(tempCheck == NOCHECKBOX) { *(filesForWork+cIndex) = new TCHAR[MAX_PATH]; wcscpy(*(filesForWork+cIndex),*(dataFilesB +index)); cIndex++; } else//CHECKED or UNCHECKED { dataFilesArray.Add(*(dataFilesB+index)); *(check + localIndex) = *(check + index); localIndex++; } } WorkFiles(&cFilePath,dataFilesArray,filesForWork, path, cIndex); dataFilesArray.Add(cFilePath); *(check + localIndex) = CHECKED; }

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  • multiple-to-one relationship mysql, submissions

    - by Yulia
    Hello, I have the following problem. Basically I have a form with an option to submit up to 3 images. Right now, after each submission it creates 3 records for album table and 3 records for images. I need it to be one record for album and 3 for images, plus to link images to the album. I hope it all makes sense... Here is my structure. TABLE `albums` ( `id` int(11) NOT NULL auto_increment, `title` varchar(50) NOT NULL, `fullname` varchar(40) NOT NULL, `email` varchar(100) NOT NULL, `created_at` datetime NOT NULL, `theme_id` int(11) NOT NULL, `description` int(11) NOT NULL, `vote_cache` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=20 ; TABLE `images` ( `id` int(11) NOT NULL auto_increment, `album_id` int(11) NOT NULL, `name` varchar(30) NOT NULL, and my code function create_album($params) { db_connect(); $query = sprintf("INSERT INTO albums set albums.title = '%s', albums.email = '%s', albums.discuss_url = '%s', albums.theme_id = '%s', albums.fullname = '%s', albums.description = '%s', created_at = NOW()", mysql_real_escape_string($params['title']), mysql_real_escape_string($params['email']), mysql_real_escape_string($params['theme_id']), mysql_real_escape_string($params['fullname']), mysql_real_escape_string($params['description']) ); $result = mysql_query($query); if(!$result) { return false; } $album_id = mysql_insert_id(); return $album_id; } if(!is_uploaded_file($_FILES['userfile']['tmp_name'][$i])) { $warning = 'No file uploaded'; } elseif is_valid_file_size($_FILES['userfile']['size'][$i])) { $_POST['album']['theme_id'] = $theme['id']; create_album($_POST['album']); mysql_query("INSERT INTO images(name) VALUES('$newName')"); copy($_FILES['userfile']['tmp_name'][$i], './photos/'.$original_dir.'/' .$newName.'.jpg');

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  • C# specifying generic delegate type param at runtime

    - by smerlin
    following setup, i have several generic functions, and i need to choose the type and the function identified by two strings at runtime. my first try looked like this: public static class FOOBAR { public delegate void MyDelegateType(int param); public static void foo<T>(int param){...} public static void bar<T>(int param){...} public static void someMethod(string methodstr, string typestr) { MyDelegateType mydel; Type mytype; switch(typestr) { case "int": mytype = typeof(int); break; case "double": mytype = typeof(double); break; default: throw new InvalidTypeException(typestr); } switch(methodstr) { case "foo": mydel = foo<mytype>; //error break; case "bar": mydel = bar<mytype>; //error break; default: throw new InvalidTypeException(methodstr); } for(int i=0; i<1000; ++i) mydel(i); } } since this didnt work, i nested those switchs (a methodstr switch inside the typestr switch or viceversa), but that solution is really ugly and unmaintainable. The number of types is pretty much fixed, but the number of functions like foo or bar will increase by high numbers, so i dont want nested switchs. So how can i make this working without using nested switchs ?

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  • Question on SQL Grouping

    - by Lijo
    Hi Team, I am trying to achieve the following without using sub query. For a funding, I would like to select the latest Letter created date and the ‘earliest worklist created since letter created’ date for a funding. FundingId Leter (1, 1/1/2009 )(1, 5/5/2009) (1, 8/8/2009) (2, 3/3/2009) FundingId WorkList (1, 5/5/2009 ) (1, 9/9/2009) (1, 10/10/2009) (2, 2/2/2009) Expected Result - FundingId Leter WorkList (1, 8/8/2009, 9/9/2009) I wrote a query as follows. It has a bug. It will omit those FundingId for which the minimum WorkList date is less than latest Letter date (even though it has another worklist with greater than letter created date). CREATE TABLE #Funding( [Funding_ID] [int] IDENTITY(1,1) NOT NULL, [Funding_No] [int] NOT NULL, CONSTRAINT [PK_Center_Center_ID] PRIMARY KEY NONCLUSTERED ([Funding_ID] ASC) ) ON [PRIMARY] CREATE TABLE #Letter( [Letter_ID] [int] IDENTITY(1,1) NOT NULL, [Funding_ID] [int] NOT NULL, [CreatedDt] [SMALLDATETIME], CONSTRAINT [PK_Letter_Letter_ID] PRIMARY KEY NONCLUSTERED ([Letter_ID] ASC) ) ON [PRIMARY] CREATE TABLE #WorkList( [WorkList_ID] [int] IDENTITY(1,1) NOT NULL, [Funding_ID] [int] NOT NULL, [CreatedDt] [SMALLDATETIME], CONSTRAINT [PK_WorkList_WorkList_ID] PRIMARY KEY NONCLUSTERED ([WorkList_ID] ASC) ) ON [PRIMARY] SELECT F.Funding_ID, Funding_No, MAX (L.CreatedDt), MIN(W.CreatedDt) FROM #Funding F INNER JOIN #Letter L ON L.Funding_ID = F.Funding_ID LEFT OUTER JOIN #WorkList W ON W.Funding_ID = F.Funding_ID GROUP BY F.Funding_ID,Funding_No HAVING MIN(W.CreatedDt) MAX (L.CreatedDt) How can I write a correct query without using subquery? Please help Thanks Lijo

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • java: assigning object reference IDs for custom serialization

    - by Jason S
    For various reasons I have a custom serialization where I am dumping some fairly simple objects to a data file. There are maybe 5-10 classes, and the object graphs that result are acyclic and pretty simple (each serialized object has 1 or 2 references to another that are serialized). For example: class Foo { final private long id; public Foo(long id, /* other stuff */) { ... } } class Bar { final private long id; final private Foo foo; public Bar(long id, Foo foo, /* other stuff */) { ... } } class Baz { final private long id; final private List<Bar> barList; public Baz(long id, List<Bar> barList, /* other stuff */) { ... } } The id field is just for the serialization, so that when I am serializing to a file, I can write objects by keeping a record of which IDs have been serialized so far, then for each object checking whether its child objects have been serialized and writing the ones that haven't, finally writing the object itself by writing its data fields and the IDs corresponding to its child objects. What's puzzling me is how to assign id's. I thought about it, and it seems like there are three cases for assigning an ID: dynamically-created objects -- id is assigned from a counter that increments reading objects from disk -- id is assigned from the number stored in the disk file singleton objects -- object is created prior to any dynamically-created object, to represent a singleton object that is always present. How can I handle these properly? I feel like I'm reinventing the wheel and there must be a well-established technique for handling all the cases.

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  • MidiSystem.getSequencer() returns Audio Device Unavailable

    - by ksemeks
    I've keep having an exception thrown, on and on. When i try to make a new Sequencer object, i keep getting the javax.sound.midi.MidiUnavailableException: Audio Device Unavailable exception. So, here's the code: import javax.sound.midi.*; public class MiniMusicPlayer1 { public static void main(String[] args) { try { Sequencer sequencer = MidiSystem.getSequencer(); sequencer.open(); Sequence seq = new Sequence(Sequence.PPQ, 4); Track track = seq.createTrack(); for (int i = 5; i < 61; i += 4) { track.add(makeEvent(144, 1, i, 100, i)); track.add(makeEvent(128, 1, i, 100, (i+2))); } sequencer.setSequence(seq); sequencer.setTempoInBPM(220); sequencer.start(); } catch (Exception e) { e.printStackTrace(); } } public static MidiEvent makeEvent(int comd, int chan, int one, int two, int tick) { MidiEvent event = null; try { ShortMessage a = new ShortMessage(); a.setMessage(comd, chan, one, two); event = new MidiEvent(a, tick); } catch (Exception e) { e.printStackTrace(); } return event; } } And here's the complete error (at compile): javax.sound.midi.MidiUnavailableException: Audio Device Unavailable at com.sun.media.sound.MixerSynth.implOpen(MixerSynth.java:165) at com.sun.media.sound.AbstractMidiDevice.doOpen(AbstractMidiDevice.java:144) at com.sun.media.sound.AbstractMidiDevice.openInternal(AbstractMidiDevice.java:134) at com.sun.media.sound.AbstractMidiDevice.getReceiverReferenceCounting(AbstractMidiDevice.java:339) at javax.sound.midi.MidiSystem.getReceiver(MidiSystem.java:243) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:442) at javax.sound.midi.MidiSystem.getSequencer(MidiSystem.java:348) at MiniMusicPlayer1.main(MiniMusicPlayer1.java:9) First i was unable to play MIDI files on my pc, but then i got it to work, so now i can play MIDI files, that's okay. I tried even to close every process which uses my sound card, but the error is still there. Anyone can help me?

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  • hibernate annotation bi-directional mapping

    - by smithystar
    I'm building a web application using Spring framework and Hibernate with annotation and get stuck with a simple mapping between two entities. I'm trying to create a many-to-many relationship between User and Course. I followed one of the Hibernate tutorials and my implementation is as follows: User class: @Entity @Table(name="USER") public class User { private Long id; private String email; private String password; private Set<Course> courses = new HashSet<Course>(0); @Id @GeneratedValue @Column(name="USER_ID") public Long getId() { return id; } public void setId(Long id) { this.id = id; } @Column(name="USER_EMAIL") public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } @Column(name="USER_PASSWORD") public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } @ManyToMany(cascade = CascadeType.ALL) @JoinTable(name = "USER_COURSE", joinColumns = { @JoinColumn(name = "USER_ID") }, inverseJoinColumns = { @JoinColumn(name = "COURSE_ID") }) public Set<Course> getCourses() { return courses; } public void setCourses(Set<Course> courses) { this.courses = courses; } } Course class: @Entity @Table(name="COURSE") public class Course { private Long id; private String name; @Id @GeneratedValue @Column(name="COURSE_ID") public Long getId() { return id; } public void setId(Long id) { this.id = id; } @Column(name="NAME") public String getName() { return name; } public void setName(String name) { this.name = name; } } The problem is that this implementation only allows me to go one way user.getCourses() What do I need to change, so I can go in both directions? user.getCourses() course.getUsers() Any help would be appreciated.

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  • Simple way to print value of a register in x86 assembly.

    - by Bob
    I need to write a program in 8086 Assembly that receives data from the user, does some mathematical calculations and prints the answer on the screen, I have written all parts of the program and all work fine but I don't know how to print the number to the screen. At the end of all my calculation the answer is AX and it is treated as an unsigned 16 bit integer. How do I print the decimal (unsigned) value of the AX register?

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  • C++: Declare static variable in function argument list

    - by MDC
    Is there any way at all in C++ to declare a static variable while passing it to a function? I'm looking to use a macro to expand to the expression passed to the function. The expression needs to declare and initialize a static variable on that particular line (based on the filename and line number using FILE and LINE). int foo(int b) { int c = b + 2; return c; } int main() { int a = 3; a = foo(static int h = 2); //<---- see this! cout << a; return 0; } The problem I'm trying to solve is getting the filename and line number with the FILE and LINE macros provided by the preprocessor, but then creating a lookup table with integer keys leading to the FILE, LINE pairs. For example, the key 89 may map to file foo.cpp, line 20. To get this to work, I'm trying to use local static variables, so that they are initialized only once per line execution. The static variable will be initialized by calling a function that calculates the integer key and adds an entry to the lookup table if it is not there. Right now the program uses a message class to send exception information. I'm writing a macro to wrap this class into a new class: WRAPPER_MACRO(old_class_object) will expand to NewClass(old_class_object, key_value). If I add the static variable declaration as a second line right before this, it should work. The problem is that in most places in the code, the old class object is passed as an argument to a function. So the problem becomes declaring and initializing the static variable somehow with the macro, while keeping the existing function calls.

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  • C++ new memory allocation fragmentation

    - by tamulj
    I was trying to look at the behavior of the new allocator and why it doesn't place data contiguously. My code: struct ci { char c; int i; } template <typename T> void memTest() { T * pLast = new T(); for(int i = 0; i < 20; ++i) { T * pNew = new T(); cout << (pNew - pLast) << " "; pLast = pNew; } } So I ran this with char, int, ci. Most allocations were a fixed length from the last, sometimes there were odd jumps from one available block to another. sizeof(char) : 1 Average Jump: 64 bytes sizeof(int): 4 Average Jump: 16 sizeof(ci): 8 (int has to be placed on a 4 byte align) Average Jump: 9 Can anyone explain why the allocator is fragmenting memory like this? Also why is the jump for char so much larger then ints and a structure that contains both an int and char.

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  • Java for loop with multiple incrementers

    - by user2517280
    Im writing a program which combines the RGB pixel values for 3 images, e.g. red pixel of image 1, green pixel of image 2 and blue pixel of image 3 and I want to then create a final image of it. Im using the code below, but this seems to be incrementing x2 and x3 whilst x1 is the same, i.e. not giving the right pixel value for same co-ordinate for each image. for (int x = 0; x < image.getWidth(); x++) { for (int x2 = 0; x2 < image2.getWidth(); x2++) { for (int x3 = 0; x3 < image3.getWidth(); x3++) { for (int y = 0; y < image.getHeight(); y++) { for (int y2 = 0; y2 < image2.getHeight(); y2++) { for (int y3 = 0; y3 < image3.getHeight(); y3++) { So I was wondering if anyone can tell me how to iterate through each of the 3 images on the same co-ordinate, so for example read 1, 1 of each image and record the red, green and blue value accordingly. Apologies if it doesnt make complete sense, its a bit hard to explain. I can iterate the values for one image fine but when I add in another, things start to go a bit wrong as obviously its quite a bit more complicated! I was thinking it might be easier to create an array and replace the according values in that just not sure how to do that effectively either. Thanks

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  • Make conversion to a native type explicit in C++

    - by Tal Pressman
    I'm trying to write a class that implements 64-bit ints for a compiler that doesn't support long long, to be used in existing code. Basically, I should be able to have a typedef somewhere that selects whether I want to use long long or my class, and everything else should compile and work. So, I obviously need conversion constructors from int, long, etc., and the respective conversion operators (casts) to those types. This seems to cause errors with arithmetic operators. With native types, the compiler "knows" that when operator*(int, char) is called, it should promote the char to int and call operator*(int, int) (rather than casting the int to char, for example). In my case it gets confused between the various built-in operators and the ones I created. It seems to me like if I could flag the conversion operators as explicit somehow, that it would solve the issue, but as far as I can tell the explicit keyword is only for constructors (and I can't make constructors for built-in types). So is there any way of marking the casts as explicit? Or am I barking up the wrong tree here and there's another way of solving this? Or maybe I'm just doing something else wrong...

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  • QProgressBar problem with uploading

    - by rolanddd
    Hey all! I show my code first, then I explain my problem: ... // somewhere in the constructor progressBar = new QProgressBar(this); progressBar-setMinimum(0); progressBar-setMaximum(100); ... connect(&http, SIGNAL(dataSendProgress(int, int)), this, SLOT(updateProgressBar(int, int))); ... void MainWindow::updateProgressBar(int bytesSent, int total) { progressBar-setMaximum(total); progressBar-setValue(bytesSent); } So this is how I try to make my progressBar being updated when I upload a file. The problem is, it won't do the job. When it starts uploading, I set the value of the progress bar to 0, then (thanks to this slot) it won't actually show the progress, but will jump to 100% immediately (even before it finished uploading). I already checked the HTTP Client example, and copied the progress bar part, it is for downloading, and more or less is the same as for uploading but it uses the dataReadProgress signal (needed for downloading) AND it works perfectly. Does anybody know how to solve this for uploading?

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