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  • matplotlib: how to refresh figure.canvas

    - by Alex
    Hello, I can't understand how to refresh FigureCanvasWxAgg instance. Here is the example: import wx import matplotlib from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas from matplotlib.figure import Figure class MainFrame(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, wx.NewId(), "Main") self.sizer = wx.BoxSizer(wx.VERTICAL) self.figure = Figure(figsize=(1,2)) self.axe = self.figure.add_subplot(111) self.figurecanvas = FigureCanvas(self, -1, self.figure) self.buttonPlot = wx.Button(self, wx.NewId(), "Plot") self.buttonClear = wx.Button(self, wx.NewId(), "Clear") self.sizer.Add(self.figurecanvas, proportion=1, border=5, flag=wx.ALL | wx.EXPAND) self.sizer.Add(self.buttonPlot, proportion=0, border=2, flag=wx.ALL) self.sizer.Add(self.buttonClear, proportion=0, border=2, flag=wx.ALL) self.SetSizer(self.sizer) self.figurecanvas.Bind(wx.EVT_LEFT_DCLICK, self.on_dclick) self.buttonPlot.Bind(wx.EVT_BUTTON, self.on_button_plot) self.buttonClear.Bind(wx.EVT_BUTTON, self.on_button_clear) self.subframe_opened = False def on_dclick(self, evt): self.subframe = SubFrame(self, self.figure) self.subframe.Show(True) self.subframe_opened = True def on_button_plot(self, evt): self.axe.plot(range(10), color='green') self.figurecanvas.draw() def on_button_clear(self, evt): if self.subframe_opened: self.subframe.Close() self.figure.set_canvas(self.figurecanvas) self.axe.clear() self.figurecanvas.draw() class SubFrame(wx.Frame): def __init__(self, parent, figure): wx.Frame.__init__(self, parent, wx.NewId(), "Sub") self.sizer = wx.BoxSizer(wx.VERTICAL) self.figurecanvas = FigureCanvas(self, -1, figure) self.sizer.Add(self.figurecanvas, proportion=1, border=5, flag=wx.ALL | wx.EXPAND) self.SetSizer(self.sizer) self.Bind(wx.EVT_CLOSE, self.on_close) def on_close(self, evt): self.GetParent().subframe_opened = False evt.Skip() class MyApp(wx.App): def OnInit(self): frame = MainFrame() frame.Show(True) self.SetTopWindow(frame) return True app = MyApp(0) app.MainLoop() I'm interested in the following sequence of operations: run a script resize the main frame press Plot button double click on plot press Clear button Now I get a mess on main frame plot. If I resize the frame it redraws properly. My question is what should I add to my code to do that without resizing? Thanks in advance.

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  • NETCF - Optimized Repaint (onPaint)

    - by Nullstr1ng
    Hi Guys, I want to ask for suggestions on how to optimize a repaint in Compact Framework? GetHashCode() didn't help because it always return a different hash code. Anyway, I have a program which you can drag and resize an object in run time. This object is a transparent object and it has a PNG image which also dynamically resize relative to object client size. Though I noticed, (e.g. I have 4 transparent object and I'm dragging or resizing one) all 4 of them triggers OnPaintBackground even if the 3 are not moving. Another one when am just tapping on the one object .. it sill triggers onPaintBacground(). Anyway, I don't have a problem when this events get triggered. What I like to do is optimization and that means I only have to repaint the object when it's necessary. Can you guys please give a suggestions? here's my pseudo C# code Bitmap _backBuff; onResize() { if(_backBuff != null) _backBuff.Dispose(); _backBuff = new Bitmap(ClientSize.Width, ClientSize.Height); Invalidate(); } onPaintBackground(e) /*have to use onPaintBackground because MSDN said it's faster*/ { using(Graphics g = Graphics.FromImage(_backBuff)) { g.Clear(Color.Black); // draw background ....some interface calling here ....and paint the background // draw alpha PNG .. get hDc .. paint PNG .. release hDc } e.Graphics.DrawImage(_backBuff,0,0); } Thanks in advance.

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  • How to make a UITextField move up when keyboard is present

    - by philfreo
    EDIT: Over 1k views with 3 upvotes? If this question is helpful, vote it up :) With the iPhone SDK: I have a UIView with UITextFields that brings up a keyboard. I need it to be able to: Allow scrolling of the contents of the UIScrollView to see the other text fields once the keyboard is brought up Automatically "jump" (by scrolling up) or shortening I know that I need a UIScrollView. I've tried changing the class of my UIView to a UIScrollView but I'm still unable to scroll the textboxes up or down. Do I need both a UIView and a UIScrollView? Does one go inside the other? [EDIT: I now know that you want a UIView inside of a UIScrollView, and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView.] Then what needs to be implemented in order to automatically scroll to the active text field? Ideally as much of the setup of the components as possible will be done in Interface Builder. I'd like to only write code for what needs it. Note: the UIView (or UIScrollView) that I'm working with is brought up by a tabbar (UITabBar), which needs to function as normal. Edit: I am adding the scroll bar just for when the keyboard comes up. Even though it's not needed, I feel like it provides a better interface because then the user can scroll and change textboxes, for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using: -(void)textFieldDidBeginEditing:(UITextField *)textField { //Keyboard becomes visible scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height - 215 + 50); //resize } -(void)textFieldDidEndEditing:(UITextField *)textField { //keyboard will hide scrollView.frame = CGRectMake(scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height + 215 - 50); //resize } However this doesn't automatically "move up" or center the lower text fields in the visible area, which is what I would really like.

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  • Memory leak while asynchronously loading BitmapSource images

    - by harry
    I have a fair few images that I'm loading into a ListBox in my WPF application. Originally I was using GDI to resize the images (the originals take up far too much memory). That was fine, except they were taking about 400ms per image. Not so fine. So in search of another solution I found a method that uses TransformedBitmap (which inherits from BitmapSource). That's great, I thought, I can use that. Except I'm now getting memory leaks somewhere... I'm loading the images asynchronously using a BackgroundWorker like so: BitmapSource bs = ImageUtils.ResizeBitmapSource(ImageUtils.GetImageSource(photo.FullName)); //BitmapSource bs = ImageUtils.GetImageSource(photo.FullName); bs.Freeze(); this.dispatcher.Invoke(new Action(() => { photo.Source = bs; })); GetImageSource just gets the Bitmap from the path and then converts to BitmapSource. Here's the code snippet for ResizeBitmapSource: const int thumbnailSize = 200; int width; int height; if (bs.Width > bs.Height) { width = thumbnailSize; height = (int)(bs.Height * thumbnailSize / bs.Width); } else { height = thumbnailSize; width = (int)(bs.Width * thumbnailSize / bs.Height); } BitmapSource tbBitmap = new TransformedBitmap(bs, new ScaleTransform(width / bs.Width, height / bs.Height, 0, 0)); return tbBitmap; That code is essentially the code from: http://rongchaua.net/blog/c-wpf-fast-image-resize/ Any ideas what could be causing the leak?

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  • Custom UITableViewCell with 2 UILabel's resized

    - by petert
    I'm struggling to create a custom UITableViewCell (in IB) that has a UIImageView on the left, fixed to the top left corner, then 2 UILabel's adjacent to it, side by side. So the cell looks something like: +---------------------------+ | IMAGE LABEL1 LABEL2 > | +---------------------------+ What I cannot seem to do is to change the frame of LABEL1 so it fits the text is contains, then make sure LABEL2 moves to the left (or right) so it ends up directly adjacent to it, filling all the space for the rest of the cell. So, concentrating on the label text, I'd like cell to look like this: +---------------------------+ | IMAGE Call 123456 > | +---------------------------+ after I've set LABEL1 to "Call" and LABEL2 to "123456" in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath Actually I can resize LABEL1 with this: CGSize sizeToMakeLabel = [label.text sizeWithFont:label.font]; label.frame = CGRectMake(label.frame.origin.x, label.frame.origin.y, sizeToMakeLabel.width + 3, sizeToMakeLabel.height); Now the frame for the text "Call" fits this text (confirmed by setting a background color), but the text "123456" doesn't seem to shift to the left, whatever autosizing I set in IB, or methods to resize the cells view? I seem to need the +3 to make sure "Call" didn't look like this "C…" also? I'm using 2 labels so LABEL1 can be in a bold font say.

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  • 32 bit depth jpg images problem in IE when referenced locally

    - by Stefan
    We have an webbapplication that takes an image that will be uploaded and resized. The resize-library we used saved all pictures with 32-bit depth whatever the depth was before. We have an online client that can view the pictures via an html-file and all is fine there. All pictures are shown correctly. The problem: We also have an vb-winform application that download the pictures and show them in an html-file locally in an webbrowser control. But here all pictures are rejected (not rendered), just the red cross. If we create an static html-file with img-tags in them locally, its the same. All pictures that has 32-bits depth are shown as red crosses. If we resave the pictures with 24-bits depth it magically works again. So ofcourse that was our "workaround", let the resize-library save all pictures with 24-bits depth instead. Summary: 32-bits jpg files shows correct in IE when online but not when referenced locally in a local html-file. (This is true for IE8 on both winxp and windows7). The same local html-file opened in mozilla showed OK. Question: I have googled this a lot but has not found anything about this "problem". Is this a bug in IE8?

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  • Autoresize UIScrollView

    - by Sebastian
    I made a UIViewController, which programatically generates a UIScrollView. Everything's fine, but when I rotate the Device, the UIScollView should resize so it takes the complete width of my View. Is there a way to do that without rebuilding the complete UIScrollView ? Thx a lot ! Sebastian This is called in my viewDidLoad: -(void)buildmyScroller { myScroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 800, 768, 100)]; //...adding some subviews to myScroller thumbScroller.contentSize = CGSizeMake(3000, 100); [[self view] addSubview:myScroller]; } Then I tried to resize myScroller with this: -(void)changemyScroller { UIInterfaceOrientation interfaceOrientation = self.interfaceOrientation; if (interfaceOrientation == UIInterfaceOrientationPortrait) { [thumbScroller setFrame:CGRectMake(0, 805, 768, 150)]; } else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown){ thumbScroller.frame = CGRectMake(0, 805, 768, 150); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft){ thumbScroller.frame = CGRectMake(0, 549, 1024, 150); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight){ thumbScroller.frame = CGRectMake(0, 549, 1024, 150); } } And called the method in didAnimateFirstHalf... cause I'm not shure where else to call it. Thx a lot again !!

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  • img onload doesn't work well in IE7

    - by rmeador
    I have an img tag in my webapp that uses the onload handler to resize the image: <img onLoad="SizeImage(this);" src="foo" > This works fine in Firefox 3, but fails in IE7 because the image object being passed to the SizeImage() function has a width and height of 0 for some reason -- maybe IE calls the function before it finishes loading?. In researching this, I have discovered that other people have had this same problem with IE. I have also discovered that this isn't valid HTML 4. This is our doctype, so I don't know if it's valid or not: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Is there a reasonable solution for resizing an image as it is loaded, preferably one that is standards-compliant? The image is being used for the user to upload a photo of themselves, which can be nearly any size, and we want to display it at a maximum of 150x150. If your solution is to resize the image server-side on upload, I know that is the correct solution, but I am forbidden from implementing it :( It must be done client side, and it must be done on display. Thanks. Edit: Due to the structure of our app, it is impractical (bordering on impossible) to run this script in the document's onload. I can only reasonably edit the image tag and the code near it (for instance I could add a <script> right below it). Also, we already have Prototype and EXT JS libraries... management would prefer to not have to add another (some answers have suggested jQuery). If this can be solved using those frameworks, that would be great. Edit 2: Unfortunately, we must support Firefox 3, IE 6 and IE 7. It is desirable to support all Webkit-based browsers as well, but as our site doesn't currently support them, we can tolerate solutions that only work in the Big 3.

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  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

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  • jcarousel not getting drawn inside a hidden div

    - by zoom_pat277
    I am struggling since hrs on this one now. I am using a div to populate a ul/li list and then draw a jcarousel out of it. So this works fine $('#mycarousel').jcarousel(); everything works fine as expected... but here is the scenario. the div inside which I have ul/li items could be hidden by the click of another button. When the div is hidden, and I resize the browser window...the jcaraousel also attempts to redraw itself... but since it is hidden, it is not able to draw it properly. and everyting is jumbled up in the list (if I click the button again to make it visible)... but again if I resize the window now (the jumbled up jcarousel is NOT hidden now)... it redraws itself correctly... I was wondering to get hold of the jcarousel instance and reload itself as soon as the button is clicked to make the div visible (the way it resizes itself when it is visible and window is resized) to get hold of the jcarousel.. I am using JQuery('#mycarousel').data('jcarousel') and it is returned as null. Anybody has any idea on this one?

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  • CSS style to create an HTML with an image on left and input text boxes on right that fills all space

    - by dafi
    I need to create an HTML page (a JqueryUI dialog but this isn't the problem) containing an image on left (size is fixed to 75x75) and on right some input text boxes, input boxes must resize to all remaining space. You can see an example at http://img683.imageshack.us/img683/5412/19483174.jpg The problem is that when I resize the dialog controls move under image as shown at http://img510.imageshack.us/img510/4817/44749696.jpg How can I resolve this problem in all browser and if possible using only CSS? Below I show my HTML code and the CSS I'm using HTML code <div id="dialog-form" title="Modify Post"> <form action=""> <fieldset> <img id="dialog-modify-thumb" src="http://dummyimage.com/75x75/000/fff" alt="" width="75" height="75"/> <div id="dialog-modify-controls"> <label for="dialog-modify-caption">Caption</label> <input type="text" name="dialog-modify-caption" id="dialog-modify-caption"/> <br/> <label for="dialog-modify-tags">Tags</label> <input type="text" name="dialog-modify-tags" id="dialog-modify-tags"/> <br/> <label for="dialog-modify-publish-date">Publish Date</label> <input type="text" name="dialog-modify-publish-date" id="dialog-modify-publish-date"/> </div> </fieldset> </form> </div> The CSS #dialog-modify-thumb { margin-right: 3px; border: 1px solid; display: block; float:left; } #dialog-form input[type='text'] { width: 100%; } #dialog-modify-controls { float: right; width:100%; }

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  • Why does my GridSplitter not work at all?

    - by Crippledsmurf
    I'm migrating a WinForms app to WPF. Everything has gone well so far except in relation to my attempts to use GridSplitter which I can never seam to make resize anything at run-time. To make sure it wasn't just my code I attempted to compile the GridSplitter sample from LearnWPF.com and it doesn't appear to work either. I am expecting to see the standard resize cursor when I mouse over the splitter which doesn't happen, and as far as I can see there is no other visual representation of the splitter in the window either. What am I missing here? <Window x:Class="UI.Test" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test" Height="300" Width="300"> <Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <StackPanel Background="#feca00" Grid.Column="0"> <TextBlock FontSize="35" Foreground="#58290A" TextWrapping="Wrap">Left Hand Side</TextBlock> </StackPanel> <GridSplitter/> <Border CornerRadius="10" BorderBrush="#58290A" BorderThickness="5" Grid.Column="1"> <TextBlock FontSize="25" Margin="20" Foreground="#FECA00" TextWrapping="Wrap">Right Hand Side</TextBlock> </Border> </Grid>

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  • How to get at contents of placeholder::_1

    - by sheepsimulator
    I currently have the following code: using boost::bind; typedef boost::signal<void(EventDataItem&)> EventDataItemSignal; class EventDataItem { ... EventDataItemSignal OnTrigger; ... } typedef std::list< shared_ptr<EventDataItem> > DataItemList; typedef std::list<boost::signals::connection> ConnectionList; class MyClass { void OnStart() { DataItemList dilItems; ConnectionList clConns; DataItemList::iterator iterDataItems; for(iterDataItems = dilItems.begin(); iterDataItems != dilItems.end(); iterDataItems++) { // Create Connections from Triggers clConns.push_back((*iterDataItems)->OnTrigger.connect( bind(&MyClass::OnEventTrigger, this))); } } void OnEventTrigger() { // ... Do stuff on Trigger... } } I'd like to change MyClass::OnStart to use std::transform to achieve the same thing: void MyClass::OnStart() { DataItemList dilItems; ConnectionList clConns; // Resize connection list to match number of data items clConns.resize(dilItems.size()); // Build connection list from Items // note: errors on the placeholder _1->OnTrigger std::transform(dilItems.begin(), dilItems.end(), clConns.begin(), bind(&EventDataItemSignal::connect, _1->OnTrigger, bind(&MyClass::Stuff, this))); } However, my hiccup is _1-OnTrigger. How can I reference OnTrigger from placeholder _1?

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  • Accelerated C++, problem 5-6 (copying values from inside a vector to the front)

    - by Darel
    Hello, I'm working through the exercises in Accelerated C++ and I'm stuck on question 5-6. Here's the problem description: (somewhat abbreviated, I've removed extraneous info.) 5-6. Write the extract_fails function so that it copies the records for the passing students to the beginning of students, and then uses the resize function to remove the extra elements from the end of students. (students is a vector of student structures. student structures contain an individual student's name and grades.) More specifically, I'm having trouble getting the vector.insert function to properly copy the passing student structures to the start of the vector students. Here's the extract_fails function as I have it so far (note it doesn't resize the vector yet, as directed by the problem description; that should be trivial once I get past my current issue.) // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } The code compiles and runs, but the students vector isn't adding any student structures to its front. My program's output displays that the students vector is unchanged. Here's my complete source code, followed by a sample input file (I redirect input from the console by typing " < grades" after the compiled program name at the command prompt.) #include <iostream> #include <string> #include <algorithm> // to get the declaration of `sort' #include <stdexcept> // to get the declaration of `domain_error' #include <vector> // to get the declaration of `vector' //driver program for grade partitioning examples using std::cin; using std::cout; using std::endl; using std::string; using std::domain_error; using std::sort; using std::vector; using std::max; using std::istream; struct Student_info { std::string name; double midterm, final; std::vector<double> homework; }; bool compare(const Student_info&, const Student_info&); std::istream& read(std::istream&, Student_info&); std::istream& read_hw(std::istream&, std::vector<double>&); double median(std::vector<double>); double grade(double, double, double); double grade(double, double, const std::vector<double>&); double grade(const Student_info&); bool fgrade(const Student_info&); void extract_fails(vector<Student_info>& v); int main() { vector<Student_info> vs; Student_info s; string::size_type maxlen = 0; while (read(cin, s)) { maxlen = max(maxlen, s.name.size()); vs.push_back(s); } sort(vs.begin(), vs.end(), compare); extract_fails(vs); // display the new, modified vector - it should be larger than // the input vector, due to some student structures being // added to the front of the vector. cout << "count: " << vs.size() << endl << endl; vector<Student_info>::iterator it = vs.begin(); while (it != vs.end()) cout << it++->name << endl; return 0; } // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } bool compare(const Student_info& x, const Student_info& y) { return x.name < y.name; } istream& read(istream& is, Student_info& s) { // read and store the student's name and midterm and final exam grades is >> s.name >> s.midterm >> s.final; read_hw(is, s.homework); // read and store all the student's homework grades return is; } // read homework grades from an input stream into a `vector<double>' istream& read_hw(istream& in, vector<double>& hw) { if (in) { // get rid of previous contents hw.clear(); // read homework grades double x; while (in >> x) hw.push_back(x); // clear the stream so that input will work for the next student in.clear(); } return in; } // compute the median of a `vector<double>' // note that calling this function copies the entire argument `vector' double median(vector<double> vec) { typedef vector<double>::size_type vec_sz; vec_sz size = vec.size(); if (size == 0) throw domain_error("median of an empty vector"); sort(vec.begin(), vec.end()); vec_sz mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } // compute a student's overall grade from midterm and final exam grades and homework grade double grade(double midterm, double final, double homework) { return 0.2 * midterm + 0.4 * final + 0.4 * homework; } // compute a student's overall grade from midterm and final exam grades // and vector of homework grades. // this function does not copy its argument, because `median' does so for us. double grade(double midterm, double final, const vector<double>& hw) { if (hw.size() == 0) throw domain_error("student has done no homework"); return grade(midterm, final, median(hw)); } double grade(const Student_info& s) { return grade(s.midterm, s.final, s.homework); } // predicate to determine whether a student failed bool fgrade(const Student_info& s) { return grade(s) < 60; } Sample input file: Moo 100 100 100 100 100 100 100 100 Fail1 45 55 65 80 90 70 65 60 Moore 75 85 77 59 0 85 75 89 Norman 57 78 73 66 78 70 88 89 Olson 89 86 70 90 55 73 80 84 Peerson 47 70 82 73 50 87 73 71 Baker 67 72 73 40 0 78 55 70 Davis 77 70 82 65 70 77 83 81 Edwards 77 72 73 80 90 93 75 90 Fail2 55 55 65 50 55 60 65 60 Thanks to anyone who takes the time to look at this!

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  • Javascript permission denied - different port

    - by Grnbeagle
    Hi, I have a rails app running on port 3000. The page in question has an iframe and I need to resize it depending on the height of the content loaded in the iframe. <iframe id="ifrm_col3" name="ifrm_col3" frameborder="0" src="<%=invite_path(@invite.alias)%>" onload="util.resize_iframe('ifrm_col3');"></iframe> The resize function is here: util.resize_iframe = function(frame_id) { var h = document.getElementById(frame_id).contentWindow.document.body.scrollHeight; document.getElementById(frame_id).height = h; } After the iframe loads, I see this error in FireBug: Error: Permission denied for <http://192.168.0.157> to get property Window.document from <http://192.168.0.157:3000>. Source File: http://192.168.0.157:3000/javascripts/application.js?1268327481 Line: 84 The src of iframe is a relative path, but I'm not sure why the port info from the parent page is not retained. Is there any workaround to this problem? I tried creating a function in the parent page and calling it from the iframe, but ran into the same issue. Due to extra features in the site, I need to stick to port 3000 for the rails app. Any suggestion is appreciated.

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  • Bootstrap: show/hide column divs with checkbox and change column span

    - by Berto Alvaro
    I'm using Bootstrap 3.2. I'm trying to figure out if there's a way to show/hide a "col-sz-#" div AND change the "col-sz-#" class in visible divs to resize them to fit the container using checkbox style buttons for each column. For example, if I start with <div class="row"> <div class="col-md-2">...</div> <div class="col-md-2">...</div> <div class="col-md-2">...</div> <div class="col-md-2">...</div> <div class="col-md-2">...</div> <div class="col-md-2">...</div> </div> Then if hide 2 of them and the others resize: <div class="row"> <div class="col-md-2 hidden">...</div> <div class="col-md-2 hidden">...</div> <div class="col-md-3">...</div> <div class="col-md-3">...</div> <div class="col-md-3">...</div> <div class="col-md-3">...</div> </div> if the total columns can't divide 12 evenly like 5, then it wouldn't change.

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  • How can I force a ListView with a custom panel to re-measure when the ListView width goes below the

    - by Scott Whitlock
    Sorry for the long winded question (I'm including background here). If you just want the question, go to the end. I have a ListView with a custom Panel implementation that I'm using to implement something similar to a WrapPanel, but not quite. I'm overriding the MeasureOverride and ArrangeOverride methods in the custom panel. If I do the naive implementation of a WrapPanel in the MeasureOverride method it doesn't work when the ListView is resized. Let's say the custom panel does a measure and the constraint is a width of 100 and let's say I have 3 items that are 40 wide each. The naive approach is to return a size of 80,80 but when I resize the window that the ListView is in, down to say 75, it just turns on the horizontal scrollbar and never calls measure or arrange again (it does keep measuring and arranging if the width is greater than 80). To get around this, I hard coded the measurement to only have a width of the widest item. Then in the arrange, it gives me more space than I asked for and I use as much horizontal space as I can before wrapping. If I resize the window smaller than the smallest item in the ListView, then it turns on the scrollbar, which is great. Unfortunately this is causing a big problem when I have one of these ListViews with a custom panel nested inside of another one. The outside one works ok, but I can't get the inside one to "take as much as it needs". It always sizes to the smallest item, and the only way around it is to set the MinWidth to be something greater than zero. Anyway, stepping back for a second, I think the real way to fix this is to go back to the Naive implementation of the WrapPanel but force it to re-measure when the ListView width goes below the Size I previously returned as a measurement. That should solve my problem with the nested one. So, that's my question: I have a ListView with a custom panel If I return a measurement width on the panel and the ListView is resized to less than that width, it stops calling MeasureOverride How can I get it to continue calling MeasureOverride?

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  • HTML + CSS: fixed background image and body width/min-width (including fiddle)

    - by insertusernamehere
    So, here is my problem. I'm kinda stuck at the moment. I have a huge background image and content in the middle with those attributes: content is centered with margin auto and has a fixed width the content is related to the image (like the image is continued within the content) this relation is only horizontally (vertically scrolling moves everything around) This works actually fine (I'm only talking desktop, not mobile here :) ) with a position fixed on the huge background image. The problem that occurs is the following: When I resize the window to "smaller than the content" the background image gets it width from the body instead of the viewport. So the relation between content and image gets lost. Now I have this little JavaScript which does the trick, but this is of course some overhead I want to avoid: $(window).resize(function(){ img.css('left', (body.width() - img.width()) / 2 ); }); This works with a fixed positioned image, but can get a litty jumpy while calculating. I also tried things like that: <div id="test" style=" position: absolute; z-index: 0; top: 0; left: 0; width: 100%: height: 100%; background: transparent url(content/dummy/brand_backgroud_1600_1.jpg) no-repeat fixed center top; "></div> But this gets me back to my problem described. Is there any "script-less", elegant solution for this problem? UPDATE: now with Fiddle The one I'm trying to solve: http://jsfiddle.net/insertusernamehere/wPmrm/ The one with Javascript that works: http://jsfiddle.net/insertusernamehere/j5E8z/ NOTE The image size is always fixed. The image never gets scaled by the browser. In the JavaScript example it get's blown. So don't care about the size.

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  • What image processing Library should I use

    - by Swippen
    I have been reading What is the best image manipulation library? And tried a few libraries and are now looking for inputs on what is the best for our need. I will start by describing our current setting and problems. We have a system that needs to resize and crop a large amount of images from big original images. We handle 50 000+ images every day on 2 powerfull servers. Today we use ImageGlue from WebSupergoo but we don't like it at all, it is slow and hangs the service now and then (Its in another unanswered stack overflow question). We have a threaded windows service that uses Microsoft ThreadPool to resize as much as possible on the 8 core machines. I have tried AForge and it went very well it was loads faster and never crashed or anything. But I had problems with quality on a few images. This due to what algorithms I used ofc so can be tweaked. But want to widen our eyes to see if thats the right way to go. so: It needs to be c# .net and run in a windows service. (Since we wont change the rest of the service only image handling) It needs to handle threaded environment well. We have a great need of it being fast since today its too slow. But we also want good quality and small filesize since the images are later displayed on webpage with loads of visitors and needs good quality. So we have a lot of demands on ability to get god quality at a fast pace, and also secondary keep filesizes lowered even if that can be adjusted with compression a bit. Any comments or suggestions on what library to use?

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  • problem in working with thread

    - by Xaver
    Ihave the tree view in which i have file system of logical disk. When user select some files and folders and press button programm evaluate the size of selected files and folders. this function may takes a long time. i decide do thread which will run this function. This function works with array of TreeNode. but then i want to now was it node expaned or not compiler say: "attempt to access control "treeview1" not from the thread, in which it was created." Why it appeared? Next code is show how i create array of Nodes which i send to new thread: void frmMain::FillSelected(TreeNode^ a, array<TreeNode^>^ *Paths) { if (a->Parent == nullptr) { for(int j = 0;j < a->Nodes->Count;j++) { if ((a->Nodes[j]->ImageIndex == 1)&&(a->Nodes[j]->Checked==true)) { (*Paths)->Resize((*Paths), (*Paths)->Length + 1); (*Paths)[(*Paths)->Length-1] = a->Nodes[j]; } } } for(int i = 0;i < a->Nodes->Count;i++) { if (a->Parent == nullptr) { FillSelected(a->Nodes[i], Paths); } else { if(a->Nodes[i]->Checked == true) { (*Paths)->Resize((*Paths), (*Paths)->Length + 1); (*Paths)[(*Paths)->Length-1] = a->Nodes[i]; } if ((a->Nodes[i]->Nodes->Count > 0)&&(a->Nodes[i]->Nodes[0]->FullPath != (a->Nodes[i]->FullPath + "\\"))) { FillSelected(a->Nodes[i], Paths); } } } return; }

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  • Am I a discoverer of a bug in the WPF engine?

    - by bitbonk
    We have a MFC 8 application compiled with /CLR that contains a larger amount of Windows Forms UserControls wich again contain WPF user controls using ElementHost. Due to the architecture of our software we can not use HwndHost directly. We observed an extremely strange behavior here that we can not make any sense of: When the CPU load is very high during startup of the application and there are a lot live of ElementHost instances, the whole property engine completely stops working. For example animations that usually just work fine now never update the values of the bound properties, they just stay at some random value after startup. When I set a property that is not bound to anything the value is correctly stored in the dependency property (calling the getter returns the new value) but the visual representation never reflects that. I set the background to red but the background color does not change. We tested this on a lot of different machines all running Windows XP SP2 and it is pretty reproducible. The funny thing here is, that there is in fact one situation where the bound properties actually pickup a new value from the animation and the visual gets updated based on the property values. It is when I resize the ElementHost or when I hide and reshow the parent native control. As soon as I do this, properties that are bound to an animation pickup a new value and the visuals rerender based on the new property values - but just once - if I want to see another update I have to resize the ElementHost. Do you have any explanation of what could be happening here or how I could approach this problem to find it out? What can I do to debug this? Is there a way I can get more information about what WPF actually does or where WPF might have crashed? To me it currently seems like a bug in WPF itself since it only happens at high CPU load at startup.

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  • Java Swing custom shapes (2D Graphics)

    - by juFo
    I need to draw custom shapes. Now when a user clicks on several points on the panel I create a shape using a polygon. public void mouseClicked(MouseEvent e) { polygon.addPoint(e.getX(), e.getY()); repaint(); } But I don't know if this is the best way to draw custom shapes. It should be possible to edit a drawn shape: resize change its fill color change the stroke color copy/paste it move a single point of the polygon ... I have seen people creating an own class implementing the Shape class and using a GeneralPath. But again I have no idea if this is a good way. Now I can create my own shape with a polygon (or with a GeneralPath) but I have no clue how to attach all the edit functions to my own shape (the edit functions I mean the resize, move, etc from above). I hope somebody could show me a way to do this or maybe write a little bit of code to demonstrate this. Thanks in advance!!

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  • Modifying CSS class property values on the fly with JavaScript / jQuery

    - by JPN
    all. I've run into a unique situation that I have so far been unable to find a solution for: dynamically assigning a value to a CSS style. I know how to use jQuery to assign width, height, etc. to an element, but what I'm trying to do is actually change the value defined in the stylesheet so that the dynamically-created value can be assigned to multiple elements. What I'm building is a slideshow of images that occupy the full viewport, recalculating the image's width, height, and left properties on resize so that the image is always centered, favors width over height, except when the viewport is taller than it is wide (resizing does not reload the page, just fires a function to resize the image). I have successfully been able to get it to work on one image, and now I'm trying to determine the best way to assign those property values to all images in the slideshow without having to specify those three things individually for every image. Can the values of properties in a class be modified on the fly? I'm sure the answer is out there, I'm probably just not using the correct terminology in my searches. Hope I did a good job of describing the problem. TIA.

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • Scroll view to bottom while keyboard is hiding

    - by Manu
    Hi! I'm using a scroll view to move my view and show certain text fields (that otherwise would be hidden) when the keyboard shows. I basically resize the scroll view to make room for the keyboard, and then scroll up the view smoothly with "scrollRectToVisible", which works perfectly. After that, I can scroll and edit the rest of the text fields without lowering the keyboard, which is what I intend. The problem comes when I want to hide the keyboard again. I have been able to lower the keyboard and scroll down the view to its original position without a problem, but I have been unable to make that transition smooth. At the moment I use the following: - (void)keyboardWillHide: (NSNotification *)notif { CGRect topRect = CGRectMake(0, 0, 1, 1); [scrollview scrollRectToVisible:topRect animated:YES]; scrollview.frame = CGRectMake(0, 0, scrollviewWidth, scrollviewHeight); } I create a CGRect at the top, which I then move into view with "scrollRectToVisible". That works fine and commences the scrolling right when the keyboard is hiding (I use "keyboardWillHide" and not "keyboardDidHide" because the scroll view frame is still missing its lower part). The problem comes when I resize the scroll view frame back to its original dimensions (which I need to do), because then the scrolling is interrupted and the view drops to the bottom suddenly (as there is nothing else to scroll). This causes a glitch, which is why I cannot complete the transition smoothly. Any ideas on how could I lower the keyboard while scrolling the view down smoothly? Should I be scrolling up a bigger view, instead of resizing it? That way I would not have to restore the scroll view frame dimensions when lowering the keyboard, or would I? Thanks very much in advance!

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