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  • How to retrieve the ordered list of best articles having a minimum number of votes by using HSQL ?

    - by fabien7474
    I have a Vote domain class from my grails application containing properties like article_id and note I want to HQL query the Vote domain class in order to retrieve the 5 best rated articles having at least 10 votes. I tried : SELECT v.article_id, avg(v.note), count(*) FROM vote v where count(*) >= 10 group by v.article_id order by avg(v.note) desc limit 5; But unfortunately the insertion of where count(*) >= 10 throws an error. How can I do that in a simple way? Thank you for your help.

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  • Sort/Enumerate an NSArray from somewhere in the middle?

    - by Kenny Winker
    I have an NSArray, with objects ordered like so: a b c d e f I would like to enumerate through this array in this order: c d e f a b i.e. starting at some point that is not the beginning, but hitting all the items. I imagine this is a matter of sorting first and then enumerating the array, but I'm not sure if that's the best technique... or, frankly, how to sort the array like this. Edit Adding details: These will be relatively small arrays, varying from 3 to 10 objects. No concurrent access. I'd like to permanently alter the sort order of the array each time I do this operation.

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • Linq To Sql Left outer join - filtering null results

    - by Harry
    I'd like to reproduce the following SQL into C# LinqToSql SELECT TOP(10) Keywords.* FROM Keywords LEFT OUTER JOIN IgnoreWords ON Keywords.WordID = IgnoreWords.ID WHERE (DomainID = 16673) AND (IgnoreWords.Name IS NULL) ORDER BY [Score] DESC The following C# Linq gives the right answer. But I can't help think I'm missing something (a better way of doing it?) var query = (from keyword in context.Keywords join ignore in context.IgnoreWords on keyword.WordID equals ignore.ID into ignored from i in ignored.DefaultIfEmpty() where i == null where keyword.DomainID == ID orderby keyword.Score descending select keyword).Take(10); the SQL produced looks something like this: SELECT TOP (10) [t0].[DomainID], [t0].[WordID], [t0].[Score], [t0].[Count] FROM [dbo].[Keywords] AS [t0] LEFT OUTER JOIN (SELECT 1 AS [test], [t1].[ID] FROM [dbo].[IgnoreWords] AS [t1]) AS [t2] ON [t0].[WordID] = [t2].[ID] WHERE ([t0].[DomainID] = 16673) AND ([t2].[test] IS NULL) ORDER BY [t0].[Score] DESC How can I get rid of this redundant inner selection? It's only slightly more expensive but every bit helps!

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  • How much Stored Procedures created everyday ?

    - by Space Cracker
    I make a query that return to me the count of Stored Procedure that created everyday as follow SELECT convert(varchar, crdate, 103) as Date,Count(*) as Counter FROM sysobjects WHERE (xtype = 'p') AND (name NOT LIKE 'dt%') Group by convert(varchar, crdate, 103) and its already work but dates appear in string format that i can't order it such as below 01/03/2010 3 01/04/2008 4 01/05/2010 5 01/11/2008 1 01/12/2008 4 02/03/2008 1 02/03/2010 2 02/04/2008 4 02/05/2010 2 02/11/2008 2 02/11/2009 2 02/12/2008 4 03/01/2010 1 03/02/2010 2 03/03/2010 2 03/04/2008 2 03/04/2010 2 03/05/2008 1 03/05/2010 2 I want to make that in which date is in datetime format that i can make order by successfully, i tried convert(datetime, crdate, 103) but it show Full date any idea of how to do ?

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  • What are the pros/cons to these 2 ways of defining parameters for a web service method

    - by Antony Scott
    I have an existing web service I need to expand, but it has not gone into production yet. So, I am free to change the contracts as I see fit. But I am not sure of the best way to define the methods. I am leaning towards Method 2 for no other reason than I cannot think of good names to give the parameters classes! Are there any major disadvantages to using Method 2 over Method 1? Method 1 [DataContract(Namespace = Constants.ServiceNamespace)] public class MyParameters { [DataMember(Order = 1, IsRequired = true)] public int CompanyID { get; set; } [DataMember(Order = 2, IsRequired = true)] public string Filter { get; set; } } [ServiceContract(Namespace = Constants.ServiceNamespace)] public interface IMyService { [OperationContract, FaultContract(MyServiceFault)] MyResult MyMethod(MyParameters params); } Method 2 public interface IMyService { [OperationContract, FaultContract(MyServiceFault)] MyResult MyMethod(int companyID, string filter); }

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  • Is programming in layers real?

    - by Aura
    I am fairly new in product development and I am trying to work over a product. The problem that I have realized is that people draw diagrams and charts showing different modules and layers. But as I am working alone (I am my own team) I got a bit confused about the interaction I am facing in the development within the programs and I am wondering whether developing a product in modules is real or not? Maybe I am not a great programmer, but I see no boundaries when data start to travel from frontend to backend.

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  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

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  • How extension methods work in background ?

    - by Freshblood
    I am just cuirous about behind of extension method mechanism.Some questions and answer appear in my mind. MyClass.OrderBy(x=>x.a).OrderBy(x=>x.b); I was guessing that mechanism was first orderby method works and order them by a member then returns sorted items in IEnumarable interface then next Orderby method of IEnumarable Order them for b paramater.But i am wrong when i look at this linq query. MyClass.Orderby(x=>x.a).ThenOrderBy(x=>x.b); this is slightly different and tells me that i am wrong.Because this is not ordering by a then b and not possible to have such result if i was right.This get me confuse enough... Similiar structure is possible to write withot extension methods as first query but second is not possible.This prove i am wrong . Can u explain it ?

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  • Process for beginning a Ruby on Rails project

    - by Daniel Beardsley
    I'm about to begin a Ruby on Rails project and I'd love to hear how others go through the process of starting an application design. I have quite a bit of experience with RoR, but don't have that many starting from scratch with only a vision experiences and would appreciate the wisdom of others who've been there. I'm looking for an order of events, reasons for the order, and maybe why each part is important. I can think of a few starting points, but I'm not sure where it's best to begin Model design and relationships (entities, how they relate, and their attributes) Think of user use-cases (or story-boards) and implement the minimum to get these done Create Model unit-tests then create the necessary migrations and AR models to get the tests to pass Hack out the most basic version of the simplest part of your application and go from there Start with a template for a rails app (like http://github.com/thoughtbot/suspenders) Do the boring gruntwork first (User auth, session management, ...) ...

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  • Objects disappear when zoomed out in Unity

    - by Starkers
    Ignore the palm trees here. I have some oak-like trees when I'm zoomed in: They disappear when I zoom out: Is this normal? Is this something to do with draw distance? How can I change this so my trees don't disappear? The reason I ask is because my installation had a weird terrain glitch. If this isn't normal I'm going to reinstall right away because I'm always thinking 'is that a feature? Or a glitch'?

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  • Multiple LIKE in SQL

    - by ninumedia
    I wanted to search through multiple rows and obtain the row that contains a particular item. The table in mySQL is setup so each id has a unique list (comma-delimited) of values per row. Ex: id | order 1 | 1,3,8,19,34,2,38 2 | 4,7,2,190,38 Now if I wanted to pull the row that contained just the number 19 how would I go about doing this? The possibilities I could figure in the list with a LIKE condition would be: 19, ,19 ,19, I tried the following and I cannot obtain any results, Thank you for your help! SELECT * FROM categories WHERE order LIKE '19,%' OR '%,19%' OR '%,19%' LIMIT 0 , 30

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  • Optimally reducing maximum flow

    - by ArIck
    Given a parameter k, I'm trying to delete k edges from a directed graph such that the maximum flow is reduced by as much as possible. The graph has a source s and a sink t, and the capacity of each edge is one. The graph may or may not contain cycles. My proposed solution would be to first perform a topological sorting on the graph, using an algorithm that "forgives" cycles -- perhaps by ignoring edges that lead us back to the source. Then (assuming k = 1): i = 0 for each vertex u order by topological(u) for each edge (u, v) order by topological(v) descending if topological(v) > topological(u) then delete (u, v) if ++i = k then return else // edge doesn't contribute to max flow, ignore Would this work, or am I totally off-track here?

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • dynamically updating a datagrid from a XML file c# 3.5

    - by Farstucker
    I have a datagrid that is populated via XML file when the form loads. Everything is working great but I would like the datagrid to update dynamically when a new order is received (Separate class receives a data stream and updates the file). Im looking for suggestions on how this should be done. (ie using a timer update every second, or monitor the file using FileSystemWatcher.. etc) Since where here, I might as well mention that in order to update the datagrid Im clearing the whole data set and Re-reading the file using: DataSet.Clear(); DataSet.ReadXml("file.xml"); dataGridView1.DataSource = DataSet; if this is not the proper approach, please offer any alternate suggestions.

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  • Maintaining the query string in ASP.Net MVC

    - by Mantorok
    Hi all Just beginning my journey in ASP.Net MVC and I have a query about something before I dig myself in too deep. I have a table, which is paged, and I have 2 controls above the table: Dropdown that defines order of the results and apply button next to it Textbox that defines a filter and apply button next to it What I need to achieve is that if the user changes the order or adds a filter I fire of an AJAX call to my action like such: /Membership/Users?sort=value&filter=value&page=pagenumber. So my controller action is: // GET Membership/Users?sort=&filter=&page= public ActionResult Users(string sort, string filter, string page) So I have 3 questions: Is this the correct approach? What would be the best way to ensure that the query string is maintained, bearing in mind that the action will nearly always be called by Jquery/Ajax functions? If I wanted to link directly to this action passing the arguments would I need to hard-code the querystring? Thanks

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  • How can I reduce the number of loops in this VIEW in Rails when using :collection?

    - by Angela
    I am using the :collection to go through all the Contacts that are part of a given Campaign. But within that Campaign I check for three different Models (each with their own partial). Feels like I am going through the list of Contacts 3x. How can I make this alot leaner? <h2>These are past due:</h2> <% @campaigns.each do |campaign| %> <h3>Campaign: <%= link_to campaign.name, campaign %></h3> <strong>Emails in this Campaign:</strong> <% for email in campaign.emails %> <h4><%= link_to email.title, email %> <%= email.days %> days</h4> <% @contacts= campaign.contacts.find(:all, :order => "date_entered ASC" )%> <!--contacts collection--> <!-- render the information for each contact --> <%= render :partial => "contact_email", :collection => @contacts, :locals => {:email => email} %> <% end %> Calls in this Campaign: <% for call in campaign.calls %> <h4><%= link_to call.title, call %> <%= call.days %> days</h4> <% @contacts= campaign.contacts.find(:all, :order => "date_entered ASC" )%> <!--contacts collection--> <!-- render the information for each contact --> <%= render :partial => "contact_call", :collection => @contacts, :locals => {:call => call} %> <% end %> Letters in this Campaign: <% for letter in campaign.letters %> <h4><%= link_to letter.title, letter %> <%= letter.days %> days</h4> <% @contacts= campaign.contacts.find(:all, :order => "date_entered ASC" )%> <!--contacts collection--> <!-- render the information for each contact --> <%= render :partial => "contact_letter", :collection => @contacts, :locals => {:letter => letter} %> <% end %> <% end %>

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  • Using Instance Nodes, worth it?

    - by Twitch
    I am making a 2d game where there are various environments with lots and lots of objects. There is a forest scene with like 1200 objects in total(trees mainly), of which around 100 are visible on the camera at any given time, as you move through the level. These are comprised of around 20 different kind of trees and other props. Each object is usually 2-6 triangles with a transparent texture. My developer asked me to replace each object in the scene with a node, and keeping only a minimal amount of actual objects which would be 300+ or so(?), since there are a few modified unique meshes. So he can instantiate the actual objects to keep the game light. Is this actually effective? And if so how much? I 've read about draw calls and such and I suppose that if I combine each texture (10 kinds of trees) in 1 mesh it will have the same effect?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Drawing flaming letters in 3d on OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What i want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to have a Path in where i should add many particle emitters along the path that will "be emitting flames"? I understand the concept for 2d, but for 3d are the particles (that are quads) always supposed to be facing the user? Edit: Something else im worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time. And each of these elements will have many particle emitters.

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  • habtm multiple times with the same model

    - by Ermin
    I am trying to model a publications. A publication can have multiple authors and editors. Since it is possible that one person is an author of one publication and an editor of another, no separate models for Authors and Editors: class Publication < ActiveRecord::Base has_and_belongs_to_many :authors, :class_name=>'Person' has_and_belongs_to_many :editors, :class_name=>'Person' end The above code doesn't work, because it uses the same join table. Now I now that I can specify the name of the join table, but there is a warning in the API documentation is a warning about that which I don't understand: :join_table: Specify the name of the join table if the default based on lexical order isn’t what you want. WARNING: If you’re overwriting the table name of either class, the table_name method MUST be declared underneath any has_and_belongs_to_many declaration in order to work.

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  • jQuery UI get the sorted position of LI element in UL

    - by PeterBZ
    I'm using jQuery UI's sortable for my UL list. Each time the user sorts the list, I want each li element to update it's "position" attribute to it's position in the list. <ul> <li position="1">a</li> <li position="2">b</li> <li position="3">c</li> </ul> So when a user swaps c with a, the position will also update. I tried to use .each but it seems that javascript doesn't follow the order of how the LI elements are displayed but the order of the element's creation.

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  • Too Many Left Outer Joins in Entity Framework 4?

    - by Adam
    I have a product entity, which has 0 or 1 "BestSeller" entities. For some reason when I say: db.Products.OrderBy(p = p.BestSeller.rating).ToList(); the SQL I get has an "extra" outer join (below). And if I add on a second 0 or 1 relation ship, and order by both, then I get 4 outer joins. It seems like each such entity is producing 2 outer joins rather than one. LINQ to SQL behaves exactly as you'd expect, with no extra join. Has anyone else experienced this, or know how to fix it? SELECT [Extent1].[id] AS [id], [Extent1].[ProductName] AS [ProductName] FROM [dbo].[Products] AS [Extent1] LEFT OUTER JOIN [dbo].[BestSeller] AS [Extent2] ON [Extent1].[id] = [Extent2].[id] LEFT OUTER JOIN [dbo].[BestSeller] AS [Extent3] ON [Extent2].[id] = [Extent3].[id] ORDER BY [Extent3].[rating] ASC

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  • Potential problems porting to different architectures

    - by Brendan Long
    I'm writing a Linux program that currently compiles and works fine on x86 and x86_64, and now I'm wondering if there's anything special I'll need to do to make it work on other architectures. What I've heard is that for cross platform code I should: Don't assume anything about the size of a pointer, int or size_t Don't make assumptions about byte order (I don't do any bit shifting -- I assume gcc will optimize my power of two multiplication/division for me) Don't use assembly blocks (obvious) Make sure your libraries work (I'm using SQLite, libcurl and Boost, which all seem pretty cross-platform) Is there anything else I need to worry about? I'm not currently targeting any other architectures, but I expect to support ARM at some point, and I figure I might as well make it work on any architecture if I can. Also, regarding my second point about byte order, do I need to do anything special with text input? I read files with getline(), so it seems like that should be done automatically as well.

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  • Re-ordering collection C#

    - by Adam
    Hi - I have a problem which I cant seem to find answer to through searches (either that or I am searching for the completely wrong thing!). I have a list of items called "Top 10" in a sortedlist item that is populated from my DB (SortedList where int is position and string is item). I want to be able to move items up & down the list order at the click of a button and then save the new order back to the DB. I am OK with the DB part it is just the re-ordering I am really struggling with - is a sortedlist the correct collection for this? Many thanks for any advice offered.

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