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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • How do you feel about being asked to code during an interview?

    - by Mystere Man
    I have seen a lot of comments about good interview questions and puzzles to require potential developers to solve during the interview process. I have personally had several interviews in which the interviewer has asked me to write some piece of code or solve a problem during the interview, and I have always performed very poorly in these "tests". The reason is simple, as a developer who spends my days talking to computers, I find I have to prepare myself and "switch gears" to be in "interview mode". I prepare myself to make a good impression. When I'm programming, I'm very focused and am totally different from when I'm being "interpersonal". I just can't get into "the zone" when I'm also having to be a charming and witty potential employee. I feel that by asking a developer to prove his skills during an interview, all you're doing is finding out if they can code under pressure, and at the drop of a hat. It has almost no ability to determine how you would perform in a "real life" development situation. Maybe, if you're looking for someone that can code and chat at the same time, i can see how that would be beneficial. But I think you overlook potential candidates that simply do not perform well in such an artificial environment. While I appreciate that a potential employer wants to see what I can do, I don't think an interview is the place for such a test. I mean, suppose a job for an over the road trucker required that you drive while being interviewed. How does that really end well? So I'm curious as to what others think about such situations. Have you failed interviews because you were not in the right frame of mind? Have you failed to make a good interpersonal impression because you were too distracted trying to solve the problem? If you're a hiring manager, or someone that gives interviews, do you even think about such things? Is it really important that someone perform well in an interview? EDIT: To clarify, I'm not against testing applicants. My concern is about testing during an interview. See also: What are the pros and cons for the employer of code questions during an interview? looking at this from the interviewer's point of view.

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  • Cannot establish maximum resolution on ASUS PB278Q

    - by dentuzhik
    I've recently bought brand new ASUS PB278Q monitor. When trying to connect to my laptop, everything works great, except that I can't get the native resolution of my monitor (2560x1440) working. The automatic is 1920x1080. My graphic card is Nvidia GeForce 320m. Here's output from lspci for it: ~$ lspci | grep VGA 02:00.0 VGA compatible controller: NVIDIA Corporation GT216M [GeForce GT 320M] (rev a2) and also xrandr: ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected primary 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 I have proprietary drivers installed on my machine, here's the info about the monitor from nvidia-settings (Actually I don't have enough reputation to post images, so here's the text): Chip Location: Internal Signal: TDMS Connection link: Single Native resolution: 2560x1440 Refresh rate: 60.00 Hz The monitor is connected to laptop via HDMI cable, and honestly I have no idea what version it is, and what version is my HDMI output of my graphics card. I tried to find how I can figure it out on the web, but had no luck. Also my video card has only VGA and HDMI outs so I can't test neither DVI-D cable nor DisplayPort. So apparently, there's some problem over there. At least I want to know exactly what's going on. I've tried to see if it a linux-specific problem, but windows also gave me the same resolution by default. What I've already tried: Connect through VGA (stupid one, of course it gave me 1920x1080). Checked two HDMI cables (not sure if they're the same or not, as mentioned above). Played around with xrandr and adding custom modes. Didn't help. Surfed for the info a lot on the web, but couldn't get appropriate results. Actually xrandr gives me the following: ~$ cvt 2560 1440 60 # 2560x1440 59.96 Hz (CVT 3.69M9) hsync: 89.52 kHz; pclk: 312.25 MHz Modeline "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr --newmode "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected primary 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 2560x1440_60.00 (0x34f) 312.2MHz h: width 2560 start 2752 end 3024 total 3488 skew 0 clock 89.5KHz v: height 1440 start 1443 end 1448 total 1493 clock 60.0Hz ~$ xrandr --addmode HDMI-0 2560x1440_60.00 X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30 What I intend to do next: Try another HDMI cable? Try HDMI to DVI-D cable? Try HDMI to DisplayPort cable? Another type of adapters? VGA to DVI-D? Buy another laptop with another graphic card. Damn. My ideas pretty much end here. Any ideas? Any explanations why it isn't working are appreciated.

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • How many bits for sequence number using Go-Back-N protocol.

    - by Mike
    Hi Everyone, I'm a regular over at Stack Overflow (Software developer) that is trying to get through a networking course. I got a homework problem I'd like to have a sanity check on. Here is what I got. Q: A 3000-km-long T1 trunk is used to transmit 64-byte frames using Go-Back-N protocol. If the propagation speed is 6 microseconds/km, how many bits should the sequence numbers be? My Answer: For this questions what we need to do is lay the base knowledge. What we are trying to find is the size of the largest sequence number we should us using Go-Back-N. To figure this out we need to figure out how many packets can fit into our link at a time and then subtract one from that number. This will ensure that we never have two packets with the same sequence number at the same time in the link. Length of link: 3,000km Speed: 6 microseconds / km Frame size: 64 bytes T1 transmission speed: 1544kb/s (http://ckp.made-it.com/t1234.html) Propagation time = 6 microseconds / km * 3000 km = 18,000 microseconds (18ms). Convert 1544kb to bytes = 1544 * 1024 = 1581056 bytes Transmission time = 64 bytes / 1581056bytes / second = 0.000040479 seconds (0.4ms) So then if we take the 18ms propagation time and divide it by the 0.4ms transmission time we will see that we are going to be able to stuff ( 18 / 0.4) 45 packets into the link at a time. That means that our sequence number should be 2 ^ 45 bits long! Am I going in the right direction with this? Thanks, Mike

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  • How to repair multiple KDC an Netlogon errors

    - by Keith Sirmons
    Howdy, I have several erros in the system event log of my single Windows 2003 SP2 domain controller. Multiple member computers on the domain are listed in these errors. I am seeing two similar errors for each computer one second apart in the event log. Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was [email protected] and lookup type 0x8. followed by Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was MEMBERNAME$ and lookup type 0x8. The Lookup Types are also different, I have 0x8, 0x28, 0x0, 0x20. I am also receiving other authentication errors in the same time frame as all of the KDC errors Event ID 5722 Source NETLOGON The session setup from the computer MEMBERNAME failed to authenticate. The name(s) of the account(s) referenced in the security database is MEMBERNAME$. The following error occurred: Access is denied. I have run dcdiag /v to see if there was something wrong with Active Directory, but all tests passed. I also ran netdiag /v and it appers all of those tests ran. Any ideas on where to start for this issue? Thank you, Keith

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  • Bind9 configured to start at boot, has to be started manually

    - by antik
    I've configured bind9 on my system and it works great when it runs. It's currently configured to be run at runlevel 2 by setting: $ sudo update-rc.d bind9 enable 2 This appears to have done its work: $ tree -f /etc/rc?.d | grep -e ".*bind9$" |-- /etc/rc0.d/K85bind9 -> ../init.d/bind9 |-- /etc/rc2.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc3.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc4.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc5.d/S15bind9 -> ../init.d/bind9 |-- /etc/rc6.d/K85bind9 -> ../init.d/bind9 Booting the system, I believe I am at runlevel 2: $ runlevel N 2 Given the above configuration, when the system is rebooted, bind does not come up. Only on occasion, for some reason, can I resolve hostnames immediately after startup. Far more often than not however, I cannot. I can interrogate the service's status: $ sudo /etc/init.d/bind9 status * could not access PID file for bind9 When the service doesn't start, I can start it successfully via a terminal by issuing $ sudo /etc/init.d/bind9 start And it works great from then on. Loopback configuration: $ ifconfig lo lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1872 errors:0 dropped:0 overruns:0 frame:0 TX packets:1872 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:220205 (220.2 KB) TX bytes:220205 (220.2 KB) Do I have my startup misconfigured? (I'm used to Gentoo so Ubuntu's model is still a little new to me) I'm not seeing any log indication of a failed attempt to start at boot in syslog. Is there someplace else I should be looking? What else should I look into to get bind working at startup?

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  • can't find port 22 traffic under VirtualBox

    - by telliott99
    I'm trying to learn to use tcpdump. I thought I'd eavesdrop on my ssh login. The setup is a bit unusual, I have OS X Lion running VirtualBox, with Ubuntu running in the VM. I have ssh enabled and can login from OS X normally: > ssh -p 22 10.0.1.2 -l telliott Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-17-generic i686) * Documentation: https://help.ubuntu.com/ 0 packages can be updated. 0 updates are security updates. Last login: Sat Mar 31 19:54:36 2012 from toms-mac-mini.local telliott@U32:~$ logout Connection to 10.0.1.2 closed. > I have not obfuscated the ssh port on Ubuntu. From OS X, stroke gives what I expect: > ./stroke 10.0.1.2 22 22 Port Scanning host: 10.0.1.2 Open TCP Port: 22 ssh So from OS X I do: > sudo tcpdump -i en1 -v port 22 Password: tcpdump: listening on en1, link-type EN10MB (Ethernet), capture size 65535 bytes Then I login from OS X to Ubuntu using ssh, but I see nothing with tcpdump. Here is ifconfig from Ubuntu: telliott@U32:~$ ifconfig eth1 Link encap:Ethernet HWaddr 08:00:27:d7:ba:0e inet addr:10.0.1.2 Bcast:10.0.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fed7:ba0e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:799 errors:0 dropped:0 overruns:0 frame:0 TX packets:465 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:96863 (96.8 KB) TX bytes:68638 (68.6 KB) Where are the packets I was hoping to see? Thanks for any help.

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  • Java plugin in the browser doesn't work even though it is enabled

    - by Pratyush Nalam
    I installed the Java Development Kit (64-bit) recently and saw it includes the JRE plugin for 64-bit as well. But, since Firefox is 32-bit, I also installed JRE 32-bit version. This is what is shown in Programs and Features. Now, the problem is, the other day, I opened a site which required the Java plugin. The frame showed the regular Java loading animation and hung. Nothing happened after that. Like this: I checked Firefox's plugins section and it shows Java is enabled, so no issue there I tried other browsers - IE10 and Chrome but to no avail. It doesn't work anywhere. I saw another question which said that you have to install 64-bit then 32-bit. That's what I actually did as well. First, installed JDK 7 64-bit (which includes JRE 7 64-bit) and then installed JRE 7 32-bit. I even tried the Java website's Do I have Java? section and over there too, it just keeps spinning for ages (I have waited for more than 10-20 seconds). How do I go about now? This never happened to me in Windows 7. I am on Windows 8 Pro.

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  • Short POST data in HTTP

    - by Matt
    We're hosting a customer's Debian Linux web server. It's running a PHP based web application. The server is sitting behind our firewall with it's own virtual interface and port 80 is forwarded internally to a machine sitting in the DMZ. The issue we're having is that when data is posted to the server it seems to be being cut short for some users. It's reproducable for some users on the same box. But the same user sending the same data on the same lan on another PC it works. The data gets cut to around 1140 bytes I'm told. Any idea why this might be happening? The customer is blaming our firewall, but then surely we'd have issues with other services. I'm suspecting it's a problem with the website itself. Suggestions on how to isolate the problem would be of help. Our firewall is Astaro. EDIT: A customer has set the ethernet frame size temporarily to 500bytes on the server. This made it work for now! I know some of the customers are using an internet provider that runs PPPoE

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  • Force database read to master if slave data is stale

    - by Jeff Storey
    I previously asked a specific question about this database replication for new user signup to which I got an answer, but I want to ask this in the more general sense. I have a database setup in which I am using a master/slave combination. I am using the slaves for load balancing (the data itself is partitioned/sharded across multiple databases, but each database has X slaves for load balancing). Let's say I write some data to the master. Now I do a subsequent read which hits a slave, but the slave has not yet caught up to the master. Is there a way (which can be done quickly since it will happen frequently) to determine if the data is stale in the slave so I can then route to the master? In my previous question, it was suggested to do simultaneous writes to the cache and the database. This solution seems practical, but there is still a chance that the data may have been removed from the cache but not yet updated in the slave. A possible solution is to ensure the cache is big enough (based on the typical application load) so the data will not be evicted within the time frame it takes to replicate the data. This seems like it may be feasible. Can anyone provide additional insight into this question? Thanks!

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  • ReadyBoost in Windows 7

    - by Robert Koritnik
    I've bought an SD card today for my phot frame, but when I inserted it into my notebook I saw I could use it for ReadyBoost. Some background I'm a .net developer, using VMs and developing web applications (and Sharepoint). I use an HP notebook machine with Core 2 Duo 2GHz + 4GB RAM + 320 7200 HD. I simultaneously run Visual Studio 2010 with some plugins SQL Server Firefox with at least 10 tabs Chrome with about 5 tabs IIS VM with Server 2008 machine Sharepoint and occasionally also Photoshop and some InDesign as well. So I don't let my machine have a break. :D Question If I buy myself some really fast SDHC card (like SanDisk 16GB Extreme 30MB/s - is there anything faster) and use it with my Windows 7 ReadyBoost, will I see any performance gain? Is it going to work something similar to Seagate's HybridDrive Momentus with 4GB of solid state drive? What could I actually expect if I do put this card into my machine? And what would be recommended size? Observations I guess redirecting page file to it would speed up the system. Some VM machines on it would probably run faster as well because they could run parallel to HD host system I guess. Am I right or wrong?

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  • unable to install gems in ruby 1.8.7 2012.12 patchlevel 253 and gem 1.3.7

    - by bakyaraj
    * longjmp causes uninitialized stack frame *: /usr/bin/ruby terminated ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6(__fortify_fail+0x50)[0xc372d0] /lib/tls/i686/cmov/libc.so.6(+0xe223a)[0xc3723a] /usr/bin/ruby[0x80577b9] /usr/bin/ruby[0x80577d5] /usr/bin/ruby(rb_thread_schedule+0x9fc)[0x80652ac] /usr/bin/ruby(rb_thread_kill+0x14)[0x8066c74] /usr/bin/ruby[0x806071d] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806a290] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806995b] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x8069d54] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x805df2d] /usr/bin/ruby[0x8069581] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x806a715] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e58a] /usr/bin/ruby[0x805e4aa] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x80693f1] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601]

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  • Secondary IP (eth0:0) acts like main server IP

    - by George Tasioulis
    I have a CentOS server, configured with 4 consecutive IPs: eth0 5.x.x.251 eth0:0 5.x.x.252 eth0:1 5.x.x.253 eth0:2 5.x.x.254 The problem is that all traffic goes out to the internet with eth0:0 (5.x.x.252) as the source IP, instead of eth0. # curl ifconfig.me 5.x.x.252 How can I fix this, so that all traffic goes out via eth0, ie my main IP? PS: My server is VPS running on a Xen dom0, the latter being configured in routed mode networking. Thanks in advance! Server configuration # ifconfig eth0 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.251 Bcast:5.x.x.255 Mask:255.255.255.255 inet6 addr: fe80::x:x:x:x/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14675569 errors:0 dropped:0 overruns:0 frame:0 TX packets:9463227 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4122016502 (3.8 GiB) TX bytes:25959110751 (24.1 GiB) Interrupt:23 eth0:0 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.252 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 eth0:1 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.253 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 eth0:2 Link encap:Ethernet HWaddr 00:x:x:x:x:AE inet addr:5.x.x.254 Bcast:5.x.x.255 Mask:255.255.255.224 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Interrupt:23 # cat /etc/hosts 127.0.0.1 localhost.localdomain localhost 5.x.x.251 [fqdn] [hostname] # cat ifcfg-eth0 DEVICE=eth0 BOOTPROTO=static ONBOOT=yes IPADDR=5.x.x.251 NETMASK=255.255.255.224 SCOPE="peer 5.x.y.82" # cat ifcfg-eth0:0 DEVICE=eth0:0 BOOTPROTO=static ONBOOT=yes IPADDR=5.x.x.252 NETMASK=255.255.255.224 # cat route-eth0 ADDRESS0=0.0.0.0 NETMASK0=0.0.0.0 GATEWAY0=5.x.y.82 # netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 5.x.y.82 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 5.x.x.224 0.0.0.0 255.255.255.224 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 0.0.0.0 5.x.y.82 0.0.0.0 UG 0 0 0 eth0

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  • periodically unable to play media

    - by avorum
    So I don't know if this is right place to ask this at all but I've gotten good help here before so I thought I'd ask. For the last year or so periodically my computer would start refusing to play media. In browser players would say they were playing but they weren't. No audio and the video wasn't moving forward although it would show the first frame of the video to be shown. iTunes would act similarly, thinking it was playing without actually playing any music. This persists across browsers, various application categories, etcetera. It can often be fixed by rebooting but it is only a short term solution. Does anyone know of anything that might cause this erratic behavior? I'm using Windows 7 64bit. If additional information would help please ask. Alternatively, if this isn't the right site for this I would greatly appreciate some direction to a site better suited to my question. Thanks in advance for any help.

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  • Cannot login to zabbix web portal

    - by hlx98007
    I've managed to install Zabbix22-server on CentOS 6.x along with php-fpm and nginx. I can view the page of 127.0.0.1 but I can only see this: After clicking the "Login" button, the page is the same: What can I do to make it work as expected, so that I can login as admin? Here are some confs: nginx_zabbix.conf: server { listen 80; add_header X-Frame-Options "SAMEORIGIN"; access_log /var/log/nginx/zabbix.log; error_log /var/log/nginx/zabbix.err.log; client_max_body_size 500M; # This folder is a soft link to /usr/share/zabbix # the permssion has been set to nginx:nginx recursively. root /var/www/zabbix; location / { index index.html index.htm index.php; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi.conf; fastcgi_param PATH_INFO $path_info; } } php-fpm is using its default values, with permission user/group set to nginx (rather than apache) Folder /var/lib/php/session has been set to nginx:nginx with permission 770. SELinux is set to disabled. I've restarted everything up to this point.

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  • Networking lost after update from Debian Wheezy to Jessie

    - by Charaf
    I am currently setting a Virtual Machine for development purposes. I did a big part of this configuration under Wheezy, but I need some debs that were available only on Jessie. So, I've updated the sources.list and did a dist-upgrade. Everything went well, but after the reboot, I noticed that I lost all the networking. Repositories are unreachable, as well as a simple ping google.fr returns nothing. What can I do to quickly restore networking so that I can continue my working. I have a poor connexion and can not afford to download the whole install DVDs. root@vm~# ifconfig lo Link encap:Boucle locale inet adr:127.0.0.1 Masque:255.0.0.0 adr inet6::1/128 Scope:Hôte UP LOOPBACK RUNNING MTU:65536 Metric 1 RX packets:452 errors:0 dropped:0 overruns:0 frame:0 TX packets:452 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:0 RX bytes:164238 (160.3 KiB) TX bytes:164238 (160.3 KiB) root@vm~# I am running VMware 1.0.1 build 1379776 and the last update of Jessie (debian 3.14.4-1) Please help. Thanks.

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  • How to install DBD::mysql on OS X Server 10.6?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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  • Centos 6.2 Fresh 'Basic Server' install networking issues

    - by RWC
    I've had a /29 provisioned on a network port for a server and am trying to at least configure the machine so I can ssh into it. It's Centos 6.2 x64 with the Basic Server install. Currently not able to ping gateway or any address for that matter. For reference: Default Interface: em2 Network ID: 66.*.*.0/29 Gateway: 66.*.*.1 Broadcast: 66.*.*.7 Please see my following configs: /etc/sysconfig/network-scripts/ifcfg-em2 DEVICE=em2 NM_CONTROLLED=yes ONBOOT=yes HWADDR=Not Important TYPE=Ethernet BOOTPROTO=none IPADDR=66.*.*.2 PREFIX=29 DNS1=8.8.8.8 DNS2=8.8.4.4 DEFROUTE=yes IPV4_FAILURE_FATAL=yes IPV6INIT=no NAME="System em2" NETMASK=255.255.255.248 USERCTL=no $: route -n Destination // Gateway // Genmask // Flags // Metric // Ref // Use // Iface 66.*.*.0 0.0.0.0 255.255.255.248 U 0 0 0 em2 169.254.0.0 0.0.0.0 255.255.0.0 U 0 1003 0 em2 0.0.0.0 66.*.*.1 0.0.0.0 UG 0 0 0 em2 $: route Destination // Gateway // Genmask // Flags // Metric // Ref // Use // Iface 66.*.*.0 * 255.255.255.248 U 0 0 0 em2 link-local * 255.255.0.0 U 0 1003 0 em2 default 66.*.*.1 0.0.0.0 UG 0 0 0 em2 $: cat /etc/sysconfig/network NETWORKING=yes HOSTNAME=excalibur.domain.com GATEWAY=66.*.*.1 Keep in mind that I cannot even currently ping the gateway which is quite confusing for me. My /etc/hosts are configured correctly with the *.2 address. I'm not concerned with getting all of the addresses on the /29 up and running yet, just one so I can at least ssh in. Thanks! Edit: Adding in ifconfig. $: ifconfig em2 Link encap:Ethernet HWaddr XX:XX:XX:XX:XX:XX inet addr:66.*.*.2 Bcat:66.*.*.7 Mask:255.255.255.248 inet6 addr: UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5536 errors:0 dropped:0 overruns:0 frame:0 TX packets:10 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2599469 (2.4 MiB) TX bytes: 748 (748.0 b) Interrupt:48 Memory:dc000000-dc012800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:34 errors:0 etc etc

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  • NETKEY IPsec and ARP

    - by Shawn J. Goff
    I'm wondering if I have the correct routing setup for an IPsec tunnel. I have control over the IPsec endpoints and the hosts connected to one side. These hosts are connecting to the tunnel so that they have access to the network on the other side of what I will call the IPsec server. I don't have control of the network upstream of this server. Normally, the IPsec server will not respond to ARP requests for the hosts on the other side of the tunnel. So when a packet arrives for one of my hosts the server gets ARP requests, but the upstream router gets no response, and cannot construct the ethernet frame to send me the packets. If I was using one of the swan stacks, I would have a separate interface, and I'd probably just need to turn on proxyarp, but I'm using NETKEY, which doesn't use a separate interface for the tunnel. To solve the problem for now, I have added an eth0.5 vlan to the IPsec server, turned on proxyarp for that interface, and added all routes my hosts addresses to that interface so that it will respond to those ARP requests (and will therefore get relevant packets routed to it). This works, but it feels wrong. What is the correct way to get the upstream router to send me the traffic for these hosts?

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  • NFS high CPU usage

    - by user269836
    Hello, I have a very strange issue. I have next server: Intel(R) Xeon(TM) MP CPU 3.16GHz cat /proc/cpuinfo | grep proce | wc -l 8 free -m total used free shared buffers cached Mem: 28203 27606 596 0 10789 9714 -/+ buffers/cache: 7103 21100 Swap: 24695 0 24695 RAID card *-storage description: RAID bus controller product: MegaRAID vendor: LSI Logic / Symbios Logic physical id: 7 bus info: pci@0000:13:07.0 logical name: scsi2 version: 01 width: 32 bits clock: 66MHz capabilities: storage pm bus_master cap_list rom configuration: driver=megaraid latency=32 resources: irq:134 memory:d8ff0000-d8ffffff(prefetchable) memory:df600000-df60ffff(prefetchable) HDD: 10x148Gb SCSI U320 15k - RAID5 /dev/sdb1 807G 674G 93G 88% /storage /dev/sdb1 /storage ext4 defaults,usrjquota=aquota.user,grpjquota=aquota.group,jqfmt=vfsv0,noatime,nodiratime,noacl,errors=remount-ro 0 1 network cards ethtool -i eth0 driver: tg3 version: 3.116 firmware-version: 5704-v3.36, ASFIPMIc v2.36 bus-info: 0000:10:02.0 ethtool -i eth1 driver: tg3 version: 3.116 firmware-version: 5704-v3.36, ASFIPMIc v2.36 bus-info: 0000:10:02.0 ifconfig bond0 Link encap:Ethernet HWaddr 00:0f:1f:ff:d6:4d inet addr:192.168.15.71 Bcast:192.168.15.255 Mask:255.255.255.0 inet6 addr: fe80::20f:1fff:feff:d64d/64 Scope:Link UP BROADCAST RUNNING MASTER MULTICAST MTU:1500 Metric:1 RX packets:1062818202 errors:0 dropped:3918 overruns:0 frame:0 TX packets:1041317321 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:10000 RX bytes:258867684559 (241.0 GiB) TX bytes:396569192650 (369.3 GiB) this server running only nfs-kernel-server uname -a Linux nas2-backup 2.6.32-5-amd64 #1 SMP Sun Sep 23 10:07:46 UTC 2012 x86_64 GNU/Linux Debian 6. What do I have, once per day or two, LA goes up, it can be reached around LA: 40 but if I do: nfs-kernel-server restart. Every thing is OK. But on the next day or a little bit later, LA goes up again. Servers are connected to d-link dgs 1016d with 24 GBits ports. I have tried everything to find out what the problem is. Why it's happening, but still I can not resolve this issue. Any ideas on what is happening here?

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  • NTOP gives warnings on startup

    - by FR6
    I just installed ntop 1.4.4 and when I start it, it give me infinite warnings "packet truncated": ... RRD_DEBUG: umask 0066 RRD_DEBUG: DirPerms 0700 THREADMGMT: RRD: Started thread (t2992630672) for data collection THREADMGMT[t2992630672]: RRD: Data collection thread starting [p30923] INIT: Created pid file (/var/run/ntop.pid) THREADMGMT[t3086329552]: ntop RUNSTATE: INITNONROOT(3) Now running as requested user 'nobody' (99:99) Note: Reporting device initally set to 0 [eth0] (merged) THREADMGMT[t3086329552]: ntop RUNSTATE: RUN(4) THREADMGMT[t2982140816]: NPS(1): Started thread for network packet sniffing [eth0] THREADMGMT[t2982140816]: NPS(eth0): pcapDispatch thread starting [p30923] THREADMGMT[t2982140816]: NPS(eth0): pcapDispatch thread running [p30923] THREADMGMT[t3047009168]: SIH: Idle host scan thread running [p30923] THREADMGMT[t3057499024]: SFP: Fingerprint scan thread running [p30923] **WARNING** packet truncated (8814->8232) **WARNING** packet truncated (10274->8232) **WARNING** packet truncated (8814->8232) **WARNING** packet truncated (8814->8232) ... Do I need to configure something? I tried to access the web interface (http://localhost:3000) but it does not work. Note: I'm on CentOS. EDIT: Not sure if it helps but there is my "ifconfig": eth0 Link encap:Ethernet HWaddr 00:16:76:BC:7E:77 inet addr:192.168.0.221 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::216:76ff:febc:7e77/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:15496640 errors:0 dropped:0 overruns:0 frame:0 TX packets:19256813 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:836230629 (797.4 MiB) TX bytes:608496148 (580.3 MiB) Memory:dffe0000-e0000000

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