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  • UIActionSheet positioning problem

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

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  • NSData-AES Class Encryption/Decryption in Cocoa

    - by David Schiefer
    hi, I am attempting to encrypt/decrypt a plain text file in my text editor. encrypting seems to work fine, but the decrypting does not work, the text comes up encrypted. I am certain i've decrypted the text using the word i encrypted it with - could someone look through the snippet below and help me out? Thanks :) Encrypting: NSAlert *alert = [NSAlert alertWithMessageText:@"Encryption" defaultButton:@"Set" alternateButton:@"Cancel" otherButton:nil informativeTextWithFormat:@"Please enter a password to encrypt your file with:"]; [alert setIcon:[NSImage imageNamed:@"License.png"]]; NSSecureTextField *input = [[NSSecureTextField alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)]; [alert setAccessoryView:input]; NSInteger button = [alert runModal]; if (button == NSAlertDefaultReturn) { [[NSUserDefaults standardUserDefaults] setObject:[input stringValue] forKey:@"password"]; NSData *data; [self setString:[textView textStorage]]; NSMutableDictionary *dict = [NSDictionary dictionaryWithObject:NSPlainTextDocumentType forKey:NSDocumentTypeDocumentAttribute]; [textView breakUndoCoalescing]; data = [[self string] dataFromRange:NSMakeRange(0, [[self string] length]) documentAttributes:dict error:outError]; NSData*encrypt = [data AESEncryptWithPassphrase:[input stringValue]]; [encrypt writeToFile:[absoluteURL path] atomically:YES]; Decrypting: NSAlert *alert = [NSAlert alertWithMessageText:@"Decryption" defaultButton:@"Open" alternateButton:@"Cancel" otherButton:nil informativeTextWithFormat:@"This file has been protected with a password.To view its contents,enter the password below:"]; [alert setIcon:[NSImage imageNamed:@"License.png"]]; NSSecureTextField *input = [[NSSecureTextField alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)]; [alert setAccessoryView:input]; NSInteger button = [alert runModal]; if (button == NSAlertDefaultReturn) { NSLog(@"Entered Password - attempting to decrypt."); NSMutableDictionary *dict = [NSDictionary dictionaryWithObject:NSPlainTextDocumentType forKey:NSDocumentTypeDocumentOption]; NSData*decrypted = [[NSData dataWithContentsOfFile:[self fileName]] AESDecryptWithPassphrase:[input stringValue]]; mString = [[NSAttributedString alloc] initWithData:decrypted options:dict documentAttributes:NULL error:outError];

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  • how to add item to Spinner's ArrayAdapter?

    - by allen-c
    i had a EditText , a button and a spinner . When click the button , the spinner will add a new item with name you entered in the EditText. But here is the question, my adapter.add() method seems doesn't work...here is my code: public class Spr extends Activity { Button bt1; EditText et; ArrayAdapter<CharSequence> adapter; Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt1 = (Button)this.findViewById(R.id.bt1); et = (EditText)this.findViewById(R.id.et); spinner = (Spinner)this.findViewById(R.id.spr); adapter = ArrayAdapter.createFromResource( this, R.array.planets_array, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); bt1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String temp = et.getText().toString(); adapter.add(temp); adapter.notifyDataSetChanged(); spinner.setAdapter(adapter); } }); spinner.setOnItemSelectedListener(new Spinner.OnItemSelectedListener(){ @Override public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Toast.makeText(parent.getContext(), "The planet is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } @Override public void onNothingSelected(AdapterView<?> arg0) { }}); } }

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  • WPF: disable inheritance of properties

    - by Maximilian Csuk
    Hi! I would like to use a TabControl as the main navigation in the application I am working on. So I would like to make the font in the headers of the TabItems bigger and also give it another background-color. However, I do not want this to be inherited. For example, if I use this code: <TabControl FontSize="18pt"> <TabItem Header="Tab 1"> <Button>Button 1</Button> </TabItem> </TabControl> The font in the button is also 18pt big. I know that this is normal dependency property behaviour because the property is inherited, but that's not what I want in this case. I would like to change the TabItems without changing anything in the children. Isn't that possible? Because re-setting all children to default values is a PITA. Thanks for your time.

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  • matplotlib: how to refresh figure.canvas

    - by Alex
    Hello, I can't understand how to refresh FigureCanvasWxAgg instance. Here is the example: import wx import matplotlib from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas from matplotlib.figure import Figure class MainFrame(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, wx.NewId(), "Main") self.sizer = wx.BoxSizer(wx.VERTICAL) self.figure = Figure(figsize=(1,2)) self.axe = self.figure.add_subplot(111) self.figurecanvas = FigureCanvas(self, -1, self.figure) self.buttonPlot = wx.Button(self, wx.NewId(), "Plot") self.buttonClear = wx.Button(self, wx.NewId(), "Clear") self.sizer.Add(self.figurecanvas, proportion=1, border=5, flag=wx.ALL | wx.EXPAND) self.sizer.Add(self.buttonPlot, proportion=0, border=2, flag=wx.ALL) self.sizer.Add(self.buttonClear, proportion=0, border=2, flag=wx.ALL) self.SetSizer(self.sizer) self.figurecanvas.Bind(wx.EVT_LEFT_DCLICK, self.on_dclick) self.buttonPlot.Bind(wx.EVT_BUTTON, self.on_button_plot) self.buttonClear.Bind(wx.EVT_BUTTON, self.on_button_clear) self.subframe_opened = False def on_dclick(self, evt): self.subframe = SubFrame(self, self.figure) self.subframe.Show(True) self.subframe_opened = True def on_button_plot(self, evt): self.axe.plot(range(10), color='green') self.figurecanvas.draw() def on_button_clear(self, evt): if self.subframe_opened: self.subframe.Close() self.figure.set_canvas(self.figurecanvas) self.axe.clear() self.figurecanvas.draw() class SubFrame(wx.Frame): def __init__(self, parent, figure): wx.Frame.__init__(self, parent, wx.NewId(), "Sub") self.sizer = wx.BoxSizer(wx.VERTICAL) self.figurecanvas = FigureCanvas(self, -1, figure) self.sizer.Add(self.figurecanvas, proportion=1, border=5, flag=wx.ALL | wx.EXPAND) self.SetSizer(self.sizer) self.Bind(wx.EVT_CLOSE, self.on_close) def on_close(self, evt): self.GetParent().subframe_opened = False evt.Skip() class MyApp(wx.App): def OnInit(self): frame = MainFrame() frame.Show(True) self.SetTopWindow(frame) return True app = MyApp(0) app.MainLoop() I'm interested in the following sequence of operations: run a script resize the main frame press Plot button double click on plot press Clear button Now I get a mess on main frame plot. If I resize the frame it redraws properly. My question is what should I add to my code to do that without resizing? Thanks in advance.

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  • Silverlight - Access the Layout Grid's DataContext in a DataGrid CellTemplate's DataTemplate?

    - by Sudeep
    Hi, I am using Silverlight 3 to develop an application. In my app, I have a layout Grid (named "LayoutGrid") in which I have a DataGrid (named "PART_datagrid") with DataGridTemplateColumns. The LayoutGrid is set a DataContext in which there is a Ladders list as a property. This Ladders list is set as the ItemsSource for the PART_datagrid. <Grid x:Name="LayoutRoot"> <DataGrid x:Name="PART_datagrid" ItemsSource="{Binding Ladders}"> ... <DataGridTemplateColumn> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Name="DeleteLadder" Click.Command="{Binding ElementName=LayoutRoot, Path=DataContext.DeleteLadderCommand}" /> Now in one of the DataGridTemplateColumns I have a button which should invoke a Command thats present in the LayoutGrid's DataContext. So I tried Element-To-Element binding on my DataTemplate button as follows <Button Name="DeleteLadder" Click.Command="{Binding ElementName=LayoutRoot, Path=DataContext.DeleteLadderCommand}" /> But this does not seem to work. What I want to achieve is to handle the event of deletion of a DataGrid row at the parent DataContext level using the command. Can someone pls suggest how do I proceed on this? Thanks in advance...

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  • wpf cancel backgroundworker on application exits

    - by toni
    Hi! In my application I have a main windows and into it, in a frame I load a page. This page do a long time task when the user press a button. My problem is that when long task is being doing and the user presses the close button of the main window, the application seems to not finish because I am debugging it in VS2008 and I can see the stop button highlighted. If I want to finish I have to press stop button, the application doesn't stop the debugging automatically on application exit. I thought .NET stops automatically backgroundworkers on application exits but I am not sure after seeing this behaviour. I have tried to force and cancel background worker in unloaded event page with something like this: private void Page_Unloaded(object sender, RoutedEventArgs e) { // Is the Background Worker do some work? if (My_BgWorker != null && My_BgWorker.IsBusy) { //If it supports cancellation, Cancel It if (My_BgWorker.WorkerSupportsCancellation) { // Tell the Background Worker to stop working. My_BgWorker.CancelAsync(); } } } but with no success. After doing CancelAsync(), a few minutes after, I can see the backgroundworker finishes and raise RunWorkerCompleted and I can see the task is completed checking e.Cancelled argument in the event but after this event is exectued the application continues without exiting and I have no idea what is doing.... I set WorkerSupportsCancellation to true to support cancel at the begining. I would apreciate all answers. Thanks.

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  • LinearLayout not expanding inside a ScrollView

    - by Felix
    I have a LinearLayout inside a ScrollView that has android:layout_height="fill_parent", but it doesn't expand to the full height of the ScrollView. My layout looks something like: level layout layout_width layout_height 1 LinearLayout fill_parent fill_parent 2 LinearLayout fill_parent wrap_content 3 (some irrelevant stuff) 2 ScrollView fill_parent fill_parent <-- this expands full height 3 LinearLayout fill_parent fill_parent <-- this does not (has orientation=vertical) (following stuff probably are irrelevant, but just to be sure:) 4 TextView fill_parent fill_parent 4 LinearLayout fill_parent wrap_content I can see that the LinearLayout doesn't expand the full height of the ScrollView because in Eclipse in Android Layout Editor, if I select the ScrollView (in the Outline panel) it is highlighted with a red border that fills the screen to the bottom but when I select the LinearLayout its highlight doesn't expand to the bottom of the screen. How can I get it to do so? The effect I'm trying to achieve is to have some text and a button below it (inside the LinearLayout in level 4 there's just a button). The text can be big enough to need a scrollbar, in which case I want the user to have to scroll down in order to see the button. In case the text is not big enough for a scroll bar, I want the LinearLayout containing the button to stick to the bottom of the screen.

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  • Opening a LWJGL window from a SWT app on Mac

    - by TomA
    I have a SWT app that opens a OpenGL window (using the LWJGL library) after a button is pressed. Works fine on Windows. On Mac, I get this error: 2010-03-05 02:28:25.315 java[1315:a07] [Java CocoaComponent compatibility mode]: Enabled 2010-03-05 02:28:25.316 java[1315:a07] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 2010-03-05 02:28:25.317 java[1315:a07] Apple AWT Startup Exception : _createMenuRef called with existing principal MenuRef already associated with menu 2010-03-05 02:28:25.318 java[1315:a07] Apple AWT Restarting Native Event Thread The SWT window closes and then the app hangs, with no windows open. It looks like the SWT app doesn't shut down cleanly and leaves it's menu entries associated with it, which prevents the LWJGL window from opening. Mac OS X only wants one application menu. SWT doesn't free it's own menu and LWJGL wants to add another. Facts: A button in the SWT dialog is supposed to close the dialog and open a LWJGL window (org.lwjgl.opengl.Display). The button sets a static variable in the app to tell it what to do next after the SWT window is closed, so the LWJGL window is NOT being opened from a SWT callback directly. The button then closes the SWT window. I don't know the correct way of doing this but tried various combinations of shell.close, shell.dispose, display.close and display.dispose, none of them worked. They all close the window but the error occurs every time. Does anyone know what could be done to make this work?

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  • iPhone: Override UIButton buttonWithType to return subclass

    - by Amagrammer
    I want to be able to create a UIButton with an oversized responsive area. I know that one way to do that is to override the hitTest method in a subclass, but how do I instantiate my custom button object in the first place? [OversizedButton buttonWithType: UIButtonTypeDetailDisclosure]; doesn't work out of the box because buttonWithType returns a UIButton, not an OversizedButton. So it seems like I need to override the buttonWithType method as well. Does anyone know how to do this? @implementation OversizedButton + (id)buttonWithType:(UIButtonType)buttonType { // Construct and return an OversizedButton rather than a UIButton // Needs to handle special types such as UIButtonTypeDetailDisclosure // I NEED TO KNOW HOW TO DO THIS PART } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { // Return results if touch event was in oversized region // I ALREADY KNOW HOW TO DO THIS PART } @end Alternatively, maybe I could create the button using alloc/initWithFrame. But the buttonType property is readonly, so how do you create the custom button types? Note: I know there are other ways to do this, such as having an invisible button behind the visible one. I don't care for that approach and would prefer to avoid it. Any help on the approach described above would be very helpful. Thanks

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  • How do I stop inheritance in xaml?

    - by cfouche
    Hi Let's say I have some Control that has been disabled. It contains a bunch of elements, but I want one of those child elements to remain enabled. Something like this: <ContentControl IsEnabled="False"> <Border> <Button Content="Button" IsEnabled="True"/> </Border> </ContentControl> So in this example, the Button's IsEnabled="True" setting gets overridden by its parent. Is there a way of stopping this from happening? This seems like a strange thing to be doing, but I have a situation where, when a Control is disabled and a user mouses down on it, I still want an event to be triggered. I read in WPF Unleashed that wrapping something in a Frame control, "..isolates the content from the rest of the UI [and] properties that would normally be inherited down the element tree stop when they reach the Frame", but wrapping the Button in the example above in a Frame doesn't work. Am I on the wrong track here?

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  • How Can i reload data in tableview in view controller in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created 5 buttons in the view. On clicking the buttons it navigates to the corresponding views. On clicking the "News" button it navigates and displayed the parsing details in the table view.(This table view, I have created View controller and added table view using Interface Builder and i have set all the properties.) and i go to another button and comes back to the "News" button, every time parsing will happened.How to avoid the multiple parsing when i come back to the button. i have tried this one and my code is, - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; static int i; if(i == 0) { NSString * path = @"http://www.AAAAAAAAAAAAAAAA.com"; [self parseXMLFileAtURL:path]; i++; } [self.newsTable reloadData]; } } Now the parsing is happened only time but the datas are doesnt displayed. My problem is the tableview doesnot reload. newsTable is the instance of the Tableview. How can i achieve this. Please help me out. Thanks.

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  • AlertDialog in if-stetement doesn't show()

    - by Steffen Kern
    I have the following code: public void button_login(View view) { // Instantiate an AlertDialog.Builder with its constructor AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { /* User clicked OK button */ } }); // Preserve EditText values. EditText ET_username = (EditText) findViewById(R.id.username); EditText ET_password = (EditText) findViewById(R.id.password); String str_username = ET_username.toString(); String str_password = ET_password.toString(); // Intercept missing username and password. if(str_username.length() == 0) { builder.setMessage(R.string.hint_username_empty); AlertDialog dialog = builder.create(); dialog.show(); } } I have an activity that includes the two EditText-Views and a button. When I click the button the shown method will be called. My problem: The AlertDialog doesnt show up! When I put the create and show at beginning like this: // Instantiate an AlertDialog.Builder with its constructor AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { /* User clicked OK button */ } }); builder.setMessage(R.string.hint_username_empty); AlertDialog dialog = builder.create(); dialog.show(); // Preserve EditText values. EditText ET_username = (EditText) findViewById(R.id.username); EditText ET_password = (EditText) findViewById(R.id.password); String str_username = ET_username.toString(); String str_password = ET_password.toString(); // Intercept missing username and password. if(str_username.length() == 0) { } } Then the Dialog shows up. Any ideas why the dialog doesnt show up in the first place? Greetz, Steffen

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  • dynamic layout change during runtime

    - by Nils
    Hello, for an application I need to place some objects at the exact position that I want to have them and therefore I need to use AbsoluteLayout this time. I want to add buttons dynamically exactly like in the following XML - but during runtime. <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:id="@+id/backbutton" android:text="TEST123" android:layout_x="120px" android:layout_y="120px" android:layout_width="100px" android:layout_height="100px" /> </AbsoluteLayout> How can I archive this? I tried it with the following code to add a button, but I haven't found a function so far to set layout_x and layout_y. How can I do this? Thanks. AbsoluteLayout al = new AbsoluteLayout(this); Button t = new Button(this); t.setHeight(300); t.setWidth(300); t.setText("TEST123"); // x y ??? setContentView(al);

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  • Can't get SplitLayoutPanel working - GWT + UIBinder are driving me crazy

    - by Matt H
    ... <g:VerticalPanel styleName="{style.mainVerticalPanel}"> <g:SplitLayoutPanel> <g:north size="700"> <g:VerticalPanel> <g:ScrollPanel styleName="{style.conversationPanelContainer}"> <g:FlexTable ui:field="conversationPanel" styleName="{style.conversationPanel}"></g:FlexTable> </g:ScrollPanel> <g:HorizontalPanel styleName="{style.messageTextAndSendPanel}"> <g:TextBox ui:field="messageText" styleName="{style.messageText}"></g:TextBox><g:Button ui:field="sendButton">Send</g:Button> </g:HorizontalPanel> </g:VerticalPanel> </g:north> <g:south size="300"> <g:button>TestButton</g:button> </g:south> </g:SplitLayoutPanel> </g:VerticalPanel> ... Anything look wrong with this? All I'm trying to do is make a simple split panel but whenever I run this all I get is a blank page. Without any of the SplitPanel stuff, it works fine. The same happens with DockLayoutPanel.

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Problem with Flash...help

    - by aarontb
    Hey Guys...need help. Working on a project and get this error on the Output Log TypeError: Error #1009: Cannot access a property or method of a null object reference. at FlashSite_fla::MainTimeline/frame16() Here's every frame that is on, begins, or crosses frame 16 Layer Name: Top Menu (4 Button named Home_btn, Works_btn, Tech_btn, Contact_btn) Code attached to frame: stop(); Home_btn.addEventListener(MouseEvent.CLICK, home); function home(event:MouseEvent):void { gotoAndStop(16); } Works_btn.addEventListener(MouseEvent.CLICK, works); function works(event:MouseEvent):void { gotoAndStop(17); } Tech_btn.addEventListener(MouseEvent.CLICK, tech); function tech(event:MouseEvent):void { gotoAndStop(18); } Contacts_btn.addEventListener(MouseEvent.CLICK, contact); function contact(event:MouseEvent):void { gotoAndStop(19); } Layer Name: Investment Opp (button named Invest_btn) Code attached to frame: Invest_btn.addEventListener(MouseEvent.CLICK, invest); function invest(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: MfgOpp (Button named Mfg_btn) Code attached to frame: Mfg_btn.addEventListener(MouseEvent.CLICK, mfg); function mfg(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: MarketResearch (button name Own_btn) Code attached to frame: Own_btn.addEventListener(MouseEvent.CLICK, own); function own(event:MouseEvent):void { var link:URLRequest = new URLRequest('#'); navigateToURL(link); } Layer Name: ActionScript Code attached to frame: import flash.events.MouseEvent; What am I doing wrong?!?!

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  • jQuery ajax link, returned data includes a from that wont submit

    - by calumogg
    Hi everyone, I have a problem with the returned data from a ajax request. Basically when I click on a link it runs a ajax request to load some html into a div, that part is working fine the problem comes when the data has been loaded. Part of the html loaded is a form, this form works fine if I load the page directly but when it is loaded through ajax into the div it wont submit but the rest of the links in the html work fine. Here is the code that requests the remote html data: // Ajax to load image editing page $('a.editpicture').click(function(e) { e.preventDefault(); var picture = $(this).attr("id") $.ajax({ url: 'http://localhost/digital-xposure/index.php/members/viewpicture/' + picture, success: function(data) { $('#update-picture').html(data); } }); }); This is the form it loads: <form method="post" id="updatepicture" name="updatepicture" action="http://localhost/digital-xposure/index.php/members/editpicture"/> <p>Title<input type="text" name="title" id="title" style="input" value="<?php echo $title; ?>"></P> <p>Album<?php echo $albums;?></p> <p>Description<textarea name="description" id="description" cols="50" rows="5"><?php echo $description; ?></textarea></P> <input type="hidden" name="filename" id="filename" value="<?php echo $filename; ?>" /> <input type="button" name="update-submit" id="update-submit" value="Update details" class="button"> Or <input type="button" onClick="location.href='<?php echo base_url(); ?>index.php/members/deletepicture/<?php echo $filename; ?>'" value="Delete picture" class="button"> </form> Any ideas why the form wont submit after being loaded into the div? Any help is greatly appreciated, thanks. Calum

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  • Problems with ltk (common lisp)

    - by Silvanus
    I installed ltk to Steel Bank Common Lisp with asdf-install, but I can't even start using it V_V. The code below is the simplest example in the documentation, and is copied almost verbatim. asdf:operate 'asdf:load-op :ltk) (defun hello-1() (with-ltk () (let ((b (make-instance 'button :master nil :text "Press Me" :command (lambda () (format t "Hello World!~&"))))) (pack b)))) (hello-1) This is the error message I get from sbcl: ; in: LAMBDA NIL ; (PACK B) ; ; caught STYLE-WARNING: ; undefined function: PACK ; (WITH-LTK NIL ; (LET ((B (MAKE-INSTANCE 'BUTTON :MASTER NIL :TEXT "Press Me" :COMMAND #))) ; (PACK B))) ; ; caught STYLE-WARNING: ; undefined function: WITH-LTK ; ; compilation unit finished ; Undefined functions: ; PACK WITH-LTK ; caught 2 STYLE-WARNING conditions debugger invoked on a SIMPLE-ERROR in thread #: There is no class named BUTTON. Type HELP for debugger help, or (SB-EXT:QUIT) to exit from SBCL. restarts (invokable by number or by possibly-abbreviated name): 0: [ABORT] Exit debugger, returning to top level. (SB-PCL::FIND-CLASS-FROM-CELL BUTTON NIL T)

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  • Creating a mouse drag done observable with Reactive Extensions

    - by juharr
    I have the following var leftMouseDown = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonDown"); var leftMouseUp = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonUp"); var mouseMove = Observable.FromEvent<MouseEventArgs>(displayCanvas, "MouseMove"); var leftMouseDragging = from down in leftMouseDown let startPoint = down.EventArgs.GetPosition(displayCanvas) from move in mouseMove.TakeUntil(leftMouseUp) let endPoint = move.EventArgs.GetPosition(displayCanvas) select new { Start = startPoint, End = endPoint }; which when I subscribe to it will give me the start point of the drag and the current end point. Now I need to do something once the drag is done. I was unsuccessful in attempting to do this completely with RX and ended up doing leftMouseDragging.Subscribe(value=> { dragging = true; //Some other code }); leftMouseUp.Subscribe(e=> { if(dragging) { MessageBox.Show("Just finished dragging"); dragging = false; } }); This works fine until I do a right mouse button drag. Then when I click the left mouse button I get the message box. If I only do a left button drag I get the message box, and then clicking the left mouse button doesn't produce the box. I'd like to do this without the external state, but if nothing else I'd at least like for it to work properly. FYI: I tried making dragging volatile and using a lock, but that didn't work. EDIT It turns out my problem was with a right click context menu. Once I got rid of that my above code worked. So, now my problem is how to I get to have the context menu and still have my code work. I assume the Context menu was handling the left mouse click and that somehow caused my code to not work, but I'm still puzzling it out.

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  • How to let the user choose between typing price inclusive VAT or exclusive VAT in TextField?

    - by Sanoj
    I am implementing an back-office application where the user type in prices for products. Sometimes it is preferred to type the price inclusive value-added-tax, VAT and sometimes exclusive VAT. How do I best let the user choose between the inclusive or exclusive VAT in a usability perspective? I could have two TextFields above eachother one inclusive VAT and one exclusive, and reflect the input. But I don't think that reflecting the input in another TextField at realtime is good when it comes to usability, it distracts the user. I could also have two Radiobuttons above the TextField or below, or maybe besides the TextField that let the user make the choice. Or should I have a single button for turning between inclusive/exclusive VAT? like On/Off-buttons. But what text should I have on the button and how should the button be designed? I think this is good because it takes less space and it is easy to have it close to the TextField, but it's very hard to design a good button in a usability perspective. Please give me some recommendations. Maybe someone of you works with usability or have seen a similar problem.

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  • Problem setText UITextView

    - by Mat
    Hi i have a problem. I have 2 viewcontroller, in the first there is a mapView that implements the function "calloutAccessoryControlTapped" to tap a button on an annotation on the mapView; in the second there is just a UITextView. I want to change the text of the UITextView (and show the SecondViewController) in the second controller once the button on annotation is clicked; here is my code (FirstViewController) Header @interface FirstViewController<MKMapViewDelegate>{ IBOutlet MKMapView *mapView; SecondViewController *secondV;} @end Implementation @implementation FirstViewController - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control{ secondV = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; NSString *myS = @"some text here"; [secondV.myTextView setText:myS]; //Switch from this to the secondview [self presentModalViewController:secondV animated:YES]; @end (SecondViewController) Header @interface SecondViewController{ IBOutlet UITextView *myTextView; } @property(nonatomic, retain)UITextView *postitTextView; - (IBAction)backToMAp; - (void)setText:(NSString *)string; @end Implementation @implementation SecondViewController - (IBAction)backToMAp{ //Back To First View; [self dismissModalViewControllerAnimated:YES];} - (void)setText:(NSString *)string{ myTextView.text = string;} In this code when i tap on the button ([self presentModalViewController:secondV animated:YES];) on annotation the first time the second view show up but the text of UITextView don't change, when i back on the FirstView ([self dismissModalViewControllerAnimated:YES];) and then again tap the button to switch again to secondView the text of UITextView change..... Sorry for long thread and for my bad english!! Thank you stack!

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  • Print raw data to a thermal-printer using .NET

    - by blauesocke
    I'm trying to print out raw ascii data to a thermal printer. I do this by using this code example: http://support.microsoft.com/kb/322091 but my printer prints always only one character and this not until I press the form feed button. If I print something with notepad the printer will do a form feed automatically but without printing any text. The printer is connected via usb over a lpt2usb adapter and Windows 7 uses the "Generic - Generic / Text Only" driver. Anyone knows what is going wrong? How is it possible to print some words and do some form feeds? Are there some control characters I have to send? And if yes: How do I send them? Edit 14.04.2010 21:51 My code (C#) looks like this: PrinterSettings s = new PrinterSettings(); s.PrinterName = "Generic / Text Only"; RawPrinterHelper.SendStringToPrinter(s.PrinterName, "Test"); This code will return a "T" after I pressed the form feed button (This litte black button here: swissmania.ch/images/935-151.jpg - sorry, not enough reputation for two hyperlinks) Edit 15.04.2010 16:56 I'm using now the code form here: c-sharpcorner.com/UploadFile/johnodonell/PrintingDirectlytothePrinter11222005001207AM/PrintingDirectlytothePrinter.aspx I modified it a bit that I can use the following code: byte[] toSend; // 10 = line feed // 13 carriage return/form feed toSend = new byte[1] { 13 }; PrintDirect.WritePrinter(lhPrinter, toSend, toSend.Length, ref pcWritten); Running this code has the same effekt like pressing the form feed button, it works fine! But code like this still does not work: byte[] toSend; // 10 = line feed // 13 carriage return/form feed toSend = new byte[2] { 66, 67 }; PrintDirect.WritePrinter(lhPrinter, toSend, toSend.Length, ref pcWritten); This will print out just a "B" but I expect "BC" and after running any code I have to reconnect the USB cable to make it work agian. Any ideas?

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  • What is the right way to scale a Flex application up to fullscreen?

    - by Impirator
    Fullscreen mode and I have been battling for a while in this Flex application, and I'm coming up short on Google results to end my woes. I have no problem going into fullscreen mode by doing a Application.application.stage.displayState = StageDisplayState.FULL_SCREEN;, but the rest of the content just sits there in the top, left corner at it's original size. All right, says I, I'll just do a stage.scaleMode = StageScaleMode.SHOW_ALL and make it figure out how to pull this off. And it looks like it does. Except that when you mouse over the individual checkboxes and buttons and various components, they all fidget slightly. Just a slight jump up or down as they resize...on mouse over. Well, this is frustrating, but bearable. I can always just invoke invalidateSize() explicitly for all of them. But for the comboboxes. The ones at the bottom have their menus go off the bottom of the screen, and when I pop out of fullscreen mode, their drop downs cut off half way. I have no idea how to fix that. Can someone step in here, and put me out of my misery? What is the right way to scale a Flex application up to fullscreen? var button:Button = button_fullscreen; try { if(stage.displayState == StageDisplayState.FULL_SCREEN) { Application.application.stage.displayState = StageDisplayState.NORMAL; button.label = "View Fullscreen Mode"; stage.scaleMode = StageScaleMode.NO_SCALE; } else { Application.application.stage.displayState = StageDisplayState.FULL_SCREEN; button.label = "Exit Fullscreen Mode"; stage.scaleMode = StageScaleMode.SHOW_ALL; } invalidateSizes(); // Calls invalidateSize() explicitly on several components. } catch(error:SecurityError) { Alert.show("The security settings of your computer prevent this from being displayed in fullscreen.","Error: "+error.name+" #"+error.errorID); } catch(error:Error) { Alert.show(error.message,error.name+" #"+error.errorID); }

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  • Async trigger for an update panel refreshes entire page when triggering too much in too short of tim

    - by Matt
    I have a search button tied to an update panel as a trigger like so: <asp:Panel ID="CRM_Search" runat="server"> <p>Search:&nbsp;<asp:TextBox ID="CRM_Search_Box" CssClass="CRM_Search_Box" runat="server"></asp:TextBox> <asp:Button ID="CRM_Search_Button" CssClass="CRM_Search_Button" runat="server" Text="Search" OnClick="SearchLeads" /></p> </asp:Panel> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="CRM_Search_Button" /> </Triggers> <ContentTemplate> /* Content Here */ </ContentTemplate> </asp:UpdatePanel> In my javascript I use jQuery to grab the search box and tie it's keyup to make the search button click: $($(".CRM_Search_Box")[0]).keyup( function () { $($(".CRM_Search_Button")[0]).click(); } ); This works perfectly, except when I start typing too fast. As soon as I type too fast (my guess is if it's any faster than the data actually returns) the entire page refreshes (doing a postback?) instead of just the update panel. I've also found that instead of typing, if I just click the button really fast it starts doing the same thing. Is there any way to prevent it from doing this? Possibly prevent 2nd requests until the first has been completed? If I'm not on the right track then anyone have any other ideas? Thanks, Matt

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