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  • Draw a Image on FullScreen mode Android

    - by Marcos Vasconcelos
    Hi, I already know how to get my Activity as fullscreen on Android, now I need to draw a Image in this screen. This is my XML layout. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/image01" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> This image is dynamic generated and drawed in the ImageView. This is my code on my Activity. public void onCreate(Bundle savedInstance) { super.onCreate(savedInstance); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.main); } But when running, the Activity is FullScreen, but the ImageView is adjusted in the center. What's wrong?

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  • OAuth Request token = null in android app

    - by jonney
    Hi, i am trying to authenticate something(in this case LinkedIn) using OAuth but the requested token always returns null? Here is my code below: public void authenticateAppOauthApi() { Log.d(TAG, "authenticateAppOauthApi"); OAuthServiceProvider provider = new OAuthServiceProvider( REQUEST_TOKEN_PATH, AUTHORIZE_PATH, ACCESS_TOKEN_PATH); OAuthConsumer consumer = new OAuthConsumer(CALLBACK_URL, API_KEY, SECRET_KEY, provider); OAuthAccessor accessor = new OAuthAccessor(consumer); Intent intent = new Intent(Intent.ACTION_VIEW); Log.d(TAG, "Intent intent = new Intent(Intent.ACTION_VIEW );"); // intent.setData(Uri.parse(url)); String url = accessor.consumer.serviceProvider.userAuthorizationURL + "?oauth_token=" + accessor.requestToken + "&oauth_callback=" + accessor.consumer.callbackURL; intent.setData(Uri.parse(url)); Log.d(TAG, "intent.setData(Uri.parse(url)); = " + url); mContext.startActivity(intent); Log.d(TAG, "finish authenticateApp"); } I basicaly followed the example here http://donpark.org/blog/2009/01/24/android-client-side-oauth thanks in advance

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  • Android: passing paramters between classes

    - by Yang
    I have a class2 which is involved by class1 when clicks are made. I have to pass some parameters/objects from class1 to class2. I only know the standard way which does not have an option of passing parameters. // launch the full article Intent i = new Intent(this, Class2.class); startActivity(i);

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  • Synchronous Android activities

    - by rayman
    Ive made mis-leading topic in my last question, so i open this new question to clear what I realy want. sorry for the inconvenience. I wanna run two system(Android) activities one after another in specific order from my main activity. now as we know, startActivity is an asynchronous operation, so i cant keep on a specific order. so i thought maybe I should try to do it with dialogBox in the middle but also running a dialogBox is an asynchronous. now as i said the activities which i try to run are Android activities, so i cant even start them with startActivityForResult (or mybe i can, but i dont get any result back to my main(calling) activity) Any tricks how could i manage with this issue? Some code: first activity: Intent intent = new Intent(); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.setAction(Settings.ACTION_APPLICATION_SETTINGS); startActivity(intent); second activity: Intent intent = new Intent(Intent.ACTION_VIEW); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.setDataAndType(Uri.fromFile(tmpPackageFile .getAbsoluteFile()), "application/vnd.android.package-archive"); startActivity(intent); as you can see, i dont have any access to those activites, i can just run thire intents from my main activity.

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  • Pass a single boolean from an Android App to a libgdx game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Pass a single boolean from an Android App to a LIBGDK game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Does it make sense to use ORM in Android development?

    - by Heinzi
    Does it make sense to use an ORM in Android development or is the framework optimized for a tighter coupling between the UI and the DB layer? Background: I've just started with Android development, and my first instinct (coming from a .net background) was to look for a small object-relational mapper and other tools that help reduce boilerplate clode (e.g. POJOs + OrmLite + Lombok). However, while developing my first toy application I stumbled upon a UI class that explicitly requires a database cursor: AlphabetIndexer. That made me wonder if maybe the Android library is not suited for a strict decoupling of UI and DB layer and that I will miss out on a lot of useful, time-saving features if I try to use POJOs everywhere (instead of direct database access). Clarification: I'm quite aware of the advantages of using ORM in general, I'm specifically interested in how well the Android class library plays along with it.

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  • Image overlapping in widget

    - by Hunt
    I am trying to create a widget in android in which when I click over image the image gets changed with a new one -- kind of toggle image. But when I click over it, the image overwrites over the old one rather then replacing the new one. I don't know whether this is the way the widget works or am I doing something wrong. My images are semi-transparent so in case one overrides another one can see the image which is being overlapped. This is the code that I have written in OnReceive by overriding it: @Override public void onReceive(Context context, Intent intent){ if (intent.getAction().equals(iAlertConstant.ACTION_WIDGET_UPDATE_FROM_WIDGET)) { RemoteViews remoteViews = new RemoteViews(context.getPackageName(),R.layout.mywidget); remoteViews.setImageViewResource(R.id.btnOnOff,R.drawable.offbtn); ComponentName thisWidget = new ComponentName(context, EmergencyWidget.class); AppWidgetManager.getInstance(context).updateAppWidget(thisWidget, remoteViews); } else super.onReceive(context, intent); } Layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:background="@drawable/widget_background" android:paddingLeft="10.0dip" android:paddingTop="8.0dip" android:paddingRight="10.0dip" android:paddingBottom="8.0dip" android:layout_width="fill_parent" android:layout_height="72dp" android:layout_marginLeft="10.0dip" android:layout_marginTop="10.0dip" android:layout_marginRight="10.0dip" android:id="@+id/emergencyWidget" android:orientation="horizontal"> <ImageView android:background="@drawable/offbtn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="7dp" android:layout_marginLeft="4dp" android:layout_marginRight="4dp" android:layout_gravity="right" android:id="@+id/btnOnOff" /> </LinearLayout>

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  • Button text loses allignment after clicking

    - by breathe0
    Strange things happen. I have a 4x4 button table layout, which is the following: <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@+id/cerca"> <TableRow android:layout_width = "fill_parent" android:layout_height = "wrap_content"> <Button android:id = "@+id/btn1" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Scarica POI da server" android:onClick="downloadFromServer" /> <Button android:id = "@+id/btn2" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Aggiungi POI" android:onClick="goCreatePOI" /> </TableRow> <TableRow android:layout_width = "fill_parent" android:layout_height = "wrap_content"> <Button android:id = "@+id/btn3" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Rimuovi i POI del server" android:onClick="removeServerPOI" /> <Button android:id = "@+id/btn4" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_weight="1" android:text = "Rimuovi i POI personali" android:onClick="removePersonalPOI" /> </TableRow> </TableLayout> This table layout is nested inside a relative layout, which is nested in a scrollview. Now, whenever i click on one of them, everytime the text inside the button change allignment: if before clicking was centered and displayed on two lines, after the click it loses its alignment and is displayed only in one row (cutting off some part of the text). Am I doing something wrong, or maybe it's a bug?

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  • Stretching across 2 rows in Table Layout

    - by Will03uk
    How do I stretch across 2 columns in the Table Layout. I have 2 rows with a label and edit text on 1 row and I want to have a single button stretch across the whole second row. <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text = "Name: " /> <EditText android:id = "@+id/txtAddName" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <TextView android:text = "Phone: " /> <EditText android:id = "@+id/txtAddPhone" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnAdd" android:text = "Add Entrie" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnShow" android:text = "Show all Entries" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnDelete" android:text = "Delete all Entries" android:layout_width = "fill_parent" /> </TableRow> </TableLayout>

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  • Android: preferences not being stored automatically

    - by Vitaly
    I'm trying to use preference screen. I'm following all steps from online tutorial (once I couldn't get it working, I found other tutorials, and steps seem to be fine). I get to preferences screen, edit values, return to calling activity (via hardware return button). In DDMS perspective FileExplorer shows package_name_preferences.xml file with preferences that should be stored. It contains: <?xml version='1.0' encoding='utf-8' standalone='yes' ?> <map> <string name="false">kg</string> </map> while I expect (data line only shown). <string name="weight">kg</string> Also, if I go change only 1 preference, the same value changes, not a new row is created. I'm just tempted to write my own preference classes that would store data in files or DB, but I know that preferences should work, it just doesn't save properly my stuff. Edit Tutorials used: Main Tutorial - Was using this as a base, simplified, as I needed only 3 listPreferences so far. Another One - Used this one back when first installed android, so referred to this one for its section on preferences Code: (Screen loads, so I'm not showing Manifest) public class MyPrefs extends PreferenceActivity { @Override public void onCreate(Bundle bundle) { super.onCreate(bundle); addPreferencesFromResource(R.xml.my_prefs); } } my_prefs.xml <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Value Settings"> <ListPreference android:title="Distance" android:summary="Metric (Kilometer) vs Imperial (Imperial)" android:defaultValue="km" android:key="@+id/distanceMesurement" android:entries="@array/distance" android:entryValues="@array/distance_values"/> <ListPreference android:title="Weight" android:summary="Metric (Kilogram) vs Imperial (Pound)" android:defaultValue="kg" android:key="@+id/weightMesurement" android:entries="@array/weight" android:entryValues="@array/weight_values"/> </PreferenceCategory> </PreferenceScreen> calling MyPrefs from MainScreen Intent i = new Intent(MainScreen.this, MyPrefs.class); startActivity(i); arrays.xml <resources> <string-array name="weight"> <item name="kg">Kilogram (kg)</item> <item name="lb">Pound (lb)</item> </string-array> <string-array name="weight_values"> <item name="kg">kg</item> <item name="lb">lb</item> </string-array> <string-array name="distance"> <item name="km">Kilometer (km)</item> <item name="mi">Mile (mi)</item> </string-array> <string-array name="distance_values"> <item name="km">km</item> <item name="mi">mi</item> </string-array> </resources>

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  • android program crashing (new to platform)

    - by mutio
    So it is my first real Android program (!hello world), but i do have java experience.The program compiles fine, but on running it crashes as soon as it opens (tried debugging, but it crashes before it hits my breakpoint). Was looking for any advice from anyone who is more experienced with android. package org.me.tipcalculator; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; import android.widget.EditText; import java.text.NumberFormat; import android.util.Log; public class TipCalculator extends Activity { public static final String tag = "TipCalculator"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final EditText mealpricefield = (EditText) findViewById(R.id.mealprice); final TextView answerfield = (TextView) findViewById(R.id.answer); final Button button = (Button) findViewById(R.id.calculate); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { try { Log.i(tag, "onClick invoked."); String mealprice = mealpricefield.getText().toString(); Log.i(tag, "mealprice is [" + mealprice + "]"); String answer = ""; if (mealprice.indexOf("$") == -1) { mealprice = "$" + mealprice; } float fmp = 0.0F; NumberFormat nf = java.text.NumberFormat.getCurrencyInstance(); fmp = nf.parse(mealprice).floatValue(); fmp *= 1.2; Log.i(tag, "Total Meal Price (unformatted) is [" + fmp + "]"); answer = "Full Price, including 20% Tip: " + nf.format(fmp); answerfield.setText(answer); Log.i(tag, "onClick Complete"); } catch(java.text.ParseException pe){ Log.i (tag ,"Parse exception caught"); answerfield.setText("Failed to parse amount?"); } catch(Exception e){ Log.e (tag ,"Failed to Calculate Tip:" + e.getMessage()); e.printStackTrace(); answerfield.setText(e.getMessage()); } } } ); } Just in case it helps heres the xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Android Tip Calculator"/> <EditText android:id="@+id/mealprice" android:layout_width="fill_parent" android:layout_height="wrap_content" android:autoText="true"/> <Button android:id="@+id/calculate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calculate Tip"/> <TextView android:id= "@+id/answer" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=""/> </LinearLayout>

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  • Starting a Java activity in Unity3d Android

    - by Matthew Pavlinsky
    I wrote a small Java activity extension of UnityPlayerActivity similar to what is described in the Unity docs. It has a method for displaying a song picking interface using an ACTION_GET_CONTENT intent. I start this activity using startActivityForResult() and it absolutely kills the performance of my Unity game when it is finished, it drops to about .1 FPS afterwords. I've changed removed the onActivityResult function and even tried starting the activity from inside an onKeyDown event in Java to make sure my method of starting the activity from Unity was not the problem. Heres the code in a basic sense: package com.company.product; import com.unity3d.player.UnityPlayerActivity; import com.unity3d.player.UnityPlayer; import android.os.Bundle; import android.util.Log; import android.content.Intent; public class SongPickerActivity extends UnityPlayerActivity { private Intent myIntent; final static int PICK_SONG = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.i("SongPickerActivity", "OnCreate"); myIntent = new Intent(Intent.ACTION_GET_CONTENT); myIntent.setType("audio/*"); } public void Pick() { Log.i("SongPickerActivity", "Pick"); startActivityForResult(myIntent, PICK_SONG); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); } } This is causing me a bit more of a headache than it should and I would be thankful for any sort of advice. Does anyone have any experience with using custom activities in Unity Android or any insight on why this is happening or how to resolve this?

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  • How do I set the intent of menu items defined in an Android menu xml file?

    - by Benju
    How do I set the intent of menu items defined in an Android menu xml file? For example I currently have... <menu xmlns:android="http://schemas.android.com/apk/res/android" android:name="Main Menu"> <item android:title="@string/resume_game" android:icon="@drawable/resume"></item> <item android:title="@string/play_golf" android:icon="@drawable/play_golf"></item> <item android:title="@string/my_rounds" android:icon="@drawable/my_rounds"></item> </menu> And in my Activity I have the following method overriden... @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); getMenuInflater().inflate(R.menu.main_menu, menu); final MenuItem menuItem = (MenuItem) menu.findItem(R.id.about_item); return true; }

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  • How to resolve Android class issues: android.Manifest$permission and android.R?

    - by Maxood
    I have updated software and ADT in my Eclipse a number of times. I am unable to run projects above than 1.5.I have the following errors showing up in my console window after i create a HelloWorld project with API Level 4 (1.6): [2010-04-04 22:21:53 - Framework Resource Parser] Collect resource IDs failed, class android.R not found in E:\Android\android-sdk_r04-windows\android-sdk-windows\platforms\android-1.6\android.jar [2010-04-04 22:21:53 - Framework Resource Parser] Collect permissions failed, class android.Manifest$permission not found in E:\Android\android-sdk_r04-windows\android-sdk-windows\platforms\android-1.6\android.jar [2010-04-04 22:21:54 - Android Framework Parser] failed to collect preference classes How to resolve this issue?

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  • Is there any way to put extras to Intent from preferences ?

    - by Alex Volovoy
    Hi i'm launching activity from preferences screen. Activity is shared among three preferences. I wonder if i can set extras for this activity in xml <Preference android:key="action_1" android:title="@string/action_1_title" > <intent android:action="com.package.SHAREDACTION" > </intent> </Preference> i wonder if i can do something like <extras> <item android:name="" android:value=""/> </extras> All i need to do to pass an integer really. I can different actions and check action instead of extras.

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  • How to set a dialog themed activity width to screen width?

    - by Pentium10
    I am followin the method described here to create an EditText input activity. But the view doesn't fill the width of the screen. How can I tell to fit the screen width? <activity android:name="TextEntryActivity" android:label="My Activity" android:theme="@android:style/Theme.Dialog"/> - <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="right" android:layout_height="wrap_content"> <EditText android:text="@+id/txtValue" android:id="@+id/txtValue" android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <Button android:text="Done" android:id="@+id/btnDone" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button> </LinearLayout>

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  • Eclipse, Android ndk, source files, and library project dependencies

    - by Android Noob
    In Microsoft Visual Studio 2010, it is possible to create a Solution with multiple projects and set dependencies between projects. I'm trying to figure out if the same thing can be done using Eclipse via the NDK. More specifically, I want to know if it is possible to create C source files in an ordinary Android project that can reference C header files in an Android library project. For example: Android library project: Sockets Ordinary Android project: Socket_Server Sockets contains all the C header/source files that are needed to do socket I/O. Socket_Server contains test code that makes calls to the functions that are defined in Sockets library project. This test code requires a header file that contains the function declaration of all API calls. I already set the library dependencies between the projects via: Properties > Android > Library > Add

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  • android: AbsListView.OnScrollListener SCROLL_STATE_IDLE is not called after SCROLL_STATE_TOUCH_SCROL

    - by Francesco
    I have a problem with android version 2.1. It looks like a bug. I attached an OnScrollListener to my listView. I'm using the method onScrollStateChanged(AbsListView view, int scrollState) for monitoring the scroll's state of my listview. The scrollstate could assume 3 value (taken from the documentation): SCROLL_STATE_FLING: The user had previously been scrolling using touch and had performed a fling. The animation is now coasting to a stop SCROLL_STATE_IDLE:The view is not scrolling. Note navigating the list using the trackball counts as being in the idle state since these transitions are not animated. SCROLL_STATE_TOUCH_SCROLL:The user is scrolling using touch, and their finger is still on the screen I assume that the SCROLL_STATE_IDLE will always be passed after one of other two states. It's always true excepted for android version 2.1. SCROLL_STATE_IDLE is not passed after SCROLL_STATE_TOUCH_SCROLL The problem happens also if you stop the fling by a touch instead of let the scroll stop by itself. This strange behaviour leaves my listView in an unconsistate state. Someonelse has the same problem? Suggestion for a "not-so-dirty" work around?

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  • how does scrolling in android listview work?

    - by gartenkralleb
    hi, i have an android-app with a listview in an activity. the listview has, if i call it so, three data states. no data loaded from inet - only one dummy item is visible, saying that data is loading data is loaded and shown in list one listitem is clicked and now shows more information for this listitem (so it is increased in its height) on every state change (1 - 2, 2 - 3) i call notifyDataSetChanged() on this ListAdapater. this causes the listview to scroll down to the last item. this is ugly in the first transition and even more ugly in the second because the clicked list item is now out of focus. as i can see, this happens with a google g1 with android 1.6. a htc touch with the same sdk acts like desired (i try to figure it out with some more devices). to avoid this i tried to read out getScrollY() and set this value back. but this returns 0. the reason for this return value i already found on stackoverflow in other qutestions. does anyone else comes along with my problem so far? why does the listview scrolls to the last item? it was mentioned, that listview does keep track on the scroll position. but it seems that it does not in my case. or may i call the wrong refresh method? is notifyDataSetChanged the correct one?

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  • Android - Views in Custom Compound Component are not inflated (findByView returns null)

    - by Julian Arz
    I have made a Custom Component in XML, consisting of a button with an imageview stacked on top of it: <myapp.widget.ClearableCaptionedButton xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <Button android:id="@+id/ccbutton_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|left" android:textAppearance="?android:attr/textAppearanceMedium" android:background="@android:drawable/edit_text"/> <ImageView android:id="@+id/ccbutton_clear" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="5dip" android:layout_alignRight="@id/ccbutton_button" android:layout_alignTop="@id/ccbutton_button" android:layout_alignBottom="@id/ccbutton_button"/> </myapp.widget.ClearableCaptionedButton> extract of java source code: public class ClearableCaptionedButton extends RelativeLayout implements OnClickListener { ... public ClearableCaptionedButton(Context context, AttributeSet attrs) { super(context, attrs); // some stuff that works fine } .. protected void onFinishInflate() { super.onFinishInflate(); mButton = (Button) findViewById(R.id.ccbutton_button); mClear = (ImageView) findViewById(R.id.ccbutton_clear); mButton.setText(""); // error here: mButton == null } My problem is similar to this one. When i try to find the views inside the custom compound, findViewById returns null. But, as you can see, i already added super(context, attrs); to the constructor. i am using the custom component directly in xml layout, like this: <LinearLayout> <!-- some stuff --> <de.pockettaxi.widget.ClearableCaptionedButton android:layout_width="fill_parent" android:layout_height="wrap_content" app:caption="to"/> </LinearLayout> can anybody spot something? thanks.

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  • Getting Android SDK WebView and TabWidget to play nice

    - by jdandrea
    I’m taking the HelloTabWidget Android example and trying two things: Moving the tabs to the bottom vs. the top (if that’s even desirable from an Android UI POV) Making each tab show a particular WebView in the space above I’ve got this for a layout (high level): <TabHost> <LinearLayout> <FrameLayout> <WebView/> <WebView/> <WebView/> <WebView/> <WebView/> </FrameLayout> <TabWidget/> </LinearLayout> </TabHost> Everything has a width/height set to fill_parent except for the TabWidget which has its layout_height set to wrap_content (and the layout_gravity set to bottom). First thing I noticed is that WebViews don’t show anything until all the parents have width/height set to fill_parent. However, once I do that, they fill the entire display, obscuring the TabWidget. Is there some other trick to making these two views play nicely together?

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  • ActivityThread exception in Android?

    - by Praveen Chandrasekaran
    My Log CAT Value: 05-17 15:16:30.572: ERROR/ActivityThread(17448): Activity com.example.brown.Bru_Maps has leaked IntentReceiver android.net.NetworkConnectivityListener$ConnectivityBroadcastReceiver@432e6360 that was originally registered here. Are you missing a call to unregisterReceiver()? 05-17 15:16:30.572: ERROR/ActivityThread(17448): android.app.IntentReceiverLeaked: Activity com.example.brown.Bru_Maps has leaked IntentReceiver android.net.NetworkConnectivityListener$ConnectivityBroadcastReceiver@432e6360 that was originally registered here. Are you missing a call to unregisterReceiver()? 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread$PackageInfo$ReceiverDispatcher.<init>(ActivityThread.java:748) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread$PackageInfo.getReceiverDispatcher(ActivityThread.java:576) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ApplicationContext.registerReceiverInternal(ApplicationContext.java:770) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ApplicationContext.registerReceiver(ApplicationContext.java:757) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ApplicationContext.registerReceiver(ApplicationContext.java:751) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.content.ContextWrapper.registerReceiver(ContextWrapper.java:290) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.net.NetworkConnectivityListener.startListening(NetworkConnectivityListener.java:138) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at com.google.android.maps.MapActivity.onResume(MapActivity.java:232) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1225) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.Activity.performResume(Activity.java:3559) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2838) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2866) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1819) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.os.Handler.dispatchMessage(Handler.java:99) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.os.Looper.loop(Looper.java:123) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at android.app.ActivityThread.main(ActivityThread.java:4203) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at java.lang.reflect.Method.invokeNative(Native Method) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at java.lang.reflect.Method.invoke(Method.java:521) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 05-17 15:16:30.572: ERROR/ActivityThread(17448): at dalvik.system.NativeStart.main(Native Method) What is the Activity Thread Exception in Android? Please Help.

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  • Android : Customizing tabs on state : How do I make a selector a drawable

    - by Chrispix
    I know how to put the icon on each tab, that is no problem. I also ran across this : Stack Overflow thread on pretty much same thing I followed one of the links from that question, and found this Pretty much, it said use a selector defined in the xml, sure, did that. But there is no id associated w/ it so I am not sure how to get the selector function as a drawable so I can use it as the icon for the tabs. Maybe I am going about this the wrong way.. But this is what I have, and obviously missing something. <selector android:id="@+id/myselector" xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Non focused states --> <item android:state_focused="false" android:state_selected="false" android:state_pressed="false" android:drawable="@drawable/darklogo" /> <item android:state_focused="false" android:state_selected="true" android:state_pressed="false" android:drawable="@drawable/lightlogo" /> <!-- Focused states --> <item android:state_focused="true" android:state_selected="false" android:state_pressed="false" android:drawable="@drawable/lightlogo" /> <item android:state_focused="true" android:state_selected="true" android:state_pressed="false" android:drawable="@drawable/lightlogo" /> <!-- Pressed --> <item android:state_pressed="true" android:drawable="@drawable/lightlogo" /> </selector> In my code, an example tab is generated using : host.addTab(host.newTabSpec("three") .setIndicator("map",drawables) .setContent(new Intent(this, Map.class))); Right now drawables is just a reference to an drawable image resource. How do I make the selector a drawable? * This is my question *

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  • Android AppWidget maps activity problem

    - by Andy Armstrong
    Right. So I have an app widget. It has 4 buttons, one one of the buttons I want it to show me the current location of the user on the map. So - I make a new activity as below: package com.android.driverwidget; import java.util.List; import android.os.Bundle; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; public class MyLocation extends MapActivity{ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); MapView myMapView = (MapView)findViewById(R.id.mapview); MapController mapController = myMapView.getController(); List<Overlay> overlays = myMapView.getOverlays(); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(this, myMapView); overlays.add(myLocationOverlay); myLocationOverlay.enableMyLocation(); } protected boolean isRouteDisplayed() { return false; } } And then I added the appropriate uses library line to the manifest <activity android:name=".MyLocation" android:label="myLocation"> </activity> <uses-library android:name="com.google.android.maps" /> Ok yet - when I run the app the following errors occur, looks like it cannot find the MapActivity class, im running it on the GoogleApps 1.5 instead of normal android 1.5 as well. http://pastebin.com/m3ee8dba2 Somebody plz help me - i am now dying.

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