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  • ASP.Net MVC 2: How to keep values in the model between posts

    - by Andreas
    I have an edit view that is displaying some model properties as plain text and other model properties as input fields. My problem is that the model properties displayed as plain text are null when the model is returned to the view after a validation error. How do I retain the model values when I don't have input fields for all properties? What is best practice? My first thought is to keep the values of these properties in hidden input elements. <%= Html.HiddenFor(model => model.CustomerName) %> Is this considered a correct solution? Thanks Andreas

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  • 3 dimensional bin packing algorithms

    - by BuschnicK
    I'm faced with a 3 dimensional bin packing problem and am currently conducting some preliminary research as to which algorithms/heuristics are currently yielding the best results. Since the problem is NP hard I do not expect to find the optimal solution in every case, but I was wondering: 1) what are the best exact solvers? Branch and Bound? What problem instance sizes can I expect to solve with reasonable computing resources? 2) what are the best heuristic solvers? 3) What off-the-shelf solutions exist to conduct some experiments with?

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  • Multi-dimensional array in php

    - by pundit
    Hi all, I would like to create a multi-dimensional array with two variables but don't know how. This is what i have so far; $_SESSION['name'][] = $row_subject['name']; $_SESSION['history'][]= $_SERVER['REQUEST_URI']; I wanted to know if this is possible? $_SESSION['name'][] = $row_subject['name'],$_SERVER['REQUEST_URI']; i want to get the name of a programme which is generated via a data base and also to retrieve the url. What i am actually doing once the name is retrieve, i want to make that a link which the url would be necessary. any help would be appreciated. Thanks

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  • Many-To-Many dimensional model

    - by Mevdiven
    Folks, I have a dimension table called DIM_FILE which holds information of the files we received from customers. Each file has detail records which constitutes my FACT table, CUST_DETAIL. In the main process, file is gone through several stages and each stage tags a status to it. Long in a short, I have many-to-many relationship. Any ideas around star schema dimensional modeling. A customer record only belong to a single file and a file can have multiple statuses. FACT ---- CustID FileID AmountDue DIM_FILE -------- FileID FileName DateReceived FILE_STATUS ----------- FileID StatusDateTime StatusCode

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  • Using LINQ to Obtain Max of Columns for Two Dimensional Arrays

    - by Ngu Soon Hui
    Is there anyway to use LINQ to obtain the maximum of each columns for two dimensional arrays? Assume that I have the following: var arrays = new double[5,100](); I want to get the maximum of arrays[0,:], arrays[1,:] .... arrays[4,:]. How to use LINQ to do it? I could have use such method public double GetMax(double[,] arr, int rowIndex) { var colCount = arr.GetLength(1); double max = 0.0; for(int i=0; i<colCount; i++) { max=Math.Max(Math.Abs(arr[rowIndex, i]), max); } return max; } But I would prefer a more succinct ways of doing things.

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  • linq get all object in one-dimensional collection

    - by scrat789
    public class Class1 : List<Class2> { } public class Class2 : List<Class3> { } public class Class3 { string str; int i; } public class Program { Class1 c = new Class1(); //insert values.... List<Class3> all = ??; } How can i get a one-dimensional collection in my var "all" ? please note I can not modify Class1, class2 and class3...

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  • str_replace() with two-dimensional array

    - by Qiao
    You can use arrays with str_replace(): $array_from = array ('from1', 'from2'); $array_to = array ('to1', 'to2'); $text = str_replace ($array_from, $array_to, $text); But what if you have two-dimensional array? $array_from_to = array ( 'from1' => 'to1'; 'from2' => 'to2'; ); How can you use it with str_replace()? Speed matters - array is big enough.

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  • Can we send an two dimensional array as input for a function in Objective C.

    - by srikanth rongali
    I have data stored in two dimensional array. I want it to send in to a function in this way, I have written the following in another class. // do if( array[iTemp][1] != 10 ) { Enemy *enemyXX = [[Enemy alloc] init]; [enemyXX EnemyXXTarget: array[iTemp][1]]; iTemp++; }while( iTemp != 9); // -(void)EnemyXXTarget:(id)sender; is function declared in Enemy class. But is giving me an error error: incompatible type for argument 1 of 'EnemyXXTarget:' Where I am wrong ? Please help me. Thank You.

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  • How to create two dimensional array in jquery or js

    - by learner
    I need to create dynamic global two dimensional array in jquery or javascript My function is like this <script> var index = 0; var globalArray = new Array(); function createArray(){ var loop = globalArray[index].length; var name = $.("#uname").val(); if(loop == 0){ globalArray[index][0] = uname; }else{ globalArray[index][loop++] = uname; } } </script> <div><input type="text" id="uname"> <input type='button' value='save' onclick='createArray();'> </div> On click of that button I am getting this error "globalArray[index] is undefined" How can I create one global array using jquery or javascript like this. I dont want any hidden field and all. Please help me. Thanks

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  • Visually Viewing and Editing a Two-Dimensional Array - VB/C#

    - by Jeffrey Kern
    I've never personally used any of the Data controls within Visual Studio. I need to view and edit a two-dimensional byte array, 16x15 objects. Is there any control capable of editing this information? I've tried to access data with the DataViewGrid, but am not sure how to use it. It would be great to edit this information via rows and columns, like how you can in Excel. Thank you! Times like this I wish I could just use multiple text boxes and assign them each an index value. Oh VB6 how I miss you :P

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  • Plotting a grouped 2 dimensional vector in MATLAB

    - by Hossein
    I am trying to make a plot of a 2-dimensional vector (2D Plot). But I don't want all the datapoints to have the same color on the plot. Each datapoint corresponds to a group. I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of these datapoints are the same as the number of elements in the class vector. Now I want to plot these based on colors.

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  • Plotting a grouped 2 dimensional vevtor in MATLAB

    - by Hossein
    Hi, I am trying to make a plot of a 2-Dimensional vector(2D Plot).But I don't want all the datapoints to have the same color on the plot.Each datapoint corresponds to a group.I want to have different colors for each group of datapoints. class=[1 3 2 5 2 5 1 3 3 4 2 2 2] says each datapoint belongs to which group X=[x1,y1;x2,y2;x3,y3;.....] the number of thes datapoints are the same as the number of elements in th class vector. Now I want to plot these based on colors. Can someone help me? Thanks

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  • Entity Framework 4 Hiding Underlying Resolver Tables when model is generated from database

    - by grrrrrrrrrrrrr
    When creating an entity framework model from scratch it is possible to specify a Many to Many relationship in the model. e.g Entity1 * ----- * Entity2 When a database is then generated from this, a resolver table is then created automatically between the two entities, this is hidden in the code model, allowing direct access to each of the entities via properties. e.g. Entity1 ----* ResolverEntity *----- Entity2 My question is, when a model is generated from an existing database, which contains resolver tables, is it possible to create the same effect so the resolver tables do not appear in the generated object model? When I have attempted this, the entity framework appears to create entities in the model for the resolver tables with no obvious way of hiding them in the object model. Thanks.

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  • Is passing the Model around in this way considered bad practice?

    - by Theomax
    If I have a view called, for example, ViewDetails that displays user information in labels and has a Model called ViewDetailsModel and if I want to allow the user to click a button to edit some of these details, is it considered bad practice is I pass the entire Model in the markup to a controller method which then assigns the values for another model, using the values stored in the Model that was passed in as a parameter to that action method? If so, should there instead be a service method that gets the data required for the edit view? For example: In the ViewDetails view, the user clicks the edit button which calls an action method in the controller (and passes in the Model object). The action method then uses the data in the Model object to populate another model which will be used for the EditDetails view that will be returned.

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • DirectX9 / HLSL Shader Model 3 - Passing Doubles between Shaders

    - by P. Avery
    I need higher precision on a few values within my vertex and pixel shaders...I'm currently using floats, so I would like to use doubles...I've read that HLSL Model 4 has two functions to convert a double into two unsigned integers and back again( asuint() and asdouble() ). These functions are only supported on HLSL 4 and I am using DirectX 9 which will only compile HLSL Model 3 and below... How can I pass a double between shaders? here is implementation for HLSL 4: struct VS_INPUT { float2 v; }; struct PS_INPUT { uint a; uint b; uint c; uint d; }; PS_INPUT VertexShader( VS_INPUT Input ) { PS_INPUT Output = ( PS_INPUT )0; double2 vPos = mul( Input.v, mWorld ).xy; asuint( vPos.x, Output.a, Output.b ); asuint( vPos.y, Output.c, Output.d ); return Output; } float4 PixelShader( PS_INPUT Input ) { double2 vPos; vPos.x = asdouble( Input.a, Input.b ); vPos.y = asdouble( Input.c, Input.d ); ... return 1; }

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  • Oracle Introduces Oracle Communications Data Model to Provide Actionable Insight for Communications

    - by kimberly.billings
    To help communications service providers (CSPs) manage and analyze rapidly growing data volumes cost effectively, Oracle recently introduced the Oracle Communications Data Model (OCDM). With the OCDM, CSPs can achieve rapid time to value by quickly implementing a standards-based enterprise data warehouse that features communications industry-specific reporting, analytics and data mining. The combination of the OCDM, Oracle Exadata and the Oracle Business Intelligence (BI) Foundation represents the most comprehensive data warehouse and BI solution for the communications industry. Hong Kong Broadband Network, the fastest growing and second largest broadband service provider in Hong Kong, enhanced its data warehouse using Oracle Communications Data Model. It went live with OCDM within three months, and has increased its subscriber base by 37 percent in six months and reduced customer churn to less than one percent. Read more about HKBN's use of OCDM. Read more about OCDM var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • A Model for Planning Your Oracle BPM 10g Migration by Kris Nelson

    - by JuergenKress
    As the Oracle SOA Suite and BPM Suite 12c products enter beta, many of our clients are starting to discuss migrating from the Oracle 10g or prior platforms. With the BPM Suite 11g, Oracle introduced a major change in architecture with a strong focus on integration with SOA and an entirely new technology stack. In addition, there were fresh new UIs and a renewed business focus with an improved Process Composer and features like Adaptive Case Management. While very beneficial to both technology and the business, the fundamental change in architecture does pose clear migration challenges for clients who have made investments in the 10g platform. Some of the key challenges facing 10g customers include: Managing in-process instance migration and running multiple process engines Migration of User Interfaces and other code within the environment that may not be automated Growing or finding technical staff with both 10g and 12c experience Managing migration projects while continuing to move the business forward and meet day-to-day responsibilities As a former practitioner in a mixed 10g/11g shop, I wrestled with many of these challenges as we tried to plan ahead for the migration. Luckily, there is migration tooling on the way from Oracle and several approaches you can use in planning your migration efforts. In addition, you already have a defined and visible process on the current platform, which will be invaluable as you migrate.  A Migration ModelThis model presents several options across a value and investment spectrum. The goal of the AVIO Migration Model is to kick-start discussions within your company and assist in creating a plan of action to take advantage of the new platform. As with all models, this is a framework for discussion and certain processes or situations may not fit. Please contact us if you have specific questions or want to discuss migrations efforts in your situation. Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Kris Nelson,ACM,Adaptive Case Management,Community,Oracle SOA,Oracle BPM,OPN,Jürgen Kress

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Camera Collision inside the room model

    - by sanddy
    I am having a problem in Calculating the camera collision for my Room model which consists of sofa, tables and other models. The users shall be moving the camera front, back, rotating so i need to make sure that the camera does not collide with any of the models with in the room. I have treated all my models inside the room by BoundingBox[] and the camera by BoundingSphere. So, far i have implemented collision by looking into the tutorial from http://www.toymaker.info/Games/XNA/html/xna_model_collisions.html which was great. But, I guess the problem lies in the Transformation part. I debugged and found some points to be at Vector(-XXX,-XXX,-XXX) where X is digit. Also i found my radius of some models where too large(in thousand, i just looked into its radius value before converting to BoundingBox). Do I need to scale the model for collision??? Below are my code:- On My LoadContent(): Matrix[] transforms = new Matrix[myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); int index = 0; box = new List<BoundingBox>(); BoundingBox worldModel = Utility.CalculateBoundingBox(myModel); foreach (ModelMesh mesh in myModel.Meshes) { Vector3[] obb = new Vector3[8]; worldModel.GetCorners(obb); Vector3[] asdf = (Vector3[])obb.Clone(); Vector3.Transform(obb, ref transforms[mesh.ParentBone.Index], obb); BoundingBox worldBox = BoundingBox.CreateFromPoints(obb); box.Add(worldBox); index++; } On CameraPosition Update: BoundingSphere bs = new BoundingSphere(this.cameraPos, 5.0f); if (RoomWalkthrough.Utility.CheckCollision(bs, bb)) { // Do Something } Please Help.

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • CSOM (Client Side Object Model) - What's new with SharePoint 2013

    - by KunaalKapoor
    SharePoint CSOMThe Client-Side Object Model or CSOM came out with SharePoint 2010. CSOM is accessible through client.svc but all client.svc calls must go through supported WFC entry points (supported entry points are .NET, Silverlight and JavaScript). So a developer would need to use client side proxy objects exposed by either a .NET assembly or a JavaScript library. Changes with SharePoint 2013REST Capabilities - Direct access to client.svcNew APIs - App ModelREST CapabilitiesOne of the most important changes to the CSOM with SharePoint 2013 is that the web service entry point of client.svc has been extended to allow direct access  via REST-Based web service calls. This is a really critical change since its going to make the SharePoint platform accessible to any other platform, opening the horizons of integration and collaboration with other REST based platforms and devices. OData (a really popular standard data access API for HTTP-based clients) is supported similar to 2010 but will be a more important aspect of SharePoint 2013 development.New API'sCSOM for SharePoint 2013 has been buffed up with several new APIs for not only SharePoint server functionality but also an API for Windows Phone applications. For a SharePoint 2010 farm most of the new APIs mentioned below are available only via server side APIs:SearchTaxonomyPublishingWorkflowUser ProfilesE-DiscoveryAnalyticsBusiness DataIRMFeedsSharePoint 2013 remote APIs being accessible through both CSOM and REST is very important to the new app model where developers can no longer run code in a SharePoint environment nor can they access the server-side APIs. So CSOM plays the savior here.Also, you can now substitute the alias '_api' in order to reference '_vti_bin/client.svc'.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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