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  • C# property in a form class only accessable after formload event

    - by Spooky2010
    using vs2008, c# Howdy, Im instantiating and calling Form B from Form A. FormB has some custom properties, to allow me to pass it things like sqlAdaptors and dataset instances. When i instantiate and show Form B from Form A as a dialog form with a Using statement, it all works fine, but i find the properties i pass are not available in Form B until after the form_load event has fired. I was under the impression the properties when passed to a instantiated class should be available from a constructor, but this is not the case. If it try to access the properties before the form load event i get a null reference exception. Is this correct behavior ? It is very annoying. thanks for any help

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  • Javascript Prototype Best Practice Event Handlers

    - by nahum
    Hi this question is more a consulting of best practice, Sometimes when I'm building a complete ajax application I usually add elements dynamically for example. When you'r adding a list of items, I do something like: var template = new Template("<li id='list#{id}'>#{value}</li>"); var arrayTemplate = []; arrayOfItem.each(function(item, index){ arrayTemplate.push(template.evaluate( id : index, value : item)) }); after this two options add the list via "update" or "insert" ----- $("elementToUpdate").update("<ul>" + arrayTemplate.join("") + "</ul">); the question is how can I add the event handler without repeat the process of read the array, this is because if you try add a Event before the update or insert you will get an Error because the element isn't still on the DOM. so what I'm doing by now is after insert or update: arrayOfItem.each(function(item, index){ $("list" + index).observe("click", function(){ alert("I see the world"); }) }); so the question is exist a better way to doing this??????

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  • Child service not writing to event log

    - by Tommy Fisk
    I am having a very simple (but incredibly frustrating) issue with a parent service and the child service. Let's call the parent service "Service A" and the child "Service B". Both services reside on the same box. Using WCF Storm, when I send Service B a message, I see lots of entries in the event viewer for it. However, if I send a message to Service A, which calls Service B, I only see entries from Service A. So for some reason, the child logs are not written when the parent calls it, but if I call it myself, the logs do indeed show up, so I know it's not a problem with the logging or anything like that. Here is what I am using to write to the event log. // in some random static class private static EventLog el = new EventLog(); el.WriteEntry("In " + location + ", " + message); // params passed in Does anyone know why this is happening? And more importantly what I can do about it?

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  • Google maps event problem with flex actionscript

    - by DEH
    I am able to render a google map on a flex canvas. I create the map using the code below and then place markers on it in the onMapReady method (not shown) var map:com.google.maps.Map=new com.google.maps.Map(); map.id="map"; map.key="bla bla"; _mapCanvas.addChild(map); map.addEventListener(MapEvent.MAP_READY,onMapReady); It all works fine. However, if I remove the map and then set _mapCanvas to null, then run exactly the same code again, the onMapReady event does not fire. It is weird, but once a map has been created and deleted, the onMapReady event never seems to fire again. Anyone got any ideas? Thanks.

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  • How to get the action from the HttpServlet request to dispatch to multiple pages

    - by JFB
    I am using the Page Controller pattern. How could I use the same controller for two different pages by detecting the request action and then dispatching according to the result? Here is my code: account.jsp <form name="input" action="<%=request.getContextPath() %>/edit" method="get"> <input type="submit" value="Modifier" /> </form> Account Servlet public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("received HTTP GET"); String action = request.getParameter("action"); if (action == null) { // the account page dispatch(request, response, "/account"); } else if (action == "/edit") { // the popup edit page dispatch(request, response, "/edit"); } protected void dispatch(HttpServletRequest request, HttpServletResponse response, String page) throws javax.servlet.ServletException, java.io.IOException { RequestDispatcher dispatcher = getServletContext() .getRequestDispatcher(page); dispatcher.forward(request, response); } }

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  • WPF UserControl event called only once?

    - by 742
    Hi Everyone, I need to bind two-way a property of a user control to a property of a containing user control. I also need to set a default value to the property from code in the child (cannot be done easily from XAML tags). If I call my code from the child constructor, the value is set in the parent but the change callback routine is not triggered (my understanding is that the parent doesn't yet exist at the time the child is created). My current workaround is to catch the Loaded event of the child and to call the code from the handler. Howver as Loaded is called more than once, I need to set a flag to set the property only the first time. I don't like this way, but I don't know if there is a single shot event that could be used, or if this can be done otherwise. Any feedback based on your experience?

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  • How does Windows 7 determine that a system was not shut doen correctly (Kernel-Pwer Event ID 41)

    - by Erik
    I have a strange situation that Windows 7 thinks it was not shut down correctly, and gives me a warning in the system event log like this: http://support.microsoft.com/kb/2028504/de What the KB-article does not tell is how Windows actually determines that situation. Does it parse its own system event log after reboot? Or where does it get that information from? I am currently investigating an issue where I believe the system fails to write the system event log correctly (it stops having entries, although other logs like the application event log still have entries), and after a reboot, Windows thinks it has not been shut doen correctly. Does anybody have any experience with this? ANd can you confrim that Windows determines the previous correct system shutdown by parsing its own system event log on startup?

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • Create a thread in xna Update method to find path?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work. Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • DataGridView's SelectionChange event firing twice on DataBinding even after removing event binding

    - by Shantanu Gupta
    This Code triggers selection change event twice. how can I prevent it ? Currently i m using a flag or focused property to prevent this. But what is the actual way ? I am using it on winfoms EDIT My Mistake in writing Question, here is the correct code that i wanted to ask private void frmGuestInfo_Load(object sender, EventArgs e) { this.dgvGuestInfo.SelectionChanged -= new System.EventHandler(this.dgvGuestInfo_SelectionChanged); dgvGuestInfo.DataSource=dsFillControls.Tables["tblName"]; this.dgvGuestInfo.SelectionChanged += new System.EventHandler(this.dgvGuestInfo_SelectionChanged); } private void dgvGuestInfo_SelectionChanged(object sender, EventArgs e) { //this function is raised twice, i was expecting that this will not be raised }

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  • Event Capturing vs Event Bubbling

    - by Rajat
    I just wanted to get the general consensus on which is a better mode of event delegation in JS between bubbling and capturing. Now I understand that depending on a particular use-case, one might want to use capturing phase over bubbling or vice versa but I want to understand what delegation mode is preferred for most general cases and why (to me it seems bubbling mode). Or to put it in other words, is there a reason behind W3C addEventListener implementation to favor the bubbling mode. [capturing is initiated only when you specify the 3rd parameter and its true. However, you can forget that 3rd param and bubbling mode is kicked in] I looked up the JQuery's bind function to get an answer to my question and it seems it doesn't even support events in capture phase (it seems to me because of IE not support capturing mode). So looks like bubbling mode is the default choice but why?

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  • WebLogic Server Performance and Tuning: Part II - Thread Management

    - by Gokhan Gungor
    WebLogic Server, like any other java application server, provides resources so that your applications use them to provide services. Unfortunately none of these resources are unlimited and they must be managed carefully. One of these resources is threads which are pooled to provide better throughput and performance along with the fast response time and to avoid deadlocks. Threads are execution points that WebLogic Server delivers its power and execute work. Managing threads is very important because it may affect the overall performance of the entire system. In previous releases of WebLogic Server 9.0 we had multiple execute queues and user defined thread pools. There were different queues for different type of work which had fixed number of execute threads.  Tuning of this thread pools and finding the proper number of threads was time consuming which required many trials. WebLogic Server 9.0 and the following releases use a single thread pool and a single priority-based execute queue. All type of work is executed in this single thread pool. Its size (thread count) is automatically decreased or increased (self-tuned). The new “self-tuning” system simplifies getting the proper number of threads and utilizing them.Work manager allows your applications to run concurrently in multiple threads. Work manager is a mechanism that allows you to manage and utilize threads and create rules/guidelines to follow when assigning requests to threads. We can set a scheduling guideline or priority a request with a work manager and then associate this work manager with one or more applications. At run-time, WebLogic Server uses these guidelines to assign pending work/requests to execution threads. The position of a request in the execute queue is determined by its priority. There is a default work manager that is provided. The default work manager should be sufficient for most applications. However there can be cases you want to change this default configuration. Your application(s) may be providing services that need mixture of fast response time and long running processes like batch updates. However wrong configuration of work managers can lead a performance penalty while expecting improvement.We can define/configure work managers at;•    Domain Level: config.xml•    Application Level: weblogic-application.xml •    Component Level: weblogic-ejb-jar.xml or weblogic.xml(For a specific web application use weblogic.xml)We can use the following predefined rules/constraints to manage the work;•    Fair Share Request Class: Specifies the average thread-use time required to process requests. The default is 50.•    Response Time Request Class: Specifies a response time goal in milliseconds.•    Context Request Class: Assigns request classes to requests based on context information.•    Min Threads Constraint: Limits the number of concurrent threads executing requests.•    Max Threads Constraint: Guarantees the number of threads the server will allocate to requests.•    Capacity Constraint: Causes the server to reject requests only when it has reached its capacity. Let’s create a work manager for our application for a long running work.Go to WebLogic console and select Environment | Work Managers from the domain structure tree. Click New button and select Work manager and click next. Enter the name for the work manager and click next. Then select the managed server instances(s) or clusters from available targets (the one that your long running application is deployed) and finish. Click on MyWorkManager, and open the Configuration tab and check Ignore Stuck Threads and save. This will prevent WebLogic to tread long running processes (that is taking more than a specified time) as stuck and enable to finish the process.

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  • C#&ndash;Using a delegate to raise an event from one class to another

    - by Bill Osuch
    Even though this may be a relatively common task for many people, I’ve had to show it to enough new developers that I figured I’d immortalize it… MSDN says “Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the publisher and the classes that receive (or handle) the event are called subscribers.” Any time you add a button to a Windows Form or Web app, you can subscribe to the OnClick event, and you can also create your own event handlers to pass events between classes. Here I’ll show you how to raise an event from a separate class to a console application (or Windows Form). First, create a console app project (you could create a Windows Form, but this is easier for this demo). Add a class file called MyEvent.cs (it doesn’t really need to be a separate file, this is just for clarity) with the following code: public delegate void MyHandler1(object sender, MyEvent e); public class MyEvent : EventArgs {     public string message; } Your event can have whatever public properties you like; here we’re just got a single string. Next, add a class file called WorkerDLL.cs; this will simulate the class that would be doing all the work in the project. Add the following code: class WorkerDLL {     public event MyHandler1 Event1;     public WorkerDLL()     {     }     public void DoWork()     {         FireEvent("From Worker: Step 1");         FireEvent("From Worker: Step 5");         FireEvent("From Worker: Step 10");     }     private void FireEvent(string message)     {         MyEvent e1 = new MyEvent();         e1.message = message;         if (Event1 != null)         {             Event1(this, e1);         }         e1 = null;     } } Notice that the FireEvent method creates an instance of the MyEvent class and passes it to the Event1 handler (which we’ll create in just a second). Finally, add the following code to Program.cs: static void Main(string[] args) {     Program p = new Program(args); } public Program(string[] args) {     Console.WriteLine("From Console: Creating DLL");     WorkerDLL wd = new WorkerDLL();     Console.WriteLine("From Console: Wiring up event handler");     WireEventHandlers(wd);     Console.WriteLine("From Console: Doing the work");     wd.DoWork();     Console.WriteLine("From Console: Done - press any key to finish.");     Console.ReadLine(); } private void WireEventHandlers(WorkerDLL wd) {     MyHandler1 handler = new MyHandler1(OnHandler1);     wd.Event1 += handler; } public void OnHandler1(object sender, MyEvent e) {     Console.WriteLine(e.message); } The OnHandler1 method is called any time the event handler “hears” an event matching the specified signature – you could have it log to a file, write to a database, etc. Run the app in debug mode and you should see output like this: You can distinctly see which lines were written by the console application itself (Program.cs) and which were written by the worker class (WorkerDLL.cs). Technorati Tags: Csharp

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  • Stop event bubbling in Javascript

    - by Kartik Rao
    I have a html structure like : <div onmouseover="enable_dropdown(1);" onmouseout="disable_dropdown(1);"> My Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> <hr /> Featured Groups <a href="#">(view all)</a> <ul> <li><strong>Group Name 1</strong></li> <li><strong>Longer Group Name 2</strong></li> <li><strong>Longer Group Name 3</strong></li> </ul> </div> I want the onmouseout event to be triggered only from the main div, not the 'a' or 'ul' or 'li' tags within the div! My onmouseout function is as follows : function disable_dropdown(d) { document.getElementById(d).style.visibility = "hidden"; } Can someone please tell me how I can stop the event from bubbling up? I tried the solutions (stopPropogation etc) provided on other sites, but I'm not sure how to implement them in this context. Any help will be appreciated. Thanks a lot!

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  • Custom Event Handler

    - by Dremation
    I have a function that I'm using while(true) to repeatedly scan memory addresses of an application to detect change. I sleep the thread 1 second between iterations and this helps performance. However, is there a way to create a custom event handler to do away with the loops?

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  • Why doesn't onkeydown working properly on IE?

    - by Fabian
    function checkEnter(event) { var charcode; if (event && event.which) { charcode = event.which; alert("Case 1. event.which is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("Case 2. event.keyCode is " + charcode); } document.getElementById("text1").value=""; } <input type="text" id="text1" onkeyup="checkEnter(event)" /> The above function works on both IE7 and Chrome. function checkKeyPressed() { document.onkeydown = function(event) { var charcode; if (event && event.which) { charcode = event.which; alert("charcode is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("charcode (keyCode) is " + charcode); } } } <input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" /> However this one works only in Chrome. Any idea why?

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  • MooTools Event Delegation using HTML5 data attributes.

    - by Anurag
    Is it possible to have event delegation using the HTML5 data attributes in MooTools? The HTML structure I have is: ?<div id="parent"> <div>not selectable</div> <div data-selectable="true">selectable</div> <div>not selectable either.</div> <div data-selectable="true">also selectable</div> </div>???????????????????????????????????????????????????????????????????????? And I want to setup <div id="parent"> to listen to all clicks only on child elements that have the data-selected attribute. Please let me know if I'm doing something wrong: The events are being setup as: $("parent").addEvent("click:relay([data-selectable])", function(event, el) { alert(this.get('text')); }); but the click callback is fired on clicking all div's, not just the ones with a data-selectable attribute defined. You can see this example on http://jsfiddle.net/NUGD4/ A workaround is to adding this as a CSS class, which works with delegation but I would prefer to be able to use data-attributes as it's used throughout the application.

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  • event.target doesn't work

    - by rdesign
    Hey guys, I've wrote some jquery code with some draggable elements and one droparea. Unfortunately my droparea can't make a difference between various object. Here's my code. <script type="text/javascript"> $(function() { $("#droparea").droppable({ drop: function(event) { var $target = $(event.target); if($target.is("#flyer")) { alert("adasd"); } } }); }); </script> </head> <body> <div id="droparea"></div> <div class="polaroid" id="flyer"> <img src="images/muesliFlyer.png" alt="flyer" /> </div> Without the if it works. But then I can't get the dropped object. Any ideas why my target isn't recognized? thanks a lot.

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  • "Thread-Safe Calls" with "Invoke" method to Winform control leads very heavy memory leak!!

    - by konnychen
    In the following link: "Make Thread-Safe Calls to Windows Forms Controls http://msdn.microsoft.com/en-us/library/ms171728.aspx" We can see an example which provide cross tread access to a winform control. But if the thread is in a while loop, it will cause the heavy memory leak. As I use taskmanage I can see the memory is increasing. Can anyone help me to solve the problem? oThread2 = new Thread(new ThreadStart(Cyclic_Call)); oThread2.Start(); delegate void SetText_lab_Statubar(string text); private void m_SetText_lab_Statubar(string text) { if (this.lab_Statubar.InvokeRequired) { SetText_lab_Statubar d = new SetText_lab_Statubar(m_SetText_lab_Statubar); this.Invoke(d, new object[] { text }); } else { this.lab_Statubar.Text = text; } } private void Cyclic_Call() { do { this.m_SetText_lab_Statubar("This string is set from thread"); Thread.Sleep(100); } while (!b_AbortThraed); }

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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  • Facebook FB.Event.subscribe does not work

    - by DNReNTi
    I'd like to follow how many likes I get on my page, but something is wrong. I am using the Facebook javascript event handler but it doesnt work. It should alerts me when I click on the like or on the dislike button but it does not do anything. Any idea where I am wrong? Thanks! And sorry for my english. Here is my UPDATED code: <!DOCTYPE html> <html xmlns:fb="http://ogp.me/ns/fb#"> <head> <title>FBlike check</title> </head> <body> <div id="fb-root"></div> <script> (function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1&appId=00000000000000000"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); FB.Event.subscribe('edge.create', function(response) { alert('You liked the URL: ' + response); } ); </script> <fb:like href="https://www.facebook.com/XYZ" send="false" layout="button_count" width="200" show_faces="false"></fb:like> </body> </html>

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