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Search found 1011 results on 41 pages for 'linear algebra'.

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  • Android Bottombar with two buttons having different backgrounds and a common background for two butt

    - by cppdev
    Hi, I have a linear layout in my main.xml which has a listview. Now I want to create a bottom bar below listview. Bottombar has a background image and two buttons with their individual background images. I want to put these two buttons on common background image. I have read that this can be achieved using FrameLayout. But since I am using LinearLayout as base layout in my main.xml, is there any way to this design using linearlayout ?

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  • How to redirect to a page using a button tag in html?

    - by Vlad Radulescu
    When I Click a button I want to get redirected to a page. The problem is...if I use the normal sintax , the button works fine, but If I apply some css to id by ussing # and .(classes) ,the button it`s not working any more ?! How can I keep my css and functionality at the same time ?! This is my code: <body> <input id="buttonrain" class="classname" type="button" onClick="window.location.href='rain.html'" value="Rain" /> <!--or <a href="rain.html" id="buttonrain" class="classname">Rain</a> still not working--> </body> CSS FILE html { min-width: 100%; min-height: 100%; } body{ width: 1024px; height:600px; background:white; margin:0px; padding:0px 0px; display:block; overflow:hidden; } .classname { -moz-box-shadow:inset 0px 1px 0px 0px #ffffff; -webkit-box-shadow:inset 0px 1px 0px 0px #ffffff; box-shadow:inset 0px 1px 0px 0px #ffffff; background:-webkit-gradient( linear, left top, left bottom, color-stop(0.05, #f0ea3c), color-stop(1, #dfdfdf) ); background:-moz-linear-gradient( center top, #f0ea3c 5%, #dfdfdf 100% ); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#f0ea3c', endColorstr='#dfdfdf'); background-color:#f0ea3c; -moz-border-radius:6px; -webkit-border-radius:6px; border-radius:6px; border:1px solid #dcdcdc; display:inline-block; color:#0f000f; font-family:Verdana; font-size:15px; font-weight:bold; padding:18px 9px; text-decoration:none; text-shadow:1px 1px 0px #ffffff; position:relative; bottom:250px; }.classname:active { position:relative; top:1px; } #buttonrain{ left:80px; }

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  • Is there a MergedGradientBrush in wpf?

    - by AKRamkumar
    Suppose I had two brushes. One that was a linear gradient brush that was from Dark to light One was a radial brush that went from Dark to light. How could I merge the brushes so that when I apply them, I can apply both at once. EG Check this: 1) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer4.gif 2) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer5.gif How could I (In WPF/XAML) merge both into one gradient and then refer to that? (This is Mr. Menendez's Images from Codeproject)

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  • D3 fisheye on width on bar chart

    - by Dexter Tan
    i have been trying to create a vertical bar chart with a d3 fisheye cartesian distortion with only the x-axis being distorted. I have succeeded in distorting the x position of the vertical bars on mouseover with the following code: var maxMag = d3.max(dataset, function(d) { return d.value[10]; }); var minDate = d3.min(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var maxDate = d3.max(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var yScale = d3.scale.linear().domain([0, maxMag]).range([0, h]); var xScale = d3.fisheye.scale(d3.scale.linear).domain([minDate, maxDate]).range([0, w]).focus(w/2); var bar = svg.append("g") .attr("class", "bars") .selectAll(".bar") .data(dataset) .enter().append("rect") .attr("class", "bar") .attr("y", function(d) { return h - yScale(d.value[10]); }) .attr("width", w/dataset.length) .attr("height", function(d) { return yScale(d.value[10]); }) .attr("fill", function(d) { return (d.value[10] <= 6? "yellow" : "orange" ); }) .call(position); // Positions the bars based on data. function position(bar) { bar.attr("x", function(d) { var date = null; if (d.date != null) { date = d.date; } else { date = new Date(d.value[1],0,1); if (d.value[2] != null) date.setMonth(d.value[2]-1); if (d.value[3] != null) date.setMonth(d.value[3]); d.date = date; } return xScale(date.getTime()); }); } svg.on("mousemove", function() { var mouse = d3.mouse(this); xScale.distortion(2.5).focus(mouse[0]); bar.call(position); }); However at this point, applying fisheye on the width remains a mystery to me. I have tried several methods like using a fisheye scale for width however it does not work as expected. What i wish to do is to have the width of a bar expand on mouseover, the same way a single vertical bar is singled out on mouseover with the cartesian distortion. Any clues or help will be much appreciated! edit: http://dexter.xumx.me to view the visualisation i am talking about for easier understanding!

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  • Find if there is an element repeating itself n/k times

    - by gleb-pendler
    You have an array size n and a constant k (whatever) You can assume the the array is of int type (although it could be of any type) Describe an algorithm that finds if there is an element(s) that repeats itself at least n/k times... if there is return one. Do so in linear time (O(n)) The catch: do this algorithm (or even pseudo-code) using constant memory and running over the array only twice

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • Java Data Structure

    - by Joe
    Hi there, I'm looking for a data structure that will act like a Queue so that I can hava First In First Out behaviour, but ideally I would also be able to see if an element exists in that Queue in constant time as you can do with a HashMap, rather than the linear time that you get with a LinkedList. I thought a LinkedHashMap might do the job, but although I could make an iterator and just take and then remove the first element of the iteration to produce a sort of poll() method, I'm wondering if there is a better way. Many thanks in advance

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  • Equivalant of this gradient code in ie css filter

    - by Wiika
    Hi All, i need an equivalent or an alternative for this code in internet explorer using the filter method background: -moz-linear-gradient(center bottom , rgb(132, 133, 132) 0%, rgb(35, 35, 35) 49%, rgb(104, 104, 104) 100%) repeat scroll 0% 0% transparent; the most important thing in the code is the points ( 0% - 49% - 100% ) i believe that the filter method doesn't have points and doesn't accpect more than two parms for the colors , Is there a way to do it in filter or a javascript script for that ? Thanks.

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  • Add an easing to jQuery animate() function.

    - by user348250
    Hello! I'm triying to add an easing function to this code. So I replaced "swing" with "easeInOutQuint" (for example) but it's not working. I'm using jquery 1.4.2 and jquery easing 1.3 downloaded from here (http://gsgd.co.uk/sandbox/jquery/easing/) Any help will be greatly appreciated! Thank you! $(window).load(function() { $('.trigger').click(function() { $('.panel').animate({ width: ['toggle', 'swing'], height: ['toggle', 'swing'], opacity: 'toggle' }, 190, 'linear', function() { }); });

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  • Challenging question find if there is an element repeating himself n/k times

    - by gleb-pendler
    here how it's goes: You have an array size n and a constant k (whatever) you can assume the the array of int type tho it kind be of whatever type but just for the clearane let assume it's an integer. Describe an algorithm that finds if there is an element/s that repeat itself at least n/k times... if there is return one - do it in linear time running O(n) Imortent: now the catch do this algorithm or even pseuo-code using a constant usage of memory and running over the array only TWICE!!!

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  • Expert system for writing programs?

    - by aaa
    I am brainstorming an idea of developing a high level software to manipulate matrix algebra equations, tensor manipulations to be exact, to produce optimized C++ code using several criteria such as sizes of dimensions, available memory on the system, etc. Something which is similar in spirit to tensor contraction engine, TCE, but specifically oriented towards producing optimized rather than general code. The end result desired is software which is expert in producing parallel program in my domain. Does this sort of development fall on the category of expert systems? What other projects out there work in the same area of producing code given the constraints?

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  • K-nearest neighbour with closed-loop dimensions

    - by Tomas
    Hi, I've got a K-nearest neighbour problem where some of the dimensions are closed loops. For example one is 'time of day' and I'm matching for similarity so 'very early morning' is close to 'late evening', you can't just make it a linear scale from 'very early morning' at one end to 'late evening' at the other. How can I represent this in the data model? Is there an established way to handle this or a way to work around it?

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  • How can I set opacity of the reflection when using -webkit-box-reflect?

    - by Mike Palmer
    I've been playing with the -webkit-box-reflect property in Chrome and can achieve a reflection that fades with the following code (it's example code from the Webkit blog): -webkit-box-reflect: below 5px -webkit-gradient( linear, left top, left bottom, from(transparent), color-stop(0.5, transparent), to(white) ); Problem is, I want to set the opacity for the mask to a more subtle setting, but it seems to be choking on rgba(). Has anybody been able to successfully get different levels of opacity? Any help is appreciated, thanks!

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  • Matlab help: I am given a second order differential equation.I need to use matlab to find unit step response and impulse response?

    - by Cady Smith
    I have the second order differential equation d^2(y(t))/dt^2+ B1*d(y(t))/dt+ c1*y(t)=A1*x(t) t is in seconds and is greater than 0. A1, B1, C1 are constants that equal: A1= 3.8469x10^6 B1= 325.6907 C1= 3.8469x10^6 This system is linear, time-invariant, and casual. The system is called H1. I want to use Matlab to compute and plot the impulse response function h1(t) and the unit step response function g1(t) of this system.

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  • how to implement chating applicaiton in android

    - by Aswan
    i am developing one chat form in my apps displying the chats i was taken linear laout but i need to refresh that chat msg every 5 seconds for that i am using timer.while dynamically adding it is showing getting values from db and add to layout but in gui i am not able to get those messages for that what i have to do. is there any way for chat application refreshing page .how to update the values to layout in android .pl it's very urgent to me Thanks in advance Aswan

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  • OOP design for DMS that allows searching and grouping

    - by James P.
    I'd like to make a searchable Document Management System and allow a user to group documents together. On one hand, there would be a functionality that registers/fingerprints in a linear fashion and, on the other, one that associates documents into groups. How could I compromise between the two in terms of object design?

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  • Detecting coincident subset of two coincident line segments

    - by Jared Updike
    This question is related to: How do I determine the intersection point of two lines in GDI+? (great explanation of algebra but no code) How do you detect where two line segments intersect? (accepted answer doesn't actually work) But note that an interesting sub-problem is completely glossed over in most solutions which just return null for the coincident case even though there are three sub-cases: coincident but do not overlap touching just points and coincident overlap/coincident line sub-segment For example we could design a C# function like this: public static PointF[] Intersection(PointF a1, PointF a2, PointF b1, PointF b2) where (a1,a2) is one line segment and (b1,b2) is another. This function would need to cover all the weird cases that most implementations or explanations gloss over. In order to account for the weirdness of coincident lines, the function could return an array of PointF's: zero result points (or null) if the lines are parallel or do not intersect (infinite lines intersect but line segments are disjoint, or lines are parallel) one result point (containing the intersection location) if they do intersect or if they are coincident at one point two result points (for the overlapping part of the line segments) if the two lines are coincident

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  • mathing string in python

    - by nani
    Write two functions, called countSubStringMatch and countSubStringMatchRecursive that take two arguments, a key string and a target string. These functions iteratively and recursively count the number of instances of the key in the target string. You should complete definitions forthe remaining problems, we are going to explore other substring matching ideas. These problems can be solved with either an iterative function or a recursive one. You are welcome to use either approach, though you may find iterative approaches more intuitive in these cases of matching linear structures

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  • Is there a C++ graphing library?

    - by thyrgle
    Is there a C++ graphing library that can display visual graphs (such as hyperbolas and parabolas and linear equations) based on the equation it is given and that is cross platform? Or am I just asking for too much...

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  • Pattern Brushes in WPF

    - by daub815
    I am struggling with creating various brushes to fill in various shapes or as a background. Here are some patterns I am struggling with creating: <<<< <|<|<|<|||| //////// \\\\ |||||||| I've been able to create the \\\, //////, and |||||| with a linear gradient, but the first two are causing me issues. BTW, the second one is a triangle. Any suggestions or help would be greatly appreciated.

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  • CSS- removing horizontal space in list menu using display inline property

    - by Kayote
    Hi All, Im new to CSS and have a set target of learning & publishing my website in CSS by the end of the month. My question: Im trying to build a CSS horizontal menu with hover drop downs, however, when I use the 'display: inline' property with li (list) items, I get horizontal spaces between the li (list) items in the bar. How do I remove this space? Here is the html: <div id="tabas_menu"> <ul> <li id="tabBut0" class="tabBut">Overview</li> <li id="tabBut1" class="tabBut">Collar</li> <li id="tabBut2" class="tabBut">Sleeves</li> <li id="tabBut3" class="tabBut">Body</li> </ul> </div> And here is the CSS: #tabas_menu { position: absolute; background: rgb(123,345,567); top: 110px; left: 200px; } ul#tabas_menu { padding: 0; margin: 0; } .tabBut { display: inline; white-space: list-style: none; background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(rgba(255,142,190,1)),to(rgba(188,22,93,1))); background: -moz-linear-gradient(top, rgba(255,142,190,1), rgba(188,22,93,1)); font-family: helvetica, calibri, sans-serif; font-size: 16px; font-weight: bold; line-height: 20px; text-shadow: 1px 1px 1px rgba(99,99,99,0.5); -moz-border-radius: 0.3em; -moz-box-shadow: 0px 0px 2px rgba(0,0,0,0.5); -webkit-border-radius: 0.3em; -webkit-box-shadow: 0px 0px 2px rgba(0,0,0,0.5); padding: 6px 18px; border: 1px solid rgba(0,0,0,0.4); margin: 0; } I can get the space removed using the 'float: left/right' property but its bugging me as to why I cannot achieve the same effect by just using the display property.

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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