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  • how to add column in SQL Query that incl. LEFT OUTER JOIN

    - by radbyx
    I have this Query: SELECT p.ProductName, dt.MaxTimeStamp, p.Responsible FROM Product p LEFT JOIN (SELECT ProductID, MAX(TimeStamp) AS MaxTimeStamp FROM StateLog WHERE State = 0 GROUP BY ProductID, Status) dt ON p.ProductID = dt.ProductID ORDER BY p.ProductName; It works like it should, but now I need to SELECT "State" out too. The tricky part is, that I only want the lastest "TimeStamp" where "State" was false. But now I also need the "State" for the lastest "TimeStamp". I tried this: SELECT p.ProductName, dt.State, dt.MaxTimeStamp, p.Responsible FROM Product p LEFT JOIN (SELECT ProductID, MAX(TimeStamp) AS MaxTimeStamp, State FROM StateLog WHERE State = 0 GROUP BY ProductID, Status) dt ON p.ProductID =dt.ProductID ORDER BY p.ProductName; But it didn't work, because it gave me the "State" for the lastest "TimeStamp". So I hope there is some clever heads out there that can help me. I'm guessing that this is either very simple or very hard to solve.

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  • Image gallery with a Lightbox in jQuery

    - by Alex
    Hi. I'd like to create a jQuery image gallery of showcased products. It will show one product image at a time, with Next/Previous arrows, and a brief name and price as overlay on the image. If users click it, it will go to the order page. It will have an icon to show a larger, modal version (Lightbox style) of the image with full description, price, and a link to a page to order it. In other words, it's an inline gallery, about 250px X 150px, with next/previous option, but also with a little icon to fire it up in a lightbox type modal window that can have links. Here's an example which doesn't have the inline gallery effect. Here's another, also missing the inline gallery. Is there such a beast as what I'm looking for? Thanks.

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  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

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  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

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  • Navigation properties not set when using ADO.NET Mocking Context Generator

    - by olenak
    I am using ADO.NET Mocking Context Generator plugin for my Entity Framework model. I have not started on using mocks yet, just trying to fix generated entity and context classes to make application run as before without exceptions. I've already fixed T4 template to support SaveChanges method. Now I've got another problem: when I try to access any navigation property it is set to null. All the primitive fields inherited from DB table are set and correct. So what I am doing is the following using (var context = MyContext()) { var order = context.Orders.Where(p => p.Id == 7); var product = order.Products; } in this case product is set to null. But that was not a case while using default code generator, it used to return real product object. Thanks ahead for any suggestions!

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  • Drawing Shape in DebugView (Farseer)

    - by keyvan kazemi
    As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray trayTexture = Content.Load<Texture2D>("tray"); //Create an array to hold the data from the texture uint[] data = new uint[trayTexture.Width * trayTexture.Height]; //Transfer the texture data to the array trayTexture.GetData(data); //Find the vertices that makes up the outline of the shape in the texture Vertices verts = PolygonTools.CreatePolygon(data, trayTexture.Width, false); //Since it is a concave polygon, we need to partition it into several smaller convex polygons _list = BayazitDecomposer.ConvexPartition(verts); Vector2 vertScale = new Vector2(ConvertUnits.ToSimUnits(1)); foreach (Vertices verti in _list) { verti.Scale(ref vertScale); } tray = BodyFactory.CreateCompoundPolygon(MyWorld, _list, 10); Now in DebugView I guess I have to use "DrawShape" method which requires: DrawShape(Fixture fixture, Transform xf, Color color) My question is how can I get the variables needed for this method, namely Fixture and Transform?

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  • Postgresql count+sort performance

    - by invictus
    I have built a small inventory system using postgresql and psycopg2. Everything works great, except, when I want to create aggregated summaries/reports of the content, I get really bad performance due to count()'ing and sorting. The DB schema is as follows: CREATE TABLE hosts ( id SERIAL PRIMARY KEY, name VARCHAR(255) ); CREATE TABLE items ( id SERIAL PRIMARY KEY, description TEXT ); CREATE TABLE host_item ( id SERIAL PRIMARY KEY, host INTEGER REFERENCES hosts(id) ON DELETE CASCADE ON UPDATE CASCADE, item INTEGER REFERENCES items(id) ON DELETE CASCADE ON UPDATE CASCADE ); There are some other fields as well, but those are not relevant. I want to extract 2 different reports: - List of all hosts with the number of items per, ordered from highest to lowest count - List of all items with the number of hosts per, ordered from highest to lowest count I have used 2 queries for the purpose: Items with host count: SELECT i.id, i.description, COUNT(hi.id) AS count FROM items AS i LEFT JOIN host_item AS hi ON (i.id=hi.item) GROUP BY i.id ORDER BY count DESC LIMIT 10; Hosts with item count: SELECT h.id, h.name, COUNT(hi.id) AS count FROM hosts AS h LEFT JOIN host_item AS hi ON (h.id=hi.host) GROUP BY h.id ORDER BY count DESC LIMIT 10; Problem is: the queries runs for 5-6 seconds before returning any data. As this is a web based application, 6 seconds are just not acceptable. The database is heavily populated with approximately 50k hosts, 1000 items and 400 000 host/items relations, and will likely increase significantly when (or perhaps if) the application will be used. After playing around, I found that by removing the "ORDER BY count DESC" part, both queries would execute instantly without any delay whatsoever (less than 20ms to finish the queries). Is there any way I can optimize these queries so that I can get the result sorted without the delay? I was trying different indexes, but seeing as the count is computed it is possible to utilize an index for this. I have read that count()'ing in postgresql is slow, but its the sorting that are causing me problems... My current workaround is to run the queries above as an hourly job, putting the result into a new table with an index on the count column for quick lookup. I use Postgresql 9.2.

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  • XNA content.load Dependancy

    - by Richard
    Quick question, My project i'm building for test purposes is working fine but i have dependencies flying around everywhere due to the XNA framework. In Update i have gametime passed everywhere... this is okay. In Draw i have gametime & spritebatch passed everywhere... this is okay. My issue is in the content.load textures/sounds/fonts. I have them as public variables ie Texture1 = Content.load(of texture2d)("Texture1") I'm passing a 'Game1' pointer into the constructor of every new class being instantiated to gain access to these variables. Am i missing an OOP trick to prevent me having to pass a pointer to 'game1' to every New class?

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  • Union All Won't work in stored procedure

    - by MyHeadHurts
    ALTER PROCEDURE [dbo].[MyStoredProcedure1] @YearToGet int AS Select Division, SDESCR, DYYYY, Sum(APRICE) ASofSales, Sum(PARTY) AS ASofPAX, Sum(NetAmount) ASofNetSales, Sum(InsAmount) ASofInsSales, Sum(CancelRevenue) ASofCXSales, Sum(OtherAmount) ASofOtherSales, Sum(CXVALUE) ASofCXValue From dbo.B101BookingsDetails Where Booked <= CONVERT(int,DateAdd(year, @YearToGet - Year(getdate()), DateAdd(day, DateDiff(day, 1, getdate()), 0) ) ) and (DYYYY = @YearToGet) Group By SDESCR, DYYYY, Division Having (DYYYY = @YearToGet) Order By Division, SDESCR, DYYYY union all SELECT DIVISION, SDESCR, DYYYY, SUM(APRICE) AS YESales, SUM(PARTY) AS YEPAX, SUM(NetAmount) AS YENetSales, SUM(InsAmount) AS YEInsSales, SUM(CancelRevenue) AS YECXSales, SUM(OtherAmount) AS YEOtherSales, SUM(CXVALUE) AS YECXValue FROM dbo.B101BookingsDetails Where (DYYYY=@YearToGet) GROUP BY SDESCR, DYYYY, DIVISION ORDER BY DIVISION, SDESCR, DYYYY The error I am getting is Msg 156, Level 15, State 1, Procedure MyStoredProcedure1, Line 36 Incorrect syntax near the keyword 'union'. But my goal here is the user inputs a year for example 2009, my first query will get all the sales made in 2009 to the same date it is was yesterday 12/23/2009, while the second query is getting 2009 totals up to dec 31 2009. I want the columns to be side by side not in one column

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  • Is there a way to keep track of the ordering of items in a dictionary?

    - by Corpsekicker
    I have a Dictionary<Guid, ElementViewModel>. (ElementViewModel is our own complex type.) I add items to the dictionary with a stock standard items.Add(Guid.NewGuid, new ElementViewModel() { /*setters go here*/ });, At a later stage I remove some or all of these items. A simplistic view of my ElementViewModel is this: class ElementViewModel { Guid Id { get; set; } string Name { get; set; } int SequenceNo { get; set; } } It may be significant to mention that the SequenceNos are compacted within the collection after adding, in case other operations like moving and copying took place. {1, 5, 6} - {1, 2, 3} A simplistic view of my remove operation is: public void RemoveElementViewModel(IEnumerable<ElementViewModel> elementsToDelete) { foreach (var elementViewModel in elementsToDelete) items.Remove(elementViewModel.Id); CompactSequenceNumbers(); } I will illustrate the problem with an example: I add 3 items to the dictionary: var newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 1, Name = "Element 1" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 2, Name = "Element 2" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 3, Name = "Element 3" }); I remove 2 items RemoveElementViewModel(new List<ElementViewModel> { item2, item3 }); //imagine I had them cached somewhere. Now I want to add 2 other items: newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 2, Name = "Element 2, Part 2" }); newGuid = Guid.NewGuid(); items.Add(newGuid, new MineLayoutElementViewModel { Id = newGuid, SequenceNo = 3, Name = "Element 3, Part 2" }); On evaluation of the dictionary at this point, I expected the order of items to be "Element 1", "Element 2, Part 2", "Element 3, Part 2" but it is actually in the following order: "Element 1", "Element 3, Part 2", "Element 2, Part 2" I rely on the order of these items to be a certain way. Why is it not as expected and what can I do about it?

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  • Data structures for storing finger/stylus movements in drawing application?

    - by mattja?øb
    I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL. I would like to hear what are the best methods and practices for storing strokes data. Think of the many iPad apps that allow you to draw with your finger (or a stylus) or any other similar function on a desktop app. To summarize, the data structure must: be highly responsive to the movement store precise values (close in space / time) usable for rendering the strokes with complex textures (textures based on the dynamic of the stroke etc) exportable to a text file for saving/loading

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  • How do I multiply pixels on an SDL Surface?

    - by NoobScratcher
    Okay so I'm able to put blank pixels into a surface and also draw gradient pixels rectangles,etc But I don't know how to multiply the pixels on a surface so I was hoping someone could provide me information on this topic. I was thinking you could get the members pixel and then * it by 2 but that didn't provide results I wanted so I'm now thinking that you have to actually get to the position in bytes in one location to the left and one location to the right and then store it in memory and then * that by 2 am I correct or what? If so what is it that allows me to do that and how do I do that?

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  • Collisions on complex map 2D

    - by waxx
    I'm currently thinking about collision and map system that I want to use in my next game and I'm kind of puzzled. Maps are going to be somewhat complex with lots of irregularities and thus tiling is out of question. I thought about an editor where you'd draw rectangles on the map that would represent areas that are collidable with and then saving such "collision map" with only black/white gfx. Or maybe should I save exact rectangles data with their x/y/width/height into some text file and go from there? What would you recommend? Thanks.

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • MySQL - get all unique values of a column, check if has a specific value

    - by gamers2000
    First off - apologies for the poor title, I have no idea how to describe it in a one-liner. I have a table - snippet is below. mysql> select * from playlistfiles; +-----------------------+--------------+-----------+ | FileName | PlaylistName | FileIndex | +-----------------------+--------------+-----------+ | File1 | Image1 | 0 | | File1 | Video1 | 2 | | File2 | Video1 | 0 | | File3 | Video1 | 1 | | File4 | Image1 | 1 | | File4 | Video1 | 3 | +-----------------------+--------------+-----------+ 6 rows in set (0.00 sec) What I need to do is to get all the FileNames and whether the file is in a playlist or not, as well as order them by FileIndex i.e. for the Image1 playlist, the output should be +-----------------------+------------+-----------+ | FileName | InPlaylist | FileIndex | +-----------------------+------------+-----------+ | File1 | 1 | 0 | | File2 | 0 | Null | | File3 | 0 | Null | | File4 | 1 | 1 | +-----------------------+------------+-----------+ and Video1 would be +-----------------------+------------+-----------+ | FileName | InPlaylist | FileIndex | +-----------------------+------------+-----------+ | File2 | 1 | 0 | | File3 | 1 | 1 | | File1 | 1 | 2 | | File4 | 1 | 3 | +-----------------------+------------+-----------+ In short, I need to be able to get all the unique FileNames from the table, and check if it is in a given table and if so, order it by FileIndex.

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  • PHP Code- How to check duplicate entries in Mysql Database

    - by yash bhavnani
    Hi guys, I am working on Google checkout API notification URL. I want to apply a check in my php code which will see if transaction ID present in transaction table of my DB, it will exit not process. I am struggling into applying here. Can somebody help? I want to check if trasaction ID exists in table of DB it will exit, it will not process: *case "new-order-notification": $sql = "update transactions set remote_trans_id=\"".$_REQUEST["google-order-number"]."\", updated=now() where id=".$_REQUEST["shopping-cart_items_item-1_merchant-item-id"]." "; execute($sql, $conn); break;* Regards

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  • Best way to create neon glow line effect in AS3?

    - by Phil
    What's the best way to create a neon glow line effect in Flash AS3? Say similar to what's going on in the game gravitron360 on the xbox 360? Would it be a good idea to create movieclips with plain lines drawn in them and then apply a glow filter to them? or perhaps just apply the glow filter to the entire movieclip layer the movieclips are on? or just draw them manually and create a glow effect by converting the lines to fills and then softening edges? (wouldn't blend as well but would be the fastest CPU wise?) Thanks for any help

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  • Drawing application on OpenGL for iOS (iPad)

    - by Alesia
    Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I draw with textures, using blending in orthographic projection. I can't use z-ordering because in this case I have to face a lot of troubles with cutting and erasing. The thing that I need is to make the pen be always on the top. When I first use marker and than pen - it's ok. But if I use pen first and marker over the pen - I can't see pen color under marker. I'd appreciate any help or advice. Thank you veeeeeery much!

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  • PHP/Apache Deny folder access to user but not to script

    - by Piero
    Hey all, So I have this php web app, and one of my folder contains some files that can be downloaded. I have a download script that modifies the headers, in order to always offer a download link. (instead of showing a picture for example, when you click on a link, a download box pops out) Right now, if you enter a url like: http://www.mywebsite.com/content/ You get the listing of all the downloadable files, and of course, you can just download them all, without going through the website interface. Personally, I don't think it's a problem, since I often use downthemall or other downloading tool, and this type of access is a great time saver.... But of course my company does not think so :-p They want people to use the interface in order to view the Ads... Would they be a way, maybe with a protected .htaccess, to leave the folder access to my download script, but deny access to the users...? I hope I am making sense and you know what I mean :) All help/remarks appreciated!

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  • XNA- Texturing problem, exporting model

    - by user1806687
    How,can I disable coloring when texture is applied, because right now the texture is being colored over. foreach (BasicEffect effect in mesh.Effects) { effect.TextureEnabled = textureApplied; if(textureApplied) effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath)); else { effect.DiffuseColor = ti.DiffuseColor; effect.EmissiveColor = ti.EmissiveColor; } ... } mesh.Draw(); Also, is there any easy way for xna to export models? Or do I have to write my own?

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  • mysql - combining columns and tables

    - by Phil Jackson
    Hi, I'm not much of a SQL man so I'm seeking help for this one. I have a site where I have a database for all accounts and whatnot, and another for storing actions that the user has done on the site. Each user has their own table but I want to combine the data of each user group ( all users that are "linked together" ) and order that data in the time the actions took place. Heres what I have; <?php $query = "SELECT `TALKING_TO` FROM `nnn_instant_messaging` WHERE `AUTHOR` = '" . DISPLAY_NAME . "' AND `TALKING_TO` != ''"; $query = mysql_query( $query, $CON ) or die( "_error_ " . mysql_error()); if( mysql_num_rows( $query ) != 0 ) { $table_str = ""; $select_ref_clause = "( "; $select_time_stamp_clause = "( "; while( $row = mysql_fetch_array( $query ) ) { $table_str .= "`actvbiz_networks`.`" . $row['TALKING_TO'] . "`, "; $select_ref_clause .= "`actvbiz_networks`.`" . $row['TALKING_TO'] . ".REF`, "; $select_time_stamp_clause .= "`actvbiz_networks`.`" . $row['TALKING_TO'] . ".TIME_STAMP`, "; } $table_str = $table_str . "`actvbiz_networks`.`" . DISPLAY_NAME . "`"; $select_ref_clause = substr($select_ref_clause, 0, -2) . ") AS `REF`, "; $select_time_stamp_clause = substr($select_time_stamp_clause, 0, -2) . " ) AS `TIME_STAMP`"; }else{ $table_str = "`actvbiz_networks`.`" . DISPLAY_NAME . "`"; $select_ref_clause = "`REF`, "; $select_time_stamp_clause = "`TIME_STAMP`"; } $where_clause = $select_ref_clause . $select_time_stamp_clause; $query = "SELECT " . $where_clause . " FROM " . $table_str . " ORDER BY TIME_STAMP"; die($query); $query = mysql_query( $query, $CON ) or die( "_error_ " . mysql_error()); if( mysql_num_rows( $query ) != 0 ) { }else{ ?> <p>Currently no actions have taken place in your network.</p> <?php } ?> The code above returns the sql statement: SELECT ( `actvbiz_networks`.`john_doe.REF`, `actvbiz_networks`.`Emmalene_Jackson.REF`) AS `REF`, ( `actvbiz_networks`.`john_doe.TIME_STAMP`, `actvbiz_networks`.`Emmalene_Jackson.TIME_STAMP` ) AS `TIME_STAMP` FROM `actvbiz_networks`.`john_doe`, `actvbiz_networks`.`Emmalene_Jackson`, `actvbiz_networks`.`act_web_designs` ORDER BY TIME_STAMP I really am learning on my feet with SQL. Its not the PHP I have a problem with ( I can quite happly code away with PHP ) I'ts just help with the SQL statement. Any help much appreciated, REgards, Phil

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  • Maintaining the position of columns in Grails/GORM

    - by firnnauriel
    Is there a way to fix the position of the columns in a domain? I have this domain: class SnbrActVector { int nid String term double weight static mapping = { version false id(generator: 'assigned') } static constraints = { nid(blank:false) term(blank:false) weight(blank:false) } } This is the schema of the table generated: CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `weight` double NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `nid` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci It seems that the order of the columns were reversed. Is there a way to make it like this? (order is nid, term, weight) CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `nid` int(11) NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `weight` double NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci

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