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  • why is this rails association loading individually after an eager load?

    - by codeman73
    I'm trying to avoid the N+1 queries problem with eager loading, but it's not working. The associated models are still being loaded individually. Here are the relevant ActiveRecords and their relationships: class Player < ActiveRecord::Base has_one :tableau end Class Tableau < ActiveRecord::Base belongs_to :player has_many :tableau_cards has_many :deck_cards, :through => :tableau_cards end Class TableauCard < ActiveRecord::Base belongs_to :tableau belongs_to :deck_card, :include => :card end class DeckCard < ActiveRecord::Base belongs_to :card has_many :tableaus, :through => :tableau_cards end class Card < ActiveRecord::Base has_many :deck_cards end and the query I'm using is inside this method of Player: def tableau_contains(card_id) self.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', self.tableau.id] contains = false for tableau_card in self.tableau.tableau_cards # my logic here, looking at attributes of the Card model, with # tableau_card.deck_card.card; # individual loads of related Card models related to tableau_card are done here end return contains end Does it have to do with scope? This tableau_contains method is down a few method calls in a larger loop, where I originally tried doing the eager loading because there are several places where these same objects are looped through and examined. Then I eventually tried the code as it is above, with the load just before the loop, and I'm still seeing the individual SELECT queries for Card inside the tableau_cards loop in the log. I can see the eager-loading query with the IN clause just before the tableau_cards loop as well. EDIT: additional info below with the larger, outer loop Here's the larger loop. It is inside an observer on after_save def after_save(pa) @game = Game.find(turn.game_id, :include => :goals) @game.players = Player.find :all, :include => [ {:tableau => (:tableau_cards)}, :player_goals ], :conditions => ['players.game_id =?', @game.id] for player in @game.players player.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', player.tableau.id] if(player.tableau_contains(card)) ... end end end

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  • KEY_ENTER vs '\n'?

    - by wrongusername
    When I'm using PDcurses and I try to have a while loop exit when the enter key is pressed with while(key != KEY_ENTER), the while loop never exits. However, when I try to have the same loop exit with while((char)key != '\n'), it exits successfully whenever I pressed enter. What's the difference?

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  • Remove first element from $@ in bash

    - by Herms
    I'm writing a bash script that needs to loop over the arguments passed into the script. However, the first argument shouldn't be looped over, and instead needs to be checked before the loop. If I didn't have to remove that first element I could just do: for item in "$@" ; do #process item done I could modify the loop to check if it's in its first iteration and change the behavior, but that seems way too hackish. There's got to be a simple way to extract the first argument out and then loop over the rest, but I wasn't able to find it.

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  • How to report DataContext.SubmitChanges() progress with LINQ2SQL

    - by kzen
    If there is a foreach loop that contains DataContext.Customer.InsertOnSubmit(cust) for example: foreach (Object obj in collection) { Customer cust = new Customer { Id = obj.Id, Name = obj.Name ... }; DataContext.Customer.InsertOnSubmit(cust); } And outside of the loop there is a call to: DataContext.SubmittChanges(); Is there a way to obtain the SubmittChanges progress in order to report the progress back to the user (or a different approach without moving the SubmittChanges into the loop)?

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  • Getting a key in the ActionScript Dictionary

    - by Rudy
    Hello, I am using a Dictionary in ActionScript as a queue, sort of, still reading most of the time as an associative container, but I need one time to make a loop to run through the whole dictionary, such as for (var key:String in queue) . Inside this for loop I perform some actions on an element and then call delete on that key. My issue is that I would like to wait for an Event before fetching the next element in this queue. Basically my for loop runs too fast. I would like to fetch the next key all the time, but I know there is no built in method. A solution I thought is to add a break to the loop, as the for.. in will automatically fetch the next key, but it would be a loop which always executes one time, simply to fetch the next key. This sounds a bit counter intuitive. I hope my problem makes sense and I really look for some better ideas than what I currently have. Thanks for your help! Rudy

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  • memory leak in php script

    - by Jasper De Bruijn
    Hi, I have a php script that runs a mysql query, then loops the result, and in that loop also runs several queries: $sqlstr = "SELECT * FROM user_pred WHERE uprType != 2 AND uprTurn=$turn ORDER BY uprUserTeamIdFK"; $utmres = mysql_query($sqlstr) or trigger_error($termerror = __FILE__." - ".__LINE__.": ".mysql_error()); while($utmrow = mysql_fetch_array($utmres, MYSQL_ASSOC)) { // some stuff happens here // echo memory_get_usage() . " - 1241<br/>\n"; $sqlstr = "UPDATE user_roundscores SET ursUpdDate=NOW(),ursScore=$score WHERE ursUserTeamIdFK=$userteamid"; if(!mysql_query($sqlstr)) { $err_crit++; $cLog->WriteLogFile("Failed to UPDATE user_roundscores record for user $userid - teamuserid: $userteamid\n"); echo "Failed to UPDATE user_roundscores record for user $userid - teamuserid: $userteamid<br>\n"; break; } unset($sqlstr); // echo memory_get_usage() . " - 1253<br/>\n"; // some stuff happens here too } The update query never fails. For some reason, between the two calls of memory_get_usage, there is some memory added. Because the big loop runs about 500.000 or more times, in the end it really adds up to alot of memory. Is there anything I'm missing here? could it herhaps be that the memory is not actually added between the two calls, but at another point in the script? Edit: some extra info: Before the loop it's at about 5mb, after the loop about 440mb, and every update query adds about 250 bytes. (the rest of the memory gets added at other places in the loop). The reason I didn't post more of the "other stuff" is because its about 300 lines of code. I posted this part because it looks to be where the most memory is added.

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  • network will not work properly after having run TCP optimizer, but safe mode settings work perfectly. how to restore?

    - by michele
    I was experiencing some issues with my connection while playing online and I tried to optimize it by running TCP optimizer on my PC (Windows 7 64bit professional). I thought maybe the situation could improve. but it didn't. actually, I now get an extremely slow page loading time, probably due to a very low RWIN value of 1024. I understand that Windows 7 has a system to automatically adjust the RWIN value when needed. The setting from netsh is "normal" so I guess something else must be wrong. I tried every automatic tool out there to restore Windows' default values, but I had no success. I currently have what should be labeled as "default values" for everything TCP Optimizer initially changed, but the problem persists. The thing is, I just found out that running Windows in safe mode SOLVES the problem completely. The problem is that as soon as I reboot, I get the same issue all over again. So my question is: is there a way to use SAFE MODE network settings in NORMAL mode?

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  • VBA: Difference in two ways of declaring a new object? (Trying to understand why my solution works)

    - by Matt
    I was creating a new object within a loop, and adding that object to a collection; but when I read back the collection after, it was always filled entirely with the last object I had added. I've come up with two ways around this, but I simply do not understand why my initial implementation was wrong. Original: Dim oItem As Variant Dim sOutput As String Dim i As Integer Dim oCollection As New Collection For i = 0 To 10 Dim oMatch As New clsMatch oMatch.setLineNumber i oCollection.Add oMatch Next For Each oItem In oCollection sOutput = sOutput & "[" & oItem.lineNumber & "]" Next MsgBox sOutput This resulted in every lineNumber being 10; I was obviously not creating new objects, but instead using the same one each time through the loop, despite the declaration being inside of the loop. So, I added Set oMatch = Nothing immediately before the Next line, and this fixed the problem, it was now 0 to 10. So if the old object was explicitly destroyed, then it was willing to create a new one? I would have thought the next iteration through the loop would cause anything declared within the loop do be destroyed due to scope? Curious, I tried another way of declaring a new object: Dim oMatch As clsMatch: Set oMatch = New clsMatch. This, too, results in 0 to 10. Can anyone explain to me why the first implementation was wrong?

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  • jQuery.post dynamic data callback function

    - by FFish
    I have a script that requires quite e few seconds of processing, up to about minute. The script resizes an array of images, sharpens them and finally zips them up for the user to download. Now I need some sort of progress messages. I was thinking that with jQuery's .post() method the data from the callback function would progressively update, but that doesn't seem to work. In my example I am just using a loop to simulate my script: $(document).ready(function() { $('a.loop').click(function() { $.post('loop.php', {foo:"bar"}, function(data) { $("div").html(data); }); return false; }); }); loop.php: for ($i = 0; $i <= 100; $i++) { echo $i . "<br />"; } echo "done";

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  • Running out of label names in assembly

    - by mamidon
    Heyo, My class at college has us writing programs in assembly. I have never truly appreciated the ease of C until now. Now, when I program in assembly, I often have to make while/for/if loops and conditionals with labels eg: SKIP: ... COMP:ADD R1, R1, #0 ;Check for equality BRZ WHILEEND ... ;code inside the while loop JMP COMP ;Return to while loop WHILEEND: ... So, in this while loop (example) I have used 1 label for the subroutine and 2 more for the loop itself. I've run out of good label names for all the loops and branches I'm doing in assembly, what do you guys do to keep it varied and descriptive?

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  • How Oracle 10g evaluates NULL in boolean expressions

    - by Phani Kumar PV
    if not (i_ReLaunch = 1 and (dt_enddate is not null)) How this epression will be evaluated in Oracle 10g when the input value of the i_ReLaunch = null and the value of the dt_enddate is not null it is entering the loop. According to the rules in normal c# and all it should not enter the loop as it will be as follows with the values. If( not(false and (true)) = if not( false) =if( true) which implies it should enters the loop But it is not happening Can someone let me know if i am wrong at any place

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • How to instantly termainate an un-supervised script on demand?

    - by errr
    I have a GUI which resembles an interpreter. It allows the user to write a script in Jython (implementation of Python in Java) and run it whenever he wants. Apart from that, I also wish to allow the user to instantly terminate the run whenever he wants. Thing is, I don't really know how to do it. The script is being run on a different Thread, but I don't know of any secure way to stop/interrupt/terminate a thread in the middle of its run, let alone not knowing what is being run by the thread/script (it could be a simple task or maybe some sort of a heavy SQL query against a DB, and a DB is something which requires careful resource handling). How can I instantly terminate such run on demand?

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  • C# Working with Linq binding

    - by Isuru
    I have designed Types as follow: class Cricket { string type; Team tm; public Team Team { get { return tm; } set { tm = value; } } public string Type { get { return type; } set { type = value; } } } class Team { string country; Players plr; public Players Players { get {return plr; } set { plr = value; } } public string Country { get { return country; } set { country = value; } } } class Players { string name; DateTime dob; int run; public string Name { get { return name; } set { name = value; } } public DateTime DOB { get { return dob; } set { dob = value; } } public int Run { get { return run; } set { run = value; } } } I have to get the following using LINQ techniques. 1) Youngest all data of the youngest player among all teams 2) Oldest Player of each team 3) The highest run scorer will receive Gold Medal,rest of the players of all team will receive Silver medal. (Please look at the GetPlayer() i have declared var Medal=new String[] {"Gold","Silver"} to associate the Medal ) public void GetPlayer() { var TeamMatrix = new Cricket[] { new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1989"), Name="Russel", Run=45}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="England", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1991"), Name="Joel", Run=56}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1990"), Name="Clark", Run=145}}}, new Cricket{ Type="Twenty20", Team=new Team{ Country="Australia", Players=new Players{ DOB=Convert.ToDateTime("01/Jan/1971"), Name="Bevan", Run=156}}} }; var Medal = new string[] { "Gold", "Silver" }; var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); Console.WriteLine("Youngest Age={0}",tm); } When I declare var tm = (from mat in TeamMatrix select new { mat.Team.Players.DOB }).Max(); I receive error atleast one object must implement IComparable. What is the actual way to complete the above three tasks? ( Tasks 1 ,2 ,3 are explained above). Thanks to all.

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  • Problem while looping on a NSDictionary

    - by Tom
    Hi! The end of my loop causes a EXC_BAD_ACCESS. Here's my dictionary (AppDelegate.data): 1 = ( 3, "Test 1", False, "" ); 2 = ( 4, "Test 2", False, "" ); And here is my loop: for (id theKey in AppDelegate.data) { if (theKey = nil) { NSLog(@"HOLY COW"); } else { NSLog(@"Key: %@ ?", theKey); } } It never says holy cow, and it says the right key but at the end it crashes... Do you have any idea why? It should only loop on 1 and two and then exit the loop... I know that there's always a "nil" object at the end that's why I did a condition with it but it doesn't look like it works at all.. Thanks!

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  • Problem with an application on USB, a tricky one

    - by rajivpradeep
    I have this application on USB built in VS 2008, on win7 , the USb has two partitions one hidden and other normal one, when i run the application on normal part , it has to swap the part to hidden and run the applications present in hidden part. When i run the application in normal part from USB , the memory swaps but the applications in hidden part are not run. but i can see the application running in Task manager. when i copy the application and run it from the desktop, the application works seamlessly, without any glitch. I guess some thing is holding the application process when run from USB, i cannot safe eject the USB too. CAn some one give me a clue as to what can be done to resolve. Also the application works well on Windows 7 as expected. The problem is on XP

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  • Iterate through every file in one directory

    - by Andrew
    How do i write a loop in ruby so that I can execute a block of code on each file? I'm new to ruby, and I've concluded that the way to do this is a do each loop. The ruby file will be executed from a different directory than the directory I want to loop through. I've tried the Dir.foreach and I couldn't get it to work.

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  • slow php command line performance - is this normal or do I have an install problem?

    - by Frank Schwieterman
    I have a simple PHP app that prints 'hello world'. When I run it from the command line it takes 6 seconds. Is this normal? It seems to take 1 seconds before "hello world" prints, then 5 seconds after. I assume this is overhead of the interpreter. I am running PHP version 5.2.12 on Windows Server 2008 R2. Could this be an install issue, or is it typical? I did a manual install of PHP then added whatever components were needed to run Drupal. The only PHP addon I remember adding was MDB2, CGI support is there too. I am used to a Lua project I run from the command line, hundreds of lines of code that will run in under a second. I have some unit tests I run from the command line, and already with just a few they are very slow. I run them from Netbeans and the tests are still very slow.

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  • filter results quarterly

    - by user339067
    I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this?

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  • looping through an object (tree)

    - by Val
    Is there a way (in jquery or javascript) to loop through each object and it's children and gandchildren and so on. if so... can i also read their name? example foo :{ bar:'', child:{ grand:{ greatgrand: { //and so on } } } } so the loop should do something like this... loop start if(nameof == 'child'){ //do something } if(nameof == 'bar'){ //do something } if(nameof =='grand'){ //do something } loop end I know this is stupid code but i tried to make it understandable :) btw this is for a jquery UI, as i am clueless how to go on about this. thanks

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  • Getting User input with Scanner

    - by Giannis
    I am trying to have a scanner take input in a loop. Once the user wants to finish he can exit this loop. I have tried many different ways to do it but there is always some problem. This is the code: Scanner sc = new Scanner(System.in); System.out.println("Continue?[Y/N]"); while (sc.hasNext()&& (sc.next().equals("Y"))) { System.out.println("Enter first name"); String name = sc.nextLine(); System.out.println("Enter surname"); String surname = sc.nextLine(); . . . System.out.println("Continue?[Y/N]"); } } The problem with the code above, which also happens on different methods I tried, is that when the user types Y, the scanner will skip the first input for first name,and jump to the surname. If the user types N the loop stops correctly. Someone can explain the reason this happens, and how to overcome using scanner class? p.s: Doing something like while(sc.nextLine().equals("Y")), will cause the loop to terminate before getting input from user after first run of the loop.

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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