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  • Image mapping using lookup tables [on hold]

    - by jblasius
    I have an optimization problem. I'm using a look-up table to map a pixel in an image: for (uint32_t index = 0u; index < imgSize; index++) { img[ lt[ index ] ] = val; } Is there a faster way to do this, perhaps using a reinterpret_cast or something like that? I am accessing two different memory addresses, so what is the compiler doing? One solution is to do a set of reads to access adjacent memory addresses. struct mblock { uint32_t buf[10u]; }; mblock mb; for (uint32_t index = 0u; index < imgSize; index += 10u) { mb = *reinterpret_cast<mblock*>(lt + index)); for (uint8_t i = 0u; i < 10u; i ++) { mb.buf[i] += img; } for (uint8_t i = 0u; i < 10u; i ++) { *( mb.buf[i] ) = val; } } This speeds up the code because I'm separating the image access from the table look-up; the positions in the look-up table are adjacent. I still get the image access problem as it is accessing random address positions.

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  • Artificial Intelligence ... how to make an object roam freely/avoid other objects, and model consciousness? [on hold]

    - by help bonafide pigeons
    Say a simple free roam battle scene in which a player runs around freely and engages in battle with other enemies/objects, as shown below: The dragon/dinosaur (or whatever that thing I drew appears to be) will, by some measure, try and avoid attacks so it is modeled to appear to have a conscious desire to avoid pain. My question is ... since this is very complex, many possible strategies for solving this, algorithms, etc., what is the basic idea behind how this would be accomplished in any sort? Like, we can assume the enemy in the picture is not just going to aimlessly hop around and avoid, but freely be modeled to behave as if it were really exploring/fighting. For the best example I can give, witness the behavior of the enemies in Final Fantasy 12 in this video: http://www.youtube.com/watch?v=mO0TkmhiQ6w How do the pros, or how would anyone attempt solve/implement this? PS: I have tried several times to give an image the "illusion" that is has a conciousness, but aside from emulating a real animal's consciousness in complete, I fall short and get choppy moving images that follow predictable patterns, error-prone movements, and the worst imaginable scenario of a battle engagement.

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  • It Ain't Over 'Til It's Over

    - by Oracle OpenWorld Blog Team
    Oracle OpenWorld 2012 is behind us. Well, for San Francisco, anyhow. The team is already working on the Latin America event which takes place in December in Sao Paulo, and an OpenWorld in Asia for 2013 as well. And of course they're already working on the next San Francisco OpenWorld for 2013. So what happens after the conference is over? People pack up demo and network gear and ship it out to wherever it's going next; take down and recycle signage; strike the keynote set, the exhibition and demo halls, the street tents, and anything else that was constructed just for the conference. There's a lot of post-conference analyis going on too. Oracle and partner marketing teams are looking at and following up on the leads they got from booth, demo, and lounge traffic. The events team is evaluating the session and conference surveys you filled out if you attended -- looking to identify the best speakers, what worked and didn't work, how you liked the venues, the food, the entertainment, the presentations. From all of that information will come recommendations for next year on what to keep doing, what to do better, and what not to do at all. The goal for each year's conference is to be better than last year's. If you attended and haven't filled out the surveys yet, you have until October 19 for them to be counted, and for you to be entered into a daily sweepstakes. Click here for more information. Posts to this blog will slow down for a while, but we'll post news about Oracle OpenWorld in San Francisco and around the world when we have it. Any suggestions about future blog topics are welcome. Oh - I forgot to mention that you can sign up to be notified when registration for Oracle OpenWorld 2013 goes live. If you register at that time you'll get the best discount available on attending next year. So sign up, and stay tuned.

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  • Could a singleton type replace static methods and classes?

    - by MKO
    In C# Static methods has long served a purpose allowing us to call them without instantiating classes. Only in later year have we became more aware of the problems of using static methods and classes. They can’t use interfaces They can’t use inheritance They are hard to test because you can’t make mocks and stubs Is there a better way ? Obviously we need to be able to access library methods without instantiated classes all the time otherwise our code would become pretty cluttered One possibly solution is to use a new keyword for an old concept: the singleton. Singleton’s are global instances of a class, since they are instances we can use them as we would normal classes. In order to make their use nice and practical we'd need some syntactic sugar however Say that the Math class would be of type singleton instead of an actual class. The actual class containing all the default methods for the Math singleton is DefaultMath, which implements the interface IMath. The singleton would be declared as singleton Math : IMath { public Math { this = new DefaultMath(); } } If we wanted to substitute our own class for all math operations we could make a new class MyMath that inherits DefaultMath, or we could just inherit from the interface IMath and create a whole new Class. To make our class the active Math class, you'd do a simple assignment Math = new MyMath(); and voilá! the next time we call Math.Floor it will call your method. Note that for a normal singleton we'd have to write something like Math.Instance.Floor but the compiler eliminates the need for the Instance property Another idea would be to be able to define a singletons as Lazy so they get instantiated only when they're first called, like lazy singleton Math : IMath What do you think, would it have been a better solution that static methods and classes? Is there any problems with this approach?

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  • How to go about designing an intermediate routing filter program to accept input and forward accordingly?

    - by phileaton
    My predicament: I designed an app, written in Python, to read my mail and check for messages that contain a certain digital signature. It opens these and looks for keywords. If the message contains these keywords, certain related functions area executed on the computer. It is a way I can control my computer from my cell phone without being there. I am still in the beginning stages and it can only currently remotely open and close applications/processes. The obvious issue is security risks. I hoped to spearhead that by requiring and checking for that digital signature. However, my issue comes when I'd like to make this program usable by multiple users. The idea is that the user will send keywords: username and password, for instance, to log into their personal email account and send messages to it to be parsed. Please ignore the security implications of sending non-encoded passwords through email. (Though if you could help me on that part I'd much appreciate it as well, but currently, that is not the scope of my question.) My issue is designing an intermediary process that will take an email/password to read an email and scan for those keywords. The issue is, that the program has to be accessing an email to read the email for the username/password! I have got myself into a loop and cannot figure out how to have this required intermediary program. I could just create an arbitrary email account and have that check for login-creds, but is there a better way of doing this than that? Also, is there a better way of communicating with a computer remotely than this? Especially if the computer is not a server and is behind a router with only a subnet ip? If I am asking this question in the wrong place, I deeply apologize. Any help would be much appreciated!

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  • Why choose an established CMS as opposed to building one from scratch?

    - by SkonJeet
    A lot of my research over the next few weeks will be into different CMS's. I've already had a brief look at episerver and umbraco. While reading into these systems I can't help but think that providing content management features are achievable without learning the details and structure of many of these (rather large) CMS platforms. I have, in the past, been given projects whereby my role as a developer must be kept separate to that of an editor (makes sense). i.e. It was my task to develop the design and functionality of the site and my clients' job to update the content. I've achieved this by also implementing a sort of 'portal' on which there were a couple of pages that would accept text input and picture uploads etc. (basically, whatever content they wanted), record this new content to the database and then by design the code-behind would read all this from the database into relevant controls (repeaters for example). For me, this has been an effective enough way of my clients managing the content to deploy with my solutions. I know that I am wrong - and that CMS's are preferable to those that are built from the ground up - but other than the matter of cost, why?

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  • 1 ASPX Page, Multiple Master Pages

    - by csmith18119
    So recently I had an ASPX page that could be visited by two different user types.  User type A would use Master Page 1 and user type B would use Master Page 2.  So I put together a proof of concept to see if it was possible to change the MasterPage in code.  I found a great article on the Microsoft ASP.net website. Specifying the Master Page Programmatically (C#) by Scott Mitchell So I created a MasterPage call Alternate.Master to act as a generic place holder.  I also created a Master1.Master and a Master2.Master.  The ASPX page, Default.aspx will use this MasterPage.  It will also use the Page_PreInit event to programmatically set the MasterPage.  1: protected void Page_PreInit(object sender, EventArgs e) { 2: var useMasterPage = Request.QueryString["use"]; 3: if (useMasterPage == "1") 4: MasterPageFile = "~/Master1.Master"; 5: else if (useMasterPage == "2") 6: MasterPageFile = "~/Master2.Master"; 7: }   In my Default.aspx page I have the following links in the markup: 1: <p> 2: <asp:HyperLink runat="server" ID="cmdMaster1" NavigateUrl="~/Default.aspx?use=1" Text="Use Master Page 1" /> 3: </p> 4: <p> 5: <asp:HyperLink runat="server" ID="cmdMaster2" NavigateUrl="~/Default.aspx?use=2" Text="Use Master Page 2" /> 6: </p> So the basic idea is when a user clicks the HyperLink to use Master Page 1, the default.aspx.cs code behind will set the property MasterPageFile to use Master1.Master.  The same goes with the link to use Master Page 2.  It worked like a charm!  To see the actual code, feel free to download a copy here: Project Name: Skyhook.MultipleMasterPagesWeb http://skyhookprojectviewer.codeplex.com

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  • How do I make cars on a one-dimensional track avoid collisions?

    - by user990827
    Using three.js, I use a simple spline to represent a road. Cars can only move forward on the spline. A car should be able to slow-down behind a slow moving car. I know how to calculate the distance between 2 cars, but how to calculate the proper speed in each game update? At the moment I simply do something like this: this.speed += (this.maxSpeed - this.speed) * 0.02; // linear interpolation to maxSpeed // the position on the spline (0.0 - 1.0) this.position += this.speed / this.road.spline.getLength(); This works. But how to implement the slow-down part? // transform from floats (0.0 - 1.0) into actual units var carInFrontPosition = carInFront.position * this.road.spline.getLength(); var myPosition = this.position * this.road.spline.getLength(); var distance = carInFrontPosition - myPosition; // WHAT TO DO HERE WITH THE DISTANCE? // HOW TO CALCULATE MY NEW SPEED? Obviously I have to somehow take current speed of the cars into account for calculation. Besides different maxSpeeds, I want each car to also have a different mass (causing it to accelerate slower/faster). But this mass has to be then also taken into account for braking (slowing down) so they don't crash into each other.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • How do spambots work?

    - by rlb.usa
    I have a forum that's getting hit a lot by forum spambots, and of course the best way to defeat something is to know thy enemy. I'll worry about defeating those spambots later, but right now I'd like to know more about them. Reading around, I felt surprised about the lack of thorough information on the subject (or perhaps my ineptness to input the correct search terms for better google results). I'm interested in learning all about spambots. I've asked on other forums and gotten brush-off answers like "Spambots are always users registering on your site." How do forum spambots work? How do they find the 'new user registration' page? (I'm especially surprised because some forums don't have a dedicated URL for this eg, www.forum.com/register.html , but instead use query strings or even other methods invisible to the URL bar) How do they know what to enter into each 'new user registration' field? How do they determine what's a page they can spam / enter data into and what is not? Do they even 'view' this page at all? ..If not, then I'd assume they're communicating with the server directly - how is - this possible? How do they do it? Can forum spambots break CAPTCHAs? Can they solve logic questions (how?)? Math questions? Do they reverse-engineer client-side anti-bot validation scripts? Server-side scripts? What techniques are still valid to prevent them? Where do spambots come from? Is someone sitting behind the computer snickering as they watch their bot destroy site after site? Or are they snickering as they simply 'release' it onto the internet somehow? Are spambots 'run' by an infected computer somewhere? Do they replicate themselves? etc

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  • Installing software from source

    - by Learning
    I'm trying to understand the rational behind installing from software from source in Ubuntu 12.04. Obviously, I know I can download what I need from repos, but I want to develop a deeper understanding of Linux. As a Windows users, when I download a program I double click it, and it installs into the program files directory unless I specify otherwise. When I want to uninstall it, Windows has a tools that does that for me. When I install a program in Linux, where does it install to? How do I uninstall it afterwards? Are there residual files left over? How would I tell if it's been fully removed? For instance, I'm going to install LMMS (Linux Multimedia Studio) from source. I download and decompress the tar ball, and have a folder name lmms_XXX.tar (whatever). The folder is now on my desktop with an install file. If I run the install file from that location, does it install into that folder? If so, can I move that folder to where ever I want? I want thinking about putting it in /opt/lmms

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  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

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  • How do I uninstall the TuxOnIce kernel in 12.04?

    - by Lluis
    I recently installed tuxonice on a Toshiba z830. I have ubuntu 12.04 (kernel was: 3.2.0-26) I wanted to be able to hibernate, which I consider to be a basic thing a OS should allow you to do. Well, it didn't work...but they already tell you it may not so I removed it. For doing all these I followed: Problem with Hibernation After uninstalling I switched off the laptop and after this I started to have several problems. The first one was that Cisco VPN didn't work anymore and then I realised that I could not even suspend my laptop. I found very strange that after removing tuxonice I still had this: /lib/modules/3.2.0-26-generic-tuxonice/ The VPN problem could be solved by just copying from my previous kernel: 3.2.0-26-generic/CiscoVPN/ into the tuxonice one. Not very elegant but works. Now, for the suspend problem (and the previous too) I can hold Shift when starting and select my old kernel and then suspend works again. In my opinion tuxonice was not correctly uninstalled as it left that kernel behind and worse: ubuntu uses it if I do not take action. I have these work arounds....and here is my question: how can I delete this tuxonice kernel safely? If you need more info please let me know.

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  • Best approach for tracking dependent state

    - by Pace
    Let's pretend I work on a project tracking application. The application is a database backed, server hosted, web application. In this application there are Projects which have many Activities which have many Tasks. A Task has two date fields an originalDueDate and a projectedDueDate. In addition, there are dynamic fields on the Activities and the Projects which indicate whether the Activity or Project is behind schedule based on the projected due dates of the child tasks and various other variables such as remaining buffer time, etc. There are a number of things that can cause the projectedDueDate to change. For example, an employee working on the project may (via a server request) enter in a shipping delay. Alternatively, a site may (via a server request) enter in an unexpected closure. When any of these things occur I need to not only update the projectedDueDate of the Task but also trigger the corresponding Project and Activity to update as well. What is the best way to do this? I've thought of the observer pattern but I don't keep a single copy of all these objects in memory. When a request comes in, I query the Task in from the database, at that point there is no associated Activity in memory that would be a listener. I could remove the ability to query for Tasks and force the application to query first by Project, then by Activity (in context of Project), then by task (in context of Activity) adding the observer relationships at each step but I'm not sure if that is the best way. I could setup a database event listening system so when a Task modified event is dispatched I have a handler which queries for the Activity at that point. I could simply setup a two-way relationship between Task and Activity so that the Task knows about the parent Activity and when the Task updates his state the Task grabs his parent and updates state. Right now I'm stuck considering all the options and am wondering if any single approach (doesn't have to be a listed approach) is jumping out at others as the best approach.

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • Is Reading the Spec Enough?

    - by jozefg
    This question is centered around Scheme but really could be applied to any LISP or programming language in general. Background So I recently picked up Scheme again having toyed with it once or twice before. In order to solidify my understanding of the language, I found the Revised^5 Report on the Algorithmic Language Scheme and have been reading through that along with my compiler/interpreter's (Chicken Scheme) listed extensions/implementations. Additionally, in order to see this applied I have been actively seeking out Scheme code in open source projects and such and tried to read and understand it. This has been sufficient so far for me understanding the syntax of Scheme and I've completed almost all of the Ninety-nine Scheme problems (see here) as well as a decent number of Project Euler problems. Question While so far this hasn't been an issue and my solutions closely match those provided, am I missing out on a great part of Scheme? Or to phrase my question more generally, does reading the specification of a language along with well written code in that language sufficient to learn from? Or are other resources, books, lectures, videos, blogs, etc necessary for the learning process as well.

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  • Problems with 3D transformation - (SharpDX)

    - by Morphex
    First of all , I have been trying to get this right for a couple of day already, I have read so much info and still fail miserably to understand this. So I am going to tell you that even though I have done fairly amount of research myself, I failed to implement it. I must say miserably I am trying to create a generic camera class for a game engine of sorts - for research purposes only - the thing is I have no idea how to go about it. I have read about quaternions and matrices, but when it comes to the actual implementation I suck at it. Sharpdx has already Matrices and QUaternions implemented. SO no big deal on the map behind it. How in the world would I go about creating a camera? I have seen so many camera examples and still can't make one that works as expected. I would like to implement diferent types too (Orbital, 6DoF, FPS). So what is need for a camera? UP, Forward and Right vectors I read they are needed, also a quaternion for rotations, and View and Projection matrices. I understand that a FPS camera for instance only rotates around the World Y and the Right Axis of the camera. the 6DoF rotates always around their own axis, and the orbital is just translating for set distance and making it look always at a fixed target point. The concepts are there, now implementing this is not trivial for me. Can anyone point me on what am I missing, what I got wrong? I would really enjoy if you could give a tutorial, some piece of code, or just plain explanation of the concepts. Thank you for readin, a frustrated coder.

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  • How many tasks to plan beforehand [closed]

    - by no__seriously
    As for my daily routine. Every morning when I come to work, I look at the items of my todo-list inbox (noted from the previous day). For each task I think about on which day I should get started and then group them accordingly. Once that's finished, I get started with my actual schedule for the day. Now, this pre-planning for each task (which could be concerning user interface to compiler programming) is mostly pretty sketchy. Serious thoughts about design and implementation comes when the task is about to be tackled. This approach works for me and I can't really complain. But I'm wondering. Since I'm personally most productive during the morning, would it make sense to already go into a deeper level of planning right away for each task? Or is that unproductive and would rather confuse than clarify? I think the latter. How do you handle your task management for each task / project and how far do you go with planning before even getting started with that item?

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  • Upgrade from 10.04 to 10.10 on netbook: now or later?

    - by jbatista
    I began with installing 9.04 in a netbook (Asus EeePC 1000H), upgraded to 9.10 and have now Lucid Lynx 10.04 (LTS). Most things tested run pretty good, with the most notable exception being wireless network due to the hardware which I first tested after the last major upgrade and a few times before giving up (failed to maintain connection to WPA2 networks). Other nuisances are not as important (e.g. some hotkeys work, a couple of them don't), but given that most everything works I'm concerned with doing an upgrade to find most things have been broken and I have to go back and dig up on how to get it to work... Once in a while, I look up for some posts elsewhere to read up on problems and to find out if they're tame enough to justify an upgrade to 10.10. I'm not in a rush, but I'm not interested in being too left behind some time from now that an upgrade becomes too costly or downright impossible (many things formatted too differently). I'm not even sure if it's possible to "easily" upgrade from LTS to LTS release... Therefore I ask if it's (in principle) possible to skip releases and only do a major upgrade much later on. For example, is it possible (or advisable) to do an upgrade only when the next LTS comes out (a couple of years from now)? Or is it preferable not to skip releases at all?

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  • What's the simplest way to provide a portable, locally running webservice server application?

    - by derFunk
    We have a bigger website running that offers a JsonRpc web service. For offline demonstration purposes I want to realize a portable, locally running webserver with a minimalistic feature replication of the live webservice, and bundle this together with Html files which do Ajax requests to it. This local server executable should have as little dependencies as possible. It's gonna be run and presented by non-devs on non-dev Windows machines, so I would prefer having a simple executable plus the service code - whereas language doesn't matter as long as it is .NET, PHP or Java. I'll need a small database behind which probably will be Sqlite. It's important to say that for some reasons we cannot use the original web service code, but we have to rewrite it new for the local demo server, this is why I want to put minimal effort in the local server tech. An installer for distribution is not mandatory, it's okay to have a zip file with an executable in it which starts up the local webserver. What would you recommend realizing these requirements? I've done some research already, but would love to here your opinions and get some pointers!

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  • Moving soon, fiancee has new job: how to transition?

    - by Anonymous
    I've found myself in a sort of conundrum lately and I figured Stack Overflow would be the place to ask this question. I normally post under my personal account here, but I'm writing in anonymously this time so as to make sure my co-workers don't find out too early that I'll be leaving them behind in a few months. My fiancee just landed a great software development job at a very large, stable company. She'll be starting after she graduates and just after we get married (May to June-ish). Her compensation and benefits package will be more than enough to take care of both of us, so I agreed to step down from my current position so we could move to a larger city with more opportunities. I'll probably take a few weeks off to decompress, but I don't want to stay unemployed very long. Since there will be less pressure on me to bring home a second income though, we're not as adverse to risk as we normally would be. I'm currently debating whether to eventually seek employment at a small company, a larger company, do contract work, or do something else entirely. I haven't been in the software development business long (2-3 years plus some small personal projects), but I've seen what things can be like at a startup (my first job) and at a more established, mid-sized business (my current job). Most importantly what I'm looking for out of a new employment opportunity is challenge and variety. Does this situation describe anyone on SO? If so, what did you do/what are you doing? How is it working out for you? Programming is a pleasure as well as a career skill for me, so I want to make sure it stays that way. Thanks to all in advance for any responses.

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  • I am being paid very little(imo), how can I change this? [migrated]

    - by LagWagon
    I am a web developer with about 4 years of relevant work experience in my field. Recently, I went from making $30/hr working from home contracting for large companies to a full time job that only pays 40k/yr. The company I work for now is great, nice people, but a little behind the times. I joined on with very little experience in SQL development but they put me in charge of querying the DB and making reports right away, so I had to go in head first and pick up that skill right away. Which is great, I'm happy I learned more of that, and really make good time when doing SQL now. However, I'm now doing most of their advanced SQL stuff. The day I started, another employee who was running a MVC project based in Yii (which is the sole item that makes this company software) put in his two weeks. Two weeks later, I'm the only one who knows how to use, access, modify, or update this project. Its quite a large responsibility for an "entry level dev", no? I am doing highly advanced jQuery for them to modernize their forms, webpages, amongst other things, a skill that I would bet on few Entry levels being able to do as well as me. I may be wrong, but I feel that what I'm making now is not acceptable. We don't have reviews, ever, so I can't just wait for that.. so I was wondering.. do I sound justified in wanting to be paid more, and how can I make this happen?

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  • ?????????????????:???????Oracle Solaris Studio 12.3?

    - by kazun
    2011?12?16??????????????????????? Oracle Solaris Studio 12.3 ??????????? Oracle Solaris Studio 12.3 ??C?C++?Fortran?????????????????????????????·??????????SPARC T4?x86??????????????????????????????300%??????????????????Studio 12.3 ?Oracle Solaris?Oracle Linux?Red Hat Enterprise Linux ???????????????????????? ??????Oracle Solaris Studio 12.3???????????????????? Oracle Solaris Studio 12.3 ?3?????? - ?????????????????????????? - ??????? - ??????·??????????????? Oracle Solaris Studio 12.3 ??? ???????????????? SPARC-T4???????????GCC???????300%, x86??????150%????????????????Sun Studio 12??????SPARC-T4?40%?x86?20%??????????????? ???????????????? ?????????????????????????????????Code Analyzer??????????????????????????????????????????Performance Analyzer???????????????????????????????????? ???????? Oracle Solaris?Oracle Linux??OS??????????????????????????·???????????????????????????????????????????????????20%???????????????????????????????·??????(SSH??)???????????Oracle Solaris?Linux?Windows?Mac OS?????????Oracle Solaris?Linux??????????????????????????????????????????·??????????????????Oracle Database????????????????????Pro*C ??????Oracle Solaris Studio?????????? Oracle Solaris Studio 12.3 ??? ?:Oracle Solaris Studio ??? Compiler Suite C/C++?Fortran ??????????????????????????(?????????????????)?????????????????·???????????????????????????????????????????? Analysis Suite ?Performance Analyzer??Code Analyzer??Thread Analyzer??3???????????????Code Analyzer?????????????????·???????????????????????????Performance Analyzer??????????????????????????????·??????????????????????????????????????Thread Analyzer????????????????????????????Solaris ?????P-?????OpenMP3.1???????????????????????????????????????????????????????????????????????????????????? ?:Code Analyzer ?????IDE?? ?Oracle Solaris Studio????????????(IDE)???????NetBeans???????????????????Oracle DB?MySQL???????Pro*C?OCI????????????????????????????·??????????????????????????????????????????????????????????????????????????????? Oracle Solaris Studio 12.3???? ???????????????Solaris Studio 12.3???????????????????????·?????????????????·??????????????????????????????? ??????????? ?Oracle Solaris Studio 12.3???????????????? ?????? Solaris Studio 12.3 ????????? ?????? ??????????????????????????????????????Solaris Studio ??????????????????????????????????????Oracle Solaris Studio ??????????????????? Oracle Solaris Studio Oracle Solaris

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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