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  • Googlebot visit but no cache update - why?

    - by Mick
    I have made a new plain vanilla HTML website. I have been making regular modifications to it on an almost daily basis. The site is hosted by hostmonster and as part of their service they offer "awstats" to let you know assorted details of visitors to the site. One thing is puzzling me. According to awstats, a "robot/spider" calling itself "Googlebot" visited my site as recently as today (28th June 2011), but when I find my site on google (e.g. by searching for "full reserve banking") the cache is dated only the 5th June. I always thought that a visit from the google robot was synonymous with a cache update. Am I wrong? Or have I accidentally put something in the site telling google that nothing has been updated? EDIT: It seems a moderator has removed the name of my website, so there is now no chance that anyone could check out if I had made some error on my site :-( ... but anyway, in answer to paulmorriss' question, here is what aw stats was telling me:

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  • Gap in parallaxing background loop

    - by CinetiK
    The bug here is that my background kind of offset a bit itself from where it should draw and so I have this line. I have some troubles understanding why I get this bug when I set a speed that is different then 1,2,4,8,16,... In main class I set the speed depending on the player speed bgSpeed = -(int)playerMoveSpeed.X / 10; and here's my background class class ParallaxingBackground { Texture2D texture; Vector2[] positions; public int Speed { get; set;} public void Initialize(ContentManager content, String texturePath, int screenWidth, int speed) { texture = content.Load<Texture2D>(texturePath); this.Speed = speed; positions = new Vector2[screenWidth / texture.Width + 2]; for (int i = 0; i < positions.Length; i++) { positions[i] = new Vector2(i * texture.Width, 0); } } public void Update() { for (int i = 0; i < positions.Length; i++) { positions[i].X += Speed; if (Speed <= 0) { if (positions[i].X <= -texture.Width) { positions[i].X = texture.Width * (positions.Length - 1); } } else { if (positions[i].X >= texture.Width*(positions.Length - 1)) { positions[i].X = -texture.Width; } } } } public void Draw(SpriteBatch spriteBatch) { for (int i = 0; i < positions.Length; i++) { spriteBatch.Draw(texture, positions[i], Color.White); } } }

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  • Canon MG6100 series USB printer receives job but doesn't physically print

    - by Old-linux-fan
    Printer MP6150 driver installed itself upon plugging in the printer. Printer is recognized (lsusb shows it) but does not mount. If the printer is recognized, the driver must be working (or?), but something is blocking the system from mounting the printer. Tried the usual things: power of printer, restart Ubuntu etc. Listed below result of lsusb and fstab: hans@kontor-linux:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 04a9:174a Canon, Inc. Bus 002 Device 002: ID 1058:1001 Western Digital Technologies, Inc. External Hard Disk [Elements] Bus 004 Device 002: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser hans@kontor-linux:~$ sudo cat /etc/fstab [sudo] password for hans: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=eaf3b38d-1c81-4de9-98d4-3834d674ff6e / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=93a667d3-6132-45b5-ad51-1f8a46c5b437 none swap sw 0 0

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  • Local file system not properly unmounted during shutdown

    - by bernhard
    I have a file system with two HDDs and several partitions mounted separately locally. /root, /home, /usr, /var, /local/share , /home/bernhard/fotos/bilder, /backup are on separate partitions and are all ext3. During unmounting the message "unmounting local file system" does not appear any further and when booting all partitions but the root partition have to reload the journal, which indicates improper unmounting. The root partition and /usr are on sda, the others on sdb or further usb-mounted devices. the only partition unmounted w/o problem seems to be the root partition on sda4. I wonder whether the script to umount all devices has a "wait for success" loop or that the script itself got corrupted. However, yesterday I upgraded to 11.04 and the error persists. pmount does not look to be appropriate since the device are not hotplugged but simply mounted during system start. Obviously mounting /usr and afterwards /usr/local/share as well as /home and later /home/bernhard/fotos/bilder presents problems for umount; the devices may be busy und thus not properly unmounted. Does anybody have an idea for a script to organize unmounting in an ordered way? How to wait for unmounting of the secondary mount? Do you know as well where to place such a script that it will be used instead of the original umount command? Could be a general solution.

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  • Managing Kindle Fire with on 12.04 via Micro-USB

    - by pirtle
    To begin, I have read both Is there a way to get a Kindle Fire to work with 12.04? and How can I transfer files to a Kindle Fire with a Micro-USB cable? My problem is that I am unable to mount my Kindle Fire in order to add books to it. I have installed calibre, but it is unable to manage any devices until the computer itself has recognized it. The latter post had an excellent answer (provided by @jeremiah) that was making some progress. Unfortunately, I think I don't know enough about the -t flag used with mount. This is what I've done... Ran dmesg to locate the device: [ 3.920886] sd 6:0:0:0: [sdb] Attached SCSI removable disk Confirmed it's location: $ sudo ls -l /dev/disk/by-id lrwxrwxrwx 1 root root 9 Aug 18 15:52 usb-Amazon_Kindle_3C6C002600000001-0:0 -> ../../sdb So we know that my Kindle is recognized on /dev/sdb. I then used the mount command suggested by @jeremiah: $ sudo mount -t ext3 /dev/sdb/ /mnt/kindle/ mount: no medium found on /dev/sdb The same error occurs for sudo mount /dev/sdb /mnt/kindle. Note: I have created the 'kindle' directory in 'mnt' Any suggestions?

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • Problem with APTonCD application

    - by Harikrishnan
    I created a iso image using aptoncd & burned it to a dvd. Now when i tried to restore, the program does not detect the dvd in the drive. It shows "Please insert a disc in the drive." and if we click "ok" it shows E: Failed to mount the cdrom. The dvd is in the drive itself. I tried sudo lshw -C disk and the output is: *-cdrom description: DVD-RAM writer product: DVDRAM GH22NS50 vendor: HL-DT-ST physical id: 1 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd0 logical name: /dev/sr0 logical name: /media/APTonCD logical name: /media/apt version: TN02 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 mount.fstype=iso9660 mount.options=ro,relatime,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 state=mounted status=ready *-medium physical id: 0 logical name: /dev/cdrom logical name: /media/APTonCD logical name: /media/apt configuration: mount.fstype=iso9660 mount.options=ro,relatime,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 state=mounted Then i checked in disk utility application. in that dvd rom is shown as /dvd/sr0 My ubuntu version is 10.10. Please help me to solve the problem.

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • How do I adjust the origin of rotation for a group of sprites?

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix? EDIT Here is the relevant part of the Draw() function: Matrix allTransforms = _rotationMatrix * camera.GetTransformation(); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, allTransforms); for (int i = 0; i < _map.AllParts.Count; i++) { for (int j = 0; j < _map.AllParts[0].Count; j++) { spriteBatch.Draw(_map.AllParts[i][j].Texture, _map.AllParts[i][j].Position, null, Color.White, 0, _map.AllParts[i][j].Origin, 1.0f, SpriteEffects.None, 0f); } } This all works fine, again, the problem is that when a rotation is set and the point of origin is changed, the sprite group's position is offset on screen. I am trying to figure out a way to adjust the point of origin without causing a shift in position. EDIT 2 At this point, I'm looking for workarounds as this is not working. Does anyone know of a better way to rotate a group of sprites in XNA? I need a method that will allow me to modify the point of rotation (origin) without affecting the position of the sprite group on screen.

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  • Code &amp; Slides &ndash; SDE &ndash; What&rsquo;s new in Silverlight 4

    - by Timmy Kokke
    Last Tuesday the Software Developers Network – SDN organized another SDE. I’ve had the opportunity to present a session about Silverlight 4. I talked about lots of new features in Silverlight 4 and Expression Blend 4, focused on the Out-Of-Browser features.     The slides of my presentation can be downloaded here.   In my presentation I demonstrated a couple of features from my new pet project “SilverAmp”. This project is based on the legendary WinAmp, but made entirely in Silverlight. I use it to try out many new Silverlight 4 features. It’s not finished yet, but useful already. It runs outside the browser with elevated trust. It reads your local MyMusic folder and uses the TagLib library to read the ID3 tags of the mp3s it finds. SilverAmp is using MEF for extensibility. It uses a custom Window Chrome, designed in Expression Design. And it shows a notification window when a new song starts to play.   In the future it is going to get song information from Last.FM, will be able to show YouTube videos inside itself and it will tweet about what you are playing. The project will be fully documented to function as a reference implementation for the new Silverlight 4 features.   You can download the source on  http://SilverAmp.codeplex.com   Below are two screenshot of SilverAmp.                     If you have any questions, comments,  issues or feature requests let me know.

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  • How to proceed on the waypoint path?

    - by Alpha Carinae
    I'm using Dijkstra algorithm to find shortest path and I'm drawing this path on the screen. As the character object moves on, path updates itself(shortens as the object approaches the target and gets longer as the object moves away from it.) I tried to visualize my problem. This is the beginning state. 'A' node is the target, path is the blue and the object is the green one. I draw this path, from object to the closest node. In this case my problem occurs. Because 'D' node is more closer to the object than 'C' node, something like this happens: So, how can i decide that the object passed the 'D' node? Path should be look like this: One thing comes to my mind is that I use some distance variables between the two closest nodes in the route path. (In this example these are 'C' and 'D' nodes.) As the object approaches 'C' and moves away from the 'D' node at the same time, this means character passed the 'D'. However, I think there are some standardized and easy ways to solve this. What approach should I take?

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  • ThinkPad TrackPoint Buttons Not Working Well

    - by Oscar Godson
    The TrackPoint itself works fine. But the three buttons below the spacebar don't. For example if I were to copy these lines, 1-10, using trackpoint buttons it'd start highlighting at 7. If I use the main TrackPad (the part every laptop) and it's buttons it works normal, 1-10: 1 2 3 4 5 6 7 8 9 10 It's like the button doesn't register right away. I use the TrackPoint ALL the time. I love it and I don't think I can go back to the normal TrackPad, so is there anyway to fix this? An app or setting? Also, the middle button to scroll isn't working at all I tried: Middle Button on ThinkPad Not Working with 10.10 update And put it in /usr/share/... and /usr/lib... neither seem to work. They USED to work. I used to be able to use that method of fixing it, but it seems in 11.04 this doesnt work? I dont wanna give up on Ubuntu yet...

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  • Unity Greeter login screen cuts off login options

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

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  • Need help with cybersquatting complaint: can a domain name forward AND resolve at same time? [on hold]

    - by Alan
    Probably a silly question for you pros... but for this novice here, I just want to make sure my understanding is correct. Context: I am trying to prove that a domain name owner has been cybersquatting and has never used the domain name in question. There are 4 shots from WayBackMachine over a three-year period that show the domain name resolving to a basic server index page with either no files or a single cgi-bin folder. The domain name owner claims, however, that the domain name was forwarded over the entire time from to another website, and that these captures probably coincided with occasional "outages." It is my understanding that: a) domain name forwarding is binary: if a domain name is forwarded to a valid site, it cannot simultaneously resolve to a valid IP address. Is this correct? b) domain name forwarding is not subject to "outages": servers can have outages, and websites can be down, but the forwarding itself cannot be down, as this is simply a pointer. (Or, the entire registrar where the DNS settings are hosted would have to malfunction. Is this correct? FINALLY, bonus question for pro webmasters: What is the likelihood that the WayBackMachine would capture the domain name on just those occasions when the webmaster disabled forwarding to supposedly work on the new site? Mucho thanks in advance!

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  • Page appears indexed in Google but not findable for any search terms?

    - by Jeff Atwood
    (Note that I am going to use screenshots here because I suspect writing about this will change the behavior over time.) If you do a Google search for uiviewcontroller best practices either with or without the quotes, you end up with results like this: Note that none of these pages resolve to the actual Stack Overflow question containing those words in the title. They resolve to either a) sites that are mirroring our creative commons data and correctly pointing back to the source question without nofollow, as properly specified by our attribution requirements or b) our own internal links to the question, but not the actual question itself. The actual page with the title ... Custom UIView and UIViewController best practices? ... does exist at this URL ... http://stackoverflow.com/questions/3300183/custom-uiview-and-uiviewcontroller-best-practices ... and apparently it is present in Google's index! But why does it not appear when we search for uiviewcontroller best practices ? We know that Google contains this page in its index Our search terms match the title of the question Stack Overflow has much higher pagerank than the other sites that are mirroring this question under Creative Commons I don't get it. What are we doing wrong here?

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  • Compute the AES-encryption key given the plaintext and its ciphertext?

    - by Null Pointers etc.
    I'm tasked with creating database tables in Oracle which contain encrypted strings (i.e., the columns are RAW). The strings are encrypted by the application (using AES, 128-bit key) and stored in Oracle, then later retrieved from Oracle and decrypted (i.e., Oracle itself never sees the unencrypted strings). I've come across this one column that will be one of two strings. I'm worried that someone will notice and presumably figure out what those two values to figure out the AES key. For example, if someone sees that the column is either Ciphertext #1 or #2: Ciphertext #1: BF,4F,8B,FE, 60,D8,33,56, 1B,F2,35,72, 49,20,DE,C6. Ciphertext #2: BC,E8,54,BD, F4,B3,36,3B, DD,70,76,45, 29,28,50,07. and knows the corresponding Plaintexts: Plaintext #1 ("Detroit"): 44,00,65,00, 74,00,72,00, 6F,00,69,00, 74,00,00,00. Plaintext #2 ("Chicago"): 43,00,68,00, 69,00,63,00, 61,00,67,00, 6F,00,00,00. can he deduce that the encryption key is "Buffalo"? 42,00,75,00, 66,00,66,00, 61,00,6C,00, 6F,00,00,00. I'm thinking that there should be only one 128-bit key that could convert Plaintext #1 to Ciphertext #1. Does this mean I should go to a 192-bit or 256-bit key instead, or find some other solution? (As an aside, here are two other ciphertexts for the same plaintexts but with a different key.) Ciphertext #1 A ("Detroit"): E4,28,29,E3, 6E,C2,64,FA, A1,F4,F4,96, FC,18,4A,C5. Ciphertext #2 A ("Chicago"): EA,87,30,F0, AC,44,5D,ED, FD,EB,A8,79, 83,59,53,B7.

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  • create a .deb Package from scripts or binaries

    - by tdeutsch
    I searched for a simple way to create .deb Packages for things which have no source code to compile (configs, shellscripts, proprietary software). This was quite a problem because most of the package tutorials are assuming you have a source tarball you want to compile. Then I've found this short tutorial (german). Afterwards, I created a small script to create a simple repository. Like this: rm /export/my-repository/repository/* cd /home/tdeutsch/deb-pkg for i in $(ls | grep my); do dpkg -b ./$i /export/my-repository/repository/$i.deb; done cd /export/avanon-repository/repository gpg --armor --export "My Package Signing Key" > PublicKey apt-ftparchive packages ./ | gzip > Packages.gz apt-ftparchive packages ./ > Packages apt-ftparchive release ./ > /tmp/Release.tmp; mv /tmp/Release.tmp Release gpg --output Release.gpg -ba Release I added the key to the apt keyring and included the source like this: deb http://my.default.com/my-repository/ ./ It looks like the repo itself is working well (I ran into some problems, to fix them I needed to add the Packages twice and make the temp-file workaround for the Release file). I also put some downloaded .deb into the repo, it looks like they are also working without problems. But my self created packages didn't... Wenn i do sudo apt-get update, they are causing errors like this: E: Problem parsing dependency Depends E: Error occurred while processing my-printerconf (NewVersion2) E: Problem with MergeList /var/lib/apt/lists/my.default.com_my-repository_._Packages E: The package lists or status file could not be parsed or opened. Has anyone an idea what I did wrong?

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  • Unable to print login-required images in IE

    - by Tim Fountain
    I have some images in a section of a site that require the user to be logged in in order to view. These images are served by a PHP script, which checks the user's login state and if valid, serves the binary data with the appropriate headers. This all works fine. The issue comes when a user tries to print one of these images. In Internet Explorer, when they go to print preview they get the broken image box with a red cross in the corner instead of the actual file. This is what gets printed also. All other browsers can print the images without issue. I have some images elsewhere on the site that are also served via. PHP but these don't require a login. These print fine. The PHP-powered HTML pages on the site that require a login also print fine in IE. It's just login-required images. The user hitting print preview does not seem to result in additional HTTP request to the server for the file. However I do see an additional HTTP request a few seconds later that comes from the same IP (may or may not be related), This request includes no host header, no REQUEST_URI and no user agent. The 'please login' page sends an appropriate 403 header. I've also added a far-in-future expires header to the image response itself to ensure that browsers can serve/print the files from their own cache but this hasn't made any difference. Why can't IE print the images and what else can I do to investigate or fix the problem?

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  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

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  • Tracking feature requests for small-scale components

    - by DXM
    I'm curious how other development teams (especially those that work in moderate to large development groups) track "future" features/wishlists for functionality for internally developed frameworks or components. I know the standard advice is that a development team should find one good tool for tracking bugs/features and use that for everything and I agree with that if the future requests are for the product itself. In my company we have an engineering department, which is broken up into multiple groups and within each there can be one to several agile teams. The bug tracking product we use has been "a leader since 1997" (their UI/usability seems to also be evaluated against that year even today) but my agile team or even group doesn't really control what is being used by the whole department. What we are looking to track is not necessarily product features but expansion/nice to have functionality for internal components that go into our product. So to name a few for example... framework/utility library on top of CppUnit which our developers share low-level IPC communications framework Common development SDK that myself and several other team leads started to help share some common code/tools at the department-wide level (this SDK is released as internal "product" to each of the groups). Is the standard practice to use the one bug tracking tool? Or would it make more sense to setup something more localized specifically for our needs and maintain it ourselves? It's also unclear how management will feel if developers start performing "IT" roles of maintaining software and servers. At the same time, right now, we use excel files, internal wiki and MS OneNote for this kind of stuff and that just doesn't feel right. (I'm afraid to ask for actual software recommendations, since that might make this question more localized or something. Also developers needs this way more than management, so it would be nice to find something either free or no more than the cost of a happy hour).

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  • The NEW Oracle Enterprise Manager Extensibility Exchange

    - by Joe Diemer
    Oracle Enterprise Manager continues to expand its Eco-system with the NEW Extensibility Exchange! The Exchange offers a searchable listing of Enterprise Manager entities. Today it’s stocked with plug-ins and connectors for Enterprise Manager 12c and 11g. Anyone - partners, customers, ACE community members, anyone - can post an entity subject to approval of course. So in addition to plug-ins and connectors, the Exchange will have best practices, deployment procedures, templates, and essentially any Enterprise Manager entity that’s relevant. The Exchange provides Development Resources to guide contributors in the creation of plug-ins and connectors. A Community Resources page features plug-ins validated through the Oracle Validate Integration program as well as some other contributions important to customers.  You can also discover ways to get more involved with Enterprise Manager through the user and partner communities. The Exchange was announced in the October 2nd Enterprise Manager Partner Press Release  and is being presented at Oracle OpenWorld 2012 during the following sessions:    •    “Using Oracle Enterprise Manager to Manage Your Own Private Cloud” General Session – Tuesday Oct 2nd    •    “Managing Heterogeneous Environments with Oracle Enterprise Manager” Conference Session – Tuesday Oct 2nd    •    “Using Management Already Built into Oracle Products: Oracle Enterprise Manager” Oracle Partner Network Exchange Session – Wednesday Oct 3rd Check it out at http://www.oracle.com/goto/emextensibility, and let us know what you think by posting a comment below or clicking the "Forum" button at the Exchange itself.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • How do I classify using SVM Classifier in Matlab?

    - by Gomathi
    I'm on a project of liver tumor segmentation and classification. I used Region Growing and FCM for liver and tumor segmentation respectively. Then, I used Gray Level Co-occurence matrix for texture feature extraction. I have to use Support Vector Machine for Classification. But I don't know how to normalize the feature vectors. Can anyone tell how to program it in Matlab? To the GLCM program, I gave the tumor segmented image as input. Was I correct? If so, I think, then, my output will also be correct. I gave the parameters exactly as in the example provided in the documentation itself. The output I obtained was stats = autoc: [1.857855266614132e+000 1.857955341199538e+000] contr: [5.103143332457753e-002 5.030548650257343e-002] corrm: [9.512661919561399e-001 9.519459060378332e-001] corrp: [9.512661919561385e-001 9.519459060378338e-001] cprom: [7.885631654779597e+001 7.905268525471267e+001] cshad: [1.219440700252286e+001 1.220659371449108e+001] dissi: [2.037387269065756e-002 1.935418927908687e-002] energ: [8.987753042491253e-001 8.988459843719526e-001] entro: [2.759187341212805e-001 2.743152140681436e-001] homom: [9.930016927881388e-001 9.935307908219834e-001] homop: [9.925660617240367e-001 9.930960070222014e-001] maxpr: [9.474275457490587e-001 9.474466930429607e-001] sosvh: [1.847174384255155e+000 1.846913030238459e+000] savgh: [2.332207337361002e+000 2.332108469591401e+000] svarh: [6.311174784234007e+000 6.314794324825067e+000] senth: [2.663144677055123e-001 2.653725436772341e-001] dvarh: [5.103143332457753e-002 5.030548650257344e-002] denth: [7.573115918713391e-002 7.073380266499811e-002] inf1h: [-8.199645492654247e-001 -8.265514568489666e-001] inf2h: [5.643539051044213e-001 5.661543271625117e-001] indnc: [9.980238521073823e-001 9.981394883569174e-001] idmnc: [9.993275086521848e-001 9.993404634013308e-001] The thing is, I run the program for three images. But all three gave me the same output. When I used graycoprops() stat = Contrast: 4.721877658740964e+005 Correlation: -3.282870417955449e-003 Energy: 8.647689474127760e-006 Homogeneity: 8.194621855726478e-003 stat = Contrast: 2.817160447307697e+004 Correlation: 2.113032196952781e-005 Energy: 4.124904827799189e-004 Homogeneity: 2.513567163994905e-002 stat = Contrast: 7.086638436309059e+004 Correlation: 2.459637878221028e-002 Energy: 4.640677159445994e-004 Homogeneity: 1.158305728309460e-002 The images are:

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  • Gnome3 shell video corruption with ATI Radeon HD 4850 on 11.10 Oneiric

    - by AndyAtTheWebists
    I have a problem similar to what's been mentioned in a few other questions, namely: Ati incompatible with Gnome-shell? Gnome Shell Glitched Top Bar Ubuntu 11.10 I have read a number of other posts here and on other forums and have tried a bunch of different solutions. The Problem The problem manifests itself only in Gnome3. I have tried KDE, Unity and KFCE and all are fine. The graphics corruption is visible only on gnome panels (see images below). Everything works fine with the free ATI drivers, but they just lack power. The problem occurs with the proprietary ones from AMD/ATI. I have installed version 11.11 and 12.1 as per the instructions on wiki.cchtml.com/index.php/Ubuntu_Oneiric_Installation_Guide. I have the same exact problem in both cases. I have tried this on clean installs of Ubuntu 11.10 Oneiric Ocelot (x64 and x86) and on Linux Mint 12 (x64) with the same results. Also, it looks like after some time of not using it, the PC just freezes. Maybe an overheat? Will look into it. Things I've Tried I have tried the following fixes: Different versions of drivers from ATI including the latest - this worked for some, not for me. Installing Oneiric specific package generated from driver, as well as the default install Removed the Unity Global menu Disabled file manager handling desktop Disabled Compiz "detect refresh rate" Sync to VBlank in Compiz on and off Please help! This is the first time in 10 years that I've finally had the chance to switch my primary desktop to Linux (stopped doing .NET dev work), and this is really getting me down. This is what the problem looks like: And:

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