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  • How to retrieve the TabHost object, if you're not using TabActivity?

    - by Lee Olayvar
    I am attempting to use a few of the simple android examples for Tab Views. One thing i am attempting to do different than all the examples i've seen so far, is to not use a TabActivity. I am trying to use a normal activity, which means i need to retrieve the TabHost object some how, so i can add tabs and etc to it. How can this be done? If you wanted to retrieve a view, you can simply use findViewById(R.id.blah), but how can you retrieve the TabHost object in a similar manner?

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  • How do I get the value of the item selected in ListView?

    - by user357032
    I thought I could use the position int, but when I click on the item in the list view, nothing happens. Please help! ListView d = (ListView) findViewById(R.id.apo); ArrayAdapter adapt = ArrayAdapter.createFromResource(this, R.array.algebra, android.R.layout.simple_list_item_1); d.setAdapter(adapt); d.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { if (position == '0') { Intent intent = new Intent(Algebra.this, Alqv.class); startActivity(intent); } if (position == '2') { Intent intent1 = new Intent(Algebra.this, qfs.class); startActivity(intent1); } }); }

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  • How Can we hide title bar while using action bar?

    - by Arci
    I'm using ActionBarSherlock and I'm trying to hide the title bar of my application but whenever I do that, I get a NullPointerException when accessing the ActionBar How do I remove/hide the title bar? Please note that I'm not referring to the title of the action bar. I'm referring to the title bar above the action bar. I'm running my application on an Android 2.3 device. Below is my code: (My class extends SherlockFragmentActivity.) super.onCreate(savedInstanceState); setTheme(R.style.Theme_Sherlock); this.requestWindowFeature(Window.FEATURE_NO_TITLE); ActionBar actionbar = getSupportActionBar(); actionbar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); //I get the NullPointerException here. //... setContentView(R.layout.tab_navigation);

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  • Is there a way to update a database when installing/upgrading an app?

    - by Adam
    I have a main application, and a bunch of sub-applications (they are separate apps, which do not appear on the android home dashboard). I was planning on having a SQLite DB which the main app maintains, and get a list of available sub-apps from. Is there a way to update this main database as the user installs the sub-apps? Two alternative I was thinking of include: User installs the sub-apps via the main app, which would then update the DB. Rather than use the DB to find all installed sub-apps, have each sub-app declare a category, and use intents to query for all applications which match that query (is this even possible? if so, advice is welcomed). Thanks!

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  • Application runs on eclipse emulator, but not others

    - by LKT
    I'm new to android app development but I've successfully created my first real application in eclipse. It runs perfectly in the eclipse emulator so I compiled it and tried to install it on another emulator. It installs successfully, but won't run at all. I'm not even sure how to begin finding the error since everything works so well in eclipse. Can someone refer me to a resource to help me start troubleshooting the problem. I think it might have something to do with the compilation, but I just don't know. Thanks!

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  • How to get radio button's id and convert to string?

    - by user3461659
    I am working in Android Studio and am trying to get the ID of the selected radio button and then store the ID in a string. Is this possible? I have tried replacing the .getText() method below with .getId() but it wont let me store it as a string: RadioGroup radioGroup = (RadioGroup) findViewById(R.id.radioGroup); radioGroup.setOnCheckedChangeListener(new RadioGroup.OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup radioGroup, int checkedId) { RadioButton checkedRadioButton = (RadioButton) findViewById(checkedId); String text = checkedRadioButton.getText().toString(); Toast.makeText(getApplicationContext(), text, Toast.LENGTH_SHORT).show(); } });

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  • This Android SDK requires Android Developer Toolkit version 22.0.0 or above. Current version is 21.x.x.

    - by user2626673
    Hi i have a problem with my Eclipse and the SDK (i have download and install the latest ADT Bundle for windows ) when i start my eclipse i get this problem : This Android SDK requires Android Developer Toolkit version 22.0.0 or above. Current version is 20.0.0. please update your SDK tools to the latest version i have tried the option : Help - check for updates But with no new update find then i try this one : How to Update your ADT to Latest Version In Eclipse go to Help Install New Software ---> Add inside Add Repository write the Name: ADT (or whatever you want) and Location: https://dl-ssl.google.com/android/eclipse/ after loading you should get Developer Tools and NDK Plugins check both if you want to use the Native Developer Kit (NDK) in the future or check Developer Tool only click Next Finish But i dont have the option to click next to finish (the back , next and finish options are grey ) Then i try this method : Go here download latest version of ADT-22.0.4.zip (*) At Eclipse > Help > Install new software... > Uncheck Contact all update sites during install to find required software (last bottom preference) that will avoid any unwanted delays during install. then at the same screen (top) Click Add > Archive > select downloaded ADT-X.X.X.zip > follow on screen installation steps But had the same problem when it was to finish the installation.. no option to click ''next'' then i try this one : Help – Install New Software in the ADT menu. Type https://dl-ssl.google.com/android/eclipse/site.xml in “Work with:” and Enter. You can see the “Developer Tools” item. Select it and click Next. Click Next one more. Click Finish accepting the terms of the license agreements. Click OK in the “Security Warning” window. Let the installer restart ADT after installing the tools. But and in this option have the same problem as above.. can click the ''next'' to finish http://i30.photobucket.com/albums/c316/caslor_1978/diafora/atdproblem_zps0d141b7b.jpg i check my version and it is the latest but have the problem http://i30.photobucket.com/albums/c316/caslor_1978/diafora/atdproblem2_zps81de6317.jpg How can i fix this problem ? any suggestion? Win7 / 32bit / java SE Development kit7 update 25

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  • dynamic layout change during runtime

    - by Nils
    Hello, for an application I need to place some objects at the exact position that I want to have them and therefore I need to use AbsoluteLayout this time. I want to add buttons dynamically exactly like in the following XML - but during runtime. <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:id="@+id/backbutton" android:text="TEST123" android:layout_x="120px" android:layout_y="120px" android:layout_width="100px" android:layout_height="100px" /> </AbsoluteLayout> How can I archive this? I tried it with the following code to add a button, but I haven't found a function so far to set layout_x and layout_y. How can I do this? Thanks. AbsoluteLayout al = new AbsoluteLayout(this); Button t = new Button(this); t.setHeight(300); t.setWidth(300); t.setText("TEST123"); // x y ??? setContentView(al);

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  • DDMS won't load (or doesn't parse?) KML file

    - by nderraugh
    I can't get DDMS to load any KML files. I have a KML file for example with the following in it: <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> The docs at http://developer.android.com/guide/developing/tools/ddms.html seem to indicate that I only need to launch my app and fire up DDMS and load the KML. That doesn't work. I even tried the Google Earth solution suggested at the same link. I'm using SDK 1.5_r2. I am doing something wrong or missing something?

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  • How to persist options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. The below code is the onTap method I've written. It functions as written but doesn't yet do what I'd hope. I'd like to capture and persist each selection made by the user to be used later. How do I do that? Is using an AlertDialog in this manner a good idea? Are there better options? protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • OSMDroid simple example required

    - by Bex
    Hi! I am trying to create an app that uses offline maps and custom tiles. For this I have decided to use OSMDroid and have included the jar within my project. I will create my custom tiles using MOBAC. I have been directed to these examples: http://code.google.com/p/osmdroid/source/browse/#svn%2Ftrunk%2FOpenStreetMapViewer%2Fsrc%2Forg%2Fosmdroid%2Fsamples but I am struggling to follow them as I am new to both java and android. I have created a class file called test (which I have created following an example!): public class test extends Activity { /** Called when the activity is first created. */ protected static final String PROVIDER_NAME = LocationManager.GPS_PROVIDER; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView map = (MapView) findViewById(R.id.map); map.setTileSource(TileSourceFactory.MAPQUESTOSM); map.setBuiltInZoomControls(true); map.setMultiTouchControls(true); map.getController().setZoom(16); map.getController().setCenter(new GeoPoint(30266000, -97739000)); } } with a layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <org.osmdroid.views.MapView android:id="@+id/map" android:layout_width="fill_parent" android:layout_height="fill_parent" tilesource="MapquestOSM" android:layout_weight="1" /> </LinearLayout> When I run this I see no map, just an empty grid. I think this is due to my tilesource but I'm not sure what I need to change it to. Can anyone help? Bex

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  • Use any CSS compiler (Sass, Less) to generate the selector

    - by xckpd7
    So I've recently been playing around with CSS compilers, but I have no idea how (or if it's possible) to dynamically generate pieces of a selector. For instance, let's say I wanted to make mixins to get display: inline-block; to work cross browser. I would have to do the styles, yeah, but I would have to do the IE6/7 selector hacks to get them to work in those browsers too. Ideally I'm looking for a one off thing to add to an element and have the ability for that to work. Some kind person recently gave me this solution: http://stackoverflow.com/questions/2746754/css-compilers-and-converting-ie-hacks-to-conditional-css/2747036#2747036 and it would be nice to implement that in a minimal way that would allow me to specify it for a given element and be on my way (for instance in Less, you can create a class with styles, pass that class to another element, and that element will inherit all of those styles. It would be nice to pass an element .inline-block; and it create the styles needed to support IE6/7 without having to resort to stuff like _color: pink; Any ideas? EDIT: for instance as well, how could I do something like clearfix for LESS? (lesscss.org)? If Sass can only do it then that will work too.

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  • Save options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. That said I am unsure if utilizing an AlertDialog in this manner is the right approach and open to other suggestions. protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • AsyncTask and Contexts

    - by Michael
    So I'm working out my first multi-threaded application using Android with the AsyncTask class. I'm trying to use it to fire off a Geocoder in a second thread, then update the UI with onPostExecute, but I keep running into an issue with the proper Context. I kind of hobbled my way through using Contexts on the main thread, but I'm not exactly sure what the Context is or how to use it on background threads, and I haven't found any good examples on it. Any help? Here is an excerpt of what I'm trying to do: public class GeoCode extends AsyncTask<GeoThread, Void, GeoThread> { @Override protected GeoThread doInBackground(GeoThread... i) { List<Address> addresses = null; Geocoder geoCode = null; geoCode = new Geocoder(null); //Expects at minimum Geocoder(Context context); addresses = geoCode.getFromLocation(GoldenHour.lat, GoldenHour.lng, 1); } } It keeps failing at the sixth line there, because of the improper Context.

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • Focus on background Music when in a call

    - by Developer
    I am developing an app. I need to play the music when i am in a call. But i am facing with the problem that whenever i try to play the music in a call it is not that much loud as it is when there is no call. Is there any way to control the background music when in a call. My music volume becomes softer when i am in a call but it becomes louder as soon as i end the call. final AudioManager mAudioManager = (AudioManager) ctx .getSystemService(AUDIO_SERVICE); final int originalVolume = mAudioManager .getStreamVolume(AudioManager.STREAM_MUSIC); mAudioManager .setStreamVolume( AudioManager.STREAM_MUSIC, mAudioManager .getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0); mp = new MediaPlayer(); mp.setAudioStreamType(AudioManager.STREAM_MUSIC); mAudioManager.setMode(AudioManager.MODE_NORMAL); Class audioSystemClass = Class .forName("android.media.AudioSystem"); Method setForceUse = audioSystemClass.getMethod( "setForceUse", int.class, int.class); // First 1 == FOR_MEDIA, second 1 == FORCE_SPEAKER. To go // back to the default // behavior, use FORCE_NONE (0). setForceUse.invoke(null, 1, 1); this is my code.

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  • XML problem in the basic menu example

    - by arakn0
    Hi there, I am trying to create an app with some menus, an I am following the basic example available in the official android site: http://developer.android.com/guide/topics/ui/menus.html My problems appear when I define the menu in the XML. After creating the folder res/menu and creating the menu_option.xml file from eclipse.... The project (in general) gives an error that can be read from the Problems tab: Unparsed aapt error(s)! Check the console for output Android Packaging Problem So, changing to the Console tab to get more information about the problem, this can be read: [2010-06-02 11:35:54 - TestAudio] Error in an XML file: aborting build. [2010-06-02 11:35:54 - TestAudio] W/ResourceType(11566): Bad XML block: header size 63327 or total size -144759824 is larger than data size 0 [2010-06-02 11:35:54 - TestAudio] /home/User/workspace/TestAudio/res/menu/options_menu.xml:1: error: Error parsing XML: no element found The strange thing is that eclipse recognizes the menu items that I've defined in the XML,I can reference them in the code with no problems and my main activity builds. (and the rest of the files too). Could it be that when eclipse creates a file, for some reason, the Android SDK has problems to read it, or something similar?? The XML code is exactly the same as the one in the example, so I don't really know what is happening. The code in options_menu.xml is this: <menu xmlns:android="http://schemas.android.com/apk/res/android" <item android:id="@+id/new_game" android:title="New Game" / <item android:id="@+id/quit" android:title="Quit" / </menu Thanks in advance for your help!

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  • Slow retrieval of data in SQLITE takes a long using ContentProvider

    - by Arlyn
    I have an application in Android (running 4.0.3) that stores a lot of data in Table A. Table A resides in SQLite Database. I am using a ContentProvider as an abstraction layer above the database. Lots of data here means almost 80,000 records per month. Table A is structured like this: String SQL_CREATE_TABLE = "CREATE TABLE IF NOT EXISTS " + TABLE_A + " ( " + COLUMN_ID + " INTEGER PRIMARY KEY NOT NULL" + "," + COLUMN_GROUPNO + " INTEGER NOT NULL DEFAULT(0)" + "," + COLUMN_TIMESTAMP + " DATETIME UNIQUE NOT NULL" + "," + COLUMN_TAG + " TEXT" + "," + COLUMN_VALUE + " REAL NOT NULL" + "," + COLUMN_DEVICEID + " TEXT NOT NULL" + "," + COLUMN_NEW + " NUMERIC NOT NULL DEFAULT(1)" + " )"; Here is the index statement: String SQL_CREATE_INDEX_TIMESTAMP = "CREATE INDEX IF NOT EXISTS " + TABLE_A + "_" + COLUMN_TIMESTAMP + " ON " + TABLE_A + " (" + COLUMN_TIMESTAMP + ") "; I have defined the columns as well as the table name as String Constants. I am already experiencing significant slow down when retrieving this data from Table A. The problem is that when I retrieve data from this table, I first put it in an ArrayList and then I display it. Obviously, this is possibly the wrong way of doing things. I am trying to find a better way to approach this problem using a ContentProvider. But this is not the problem that bothers me. The problem is for some reason, it takes a lot longer to retrieve data from other tables which have only upto 12 records maximum. I see this delay increase as the number of records in Table A increase. This does not make any sense. I can understand the delay if I retrieve data from Table A, but why the delay in retrieving data from other tables. To clarify, I do not experience this delay if Table A is empty or has less than 3000 records. What could be the problem?

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  • Issue in achartengine jar file

    - by Anshuman
    Actually i have created an app in which i have used achartengine to contruct graph. It was running ok, but today i saw an update for android SDK to r17. Once i upadated the sdk the app i had build started crash. In the logcat i show the following error report. Why this happen, is it because the jar file i have used is deprecated. 03-27 14:44:26.320: E/AndroidRuntime(4360): java.lang.NoClassDefFoundError: [Lorg.achartengine.chart.PointStyle; 03-27 14:44:26.320: E/AndroidRuntime(4360): at in.com.example.ChartEngineActivity.onCreate(ChartEngineActivity.java:58) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Handler.dispatchMessage(Handler.java:99) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Looper.loop(Looper.java:130) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.main(ActivityThread.java:3683) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invokeNative(Native Method) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invoke(Method.java:507) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-27 14:44:26.320: E/AndroidRuntime(4360): at dalvik.system.NativeStart.main(Native Method)

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  • Programmatically disable WiredHeadset

    - by tyrone-tudehope
    Hi, I have an HTC Hero with a major issue. It thinks that the headset/headphones are plugged in. I sent it to HTC and they said there is water damage so no fix. I have tried toggleheadset, toggleheadset2. I've rooted my device and installed the Android 2.1 ROM. Now I found out that AudioManager.setRouting and .setWiredHeadsetOn(bool) have been deprecated and subsequently removed. I read a post somewhere about how you can create a wrapper for the AudioSystem class as the setRouting is still available there. I as of yet have not been able to figure out how to go about doing this as the AudioSystem class is hidden in the SDK and the code makes use of native functions. Does anybody know of a way to go about creating and implementing a wrapper for AudioSystem or of another way to disable the headset? P.S. I've cleaned out the headset port so there is no dust or anything sending false signals to the mainboard. Any help will be greatly appreciated. Thanks, Tyrone

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  • Emulator restarts after snapshot load

    - by reox
    I've set up a android emulator with a snapshot of a specific state i need to go back every time. the snapshot is created and is listed and i can also start directly with this snapshot with emulator -avd MyAVD -snapshot mystate -no-snapshot-save the problem is now that the emulator restart itselfs after i load the snapshot after i did my changes in the emulator. So if i use echo -e "avd snapshot load mystate\nexit" | nc localhost 5554 the snapshot is loaded correctly but then after some seconds i see the bootloader screen. Whats happening there? this phenomen is repeatable with different emulators and different snapshots. is it possible that i just misuse a feature here? edit: it seems this problem is only occuring when i load a snapshot multiple times. after starting the emulator, everything is working quite well. now i load my snapshot, also everything is working well. but when i now load the same snapshot again, it will correctly load it but then the emulator will restart. so is there any possibility to load a snapshot multiple times? otherwise i always need to restart my emulator, which takes a long time...

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  • Possible defect with jQuery ':checked' selector (finding checked checkbox when there are none)

    - by Mphammad Ashour
    Found a strange thing. The following code is supposed to set a default value for a UI element based on whether one of a group of checkboxes (all having attribute name="privacy") is checked (in say, a form postback). If there is no value in the HTML sent by the server (the form is not a postback), the default value should be firstMenuItemKey. Otherwise, it should be the one checked in the underlying HTML. However, while this works on the first call to the URL that includes the form, a refresh of the page will set the value of defaultPrivacyValue to one of the privacy checkboxes'. I've checked that the server isn't checking the checkbox before the script runs (it's not). I've also checked whether somewhere else in the script is checking the checkbox (it's not). var defaultPrivacyValue = firstMenuItemKey; $('input[name=privacy]:checked').each(function() { defaultPrivacyValue = $(this).next().find('.name').text(); }); selectMenuItem(defaultPrivacyValue); When I chaged the selector to 'input[name=privacy][checked=checked]' it worked as expected. Is this a defect in the jQuery implementation of DOM retrieval based on the ':checked' selector???? I'm using jQuery 1.4.2. Thanks for any help you can give.

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  • Getting force close when i add view to other view when a thread is running

    - by Praveena
    Hi, I am getting the below error 12-30 05:40:40.484: ERROR/AndroidRuntime(413): Uncaught handler: thread Thread-10 exiting due to uncaught exception 12-30 05:40:40.494: ERROR/AndroidRuntime(413): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.checkThread(ViewRoot.java:2629) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.requestLayout(ViewRoot.java:545) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1749) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1708) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1688) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at com.wwwww.shout.presentationLayer.Shout$1.run(Shout.java:137) and my code is myProgressDialog = ProgressDialog.show(Shout.this,"","Loading...",true); new Thread() { public void run() { String xml; xml="<spGetUserMessages><SearchLocation></SearchLocation></spGetUserMessages>"; messages =parse.GetGetUserMessages(dataparsing.ILGetUserMessages(xml)); myProgressDialog.dismiss(); ((LinearLayout)findViewById(R.id.LinearlayoutMessage)).addView(iiii); } }.start(); at the time of adding views to the layout i am getting the above error.what is the wrong in this.Please give me some suggestions.Thanks in advance

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  • Good guidelines for developing an ecommerce application

    - by kaciula
    I'm making an ecommerce application on Android and, as it is my first serious project, I'm trying to figure out beforehand the best approach to do this. The application talks to a web service (magento api, meaning soap or xml rpc unfortunately) and gets all the content on the phone (product categories, product details, user credentials etc.). I think it should do lazy loading or something like that. So, I was thinking to keep the user credentials in a custom Object which will be kept in a SharedPreferences so that every Activity cand easily access it. I'll use a couple of ListViews to show the content and AsyncTask to fetch the data needed. Should I keep all the data in memory in objects or should I use some sort of cache or a local database? Also, I'm planning to use a HashMap with SoftReferences to hold the bitmaps I am downloading. But wouldn't this eat a lot of memory? How cand all the activities have access to all these objects (ecommerce basket etc.)? I'm thinking of passing them using Intents but this doesn't seem right to me. Can SharedPreferences be used for a lot of objects and are there any concurrency issues? Any pointers would be really appreciated. What are some good guidelines? What classes should I look into? Do you know of any resources on the Internet for me to check out?

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  • Is there a limit for the number of files in a directory on an SD card?

    - by jamesh
    I have a project written for Android devices. It generates a large number of files, each day. These are all text files and images. The app uses a database to reference these files. The app is supposed to clear up these files after a little use (perhaps after a few days), but this process may or may not be working. This is not the subject of this question. Due to a historic accident, the organization of the files are somewhat naive: everything is in the same directory; a .hidden directory which contains a zero byte .nomedia file to prevent the MediaScanner indexing it. Today, I am seeing an error reported: java.io.IOException: Cannot create: /sdcard/.hidden/file-4200.html at java.io.File.createNewFile(File.java:1263) Regarding the sdcard, I see it has plenty of storage left, but counting $ cd /Volumes/NO_NAME/.hidden $ ls | wc -w 9058 Deleting a number of files seems to have allowed the file creation for today to proceed. Regrettably, I did not try touching a new file to try and reproduce the error on a commandline; I also deleted several hundred files rather than a handful. However, my question is: are there hard limits on filesize or number of files in a directory? am I even on the right track here? Nota Bene: The SD card is as-is - i.e. I haven't formatted it, so I would guess it would be a FAT-* format. The FAT-32 format has hard limits of filesize of 2GB (well above the filesizes I am dealing with) and a limit of number of files in the root directory. I am definitely not writing files in the root directory.

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