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  • Observing social web behavior: to log or populate databases?

    - by jlafay
    When considering social web app architecture, is it a better approach to document user social patterns in a database or in logs? I thought for sure that behavior, actions, events would be strictly database stored but I noticed that some of the larger social sites out there also track a lot by logging what happens. Is it good practice to store prominent data about users in a database and since thousands of user actions can be spawned easily, should they be simply logged?

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  • List of IP addresses/hostnames from local network in Python

    - by joshhunt
    How can I get a list of the IP addresses or host names from a local network easily in Python? It would be best if it was multi-platform, but it needs to work on Mac OS X first, then others follow. Edit: By local I mean all active addresses within a local network, such as 192.168.xxx.xxx. So, if the IP address of my computer (within the local network) is 192.168.1.1, and I have three other connected computers, I would want it to return the IP addresses 192.168.1.2, 192.168.1.3, 192.168.1.4, and possibly their hostnames.

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  • Web UI for showing like/dislike community comments side-by-side

    - by Justin Grant
    We want to add a comments/reviews feature to our website's plugin gallery, so users can not only vote up or down a particular plugin, but also leave an optional short comment about what they liked or didn't like about it. I'm looking for inspiration, ideally a good implementation elsewhere on the web which isn't annoying to end users, isn't impossibly complex to develop, and which enables users to see both good and bad comments side-by-side, like this: Like: 57 votes Dislike: 8 votes --------------------------------- -------------------------------- "great plugin, saved me hours..." "hard to install" "works well on MacOS and Ubuntu" "Broken on Windows Vista with UAC enabled" "integrates well with version 3.2" More... More... Anyone know a site which does something like this?

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  • Generate RTT values

    - by Jean Gauthier
    Hi all, I'm writing a Java applet where I should be able to simulate a connection between two hosts. Hence I have to generate packet round-trip times at random. These RTTs can go from ~0 to infinity, but are typically oscillating around some average value (i.e. an extremely large or small value is very improbable but possible). I was wondering if anyone had an idea of how I could do this? Thanks in advance

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  • Using Boost.Asio to get "the whole packet"

    - by wowus
    I have a TCP client connecting to my server which is sending raw data packets. How, using Boost.Asio, can I get the "whole" packet every time (asynchronously, of course)? Assume these packets can be any size up to the full size of my memory. Basically, I want to avoid creating a statically sized buffer.

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  • Is Stream.Write thread-safe?

    - by Mike Spross
    I'm working on a client/server library for a legacy RPC implementation and was running into issues where the client would sometimes hang when waiting to a receive a response message to an RPC request message. It turns out the real problem was in my message framing code (I wasn't handling message boundaries correctly when reading data off the underlying NetworkStream), but it also made me suspicious of the code I was using to send data across the network, specifically in the case where the RPC server sends a large amount of data to a client as the result of a client RPC request. My send code uses a BinaryWriter to write a complete "message" to the underlying NetworkStream. The RPC protocol also implements a heartbeat algorithm, where the RPC server sends out PING messages every 15 seconds. The pings are sent out by a separate thread, so, at least in theory, a ping can be sent while the server is in the middle of streaming a large response back to a client. Suppose I have a Send method as follows, where stream is a NetworkStream: public void Send(Message message) { //Write the message to a temporary stream so we can send it all-at-once MemoryStream tempStream = new MemoryStream(); message.WriteToStream(tempStream); //Write the serialized message to the stream. //The BinaryWriter is a little redundant in this //simplified example, but here because //the production code uses it. byte[] data = tempStream.ToArray(); BinaryWriter bw = new BinaryWriter(stream); bw.Write(data, 0, data.Length); bw.Flush(); } So the question I have is, is the call to bw.Write (and by implication the call to the underlying Stream's Write method) atomic? That is, if a lengthy Write is still in progress on the sending thread, and the heartbeat thread kicks in and sends a PING message, will that thread block until the original Write call finishes, or do I have to add explicit synchronization to the Send method to prevent the two Send calls from clobbering the stream?

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  • Accessing mapped network drive from ColdFusion

    - by Kip
    I am having a problem accessing a mapped drive in ColdFusion. I have \\server\files\sharing mapped to z:\. If I run this code, it says the directory exists for the full path but not for the mapped one: <cfscript> fullPath = "\\server\files\sharing\reports"; mappedPath = "z:\reports"; WriteOutput("fullPath exists: #DirectoryExists(fullPath)#<br/>"); //YES WriteOutput("mappedPath exists: #DirectoryExists(mappedPath)#"); //NO </cfscript> I have done some Googling and have found a few people with the same problem, but the solution was always to use the full path. Is there a reason ColdFusion wouldn't be able to see or access the mapped drive? And if so, are there any workarounds (maybe a system call to get the full path of the mapped drive)?

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  • How do you get the ethernet address using Java?

    - by Frank Krueger
    I would like to retrieve the ethernet address of the network interface that is used to access a particular website. How can this be done in Java? Solution Note that the accepted solution of getHardwareAddress is only available in Java 6. There does not seem to be a solution for Java 5 aside from executing i(f|p)confing.

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  • How to do a true Java ping?

    - by stjowa
    I have a device on a network that I am attempting to ping through my Java program. Through my windows command prompt, I can ping the device address fine and do a tracert on the address fine. Online, I have seen that in order to do a ping through Java you have to do the following: InetAddress.getByName(address).isReachable(timeout); But, when I use this code on my device address, it always returns false in my program. I am using the correct IPv4 address with a good timeout value. Also, if I use a localhost address, it works fine. Why can I ping the device through cmd, but not through my program? I have heard in various places that this is not a true ping. Is there a better way to emulate a ping in Java? Thanks

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  • API to Rank blog articles

    - by mnml
    I would like to know if there is any easy way to rank blog articles by counting how many times they have been retweeted / digg'ed / buzz'ed and if there is an existing api for it. The idea would be to keep important 'stories' at the top of the blog timeline.

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  • Socket.recv works but not gets or read?

    - by Earlz
    Hello I've been messing around with Sockets in Ruby some and came across some example code that I tried modifying and broke. I want to know why it's broken. Server: require "socket" dts = TCPServer.new('127.0.0.1', 20000) loop do Thread.start(dts.accept) do |s| print(s, " is accepted\n") s.write(Time.now) print(s, " is gone\n") s.close end end Client that works: require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str = streamSock.recv( 100 ) print str streamSock.close Client that is broken require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str=streamSock.read #this line modified print str streamSock.close I know that the streamSock.print is unnecessary (as well as the naming scheme being non-ruby) but I don't understand why read doesn't work while recv does, Why is this?

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  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Windows Mobile: "My network card connects to" registry settings

    - by Martin Robins
    Can anybody please tell me the registry setting(s) that are affected in Windows Mobile 6.1 when a user selects Start - Settings - Connections - Wi-Fi and then changes the value of the "My network card connects to" drop down list on the "Network Adapters" tab? I have a device that seems to default this to "The Internet" when in fact the Wi-Fi connects to the corporate network and I would like to be able to change this programatically rather than expecting 250+ users to have to do it manually every time they reboot their devices. Thanks.

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  • Smaller Chunks of Data

    - by Googler
    I am using a web service to fetch a large amount of data. While sending the request, i receive an error as: Error: ** Please request data in smaller chunks.** Is this a problem with the web services i am fetching the information or a normal rule for fetching the data through internet. May i know the cause of this problem and also how to send the data in smaller chunks to avoid this error.

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  • Network Security and Encryption explained in laymen terms

    - by Ehrann Mehdan
    Although I might pretend very well that I known a thing about networks or security and it might help me pass an interview, or fix a bug, I don't really feel I'm fooling anyone. I'm looking for a laymen terms explanation of nowadays network security concepts and solutions. The information is scattered around and I didn't find a resource for "dummies" like me (e.g experienced Java developers that can speak the jargon but have no real clue what it means) Topics I have a weak notion about and want to understand better as a Java developer PGP Public / Private keys RSA / DES SSL and 2 way SSL (keystore / trustore) Protecting against Man in the middle fraud Digital Signature and Certificates Is there a resource out there that really explains it in a way that doesn't require a Cisco certificate / Linux lingo / know what is subnet masking or other plumbing skills?

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  • C automatically assign port

    - by Gary
    Hi, I just wanted to know how to use C to automatically assign a free port (and see what was used) if a specific port number is not provided. For example, i'm using this: struct sockaddr_in address; address->sin_family = AF_INET; address->sin_addr.s_addr = INADDR_ANY; address->sin_port = htons( port ); But how can I replace the sin_port assignment and let C automatically assign for me? Thanks!

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  • UDP sockets in ad hoc network (Ubuntu 9.10)

    - by Ekhiotz
    Hi! I am using BSD sockets in Ubuntu 9.10 to send UDP packets in broadcast with the following code: sock_fd = socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP); //sock_fd=socket(AF_INET,SOCK_DGRAM,0); receiver_addr.sin_family = PF_INET; //does not send with broadcast in ad hoc receiver_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST); inet_aton("169.254.255.255",&receiver_addr.sin_addr); receiver_addr.sin_port = htons(port); int broadcast = 1; // this call is what allows broadcast packets to be sent: if (setsockopt(sock_fd, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof broadcast) == -1) { perror("setsockopt (SO_BROADCAST)"); exit(1); } ret=sendto(sock_fd, packet, size, 0,(struct sockaddr*)&receiver_addr,sizeof(receiver_addr)); Note that is not all the code, it is only to have an idea. The program sends all the data with INADDR_BROADCAST if I am connected to an infrastructure wireless network. However, if my laptop is connected to an ad-hoc network, it is able to receive all the data, but not to send it. I have solved the problem using the 169.254.255.255 broadcast address, but I would like to know what is going on. Thank you in advance!

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  • Active directory logonCount is 0, though the user has logged in

    - by Arun
    For a user in active directory, the properties hold values for lastlogontime & lastlogontimestamp but the logoncount is 0. I am having only one domain controller in that domain. I found from surfing, that logonCount value of 0 indicates that the value is unknown. But I am totally confused with why it is unknown. Is that an issue with AD.

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  • Python and C++ Sockets converting packet data

    - by yeus
    First of all, to clarify my goal: There exist two programs written in C in our laboratory. I am working on a Proxy Server (bidirectional) for them (which will also mainpulate the data). And I want to write that proxy server in Python. It is important to know that I know close to nothing about these two programs, I only know the definition file of the packets. Now: assuming a packet definition in one of the C++ programs reads like this: unsigned char Packet[0x32]; // Packet[Length] int z=0; Packet[0]=0x00; // Spare Packet[1]=0x32; // Length Packet[2]=0x01; // Source Packet[3]=0x02; // Destination Packet[4]=0x01; // ID Packet[5]=0x00; // Spare for(z=0;z<=24;z+=8) { Packet[9-z/8]=((int)(720000+armcontrolpacket->dof0_rot*1000)/(int)pow((double)2,(double)z)); Packet[13-z/8]=((int)(720000+armcontrolpacket->dof0_speed*1000)/(int)pow((double)2,(double)z)); Packet[17-z/8]=((int)(720000+armcontrolpacket->dof1_rot*1000)/(int)pow((double)2,(double)z)); Packet[21-z/8]=((int)(720000+armcontrolpacket->dof1_speed*1000)/(int)pow((double)2,(double)z)); Packet[25-z/8]=((int)(720000+armcontrolpacket->dof2_rot*1000)/(int)pow((double)2,(double)z)); Packet[29-z/8]=((int)(720000+armcontrolpacket->dof2_speed*1000)/(int)pow((double)2,(double)z)); Packet[33-z/8]=((int)(720000+armcontrolpacket->dof3_rot*1000)/(int)pow((double)2,(double)z)); Packet[37-z/8]=((int)(720000+armcontrolpacket->dof3_speed*1000)/(int)pow((double)2,(double)z)); Packet[41-z/8]=((int)(720000+armcontrolpacket->dof4_rot*1000)/(int)pow((double)2,(double)z)); Packet[45-z/8]=((int)(720000+armcontrolpacket->dof4_speed*1000)/(int)pow((double)2,(double)z)); Packet[49-z/8]=((int)armcontrolpacket->timestamp/(int)pow(2.0,(double)z)); } if(SendPacket(sock,(char*)&Packet,sizeof(Packet))) return 1; return 0; What would be the easiest way to receive that data, convert it into a readable python format, manipulate them and send them forward to the receiver?

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