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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • Blank Screen at boot Ubuntu 12.04 - nvidia-current - Macbook Air 3,2

    - by soulnafein
    I've installed nvidia-current using the Additional Drivers application in Ubuntu 12.04. I need those drivers so I can use accelerated WebGL. After installing the drivers, and rebooting X fails to start and I have a frozen system/dark screen. Below is the content of Xorg.0.log How can I fix this problem? [ 4.666] X.Org X Server 1.11.3 Release Date: 2011-12-16 [ 4.666] X Protocol Version 11, Revision 0 [ 4.666] Build Operating System: Linux 2.6.42-23-generic x86_64 Ubuntu [ 4.666] Current Operating System: Linux david-macbook-air 3.2.0-34-generic #53-Ubuntu SMP Thu Nov 15 10:48:16 UTC 2012 x86_64 [ 4.666] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-34-generic root=UUID=b3d5ae2a-72af-4ef9-b775-0d40b5f80f9b ro quiet splash vt.handoff=7 [ 4.666] Build Date: 29 August 2012 12:12:33AM [ 4.666] xorg-server 2:1.11.4-0ubuntu10.8 (For technical support please see http://www.ubuntu.com/support) [ 4.666] Current version of pixman: 0.24.4 [ 4.666] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 4.666] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 4.666] (==) Log file: "/var/log/Xorg.0.log", Time: Thu Dec 13 10:18:02 2012 [ 4.668] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 4.668] (==) No Layout section. Using the first Screen section. [ 4.668] (==) No screen section available. Using defaults. [ 4.668] (**) |-->Screen "Default Screen Section" (0) [ 4.668] (**) | |-->Monitor "<default monitor>" [ 4.668] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 4.668] (==) Automatically adding devices [ 4.668] (==) Automatically enabling devices [ 4.668] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 4.668] Entry deleted from font path. [ 4.668] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 4.668] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 4.669] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 4.669] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 4.669] (II) Loader magic: 0x7f6222467b00 [ 4.669] (II) Module ABI versions: [ 4.669] X.Org ANSI C Emulation: 0.4 [ 4.669] X.Org Video Driver: 11.0 [ 4.669] X.Org XInput driver : 16.0 [ 4.669] X.Org Server Extension : 6.0 [ 4.670] (--) PCI:*(0:2:0:0) 10de:08a3:106b:00d3 rev 162, Mem @ 0x92000000/16777216, 0x80000000/268435456, 0x90000000/33554432, I/O @ 0x00001000/128, BIOS @ 0x????????/131072 [ 4.670] (II) Open ACPI successful (/var/run/acpid.socket) [ 4.670] (II) LoadModule: "extmod" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 4.671] (II) Module extmod: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension MIT-SCREEN-SAVER [ 4.671] (II) Loading extension XFree86-VidModeExtension [ 4.671] (II) Loading extension XFree86-DGA [ 4.671] (II) Loading extension DPMS [ 4.671] (II) Loading extension XVideo [ 4.671] (II) Loading extension XVideo-MotionCompensation [ 4.671] (II) Loading extension X-Resource [ 4.671] (II) LoadModule: "dbe" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 4.671] (II) Module dbe: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension DOUBLE-BUFFER [ 4.671] (II) LoadModule: "glx" [ 4.671] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 4.869] (II) Module glx: vendor="NVIDIA Corporation" [ 4.869] compiled for 4.0.2, module version = 1.0.0 [ 4.869] Module class: X.Org Server Extension [ 4.869] (II) NVIDIA GLX Module 295.40 Thu Apr 5 21:57:38 PDT 2012 [ 4.869] (II) Loading extension GLX [ 4.869] (II) LoadModule: "record" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 4.870] (II) Module record: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.13.0 [ 4.870] Module class: X.Org Server Extension [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension RECORD [ 4.870] (II) LoadModule: "dri" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 4.870] (II) Module dri: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.0.0 [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension XFree86-DRI [ 4.870] (II) LoadModule: "dri2" [ 4.871] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 4.871] (II) Module dri2: vendor="X.Org Foundation" [ 4.871] compiled for 1.11.3, module version = 1.2.0 [ 4.871] ABI class: X.Org Server Extension, version 6.0 [ 4.871] (II) Loading extension DRI2 [ 4.871] (==) Matched nvidia as autoconfigured driver 0 [ 4.871] (==) Matched nouveau as autoconfigured driver 1 [ 4.871] (==) Matched nv as autoconfigured driver 2 [ 4.871] (==) Matched vesa as autoconfigured driver 3 [ 4.871] (==) Matched fbdev as autoconfigured driver 4 [ 4.871] (==) Assigned the driver to the xf86ConfigLayout [ 4.871] (II) LoadModule: "nvidia" [ 4.871] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.887] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.887] compiled for 4.0.2, module version = 1.0.0 [ 4.887] Module class: X.Org Video Driver [ 4.892] (II) LoadModule: "nouveau" [ 4.894] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.894] (II) Module nouveau: vendor="X.Org Foundation" [ 4.894] compiled for 1.11.3, module version = 1.0.2 [ 4.894] Module class: X.Org Video Driver [ 4.894] ABI class: X.Org Video Driver, version 11.0 [ 4.894] (II) LoadModule: "nv" [ 4.895] (WW) Warning, couldn't open module nv [ 4.895] (II) UnloadModule: "nv" [ 4.895] (II) Unloading nv [ 4.895] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.895] (II) LoadModule: "vesa" [ 4.895] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.896] (II) Module vesa: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 2.3.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (II) LoadModule: "fbdev" [ 4.896] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.896] (II) Module fbdev: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 0.4.2 [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (==) Matched nvidia as autoconfigured driver 0 [ 4.896] (==) Matched nouveau as autoconfigured driver 1 [ 4.896] (==) Matched nv as autoconfigured driver 2 [ 4.896] (==) Matched vesa as autoconfigured driver 3 [ 4.896] (==) Matched fbdev as autoconfigured driver 4 [ 4.896] (==) Assigned the driver to the xf86ConfigLayout [ 4.896] (II) LoadModule: "nvidia" [ 4.896] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.896] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.896] compiled for 4.0.2, module version = 1.0.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] (II) UnloadModule: "nvidia" [ 4.896] (II) Unloading nvidia [ 4.896] (II) Failed to load module "nvidia" (already loaded, 32610) [ 4.896] (II) LoadModule: "nouveau" [ 4.897] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.897] (II) Module nouveau: vendor="X.Org Foundation" [ 4.897] compiled for 1.11.3, module version = 1.0.2 [ 4.897] Module class: X.Org Video Driver [ 4.897] ABI class: X.Org Video Driver, version 11.0 [ 4.897] (II) UnloadModule: "nouveau" [ 4.897] (II) Unloading nouveau [ 4.897] (II) Failed to load module "nouveau" (already loaded, 32610) [ 4.897] (II) LoadModule: "nv" [ 4.897] (WW) Warning, couldn't open module nv [ 4.897] (II) UnloadModule: "nv" [ 4.897] (II) Unloading nv [ 4.897] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.897] (II) LoadModule: "vesa" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.898] (II) Module vesa: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 2.3.0 [ 4.898] Module class: X.Org Video Driver [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "vesa" [ 4.898] (II) Unloading vesa [ 4.898] (II) Failed to load module "vesa" (already loaded, 0) [ 4.898] (II) LoadModule: "fbdev" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.898] (II) Module fbdev: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 0.4.2 [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "fbdev" [ 4.898] (II) Unloading fbdev [ 4.899] (II) Failed to load module "fbdev" (already loaded, 0) [ 4.899] (II) NVIDIA dlloader X Driver 295.40 Thu Apr 5 21:38:35 PDT 2012 [ 4.899] (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs [ 4.899] (II) NOUVEAU driver Date: Wed Sep 12 13:42:43 2012 +0200 [ 4.899] (II) NOUVEAU driver for NVIDIA chipset families : [ 4.899] RIVA TNT (NV04) [ 4.899] RIVA TNT2 (NV05) [ 4.899] GeForce 256 (NV10) [ 4.899] GeForce 2 (NV11, NV15) [ 4.899] GeForce 4MX (NV17, NV18) [ 4.899] GeForce 3 (NV20) [ 4.900] GeForce 4Ti (NV25, NV28) [ 4.900] GeForce FX (NV3x) [ 4.900] GeForce 6 (NV4x) [ 4.900] GeForce 7 (G7x) [ 4.900] GeForce 8 (G8x) [ 4.900] GeForce GTX 200 (NVA0) [ 4.900] GeForce GTX 400 (NVC0) [ 4.900] (II) VESA: driver for VESA chipsets: vesa [ 4.900] (II) FBDEV: driver for framebuffer: fbdev [ 4.900] (++) using VT number 7 [ 4.902] (II) Loading sub module "fb" [ 4.902] (II) LoadModule: "fb" [ 4.902] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.902] (II) Module fb: vendor="X.Org Foundation" [ 4.902] compiled for 1.11.3, module version = 1.0.0 [ 4.902] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.902] (II) Loading sub module "wfb" [ 4.902] (II) LoadModule: "wfb" [ 4.903] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.905] (II) Module wfb: vendor="X.Org Foundation" [ 4.905] compiled for 1.11.3, module version = 1.0.0 [ 4.905] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.905] (II) Loading sub module "ramdac" [ 4.905] (II) LoadModule: "ramdac" [ 4.905] (II) Module "ramdac" already built-in [ 4.907] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.912] (WW) Falling back to old probe method for vesa [ 4.912] (WW) Falling back to old probe method for fbdev [ 4.912] (II) Loading sub module "fbdevhw" [ 4.912] (II) LoadModule: "fbdevhw" [ 4.912] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 4.912] (II) Module fbdevhw: vendor="X.Org Foundation" [ 4.912] compiled for 1.11.3, module version = 0.0.2 [ 4.912] ABI class: X.Org Video Driver, version 11.0 [ 4.912] (II) NVIDIA(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 4.912] (==) NVIDIA(0): Depth 24, (==) framebuffer bpp 32 [ 4.912] (==) NVIDIA(0): RGB weight 888 [ 4.912] (==) NVIDIA(0): Default visual is TrueColor [ 4.912] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) [ 4.912] (**) NVIDIA(0): Enabling 2D acceleration [ 5.442] (EE) NVIDIA(0): Failed to initialize the display subsystem for the NVIDIA [ 5.442] (EE) NVIDIA(0): graphics device! [ 5.442] (EE) NVIDIA(0): Failed to get supported display device(s) [ 5.442] (EE) NVIDIA(0): Failed to initialize dac HAL [ 5.442] (II) UnloadModule: "nvidia" [ 5.442] (II) Unloading nvidia [ 5.442] (II) UnloadModule: "wfb" [ 5.442] (II) Unloading wfb [ 5.442] (II) UnloadModule: "fb" [ 5.443] (II) Unloading fb [ 5.443] (EE) Screen(s) found, but none have a usable configuration. [ 5.443] Fatal server error: [ 5.443] no screens found [ 5.443] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 5.443] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 5.443] [ 5.447] ddxSigGiveUp: Closing log [ 5.447] Server terminated with error (1). Closing log file.

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  • CodePlex Daily Summary for Monday, May 28, 2012

    CodePlex Daily Summary for Monday, May 28, 2012Popular ReleasesScreenShot: InstallScreenShot: This is the current stable release..Net Code Samples: Code Samples: Code samples (SLNs).LINQ_Koans: LinqKoans v.02: Cleaned up a bitKeelKit: KeelKit 3.0.7600.638: ?、??MySQL?Model?? Mysql ????? ? http://dev.mysql.com/downloads/connector/net/ ??? mysql-connector-net-6.5.4.msi ???, VS???KeelKit ???????MySQL , ????????? ?? DemoMySQL.rar ???, ???????????MySqL??Model. ?????? C:\Windows\Microsoft.NET\Framework\v4.0.30319\Config\machine.config ??? ??????。 <system.data> <DbProviderFactories> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlC...TwitterOAuth: TwitterOauth 0.25.16.0116: Beta releasetesttom05242012git02: d1: d1testdd05242012git001: zxczxc: zxczxczxcCODE Framework: 4.0.20524.0: This release has quite a few enhancements for WPF applications and SOA features. See change logs for more details.CommonLibrary.NET: CommonLibrary.NET 0.9.8 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Application: FluentScript Version: 0.9.8 Build: 0.9.8.4 Changeset: 75050 ( CommonLibrary.NET ) Release date: May 24, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com...System Center Orchestrator Integration Packs: Active Directory 3.2: An integration pack enabling AD Automation 3.2 Updates LDAP Pathing updated to support cross forest scenarios Get Object Property Value Filtering efficiency enhancementsBunch of Small Tools: Mélangeur de vocabulaire japonais: Permet de générer des exercices de vocabulaire aléatoire à partir de listes de vocabulaire japonais. 22 listes sont fournies avec le programme.Expression Tree Visualizer for VS 2010: Expression Tree Visualizer Beta: This is a beta release, in this release some expression types are not handled and use a default visualization behavior. The first release will be published soon. Wait for it...Ulfi: Ulfi source: Build with Visual Studio 2010 Express C# or betterJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU RC1 R2 Release highlights Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in W...Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.CreditAnalytics: CreditAnalytics Release 1.5: 22 May 2012 (v1.5) (Build 449) Regressor Framework: Implementation of the regressor set, tolerance check, curve scenario regressors, regression framework suite, and the eventual regression output. Discount Curve Regression: Regressing Base Curve Creation, scenario Curve creation, and calculation of spot/effective implied rates and discount factors. Credit Curve Regression: Regressing Base Curve Creation, scenario Curve creation, and calculation of spot/effective implied hazard rates, reco...BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesNew Projects.Net Code Samples: Various .Net code samples. AFSAspnetPusherV1: my new wns project lolAFSAspnetPusherV2: renewed version ofAFSAspnetPusherV4: renewed one v4AgileDesign Utilities Library: This library provides common functionality usable for most software projects: Logger - Asynchronous logging on top of new Microsoft logging class TraceSource with simplified API NameOf - Avoid using string names using static reflection Various reflection helpersAssociate Many to Many Relationship Entities Tool for Dynamics CRM 2011: Associate Many to many relationship tool is used for Dynamics CRM 2011 to associate or disassociate N:N relationship entities. This tool is dynamics crm 2011 solution, which consist of one entity and one plugin. Entity "Many to Many Relationship" record is used by Many to many relationship plugin to associate or disassociate entities. If many to many relationship entity record is created then plugin associate/disassociate entities from record data.Boxhead Multiplayer Server: A PHP dedicated server for my multiplayer version of Boxhead.CodedUITraceFiletoCSV: Console Application to parse the result file generated by Coded UI Test execution ".trx" into a comma separated file for more readable and detailed result.FlipExt: FlipExt is an easy to use image converter. It converts any image to .png .bmp .jpg .gif .tif .jpeg .tiff .ico. More extensions will be added soon.Foo Values Maker: Foo creates values for your test class variables so that you can write tests faster.FoodFree: Projeto de monitoramento de enchentesHouodeProject: ????ITLand of Dreams, Codename: Waterloo: We want to create a classical Live-MMORPG you can play on your smartphone (in the first step only “Windows Phone” will be supported) with the basic idea of Ultima Online or similiar games in our mind. You can create one or more characters, choose some name, gender, basic attributes (skin and hair color, …) a race (e.g. ‘Human’) and a profession (e.g. ‘fighter’ or ‘craftsman’). Now he can freely travel through the whole world, meeting other players, fighting monsters, absolving quests, tra...Makecert UI: Makecert UI is a shell layer application on top of the Microsoft makecert.exe utility. Makecert UI makes it easy for you to create self signed certificates, even from your own CA.MS CRM Rich Text box: Rich text box plug-in for MS CRM 2011. Hope it will be helpful for many of you. Thank you for using it and let me know if any further help needed.Nivo Slider Web Part SharePoint 2010: SharePoint 2010 implementation of Nivo Slider. Easy way to put Nivo slider on any page!!Office365 Weather WebPart: Office 365 WebPart that displays a 5 day weather forecast for a given location. The weather data is retrieved from the Met Office feed hosted on the Windows Azure Data Market. This is a free data feed that provides weather data for the UK only.Private Cloud Solution Design: This project is named “Training Cloud”. It provides an appropriate solution which can be used for technical audiences self learning with a hands-on-lab experience using Microsoft technology hosted in a virtualized environment built on System Center 2012. Since it depends on hardware, such as RAM, Sotrage, Network , etc. At last, the end user could have all labs ready which deloyed on private cloud. And it can be easily matain , setup labs with cloud’s function. pyUpdater: pyupdater provides a platform for updating python based applications.SharePoint Document Navigator: SP Document Navigator is a front-end solution for navigating a document library using jQuery and jQuery Mobile Trimetable: Train schedule for WP7Upload Master Pages & Page Layouts to Master Page Gallery using PowerShell: This document details the steps to upload Master pages and Page Layouts to Master Page Gallery using the “Upload Master Pages” Utility. 1- Download the .zip file 2- Edit the “UploadMasterPages.bat” file and Change the <<site collection url>> in the text below with respect to the environment. e.g. http://sitecollectionurl 3- Save the “UploadMasterPages.bat” file and close it. 4- Put all of your master pages and page layouts to Doc folder. 5- Run “UploadMasterPages.bat” file as Administrat...vivo: vivo Vietnamese Voice Vietnamese Voice recognition project thaihung.bkhn@gmail.com http://eking.vnvnv: VNV Vietnamese Voice Vietnamese Voice recognition project thaihung.bkhn@gmail.com http://eking.vnWindows Phone 7 User Guide Page: Take your app's users through a guided tour! Make your app's hidden gems shine, make users understand your app's logic and UX better.WP-FTS: This plugin for Wordpress replaces the default search engine, implemented using a simple "LIKE" operator, with the usage of the more powerful Full-Text Engine that comes with SQL Server.

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • Kernel panic when bringing up DRBD resource

    - by sc.
    I'm trying to set up two machines synchonizing with DRBD. The storage is setup as follows: PV - LVM - DRBD - CLVM - GFS2. DRBD is set up in dual primary mode. The first server is set up and running fine in primary mode. The drives on the first server have data on them. I've set up the second server and I'm trying to bring up the DRBD resources. I created all the base LVM's to match the first server. After initializing the resources with `` drbdadm create-md storage I'm bringing up the resources by issuing drbdadm up storage After issuing that command, I get a kernel panic and the server reboots in 30 seconds. Here's a screen capture. My configuration is as follows: OS: CentOS 6 uname -a Linux host.structuralcomponents.net 2.6.32-279.5.2.el6.x86_64 #1 SMP Fri Aug 24 01:07:11 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux rpm -qa | grep drbd kmod-drbd84-8.4.1-2.el6.elrepo.x86_64 drbd84-utils-8.4.1-2.el6.elrepo.x86_64 cat /etc/drbd.d/global_common.conf global { usage-count yes; # minor-count dialog-refresh disable-ip-verification } common { handlers { pri-on-incon-degr "/usr/lib/drbd/notify-pri-on-incon-degr.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; pri-lost-after-sb "/usr/lib/drbd/notify-pri-lost-after-sb.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; local-io-error "/usr/lib/drbd/notify-io-error.sh; /usr/lib/drbd/notify-emergency-shutdown.sh; echo o /proc/sysrq-trigger ; halt -f"; # fence-peer "/usr/lib/drbd/crm-fence-peer.sh"; # split-brain "/usr/lib/drbd/notify-split-brain.sh root"; # out-of-sync "/usr/lib/drbd/notify-out-of-sync.sh root"; # before-resync-target "/usr/lib/drbd/snapshot-resync-target-lvm.sh -p 15 -- -c 16k"; # after-resync-target /usr/lib/drbd/unsnapshot-resync-target-lvm.sh; } startup { # wfc-timeout degr-wfc-timeout outdated-wfc-timeout wait-after-sb become-primary-on both; wfc-timeout 30; degr-wfc-timeout 10; outdated-wfc-timeout 10; } options { # cpu-mask on-no-data-accessible } disk { # size max-bio-bvecs on-io-error fencing disk-barrier disk-flushes # disk-drain md-flushes resync-rate resync-after al-extents # c-plan-ahead c-delay-target c-fill-target c-max-rate # c-min-rate disk-timeout } net { # protocol timeout max-epoch-size max-buffers unplug-watermark # connect-int ping-int sndbuf-size rcvbuf-size ko-count # allow-two-primaries cram-hmac-alg shared-secret after-sb-0pri # after-sb-1pri after-sb-2pri always-asbp rr-conflict # ping-timeout data-integrity-alg tcp-cork on-congestion # congestion-fill congestion-extents csums-alg verify-alg # use-rle protocol C; allow-two-primaries yes; after-sb-0pri discard-zero-changes; after-sb-1pri discard-secondary; after-sb-2pri disconnect; } } cat /etc/drbd.d/storage.res resource storage { device /dev/drbd0; meta-disk internal; on host.structuralcomponents.net { address 10.10.1.120:7788; disk /dev/vg_storage/lv_storage; } on host2.structuralcomponents.net { address 10.10.1.121:7788; disk /dev/vg_storage/lv_storage; } /var/log/messages is not logging anything about the crash. I've been trying to find a cause of this but I've come up with nothing. Can anyone help me out? Thanks.

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  • Ubuntu 14.04, OpenLDAP TLS problems

    - by larsemil
    So i have set up an openldap server using this guide here. It worked fine. But as i want to use sssd i also need TLS to be working for ldap. So i looked into and followed the TLS part of the guide. And i never got any errors and slapd started fine again. BUT. It does not seem to work when i try to use ldap over tls. root@server:~# ldapsearch -x -ZZ -H ldap://83.209.243.253 -b dc=daladevelop,dc=se ldap_start_tls: Protocol error (2) additional info: unsupported extended operation Ganking up the debug level some notches returns some more information: root@server:~# ldapsearch -x -ZZ -H ldap://83.209.243.253 -b dc=daladevelop,dc=se -d 5 ldap_url_parse_ext(ldap://83.209.243.253) ldap_create ldap_url_parse_ext(ldap://83.209.243.253:389/??base) ldap_extended_operation_s ldap_extended_operation ldap_send_initial_request ldap_new_connection 1 1 0 ldap_int_open_connection ldap_connect_to_host: TCP 83.209.243.253:389 ldap_new_socket: 3 ldap_prepare_socket: 3 ldap_connect_to_host: Trying 83.209.243.253:389 ldap_pvt_connect: fd: 3 tm: -1 async: 0 ldap_open_defconn: successful ldap_send_server_request ber_scanf fmt ({it) ber: ber_scanf fmt ({) ber: ber_flush2: 31 bytes to sd 3 ldap_result ld 0x7f25df51e220 msgid 1 wait4msg ld 0x7f25df51e220 msgid 1 (infinite timeout) wait4msg continue ld 0x7f25df51e220 msgid 1 all 1 ** ld 0x7f25df51e220 Connections: * host: 83.209.243.253 port: 389 (default) refcnt: 2 status: Connected last used: Fri Jun 6 08:52:16 2014 ** ld 0x7f25df51e220 Outstanding Requests: * msgid 1, origid 1, status InProgress outstanding referrals 0, parent count 0 ld 0x7f25df51e220 request count 1 (abandoned 0) ** ld 0x7f25df51e220 Response Queue: Empty ld 0x7f25df51e220 response count 0 ldap_chkResponseList ld 0x7f25df51e220 msgid 1 all 1 ldap_chkResponseList returns ld 0x7f25df51e220 NULL ldap_int_select read1msg: ld 0x7f25df51e220 msgid 1 all 1 ber_get_next ber_get_next: tag 0x30 len 42 contents: read1msg: ld 0x7f25df51e220 msgid 1 message type extended-result ber_scanf fmt ({eAA) ber: read1msg: ld 0x7f25df51e220 0 new referrals read1msg: mark request completed, ld 0x7f25df51e220 msgid 1 request done: ld 0x7f25df51e220 msgid 1 res_errno: 2, res_error: <unsupported extended operation>, res_matched: <> ldap_free_request (origid 1, msgid 1) ldap_parse_extended_result ber_scanf fmt ({eAA) ber: ldap_parse_result ber_scanf fmt ({iAA) ber: ber_scanf fmt (}) ber: ldap_msgfree ldap_err2string ldap_start_tls: Protocol error (2) additional info: unsupported extended operation ldap_free_connection 1 1 ldap_send_unbind ber_flush2: 7 bytes to sd 3 ldap_free_connection: actually freed So no good information there neither. In /var/log/syslog i get: Jun 6 08:55:42 master slapd[21383]: conn=1008 fd=23 ACCEPT from IP=83.209.243.253:56440 (IP=0.0.0.0:389) Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 EXT oid=1.3.6.1.4.1.1466.20037 Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 do_extended: unsupported operation "1.3.6.1.4.1.1466.20037" Jun 6 08:55:42 master slapd[21383]: conn=1008 op=0 RESULT tag=120 err=2 text=unsupported extended operation Jun 6 08:55:42 master slapd[21383]: conn=1008 op=1 UNBIND Jun 6 08:55:42 master slapd[21383]: conn=1008 fd=23 closed If i portscan the host i get the following: Starting Nmap 6.40 ( http://nmap.org ) at 2014-06-06 08:56 CEST Nmap scan report for h83-209-243-253.static.se.alltele.net (83.209.243.253) Host is up (0.0072s latency). Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http 389/tcp open ldap 636/tcp open ldapssl But when i check certs root@master:~# openssl s_client -connect daladevelop.se:636 -showcerts -state CONNECTED(00000003) SSL_connect:before/connect initialization SSL_connect:unknown state 140244859233952:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:177: --- no peer certificate available --- No client certificate CA names sent --- SSL handshake has read 0 bytes and written 317 bytes --- New, (NONE), Cipher is (NONE) Secure Renegotiation IS NOT supported Compression: NONE Expansion: NONE --- And i feel like i am clearly out in deep water not knowing at all where to go from here. Anny hints appreciated on what to do or to get better debug logging... EDIT: This is my config slapcated from cn=config and it does not mention at all anything about TLS. I have inserted my certinfo.ldif: root@master:~# cat certinfo.ldif dn: cn=config add: olcTLSCACertificateFile olcTLSCACertificateFile: /etc/ssl/certs/cacert.pem - add: olcTLSCertificateFile olcTLSCertificateFile: /etc/ssl/certs/daladevelop_slapd_cert.pem - add: olcTLSCertificateKeyFile olcTLSCertificateKeyFile: /etc/ssl/private/daladevelop_slapd_key.pem and when doing that i only got this as an answer. root@master:~# sudo ldapmodify -Y EXTERNAL -H ldapi:/// -f certinfo.ldif SASL/EXTERNAL authentication started SASL username: gidNumber=0+uidNumber=0,cn=peercred,cn=external,cn=auth SASL SSF: 0 modifying entry "cn=config" So still no wiser.

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  • How to validate referral support implemented for Active Dircetory server?

    - by user146560
    Please suggest me some utility or application, using which i want to test referral settings done. I want to test cross forest referenced reference. Among two DNS say 1 firstDNS.com user([email protected]) 2 SecondDNS.com user([email protected]) Below java code written to test active directory server setting. public void authenticateUser(String user, String password, String domain) throws AuthenticationException, NamingException { List<String> ldapServers = findLDAPServersInWindowsDomain("first.com"); if (ldapServers.isEmpty()) throw new NamingException("Can't locate an LDAP server (try nslookup type=SRV _ldap._tcp." + "first.com"+ ")"); Hashtable<String, String> props = new Hashtable<String, String>(); String principalName = "testUserFirst"+ "@" + "First.com"; props.put(Context.SECURITY_PRINCIPAL, principalName); props.put(Context.SECURITY_CREDENTIALS, password); props.put(Context.REFERRAL,"follow"); //props.put(Context.SECURITY_AUTHENTICATION, "anonymous"); Integer count = 0; for (String ldapServer : ldapServers) { try { count++; DirContext ctx = LdapCtxFactory.getLdapCtxInstance("ldap://" + ldapServer, props); SearchControls searchCtls = new SearchControls(); //Specify the attributes to return String returnedAtts[]={"sn","givenName","mail"}; searchCtls.setReturningAttributes(returnedAtts); //Specify the search scope searchCtls.setSearchScope(SearchControls.SUBTREE_SCOPE); //specify the LDAP search filter String searchFilter = "(&(objectClass=user)(sAMAccountName=" testUserSecond)(userPassword=usertest@3))"; //Specify the Base for the search String searchBase = "DC=second,DC=com"; //initialize counter to total the results int totalResults = 0; // Search for objects using the filter NamingEnumeration<SearchResult> answer = ctx.search(searchBase, searchFilter, searchCtls); return; } catch (CommunicationException e) { // this is what'll happen if one of the domain controllers is unreachable if (count.equals(ldapServers.size())) { // we've got no more servers to try, so throw the CommunicationException to indicate that we failed to reach an LDAP server throw e; } } } } private List<String> findLDAPServersInWindowsDomain(String domain) throws NamingException { List<String> servers = new ArrayList<String>(); Hashtable<String, String> env = new Hashtable<String, String>(); env.put(Context.INITIAL_CONTEXT_FACTORY, "com.sun.jndi.dns.DnsContextFactory"); env.put("java.naming.provider.url", "dns://"); DirContext ctx = new InitialDirContext(env); Attributes attributes = ctx.getAttributes("_ldap._tcp." + domain, new String[] { "SRV" }); // that's how Windows domain controllers are registered in DNS Attribute a = attributes.get("SRV"); for (int i = 0; i < a.size(); i++) { String srvRecord = a.get(i).toString(); // each SRV record is in the format "0 100 389 dc1.company.com." // priority weight port server (space separated) servers.add(srvRecord.split(" ")[3]); } ctx.close(); return servers; }

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  • Trying to prevent Windows from hibernating/sleeping automatically

    - by user328821
    My Dell XPS 8700 (Win 7) suddenly began putting itself to sleep at 6pm daily, even if I'm typing. I don't know what caused this to occur, except possibly a windows update that took place in the middle of the night. I initially went into settings for power and saw 2 plans set up, one from Dell and the other window's Power saver plan. I set both to never for sleep and hibernate yet it still occurred. I have current drivers and a fairly new UPS that has software to set to shutdown only after power loss. Dell is of little help, can anyone point me in the right direction? I did do the powerdfg -energy program and came up with this: Power Efficiency Diagnostics Report Scan Time 2014-05-08T19:21:48Z Scan Duration 60 seconds System Manufacturer Dell Inc. System Product Name XPS 8700 BIOS Date 08/23/2013 BIOS Version A04 OS Build 7601 Platform Role PlatformRoleDesktop Plugged In true Process Count 115 Thread Count 1631 Report GUID {097caf99-039b-44c3-b154-d797bfbfdfcc} Analysis Results Errors Power Policy:Sleep timeout is disabled (Plugged In) The computer is not configured to automatically sleep after a period of inactivity. System Availability Requests:System Required Request The device or driver has made a request to prevent the system from automatically entering sleep. Requesting Driver Instance HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_102805B7&REV_1000\4&220b1bbc&0&0001 Requesting Driver Device Realtek High Definition Audio CPU Utilization:Processor utilization is high The average processor utilization during the trace was high. The system will consume less power when the average processor utilization is very low. Review processor utilization for individual processes to determine which applications and services contribute the most to total processor utilization. Average Utilization (%) 9.48 Warnings Platform Timer Resolution:Platform Timer Resolution The default platform timer resolution is 15.6ms (15625000ns) and should be used whenever the system is idle. If the timer resolution is increased, processor power management technologies may not be effective. The timer resolution may be increased due to multimedia playback or graphical animations. Current Timer Resolution (100ns units) 10000 Maximum Timer Period (100ns units) 156001 Platform Timer Resolution:Outstanding Kernel Timer Request A kernel component or device driver has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 10000 Request Count 2 Platform Timer Resolution:Outstanding Timer Request A program or service has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 10000 Requesting Process ID 8672 Requesting Process Path \Device\HarddiskVolume3\Program Files (x86)\Mozilla Firefox\firefox.exe Platform Timer Resolution:Outstanding Timer Request A program or service has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 100000 Requesting Process ID 1212 Requesting Process Path \Device\HarddiskVolume3\Windows\System32\svchost.exe Power Policy:802.11 Radio Power Policy is Maximum Performance (Plugged In) The current power policy for 802.11-compatible wireless network adapters is not configured to use low-power modes. CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name audiodg.exe PID 1304 Average Utilization (%) 4.73 Module Average Module Utilization (%) \Device\HarddiskVolume3\Windows\System32\msvcrt.dll 1.88 \Device\HarddiskVolume3\Windows\System32\MaxxAudioAPO5064.dll 1.77 \Device\HarddiskVolume3\Windows\System32\AudioEng.dll 0.80 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name thunderbird.exe PID 6036 Average Utilization (%) 0.35 Module Average Module Utilization (%) \Device\HarddiskVolume3\Program Files (x86)\Mozilla Thunderbird\xul.dll 0.16 \Device\HarddiskVolume3\Program Files (x86)\Mozilla Thunderbird\mozjs.dll 0.05 \SystemRoot\System32\win32k.sys 0.03 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name dwm.exe PID 1340 Average Utilization (%) 0.25 Module Average Module Utilization (%) \Device\HarddiskVolume3\Windows\System32\dwmcore.dll 0.08 \Device\HarddiskVolume3\Windows\System32\nvwgf2umx.dll 0.05 \SystemRoot\system32\ntoskrnl.exe 0.03 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace.

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  • postfix: Temporary lookup failure

    - by mk_89
    I have followed the tutorials step by step for installing and configuring postfix https://help.ubuntu.com/community/Postfix https://help.ubuntu.com/community/PostfixBasicSetupHowto I am trying to test the services to whether Temporary lookup failure error telnet localhost 25 250 2.1.0 Ok rcpt to: fmaster@localhost 451 4.3.0 <fmaster@localhost>: Temporary lookup failure rcpt to: info@localhost 451 4.3.0 <info@localhost>: Temporary lookup failure I have tried searching the web but I have found no solutions, why am I getting this problem? mail.log Sep 24 01:03:05 bookcdb postfix/smtpd[21055]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <info@localhost>: Temporary lookup failure; from=<root@localhost> to=<info@localhost> proto=ESMTP helo=<localhost> Sep 24 01:03:19 bookcdb postfix/smtpd[21055]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <root@localhost>: Temporary lookup failure; from=<root@localhost> to=<root@localhost> proto=ESMTP helo=<localhost> Sep 24 01:08:19 bookcdb postfix/smtpd[21055]: timeout after RCPT from unknown[::1] Sep 24 01:08:19 bookcdb postfix/smtpd[21055]: disconnect from unknown[::1] Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:00:49 Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:00:49 Sep 24 01:10:49 bookcdb postfix/anvil[21059]: statistics: max cache size 1 at Sep 24 01:00:49 Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:15:36 bookcdb postfix/smtpd[22175]: connect from unknown[::1] Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:15:55 bookcdb postfix/trivial-rewrite[22195]: warning: transport_maps lookup failure Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:15:59 bookcdb postfix/trivial-rewrite[22195]: warning: transport_maps lookup failure Sep 24 01:15:59 bookcdb postfix/smtpd[22175]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@localhost> to=<fmaster@localhost> proto=ESMTP helo=<localhost> Sep 24 01:16:30 postfix/smtpd[22175]: last message repeated 5 times Sep 24 01:16:30 bookcdb postfix/smtpd[22175]: disconnect from unknown[::1] Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:15:36 Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:15:36 Sep 24 01:19:50 bookcdb postfix/anvil[22177]: statistics: max cache size 1 at Sep 24 01:15:36 Sep 24 01:20:32 bookcdb postfix/qmgr[21039]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 01:20:32 bookcdb postfix/qmgr[21039]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 01:20:32 bookcdb postfix/error[22402]: D0C596E0B34: to=<[email protected]>, relay=none, delay=5369, delays=5369/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:24:16 bookcdb postfix/smtpd[22573]: connect from unknown[::1] Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:24:43 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "[email protected]" Sep 24 01:25:14 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:25:14 bookcdb postfix/smtpd[22573]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <[email protected]>: Temporary lookup failure; from=<root@localhost> to=<[email protected]> proto=ESMTP helo=<localhost> Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 01:25:32 bookcdb postfix/qmgr[21039]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 01:25:32 bookcdb postfix/error[22631]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=30203, delays=30203/0.01/0/0.1, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:25:32 bookcdb postfix/error[22632]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=30115, delays=30115/0.01/0/0.11, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 01:25:58 bookcdb postfix/smtpd[22573]: warning: non-SMTP command from unknown[::1]: subject: fdf Sep 24 01:25:58 bookcdb postfix/smtpd[22573]: disconnect from unknown[::1] Sep 24 01:26:01 bookcdb postfix/smtpd[22573]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:26:01 bookcdb postfix/smtpd[22573]: connect from unknown[::1] Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "root@locahost" Sep 24 01:26:10 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:26:37 bookcdb postfix/trivial-rewrite[22594]: warning: transport_maps lookup failure Sep 24 01:26:37 bookcdb postfix/smtpd[22573]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@locahost> to=<fmaster@localhost> proto=SMTP Sep 24 01:26:45 bookcdb postfix/smtpd[22573]: disconnect from unknown[::1] Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:24:16 Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:24:16 Sep 24 01:30:05 bookcdb postfix/anvil[22575]: statistics: max cache size 1 at Sep 24 01:24:16 Sep 24 01:34:57 bookcdb dovecot: master: Dovecot v2.0.19 starting up (core dumps disabled) Sep 24 01:35:02 bookcdb amavis[1009]: starting. /usr/sbin/amavisd-new at mail.bookcdb.com amavisd-new-2.6.5 (20110407), Unicode aware Sep 24 01:35:02 bookcdb amavis[1009]: Perl version 5.014002 Sep 24 01:35:05 bookcdb amavis[1155]: Net::Server: Group Not Defined. Defaulting to EGID '114 114' Sep 24 01:35:05 bookcdb amavis[1155]: Net::Server: User Not Defined. Defaulting to EUID '108' Sep 24 01:35:05 bookcdb amavis[1155]: Module Amavis::Conf 2.208 Sep 24 01:35:05 bookcdb amavis[1155]: Module Archive::Zip 1.30 Sep 24 01:35:05 bookcdb amavis[1155]: Module BerkeleyDB 0.49 Sep 24 01:35:05 bookcdb amavis[1155]: Module Compress::Zlib 2.033 Sep 24 01:35:05 bookcdb amavis[1155]: Module Convert::TNEF 0.17 Sep 24 01:35:05 bookcdb amavis[1155]: Module Convert::UUlib 1.4 Sep 24 01:35:05 bookcdb amavis[1155]: Module Crypt::OpenSSL::RSA 0.27 Sep 24 01:35:05 bookcdb amavis[1155]: Module DB_File 1.821 Sep 24 01:35:05 bookcdb amavis[1155]: Module Digest::MD5 2.51 Sep 24 01:35:05 bookcdb amavis[1155]: Module Digest::SHA 5.61 Sep 24 01:35:05 bookcdb amavis[1155]: Module IO::Socket::INET6 2.69 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Entity 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Parser 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module MIME::Tools 5.502 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::DKIM::Signer 0.39 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::DKIM::Verifier 0.39 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::Header 2.08 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::Internet 2.08 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::SPF v2.008 Sep 24 01:35:05 bookcdb amavis[1155]: Module Mail::SpamAssassin 3.003002 Sep 24 01:35:05 bookcdb amavis[1155]: Module Net::DNS 0.66 Sep 24 01:35:05 bookcdb amavis[1155]: Module Net::Server 0.99 Sep 24 01:35:05 bookcdb amavis[1155]: Module NetAddr::IP 4.058 Sep 24 01:35:05 bookcdb amavis[1155]: Module Socket6 0.23 Sep 24 01:35:05 bookcdb amavis[1155]: Module Time::HiRes 1.972101 Sep 24 01:35:05 bookcdb amavis[1155]: Module URI 1.59 Sep 24 01:35:05 bookcdb amavis[1155]: Module Unix::Syslog 1.1 Sep 24 01:35:05 bookcdb amavis[1155]: Amavis::DB code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Amavis::Cache code loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL base code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL::Log code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SQL::Quarantine NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Lookup::SQL code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Lookup::LDAP code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: AM.PDP-in proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: SMTP-in proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Courier proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: SMTP-out proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Pipe-out proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: BSMTP-out proto code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Local-out proto code loaded Sep 24 01:35:05 bookcdb amavis[1155]: OS_Fingerprint code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-VIRUS code loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM code loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-EXT code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-C code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: ANTI-SPAM-SA code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Unpackers code loaded Sep 24 01:35:05 bookcdb amavis[1155]: DKIM code loaded Sep 24 01:35:05 bookcdb amavis[1155]: Tools code NOT loaded Sep 24 01:35:05 bookcdb amavis[1155]: Found $file at /usr/bin/file Sep 24 01:35:05 bookcdb amavis[1155]: No $altermime, not using it Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .mail Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .F Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .Z at /bin/uncompress Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .gz Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .bz2 at /bin/bzip2 -d Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .lzo tried: lzop -d Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .rpm tried: rpm2cpio.pl, rpm2cpio Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .cpio at /bin/pax Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .tar at /bin/pax Sep 24 01:35:05 bookcdb amavis[1155]: Found decoder for .deb at /usr/bin/ar Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .zip Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .7z tried: 7zr, 7za, 7z Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .rar tried: unrar-free Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .arj tried: arj, unarj Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .arc tried: nomarch, arc Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .zoo tried: zoo Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .lha Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .doc tried: ripole Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .cab tried: cabextract Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .tnef Sep 24 01:35:05 bookcdb amavis[1155]: Internal decoder for .tnef Sep 24 01:35:05 bookcdb amavis[1155]: No decoder for .exe tried: unrar-free; arj, unarj Sep 24 01:35:05 bookcdb amavis[1155]: Using primary internal av scanner code for ClamAV-clamd Sep 24 01:35:05 bookcdb amavis[1155]: Found secondary av scanner ClamAV-clamscan at /usr/bin/clamscan Sep 24 01:35:05 bookcdb amavis[1155]: Creating db in /var/lib/amavis/db/; BerkeleyDB 0.49, libdb 5.1 Sep 24 01:35:05 bookcdb postgrey[1219]: Process Backgrounded Sep 24 01:35:05 bookcdb postgrey[1219]: 2012/09/24-01:35:05 postgrey (type Net::Server::Multiplex) starting! pid(1219) Sep 24 01:35:05 bookcdb postgrey[1219]: Using default listen value of 128 Sep 24 01:35:05 bookcdb postgrey[1219]: Binding to TCP port 10023 on host localhost#012 Sep 24 01:35:05 bookcdb postgrey[1219]: Setting gid to "116 116" Sep 24 01:35:05 bookcdb postgrey[1219]: Setting uid to "110" Sep 24 01:35:06 bookcdb spamd[1231]: logger: removing stderr method Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server started on port 783/tcp (running version 3.3.2) Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server pid: 1233 Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server successfully spawned child process, pid 1238 Sep 24 01:35:08 bookcdb spamd[1233]: spamd: server successfully spawned child process, pid 1240 Sep 24 01:35:08 bookcdb spamd[1233]: prefork: child states: SI Sep 24 01:35:08 bookcdb spamd[1233]: prefork: child states: II Sep 24 01:35:15 bookcdb postfix/master[1729]: daemon started -- version 2.9.3, configuration /etc/postfix Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: error: open database /var/lib/mailman/data/aliases.db: No such file or directory Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:36:08 bookcdb postfix/smtpd[1995]: connect from unknown[::1] Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: error: open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "*" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "root@localhost" Sep 24 01:36:51 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "fmaster@localhost" Sep 24 01:37:00 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:37:00 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<root@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:37:28 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2730, secured Sep 24 01:37:28 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=44/697 Sep 24 01:37:29 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2732, secured Sep 24 01:37:29 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=464/1303 Sep 24 01:37:29 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2734, secured Sep 24 01:37:29 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=117/1395 Sep 24 01:37:31 bookcdb dovecot: imap-login: Login: user=<mkadiri89>, method=PLAIN, rip=::1, lip=::1, mpid=2737, secured Sep 24 01:37:31 bookcdb dovecot: imap(mkadiri89): Disconnected: Logged out bytes=117/1395 Sep 24 01:37:49 bookcdb dovecot: imap-login: Login: user=<root>, method=PLAIN, rip=::1, lip=::1, mpid=2739, secured Sep 24 01:37:49 bookcdb dovecot: imap: Error: user root: Invalid settings in userdb: userdb returned 0 as uid Sep 24 01:37:49 bookcdb dovecot: imap: Error: Invalid user settings. Refer to server log for more information. Sep 24 01:37:54 bookcdb dovecot: imap-login: Login: user=<root>, method=PLAIN, rip=::1, lip=::1, mpid=2741, secured Sep 24 01:37:54 bookcdb dovecot: imap: Error: user root: Invalid settings in userdb: userdb returned 0 as uid Sep 24 01:37:54 bookcdb dovecot: imap: Error: Invalid user settings. Refer to server log for more information. Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2743, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=44/697 Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2745, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=464/1303 Sep 24 01:38:04 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2747, secured Sep 24 01:38:04 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=117/1395 Sep 24 01:38:55 bookcdb postfix/smtpd[1995]: disconnect from unknown[::1] Sep 24 01:38:58 bookcdb postfix/smtpd[1995]: warning: hostname localhost does not resolve to address ::1: No address associated with hostname Sep 24 01:38:58 bookcdb postfix/smtpd[1995]: connect from unknown[::1] Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport is unavailable. open database /etc/postfix/transport.db: No such file or directory Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: hash:/etc/postfix/transport lookup error for "info@localhost" Sep 24 01:39:11 bookcdb postfix/trivial-rewrite[1999]: warning: transport_maps lookup failure Sep 24 01:39:37 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<info@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:39:47 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <fmaster@localhost>: Temporary lookup failure; from=<info@localhost> to=<fmaster@localhost> proto=SMTP Sep 24 01:40:13 bookcdb postfix/smtpd[1995]: NOQUEUE: reject: RCPT from unknown[::1]: 451 4.3.0 <info@localhost>: Temporary lookup failure; from=<info@localhost> to=<info@localhost> proto=SMTP Sep 24 01:43:08 bookcdb postfix/smtpd[1995]: disconnect from unknown[::1] Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max connection rate 1/60s for (smtp:::1) at Sep 24 01:36:08 Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max connection count 1 for (smtp:::1) at Sep 24 01:36:08 Sep 24 01:46:08 bookcdb postfix/anvil[1998]: statistics: max cache size 1 at Sep 24 01:36:08 Sep 24 01:48:05 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2805, secured Sep 24 01:48:05 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=85/681 Sep 24 01:51:30 bookcdb dovecot: imap-login: Login: user=<info>, method=PLAIN, rip=::1, lip=::1, mpid=2815, secured Sep 24 01:51:30 bookcdb dovecot: imap(info): Disconnected: Logged out bytes=117/1395 Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: 2EA006E0B32: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:05:15 bookcdb postfix/qmgr[1745]: E76996E09B2: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 02:05:15 bookcdb postfix/error[2842]: 2EA006E0B32: to=<[email protected]>, relay=none, delay=8391, delays=8391/0.05/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:05:16 bookcdb postfix/error[2843]: E76996E09B2: to=<[email protected]>, relay=none, delay=8416, delays=8416/0.03/0/0.11, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:30:15 bookcdb postfix/qmgr[1745]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 02:30:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:30:15 bookcdb postfix/error[2914]: D0C596E0B34: to=<[email protected]>, relay=none, delay=9551, delays=9551/0.01/0/0.08, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 02:35:15 bookcdb postfix/qmgr[1745]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 02:35:15 bookcdb postfix/error[2926]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=34386, delays=34386/0.03/0/0.1, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 02:35:15 bookcdb postfix/error[2927]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=34299, delays=34298/0.02/0/0.12, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: 2EA006E0B32: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:15:15 bookcdb postfix/qmgr[1745]: E76996E09B2: from=<[email protected]>, size=439, nrcpt=1 (queue active) Sep 24 03:15:15 bookcdb postfix/error[3025]: 2EA006E0B32: to=<[email protected]>, relay=none, delay=12590, delays=12590/0.01/0/0.07, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:15:15 bookcdb postfix/error[3026]: E76996E09B2: to=<[email protected]>, relay=none, delay=12616, delays=12616/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:40:15 bookcdb postfix/qmgr[1745]: D0C596E0B34: from=<[email protected]>, size=442, nrcpt=1 (queue active) Sep 24 03:40:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:40:15 bookcdb postfix/error[3097]: D0C596E0B34: to=<[email protected]>, relay=none, delay=13752, delays=13752/0.01/0/0.07, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: 2E5C36E0A07: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: warning: connect to transport private/smtp-amavis: No such file or directory Sep 24 03:45:15 bookcdb postfix/qmgr[1745]: 0EA3A6E0ACC: from=<[email protected]>, size=438, nrcpt=1 (queue active) Sep 24 03:45:15 bookcdb postfix/error[3129]: 2E5C36E0A07: to=<[email protected]>, orig_to=<root>, relay=none, delay=38586, delays=38586/0.01/0/0.09, dsn=4.3.0, status=deferred (mail transport unavailable) Sep 24 03:45:15 bookcdb postfix/error[3130]: 0EA3A6E0ACC: to=<[email protected]>, orig_to=<root>, relay=none, delay=38498, delays=38498/0.01/0/0.08, dsn=4.3.0, status=deferred (mail transport unavailable) postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases, hash:/var/lib/mailman/data/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix content_filter = smtp-amavis:[127.0.0.1]:10024 home_mailbox = Maildir/ inet_interfaces = all inet_protocols = all mailbox_command = mailbox_size_limit = 0 mailman_destination_recipient_limit = 1 mydestination = server1.bookcdb.com, bookcdb.com, localhost.bookcdb.com, localho st, bookcdb.com myhostname = server1.bookcdb.com mynetworks = 127.0.0.0/8 myorigin = /etc/mailname readme_directory = no recipient_delimiter = + relay_domains = lists.bookcdb.com relayhost = smtp_tls_note_starttls_offer = yes smtp_tls_security_level = may smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_recipient_restrictions = permit_sasl_authenticated,permit_mynetworks,rejec t_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_local_domain = smtpd_sasl_security_options = noanonymous smtpd_tls_CAfile = /etc/ssl/certs/cacert.pem smtpd_tls_auth_only = no smtpd_tls_cert_file = /etc/ssl/certs/smtpd.crt smtpd_tls_key_file = /etc/ssl/private/smtpd.key smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_tls_session_cache_timeout = 3600s smtpd_use_tls = yes tls_random_source = dev:/dev/urandom transport_maps = hash:/etc/postfix/transport

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  • SQL SERVER – Out of the Box – Activty and Performance Reports from SSSMS

    - by pinaldave
    SQL Server management Studio 2008 is wonderful tool and has many different features. Many times, an average user does not use them as they are not aware about these features. Today, we will learn one such feature. SSMS comes with many inbuilt performance and activity reports, but we do not use it to the full potential. Let us see how we can access these standard reports. Connect to SQL Server Node >> Right Click on it >> Go to Reports >> Click on Standard Reports >> Pick Any Report. Click to Enlarge You can see there are many reports, which an average users needs right away, are available there. Let me list all the reports available. Server Dashboard Configuration Changes History Schema Changes History Scheduler Health Memory Consumption Activity – All Blocking Transactions Activity – All Cursors Activity – All Sessions Activity – Top Sessions Activity – Dormant Sessions Activity -  Top Connections Top Transactions by Age Top Transactions by Blocked Transactions Count Top Transactions by Locks Count Performance – Batch Execution Statistics Performance – Object Execution Statistics Performance – Top Queries by Average CPU Time Performance – Top Queries by Average IO Performance – Top Queries by Total CPU Time Performance – Top Queries by Total IO Service Broker Statistics Transactions Log Shipping Status In fact, when you look at the above list, it is fairly clear that they are very thought out and commonly needed reports that are available in SQL Server 2008. Let us run a couple of reports and observe their result. Performance – Top Queries by Total CPU Time Click to Enlarge Memory Consumption Click to Enlarge There are options for custom reports as well, which we can configure. We will learn about them in some other post. Additionally, you can right click on the reports and export in Excel or PDF. I think this tool can really help those who are just looking for some quick details. Does any of you use this feature, or this feature has some limitations and You would like to see more features? Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • New Cumulative Updates for SQL Server 2005 & SQL Server 2008 R2

    - by AaronBertrand
    Early this morning, the SQL Server Release Services team pushed out three new cumulative updates for SQL Server. KB #2489375 - SQL Server 2005 SP3 CU #14 (9.00.4317) KB #2489409 - SQL Server 2005 SP4 CU #2 (9.00.5259) KB #2489376 - SQL Server 2008 R2 CU #6 (10.50.1765) There are a lot more fixes in the 2008 R2 update - 43, by my count. In comparison, only 9 fixes for 2005 SP4, and only 2 fixes for 2005 SP3. You can draw your own conclusions from that data, particularly if you are still on SQL Server...(read more)

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  • SQL SERVER – How to See Active SQL Server Connections For Database

    - by Pinal Dave
    Another question received via email - “How do I I know which user is connected to my database with how many connection?” Here is the script which will give us answer to the question. SELECT DB_NAME(dbid) AS DBName, COUNT(dbid) AS NumberOfConnections, loginame FROM    sys.sysprocesses GROUP BY dbid, loginame ORDER BY DB_NAME(dbid) Here is the resultset: Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL DMV, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Naming PowerPoint Components With A VSTO Add-In

    - by Tim Murphy
    Note: Cross posted from Coding The Document. Permalink Sometimes in order to work with Open XML we need a little help from other tools.  In this post I am going to describe  a fairly simple solution for marking up PowerPoint presentations so that they can be used as templates and processed using the Open XML SDK. Add-ins are tools which it can be hard to find information on.  I am going to up the obscurity by adding a Ribbon button.  For my example I am using Visual Studio 2008 and creating a PowerPoint 2007 Add-in project.  To that add a Ribbon Visual Designer.  The new ribbon by default will show up on the Add-in tab. Add a button to the ribbon.  Also add a WinForm to collect a new name for the object selected.  Make sure to set the OK button’s DialogResult to OK. In the ribbon button click event add the following code. ObjectNameForm dialog = new ObjectNameForm(); Selection selection = Globals.ThisAddIn.Application.ActiveWindow.Selection;   dialog.objectName = selection.ShapeRange.Name;   if (dialog.ShowDialog() == DialogResult.OK) { selection.ShapeRange.Name = dialog.objectName; } This code will first read the current Name attribute of the Shape object.  If the user clicks OK on the dialog it save the string value back to the same place. Once it is done you can retrieve identify the control through Open XML via the NonVisualDisplayProperties objects.  The only problem is that this object is a child of several different classes.  This means that there isn’t just one way to retrieve the value.  Below are a couple of pieces of code to identify the container that you have named. The first example is if you are naming placeholders in a layout slide. foreach(var slideMasterPart in slideMasterParts) { var layoutParts = slideMasterPart.SlideLayoutParts; foreach(SlideLayoutPart slideLayoutPart in layoutParts) { foreach (assmPresentation.Shape shape in slideLayoutPart.SlideLayout.CommonSlideData.ShapeTree.Descendants<assmPresentation.Shape>()) { var slideMasterProperties = from p in shape.Descendants<assmPresentation.NonVisualDrawingProperties>() where p.Name == TokenText.Text select p;   if (slideMasterProperties.Count() > 0) tokenFound = true; } } } The second example allows you to find charts that you have named with the add-in. foreach(var slidePart in slideParts) { foreach(assmPresentation.Shape slideShape in slidePart.Slide.CommonSlideData.ShapeTree.Descendants<assmPresentation.Shape>()) { var slideProperties = from g in slidePart.Slide.Descendants<GraphicFrame>() where g.NonVisualGraphicFrameProperties.NonVisualDrawingProperties.Name == TokenText.Text select g;   if(slideProperties.Count() > 0) { tokenFound = true; } } } Together the combination of Open XML and VSTO add-ins make a powerful combination in creating a process for maintaining a template and generating documents from the template.

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  • SQL SERVER – Difference Between DATETIME and DATETIME2

    - by pinaldave
    Yesterday I have written a very quick blog post on SQL SERVER – Difference Between GETDATE and SYSDATETIME and I got tremendous response for the same. I suggest you read that blog post before continuing this blog post today. I had asked people to honestly take part and share their view about above two system function. There are few emails as well few comments on the blog post asking question how did I come to know the difference between the same. The answer is real world issues. I was called in for performance tuning consultancy where I was asked very strange question by one developer. Here is the situation he was facing. System had a single table with two different column of datetime. One column was datelastmodified and second column was datefirstmodified. One of the column was DATETIME and another was DATETIME2. Developer was populating them with SYSDATETIME respectively. He was always thinking that the value inserted in the table will be the same. This table was only accessed by INSERT statement and there was no updates done over it in application.One fine day he ran distinct on both of this column and was in for surprise. He always thought that both of the table will have same data, but in fact they had very different data. He presented this scenario to me. I said this can not be possible but when looked at the resultset, I had to agree with him. Here is the simple script generated to demonstrate the problem he was facing. This is just a sample of original table. DECLARE @Intveral INT SET @Intveral = 10000 CREATE TABLE #TimeTable (FirstDate DATETIME, LastDate DATETIME2) WHILE (@Intveral > 0) BEGIN INSERT #TimeTable (FirstDate, LastDate) VALUES (SYSDATETIME(), SYSDATETIME()) SET @Intveral = @Intveral - 1 END GO SELECT COUNT(DISTINCT FirstDate) D_GETDATE, COUNT(DISTINCT LastDate) D_SYSGETDATE FROM #TimeTable GO SELECT DISTINCT a.FirstDate, b.LastDate FROM #TimeTable a INNER JOIN #TimeTable b ON a.FirstDate = b.LastDate GO SELECT * FROM #TimeTable GO DROP TABLE #TimeTable GO Let us see the resultset. You can clearly see from result that SYSDATETIME() does not populate the same value in the both of the field. In fact the value is either rounded down or rounded up in the field which is DATETIME. Event though we are populating the same value, the values are totally different in both the column resulting the SELF JOIN fail and display different DISTINCT values. The best policy is if you are using DATETIME use GETDATE() and if you are suing DATETIME2 use SYSDATETIME() to populate them with current date and time to accurately address the precision. As DATETIME2 is introduced in SQL Server 2008, above script will only work with SQL SErver 2008 and later versions. I hope I have answered few questions asked yesterday. Reference: Pinal Dave (http://www.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL DateTime, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • It’s time that you ought to know what you don’t know

    - by fatherjack
    There is a famous quote about unknown unknowns and known knowns and so on but I’ll let you review that if you are interested. What I am worried about is that there are things going on in your environment that you ought to know about, indeed you have asked to be told about but you are not getting the information. When you schedule a SQL Agent job you can set it to send an email to an inbox monitored by someone who needs to know and indeed can do something about it. However, what happens if the email process isnt successful? Check your servers with this: USE [msdb] GO /* This code selects the top 10 most recent SQLAgent jobs that failed to complete successfully and where the email notification failed too. Jonathan Allen Jul 2012 */ DECLARE @Date DATETIME SELECT @Date = DATEADD(d, DATEDIFF(d, '19000101', GETDATE()) - 1, '19000101') SELECT TOP 10 [s].[name] , [sjh].[step_name] , [sjh].[sql_message_id] , [sjh].[sql_severity] , [sjh].[message] , [sjh].[run_date] , [sjh].[run_time] , [sjh].[run_duration] , [sjh].[operator_id_emailed] , [sjh].[operator_id_netsent] , [sjh].[operator_id_paged] , [sjh].[retries_attempted] FROM [dbo].[sysjobhistory] AS sjh INNER JOIN [dbo].[sysjobs] AS s ON [sjh].[job_id] = [s].[job_id] WHERE EXISTS ( SELECT * FROM [dbo].[sysjobs] AS s INNER JOIN [dbo].[sysjobhistory] AS s2 ON [s].[job_id] = [s2].[job_id] WHERE [sjh].[job_id] = [s2].[job_id] AND [s2].[message] LIKE '%failed to notify%' AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) >= @date AND [s2].[run_status] = 0 ) AND sjh.[run_status] = 0 AND sjh.[step_id] != 0 AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [run_date])) >= @date ORDER BY [sjh].[run_date] DESC , [sjh].[run_time] DESC go USE [msdb] go /* This code summarises details of SQLAgent jobs that failed to complete successfully and where the email notification failed too. Jonathan Allen Jul 2012 */ DECLARE @Date DATETIME SELECT @Date = DATEADD(d, DATEDIFF(d, '19000101', GETDATE()) - 1, '19000101') SELECT [s].name , [s2].[step_id] , CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) AS [rundate] , COUNT(*) AS [execution count] FROM [dbo].[sysjobs] AS s INNER JOIN [dbo].[sysjobhistory] AS s2 ON [s].[job_id] = [s2].[job_id] WHERE [s2].[message] LIKE '%failed to notify%' AND CONVERT(DATETIME, CONVERT(VARCHAR(15), [s2].[run_date])) >= @date AND [s2].[run_status] = 0 GROUP BY name , [s2].[step_id] , [s2].[run_date] ORDER BY [s2].[run_dateDESC] These two result sets will show if there are any SQL Agent jobs that have run on your servers that failed and failed to successfully email about the failure. I hope it’s of use to you. Disclaimer – Jonathan is a Friend of Red Gate and as such, whenever they are discussed, will have a generally positive disposition towards Red Gate tools. Other tools are often available and you should always try others before you come back and buy the Red Gate ones. All code in this blog is provided “as is” and no guarantee, warranty or accuracy is applicable or inferred, run the code on a test server and be sure to understand it before you run it on a server that means a lot to you or your manager.

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  • T-SQL Equivalents for Microsoft Access VBA Functions

    If you need to migrate your Access application to SQL Server, don't count on The SQL Server Upsize Wizard in Microsoft Access to automatically convert your VBA functions. If you want to push the complex query processing done by your Access queries to the back end, you'll have to rewrite them in T-SQL.

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  • Beware when using .NET's named pipes in a windows forms application

    - by FransBouma
    Yesterday a user of our .net ORM Profiler tool reported that he couldn't get the snapshot recording from code feature working in a windows forms application. Snapshot recording in code means you start recording profile data from within the profiled application, and after you're done you save the snapshot as a file which you can open in the profiler UI. When using a console application it worked, but when a windows forms application was used, the snapshot was always empty: nothing was recorded. Obviously, I wondered why that was, and debugged a little. Here's an example piece of code to record the snapshot. This piece of code works OK in a console application, but results in an empty snapshot in a windows forms application: var snapshot = new Snapshot(); snapshot.Record(); using(var ctx = new ORMProfilerTestDataContext()) { var customers = ctx.Customers.Where(c => c.Country == "USA").ToList(); } InterceptorCore.Flush(); snapshot.Stop(); string error=string.Empty; if(!snapshot.IsEmpty) { snapshot.SaveToFile(@"c:\temp\generatortest\test2\blaat.opsnapshot", out error); } if(!string.IsNullOrEmpty(error)) { Console.WriteLine("Save error: {0}", error); } (the Console.WriteLine doesn't do anything in a windows forms application, but you get the idea). ORM Profiler uses named pipes: the interceptor (referenced and initialized in your application, the application to profile) sends data over the named pipe to a listener, which when receiving a piece of data begins reading it, asynchronically, and when properly read, it will signal observers that new data has arrived so they can store it in a repository. In this case, the snapshot will be the observer and will store the data in its own repository. The reason the above code doesn't work in windows forms is because windows forms is a wrapper around Win32 and its WM_* message based system. Named pipes in .NET are wrappers around Windows named pipes which also work with WM_* messages. Even though we use BeginRead() on the named pipe (which spawns a thread to read the data from the named pipe), nothing is received by the named pipe in the windows forms application, because it doesn't handle the WM_* messages in its message queue till after the method is over, as the message pump of a windows forms application is handled by the only thread of the windows forms application, so it will handle WM_* messages when the application idles. The fix is easy though: add Application.DoEvents(); right before snapshot.Stop(). Application.DoEvents() forces the windows forms application to process all WM_* messages in its message queue at that moment: all messages for the named pipe are then handled, the .NET code of the named pipe wrapper will react on that and the whole process will complete as if nothing happened. It's not that simple to just say 'why didn't you use a worker thread to create the snapshot here?', because a thread doesn't get its own message pump: the messages would still be posted to the window's message pump. A hidden form would create its own message pump, so the additional thread should also create a window to get the WM_* messages of the named pipe posted to a different message pump than the one of the main window. This WM_* messages pain is not something you want to be confronted with when using .NET and its libraries. Unfortunately, the way they're implemented, a lot of APIs are leaky abstractions, they bleed the characteristics of the OS objects they hide away through to the .NET code. Be aware of that fact when using them :)

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • SQL SERVER – Tricks to Replace SELECT * with Column Names – SQL in Sixty Seconds #017 – Video

    - by pinaldave
    You might have heard many times that one should not use SELECT * as there are many disadvantages to the usage of the SELECT *. I also believe that there are always rare occasion when we need every single column of the query. In most of the cases, we only need a few columns of the query and we should retrieve only those columns. SELECT * has many disadvantages. Let me list a few and remaining you can add as a comment.  Retrieves unnecessary columns and increases network traffic When a new columns are added views needs to be refreshed manually Leads to usage of sub-optimal execution plan Uses clustered index in most of the cases instead of using optimal index It is difficult to debug. There are two quick tricks I have discussed in the video which explains how users can avoid using SELECT * but instead list the column names. 1) Drag the columns folder from SQL Server Management Studio to Query Editor 2) Right Click on Table Name >> Script TAble AS >> SELECT To… >> Select option It is extremely easy to list the column names in the table. In today’s sixty seconds video, you will notice that I was able to demonstrate both the methods very quickly. From now onwards there should be no excuse for not listing ColumnName. Let me ask a question back – is there ever a reason to SELECT *? If yes, would you please share that as a comment. More on SELECT *: SQL SERVER – Solution – Puzzle – SELECT * vs SELECT COUNT(*) SQL SERVER – Puzzle – SELECT * vs SELECT COUNT(*) SQL SERVER – SELECT vs. SET Performance Comparison I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. If we like your idea we promise to share with you educational material. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video

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  • NEC Corporation uPD720200 USB 3.0 controller doesn't run at full speed

    - by Radek Zyskowski
    I have fresh install of Ubuntu 10.10. I have external HD on USB 3.0. Trying to connect this via PCI Express NEC controller. dmesg: [ 8966.820078] usb 6-3: new high speed USB device using xhci_hcd and address 0 [ 8966.839831] xhci_hcd 0000:02:00.0: WARN: short transfer on control ep [ 8966.840580] xhci_hcd 0000:02:00.0: WARN: short transfer on control ep [ 8966.841329] xhci_hcd 0000:02:00.0: WARN: short transfer on control ep [ 8966.842079] xhci_hcd 0000:02:00.0: WARN: short transfer on control ep [ 8966.843343] scsi8 : usb-storage 6-3:1.0 [ 8967.847144] scsi 8:0:0:0: Direct-Access SAMSUNG HD204UI 1AQ1 PQ: 0 ANSI: 5 [ 8967.847589] sd 8:0:0:0: Attached scsi generic sg2 type 0 [ 8967.847923] sd 8:0:0:0: [sdb] 3907029168 512-byte logical blocks: (2.00 TB/1.81 TiB) [ 8967.848341] xhci_hcd 0000:02:00.0: WARN: Stalled endpoint [ 8967.850959] sd 8:0:0:0: [sdb] Write Protect is off [ 8967.850963] sd 8:0:0:0: [sdb] Mode Sense: 23 00 00 00 [ 8967.850966] sd 8:0:0:0: [sdb] Assuming drive cache: write through [ 8967.851818] xhci_hcd 0000:02:00.0: WARN: Stalled endpoint [ 8967.852365] sd 8:0:0:0: [sdb] Assuming drive cache: write through [ 8967.852370] sdb: sdb1 [ 8967.871315] xhci_hcd 0000:02:00.0: WARN: Stalled endpoint [ 8967.871853] sd 8:0:0:0: [sdb] Assuming drive cache: write through [ 8967.871856] sd 8:0:0:0: [sdb] Attached SCSI disk [ 8967.950728] xhci_hcd 0000:02:00.0: WARN: Stalled endpoint [ 8967.951355] sd 8:0:0:0: [sdb] Sense Key : Recovered Error [current] [descriptor] [ 8967.951361] Descriptor sense data with sense descriptors (in hex): [ 8967.951363] 72 01 04 1d 00 00 00 0e 09 0c 00 00 00 00 00 00 [ 8967.951375] 00 00 00 00 00 50 [ 8967.951380] sd 8:0:0:0: [sdb] ASC=0x4 ASCQ=0x1d [ 8968.790076] xhci_hcd 0000:02:00.0: HC died; cleaning up [ 8968.790076] usb 6-3: USB disconnect, address 2 [ 8999.008554] scsi 8:0:0:0: [sdb] Unhandled error code [ 8999.008558] scsi 8:0:0:0: [sdb] Result: hostbyte=DID_TIME_OUT driverbyte=DRIVER_OK [ 8999.008562] scsi 8:0:0:0: [sdb] CDB: Read(10): 28 00 74 70 97 39 00 00 3e 00 [ 8999.008573] end_request: I/O error, dev sdb, sector 1953535801 [ 8999.008578] Buffer I/O error on device sdb1, logical block 1953535738 [ 8999.008582] Buffer I/O error on device sdb1, logical block 1953535739 [ 8999.008585] Buffer I/O error on device sdb1, logical block 1953535740 [ 8999.008589] Buffer I/O error on device sdb1, logical block 1953535741 [ 8999.008592] Buffer I/O error on device sdb1, logical block 1953535742 [ 8999.008595] Buffer I/O error on device sdb1, logical block 1953535743 [ 8999.008600] Buffer I/O error on device sdb1, logical block 1953535744 [ 8999.008603] Buffer I/O error on device sdb1, logical block 1953535745 [ 8999.008606] Buffer I/O error on device sdb1, logical block 1953535746 [ 8999.008609] Buffer I/O error on device sdb1, logical block 1953535747 [ 8999.008642] scsi 8:0:0:0: rejecting I/O to offline device [ 8999.008747] scsi 8:0:0:0: [sdb] Unhandled error code [ 8999.008749] scsi 8:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 8999.008752] scsi 8:0:0:0: [sdb] CDB: Read(10): 28 00 74 70 97 77 00 00 3e 00 [ 8999.008760] end_request: I/O error, dev sdb, sector 1953535863 sudo lspci -v 2:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Physical Slot: 32 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fe9fe000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable- Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] #18 Kernel driver in use: xhci_hcd Kernel modules: xhci-hcd If I try to put into this controller any USB 2.0, it works fine. But USB 3.0 nope. Any idea?

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  • Where I Am Speaking Soon

    - by Tim Murphy
    Open XML and document generation has been my focus lately.  With that being the case I will be speaking on the subject in the near future at the following event. Chicago Code Camp – May 1 Chicago Architects Group – June 15 Lake Count .NET User Group – June 17 I hope to see you at one (or more) of these events. del.icio.us Tags: speaking,Office Open XML,OOXML,Document Generation

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  • Windows CE: Changing Static IP Address

    - by Bruce Eitman
    A customer contacted me recently and asked me how to change a static IP address at runtime.  Of course this is not something that I know how to do, but with a little bit of research I figure out how to do it. It turns out that the challenge is to request that the adapter update itself with the new IP Address.  Otherwise, the change in IP address is a matter of changing the address in the registry for the adapter.   The registry entry is something like: [HKEY_LOCAL_MACHINE\Comm\LAN90001\Parms\TcpIp]    "EnableDHCP"=dword:0    "IpAddress"="192.168.0.100"     "DefaultGateway"="192.168.0.1"    "Subnetmask"="255.255.255.0" Where LAN90001 would be replace with your adapter name.  I have written quite a few articles about how to modify the registry, including a registry editor that you could use. Requesting that the adapter update itself is a matter of getting a handle to the NDIS driver, and then asking it to refresh the adapter.  The code is: #include <windows.h> #include "winioctl.h" #include "ntddndis.h"   void RebindAdapter( TCHAR *adaptername ) {       HANDLE hNdis;       BOOL fResult = FALSE;       int count;         // Make this function easier to use - hide the need to have two null characters.       int length = wcslen(adaptername);       int AdapterSize = (length + 2) * sizeof( TCHAR );       TCHAR *Adapter = malloc(AdapterSize);       wcscpy( Adapter, adaptername );       Adapter[ length ] = '\0';       Adapter[ length +1 ] = '\0';           hNdis = CreateFile(DD_NDIS_DEVICE_NAME,                   GENERIC_READ | GENERIC_WRITE,                   FILE_SHARE_READ | FILE_SHARE_WRITE,                   NULL,                   OPEN_ALWAYS,                   0,                   NULL);         if (INVALID_HANDLE_VALUE != hNdis)       {             fResult = DeviceIoControl(hNdis,                         IOCTL_NDIS_REBIND_ADAPTER,                         Adapter,                         AdapterSize,                         NULL,                         0,                         &count,                         NULL);             if( !fResult )             {                   RETAILMSG( 1, (TEXT("DeviceIoControl failed %d\n"), GetLastError() ));             }             CloseHandle(hNdis);       }       else       {             RETAILMSG( 1, (TEXT("Failed to open NDIS Handle\n")));       }   }       int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR    lpCmdLine, int       nCmdShow) {     RebindAdapter( TEXT("LAN90001") );     return 0; }   If you don’t want to write any code, but instead plan to use a registry editor to change the IP Address, then there is a command line utility to do the same thing.  NDISConfig.exe can be used: Ndisconfig adapter rebind LAN90001    Copyright © 2012 – Bruce Eitman All Rights Reserved

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  • Subscribable World Cup 2010 Calendar

    - by jamiet
    I bang on quite a lot on this blog about ways in which data can get published over the web and one of the most interesting ways, in my opinion, of publishing data in a structured manner that is well understood is to use the iCalendar specification. There isn’t much information in the world that doesn’t have some concept of “when” so iCalendar is a great way of distributing that information. You have probably used iCalendar at some point without even knowing about it. All files with a .ics suffix are iCalendar format files and that is why you can happily import them into Outlook, Hotmail Calendar, Google Calendar etc… where they can be parsed and have the semantic data (when, where and who) extracted from them. Importing of iCalendar format data is really only half the trick though; in my opinion the real value of iCalendar-formatted calendar is the ability to subscribe to them. Subscribing has a simple benefit over importing but that single benefit is of massive importance: a subscriber to an iCalendar calendar can periodically check to see if any updates have been made and, if they have, automatically update the local copy. The real benefit to the user is the productivity gain – a single update to an iCalendar means that all subscribers are automatically made aware of the change and there is zero effort on the part of the subscriber; as my former colleague Howard van Rooijen is fond of saying, “work smarter not harder” – nowhere is this edict more ably demonstrated than subscribing versus importing of calendars. If you want to read some more thoughts about iCalendar then go and read my past blog post Calendar syndication - My big hope for 2009's breakthrough technology or better still go and seek out Jon Udell who speaks very authoritatively on the issue of iCalendar. With this subject of iCalendar on my mind I was interested to discover (via Steve Clayton’s blog post Download the world cup fixtures) that the BBC had made a .ics file available containing all of the matches in the upcoming World Cup. As you can probably guess this was a file that was made available so that it could be imported into your calendar of choice. It had one obvious downside though, right now nobody knows who is going to be playing in the knock-out stages so the calendar looks like this: with no teams being named after 25th June. How much more useful would this calendar have been if the BBC had made it possible to subscribe to the calendar instead, thus the calendar could be updated with the teams for the knock out stages when they are known and every subscriber would have a permanently up-to-date record of all the fixtures in their calendar. Better still, the calendar could be updated with match results as well or perhaps even post a match report from the BBC sport pages; when calendars are made subscribable a sea of opportunity opens up for distribution of information. So with that in mind I have decided to go one better than the BBC. I have imported their .ics into a brand new Hotmail calendar and made it publicly available at the following URLs: HTML http://cid-dc1ed121af0476be.calendar.live.com/calendar/World+Cup+2010/index.html iCalendar webcal://cid-dc1ed121af0476be.calendar.live.com/calendar/World+Cup+2010/calendar.ics The link you’re really interested in is the second one - click on that and it should open up in your calendar software of choice. Or, if you want to view it in an online calendar such as Hotmail Calendar or Google Calendar, copy and paste that URL into the appropriate place. I shall endeavour to keep the calendar updated throughout the World Cup and even if I don’t you’re no worse off than if you had imported the BBC’s .ics file so why not give it a try? If I do keep it up to date then you will have a permanent record of the 2010 World Cup available in your calendar. Forever. If you have your calendar synced to your smartphone then you’ll be carrying match reports around with you without you having to do a single thing. Surely that’s worth a quick click isn’t it?   If you have any thoughts let me have them in the comments below. Thanks for reading. @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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