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  • Where can I find some Cocos2dx beginner tutorials?

    - by Skeith
    I have tried to start programing with Cocos2dx but I have no idea where to start and the tutorials are no very not very helpful. What I am looking for is some tutorials/guides on how to begin using cocos2dx for the total beginner. Things like how to setup a project and run it and how to do simple things like draw graphics on the screen, play sounds and get input. I am running on windows 7 and have been told by the Cocos2dx wiki that this may cause problems so if anyone has a solution to this that would also be helpful.

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  • What are good Opensource Billing Solution with Customer Portal?

    - by krunaloverflow
    I'm looking for an Online Billing Solution along with a Customer Portal in open source space so that I can customize it the way as required in future. My requires are: Flat & Subscription(Periodical) based Billing (orders/invoices) Able to set products/services, its prices add customers or customers can register themselves from client end (a web page) and mange their profile themselves from customer portal, pay online, order products, check invoices, cancel order / subscription, etc. An interface (web service or API) that would provide a mechanism to check when customer recieves service, his current status and then allow them access to the services (similar to subscription membership website ) Please provide me with the options I should consider.

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  • Building a linked list with LINQ

    - by FreshCode
    What is the fastest way to order an unordered list of elements by predecessor (or parent) element index using LINQ? Each element has a unique ID and the ID of that element's predecessor (or parent) element, from which a linked list can be built to represent an ordered state. Example ID | Predecessor's ID --------|-------------------- 20 | 81 81 | NULL 65 | 12 12 | 20 120 | 65 The sorted order is {81, 20, 12, 65, 120}. An (ordered) linked list can easily be assembled iteratively from these elements, but can it be done in fewer LINQ statements? Edit: I should have specified that IDs are not necessarily sequential. I chose 1 to 5 for simplicity. See updated element indices which are random.

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  • How to get the next prefix in C++?

    - by Vicente Botet Escriba
    Given a sequence (for example a string "Xa"), I want to get the next prefix in order lexicographic (i.e "Xb"). As I don't want to reinvent the wheel, I'm wondering if there is any function in C++ STL or boost that can help to define this generic function easily? If not, do you think that this function can be useful? Notes The next of "aZ" should be "b". Even if the examples are strings, the function should work for any Sequence. The lexicographic order should be a template parameter of the function.

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  • How does one manage perfectionism in programming? [closed]

    - by Craige
    Possible Duplicate: Where do you draw the line for your perfectionism? First of - I'm a perfectionist; I know and accept this. Problem is, this really is a counter-productive programming trait. It's a never-ending endeavor that hinders productivity as you find a new and "better" way you should be doing something. To me, if you're not doing it right, then don't do it at all. How does one manage such a characteristic in programming?

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  • Dropdown list with a "Select All" option

    - by shawnboy
    I have three dropdown boxes, Region, District, and City. I want my District dropdown to have a "Select All" option so the user can get all Cities in the Region, else just display the City based on the selected District. My query looks like this: IF @district =-2 THEN (SELECT DISTINCT city FROM myTable WHERE RIGHT(Region, 3) = ?) ORDER BY city) ELSE (select DISTINCT city FROM myTable WHERE District = ?) Order by city I'm using vb.net/sql I couldn't find any complex case scenarios in my search either. Any sugguestions would be appreciated!

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  • OpenGL: Drawing to a texture

    - by Danran
    Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using; glDrawArrays(GL_LINE_STRIP, indices[0], indices.size()); Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture. Any help is greatly appreciated! Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working. Here's what i currently have; http://pastebin.com/dJpPt6Pd And sadly all i get is a white square. Its probably something stupid that i'm doing wrong. Just unsure what it could be?

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  • How to synchronize two (or n) replication processes for MS SQL databases?

    - by Yauheni Sivukha
    There are two master databases and two read-only copies updated by standard transactional replication. It is needed to map some entity from both read-only databases, lets say that A databases contains orders and B databases contains lines. The problem is that replication to one database can lag behind replication of second database, and at the moment of mapping R-databases will have inconsistent data. For example. We stored 2 orders with lines at 19:00 and 19:03. Mapping process started at 19:05, but to the moment of mapping A database replication processed all changes up to 19:03, but B database replication processed only changes up to 19:00. After mapping we will have order entity with order as of 19:03 and lines as of 19:00. The troubles are guaranteed:) In my particular case both databases have temporal model, so it is possible to fetch data for every time slice, but the problem is to identify time of latest replication. Question: How to synchronize replication processes for several databases to avoid situation described above?

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  • Selecting previous and next row using sp

    - by davor
    I want to select previous and next row from table based on current id. I send current id to stored procedure and use this query: -- previous select top 1 id from table where id < @currentId order by id desc -- next select top 1 id from table where id < @currentId order by id asc The problem is when I send currentId which is the last id in the table and want to select next row. Then is nothing selected. Same problem for previous row, when I send currentId which is first id in table Is it possible to solve this in sql without additional queries?

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  • Multiply mode in SpriteBatch

    - by ashes999
    I have a "lighting" texture (black background with white or colours for lights) that I want to draw as a multiplcation operation. SpriteBatch.Begin can specify BlendState.Additive, but there's no BlendState.Multiplicative. I also tried the solution in this answer, but it didn't work -- even when I (incorrectly?) changed the code to work with XNA 4 style ColorDestinationBlend, I ended up with the final solution being inverted (black area where the light is, everything else is visible). I initially thought of a shader, but I couldn't get shaders to work with MonoGame, so I'm falling back to SpriteBatch.

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  • Class Members Over Exports

    - by VirusEcks
    When Using DLLs or Code-injecting to be Specific this is an example class only intended for explaining class test { int newint1; char newchararray[512]; void (*newfunction1)( int newarg1 ); int newfunction2( bool newarg1, char newarg2 ) { return newint1; } } mynewclass1; that covers most common elements that's included in classes now when exporting this function to another DLL or application and missed an element of those, either data member or function member, private or public what happens or changed their order ? and if each function is assigned it's value when Code-Injecting like mynewclass1.newfunction1 = (void *)(newexportedfunction); what's the happens in this case, if members of the class are pointers that are assigned after class construction and then missed one member or changed their order ?

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  • Get name and value from the input tag

    - by DroidIn.net
    Before you say "oh no, not again" here I'm stating my case. I'm parsing part of HTML output and the only thing I'm interested in is name and value attributes of each <input/ tag. HTML is actually HTML fragment, may not be well-formed. I don't have DOM or HTML parser and I don't try to parse nested elements anyway. The problem is that I don't know the order or number of attributes so it could be <input name="foo" value="boo"/> or <input type="hidden" name=foo> or <input id=blah value='boo' src="image.png" name="foo" type="img"/>. Is there a single regular expression that would get me values of name and value attribute in predictable order? I wouldn't have asked the question if I could assume that name attribute always precedes value but unfortunately this is not the case

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  • Update int array based on parent

    - by Pickels
    I have the following int[] in my database: '{0}' '{0,0}' '{0,0,0}' '{0,0,0,0}' This column is used to sort my tree data. Now when a parent updates it's order the children should also update. For example if the second record updates it's order to 1 it should result in the following. '{0}' '{0,1}' '{0,1,0}' '{0,1,0,0}' So I was wondering what the query would be to update record 3 and 4. In case it's not clear what I am asking leave a comment I can add additional information. Screenshot of my actual data:

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  • execute javascsript for loop alternately forward and backward

    - by Stiff Mittens
    What I'm trying to do is iterate through an array in chunks, alternating the direction of iteration from chunk to chunk. Confused? So am I. For example, if I want to loop thru an array with 25 elements, but I want to do it in this order: 0, 1, 2, 3, 4, 9, 8, 7, 6, 5, 10, 11, 12, 13, 14, 19, 18, 17, 16, 15, 20, 21, 22, 23, 24, what would be the most efficient way of doing this? I'm looking for something scalable because the array I'm working with now is actually 225 elements and I want to traverse it in 15 element chunks, but that may change at some point. So far, the only method I've figured out that actually works is to hard-wire the iteration order into a second array and then iterate through that in the normal way to get the indices for the original array. But that sucks. Any help would be greatly appreciated.

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  • Shuffling a list with a constraint

    - by 500
    Preparing a new psychophysic experiment, I have 48 original stimuli displayed 4 times (4 conditions). Resulting in 192 trials. Trying to randomize the order of presentation during the experiment, I need to maximize the distance between the 4 display of the same original stimuli. Please Consider : Table[{j, i}, {j, Range[48]}, {i, Range[4]}] Where j is the original stimuli number and i the condition Output Sample : {{1, 1}, {1, 2}, {1, 3}, {1, 4}, {2, 1}, {2, 2}, {2, 3}, {2, 4}, ... {47, 1}, {47, 2}, {47, 3},{47, 4}, {48, 1}, {48, 2}, {48, 3}, {48, 4}} How could I shuffle the order of presentation of those 192 items, maximizing the distance between identical item with regard to j the original stimuli number ?

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  • Should member variables of global objects be made global as well?

    - by David Wong
    I'm developing plugins in Eclipse which mandates the use of singleton pattern for the Plugin class in order to access the runtime plugin. The class holds references to objects such as Configuration and Resources. In Eclipse 3.0 plug-in runtime objects are not globally managed and so are not generically accessible. Rather, each plug-in is free to declare API which exposes the plug-in runtime object (e.g., MyPlugin.getInstance() In order for the other components of my system to access these objects, I have to do the following: MyPlugin.getInstance().getConfig().getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); , which is overly verbose IMO. Since MyPlugin provides global access, wouldn't it be easier for me to just provide global access to the objects it manages as well? MyConfig.getValue(MyPlugin.CONFIGKEY_SOMEPARAMETER); Any thoughts? (I'm actually asking because I was reading about the whole "Global variable access and singletons are evil" debates)

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  • jQuery infinite loop w/ tablesorter

    - by Wells
    Got myself in a funny situation: page has three tables. Using sortEnd, any time you sort one table, it sorts the other three. However, since I bound sortEnd to the function that does the sorting, you get a infinite loop of sorting/resorting. It looks like: $("table.tablesorter").tablesorter({widgets: ['zebra']}).bind("sortEnd", function() { $(this).find("th.headerSortDown,.headerSortUp").each(function(i) { index = $(this).attr("cellIndex"); order = ($(this).is(".headerSortDown")) ? 1 : 0; $("table.tablesorter").tablesorter({sortList: [[index,order]]}); }); }); Any tips on how to clean this up?

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  • upload multiple images, display thumbnails, manipulate image

    - by robert
    hy, i need a little help here i want to be able to upload multiple images after i upload all i want to display thumbnails, when i click on a thumb i want to be able to rotate the image (rotate the original image not only the thumb) All uploaded images i want to be in one php array, in the order they have been uploaded. Or if i can to change the order of the images, i know is possible with jQuery! how i can code this?? i started but i can't get this done! here is my project so far: http://www.mediafire.com/?3uzzgx5onzn any help is welcome! Thanks!

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • Is the "impossible object" possible in computer graphics?

    - by CPP_Person
    This may be a silly question but I want to know the answer to it. I saw this thing called the "impossible object", while they're many different images of this online, it's suppost to be impossible geometry. Here is an example: Now as far as logic goes, I know you don't have to obey it in games, such as a flying cow, or an impossible object. So that's out of the way, but what stands in my way is whether or not there is a way to draw this onto a 3D scene. Like is there a way to represent it as a 3D object? Thanks!

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  • Java and Eclipse setup properly, how do I install JOGL or LWJGL?

    - by shadowprotocol
    I have my Java environment installed alongside Eclipse, and I was successfully able to create and run a new project (simple System.out.println("Yay I work!"); I have the OpenGL SuperBible, and I primarily want to code 3D things (I'll take my time using the book to learn how to draw shapes in 3D space, etc..) Can you help me get setup with OpenGL in Java? I dont really need LWJGL, although I WILL make games eventually. I just can't even figure out with all of these terrible (and old) tutorials floating around on the net how to install either JOGL or LWJGL. If you can give me a hand with that, I'd appreciate it. I'd like to feel I contributed by having this page show the answer to the question, so that other poor souls googling for this same information can benefit.

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  • Objective-C: how to splt a string constant across multiple lines

    - by Ilya
    Hi, I have a pretty long sqlite query: const char *sql_query = "SELECT statuses.word_id FROM lang1_words, statuses WHERE statuses.word_id = lang1_words.word_id ORDER BY lang1_words.word ASC"; How can I break it in a number of lines to make it easier to read? If I do the following: const char *sql_query = "SELECT word_id FROM table1, table2 WHERE table2.word_id = table1.word_id ORDER BY table1.word ASC"; I am getting a error. Is there a way to write queries in multiple lines? Thank you.

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