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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • Right rotate of tree in Haskell: how is it work?

    - by Roman
    I don't know haskell syntax, but I know some FP concepts (like algebraic data types, pattern matching, higher-order functions ect). Can someone explain please, what does this code mean: data Tree ? = Leaf ? | Fork ? (Tree ?) (Tree ?) rotateR tree = case tree of Fork q (Fork p a b) c -> Fork p a (Fork q b c) As I understand, first line is something like Tree-type declaration (but I don't understand it exactly). Second line includes pattern matching (I don't understand as well why do we need to use pattern matching here). And third line does something absolutely unreadable for non-haskell developer. I've found definition of Fork as fork (f,g) x = (f x, g x) but I can't move further anymore.

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  • Problem with pattern matching in ocaml

    - by Antony
    I wrote the function used to decompose a Boolean function, the problem is that the compilation I get this : "Warning 5: this function application is partial, maybe some arguments are missing." How can I solve this problem? I've set wrong the patter matching or I can not run this operation with pattern matching The code is the following: let rec decomposition state_init state prec formula = match formula with And form -> (fun () -> let f1 = List.hd form in let f2 = And(List.tl form )in let new_state = Forms (state_init,f1) in decomposition state_init new_state state f1; decomposition state_init new_state state f2; Hashtbl.add graph new_state (("",false,state :: []) , []) ; let x = Hashtbl.find graph state in let succ = state :: snd x in let (desc,last,ptrs) = fst x in Hashtbl.replace graph state ( ("And-node",last,ptrs) , succ))

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  • design pattern tools to use?

    - by ajsie
    i have noticed that every area has some tools you can use to make things easier. eg. css = dreamweaver doctrine/propel = orm designer // you dont have to hardcore code schemas manually and remembering all the syntax/variables mysql = mysql workbench // the same etc. in this way you get aided and dont have to type things the hard way, and can learn the structure, but then use GUI tools to help you develop faster. now i'm learning design patterns (singleton, factory, command, memento etc) and im wondering if there are some kind of tools you can use that will help you develop faster. i dont know exactly what tools i'm trying to find, just helping me when coding with design patterns (schema drawings? references?) are there any?

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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  • GA Framework for Virtual Machines

    - by PeanutPower
    Does anyone know of any .NET genetic algorithm frameworks for evolving instructions sets in virtual machines to solve abstract problems? I would be particularly interested in a framework which allows virtual machines to self propagate within a pool and evolve against a fitness function determined by a data set with "good" outputs given expected inputs.

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  • Where is the money?

    - by Someone
    Big companies can afford higher salaries but it is harder to get noticed. Do you think that a talented programmer or somebody who is training himself to be really good could make more money in smaller companies? I think smaller companies have a lower average, but maybe great programmers can get much more. What do you think?

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  • Appending an element to a collection using LINQ

    - by SRKX
    I am trying to process some list with a functional approach in C#. The idea is that I have a collection of Tuple<T,double> and I want to change the Item 2 of some element T. The functional way to do so, as data is immutable, is to take the list, filter for all elements where the element is different from the one to change, and the append a new tuple with the new values. My problem is that I do not know how to append the element at the end. I would like to do: public List<Tuple<T,double>> Replace(List<Tuple<T,double>> collection, T term,double value) { return collection.Where(x=>!x.Item1.Equals(term)).Append(Tuple.Create(term,value)); } But there is no Append method. Is there something else?

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  • Is there server-side code which is not cross browser compatible?

    - by Ygam
    Was there a case in any server-side language where a code did not work in a browser while it did work in the rest? I am asking this because I can't imagine such a scenario because server-side code runs in the server, not in the browser but I have seen discussions where, as said, there were "server-side browser compatibility issues". I can't seem to recall where I have read it. Thanks in advance :)

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  • Which implementation of OrderedDict should be used in python2.6?

    - by Jorge Vargas
    As some of you may know in python2.7/3.2 we'll get OrderedDict with PEP372 however one of the reason the PEP existed was because everyone did their own implementation and they were all sightly incompatible. So which one of the 8 current implementations link text is backwards compatible with the 2.7 odict from python 2.7 in a way we can start using that now and depend on 2.7 in a couple of months?

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  • implementing type inference

    - by deepblue
    well I see some interesting discussions here about static vs. dynamic typing I generally prefer static typing, due to compile type checking, better documented code,etc. However I do agree that they do clutter up the code if done the way Java does it, for example. so Im about to start building a language of my own and type inference is one of the things that I want to implement, in a functional style language... I do understand that it is a big subject, and Im not trying to create something that has not been done before, just basic inferencing... any pointers on what to read up that will help me with this? preferably something more pragmatic/practical as oppose to more theoretical category theory/type theory texts. If there's a implementation discussion text out here, with data structures/algorithms, that would just be lovely much appreciated

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  • Android HTTP Connection

    - by Ubersoldat
    Can anybody tell my why this doesn't work in the Android emulator? From the browser I have access and the server is internal. All I can think of is that I'm missing some configuration on my app so it can access the network layer. try { InetAddress server = Inet4Address.getByName("thehost"); //Doesn't work either //or InetAddress server2 = Inet4Address.getByAddress(new String("192.168.1.30").getBytes()); if(server.isReachable(5000)){ Log.d(TAG, "Ping!"); } Socket clientsocket = new Socket(server, 8080); } catch (UnknownHostException e) { Log.e(TAG, "Server Not Found"); } catch (IOException e) { Log.e(TAG, "Couldn't open socket"); } Throws an UnknownHostException Thanks

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  • Writing Java code in Matlab?

    - by scooziexp
    Hi, I'm trying to use the Java commands pw.println() and br.readLine() in Matlab because I have set up a socket (input_socket2) between Matlab and a command-line program I want to control using Java classes BufferedReader and PrintWriter. Before the following snippet of code, I implemented another socket that goes between 2 computers. This works great and I also know that the following snippet of code successfully opens up a communication line between Matlab and the other program. However, Matlab throws an error at pw.println('noop'). I think it has something to do with syntax, but I'm not sure how to write the command in Matlab syntax then: try input_socket2 = Socket(host2,port2); input_stream2 = input_socket2.getInputStream; d_input_stream2 = DataInputStream(input_stream2); br = BufferedReader(InputStreamReader(input_stream2)); pw = PrintWriter(input_socket2.getOutputStream,true); pw.println('noop') br.read end Any ideas?

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  • warcraft3 packet infromation [closed]

    - by ajay009ajay
    Hello All, I have made a program which is fetching data from server to and game to server. I want to keep these record in my file. But my problem is this is not in good format that i can read easily. I am reading all data as "Byte" (from java). Can anybody explain header or data info of packet. so I can read it in human manner Huh thanks.

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  • Do you think the AI industry will ever come back?

    - by Isaiah
    I just spent some time reading about the collapse of the AI industry and realized a lot of the reason it failed was because technology was slow to catch up with their theories on when it would be available. I also read that it is believed computers that will be able to emulate human synapses may be made round 2015-2025. It's 2010 now and were getting pretty close to that time frame. I was wondering if anyone thinks that the AI industry will return as the technology lands? And if so, will it change the language market? Could Lisp like languages suddenly experience a burst of growth if it does? Idk I just thought it was interesting thinking about it.

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  • Why are functional languages considered a boon for multi threaded environments?

    - by Billy ONeal
    I hear a lot about functional languages, and how they scale well because there is no state around a function; and therefore that function can be massively parallelized. However, this makes little sense to me because almost all real-world practical programs need/have state to take care of. I also find it interesting that most major scaling libraries, i.e. MapReduce, are typically written in imperative languages like C or C++. I'd like to hear from the functional camp where this hype I'm hearing is coming from....

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  • Can someone who understands C code help me understand this code?

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved, because if you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a varning under embedded visual c++, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code and am trying to learn is it possible the original author made a mistake on this line, since the *pRoot should point to and HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match? (Side note someone with a better reputation should add a windows ce tag to SO since windows mobile is not the same as windows ce.)

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