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  • Game software design

    - by L. De Leo
    I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django. At this point the game is in its final stage of development but, while spotting a big issue about how I was keeping the application state (basically using a global variable), I reached the point that I'm stuck. The thing is that ignoring the design flaw, in a single-threaded environment such as under the Django development server, the game works perfectly. While I tried to design classes cleanly and keep methods short I now have in front of me an issue that has been keeping me busy for the last 2 days and that countless print statements and visual debugging hasn't helped me spot. The reason I think has to do with some side-effects of functions and to solve it I've been wondering if maybe refactoring the code entirely with static classes that keep no state and just passing the state around might be a good option to keep side-effects under control. Or maybe trying to program it in a functional programming style (although I'm not sure Python allows for a purely functional style). I feel that now there's already too many layers that the software (which I plan to make incredibly more complex by adding non trivial features) has already become unmanageable. How would you suggest I re-take control of my code-base that (despite being still only at < 1000 LOC) seems to have taken a life of its own?

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  • Pythonic Java. Yes, or no?

    - by OscarRyz
    Python use of indentation for code scope was initially very polemic and now is considered one of the best language features, because it helps ( almost by forcing us ) to have a consistent style. Well, I saw this post http://bit.ly/hmvTe9 where someone posted Java code with ; y {} aligned to the right margin to look more pythonic. It was very shocking at first ( as a matter of fact, if I ever see Java code like that in one of my projects I would be scared! ) However, there is something interesting here. Do we need all those braces and semicolons? How would the code would look like without them? class Person int age void greet( String a ) if( a == "" ) out.println("Hello stranger") else out.printf("Hello %s%n", a ) int age() return this.age class Main void main() new Person().greet("") Looks good to me, but in such small piece of code is hard to appreciate it, and since I don't Python too much, I can't tell by looking at existing libraries if it would be cleaner or not. So I took the first file of a library named: jAlarms I found and this is the result: ( WARNING : the following image may be disturbing for some people ) http://pxe.pastebin.com/eU1R4xsh Obviously it doesn't compile. This would be a compiling version using right aligned {} and ; http://pxe.pastebin.com/2uijtbYM Question What would happen if we could code like this? Would it make things clearer? Would it make it harder? I see braces, and semicolons as help to the parser and we, as humans have get used to them, but do we really need them? I guess is hard to tell specially since many mainstream languages do use braces, C, C++, Java, C# JavaScript Assuming the compiler wouldn't have problems without them, would you use them? Please comment.

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  • puImportError: No module named pyexpat

    - by Candy Gupta
    Whenever I try to launch 'hotot' I get this errors. This error also appears if i try something stupid in terminal along with "No Module named gdm" Error in sys.excepthook: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/apport_python_hook.py", line 64, in apport_excepthook from apport.fileutils import likely_packaged, get_recent_crashes File "/usr/lib/python2.7/dist-packages/apport/__init__.py", line 1, in <module> from apport.report import Report File "/usr/lib/python2.7/dist-packages/apport/report.py", line 16, in <module> from xml.parsers.expat import ExpatError File "/usr/lib/python2.7/xml/parsers/expat.py", line 4, in <module> from pyexpat import * ImportError: No module named pyexpat I am on Ubuntu 12.04 python 2.7.3. I found similar problem here https://github.com/Kindari/SublimeXdebug/issues/5 but did not work. as asked below I am inserting this too ls /usr/lib/python2.7/lib-dynload/ audioop.so _codecs_cn.so _codecs_jp.so crypt.so _ctypes_test.so _elementtree.so _io.so _multibytecodec.so _sqlite3.so _bsddb.so _codecs_hk.so _codecs_kr.so _csv.so _curses_panel.so _heapq.so _json.so _multiprocessing.so _testcapi.so bz2.so _codecs_iso2022.so _codecs_tw.so _ctypes.so _curses.so _hotshot.so _lsprof.so Python-2.7.egg-info

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  • Tried teaching myself to program before college, accidently overwhelmed myself, tips?

    - by Gunnar Keith
    I'm sixteen, I'm overly interested in programming, and I'm currently taking IT classes during my mornings in high school. Last year, I tried teaching myself to code. It was quite exciting, but all I did was watch TheNewBoston's videos on YouTube for Python. After his tutorials, I just did research, made some CMD programs, and that's it. After that, I got cocky and got my feet wet in many other languages. Java, C++, C#, Perl, Ruby... and it overwhelmed me. Which made it less fun to code. I want to go to college for a 2 year programming course. And I want to make writing code my profession. But how do you recommend I attack re-learning it all again? Start with Python? Don't even try? Also, I'm not 100% in math, but I'm good friends with a lot of programmers, who say they suck at math, but manage to code just fine. I'm not looking for negative feedback. I just want the proper head-start on things before college.

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  • Installing both lxml 3.1.2 and lxml2 on ubuntu 12.04

    - by wgw
    I asked this on SO: http://stackoverflow.com/questions/19852911/lxml-3-1-2-and-lxml2-both-on-ubuntu/19856674#19856674 But it is perhaps more appropriate for AskUbuntu. So here it is again, reformulated. On the lxml site they suggest that it is possible to have both lxml2 and the newest version of lxml on ubuntu: Using lxml with python-libxml2 If you want to use lxml together with the official libxml2 Python bindings (maybe because one of your dependencies uses it), you must build lxml statically. Otherwise, the two packages will interfere in places where the libxml2 library requires global configuration, which can have any kind of effect from disappearing functionality to crashes in either of the two. To get a static build, either pass the --static-deps option to the setup.py script, or run pip with the STATIC_DEPS or STATICBUILD environment variable set to true, i.e. STATIC_DEPS=true pip install lxml The STATICBUILD environment variable is handled equivalently to the STATIC_DEPS variable, but is used by some other extension packages, too. I am generally confused about how pip packages and ubuntu packages get along, so I hesitate to run STATIC_DEPS=true pip install lxml. Will it damage/confuse my installed lxml2 package? The suggestion on SO was to install the new lxml in a virtualenv. That looks like the best way to go, but the lxml site is suggesting that a dual installation will work also. In general: what happens if I use pip (to get a newer install) for a package that is already installed by apt-get?

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  • Sendmail encrypted

    - by user1948828
    I manage a website running on Apache. It has public and private areas. When people apply for an account to access the protected portions of the site, they do a TLS/SSL protected POST containing their information which is saved to a (hopefully) nonpublic directory on the server. Then I have a python script which takes URL Encoded POSTS with this user information, sends back a plaintext confirmation to the applicant, encrypts their information with a freeware java command-line utility to protect it (specifically this one: http://spi.dod.mil/ewizard.htm), base64 encodes them, puts them in a file as a mime attachment and uses sendmail to forward the file information to my (and several coworkers' scattered around the country) email account(s) on an Exchange server with Outlook clients. This has worked well for years, but is awkward because it involves manually decrypting the information on a windows box once it is received, using the above mentioned encryption utility. This significantly limits how many can be processed. I would like to be able to encrypt my information in a format that Outlook/Exchange can inherently understand and display so that these emails can be viewed simply by clicking on them. I do have company provided PKI public certs for all the people I need to send to, and am able to send/receive encrypted emails on Outlook manually, but would like to know how I can send to Outlook from apache/linux/python from the command line using the same PKI certs. Dont need to receive them, just send. Is there a utility that can do this? I had thought pgp might but I havent been able to figure it out.

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  • Functional programming compared to OOP with classes

    - by luckysmack
    I have been interested in some of the concepts of functional programming lately. I have used OOP for some time now. I can see how I would build a fairly complex app in OOP. Each object would know how to do things that object does. Or anything it's parents class does as well. So I can simply tell Person().speak() to make the person talk. But how do I do similar things in functional programming? I see how functions are first class items. But that function only does one specific thing. Would I simply have a say() method floating around and call it with an equivalent of Person() argument so I know what kind of thing is saying something? So I can see the simple things, just how would I do the comparable of OOP and objects in functional programming, so I can modularize and organize my code base? For reference, my primary experience with OOP is Python, PHP, and some C#. The languages that I am looking at that have functional features are Scala and Haskell. Though I am leaning towards Scala. Basic Example (Python): Animal(object): def say(self, what): print(what) Dog(Animal): def say(self, what): super().say('dog barks: {0}'.format(what)) Cat(Animal): def say(self, what): super().say('cat meows: {0}'.format(what)) dog = Dog() cat = Cat() dog.say('ruff') cat.say('purr')

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

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  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

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  • tips, guidelines, points to remember for rendering professional code?

    - by ronnieaka
    I'm talking about giving clients professional looking code. The whole nine yards, everything you hardcore professional highly experienced programmers here probably do when coding freelance or for the company you work in. I'm fresh out of college and I'm going into freelance. I just want to be sure that my first few projects leave a good after-taste of professionalism imprinted on the clients' minds. When I Googled what i'm asking here, I was given pages that showed various websites and tools that let you make flashy websites and templates etc. The $N package and such stuff. I can't recall the word experts use for it. Standard, framework [i know that's not it]. English isn't my first language so I'm sorry I don't really don't know the exact phrase for it. That abstract way of writing code so that you don't come across as a sloppy programmer. That above mentioned way for programming websites and desktop software [in python/C/C++/Java]. EDIT: i can work on the accruing vast knowledge and know-how and logic building etc. what i'm asking for is the programming standard/guidelines you guys follow so that the client on seeing code feels that its a professional solution. Like comment blocks, a particular indentation style something like that. Is there any book on it or specific list of points for enterprise type coding by them? Especially here as in my case, for building websites [php for now..], and desktop software [c/c++/java/python]

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  • How to populate a private container for unit test?

    - by Sardathrion
    I have a class that defines a private (well, __container to be exact since it is python) container. I am using the information within said container as part of the logic of what the class does and have the ability to add/delete the elements of said container. For unit tests, I need to populate this container with some data. That date depends on the test done and thus putting it all in setUp() would be impractical and bloated -- plus it could add unwanted side effects. Since the data is private, I can only add things via the public interface of the object. This run codes that need not be run during a unit test and in some case is just a copy and paste from another test. Currently, I am mocking the whole container but somehow it does not feel that elegant a solution. Due to Python mocking frame work (mock), this requires the container to be public -- so I can use patch.dict(). I would rather keep that data private. What pattern can one use to still populate the containers without excising the public method so I have data to test with? Is there a way to do this with mock' patch.dict() that I missed?

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  • Hundreds of unknown entries in Linux logwatch

    - by Saif Bechan
    I have a dedicated server which runs centos. Today i got an email from loginwatch on my server with hundreds of lines of 'errors'. I don't really know what they are becasue i am fairly new at this. The lines are in a few sections, I will display the first 10 of all of them, i hope someone can help me fix these problems. --------------------- Named Begin ------------------------ **Unmatched Entries** client 216.146.46.136 notify question section contains no SOA: 8 Time(s) client 92.114.98.10 query (cache) 'adobe.com/A/IN' denied: 4 Time(s) network unreachable resolving '11.254.75.75.in-addr.arpa/PTR/IN': 2001:7fd::1#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:13c7:7002:3000::11#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:500:13::c7d4:35#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:500:2e::1#53: 2 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:610:240:0:53::193#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:610:240:0:53::3#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:660:3006:1::1:1#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:6b0:7::2#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:dc0:1:0:4777::140#53: 1 Time(s) network unreachable resolving '136.176.97.93.in-addr.arpa/PTR/IN': 2001:dc0:2001:a:4608::59#53: 1 Time(s) network unreachable resolving '146.250.19.67.in-addr.arpa/PTR/IN': 2001:5a0:10::2#53: 1 Time(s) network unreachable resolving '149.207.106.87.in-addr.arpa/PTR/IN': 2001:7fd::1#53: 1 Time(s) network unreachable resolving '178.62.24.195.in-addr.arpa/PTR/IN': 2001:7fd::1#53: 1 Time(s) this goes on for hundreds of lines with all different domain names. --------------------- pam_unix Begin ------------------------ Failed logins from: 78.86.126.211 (78-86-126-211.zone2.bethere.co.uk): 111 times 93.97.176.136 (93-97-176-136.dsl.cnl.uk.net): 113 times 121.14.145.32: 136 times 190.152.69.5: 248 times 209.160.72.15: 572 times 210.26.48.35: 2 times 212.235.111.224 (DSL212-235-111-224.bb.netvision.net.il): 140 times 218.206.25.29: 140 times Illegal users from: 78.86.126.211 (78-86-126-211.zone2.bethere.co.uk): 2665 times 93.97.176.136 (93-97-176-136.dsl.cnl.uk.net): 2539 times 121.14.145.32: 116 times 190.152.69.5: 34 times 209.160.72.15: 324 times 218.206.25.29: 8051 times proftpd: Unknown Entries: session opened for user cent_ftp by (uid=0): 15 Time(s) session closed for user cent_ftp: 14 Time(s) sshd: Authentication Failures: unknown (218.206.25.29): 8051 Time(s) unknown (78-86-126-211.zone2.bethere.co.uk): 2665 Time(s) unknown (93.97.176.136): 2539 Time(s) root (209.160.72.15): 558 Time(s) unknown (209.160.72.15): 324 Time(s) root (190.152.69.5): 246 Time(s) unknown (121.14.145.32): 116 Time(s) root (121.14.145.32): 106 Time(s) root (dsl212-235-111-224.bb.netvision.net.il): 70 Time(s) root (93.97.176.136): 44 Time(s) root (78-86-126-211.zone2.bethere.co.uk): 37 Time(s) unknown (190.152.69.5): 34 Time(s) mysql (121.14.145.32): 30 Time(s) nobody (218.206.25.29): 26 Time(s) mail (218.206.25.29): 24 Time(s) news (218.206.25.29): 24 Time(s) root (218.206.25.29): 24 Time(s) --------------------- SSHD Begin ------------------------ **Unmatched Entries** pam_succeed_if(sshd:auth): error retrieving information about user tavi : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user pam : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user konchog : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user stavrum : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user rachel : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user affiliates : 24 time(s) pam_succeed_if(sshd:auth): error retrieving information about user nen : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user cobra : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user pass : 7 time(s) pam_succeed_if(sshd:auth): error retrieving information about user hacer : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user chung : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user zainee : 1 time(s) pam_succeed_if(sshd:auth): error retrieving information about user radu : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user alka : 4 time(s) pam_succeed_if(sshd:auth): error retrieving information about user albert : 5 time(s) pam_succeed_if(sshd:auth): error retrieving information about user turcia : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user cordell : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user silver : 2 time(s) pam_succeed_if(sshd:auth): error retrieving information about user dragon : 3 time(s) If someone wants to see the whole log i can upload it somewhere. Am i being hacked, what is this all?? I hope someone can help me, this does not look good at all.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Block users from Social networking websites while firewall is down

    - by SuperFurryToad
    We currently have a SonicWall firewall, which does a pretty good job a blocking Social networking websites like Facebook and Bebo. The problem we are having is that sometimes we need to temporarily disable our firewall blocklist so we can update our company's page on Facebook for example. Whenever we do this, have see an avalanche of users logging on to their Facebook pages during work time. So what we need a way to block access while the firewall is down. For the sake of argument, we have two groups of users - "management" and "standard users". "standard users" would have no access to Facebook, but "management" users would have access. Perhaps something like a host file redirect for non-management users. This could probably be enforced via group policy that would call a bat file to copy down the host file, depending if the user was management or not. I'm keen to hear any suggestions for what the best practice would be for this in a Windows/AD environment. Yes, I know what we're doing here is trying to solve a HR problem using IT. But this is the way management wants it and we have a lot of semi-autonomous branch offices that we don't have a lot of day to day contact with, so an automated way of enforcing this would be the most preferable method.

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  • Asp.net MVC authentication ticked without create auth cookie

    - by Diego
    I'm authenticating a user in my application with the method "FormsAuthentication.SetAuthCookie" method, but when I close the browser and reopen it, it is still authenticated, but the session is over already, then my app crashes because it has necessary data on the session to generate the menus. What I want to do is the following: Create an authentication ticket without create a auth cookie to, whenever the user open the page in a new browser session it will request the login once again. How can I achieve this.

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  • How to integrate vBulletin auth with my site?

    - by Exel
    Hello, I need to use vBulletin auth system on the rest of my site. Does vB has any APIs for that? Im expecting to find something like that: if($vBulletin->isAuthenticated()) { // user authenticated } In case of vB does not have such API, is there any other ways to check if user is authenticated?

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  • Bundler http auth support

    - by brad
    does anyone know if Bundler supports http auth? I'm pretty sure rubygems does (I think i read that somewhere) but I don't see anywhere in the docs where I might specify a username/pwd for a particular repo I'm trying to run my own private gem server so as not to expose sensitive code

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  • How do I set a Jabber status with python-xmpp?

    - by snostorm
    How do I set a GChat or jabber status via python? Right now I've got this: import xmpp new_status = "blah blah blah" login = 'email' pwd = 'password' cnx = xmpp.Client('gmail.com') cnx.connect( server=('talk.google.com',5223) ) cnx.auth(login, pwd, 'botty') pres = xmpp.Presence() pres.setStatus(new_status) cnx.send(pres) It executes, but the status is not updated. I know I'm connecting to the server successfully, as I can send chat messages to others. What am I doing wrong here?

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  • Google Auth using Token

    - by Taranfx
    I've an android application that needs to navigate to a google service webpage (say calendar). Because I already have a Auth Token (using Android Accounts manager), I want to skip user being redirected to web login. Would auto-login be possible using authtoken ? If yes, what is the exact Url with params

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  • CakePHP auth component password inconsistency

    - by teepusink
    Hi, I managed to get authentication to work by following the tutorial from this page http://planetcakephp.org/aggregator/items/2604-create-simple-user-authentication-using-cakephp%E2%80%99s-auth-component How do I make sure when I'm in the register page, and the password and confirm password the user supplied doesn't match, the password field will be repopulated with the value the user enter and not the hashed version of it? Thanks, Tee

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  • IIS7 Itegrated Pipeline Mode: Context.User is intermittently null for Windows Auth

    - by AndyV
    Our code relies on checking the Context.User.Identity value in the Global.asax Application_AuthenticateRequest(...) method to retrieve some information about the logged in user. This works fine in classic mode but when I flip IIS to use the Integrated Pipeline "Context.User" comes back as null, but only intermittently. Any ideas why? I have < authentication mode="Windows" and only Windows Auth enabled in the Virtual Directory.

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  • javax.security.auth.login.LoginException: Login failed

    - by abdeslam
    I'm trying to run a hadoop job (version 18.3) on my windows machine but I get the following error: Caused by: javax.security.auth.login.LoginException: Login failed: CreateProcess: bash -c groups error=2 at org.apache.hadoop.security.UnixUserGroupInformation.login(UnixUserGroupInformation.java:250) at org.apache.hadoop.security.UnixUserGroupInformation.login(UnixUserGroupInformation.java:275) at org.apache.hadoop.mapred.JobClient.configureCommandLineOptions(JobClient.java:557) ... 3 more The same job works fine in an another windows machine. Do I have may be something wrong in the settings variabls? How can I fix this problem?

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