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  • Session and Pop Up Window

    - by imran_ku07
     Introduction :        Session is the secure state management. It allows the user to store their information in one page and access in another page. Also it is so much powerful that store any type of object. Every user's session is identified by their cookie, which client presents to server. But unfortunately when you open a new pop up window, this cookie is not post to server with request, due to which server is unable to identify the session data for current user.         In this Article i will show you how to handle this situation,  Description :         During working in a application, i was getting an Exception saying that Session is null, when a pop window opens. After seeing the problem more closely i found that ASP.NET_SessionId cookie for parent page is not post in cookie header of child (popup) window.         Therefore for making session present in both parent and child (popup) window, you have to present same cookie. For cookie sharing i passed parent SessionID in query string,   window.open('http://abc.com/s.aspx?SASID=" & Session.SessionID &','V');           and in Application_PostMapRequestHandler application Event, check if the current request has no ASP.NET_SessionId cookie and SASID query string is not null then add this cookie to Request before Session is acquired, so that Session data remain same for both parent and popup window.    Private Sub Application_PostMapRequestHandler(ByVal sender As Object, ByVal e As EventArgs)           If (Request.Cookies("ASP.NET_SessionId") Is Nothing) AndAlso (Request.QueryString("SASID") IsNot Nothing) Then               Request.Cookies.Add(New HttpCookie("ASP.NET_SessionId", Request.QueryString("SASID")))           End If       End Sub           Now access Session in your parent and child window without any problem. How this works :          ASP.NET (both Web Form or MVC) uses a cookie (ASP.NET_SessionId) to identify the user who is requesting. Cookies are may be persistent (saved permanently in user cookies ) or non-persistent (saved temporary in browser memory). ASP.NET_SessionId cookie saved as non-persistent. This means that if the user closes the browser, the cookie is immediately removed. This is a sensible step that ensures security. That's why ASP.NET unable to identify that the request is coming from the same user. Therefore every browser instance get it's own ASP.NET_SessionId. To resolve this you need to present the same parent ASP.NET_SessionId cookie to the server when open a popup window.           You can confirm this situation by using some tools like Firebug, Fiddler,  Summary :          Hopefully you will enjoy after reading this article, by seeing that how to workaround the problem of sharing Session between different browser instances by sharing their Session identifier Cookie.

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  • IE9 and the Mystery of the Broken Video Tag

    - by David Wesst
    I was very excited when Microsoft released the Internet Explorer 9 Release Candidate. As far as I was concerned, this was another nail in the coffin for IE6 and step in the right direction for us .NET web developers as our base camp was finally starting to support the latest and greatest future-web standards. Unfortunately, my celebration was short lived as I soon hit a snag while loading up an HTML5 site I was building in Visual Studio 2010. The Mystery After updating Internet Explorer, I ran my HTML5 site that had the oh-so-lovely HTML5 video tag showing a video. Even though this worked in IE9 Beta, it appeared that IE9 RC could not load the same file. I figured that it was the video codec. Maybe IE9 RC no longer supported the video codec I used to encode my video. Here's the code I used: <video width="854" height="480" id="myOtherVideo" autoplay="" controls=""> <source src="/DemoSite1/Media/big_buck_bunny.mp4"/> <div> <p>Your browser does not support HTML5 Video.</p> </div> </video> As you can see from the code, I had the "fail-safe" code inside the video tag. The idea there being that if the video tag, or the video files themselves, are not supported by the browser my video should fail gracefully. What was even more strange was the fact that it worked in all the other HTML5 browsers that supported video. The Investigation Whoa! DJ stop the music. How can any of that make sense? Would the IE team really take such huge strides forward only to forget to include a feature that was already in the beta? I don't think so. I did plenty of searching on the web and asking around on the web, but could not seem to find anyone else having the same problem. Eventually I came across this post talking about declaring the MIME type in the .htaccess file. That got me thinking: does my web server support the video MIME type? I was using VS2010, so how do I know what kind of MIME types are supported by default? Still, my page hosted in Cassini (the web development server in VS2010) works on the other browsers. Why wouldn't it work with IE9 RC? To answer that, it was time to open up the upgraded toolbox known as the Developer's Tools in IE9 and use the new Network Tab. The Conclusion If you take a closer look at the results displayed from the Network tab, you can see that IE9 RC has interpreted the video file as text/html rather than video/mp4. To make this work, I decided to use IIS to debug my HTML5 web application by setting the web project's properties. Then, I added the MIME types that I want to support (i.e. video/mp4, video/ogg, video/webm). Et voila! The Mystery of the Broken Video Tag is solved. After Thoughts After solving the mystery, I still had the question about why my site worked in Chrome, Safari, and Firefox 3.6. After asking around, the best answer that I received was from my colleague Tyler Doerksen. He said that IE9 likely depends on the server telling it what kind of file it is downloading rather than trying to read the metadata about the data it is trying to download before doing anything. I have no facts to back this up, but it makes sense to me. In a browser war where milliseconds can make your browser fall back a few places in the race for supremacy, maybe the IE team opted to depend on the server knowing what kind of content it is serving up. Makes sense to me. In any case, that is just an educated guess. If you have any comments, feel free to post on them below. This post also appears at http://david.wes.st

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  • Determining explosion radius damage - Circle to Rectangle 2D

    - by Paul Renton
    One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by rectangular bounding boxes as the objects in question are tanks) within the explosion radius. So this boils down to circle to rectangle collision and how far away the circle's radius is from the closest rectangle edge. I took a stab at figuring this out last night, but I believe there may be a better way. In particular, I don't know the best way to determine what percentage of damage to apply based on the distance calculated. Note : All tank objects have an anchor point of (0,0) so position is according to bottom left corner of bounding box. Explosion point is the center point of the circular explosion. TankObject * tank = (TankObject*) gameSprite; float distanceFromExplosionCenter; // IMPORTANT :: All GameCharacter have an assumed (0,0) anchor if (explosionPoint.x < tank.position.x) { // Explosion to WEST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, tank.position); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = tank.position.x - explosionPoint.x; } // end if } else if (explosionPoint.x > (tank.position.x + tank.contentSize.width)) { // Explosion to EAST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y)); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = explosionPoint.x - (tank.position.x + tank.contentSize.width); } // end if } else { // Tank is either north or south and is inbetween left and right corner of rect if (explosionPoint.y < tank.position.y) { // Explosion is South distanceFromExplosionCenter = tank.position.y - explosionPoint.y; } else { // Explosion is North distanceFromExplosionCenter = explosionPoint.y - (tank.position.y + tank.contentSize.height); } // end if } // end outer if if (distanceFromExplosionCenter < explosionRadius) { /* Collision :: Smaller distance larger the damage */ int damageToApply; if (self.directHit) { damageToApply = self.explosionMaxDamage + self.directHitBonusDamage; [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explsoion-> DIRECT HIT with total damage %d", damageToApply); } else { // TODO adjust this... turning out negative for some reason... damageToApply = (1 - (distanceFromExplosionCenter/explosionRadius) * explosionMaxDamage); [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explosion-> Non direct hit collision with tank"); CCLOG(@"Damage to apply is %d", damageToApply); } // end if } else { CCLOG(@"Explosion-> Explosion distance is larger than explosion radius"); } // end if } // end if Questions: 1) Can this circle to rect collision algorithm be done better? Do I have too many checks? 2) How to calculate the percentage based damage? My current method generates negative numbers occasionally and I don't understand why (Maybe I need more sleep!). But, in my if statement, I ask if distance < explosion radius. When control goes through, distance/radius must be < 1 right? So 1 - that intermediate calculation should not be negative. Appreciate any help/advice!

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  • Numerically stable(ish) method of getting Y-intercept of mouse position?

    - by Fraser
    I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... Unproject the mouse into the camera to get the ray: Vector3 p1 = Vector3.Unproject(new Vector3(x, y, 0), 0, 0, width, height, nearPlane, farPlane, viewProj; Vector3 p2 = Vector3.Unproject(new Vector3(x, y, 1), 0, 0, width, height, nearPlane, farPlane, viewProj); Vector3 dir = p2 - p1; dir.Normalize(); Ray ray = Ray(p1, dir); Then get the Y-intercept by using algebra: float t = -ray.Position.Y / ray.Direction.Y; Vector3 p = ray.Position + t * ray.Direction; The problem is that the projected position is "jumpy". As I make small adjustments to the mouse position, the projected point moves in strange ways. For example, if I move the mouse one pixel up, it will sometimes move the projected position down, but when I move it a second pixel, the project position will jump back to the mouse's location. The projected location is always close to where it should be, but it does not smoothly follow a moving mouse. The problem intensifies as I zoom the camera out. I believe the problem is caused by numeric instability. I can make minor improvements to this by doing some computations at double precision, and possibly abusing the fact that floating point calculations are done at 80-bit precision on x86, however before I start micro-optimizing this and getting deep into how the CLR handles floating point, I was wondering if there's an algorithmic change I can do to improve this? EDIT: A little snooping around in .NET Reflector on SlimDX.dll: public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix worldViewProjection) { Vector3 coordinate = new Vector3(); Matrix result = new Matrix(); Matrix.Invert(ref worldViewProjection, out result); coordinate.X = (float) ((((vector.X - x) / ((double) width)) * 2.0) - 1.0); coordinate.Y = (float) -((((vector.Y - y) / ((double) height)) * 2.0) - 1.0); coordinate.Z = (vector.Z - minZ) / (maxZ - minZ); TransformCoordinate(ref coordinate, ref result, out coordinate); return coordinate; } // ... public static void TransformCoordinate(ref Vector3 coordinate, ref Matrix transformation, out Vector3 result) { Vector3 vector; Vector4 vector2 = new Vector4 { X = (((coordinate.Y * transformation.M21) + (coordinate.X * transformation.M11)) + (coordinate.Z * transformation.M31)) + transformation.M41, Y = (((coordinate.Y * transformation.M22) + (coordinate.X * transformation.M12)) + (coordinate.Z * transformation.M32)) + transformation.M42, Z = (((coordinate.Y * transformation.M23) + (coordinate.X * transformation.M13)) + (coordinate.Z * transformation.M33)) + transformation.M43 }; float num = (float) (1.0 / ((((transformation.M24 * coordinate.Y) + (transformation.M14 * coordinate.X)) + (coordinate.Z * transformation.M34)) + transformation.M44)); vector2.W = num; vector.X = vector2.X * num; vector.Y = vector2.Y * num; vector.Z = vector2.Z * num; result = vector; } ...which seems to be a pretty standard method of unprojecting a point from a projection matrix, however this serves to introduce another point of possible instability. Still, I'd like to stick with the SlimDX Unproject routine rather than writing my own unless it's really necessary.

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  • Recieving and organizing results without server side script (JavaScript)

    - by Aaron
    I have been working on a very large form project for the past few days. I finally managed to get tables to work properly within a javascript file that opens a new display window. Now the issue at hand is that I can't seem to get CSS code to work within the javascript that I have created. Before everyone starts thinking "just use server side script idiot" I have a few conditions and info about the file: The file is only being ran local due to confidential information risks. Once again no option for server access. The intranet the computers are on are already top security and this wouldn't exactly be a company wide program The code below is obviously just a demo with a simple form... The real file has six pages of highly confidential information Only certain fields on this form will actually be gathered (example: address doesnt appear in the results) The display page will contain data compiled into tables for easier viewing I need to be able to create css commands to easily detect certain information if it applies and along with matching design of the original form Here is the code: <html> <head> <title>Form Example</title> <script LANGUAGE="JavaScript" type="text/javascript"> function display() { DispWin = window.open('','NewWin', 'toolbar=no,status=no,width=800,height=600') message = "<body>"; message += "<table border=1 width=100%>"; message += "<tr>"; message += "<th colspan=2 align=center><font face=stencil color=black><h1>Results</h1><h4>one</h4></font>"; message += "</th>"; message += "</tr>"; message += "<td width=50% align=left>"; message += "<ul><li><b><font face=calibri color=red>NAME:</font></b> " + document.form1.yourname.value + "</UL>" message += "</td>"; message += "<td width=50% align=left>"; message += "<li><b>PHONE: </b>" + document.form1.phone.value + "</ul>"; message += "</td>"; message += "</table>"; message += "<body>"; DispWin.document.write(message); DispWin.document.body.style.cssText = 'color:#blue;'; } </script> </head> <body> <h1>Form Example</h1> Enter the following information: <form name="form1"> <p><b>Name:</b> <input TYPE="TEXT" SIZE="20" NAME="yourname"> </p> <p><b>Address:</b> <input TYPE="TEXT" SIZE="30" NAME="address"> </p> <p><b>Phone: </b> <input TYPE="TEXT" SIZE="15" NAME="phone"> </p> <p><input TYPE="BUTTON" VALUE="Display" onClick="display();"></p> </form> </body> </html> >

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  • Why won't my code work in Ubuntu Server 11.10? Is it because of gd library?

    - by Derrick
    I get this error when running the following code: No such file found at "widgets/104-text.png" I know that the code works because it works on my other non-ubuntu server. I do not know if it is gd library or what. I tried both the bundled version and the non-bundled and both do not make this code work. $con = mysql_connect("localhost","user","abc123"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("satabase_name", $con); $productid2 = $this->product->id; $thename = mysql_query("SELECT * FROM pshop_product_lang WHERE id_product = '$productid2' LIMIT 1"); $thename2 = mysql_fetch_array($thename); $string2 = $thename2['name']; $string = (strlen($string2) > 25) ? substr($string2, 0, 25) . '...' : $string2; $font = 4; $width = imagefontwidth($font) * strlen($string); $height = imagefontheight($font); $image = imagecreatetruecolor ($width,$height); $white = imagecolorallocate ($image,255,255,255); $black = imagecolorallocate ($image,0,0,0); imagefill($image,0,0,$white); imagestring($image,$font,0,0,$string, $black); imagepng($image, 'widgets/' . $productid2 . '-text.png'); $getimg110 = mysql_query("SELECT * FROM pshop_image WHERE id_product = '$productid2'"); $gotimg110 = mysql_fetch_array($getimg110); $slash110 = addcslashes($gotimg110[id_image], '\0..\999999999999999999999'); $str110 = str_replace('\\', '/', $slash110); $newimg110 = '<img src="img/p' . $str110 . '/' . $gotimg110[id_image] . '-large_default.jpg" />'; include("conf.inc.php"); include('ImageWorkshop.php'); // Initialization of layer you need $pinguLayer = new ImageWorkshop(array( 'imageFromPath' => 'widgets/background.png', )); $pinguLayer2 = new ImageWorkshop(array( 'imageFromPath' => 'img/p' . $str110 . '/' . $gotimg110[id_image] . '-large_default.jpg', )); $pinguLayer3 = new ImageWorkshop(array( 'imageFromPath' => 'widgets/' . $productid2 . '-text.png', )); // resize pingu layer $thumbWidth2 = 150; // px $thumbHeight2 = 150; $thumbWidth = 400; // px $thumbHeight = 200; $pinguLayer2->resizeInPixel($thumbWidth2, $thumbHeight2); $pinguLayer->resizeInPixel($thumbWidth, $thumbHeight); // Add 2 layers on pingu layer $pinguLayer->addLayerOnTop($pinguLayer2, null, null, 'LM'); $pinguLayer->addLayerOnTop($pinguLayer3, 70, 25, 'MM'); // Saving the result in a folder $pinguLayer->save("widgets/", $productid2 . ".gif", true, null, 95); The file path is correct, however this part of the code is not creating the image as it is supposed to: $thename2 = mysql_fetch_array($thename); $string2 = $thename2['name']; $string = (strlen($string2) > 25) ? substr($string2, 0, 25) . '...' : $string2; $font = 4; $width = imagefontwidth($font) * strlen($string); $height = imagefontheight($font); $image = imagecreatetruecolor ($width,$height); $white = imagecolorallocate ($image,255,255,255); $black = imagecolorallocate ($image,0,0,0); imagefill($image,0,0,$white); imagestring($image,$font,0,0,$string, $black); imagepng($image, 'widgets/' . $productid2 . '-text.png');

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  • Wireless device bug on 13.10. BCM4313 registers as eth1 instead of wlan0 and no internet access

    - by user205691
    My Hotel wiFi requires me to login with a username & password after connecting to the hotspot. So, my browser would open a page with username & passwrd fields to login and then connect to internet. But unfortunately, firefox & chromium dont seem to work. i dont think it is browser related but a setting for the wifi router or driver which is creating this issue. using Broadcom 801.11 STA wireless driver (proprietary). tried open source as well but same result !! The image linked below shows my wifi connection setting & Chromium. The login page itself comes up after a long time and after entering the credentials, it keeps loading for ever !! it is the same case for every other browser.. so i dont think its browser issue but something to do with wifi setting or network manager stuff.. interestingly, i am able to connect to WiFi networks with WPA key without any issue. Adhoc hotspot is a problem and that is my regular home network :( .. I hope i can get some help solving this issue ! I have tried repeating the same hotspot after login from my android, by creating a virtual repeater with WPA key and it works. I can browse on ubuntu using this method.. but cant be doing this regularly ! I tried loading the same login page of the hotel wifi while browsing through my repeater wifi created on mobile and screen shot attached below. the page loads up quick and easy.. so this means something is wrong with the way network manager handles adhoc connectivity & login ?? i installed wicd0 but it crashes on startup and not helpful at all ! Screenshot of Chromium page Login page with repeated hotspot ifconfig in my terminal results: krishna@krishna-HP-ENVY-4-Notebook-PC:~$ ifconfig eth0 Link encap:Ethernet HWaddr 28:92:4a:1d:54:fa UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth1 Link encap:Ethernet HWaddr e0:06:e6:89:fa:49 inet addr:10.24.1.71 Bcast:10.24.1.255 Mask:255.255.255.0 inet6 addr: fe80::e206:e6ff:fe89:fa49/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:10940 errors:0 dropped:0 overruns:0 frame:348431 TX packets:6611 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7669631 (7.6 MB) TX bytes:864195 (864.1 KB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:2146 errors:0 dropped:0 overruns:0 frame:0 TX packets:2146 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:166120 (166.1 KB) TX bytes:166120 (166.1 KB) I wonder why is the wireless configured under eth1 ? I think this is a bug with earlier ubuntu versions, but is this normal in 13.10 or is there a wrong configuration here ? The wireless device in my pc is BCM4313 and i have installed the bcmwl-kernel-sources, wireless-tools to support the device. i also reinstalled the bcmwl-kernel as suggested on broadcom website, via synaptic package manager. Nothing has changed this situation ! I tried booting into liveUSB and then ifconfig results show wireless under wlan0. But then the wireless connects and loads the login page. So is the problem with the device configuration now ? i really want to get this fixed before i start configuring the other stuff like ATI graphics and such on the laptop for overheating.. lack of internet access is too bad a bug for me :P any help is appreciated!

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  • Using HTML5 Today part 3&ndash; Using Polyfills

    - by Steve Albers
    Shims helps when adding semantic tags to older IE browsers, but there is a huge range of other new HTML5 features that having varying support on browsers.  Polyfills are JavaScript code and/or browser plug-ins that can provide older or less featured browsers with API support.  The best polyfills will detect the whether the current browser has native support, and only adds the functionality if necessary.  The Douglas Crockford JSON2.js library is an example of this approach: if the browser already supports the JSON object, nothing changes.  If JSON is not available, the library adds a JSON property in the global object. This approach provides some big benefits: It lets you add great new HTML5 features to your web sites sooner. It lets the developer focus on writing to the up-and-coming standard rather than proprietary APIs. Where most one-off legacy code fixes tends to break down over time, well done polyfills will stop executing over time (as customer browsers natively support the feature) meaning polyfill code may not need to be tested against new browsers since they will execute the native methods instead. Your should also remember that Polyfills represent an entirely separate code path (and sometimes plug-in) that requires testing for support.  Also Polyfills tend to run on older browsers, which often have slower JavaScript performance.  As a result you might find that performance on older browsers is not comparable. When looking for Polyfills you can start by checking the Modernizr GitHub wiki or the HTML5 Please site. For an example of a polyfill consider a page that writes a few geometric shapes on a <canvas> <script src="jquery-1.7.1.min.js"><script> <script> $(document).ready(function () { drawCanvas(); }); function drawCanvas() { var context = $("canvas")[0].getContext('2d'); //background context.fillStyle = "#8B0000"; context.fillRect(5, 5, 300, 100); // emptybox context.strokeStyle = "#B0C4DE"; context.lineWidth = 4; context.strokeRect(20, 15, 80, 80); // circle context.arc(160, 55, 40, 0, Math.PI * 2, false); context.fillStyle = "#4B0082"; context.fill(); </script>   The result is a simple static canvas with a box & a circle:   …to enable this functionality on a pre-canvas browser we can find a polyfill.  A check on html5please.com references  FlashCanvas.  Pull down the zip and extract the files (flashcanvas.js, flash10canvas.swf, etc) to a directory on your site.  Then based on the documentation you need to add a single line to your original HTML file: <!--[if lt IE 9]><script src="flashcanvas.js"></script><![endif]—> …and you have canvas functionality!  The IE conditional comments ensure that the library is only loaded in browsers where it is useful, improving page load & processing time. Like all Polyfills, you should test to verify the functionality matches your expectations across browsers you need to support.  For instance the Flash Canvas home page advertises 70% support of HTML5 Canvas spec tests.

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  • Problem with sprite direction and rotation

    - by user2236165
    I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts to move towards the mouseclick. In addition to that I rotate the sprite so that it is facing in the direction it is heading. However, when I add a camera that is suppose to follow the sprite so that the sprite is always centered on the screen, the sprite won't move in the given direction and the rotation isn't accurate anymore. This only happens when I add the Camera.View in the spriteBatch.Begin(). I was hoping anyone could maybe shed a light on what I am missing in my code, that would be highly appreciated. Here is the camera class i use: public class Camera { private const float zoomUpperLimit = 1.5f; private const float zoomLowerLimit = 0.1f; private float _zoom; private Vector2 _pos; private int ViewportWidth, ViewportHeight; #region Properties public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < zoomLowerLimit) _zoom = zoomLowerLimit; if (_zoom > zoomUpperLimit) _zoom = zoomUpperLimit; } } public Rectangle Viewport { get { int width = (int)((ViewportWidth / _zoom)); int height = (int)((ViewportHeight / _zoom)); return new Rectangle((int)(_pos.X - width / 2), (int)(_pos.Y - height / 2), width, height); } } public void Move(Vector2 amount) { _pos += amount; } public Vector2 Position { get { return _pos; } set { _pos = value; } } public Matrix View { get { return Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(ViewportWidth * 0.5f, ViewportHeight * 0.5f, 0)); } } #endregion public Camera(Viewport viewport, float initialZoom) { _zoom = initialZoom; _pos = Vector2.Zero; ViewportWidth = viewport.Width; ViewportHeight = viewport.Height; } } And here is my Update and Draw-method: protected override void Update (GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; TouchCollection touchCollection = TouchPanel.GetState (); foreach (TouchLocation tl in touchCollection) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { //direction the tool shall move towards direction = touchCollection [0].Position - toolPos; if (direction != Vector2.Zero) { direction.Normalize (); } //change the direction the tool is moving and find the rotationangle the texture must rotate to point in given direction toolPos += (direction * speed * elapsed); RotationAngle = (float)Math.Atan2 (direction.Y, direction.X); } } if (direction != Vector2.Zero) { direction.Normalize (); } //move tool in given direction toolPos += (direction * speed * elapsed); //change cameracentre to the tools position Camera.Position = toolPos; base.Update (gameTime); } protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear (Color.Blue); spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Camera.View); spriteBatch.Draw (tool, new Vector2 (toolPos.X, toolPos.Y), null, Color.White, RotationAngle, originOfToolTexture, 1, SpriteEffects.None, 1); spriteBatch.End (); base.Draw (gameTime); }

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  • Instead of the specified Texture, black circles on a green background are getting rendered. Why?

    - by vinzBad
    I'm trying to render a Texture via OpenGL. But instead of the texture black circles on a green background are rendered. (They scale, depending what the rotation of the texture is) Example: The texture I'm trying to render is the following: This is the code I use to render the texture, it's located in my Sprite-class. public void Render() { Matrix4 matrix = Matrix4.CreateTranslation(-OriginX, -OriginY, 0) * Matrix4.CreateRotationZ(Rotation) * Matrix4.CreateTranslation(X, Y, 0); Vector2[] corners = { new Vector2(0,0), //top left new Vector2(Width ,0),//top right new Vector2(Width,Height),//bottom rigth new Vector2(0,Height)//bottom left }; //copy the corners to the uv coordinates Vector2[] uv = corners.ToArray<Vector2>(); //transform the coordinates for (int i = 0; i < 4; i++) corners[i] = new Vector2(Vector3.Transform(new Vector3(corners[i]), matrix)); //GL.Color3(TintColor); GL.BindTexture(TextureTarget.Texture2D, _ID); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) { GL.TexCoord2(uv[i]); GL.Vertex3(corners[i].X, corners[i].Y, _layerDepth); } } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X, Y); GL.End(); } } This is how I setup OpenGL. public static void SetupGL() { GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Greater, 0.1f); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); } With this function I load the texture: public static uint LoadTexture(string path) { uint id; GL.GenTextures(1, out id); GL.BindTexture(TextureTarget.Texture2D, id); Bitmap bitmap = new Bitmap(path); BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); return id; } And here I call Sprite.Render() protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Clear(ClearBufferMask.ColorBufferBit); _sprite.Render(); SwapBuffers(); base.OnRenderFrame(e); } As I stole this code from the Textures-Example from OpenTK, I don't understand why this doesn't work.

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  • WPF binding to current class property

    - by AnD
    Hello, I have a problem that i cant solve :( I have a user control (xaml file and cs file) in xaml it's like: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="Demo.CtrlContent" x:Name="UserControl" d:DesignWidth="598.333" d:DesignHeight="179.133" xmlns:Demo="clr-namespace:Demo" > <UserControl.Resources> <Storyboard x:Key="SBSmall"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="border" Storyboard.TargetProperty="(FrameworkElement.Width)"> <SplineDoubleKeyFrame KeyTime="00:00:01" Value="I WANT TO BIND VALUE HERE"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Border BorderBrush="#FFC2C0C1" CornerRadius="3,3,3,3" BorderThickness="1,1,1,1" RenderTransformOrigin="0.5,0.5" x:Name="border" Margin="1,3,1,3" HorizontalAlignment="Left" VerticalAlignment="Top" Width="300"> and .cs file: public partial class CtrlContent { private mindef W { get { return (mindef) Window.GetWindow(this); } } public double MedWidth { // I WANT BIND THIS VALUE GO TO STORYBOARD VALUE IN XAML ABOVE get { double actualW; if(W == null) actualW = SystemParameters.PrimaryScreenWidth; else actualW = W.WrapMain.ActualWidth; return actualW - border.Margin.Left - border.Margin.Right; } } public double SmlWidth { get { return MedWidth / 2; } } public CtrlContent () { this.InitializeComponent(); } public CtrlContent (Content content) { this.InitializeComponent(); Document = content; } } in my .cs file there's a property called MedWidth, and in XAML file there's a storyboard called: SBSmall I want to bind my storyboard value to my property in class ctrlcontent. *the idea is, the storyboard is an animation to resize the control to a certain width depends on its parent container (the width is dynamic) anybody? please :) thanks!

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  • jQuery jqGrid TreeGrid not functionining properly

    - by Raul Agrait
    Hello. I am having trouble constructing a jqGrid TreeGrid using local data. This method works just fine as a regular grid if you comment out the treeGrid and ExpandColumn attributes, but once you add those to try to make it a tree grid, it doesn't create the tree grid, and it no longer sorts properly. jQuery(function(){ var gridOptions = { datatype: "local", height: 250, colNames: ['Name', 'Type', 'Last Modified On', 'Last Modified By'], colModel: [{name: 'name', index: 'name', width: 200, sorttype: 'text'}, {name: 'type', index: 'type', width: 200, sorttype: 'text'}, {name: 'modifiedon', index: 'modifiedon', width: 200, sorttype: 'date'}, {name: 'modifiedby', index: 'modifiedby', width: 200, sorttype: 'text'}], treeGrid: true, ExpandColumn: 'name', caption: "My Grid" }; jQuery("#treeGrid").jqGrid(gridOptions); var gridData = [ {name: "My File", type: "My File Type", modifiedon: "03/10/2010", modifiedby"Strong Sad", lft: "1", rgt: "8", level: "0"}, {name: "One of Everything", type: "Word Document", modifiedon: "02/12/2009", modifiedby: "Strong Bad", lft: "2", rgt: "5", level: "0"}, {name: "My Presentation", type: "PowerPoint", modifiedon: "01/23/2009", modifiedby: "The Cheat", lft: "3", rgt: "4", level: "0"} ]; for (var i = 0; i < gridData.length; i++) { jQuery("#treeGrid").jqGrid('addRowData', i + 1, gridData[i]); } });

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  • Silverlight DataGrid: Hiding columns using VisualStateManager

    - by Lars Udengaard
    Is it possible to hide a column of a datagrid, without using codebehind? E.g. by using the VisualStateManager? <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:data="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data" x:Class="Buttons.MainPage" Width="640" Height="480"> <StackPanel x:Name="LayoutRoot" Width="624" HorizontalAlignment="Right" Margin="0,0,8,0" > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="EditStates"> <VisualState x:Name="ReadOnly" /> <VisualState x:Name="Edit"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetName="ShownInEditMode" Storyboard.TargetProperty="(UIElement.Visibility)" BeginTime="00:00:00" Duration="00:00:00.0010000"> <DiscreteObjectKeyFrame KeyTime="00:00:00"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <data:DataGrid AutoGenerateColumns="False" ItemsSource="{Binding BBRNumbers}"> <data:DataGrid.Columns> <data:DataGridTextColumn Header="AlwaysShown" Width="80" Binding="{Binding Municipality}" /> <data:DataGridTextColumn Header="ShownInEditMode" Width="73" Binding="{Binding Estate}" Visibility="Collapsed" /> </data:DataGrid.Columns> </data:DataGrid> </StackPanel> Calling the following should then hide the column, but this doesnt work. VisualStateManager.GoToState(this, "Edit", false); Any ideas?

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  • Transform OpenGL coordinates to lower UIView coordinates

    - by John Qualis
    Hi, I am new to OpenGL over iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain co-ordinates on the iphone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the co-ordinates of the rectangle into OpenGL co-ordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below.. Appreciate any help/pointers in this regards. John (void)drawView:(GLView*)view { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // The coordinates of the rectangle are myRect.x, // myRect.y, myRect.width, myRect.height // Do I need a transform matrix here? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; .... } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); //glMatrixMode(GL_MODELVIEW); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); }

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  • Changing size of content in HorizontalScrollView when phone is rotated by overriding onConfiguration

    - by Emil Arfvidsson
    Hello I have a problem with resizing content in a HorizontalScrollView when the phone is rotated. I'm overriding onConfigurationChanged in my activity containing the HorizontalScrollView, since I want to handle the resizing myself. However, I'm having great problem finding where i should put the resizing of the content. The HorizontalScrollView it self has FILL_PARENT as width and a fixed height. The idea is that it should always fill the screen width-wise, while having several cells of content, each as wide as the HorizontalScrollView itself. The content in my HorizontalScrollView consists of one LinearLayout (let's call it wrapperLayout) with several LinearLayouts inside it. When the phone rotates I simply want to change the width of all the LinearLayouts inside the wrapperLayout. This is easy to do and works great when I test the resizing code by putting it in onInterceptTouchEvent(MotionEvent ev), that is the views are resized just as they are supposed to when I touch the HorizontalScrollView. The difficulty appears when I try to find a good spot to execute resizing code, so that the resizing happens automatically when the phone is rotated. I have tried all possible combinations of requestLayout, onSizeChanged, onLayout, onConfigurationChanged and a few others and varying their calls to super (if any) before and after the resizing code. I can not make this work (the views are not resized even though the resize code is executed) and it is really frustrating. I've done a lot of logging to make sure the HorizonalScrollView really has changed width before calling my resize code but to no avail. Does anyone have any clue as to what is going on? What methods are called and in what order when I handle the onConfigurationChanged by myself like this? Thanks in advance

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  • How to share session cookies between Internet Explorer and an ActiveX components hosted in a webpage

    - by jerem
    I am currently working on a .Net application which makes HTTP requests to some web applications hosted on a IIS server. The application is deployed through ClickOnce and is working fine on simple networks architectures. One of our customers has a very complex network involving a custom authentication server on which the user has first to log himself in order to be authenticated and get access to other applications on this network. Once authenticated on this server, a session cookie is created and sent to the user. Every time the user then makes a request on a secured server of the network, this cookie is checked to grant access to the user. If this cookie is not sent with the request, the user is redirected to the login page. The only browser used is Internet Explorer. This cookie cannot be accessed from our .net application since it is executed in another process than the Internet Explorer process which was used to log the user in, and thus is not sent with our requests, which cannot be completed since the server redirects every of our requests to the login page. I had a look at embedding my application into Internet Explorer by making the main control COM visible and creating it on an HTML page with an tag. It is working properly, however the sessions cookies set earlier in the browser are not sent when the ActiveX control makes web requests. I was hoping this sharing of the session information would be automatic (although I didn't really believe it). So my questions are : Is it possible to have access to this cookie in the embedded ActiveX? How? Does it make a difference to use a .Net COM-interop component instead of a "true" ActiveX control? Also, are there specific security words to describe this kind of behaviors (given that I am not an expert at all on security topics, this lack of proper terminology makes it a lot harder to find the needed resources)? My goal is to have my application's requests look the same from the requests made by the host browser's requests, and I thought that embedding the application as an ActiveX control into the browser was the only way to achieve this, however any suggestion on another to do this is welcome.

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  • Errors with shotgun gem and msvcrt-ruby18.dll when running my Sinatra app

    - by Adam Siddhi
    Greetings, Every time I make a change to a Sinatra app I'm working on and try to refresh the browser (located at http://localhost:4567/) the browser will refresh and, the console window seems to restart the WEB brick server. The problem is that the content in the browser window does not change. A friend of mine told me it was a shotgun issue and referred me to rtomayko's shotgun gem: http://github.com/rtomayko/shotgun On this page I read that the shotgun gem would basically solve my problem, allowing the changes made to my app to show up in the browser window after I refresh it. So I installed the shotgun gem. The installation was successful. To activate the shotgun function you have to type shotgun before the file name. In this case my Sinatra app's file name is shortener.rb When I type shotgun shortener.rb to run my Sinatra app I get this error: C:\ruby\sinatrashotgun shortener.rb c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:137:in `': No such f ile or directory - uname (Errno::ENOENT) from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:137:in block in ' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in each' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in find' from c:/Ruby19/lib/ruby/gems/1.9.1/gems/shotgun-0.6/bin/shotgun:136:in <top (required)>' from c:/Ruby19/bin/shotgun:19:inload' from c:/Ruby19/bin/shotgun:19:in `' I should also mention that before testing the shotgun method out to see if it worked, I installed the mongrel (I realize I should have checked to see if shotgun worked before doing this as installing mongrel has complicated this problem). So on top of getting the error message above I also get a pop up window from Ruby.exe saying: Ruby.exe - Unable to load component This application has failed to start because msvcrt-ruby18.dll was not found. Re-installing the application may fix this problem. I have no idea what msvcrt-ruby18.dll is but I know that installing either shotgun and/or mongrel created this problem. Where to go from here? Thanks, Adam

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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  • Resize and saving an image to disk in Monotouch

    - by Chris S
    I'm trying to resize an image loaded from disk - a JPG or PNG (I don't know the format when I load it) - and then save it back to disk. I've got the following code which I've tried to port from objective-c, however I've got stuck on the last parts. Original Objective-C. This may not be the best way of achieving what I want to do - any solution is fine for me. int width = 100; int height = 100; using (UIImage image = UIImage.FromFile(filePath)) { CGImage cgimage = image.CGImage; CGImageAlphaInfo alphaInfo = cgimage.AlphaInfo; if (alphaInfo == CGImageAlphaInfo.None) alphaInfo = CGImageAlphaInfo.NoneSkipLast; CGBitmapContext context = new CGBitmapContext(IntPtr.Zero, width, height, cgimage.BitsPerComponent, 4 * width, cgimage.ColorSpace, alphaInfo); context.DrawImage(new RectangleF(0, 0, width, height), cgimage); /* Not sure how to convert this part: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* result = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); // ok if NULL CGImageRelease(ref); */ }

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  • Save a PDF created with FPDF php library in a MySQL blob field

    - by Davide Gualano
    I need to create a pdf file with the fpdf library and save it in a blob field in my MySQL database. The problem is, when I try to retrieve the file from the blob field and send it to the browser for the download, the donwloaded file is corrupted and does not display correctly. The same pdf file is correctly displayed if I send it immediately to the browser without storing it in the db, so it seems some of the data gets corrupted when is inserted in the db. My code is something like this: $pdf = new MyPDF(); //class that extends FPDF and create te pdf file $content = $pdf->Output("", "S"); //return the pdf file content as string $sql = "insert into mytable(myblobfield) values('".addslashes($content)."')"; mysql_query($sql); to store the pdf, and like this: $sql = "select myblobfield from mytable where id = '1'"; $result = mysql_query($sql); $rs = mysql_fetch_assoc($result); $content = stripslashes($rs['myblobfield']); header('Content-Type: application/pdf'); header("Content-Length: ".strlen(content)); header('Content-Disposition: attachment; filename=myfile.pdf'); print $content; to send it to the browser for downloading. What am I doing wrong? If I change my code to: $pdf = new MyPDF(); $pdf->Output(); //send the pdf to the browser the file is correctly displayed, so I assume that is correctly generated and the problem is in the storing in the db. Thanks in advance.

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  • Jeditable Datepicker onblur problem

    - by Shobha Deepthi
    Hi, I am using inline editing using Jeditable and datepicker. I have a column in my table which displays Date as a hyperlink. When I click on this it shows me the datepicker. And when a particular date is selected its updated in the backend and the cell now is updated with the changed value. However, am having problem with onblur event while changing month or years. This event gets triggered when I click on "Prev" or "Next" buttons on the datepicker control. This causes an exception when the date is selected. This works fine as long as the date selected is in the current month. I tried all possible solutions listed here: stackoverflow.com/questions/2007205/jeditable-datepicker-causing-blur-when-changing-month If settimeout the control does not change back to a normal hyperlink on closing the datepicker or on a true onblur event. Here's my code, $.editable.addInputType('datepicker', { element : function(settings, original) { var input = $(''); if (settings.width != 'none') { input.width(settings.width); } if (settings.height != 'none') { input.height(settings.height); } input.attr('autocomplete','off'); $(this).append(input); return(input); }, plugin : function(settings, original) { var form = this; settings.onblur = function(e) { t = setTimeout(function() { original.reset.apply(form, [settings, self]); }, 100); }; $(this).find('input').datepicker({ changeMonth: true, changeYear: true, dateFormat: 'dd-M-y', closeAtTop: true, onSelect: function(dateText) { $(this).hide(); $(form).trigger('submit'); } }); }, submit : function(settings, original) { } }); $(function() { $('.edit_eta').editable('update_must_fix_eta.php', { id: 'bugid', name: 'eta', type: 'datepicker', event: 'click', select : true, width: '50px', onblur:'cancel', cssclass : 'editable', indicator : 'Updating ETA, please wait.', style : 'inherit', submitdata:{version:'4.2(4)',tag:'REL_4_2_4',qstr:1} }); }); I tried hacking jeditable.js as mentioned on this link: http://groups.google.com/group/jquery-dev/browse_thread/thread/265340ea692a2f47 Even this does not help. Any help is appreciated.

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  • WPF Toolkit Datagrid - how do you turn selection off?

    - by RodH257
    I have a datagrid in WPF that I am binding to an object. I have a DataGridCheckBoxColumn on there which I want the users to be able to go through and tick the ones they want. Problem is they have to click twice, once for selection then again to check/uncheck. How on earth do you turn this off, I've been searching for way to long to find the answer to this. The datagrid has SelectionMode and SelectionUnit properties - neither of which accept 'none' or 'go away' Any help is appreciated! My code is below for reference <my:DataGrid Margin="15" Name="dgPreview" AutoGenerateColumns="False" CanUserSortColumns="True" CanUserDeleteRows="True" Background="White" ColumnHeaderHeight="20" VerticalScrollBarVisibility="Visible" RowDetailsVisibilityMode="Visible" > <my:DataGrid.Columns> <my:DataGridCheckBoxColumn MinWidth="50" Width="Auto" Header="Include" Binding="{Binding Include}" /> <my:DataGridTextColumn MinWidth="50" Width="Auto" Header="Override #" Binding="{Binding OverrideNumber}" /> <my:DataGridTextColumn MinWidth="220" Width="*" Header="Name" Binding="{Binding Name}" /> <my:DataGridTextColumn MinWidth="50" Width="Auto" IsReadOnly="True" Header="Preview" Binding="{Binding Preview}" /> </my:DataGrid.Columns> </my:DataGrid>

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  • Conversion from Iphone Core Surface RGB Frame into ffmepg AVFarme

    - by Sridhar
    Hello, I am trying to convert Core Surface RGB frame buffer(Iphone) to ffmpeg Avfarme to encode into a movie file. But I am not getting the correct video output (video showing colors dazzling not the correct picture) I guess there is something wrong with converting from core surface frame buffer into AVFrame. Here is my code : Surface *surface = [[Surface alloc]initWithCoreSurfaceBuffer:coreSurfaceBuffer]; [surface lock]; unsigned int height = surface.height; unsigned int width = surface.width; unsigned int alignmentedBytesPerRow = (width * 4); if (!readblePixels) { readblePixels = CGBitmapAllocateData(alignmentedBytesPerRow * height); NSLog(@"alloced readablepixels"); } unsigned int bytesPerRow = surface.bytesPerRow; void *pixels = surface.baseAddress; for (unsigned int j = 0; j < height; j++) { memcpy(readblePixels + alignmentedBytesPerRow * j, pixels + bytesPerRow * j, bytesPerRow); } pFrameRGB->data[0] = readblePixels; // I guess here is what I am doing wrong. pFrameRGB->data[1] = NULL; pFrameRGB->data[2] = NULL; pFrameRGB->data[3] = NULL; pFrameRGB->linesize[0] = pCodecCtx->width; pFrameRGB->linesize[1] = 0; pFrameRGB->linesize[2] = 0; pFrameRGB->linesize[3] = 0; sws_scale (img_convert_ctx, pFrameRGB->data, pFrameRGB->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); Please help me out. Thanks, Raghu

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  • How to toggle a WPF Grid column visibility

    - by serialhobbyist
    I'm having some trouble getting this to work in a WPF app I'm working on. Basically, what I'm after is something like the Task pane in an MMC: The app has three columns in the main part of the display. I need a column on the right side which is resizable. I presume this means using a Grid with a GridSplitter but anything that works will do. I want to be able to save the width of the right-side column when the app is closed and load it when the app is opened but this should be an initial size: the user should be able to resize it. When I resize the window, I want the left- and right-side columns to stay the same size and the middle column to resize with the window width. The left- and right-side columns need to have a minimum width. When I resize the right-side column I want the centre column to get smaller but not the left-side column. I also want to be able to toggle the visibility of the right-side column with a toggle button which is outside the column and when it returns to visibility I want it to be the same width it was before. I'm trying to do as much as possible in XAML and with binding. And can I have it topped with cream, ice cream and chocolate chips, please? :-)

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  • Flex AdvancedDataGrid - ColumnOrder With Formatter and ItemRenderer Question For Experts

    - by robin1126
    I have a advanceddatagrid that has around 15 columns. Some are string, some are numbers. I have shown 4 columns below. The number columns have formatting done for zero precision and 2 digits precision. The itemRenderer is just to show Blue Color if the number is +ve and Red Color if the number is -ve. It looks something like below ... I am trying to save the users setting of column order when he closes the application and reload with the same order when the user opens the applications. I am using SharedObjects and below is the code. for(var i:int=0; i< adgrid.columns.length;i++){ var columnObject:Object = new Object(); columnObject.columnDataField = adgrid.columns[i].dataField as String; columnObject.columnHeader =adgrid.columns[i].headerText as String; columnObject.width = adgrid.columns[i].width; columnArray.push(columnObject); } and then I save the columnArray to SharedObject. I retrive them using the below code for(var i:int=0;i adgrid.columns[i].dataField =columnArray[i].columnDataField; adgrid.columns[i].headerText =columnArray[i].columnHeader; adgrid.columns[i].width = columnArray[i].width; } How can I save and reload the Formatter and ItemRenderer data . I am having trouble saving the formatter and itemrenderer and reloading it again. I would really appreciate if you can shown the code. How can I reshuffle the columns but can preserve all the properties of it to the sharedobject and recover it again.

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