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  • How to protect Ubuntu from fork bomb

    - by dblang
    I heard someone talking about a fork bomb, I did some research and found some dreadful information about some strange looking characters people can have you type at the command line and as a result do bad things on the computer. I certainly would not issue commands I do not understand but one never knows what can happen. I heard that some OS allows the administrator to place some limit on user processes to mitigate the effects of fork bombs, is this protection in Ubuntu by default or would a person with sudo privilege have to set this? If so, how?

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  • Where do I get extra Compiz plugins?

    - by jasoncruz98
    I installed Compiz on my laptop running Ubuntu 11.10 last week. The way I installed it was kind of different, I opened up a terminal and typed this command: sudo apt-cache search compiz After that, I installed all the packages that appeared in the terminal window. I enjoyed all the effects of Compiz like Paint fire on screen, Desktop Cube, but I can't help but noticing people having some extra plugins which I don't have, such as Atlantis, Snow, Tile and much more. Where are they getting all those plugins and how do I get them?

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  • At what visitor share do you stop supporting a given browser?

    - by adam
    I'm lead dev for a large website which has a higher than average percentage of IE6 users - about 4.4% of our audience. Our new version is going to make use of progressive enhancement - including transitions and effects as well as rounded corners, gradients, web fonts and other CSS techniques. Obviously there are cross-browser ways to achieve most of these things which require various amounts of work to implement. What I'm currently looking into - and what I'd like your experiences of - is how to decide at what point we draw the line between providing an enhanced experience vs just supporting the functionality. FYI, I believe that this question meets the six guidelines for great subjective questions as defined in the FAQ. I'm after answers detailing why and how, not too short, with constructive comments, experiences, facts and references. Thanks! Adam

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  • Alt Key + Mouse Scroll is the New Text Zoom In/Out in NetBeans

    - by Geertjan
    When the text zoom in/out, via "Ctrl Key + Mouse Wheel", was introduced in editors in a recent version of NetBeans IDE, many people cheered. Others booed because the combination "Ctrl Key + Mouse Wheel" is often pressed accidentally, especially when the user scrolls in the editor while intending to use some Ctrl shortcut, such as paste, which is Ctrl-v. So, in NetBeans IDE 7.2, the text zoom in/out is now "Alt Key + Mouse Wheel": http://netbeans.org/bugzilla/show_bug.cgi?id=212484 Remember that the text change only persists for as long as the file is open. So, if you've accidentally resized the text (i.e., in the current situation, prior to 7.2, where unintended side effects may happen because of Ctrl key usage), you can just close the file and reopen it to get the text size back to the way it was before.

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  • How to composite videos and make animations in Ubuntu?

    - by Naveen
    Well, I'm not talking about programs like NukeX, Cinelerra, Jahshaka because they aren't either free or feature rich. I have seen couple of cool videos done on Linux platform, most likely to be Ubuntu. How Linux is Built - Linux Foundation Ubuntu 12.10 Beta Overview - OMG! Ubuntu What is the magic application they are using to composit those videos..? Can upcoming LightWorks workout these effects...? Is there any Linux native OpenGL based application to deal with particles, just like Particle Illusion for Windows? Thanks!

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How to disable Alert volume from the command line in Natty?

    - by Bryce
    There is an option in the Sound Preferences dialog, Sound Effects tab, to toggle Alert volume 'mute'. It works and suffices for my needs to disable the irritating system beep/bell. However, I reinstall systems a LOT for testing purposes and would like to set this setting in a shell script so it's off without having to fiddle with a GUI. But for the life of me I can't seem to find where this can be toggled via a command line tool. I've scanned through gconf-editor, pulseaudio's pacmd, grepped through /etc, even dug through the gnome-volume-control source code, but I am not seeing how this can be set. I gather that gnome-volume-control has changed since a few releases ago. I'm using Natty fwiw. Ideas?

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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • Unity poor performance after upgrading to 13.10

    - by Juzer Ali
    I upgraded recently from 13.04 to 13.10. I have Dell Inspiron 4GB RAM, Intel Core i3. Login takes a lot of time and all the graphics are very slow. Alt + Tab takes a lot of time (seconds). After reading some threads, I also removed Cinnamon desktop, but it didn't change anything. I had to ultimately fall back to Gnome Flashback (no effects). Gnome flashback works fine without any issues. Can anyone please help me get back to Unity, else I will have a very hard time running using Gnome.

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Silverlight and Windows Phone 7 Sessions from MIX 10

    I had a great time at MIX 10 last week meeting so many people and being part of so  much of the activities. One of the side effects is that it was next to impossible to catch all of the great content while at MIX, so Ive been catching up by watching many of the videos online. Here is a list with all of the Windows Phone 7 and Silverlight sessions where you can grab the videos and/or slides.   Title WMV ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • What exactly can shaders be used for?

    - by Bane
    I'm not really a 3D person, and I've only used shaders a little in some Three.js examples, and so far I've got an impression that they are only being used for the graphical part of the equation. Although, the (quite cryptic) Wikipedia article and some other sources lead me to believe that they can be used for more than just graphical effects, ie, to program the GPU (Wikipedia). So, the GPU is still a processor, right? With a larger and a different instruction set for easier and faster vector manipulation, but still a processor. Can I use shaders to make regular programs (provided I've got access to the video memory, which is probable)? Edit: regular programs == "Applications", ie create windows/console programs, or at least have some way of drawing things on the screen, maybe even taking user input.

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  • Falied installing ATI X.Org binary driver!! (ATI Radeon HD 5400)

    - by Naveen
    The open source driver worked well with the fresh installation of Ubuntu 12.04, but it drains my laptop battery faster. So I installed the proprietary driver from jockey-gtk. It gave me this error message at the end of the installation: Here is the jockey.log After restarting the computer, I lost all the compositing animations. Compiz visual effects don't work. There is a black boarder around Docky. Please somebody help me...! Thanks!

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  • Kernel freezes with nvidia optimus and bumblebee on 12.04

    - by piovisqui
    I have a Sony VAIO with Intel i7-3520M and NVIDIA Corporation GK107M [GeForce GT 640M LE]. I installed bumblebee and nvidia drivers. They work almost fine, but the system freezes like in a kernel panic once every day. I can play Dota 2 with primusrun on it with 20-30fps 1080p. But when I do something simple as expanding the KDE calendar widget from the bottom right corner, the system hangs a lot and windows borders get another border. The system freezes in not very intensive graphic tasks, for instance, ALT+TAB with KWin effects or pressing ALT+F2 for poping up the launcher. How can I solve this? Info: I use KDE. Couldn't paste de logs here, check at pastebin: http://pastebin.com/SBet8fRQ

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  • Window manager not loading when gnome-classic starts

    - by Dave M G
    When I boot up or log into gnome-classic (no effects), windows don't have the frame around them that has the minimize and close buttons and all that. After that, there all sorts of issues - for example, when I open a new window, it's in the very top left corner, obscuring the menu on the gnome panel... just a whole bunch of minor annoyances. I can get things working by by loading the compiz fusion icon and then selecting to reload the window manager. Of course this is less than ideal. How do I get the window manager to load automatically? Update: It seems that I get no window manager whenever I load Compiz, even after logging in. So it looks like the problem is more generally with Compiz's window manager.

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  • Printer "ripping" forever (network printer)

    - by Julien Gorenflot
    Since I installed Ubuntu 11.10, printing is a disaster. I did not have the problem with Lucid Lynx (Ubuntu 10.04), but maybe it just comes from the fact that someone else had installed it for me, and possibly it configured better. When I print a pdf, even 2 pages, my printer (SHARP MX 2300N) stays in rippen for hours. "Rippen" is a German word, not really sure how to translate. Google translate says, The English equivalent is "Rib". And eventually, sometimes, the pages finally get printed. But in between my whole floor is very angry because they also need the printer. Additionally, I don't always have the whole day for waiting for my pages. I remember that when printing I used to be asked if I wanted to reduce transparency effects, which does not seem to happen anymore after I installed Ubuntu 11.10. Is there any connection? Not sure, because I don't think it was for pdf files.

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • Multiple textures on a mesh created in blender and imported in xna

    - by alecnash
    I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through every mesh (for the cube its only one) and through every part but only the first image used in blender is displayed in every face. The code I am using to fetch the texture looks like that: foreach (ModelMesh m in model.Meshes) { foreach (Effect e in m.Effects) { foreach (var part in m.MeshParts) { e.CurrentTechnique = e.Techniques["Lambert"]; e.Parameters["view"].SetValue(camera.viewMatrix); e.Parameters["projection"].SetValue(camera.projectionMatrix); e.Parameters["colorMap"].SetValue(modelTextures[part.GetHashCode()]); } } m.Draw(); } Am I missing something?

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  • OpenGL ES 2.0: Mixing 2D with 3D

    - by Bunkai.Satori
    Is it possible to mix 2D and 3D graphics in a single OpenGL ES 2.0 game, please? I have plenty of 2D graphics in my game. The 2D graphics is represented by two triangular polygons (making up a rectangle) with texture on them. I use orthographic matrix to render the whole scene. However, I need to add some 3D effects into my game. Threfore, I wish to use perspective camera to render the meshes. Is it possible to mix orthographic and perspective camera in one scene? If yes, is there going to be a large performance cost for this? Is there any recommended approach to do this effectively? I wil have 90% of 2D graphics and only 10% of 3D. Target platform is OpenGL ES 2.0 (iOS, Android). I use C++ to develop. Thank you.

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • Applications Menu disappeared [closed]

    - by Sophie Sperner
    Possible Duplicate: Applications Menu disappeared I'm using Ubuntu 12.04, classic desktop without effects. Once the indicator-applet-complete (right part of the top panel) had disappeared. I found how to fix it: Alt-Win-RightMouseClick on the panel, then "Add to the Panel", where choose "Indicator Applet Complete" to add. Now, the left part of the top panel (Applications Menu) has disappeared! If I do Alt-Win-RightMouseClick on the panel, I can add only individual Menu sections like Internet, Office, Settings etc. But how to get back the full Menu as it ought to be?

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  • removing an ssrs instance from a scale-out deployment

    - by Alex Bransky
    If you're like me you had at one time connected one of your Reporting Services instances to a report server database that was already in use by another instance.  This allows the instance to show up in the Scale-out Deployment section of the Reporting Services Configuration Manager.  My problem was that the server that got joined to the original server was no longer available as it had been repurposed, and when I clicked Remove Server to remove it from my scale-out it would fail because it couldn't contact the server.  After searching for a solution for quite some time I decided to look around in the report server database tables, and voila!  All I had to do was remove the old server from the Keys table.  I can't guarantee there won't be any side effects to this method, but it worked like a charm for me.

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  • Issues with Dz77BH-55K Motherboard and i7 processor on 12.04

    - by Naveed
    I just built a computer with Intel's DZ77BH-55K motherboard with i7-3770 processor. On 12.04, 11.10, and 11.04 and Linux Mint 12, the computer has been really laggy. The graphics aren't working (choppy effects, bad resolution) and the keyboard and mouse inputs are even laggy and unreliable (skips keystrokes). I'm not sure what the problem is or what I can do to fix it. I tried sudo apt-get install mesa-utils but nothing changed. I've also messed around in the BIOS but no luck there either. Any ideas? Could it possibly be a hardware issue?

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  • Cost of maintenance depending on paradigms

    - by Anto
    Is there any data on which paradigms allow for code which is easier/cheaper to maintain? Certainly, independantly of the chosen paradigm, good design is cheaper to maintain than bad, but there should probably be major differences coming only from the paradigm choice. Unstructured programming, for instance, generates very messy code (spaghetti code) which is expensive to maintain. In object oriented programming, implementation details are hidden and thus it should be pretty cheap to change those. In functional programming, there are no side effects, thus there is lesser risk of introducing bugs during maintainance, which should be cheaper. Is there any data on which paradigms are the most cost-efficient when coming down to maintenance? If no such data exists, what is your take on the question?

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