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  • Build warning for distribution configuration of an iPad only application

    - by alan
    Hi, I'm getting the following warning when building an ad hoc distribution copy of a new iPad only application: [BWARN]warning: building with 'Targeted Device Family' that includes iPad ('2') requires building with the 3.2 or later SDK. These are my build settings: Architectures: Optimized (armv6 armv7) Any iPhone OS Simulator: i386 Any iPhone OS Device: Optimized (armv6 armv7) Base SDK: iPhone Device 3.2 Valid Architectures: armv6 armv7 Target Device Family: iPad iPhone OS Deployment Target: iPhone OS 3.2 With this in mind I don't understand the warning. It seems to build and run OK but I'd rather not have warnings in my build for obvious reasons. Any ideas? Thanks in advance, Alan.

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  • Using Javascript to submit forms.

    - by Razor Storm
    I am using a jQuery function to submit a form when a certain button is pressed, however this seems to have no effect on the form. My code is as follows: HTML: <form id="loginForm" action="" method="POST"> <input class="loginInput" type="hidden" name="action" value="login"> <input id="step1a" class="loginInput" type="text" name="username"> <input id="step2a" class="loginInput" type="password" name="password" style="display:none;"> <input id="step1b" class="loginSubmit" onclick="loginProceed();" type="button" name="submit" value="Proceed" title="Proceed" /> <input id="step2b" class="loginSubmit" onclick="submitlogin();" type="button" value="Validate" title="Validate" style="display:none;" /> Javascript: function submitlogin() { $("form").submit(); } However, when I press the button, absolutely nothing occurs. PS. This function may seem meaningless since I can just use a input type="submit" but I originally intended this to have some more functionality, I stripped the function to its bare bones for testing purposes.

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  • Using SDK 3.2 API in Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Using Message Queue on Windows Mobile 2003

    - by Fitzroy Wright
    Does anyone know where I can find the cab file that will allow me to use Microsoft Message Queues on a Windows Mobile 2003 device? I am writing application that needs to use Microsoft Message Queue on a Windows Mobile 2003 device. Apparently message queue was never installed on the device. I have scoured the web and can find no cab files for Msmq for windows mobile 2003. everything reffers to windows mobile 5 and when I try that the setup fails.

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  • Linux USB debug connection to LuminaryMicro evaluation board

    - by mikelong
    Hi, I am trying to connect a Stellaris LM3S8962 evaluation kit to a linux host machine. I am using the CodeSourcery G++ for the development toolchain. When I try to run a helloworld example the connection fails with this message: arm-stellaris-eabi-sprite: error: E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: waiting for GDB connection, to pass error along warning: Remote failure reply: E.fatal.E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: error: E002. Not initialized When I connect the evaluation board with the USB cable it seems the device is made available to the system: Mar 24 14:37:16 n6-ws2 kernel: usb 5-2: USB disconnect, address 5 Mar 24 14:37:18 n6-ws2 kernel: usb 5-2: new full speed USB device using uhci_hcd and address 6 Mar 24 14:37:19 n6-ws2 kernel: usb 5-2: configuration #1 chosen from 1 choice Also, it seems that I can connect in some way via the command line tool (but I do get some strange characters): [mlong@n6-ws2 bin]$ ./arm-stellaris-eabi-sprite -i CodeSourcery ARM Debug Sprite (Sourcery G++ 4.4-104) armusb: [speed=] ARMUSB device armusb:///?? - ?? (??) Does anyone have any suggestions I could try? Thanks a lot, Mike

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  • Generic C# Class: Set "Generic" Property

    - by BlaM
    I'm quite new to C#, so I might have a problem that C# has a simple solution for. I have a generic class with a property of "generic" type. I want to have a function to set that property, but I need to convert it to do so. public class BIWebServiceResult<T> { public T Data; public delegate StatusCode StringToStatusCode(string Input); public void SetData(string Input, StringToStatusCode StringToError) { if (StringToError(Input) == 0) { if (Data is string[]) { Data = new string[1]; Data[0] = Input; } else if (Data is string) { Data = Input; } else if (Data is bool) { Data = DetectBool(Input); } } } private bool DetectBool(string Compare) { return Compare == "true"; } } The problem with that approach is, that it does not work :) (No that's not all code, just a snippet to show what my problem is) It doesn't even compile, because "Data = new string[]" can't work if Data is - for example - boolean. How do I implement a function that behaves differently depending on the type of my generic property?

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  • Building/Testing a Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • how to target css to iPad but exclude Safari 4 desktop using a media query?

    - by miriam835work
    I am trying to use a media rule to target css to iPad only. I want to exclude iPhone/iPod and desktop browsers. I would like to to also exclude other mobile devices if possible. I have used <style type="text/css" media="only screen and (min-device-width: 768px) and (max-device-width: 1024px)"> but just found out that desktop Safari 4 reads it. I have tried variations with "481px" instead of "768px" and another that adds an orientation to that: <style type="text/css" media="only screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:portrait)"> but not luck. (Later we will be sniffing user-agent strings for iPad, but for now that solution won't work.) Thanks!

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • Recursive list of lists in XSL

    - by Paul Tomblin
    I have a recursive nodes that I'm trying to set up for jquery-checktree. The nodes look like foo/bar/ID /NAME /CHECKED bar/ID /NAME /CHECKED /bar/ID /NAME /bar/ID /NAME /bar/ID /NAME /CHECKED /bar/ID /NAME /CHECKED Where any bar may or may not have one or more bar nodes below it, but any bar will have ID and NAME and might have a CHECKED. and I want to turn that into <ul> <li><input type="checkbox" name="..." value="..." checked="checked"></input> <label for="...">...</label> <ul> <li><input type="checkbox" name="..." value="..." checked="checked"></input> <label for="...">...</label> </li> </ul> <li>....</li> </ul> I can get the first level by doing: <ul class="tree"> <xsl:for-each select="/foo/bar/"> <li><input type="checkbox" name="{ID}" value="{ID}"> <xsl:if test="CHECKED = 'Y'"><xsl:attribute name="checked">checked</xsl:attribute></xsl:if> </input><label for="{ID}"><xsl:value-of select="NAME"/></label> </li> </xsl:for-each> </ul> But I don't know how to recurse down to the embedded "bar" within the "bar", down to however many levels there might be.

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • ASIHTTPRequest wrapper usage for Macs

    - by Rob
    I am trying to apply the ASIHTTPRequest wrapper to a very basic Objective C program. I have already copied over the necessary files into my program and after giving myself an extreme headache trying to figure out how it works through their website I thought I would post a question on here. The files copied over were: ASIHTTPRequestConfig.h ASIHTTPRequestDelegate.h ASIProgressDelegate.h ASIInputStream.h ASIInputStream.m ASIHTTPRequest.h ASIHTTPRequest.m ASIFormDataRequest.h ASIFormDataRequest.m My program is very basic: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; // Defining the various variables. char firstName[20]; char lastName[20]; char rank[5]; int leaveAccrued; int leaveRequested; // User Input. NSLog (@"Please input First Name:"); scanf("%s", &firstName); NSLog (@"Please input Last Name:"); scanf("%s", &lastName); NSLog (@"Please input Rank:"); scanf("%s", &rank); NSLog (@"Please input the number leave days you have accrued:"); scanf("%i", &leaveAccrued); NSLog (@"Please input the number of leave days you are requesting:"); scanf("%i", &leaveRequested); // Print results. NSLog (@"Name: %s %s", firstName, lastName); NSLog (@"Rank: %s", rank); NSLog (@"Leave Accrued: %i", leaveAccrued); NSLog (@"Leave Requested: %i", leaveRequested); [pool drain]; return 0; } How do I utilize the wrapper to export these 5 basic variables to a web server via an http request?

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  • Can PHP dissect its own syntax?

    - by Nathan Long
    Can PHP dissect its own syntax? For example, I'd like to write a function that takes in an input like $object->attribute and says to itself: OK, he's giving me $foo->bar, which means he must think that $foo is an object that has a property called bar. Before I try accessing bar and potentially get a 'Trying to get property of non-object' error, let me check whether $foo is even an object. The end goal is to echo a value if it is set, and fail silently if not. I want to avoid repetition like this: <input value="<? if(is_object($foo) && is_set($foo->bar)){ echo $foo->bar; }?> "/> ...and to avoid writing a function that does the above, but has to have the object and attribute passed in separately, like this: <input value="<? echoAttribute($foo,'bar') ?>" /> ...but to instead write something which: preserves the object-attribute syntax is flexible: can also handle array keys or regular variables Like this: <input value="<? echoIfSet($foo->bar); ?> /> <input value="<? echoIfSet($baz['buzz']); ?> /> <input value="<? echoIfSet($moo); ?> /> But this all depends on PHP being able to tell me "what kind of thing am I asking for when I say $object->attribute or $array[$key]", so that my function can handle each according to its own type. Is this possible?

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • Use of 'this keyword' javascript in IE ?

    - by Ron
    Is there a workaround for Internet Explorer to implement the functionality offered by 'this' javascript keyword to get the dom element that triggered the event? My problem scenario is : I have a variable number of text fields in the html form, like input type="text" id="11" input type="text" id="12" .. I need to handle the "onchange" event for each text field, and the handling is dependent on the 'id' of the field that triggered the event. So far I understand that my options are: 1) attach a dedicated event handler for each text field. so if I have n fields, i have n different functions, something like: input type="text" id="11" onchange="function11();" input type="text" id="12" onchange="function12();" but the text fields are added and removed dynamically, so a better way would be to have one generic function instead. 2) use the 'this' keyword like: input type="text" id="11" onchange="functionGeneric(this);" input type="text" id="12" onchange="functionGeneric(this);" But this option does not work with Internet Explorer. Can anyone suggest a work around for getting it work in IE or some other solution that can be applied here? Thanks.

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  • PHP, MySQL: mysql substitute for php in_array function

    - by Devner
    Hi all, Say if I have an array and I want to check if an element is a part of that array, I can go ahead and use in_array( needle, haystack ) to determine the results. I am trying to see the PHP equivalent of this for my purpose. Now you might have an instant answer for me and you might be tempted to say "Use IN". Yes, I can use IN, but that's not fetching the desired results. Let me explain with an example: I have a column called "pets" in DB table. For a record, it has a value: Cat, dog, Camel (Yes, the column data is a comma separated value). Consider that this row has an id of 1. Now I have a form where I can enter the value in the form input and use that value check against the value in the DB. So say I enter the following comma separated value in the form input: CAT, camel (yes, CAT is uppercase & intentional as some users tend to enter it that way). Now when I enter the above info in the form input and submit, I can collect the POST'ed info and use the following query: $search = $_POST['pets']; $sql = "SELECT id FROM table WHERE pets IN ('$search') "; The above query is not fetching me the row that already exists in the DB (remember the record which has Cat, dog, Camel as the value for the pets column?). I am trying to get the records to act as a superset and the values from the form input as subsets. So in this case I am expecting the id value to show up as the values exist in the column, but this is not happending. Now say if I enter just CAT as the form input and perform the search, it should show me the ID 1 row. Now say if I enter just camel, cAT as the form input and perform the search, it should show me the ID 1 row. How can I achieve the above? Thank you.

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  • Using JQuery with dynamically added controls (MVC)

    - by Mario
    I have a set of radio buttons that are dynamically generated (via JSON call): StringBuilder sbEligAll = new StringBuilder(); sbEligAll.Append("<div id='currentselectiondepartment'>"); sbEligAll.Append(" <input type='radio' name='selectalldepartment' id='radCurrent' value='0' /><label for='radCurrent'>Current</label>"); sbEligAll.Append(" <input type='radio' name='selectalldepartment' id='radFuture' value='1' /><label for='radFuture'>Future</label>"); sbEligAll.Append(" <input type='radio' name='selectalldepartment' id='radCurrentAll' value='2' /><label for='radCurrentAll'>Current All</label>"); sbEligAll.Append(" <input type='radio' name='selectalldepartment' id='radFutureAll' value='3' /><label for='radFutureAll'>Future All</label>"); sbEligAll.Append("</div>"); Then: return Json(new { TableList = sbElig.ToString() }, JsonRequestBehavior.AllowGet); Is there a way to get jQuery to be able to interact with these? For example: $("input[name=selectalldepartment]").change(function() { var str = $('input[name=selectalldepartment]:checked').val(); $(".radiolist[value='" + str + "']").attr("checked", true); }); I've tried everything I know how to do, but the jQuery just doesnt fire. (I've added alerts to the jQuery code to see if it actually gets called, and it does not). Any thoughts?! Thanks!

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  • How to do a true Java ping from Windows?

    - by stjowa
    I have a device on a network that I am attempting to ping through my Java program. Through my windows command prompt, I can ping the device address fine and do a tracert on the address fine. Online, I have seen that in order to do a ping through Java you have to do the following: InetAddress.getByName(address).isReachable(timeout); But, when I use this code on my device address, it always returns false in my program. I am using the correct IPv4 address with a good timeout value. Also, if I use a localhost address, it works fine. Why can I ping the device through cmd, but not through my program? I have heard in various places that this is not a true ping. Is there a better way to emulate a ping in Java? Thanks

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  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

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  • Pass checkbox values with Jquery to PHP and display result in div

    - by user1343955
    I want to filter realtime results with jQuery (just like on this site http://shop.www.hi.nl/hi/mcsmambo.p?M5NextUrl=RSRCH). So when someones checks a checkbox the results should update realtime (in a div). Now I'm a newbie with jQuery and I've tried lots of examples but I can't get it to work. Here's my code, could anyone tell what I'm doing wrong? Thank you very much! HTML <div id="c_b"> Kleur:<br /> <input type="checkbox" name="kleur[1]" value="Blauw"> Blauw <br /> <input type="checkbox" name="kleur[2]" value="Wit"> Wit <br /> <input type="checkbox" name="kleur[3]" value="Zwart"> Zwart <br /> <br /> Operating System:<br /> <input type="checkbox" name="os[1]" value="Android"> Android <br /> <input type="checkbox" name="os[2]" value="Apple iOS"> Apple iOS <br /> </div> <div id="myResponse">Here should be the result</div> jQuery function updateTextArea() { var allVals = []; $('#c_b :checked').each(function() { allVals.push($(this).val()); }); var dataString = $(allVals).serialize(); $.ajax({ type:'POST', url:'/wp-content/themes/u-design/filteropties.php', data: dataString, success: function(data){ $('#myResponse').html(data); } }); } $(document).ready(function() { $('#c_b input').click(updateTextArea); updateTextArea(); }); PHP //Just to see if the var passing works echo var_export($_POST);

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  • how to hide ssh expect user/password

    - by raindrop18
    my perl cgi script I have the password/user on clear text and want to hide it or the user enter the credential interactively.is that possible? here is my code. please any help!! i am very new for perl. #!/usr/local/bin/expect ####################################################################################################### # Input: It will handle two arguments -> a device and a show command. ####################################################################################################### # ######### Start of Script ###################### # #### Set up Timeouts - Debugging Variables log_user 0 set timeout 10 set userid "USER" set password "PASS" # ############## Get two arguments - (1) Device (2) Command to be executed set device [lindex $argv 0] set command [lindex $argv 1] spawn /usr/local/bin/ssh -l $userid $device match_max [expr 32 * 1024] expect { -re "RSA key fingerprint" {send "yes\r"} timeout {puts "Host is known"} } expect { -re "username: " {send "$userid\r"} -re "(P|p)assword: " {send "$password\r"} -re "Warning:" {send "$password\r"} -re "Connection refused" {puts "Host error -> $expect_out(buffer)";exit} -re "Connection closed" {puts "Host error -> $expect_out(buffer)";exit} -re "no address.*" {puts "Host error -> $expect_out(buffer)";exit} timeout {puts "Timeout error. Is device down or unreachable?? ssh_expect";exit} } expect { -re "\[#>]$" {send "term len 0\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect { -re "\[#>]$" {send "$command\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect -re "\[#>]$" set output $expect_out(buffer) send "exit\r" puts "$output\r\n"

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  • Get table row based on radio button using prototype/javascript

    - by David Buckley
    I have an html table that has a name and a radio button like so: <table id="cars"> <thead> <tr> <th>Car Name</th> <th></th> </tr> </thead> <tbody> <tr> <td class="car">Ford Focus</td> <td><input type="radio" id="selectedCar" name="selectedCar" value="8398"></td> </tr> <tr> <td class="car">Lincoln Navigator</td> <td><input type="radio" id="selectedCar" name="selectedCar" value="2994"></td> </tr> </tbody> </table> <input type="button" value="Select Car" onclick="selectCar()"></input> I want to be able to select a radio button, then click another button and get the value of the radio button (which is a unique ID) as well as the car name text (like Ford Focus). How should I code the selectCar method? I've tried a few things like: val1 = $('tr input[name=selectedCar]:checked').parent().find('#cars').html(); val1 = $("td input[name='selectedCar']:checked").parents().find('.cars').html(); val1 = $('selectedCar').checked; but I can't get the proper values. I'm using prototype, but the solution can be plain javascript as well.

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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