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  • Intializing dictionary in c# 3.0

    - by Casey
    I'm having trouble with the following collections initalization: private Dictionary<string, string> mydictionary = new Dictionary<string, string>() { {"key", "value"} , {"key2", "value2"} , {"key3", "value3"} }; I keep getting various compiler errors about the syntax. From what I have googled this should be perfectly valid C# 3.0 code. The first error that pops up is: Error 102 ; expecte What am I doing wrong?

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  • FileZilla is saying there is an error in the W3.org link!

    - by Anonymous the Great
    I just got my free web hosting set up (trigoblocks.comuf.com), I connected via FileZilla FTP and uploaded my files. The error I get is "Parse error: syntax error, unexpected T_STRING in /home/a3639879/public_html/header.php on line 1". Header.php line 1-2: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> I do not get this error while on localhost with XAMPP.

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  • C/C++ __restrict type

    - by aaa
    hello. Is there a way to define using typedef integral/float type which implies no aliasng? something equivalent to (but primitive construct): template < typename T > struct restrict { T* __restrict data; };

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  • Custom formats in Ruby on Rails

    - by Koning Baard XIV
    I'm creating a website in Ruby on Rails, where users can login using RESTful Authentication. Someone can get a specific user using html, xml and json, just like scaffolding. But I want to add one more format: vCard (e.g. /users/1.vcard). This has a specific format, but how do I define my own formats? Using views, or must I use another way? Thanks

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  • How do I get Aptana to recognize .jspf files?

    - by Keith Bentrup
    How do I get Aptana to recognize .jspf files? I'd like to have syntax highlighting for .jspf files. I'm sure there's a preference/config option or an xml file to edit, but I'm not finding it. I assume it's similar to the eclipse process, so I'm tagging eclipse, too. If it's not, I'll remove the tag.

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  • jQuery javascript dynamic menus with mbMenu plugin

    - by lafoaug
    Im using the MbMenu jQuery plugin. http://plugins.jquery.com/project/mbMenu http://pupunzi.open-lab.com/2009/01/18/mbmenu/ I am probably being ridiculously stupid but I wish to have multiple menus on the same page, but not load them from external files (the html structure of the menu already exists on the page). To me the only place you define what menu is linked to the element you call buildMenu on is the 'template' construction which is a external file. Thanks.

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  • Use multiple inheritance to discriminate useage roles?

    - by Arne
    Hi fellows, it's my flight simulation application again. I am leaving the mere prototyping phase now and start fleshing out the software design now. At least I try.. Each of the aircraft in the simulation have got a flight plan associated to them, the exact nature of which is of no interest for this question. Sufficient to say that the operator way edit the flight plan while the simulation is running. The aircraft model most of the time only needs to read-acess the flight plan object which at first thought calls for simply passing a const reference. But ocassionally the aircraft will need to call AdvanceActiveWayPoint() to indicate a way point has been reached. This will affect the Iterator returned by function ActiveWayPoint(). This implies that the aircraft model indeed needs a non-const reference which in turn would also expose functions like AppendWayPoint() to the aircraft model. I would like to avoid this because I would like to enforce the useage rule described above at compile time. Note that class WayPointIter is equivalent to a STL const iterator, that is the way point can not be mutated by the iterator. class FlightPlan { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) WayPointIter First() const; WayPointIter Last() const; WayPointIter Active() const; void AdvanceActiveWayPoint() const; (...) }; My idea to overcome the issue is this: define an abstract interface class for each usage role and inherit FlightPlan from both. Each user then only gets passed a reference of the appropriate useage role. class IFlightPlanActiveWayPoint { public: WayPointIter Active() const =0; void AdvanceActiveWayPoint() const =0; }; class IFlightPlanEditable { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) }; Thus the declaration of FlightPlan would only need to be changed to: class FlightPlan : public IFlightPlanActiveWayPoint, IFlightPlanEditable { (...) }; What do you think? Are there any cavecats I might be missing? Is this design clear or should I come up with somethink different for the sake of clarity? Alternatively I could also define a special ActiveWayPoint class which would contain the function AdvanceActiveWayPoint() but feel that this might be unnecessary. Thanks in advance!

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  • Backbone View: Inherit and extend events from parent

    - by brent
    Backbone's documentation states: The events property may also be defined as a function that returns an events hash, to make it easier to programmatically define your events, as well as inherit them from parent views. How do you inherit a parent's view events and extend them? Parent View var ParentView = Backbone.View.extend({ events: { 'click': 'onclick' } }); Child View var ChildView = ParentView.extend({ events: function(){ ???? } });

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  • 'Scanner' does not name a type error in g++

    - by Max
    Hi. I'm trying to compile code in g++ and I get the following errors: In file included from scanner.hpp:8, from scanner.cpp:5: parser.hpp:14: error: ‘Scanner’ does not name a type parser.hpp:15: error: ‘Token’ does not name a type Here's my g++ command: g++ parser.cpp scanner.cpp -Wall Here's parser.hpp: #ifndef PARSER_HPP #define PARSER_HPP #include <string> #include <map> #include "scanner.hpp" using std::string; class Parser { // Member Variables private: Scanner lex; // Lexical analyzer Token look; // tracks the current lookahead token // Member Functions <some function declarations> }; #endif and here's scanner.hpp: #ifndef SCANNER_HPP #define SCANNER_HPP #include <iostream> #include <cctype> #include <string> #include <map> #include "parser.hpp" using std::string; using std::map; enum { // reserved words BOOL, ELSE, IF, TRUE, WHILE, DO, FALSE, INT, VOID, // punctuation and operators LPAREN, RPAREN, LBRACK, RBRACK, LBRACE, RBRACE, SEMI, COMMA, PLUS, MINUS, TIMES, DIV, MOD, AND, OR, NOT, IS, ADDR, EQ, NE, LT, GT, LE, GE, // symbolic constants NUM, ID, ENDFILE, ERROR }; class Token { public: int tag; int value; string lexeme; Token() {tag = 0;} Token(int t) {tag = t;} }; class Num : public Token { public: Num(int v) {tag = NUM; value = v;} }; class Word : public Token { public: Word() {tag = 0; lexeme = "default";} Word(int t, string l) {tag = t; lexeme = l;} }; class Scanner { private: int line; // which line the compiler is currently on int depth; // how deep in the parse tree the compiler is map<string,Word> words; // list of reserved words and used identifiers // Member Functions public: Scanner(); Token scan(); string printTag(int); friend class Parser; }; #endif anyone see the problem? I feel like I'm missing something incredibly obvious.

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  • Multiple returns: Which one sets the final return value?

    - by DR
    Given this code: String test() { try { return "1"; } finally { return "2"; } } Do the language specifications define the return value of a call to test()? In other words: Is it always the same in every JVM? In the Sun JVM the return value is 2, but I want to be sure, that this is not VM-dependant.

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  • RenderPattern headache with WSS 3.0 Document Library

    - by Ben
    Hi All, I'm trying to define the DisplayPattern of a custom field to do as follow. It's a simple text field used in document libraries, but i want the text entered to be displayed as a link to the document in the list view. <URL Cmd="Display"> gives me the display form, but I want the link to actually download/open the document... I can't for the life of me figure this one out... Thanks for your help!

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • Custom warning in Xcode

    - by maximumnamelength
    I'm working on an API library and I'd like to add a few warnings that would appear when another developers builds the app if an optional apikey is not included. It should be buildable w/o the key (since it's optional) so I can't just add a syntax error to force a build error. I know Xcode supports TODO and FIXME but those aren't really highlighted anywhere major. Any other thoughts on how to approach this?

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  • Router Alert options on IGMPv2 packets

    - by Scakko
    I'm trying to forge an IGMPv2 Membership Request packet and send it on a RAW socket. The RFC 3376 states: IGMP messages are encapsulated in IPv4 datagrams, with an IP protocol number of 2. Every IGMP message described in this document is sent with an IP Time-to-Live of 1, IP Precedence of Internetwork Control (e.g., Type of Service 0xc0), and carries an IP Router Alert option [RFC-2113] in its IP header So the IP_ROUTER_ALERT flag must be set. I'm trying to forge the strict necessary of the packet (e.g. only the IGMP header & payload), so i'm using the setsockopt to edit the IP options. some useful variables: #define C_IP_MULTICAST_TTL 1 #define C_IP_ROUTER_ALERT 1 int sockfd = 0; int ecsockopt = 0; int bytes_num = 0; int ip_multicast_ttl = C_IP_MULTICAST_TTL; int ip_router_alert = C_IP_ROUTER_ALERT; Here's how I open the RAW socket: sock_domain = AF_INET; sock_type = SOCK_RAW; sock_proto = IPPROTO_IGMP; if ((ecsockopt = socket(sock_domain,sock_type,sock_proto)) < 0) { printf("Error %d: Can't open socket.\n", errno); return 1; } else { printf("** Socket opened.\n"); } sockfd = ecsockopt; Then I set the TTL and Router Alert option: // Set the sent packets TTL if((ecsockopt = setsockopt(sockfd, IPPROTO_IP, IP_MULTICAST_TTL, &ip_multicast_ttl, sizeof(ip_multicast_ttl))) < 0) { printf("Error %d: Can't set TTL.\n", ecsockopt); return 1; } else { printf("** TTL set.\n"); } // Set the Router Alert if((ecsockopt = setsockopt(sockfd, IPPROTO_IP, IP_ROUTER_ALERT, &ip_router_alert, sizeof(ip_router_alert))) < 0) { printf("Error %d: Can't set Router Alert.\n", ecsockopt); return 1; } else { printf("** Router Alert set.\n"); } The setsockopt of IP_ROUTER_ALERT returns 0. After forging the packet, i send it with sendto in this way: // Send the packet if((bytes_num = sendto(sockfd, packet, packet_size, 0, (struct sockaddr*) &mgroup1_addr, sizeof(mgroup1_addr))) < 0) { printf("Error %d: Can't send Membership report message.\n", bytes_num); return 1; } else { printf("** Membership report message sent. (bytes=%d)\n",bytes_num); } The packet is sent, but the IP_ROUTER_ALERT option (checked with wireshark) is missing. Am i doing something wrong? is there some other methods to set the IP_ROUTER_ALERT option? Thanks in advance.

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  • decorating a function and adding functionalities preserving the number of argument

    - by pygabriel
    I'd like to decorate a function, using a pattern like this: def deco(func): def wrap(*a,**kw): print "do something" return func(*a,**kw) return wrap The problem is that if the function decorated has a prototype like that: def function(a,b,c): return When decorated, the prototype is destroyed by the varargs, for example, calling function(1,2,3,4) wouldn't result in an exception. Is that a way to avoid that? How can define the wrap function with the same prototype as the decorated (func) one? There's something conceptually wrong?

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  • In need of a good MATLAB class tutorial

    - by rlbond
    I'm having a lot of trouble trying to figure out how to use classes in MATLAB. I'm very familiar with C++ and Python but I just can't figure anything out about how to define classes in MATLAB. Does anyone know a very good resource with lots of examples? The official documentation leaves much to be desired.

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  • Where can I find some good tutorials for C++

    - by Rob
    My friend has convinced me to start learning some C++, so my question is simple: where can I find some good tutorials for it? But please don't link me to the usual dry boring tutorials that only tells you the function syntax, I need more thorough explanations. I get sidetracked very easily, and I need tutorials that are more on a human level, that I'll not only learn from, but enjoy reading as well. So I'd appreciate any links that would help :)

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